Last time i played was 3 years ago, is oil still a great filter?
Always has been. Always will be. Even after it was made easier.
>>732268984>oil is a great filterI didn't know how to circuit pumps when I first played and when oil backed up I just placed 100 more storage tanks on each of the fluids. Do anons really get stuck there?
>>732268934We have greater filter now
this game fucking SUCKS. as soon as you get oil/flame weapons it becomes a joke, even on deathworld. factorio needs starcraft zerg bugs. make bugs go underground, fly, come from the water (peninsula bases are OP).
>>732269310Bro it's a factory game. If you want the bugs to be a real thing go install the rampant mod or something. I'm sure there are other ones to make them even more annoying.
all those factory games fail at fluidswhy?
>>732268934Not really. They removed flow as a factor and fluids can travel effectively no matter how long the pipes are.
>>732269439>1 item on belt, my brain works>1 volume in pipe, brainstop.exe
>>732269310there is approximately 10,000 mods that make the biter various different kinds of harder.
>>732268934>oilwhats so damn hard about it?
I never understood how petrochemistry filters people so much, shits relatively simple, justeverything later is annoying, because suddenly you need three times the copper for red circuits, and four times the steel for purple science, and fucking roboports which require you to build entire new powerplant just for them
>>732269520Some people get stuck at advanced oil processing because they don't know how to balance the different oil production/consumption.
>>732268934Im giving the long world (128 high limited?) game mode a whirl and the biggest hurdle for me is not having good enough weapons to expand outward to the really far away ore patches I need.it's not that its difficult, it's that it's tedious to run back and forth with the flamethrower slowly gaining ground for 5km.it's making me wanna quit, because id need to go to different planets to get artillery.
does factorio even have memes
>no...>there is another...
>>732269449>no matter how long the pipes areExcept when you need to break them up with pumps, which still care about "pressure" in the input and output
>>732268934oil is so nortubel tier
>>732269520>>732269543people who don't understand how to make circuits and don't have the patience to brute force a cracking set up get to advanced oil processing and give up when their refineries start choking on light oil
>>732269802even a drooling retard like me can eventually figure out basic train networks. circuits on the other hand...
>>732269580It's not just thatthe science packs also start requiring items that you weren't making already like belts and inserters for green packsand if you don't scale up, it take casual player forever to produce a significant amount of red chips, let alone blue
>>732269767>the factory must grow
>>732269520People think they figured the game out after creating their belts.Pipes arent belts so they throw a tantrum
Fluids are the easiest part in the game once you start scaling up. Not having to worry about belt capacity is a blessing.
Last time I played I tried to make an automall for a week and got filtered
>>732268934>Wire tank to chemical plant>Produce X when [Crude/Heavy/Light oil]>YCongratulations, you just solved oil
>>732268934I'm shit at scaling so I always give up long before then
Fluids become easier once you figure out that Petroleum is for making stuff, Light oil is for making fuel, Heavy oil is trash
>>732268934Yeah, oil hasn't been changed in any real way in the early game.>>732269449Fluid flow was never something the newbies who can't set up oil would ever consider, nor did it ever need considering since the flow rates on your very first oil setup are tiny anyway. They get filtered by the fact that advanced oil is the first encounter with multiple outputs on the recipe and they don't know how to make it so it doesn't deadlock.
Just use blueprints lol
>>732270317Bro. Your lubricant?
>>732270450why you need so much lubricant bro? bit sus
>>732270317Crack
>>732270317It's actually when you realize that there is never ever enough plastic
It's painfully easy though.Just set up cracking operations that are only active when (input type > output type).This can only deadlock if the ratio of petroleum usage to oil usage is lower than the production ratio which doesn't happen in any reasonable factory.
>>732270647Obviously you have to crack or do the unthinkable and delete storage tanks. The point is you shouldn't even consider using petroleum to make fuel. That simplifies your fuel production and light oil processing tremendously.
i feel like people are blatantly just pretending that people get filtered by oil when in reality it's chemical science>1 automation science per second is 9 assemblers 2's, requires (2) end destination ingredients>1 logistic science per second is 11 assemblers 2's, requires (2) end destination ingredients>1 chemical science per second is 50 assembler 2's, 2 chemical plants and 4 oil refineries, requires (3) end destination ingredientsthat's a BIG fucking leap to the average babby who probably just struggled to get his iron line to the end of the green sippycup making hurdle
>>732271149No thinking. Just typing.
I'm getting filtered by generic train networks. How do I set the iron mine pickup station to only enable itself when the dropoff station needs refilled? Right now I'm doing it by sending the dropoff station's inventory count to a radar, but that breaks if any other iron ore signal gets connected to a radar. Do I just pick an arbitrary letter signal instead or what?
>>732268934gleba is the new filter
>>732272316>Put a spoilage-exclusive output on everything that goes on a bus where it's all burned for free energyHonestly making a deadlock-free Fulgora is harder
>how do we fix our game?>unfuck systems that filter anyone who isn't autistic or has a computer engineering background?>nah let's make circuits mandatory to progress the game insteadGenius
>>732273214You will learn, or you will die.
>>732273017WhatFulgora is so easy it didn't even occur to me that you can deadlock it.
