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Whats /v/'s top 3 Dynasty Warriors games? Mainline only, assume XL/DLCs included..

>DW3
>Origins
>DW5
>>
>>732200410
DW7 (XL)
DW4
uhhhhhhhhh WO3U i guess
>>
>>732200764
>WO
>mainline
>>
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>>732200410
5
4
3

Origins is not a mainline game. It's barely a DW game.
It's sideslop like SW Chronicles. A more anemic and contentless Empires title.

>b-b-b-b-b-but in the interview th-
PR shill spiel. Silence.
>>
>Huang again
>he’s not by himself
Nice franchise lmao
>>
How different is each entry from eachother?
>>
4 gameplay with 5 presentation would've been peak. Too bad 4 has too few stages and shared musou campaigns while 5 is piss easy with the gay
>I'm charging up my musou attack, don't charge attack me
on enemies

>>732204117
Different enough to have civil war
>>
Which DW would be closest to Hyrule Warriors in terms of micromanaging the battlefield and events happening in battle? I've only played 8 and it disappointed me that the maps were mostly just running from point A to point B without having to worry about bases and what-not
>>
>>732204117
>2 was a tech demo
>3 & 4 feel similar, but 4 made the maps smaller and made the story faction based instead of warrior based
>5 returned to warrior based stories, made the maps bigger again, but started the trend of peons being weak fodder.
>6 introduced a new combat system that was hated by most, but toyed with some interesting battle sim elements
>7 focused on story, and majorly stripped back the battle sim elements. Stages became more linear and objective based, entirely focused on 1 vs 1000 gameplay for the player
>8 continued what 8 started with the dumbed down battlefields, but had a lot of content in terms of the number of playable characters etc.
>9 tried to create an open world. It's best not to even talk about it.
>Origins is essentially a reboot. The combat system was overhauled so all 12 weapons have unique mechanics, instead of every officer/weapon playing the same like in older titles. It attempted to bring back the tactical battlefield feel that was lost in 7 - 9. Instead of playing as the dynaster warriors, you play as a fictional MC and meet the dynasty warriors through the story, which has been divisive.
>>
>>732206361
I haven't played Hyrule so I don't know for sure. Do you mean baked in events in the battle where you have to choose between reaching different points to do something? If so, 3, 4, 5 have those, but 5 is the least challenging so these events feel quite streamlined still and don't really stand out much to me
>>
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>>732206694
Basically yeah, in Hyrule Warriors you go on about your business capturing bases but then a script event happens like "this mage is summoning raid enemies that can destroy bases easily" so you have to hunt the mage somewhere while protecting the base from raiders, or it'll be something like a traitor showing up in one of your captured bases, there's quite a few of these and i always appreciated how they can shake up the battle even if just a little, they stripped those away in Age of Calamity and i always found the battles pretty boring without them
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>>732204117
>1
mediocre PS1 fighting game, only part of the series (in the west) because of a localization error

>2
prototype/beta for 3, simple arcade levels, janky, merciless peons, noteworthy because it started an entire genre

>3
real start of the franchise, drastic graphics and improvement, expanded story and cutscenes, aggressive peons and annoying archers, most iconic OST tracks were introduced here

>4
best selling game in the franchise, smaller maps, faction focused storytelling, few unique features like duels, overall incremental improvement, good OST additions, peak character designs for much of the cast, lost of people started with it so it's still praised, darker and grittier tone, still difficult with the strongest Lu Bu fight (before Origins)

>5
content peak of the series, you can play it forever, overall an incremental improvement over 4 but still feels good to play because it added the drastically altering ability to change directions while attacking which was revolutionary, however it's much easier than the previous games

