> 317 million total PC users accessed the store.> Record 78 million monthly active users in December (up 6% year-over-year peak).> Average monthly active users reached 67 million (down 1% year-over-year).> Average daily active users reached 31 million (down 2% year-over-year).> Total PC player spending reached 1.16 billion dollars (up 6% year-over-year).> Third-party game spending surged 57% to an all-time high of 400 million dollars.> Players logged 6.65 billion total gameplay hours (overall down year-over-year).> Third-party titles saw 2.78 billion gameplay hours (up 4% year-over-year).> 100 free games were claimed 662 million times.> Average redeemed value per player was 2316 dollars (based on US pricing).Epic plans major launcher upgrades with faster performance and rebuilt architecture scheduled for summer 2026.
Timmies win again
>>732222968*fortnite launcher 2025 year in review
>>732222968I've claimed every free game from the last few years but the only games I've actually bought and played were Bugsnax and Alan Wake.
>>732222968Now let's see revenue without fortnite to see how the store is actually faring
>>732222968The movie IP slop generation machine - yay
>>732223352They literally have a separate point for third party spending
Now multiply every number by 100 and you get steam's numbers
>>732223449>Third-party game spending surged 57% to an all-time high of 400 million dollars.This is how much Epic spent paying developers to release games on EGS, not store revenue.
>>732223531That sounds nice until you realize they had 355M back in 2022 and that they had a year round 20% cashback for all purchases on the store.
>>732223531No that's the total spending by people buying non Epic related content.The catch is it's total spending not how much they take, so 12% of $400 million is $48 million before taxes and other expenses.
I'll just collect my free games and sell the account when they stop.There is literally NO REASON to spend any money on epic store.