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I think at this point my brain automatically filters Unreal Engine slop games as static background noise not worth 5 minutes of my time. They all feel the same, they all play the same, they all annoy me with that uncanny valley effect when it comes to humanoid characters, they all have this fake plastic coating that I can't put my finger on. It's like the default non-lora trained AI generated imagery.
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>>732208715
Faggot
>>
Unreal Engine is overhated
>>
>>732208715
There's been studies done on this actually. You're just autistic. You need exaggerated cartoony or anime graphics to understand what's going on, but you're so narcissistic that you pretend it makes you superior for literally having a brain deficiency. Consider suicide
>>
>>732208715
truth
>>
Your bitching won't change anything.
As long as no other engine allows 30-50 devs teams to compete with AAA and production values, then it will only grow larger.
This is basic offers needs market comprehension.
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>>732208715
I like the waxy look. I realize I'm in a minority of opinion in between both sides of the argument in saying this but I really hate photorealism and enjoy advanced rendering techniques and PBR. I like the detail and plausibility it adds. For me game graphics should have realistic rendering and unrealistic subject matter, to whether they look like real physical dioramas, or toy sets, or 3D animated movies. They should keep going with lighting detail etc while leaning even more into the fake look.
>>
>>732208943
Waiting for Godot
>>
>>732209185
I don't get why so many anons hate PBR
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>>732208715
>They all feel the same, they all play the same, they all annoy me with that uncanny valley effect when it comes to humanoid characters, they all have this fake plastic coating
>E33 and Arc Raiders are identical
Face it OP, you're just another dumb fuck herd animal that just copies popular trends to fit in. I bet you constantly whine about clankers too, make the occasional racist joke but insist actual racists are dumb
>>
>>732208715
>They all feel the same, they all play the same,
Explain to me how Expedition 33 plays like Abiotic Factor. The truth is that despite UE5'd issues, the ones complaining the most are shitposting third worlders who don't play games. Anyone who uses the word slop is a fucking retard.
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I'm playing on a 5090 and I think UE5 runs and looks fine
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You don't need all those fps, I'll be taking them, thank you very much.
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>>732208715
>Publishers give devs barely any time
>Devs rush and decide to use UE because it's easy and fast to prototype
>Game releases and runs like shit
>GAMERS™ see that game runs bad and see it's made in UE
>GAMERS™ like OP are completely braindead retarded
>Blame the Engine
>Devs obviously don't correct them, because they don't wanna get blamed
>Publishers get away with it easily and keep handing out minimal budgets and time
>Nothing changes

tl;dr OP and everyone blaming the engine is a dumb faggot
UE5 has all the same tools that UE4 used to have. You can still bake lighting. Disable RT/Lumen. Properly compress files. Etc.Developers just choose not to do that or can't or don't have the time. With the latter being the most likely.

Also
>GAMERS™ blame UE for the "samey look" of all games made in it
>Meanwhile games like Octopath, Dragon Ball, HiFi Rush, and more are made in unreal and run fine and look unique.
>B-B-B-BUT MUH UNREAL BAD NNNARRATTIVE!!!!
>>
>>732210032
It's called unrealslop for a reason.
>>
>>732210157
Yeah, the reason being that the majority of dumb cunts like you blame the tool rather than the people using the tool.
Let me guess, someone gets shot and you scream "OH MY GODDD THAT GUN JUST SHOT SOMEBODY!!!"
>>
>>732209423
Because it makes everything look like shiny, wet plastic.
>>
>>732210261
Increase the roughness value of the material.
>>
Nobody ever complains about Unreal Engine when the game runs well and looks unique. I wonder why that is.
Must be some off branch weird special Unreal Engine build that only some devs have access to. A super secret especially optimized UE5 branch.
>>
>>732208715
a ueslop game won goty
>>
>>732210363
You can try to bypass PBR visuals by fixing roughness high and metallic low, but you're still "wasting" resources on that pipeline you don't want or need.
>>
>>732208715
Is this thread botted or did some influencer you all get your reality from just make a pro-UE video? When did the narrative reverse?

I've been replying to these threads for like two years pointing out that there are UE games that run fine and look good so clearly the problem isn't the tool it's the "people" using it, but I get shouted down each time by nodev retards with a 960 and a pair of mismatched 4GB ram sticks.