>6
next gen attempt blunder. shit overall and a misstep because they fucked up the combat mechanics with a new one infinite button mash system that also locks your other/charge attacks behind a meter, bunch of cloned movesets between characters, some of the worst redesigns in the series (just look at guan yu and ma chao) not just in looks but in changed weapons. some good OST additions, neat map design with swimming, high budget presentation and some characters changed from here onward for better or for worse (black armor lu bu, white knight zhao yun, shaved dual sword liu bei, dual axe zhang liao etc.)
>>
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>>732204117
>7
"return to form" but only in comparison to 6. traditional/charge combat mechanics again but the game is overall easiest so far because you're more overpowered than ever, one button screen clear musou AOE attacks that you can spam, reused 6 maps which wasn't a good idea because the game pace is much faster making the maps feel smaller, more enemies on screen, best storytelling thanks to lots of cutscenes and scripted events, introduced Jin faction which is ass and all the new characters from it are ass, still have clones, introduced the cancer that is weapon switching which erases the identity of the characters

>8
overall an incremental improvement over 7. second content peak of the series, diversified the characters by giving previous clones new weapons however the new weapons are dogshit retarded (pizza cutters, boats, chairs, rocket lances and other shite only tolerable by some because they're fun to use), most unique character roster in the series (have to clarify that 9 has more characters but half of them are clones so they don't count), botched PC port that uses the PS3 version so get it on PS4 instead

>9
empty open world ass shit fuckup with even worse one button combat than 6. combat so shit the retards that came up with it deserve a brain vivisection to figure out how subhuman they are. erased characters' iconic weapon movesets and made them all clones (THE zhang fei shares a weapon moveset with zhao yun BRO WHAT THE FUCK) so they could sell you weapons DLC but the game flopped so many didn't get their weapons back like sun ce's tonfas. roster bloat with shit characters that aren't even from ROTTK novel, runs like shit no matter what specs you have since the engine is shitting itself out, the ugliest brownest game imaginable that makes gears of war look colorful, game design so nonsensical and jank it makes sonic 06 look competently made. the worst thing? its "flow hold L1 to awesome" influenced Origins combat mechanics
>>
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>>732204117
>Origins
not worth talking about, seeing how the pathetic DLC didn't expand it. it's a prototype for future entries because they ran out of budget not even midway through. it's not a dynasty warriors mainline game because you don't play with dynasty warriors - you play with a single OC faggot, having weapons functions instead of characters. with only the default sword having a full moveset. anemic in content and not warranting continued replays. will age like dog's diseased shit
>>
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>>732207240
>introduced Jin faction which is ass and all the new characters from it are ass,
Shit taste there. Deng Ai is based and Zhong Hui is hilarious.
>>
>>732206491
>>732207148
thanks
sounds like i should play 3
>>
>>732208483
play 4xl as well, the highest difficulty in that game is no joke
>>
>>732208483
if you play on PCSX2, there's mods for 3 & 4 to allow free-aim attacking. There's also mods to make the peons even more aggressive, but maybe don't use that to start with.
>>
>>732208483
you can start with 3 if you plan on progressing through the franchise, sure

if you just want traditional fun then I'd go with 5 or maybe even 4

if you want modern nu-fun because you can't handle the retro then go with either 8 if you want content or 7 if you care more about story

note for the PS2 games, in the emulator you should load both 3/4/5 AND their Xtreme Legends counterparts because while XL are standalone expansions you can combine them with original games to get both contents at once
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>>732208870
>note for the PS2 games, in the emulator you should load both 3/4/5 AND their Xtreme Legends counterparts because while XL are standalone expansions you can combine them with original games to get both contents at once
Oh shit thanks, thought i was just supposed to play 5 first and the load option would just get my save to continue there
>>
>>732208870
there's an iso that combines base and xtreme legends expansion into one disc for 3,4 and 5. Wish someone would do the same for samurai warirors 2, feels wrong to boot up the game and load up a save state to have base+xl
>>
>>732211268
One of the mods saves the expansion, so you just need to do the disk swap once and boot XL from then on.
>>
4
7
8

Best osts
>>
>>732207148
So close to accurate, but SW 1 was fucking kino of the highest order
>>
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>someone has to live up to this legendary performance in DW3:R

literally impossible
>>
>>732207291
While I may not necessarily disagree with the rest of your post (I still found Origins one of the most enjoyable DW games I've ever played, and I've been playing them since 2)it's mostly a matter of taste as to whether the OC donut steel will sit right with anyone one individual player. However, there is one part of your criticism that is blatantly untrue.

