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> 317 million total PC users accessed the store.
> Record 78 million monthly active users in December (up 6% year-over-year peak).
> Average monthly active users reached 67 million (down 1% year-over-year).
> Average daily active users reached 31 million (down 2% year-over-year).
> Total PC player spending reached 1.16 billion dollars (up 6% year-over-year).
> Third-party game spending surged 57% to an all-time high of 400 million dollars.
> Players logged 6.65 billion total gameplay hours (overall down year-over-year).
> Third-party titles saw 2.78 billion gameplay hours (up 4% year-over-year).
> 100 free games were claimed 662 million times.
> Average redeemed value per player was 2316 dollars (based on US pricing).

Epic plans major launcher upgrades with faster performance and rebuilt architecture scheduled for summer 2026.
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Timmies win again
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>>732222968
*fortnite launcher 2025 year in review
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>>732222968
I've claimed every free game from the last few years but the only games I've actually bought and played were Bugsnax and Alan Wake.
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>>732222968
Now let's see revenue without fortnite to see how the store is actually faring
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>>732222968

The movie IP slop generation machine - yay
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>>732223352
They literally have a separate point for third party spending
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Now multiply every number by 100 and you get steam's numbers
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>>732223449
>Third-party game spending surged 57% to an all-time high of 400 million dollars.
This is how much Epic spent paying developers to release games on EGS, not store revenue.
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>>732223531
That sounds nice until you realize they had 355M back in 2022 and that they had a year round 20% cashback for all purchases on the store.
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>>732223531
No that's the total spending by people buying non Epic related content.
The catch is it's total spending not how much they take, so 12% of $400 million is $48 million before taxes and other expenses.
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I'll just collect my free games and sell the account when they stop.
There is literally NO REASON to spend any money on epic store.



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