It's gotten so bad I've been second-guessing myself thinking my game's performance results on my Steam Deck must not be measured correctly. (I'm targeting 45 FPS but currently holding 60)
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>>732208715
I love developing in unreal but I cant imagine ever using the base assets or doing realistic 3d ever.
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>>732211273
>pointing out that there are UE games that run fine and look good

name 5 (five) UE5 games that are both run fine and look good (without being samey-looking)
>>
>>732211795
I haven't played 5 UE5 games. I have played Robocop and Expedition 33 and they both look and run good. Oblivion as well actually, which looks bad owing to laziness and some poor stylistic choices but absolutely could look good.
>>
>>732210032
>UE5 has all the same tools that UE4 used to have. You can still bake lighting. Disable RT/Lumen. Properly compress files. Etc.Developers just choose not to do that or can't or don't have the time. With the latter being the most likely.
Yeah, let's not forget that that Lumen/Nanite/VSM alongside all temporal garbage is the integral part of the renderer and the pipeline is designed around UE5, you're losing one way or another by using UE5 compared to UE4 if you disable all of it, as either you have performance overhead or overall loss of quality.
>>
>>732212256
>Oblivion has good performance
Everything you say is now irrelevant. You are clearly either lying or a are so fucking retarded that your opinion should be discarded by default.
>>
People always complained about UE.
Zoomers are too young too remember but most UE3 games were accused of having a "plastic look" here.
>>
>>732210032
>>Publishers give devs barely any time
Nah, The Outer Worlds 2 and Avowed were in development for 6 fucking years, and they still run/play like shit.
It's the engine, the engine is shit, no amount of time will fix that.
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>>732211795
name 6-7
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>>732212256
>Oblivion as well actually
The Oblivion remake ran like absolute fucking shit, what the fuck are you smoking?
>>
My biggest problem with ue5 is lighting and that it often forces upscale ignoring the settings. I had a hard time playing supraworld and couldn't play the new runescape because of the fucked up lighting that blinds me, and in wuchang I couldnt turn off upstanding without mods
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>>732212719
Retarded consumer.
You have all the AA options you did in the past too. Except MSAA if you don't use Forward rendering. But if you do, MSAA becomes available again. There is no """"performance overhead"""" for the engine to simply HAVE the options available.
Again, you don't have to use any of the temporal shit. But if you choose to use stuff like lumen and nanite you HAVE to use it because, like it or not, temporal is necessary to make up for the huge performance impact of those things. Try having ray traced shadows and MSAA without any upscaling. Good luck.

>>732213547
What about all the UE games that don't run like shit then you inbread cockmongler? Luck of the fucking draw?
>>
>>732214260
>What about all the UE games that don't run like shit then you inbread cockmongler?
Which UE5 games don't run like shit?
The only ones I can think of are Arc Raiders, Fantasy Life i, and The Finals, and none of them make use of UE5's flagship features, with The Finals and Arc Raiders going out of their way to use an Nvidia-developed solution for raytracing.
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>>732208715
>It's like the default non-lora trained AI generated imagery.
This is a pretty good analogy, it honestly does feel that way.
>>
>>732211795
Dragon Ball Sparking Zero
Expedition 33
Tetris Effect
Fortnite
Code Vein
Frostpunk
Palworld
Subnautica
Valorant
Of Peaks and Tides
Dynasty Warriors

I just skimmed a list of games that look different from average PBR workflow. It's up to devs to make it look different. PBR emulates real life, so of course it's gonna look the same if going for a realistic style. It's literally the same Roughness, Metallic, Specular values.

>>732214485
>Which ones don't run like shit
>Names a bunch that don't run like shit
>B-B-But they don't use CORE UNREAL FEATURES

