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File: 1745425700609.jpg (68 KB, 616x353)
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I honestly don't believe I've ever seen a game respect the player's time less than this one, it's almost impressive
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>Trial&Error
Install a mod that lets you save anywhere and you will see just how short, boring and shit the game is.
The humiliation ritual of having you restart the game repeatedly works to give you Stockholm Syndrome and get you invested. Once you can save anywhere every encounter is easy as fuck and you can quickly trial and error through whatever it requires you to do to progress.

This is one of the rare games where it would be improved by it just being a roguelike so the constant restarting makes sense and it should have more random enemy placement and random levels so your overall knowledge of game mechanics would carry you further into the game, instead of just straight up knowing the solution to every problem.
This whole restarting of the game makes no sense in such a linear game. You restart and all you have to do to progress this time is win the coin flip or go right instead of left. A roguelike would have you learn to avoid certain enemies or use your resources better if you want to progress further.
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>>732269056
In my current run I'm a bit past the collapsing tunnel part and was thinking exactly this. I won't install any mods because I knew what I was getting into, but still.
I had 4 full restarts before settling on this run. The fourth run being one where the headless armless severed legged corpse of a guard somehow raped me and cut off my legs. I said "fuck it" and continued on anyway for two straight hours before finding out the game was pretty much just completely softlocked due to how the enemy encounters work.
It sucks because I was fine with engaging with these mechanics despite getting in that situation at no actual fault of my own.
I have just been playing safe and taking any character death or limb loss as an instant restart because I feel like the game doesn't deserve me overwriting my save with some major debilitation that I got from pure rng.
I enjoy games like this, I enjoy punishing mechanics like limb loss and permadeath, but in F&H it often feels like I am playing a guessing game on what the developer was thinking. I appreciate how purposely hopeless and punishing things feel, there just seems to be so much random bullshit that completely ignores player skill and the game will almost entirely ruin a run for no reason and expect the player to accept it
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Just play any jrpg
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I can't even buy it on Steam in my country
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>>732270468
Might as well torrent
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>>732268714
>>732269056
If you've ever watched re:zero, it's kinda like that.
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>>732270840
Or you befriend me and gift it to me and I gift you something you want in return
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>>732270468
just pirate it, it's not worth buying
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>>732270935
Re zero is good though
>>
>>732268714
It can be pretty bullshit, I just use the debug tile for torches/herbs any time I replay funger 1. When I was learning the game and trying to beat it initially I really didn't have ball crushing problems until Mahabre. Losing my first two characters to bullshit circumstances/not understanding the city had me fucked up. But I genuinely enjoy the game even though there's stupid shit like 70/30 odds on coin tosses. Don't really know if the resets bother me so much since the games short as fuck. I mean they want you to find Legarde within 30 minutes of the game timer.
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>>732269056
Nigger its literally no different than Resident Evil in the way it handles trial and error and saving. It's so clear when retards like you complain about this that you play so few video games, you've probably just never played a survival horror game. So your shit and don't how to play the genre and blame the game rather than learn. You're used to playing shit JRPGs that you get through by endlessly grinding against the same enemies until number big enough to beat next boss so you piss and shit yourself at the idea of a game that encourages experimenting and failure and balancing those two. This game is far from the first to do it.
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>>732271159
I know. I mean the reset on death mechanic where you have to beat unfair encounters with knowledge you shouldn't have.
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>>732268714
Out of any game I've played my answer for what respected my time the least would be Dragon Quest 8. A game completely filled with padding, twice as long as it needed to be, and forces you to grind for bullshit too. Fear and Hunger was fine once you get a handle on it.
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>>732271553
How is Fear and Hunger anything like Resident evil(i assume you mean 1)? You can kill every enemy first try on RE pretty comfortably and ink ribbons arent an issue unless you save every three seconds, while on Fear and Hunger every battle is at the mercy of both RNG and bullshit moves you can't prepare yourself for because you didn't saw them yet, with even the environment killing you with no warning and saves being both limited and RNG based(except for a single bed).
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>>732268714
You do know that every video game is a waste of time, right?
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>>732271553
Tranny pedophile having a meltdown
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>>732272225
Isn't everything a waste of time?
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>>732272330
No.
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>>732272836
Name 1 (ONE) good use of time
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>>732273010
Winning arguments online
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>>732268714
RDR2 doesn't give a flying fuck about your time either
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funger funger funger
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>>732268714
>respect the player's time
This phrase is the mark of a midwit, I've never seen any opinion presented using this phrase that wasn't outright retarded
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