With the advancement in technologies, you would think more games try to do the whole "giant battlefield shooter with 1000+ players at the same time" concept that was tried in the past, but instead games have team sizes that are smaller and smaller.it's not even a limitation of any tools, it's be arguably much easier to do it now, it's like people are simply not interested into this idea anymore since the end of the 7th gen.Is it because it's not adapted for any competitive plays?
>>732233992modern devs arent capable of having more than 5v5. The technology for large player counts has been lost.
>>732233992>>732234101People care about shit like tick rate now. It used to just be par for the course that you die 4 steps into cover because on his screen you died before getting into cover.
>>732233992>With the advancement in technologiesunachievable today due to lack of knowledgeable people, no matter how good the software gets we have only gone backwards in knowing how to use it
>1000+ players whats the point when 80% of your team camps back with snipers, 10% are medics healing the snipers, 9% are only trying to get in vehicles to fuck around, and 1% of the team actually goes for objectives
>>732233992I'm not even asking for "Battlefield with 1000 players" anymore, at this point I'd just be happy with "Battlefield that doesn't suck."
>>732235920>>732234101Having a large amount of players today works pretty much the same if it's 5 players or 100 in term of how it works. It would not require much more knowledge. just stronger servers.It can be done with any modern tools, it be a complete lie to say it's false.the reason why there's smaller teams is because it's the current thing that is popular, players now no longer want giant things, especially when they all want to play in ranked mode. this kind of thing is completely incompatible with a large player count at the same time.It's a matter of principle, not talent or tech.