Yeah, so? That just proves my point. It's the devs fault. If you can just NOT use the fucking features that run like shit then don't use them. Are you really that retarded?
>But I WANT RAY TRACING
Then open your ass and take TAA, Lumen and Nanite up it like a good boy.
>>
>>732208715
All games made with UE4 and 5 have characters with dead eyes and it's so creepy.
>>
>>732214850
>Code Vein
Is that a fucking joke?
Code Vein 2 runs like absolute fucking dogshit.
>>
>>732215143
It ran fine for me. Maybe stop using a meme PC build with some shitty ass AMD processor and let me guess, either any radeon card or an RTX xx70.
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>>732214850
>If you can just NOT use the fucking features that run like shit then don't use them.
At that point, you might as well just not use the engine.
>>732214850
>Dragon Ball Sparking Zero
Runs like shit.
>Tetris Effect
UE4
>Code Vein
Assuming you're talking about 2, runs like shit AND looks like shit.
>Frostpunk
Custom in-house engine, the UE5 remake/sidegrade isn't even out yet.
>Subnautica
Unity
>Valorant
Looks like shit.
>Of Peaks and Tides
Not even out yet, will almost definitely run like shit.
>Dynasty Warriors
None of the Dynasty Warriors games run on UE, they all run on various in-house engines with the most recent release (Origins) running on the same Katana Engine that KT has been using for all of their games since like 2022.
>>732215326
>some shitty ass AMD processor
Further proof that you're a fucking retard.
>>
>>732213901
Supraland or Supraworld early access? I loved land so I'm excited for world, but I don't play EA.
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I've never played an unreal 5 game
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>>732212861
I did not have any performance issues with it at all. I'm running it on a laptop with a 4090 at 1800p. A laptop. DLSS set to quality, so rendering at somewhere in the region of 1280p. I get about 50fps without frame gen. There is the occasional traversal stutter if you sprint through multiple loading zones yeah but nothing constant or game breaking.
>>
>>732215531
>Moving goal post
>Moving goal post
>Moving goal post
>Moving goal post
>Subnautica 2, my bad
>Frostpunk remake is in UE, but we were also looking at styles, not just performance
>Moving goal post
>Moving goal post
>Moving goal post

Just say your PC is dogshit. I have a 3080 and all those games run fine.
You probably don't even know what Anisotropic Filtering is. You just turn everything to EPIC settings @ 4k and then shit yourself when you get 2 fps.
>Unironically defending AMD
I think you're the hyper retard here. You only listen to MY LE EPIC UWU YOUTUBER SAID AMD IS BETTER EHE UGUUUU
You are just some useless scum indian, aren't you. AMD has slightly better performance in some games over Intel going by RAW fps. But stability and compatibility wise it is worse. Don't even get me started on AMDs performance outside of gaming, for example when rendering something or pretty much any other task.

Stop talking about shit you don't understand you literal 13 year old indian child.
>>
>>732215982
Saying "the game is not out yet" or "the game doesn't run on UE at all" isn't moving the goalposts, what the fuck are you talking about?
Not wasting anymore time with your retarded posts, you're probably paid to shit up this site like every other retard who defends this dogshit engine.
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look for indie games if you don't want your typical UE5 realistic slop and get better framerate
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>>732216045
>Singling out a single thing and ignoring all the other moved goal posts

YEPP we got a retard here folks :3
>>
>>732215982
>This non UE5 game runs great
>This proves that UE5 is perfect
No Tim, that is not how anything works.
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>Every game that uses UE is garbage
>NO YOU CANT BLAME UE ITS THE DEVELOPERS FAULT
Yet nobody can even name a single good UE5 game
Let alone one that runs well
>>
>>732215772
>I get about 50fps without frame gen.
Anon, that's dogshit performance on a GPU that's basically on par with a desktop 5070 Ti.
Laptopfags really are just console converts.
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>>732216386
What's funny is that it started with UE3, everyone hated the UE3 look, bloom, blur, plastic and wet material and insane popin.
Epic got even sued for selling that garbage as a working solution (and won sadly)
Everyone got used to it after 10 years so people stopped complaining even when nothing changed, UE5 is just so bad it managed to be worse than UE3
>>
>Muh Fortnite has good performance
>Runs at 80 fps on a 5090
9 year old game. simplistic cartoon graphics. 80 fps average.
This is the best the engine can offer.
>>
>>732216169
I think you might be autistic. I never claimed it it perfect you filthy indo-nigger. All games I named are on UE but may not be out yet. I was going by style or performance or both, but not always at the same time. I didn't make up the games I looked at a list you can look up yourself by typing "Unreal Engine Games" into google. But I'm sure you'll fuck up even that somehow.

