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File: obsidian.jpg (299 KB, 857x887)
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>Obsidian plans to work on projects big and small, space out releases, and reuse technology to shorten development times, and aiming to cut down development timelines to three or four years per title
>It isn’t working on a thirdOuter Worldsgame but does plan to keep making games in the Avowed universe
>Outer worlds 2 and Avowed did not meet sales expectations after 6 year long development cycle
Obsidian still teetering on the edge of death.
https://www.bloomberg.com/news/articles/2026-02-03/xbox-studio-behind-grounded-outer-worlds-is-charting-new-path
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>>732212548
Good.
>>
Big games are good if they are also good. This is the part many developers and journos seem to forget.
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>>732212548
>>Obsidian plans to work on projects big and small, space out releases, and reuse technology to shorten development times, and aiming to cut down development timelines to three or four years per title
they could've just said
>Erm we are planning to make money instead of losing money
>>
>>732212685
The problem is that if that one game underperformed (even if there isn't anything necessary wrong with it), your studio is dead.
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Some small games is fine but I'd rather they not be like Doublefine and make indieshit every time.
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>>732213946
That's not where Obsidian is at. They released 3 games in 2025. Size isn't the issue.
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>>732212548
Buy an ad Jason you stupid faggot
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File: IMG_9237.jpg (145 KB, 800x540)
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>>732212548
all they have to do is make games for the chuds instead of trying to chase them out of their vidya hobby
but they absolutely can't do that because fanatics don't care about money
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>>732212548
They need to "reinvent" their writers out of the door, and hire some who do not get paralyzed at the thought of seeing sexy White women
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>>732214583
Funny how they did that with <300 staff when you see 18k at ubiwoke for some reason



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