The only weapon that got shafted in terms of not having a full move set was was the bo staff. Look at the move list for every weapon and compare it to the staff. I Swear to fuck, someone at Koei must have gotten beaten with that thing regularly as a kid or something, because it has around 1/3 the number of moves the rest of weapons do. And it was so weak starting out that Koei had to actually had to patch the damn thing with a balance update at some point because people kept rightfully bitching about its power output.

Even with the DLC and the patch, the staff is still woefully underpowered and boring as fuck to use because you'll be spamming the same three moves over and over compared to the other weapons on offer .
>>
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>>732212707
Oh, and it's one additional move that it got from the DLC was pic related. 'Nuff said.
>>
>>732200410
I have been going back to DW3 for years despite enjoying 4, 7 and 8 a bit too. It has nostalgic factor but it’s also always just been enjoyable, though I can only take 5 - 7 mosous before I’m tired of it and so I’ve never completed the game despite playing for years. I always manage to lose my save too.

Excited for the remaster though. I didn’t expect them to keep so much of the soul in tact, it has the same menus and music and ambience but with new gameplay and updated graphics. Interesting to me that they went such a faithful route, but I’m fine with it I’m gonna get it first week probably.
>>
>>732208483
The games are all absurdly long if you plan on “completing” them, emulate the old ones maybe purchase a newer one if you really wanna. They all essentially tell the same story so honestly it doesn’t matter which one you play. The only one I’d actively avoid is 9.
>>
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What about those Samurai and Orochi Warriors?
Which ones are fun to beat shit up without having annoying maze maps?


>>732206361
It seems HW, Pirate Warriors, hell, even DQ Heroes are their own thing.

I never played a DW, but seems 3, 5 and 8XL from this thread. I really need to try them
>>
>>732216707

The latest SW game is for me the peak of gameplay and I've been playing all the musou games since 3.
It just feels great and there's very little jank to it if any. I just wish the roster was larger and it didn't just focus on Nobunaga.
>>
>>732216707
Never cared for the Orochi games. The novelty of the crossover wears off fast and without and historical setting you're really just playing random maps and you end up not caring who you're fighting with or against etc...
A lot of the appeal of these games is getting slowly familiarized with the characters and the time period it depicts.
Orochi games just remove all that so there are no "stakes" so to speak.
>>
>>732216707
Warriors Orochi 3 Ultimate is considered by many to be the best one with the most amount of characters, stages and content. They've actually uncloned some of the cloned movesets in DW7 which was a neat surprise when I played it for the first time and all the characters that were exclusive to the Orochi series were pretty fun to play as too.
>>
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>>732216707
>SW1
Often overlooked because 2 supersedes it but it's a great start of the franchise with a really unique atmosphere and vibe. Much darker and grungier than the rest of the franchise. Even moreso than DW4. Aged nicely. The whole Y2K techno OST started here.

>SW2
Peak of the series in many people's minds. Equivalent to DW5 with its directional attacks. Great high budget storytelling and peak character designs for the entire cast. Also the most polished PS2 musou game, alongside WO. If you start with DW with 5 you should also start SW with 2. Then play WO. To me this is the holy musou trinity.

>DW3
Held back by Wii hardware. Slower game pace. Got ported to PS3 later but it's not an outright improvement to 2. Character designs took a downgrade, new additions are meh. Not terrible but not great either.

>DW4
It's the DW8 equivalent for SW. For better and for worse. It added an overpowered way to deal with peons with hyper attack which is just mashing the triangle while your guy dashes across the screen and kills everything. Really fun at first but it gets old really fast. Other than that the rest is solid, like DW8. Lots of content, create a character, lots of fun characters, the OST employs more Japanese chanting, it looks nice the PC port (DX) is good because it's a late port etc.