>>732216386
>In MY OPINION there isn't a single Unreal game that is good or runs well on my toaster, therefore what I say is true
>Oh you mentioned game X? Yeah, but that's not a good game (in my opinion)
>>
>>732210236
>I have a vested interest in protecting an engine which has nothing but garbage associated with it
Go to bed, timmy.
>>
https://www.youtube.com/watch?v=YQXVIgmp2j8&t=889s
>>
>>732208715
Yeah I've felt this way since UE3 games. Not to say you can't make some great stuff with the engine, but if it still looks like a UE game to me then I'm not going to waste my time with it.
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>>732216647
>My proof are these games that isn't out and no one has any performance data for
You might just be the most convincing person in the entire history of the world. How could anyone not believe you?
>>
>>732216640
>Runs at 80 fps on a 5090
>On my own PC specifically
>In 8k at max settings
>In power saving mode>>732216728

I'm not protecting the engine you inbred nigger. I'm shifting the blame on the devs. But you're WAYYY too retarded to understand that. I know it's hard little indian man. Maybe you should give up and go back to sleeping in your garage with your 72 relatives.
>>
>>732208913
learn to read autistic 20iq ivan
>>
>>732216826
>Name a singular game that isn't quite out yet
>All the other ones become irrelevant
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>>732216850
Right, right. Not the engine. It's just 100% of devs are using it wrong. Including the devs that make the engine.
>>
>>732216926
>a singular game
You literally named 3 games that aren't out yet (Subnautica 2, Frostpunk remake, Of Peaks and Tides).
You also named a game that doesn't run on UE at all (Dynasty Warriors).
You probably copy-pasted that shit from an AI summary like the retard you are.
>>
>>732216926
>singular game that isn't quite out yet
>3 out of 8 games isn't out yet
>Singular game
>>
>>732216850
>I'm not protecting the engine
He says, blaming the devs and not the engine when the engine has—thus far—produced only slop.
>>
>>732217020
>Including the devs making the engine

You can download the tech demos for free right now and see that they run very well without even packaging it. You're obviously talking out of your ass.

>>732217178
>I only know 2 games that have been made in UE and I didn't like them, personally

>>732217092
>>732217150
https://www.pcgamingwiki.com/wiki/List_of_games_that_use_Unreal_Engine_5
>>
>>732217341
>still feels the need to defend the engine
I can tell this is really important to you. I suggest buying an ad next time, however I'm still not buying UE5 slop.
>>
>>732217341
How is you being retarded and unable to read a simple list proof of anything other than you being a gigatard?
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>>732208715
>INSANE graphics
>open world
>1000 different npc's
but is it fun?
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>>732217341
>Nooooo my list must be correct
Go to steam and buy Subnautica 2 right now. It's out according to your list after all.
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is picrel good optimization for a UE5 game ?
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>>732208715
yea I agree.
modern UE sloppa is a plague upon vidya and a cancer upon the world.
>>
>>732217394
>Still doesn't understand the point despite it being explained like to a toddler

>>732217424
>Show list of the games I mentioned
>Retarded cunt can't find the games in the list
>Somehow projects that I can't read the list
toppest of lels my friend. I laughed.