>SW4-II
Supposed to be a Xtreme Legends expansion to 4 but Capcom buck broke Koei with a patent lawsuit. Adds 1 cool character but the rest of the game are alternative what-if scenarios that should've been part of 4 instead of being a separate game. Not worth it.

>Spirit of Sanada
It's just 4 but with slightly better grafix, few new characters (but they're lame since they use generic CaW movesets) and a story that focuses on the Sanada clan. The game has a full roster from 4 (plus Naomasa II from 4-II) but they're playable after you beat the level with the story character. If you don't give a shit about the Sanada clan then you can skip this one too.
>>
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>>732216707
>5
Blunder. Drastically different anime redesign for the cast. I liked the art style personally but it was divisive. It focuses on Nobunaga and Mitsuhude for the fujo pandering. This means half the roster is missing because it doesn't cover the rest of the Sengoku. Overpowered triangle attacks are still there and lots of characters are boring clones. Didn't get a single DLC to remedy it. Not complete shit like DW6 or 9 but still worth it desu.
>>
Warrior Abyss!
>>
>>732207148
Shame about 6 because it legit had the best map designs.
>>
>>732219050
correction on Spirit of Sanada, Sasuke, Chacha, and Masayuki all use custom movesets, and Kid Yukimura and Old Yukimura use different movesets.
>>
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>>732217436
>>732217626
>>732218012
>>732219050
>>732219171

Thanks for the replies.

Sometimes, you just want to play a game like this and beat the shit up.
And i keep forgetting i have Heroes 2.
Heroes 1 was good imo despite some defend tower missions. Swapping characters on the go, beating dq monsters and those extra boss(that were hard as balls) was good times
>>
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>>732216707
>WO1
Legendary game desu. Uses DW5 and SW2 as bases. Unlocking characters was fun and challenging. Really satisfying playing with a team of 3 instead of just 1 character. It's just great but I'm biased since I started with it and then went back to older games.

>WO2
It's not technically a sequel. It's just WO1 with few new characters, new Orochi faction which is a prequel to the main story, 1v1 mode and unlocking characters is easier. It's a localization error, repeating the same mistake as the Dynasty Warriors series. In Japan this isn't Warrior Orochi 2 meaning they're once again one number behind, like Dynasty Warriors.

>WO3
Uses Samurai Warriors 3 and Dynasty Warriors 7 as baseline. This created a problem where Dynasty Warriors characters are much stronger and faster than the samurais because DW7 is a next gen title with faster pace while SW3 is a Wii game with same movesets like SW2. Recognized as the best because of the insane amount of content, stages, guest characters and modes it has. The story involves time traveling to various events and saving some characters from history. Orochi being the main threat again.

>WO4
Uses Samurai Warriors 4 and Dynasty Warriors 8 as baseline. This created an inverted problem to WO3 where the samurai are overpowered thanks to hyper triangle mash attacks while Dynasty Warriors are slower in comparison. The story is ass because Orochi is sidelined and it doesn't follow WO3 timeline. Now you fight Greek and Norse anime gods with funny designs and no personalities. Most of guest characters are gone but it still has more characters than 3. It has a gimmick with mahou shoujo goddess transformations and special weapons but overall it's too easy even without all that. Super fast pace but the levels are more linear than 3 and again the story is ass even if you don't mind the garish Greek/Viking shit. Easy mindless fun, like SW4. It's overall pretty good but if you spent a lot of time with 3 you'll see it as a downgrade.
>>
How does Pirate Warriors compare to mainline Musou games? Those are the only ones I've played.
>>
>>732220730
Much faster, easier, flashier with lots of screen clearing attacks. Like Gundam Reborn. Dynasty/Samurai Warriors games are much slower and more focused on managing the battlefield.
>>
>>732217626
>The novelty of the crossover wears off fast and without and historical setting
How can you watch this https://www.youtube.com/watch?v=jJ0WxFe1ZP8 and not get hyped? Seeing them interact with each others is great. Cao Pi and Mitsunari forming a cunty dream team was my highlight.



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