>>732217556
If you were able to read, you'd see that it's not out and it doesn't say that on the list either.
Also, again, if you were able to read, I said I was looking for games that differ in style, performance or both. You don't need subnautica to be released to know that the STYLE of the game is a different one that the typical PBR one you cockmongling jizzstain
>>
>>732217640
Depends on the specs, the native res, and whether or not it's using frame gen.
Visually it looks pretty much identical to a UE4 game.
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The trash optimization of UE5 exists because of payola between nvidia and epic games to increase demand for graphics cards. Now that nvidia makes nearly all of their money from AI, and that the Switch 2 is going to be the baseline for the next decade, studios are starting to "care" about optimization again. Weird huh.
>>
>>732209185
>realistic rendering and unrealistic subject matter
That's the worst possible combo and a big reason why every game looks like shit.
>>
>>732209438
>>E33 and Arc Raiders are identical
Yes.
If you don't see that then either you haven't played enough video games to have a valid opinion you're legitimately clinically retarded.
>>
>>732216557
>50 fps in a brand new game on ultra settings with a mid range card at high res is dog shit performance
>>
>>732218487
Yes, that's dogshit performance.
Especially considering Oblivion remastered looks like shit.
Go back to consoles.
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>>732217958
You're saying Toy Story looks like shit?
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>>732217729
>If you were able to read, you'd see that it's not out and it doesn't say that on the list either.
>and it doesn't say that on the list either.
Then why are you using it as evidence for how great UE5 is?
Actually. Why is your entire argument based around 8 random games you picked from a random list, that you clearly have no fucking idea about what those games even are.
>>
Can't wait to play UE6 kino on my 9090 with 18fps DLSS ON
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UE4 vidyas still manage to look more unique and arguably better despite using lower res assets
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>>732218227
>totally the same bro
>>
Fortnite, the peak of UE5 performance at 4k max settings on a 5090 and 9800x3d
>81fps average
MH wilds, the demo from before release at the same settings
>75 fps average
6 fps is the difference between the best UE5 can offer and a game that has been endlessly mocked for its terrible performance.
>>
>>732218901
if arc used the fog scattering plugin that e33 did then they'd look pretty much identical, yes
(nta)
https://dmkarpukhin.com/docs/ssfs/
>>
>>732218619
Your underage is showing. Everyone is a console convert retard. Anyone who matters played their first video game on a NES, or a Gensis, or a PS1. Nobody was demanding hundreds of frames per second until at least the mid 2010s. A stable 30fps was fine up until that point, 30-60 was more than fine and 60 was ideal. Even on PC people used the additional power for better graphics rather than more frames.
>>
>>732209423
i prefer heineken
>>
>>732219048
>Everyone is a console convert retard.
Stopped reading there.
Go back.
>>
>>732218817
>so what other colors do you want in the game besides grey and brown?
>No
>>
>>732218684
Because I'm not you fucktard. I've been saying the entire time that it's not engines fault but the devs, with examples of games that LOOK different AND perform well. Not necessarily at the same time. So it's irrelevant whether it's out or not.
Please, please, PLEASE kill yourself at nearest convenience. Your stupidity is unbearable.
>>
>>732219096
I'll go back when you cut off that broccoli mop.
>>
>>732219180
Explain to me again how you know the performance of games that isn't out? If we are just making up random shit. Then My new engine runs the best looking games in the world on 20 year old PC at a million fps.
>>
>>732219292
see
>>732219180

Learn to read.
>>
>>732208872
retards see the world in marvel movies, they need a big scary villain to pin all the blame on, and upon defeating him they believe everything will be magically restored
>>
>>732219353
So your evidence of games that run great, proving it's not the engine. Now contains a game that you are saying runs like shit.
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>>732219536
UNREAL ENGINE DID NOFFIN SIRS
>>
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>>732216386
I liked pic related but it ran like shit.
The stuttering is awful even with 7800X3D.
>>
>>732219540
You are incapable of thought. I'm not responding to you anymore.
>>
>>732208715
this is it. comments are now being taken and reposted as threads. not even shitty screencaps on social media, just 4chan comments reposted on 4chan. dead internet bot farm has hit us.
fuck.
>>
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Who would've thought that less manual human input means less interesting output...
This is also true about certain other tech.
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>>732219801
Genuinely why is it always blurry?
>>
>>732209423
PBR is cool when you have some autistic graphics engineer (that is an artist or cooperates with artists) to change it to make cool shit, it doesn't need to look realistic, it should look better than reality and have its own style.
>>
>>732219828
It's ok. Look like you ran out of tokens.
>>
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>>732219976
This game has a lot of post processing especially around the areas where you can collect resources.
Getting out during magnetic storm also causes distortion effect.
>>
>>732219976
Turns out that to use raytracing in a way to even kinda works. You need to run it at super low resolutions. So you might be playing at 4k. But projections are all 256
>>
>>732210032
it's pure bias
>game looks/runs like shit
>"heh, typical UE5slop, you can always tell" (may not even use unreal)
>game looks/runs good
>"aah, see? that's what happens when you don't use UE!" (game was made in unreal and anon is none the wiser)
>>
>>732219594
yes anon just assassinate the president and all your problems will go away
>>
>>732214850
>palworld doesn't run like shit

What
>>
All I know about UE5 is that Ark Survival Ascended was made in it and it runs like complete garbage with some PS3 like graphics
>>
>>732220761
this but Ark Survival Evolved and UE4
>>
>>732220687
>Palworld runs bad on my 1857 rock
>>
>>732209185
>>732209423
PBR is often implemented wrong. The defaults in UE5 makes shit look waxy, disgusting and unrealistic. It's not really the engine's fault on its own, it's mostly down to a lack of talent, care and bad documentation.
>>
Indians won. UE5 is here to stay.
>>
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>>732216102
>Unfiltered textures
>>
Damn the UE5 shills are working overtime. Still not buying, playing or supporting any game that uses it.
>>
Unity was the punching bag for retards before, as UE3 was before it, now it's UE5's turn.
The only thing that actually matters is if the end product is good, at which every "never touching UEslop" tards will have a sudden lapse in their principles.
>>
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>>732218817
With UE5, everything looks either overly grainy and pixelated, or smeared. Tons of ghosting and artifacting when moving around as well. There is no visual clarity to it. It looks very messy in comparison to other engines. It's lighting style (or the one 90% of UE5 games default to) is very hard on the eyes as well, especially if playing in longer sessions, and somehow looks cheap and generic despite the high fidelity. It's honestly nauseating, and that's not even getting into the traversal hitching and performance.
>>
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>>732223554
E33 is meant to be played with DLSS4. Anything else looks like barf, especially if you're on AMD. This could be fixed with better graphical options/scaling and optimization, but nobody, especially UE5 games, does that nowadays.

>t. 7900GRE chad
>>
>>732223930
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>>732224005
>>732223930
>>732223554
To be fair, Expedition 33's gets way better after the introductory section (which your screenshots come from). The intro section gives a really bad first impression. The dialogue is awkward, there's weird clipping, the animations are janky, etc. I could barely get through it due to the horrible shadow pixelation, blurry LODs, and artifacting.
>>
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Why is UE5 so bad at hair?
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>>732216647
I noticed you still couldn't name a single game, here's you second chance, come on name just one why is this so hard?
>>
>>732224831
Transparencies are taboo for modern game engines. Everything is just dithered mess.
>>
>>732223554
E33 unironically looked better when it was still on UE4.
>>
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>>732208715
Why we can't have UE games that look like this tech demo?
>>
>>732208715
cope and seethe, incel
>>
>>732225596
that looks like fucking shit dude
you are "unironically" retarded
>>
>>732211795
Chinaman monkey game
Expedition 33
RoboCop
Fortnite
Dragon Ball
Lords of the Fallen
Silent Hill 2
The Finals
Marvel Rivals
>>
>>732225596
Doesn't look good, but doesn't look terrible. Just having less post-processing bullshit improves the game a lot.
>>
>>732225596
Looks worse, but probably looks and plays way better in motion.
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There's something off about how UE5 does shadows, but I can't put my finger on it.
>>
I swear UE engine has legit shills for years regurgitating the same bs in /v/ saying it's always the devs fault and not the engines
>>
I'm still waiting for a UE5 game that doesn't just look like a PS4 game that for some reason needs tons of upscaling to not run like shit.
>>
>>732224831
For some reason, game devs are addicted to adding dithering on foliage and hair.
>>
>>732223554
You are describing ff xiv I couldn't play that game
>>
>>732228690
It's always either the customers or devs, nevermind that UE5 games all seem to have consistent performance across the same hardware.
>>
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What does KCD look and play so much better despite having way less?
>>
>>732225124
Bro you're asking them to name a UE5 game that doesn’t run like it’s rendering a black hole in real time. That’s like asking a fish to list all the pools without chlorine-you're not gonna get an answer because deep down, they know there isn't one.
>>
>>732223554
>aggressive post-processing effects
>excessive motion blur
>intense auto-exposure
>TAA ghosting
>high contrast
Yeah, I don't blame some people for getting fatigue, motion sickness, and headaches from UE5 games for longer than an hour.

>>732229658
>>732228589
The default Unreal 5 lighting, specifically contrast, settings that all developers use are shit.
>>
>>732229658
It runs on Cryengine instead of dogshit UE5.
If only the former had become industry standard, it's funny because devs still bitch and moan about how UE5 is hard to work with because of lack of documentation, when the documentation was the primary reason they chose UE over just about every other engine.
>>
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>>732228589
The fucking baked in contrast settings.



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