>>732269218Cute butthole
>>732273214Why are you playing Factorio if you don’t have the ‘tism
>>732272246why can't the train sit inside the drop off until it is emptyit's much easier to have trains wait for empty drop off stations than whatever you are trying to do
>>732273214>unfuck the game by turning it into shit for braindead retardsgood idea bro
>>732273017>Honestly making a deadlock-free Fulgora is harderAll it takes is setting a splitter to priority output and feeding the other end into recyclers that turn items into air
>>73227389690% of it tickles my fancy, or should I say tickled because the last time I played was a year before spaceage. Anyway I enjoyed it in spite of this, and just plopping blueprints for every issue defeats the purpose of playing the game in the first place does it not?
>>732273214if using the simplest use case for an on/off condition is too much for you, you can always just build 600 storage tanks and it will tide you over until you launch a rocket
>>732273816It can happen if you use splitters to pull things off the trash river without feeding the excess back into it.
>>732274114Obviously. It's just that that's so obvious it didn't occur to me that people might not do this and get filtered.Though feeding the excess back is unneccessary. Just send it to the air factory.
>>732274431In fact sending the excess back is a deadlock hazard. Use the air factory.
>>732269802They even colour code the blocks when you put down the signals. The annoying part (idk if they ever fixed it) is when you copy-paste your rails and the blocks don't function (and the signals just blink yellow) even though they show up in the overlay so you end up having to remove and place the signals again.
What i don't like in spage is the part where it's mostly made out of oil minigames
>>732272246>How do I set the iron mine pickup station to only enable itself when the dropoff station needs refilled?you first need to consider why you're trying to do this.
>>732269310I've wanted smarter enemies. I'd love the fantasy of needing redundancy and panicing as they close in on your main control center while maintaining your repair machinery.
>>732269310have you tried to set the pollution required for an attack to 10%?preferably on a deathworld marathon
>>732273920It does, but the problem is that if the source station is still active another train will go pick up more iron. Creating a dedicated train schedule for each product prevents that but I'm trying to make a single network with all the cargo trains on it so that I don't have to dick around with train allocation every time I expand.
>>732273920>i'd like do that>don't do that do this insteadOne day we'll be able remotely kill each other through the net and i WILL GET EVERY SINGLE ONE OF YOU
>>732275696Doesn't matter why. It doesn't matter why.
>>732275923So you want to make the LTS functionality using signals and wildcardsI think people have managed to do it, but it's not exactly simple
>>732269218Your orange is rotting, anon
has anyone tried MP factorio? my internet friends didnt like the game so they wont play with me. cookin up spaghetti with ur pals seems like it would be fun.
>>732276717Eh, it's alright. It's almost exactly what you think it is.>what if... 2... engineerAnd that does mean twice the spaghetti. The real problem occurs when one of you is not able to play while the other keeps cooking. Then when the person who could not play re-joins and nothing is what it was the spark is snuffed.
>>732276717It's more fun if people are on the same level, otherwise the more advanced ones need to hold back or they will just build everything and the rest gets bored
>>732276717>it's nice the way you build that>it's just so nice neat nice cool i like it
>>732276717>>732276794i tried playing with a friend and he just gave up and stood afk for like four hours and also stopped talking in the voice chat. like do you even want to play with me bro
>>732268934Fluids are now braindead. They straight up instantly teleport to their destination as long as there are effective pumps every now and then.I had a giant wall around my territory last run and it involved a massive pipe going around it for the flamers, and all of them instantly had fuel when they were connected.
>>732272246you'll need to use a number of combinators and I can't remember it all off the top of my head1. (max item count - current item count) / train max cargo2. that value is now your radar item output value3. Take train count and have that output a negative item value (this stops every train from rushing your pickups at once). You will have to do it with your pickup stations as well4. Have your trains only order being return to its staging area5. Have a radar and a clock linked to all the train stops at your staging area where you enable seperate stations at seperate times6. Have interrupts be your standard train route ie go to pickup and wait till full then dropoff till emptyFrom there you can muck around with adding priorities to stations etc
>>732268934You have to be a nigger monkey to get filtered by oil. There's nothing to filter, when you just put heavy oil cracking and light oil cracking to be higher than their respective productions, while enabling pumps or those cracking functions to only work, if you have a mild storage of heavy or light oil. Meaning you can use those oils for what you want and crack the excess to petroleum.
>>732268934I was too retarded and some nice anon on /egg/ explained the solution in such a way I felt stupid after. It's pretty easy, you just store a bunch of the fluids and have pumps with a basic command to send any excess to chemical factories for cracking.
>>732276208No you won't. You'll be stuck struggling to set the conditions for the remote attack when you get killed by a spaghetti code chad who hit execute immediately with a half working solution which kills several thousand others including himself.
>>732274049Depends, are they your blueprints?
>>732277043>haha sorry man I was playing league
>>732276717It's fun, but it's more like multiple people playing singleplayer factorio near to each other. Trying to work on the same particular bit of spaghetti is impossible, so you just naturally split off into different tasks, like one person is working on generating more power while another is expanding red circuit production or something.
>>732277873>it's more like multiple people playing singleplayer factorio near to each other.which of course is not even close to being the same as playing singleplayer factorio. you colossal faggot
>>732277593No moral, no pride only vengeance, RANGEBAN PC shrapnel your entire town.
Gleba is the second great filter
>>732277091Thanks m8, I'll give that a shot.
>>732274431>>732274515do both, recirculate unless it's starting to clogi love circuits
>>732276208>no i want to do it the stupid waytough nuts faggot
>>732270540He's missing his foreskin.
>>732276717It's fun unless beginners outnumber people familiar with the game. Also much better with SA/mods/research multi so there's never just 1 thing to do
>>732279034Do you play Factorio to be intelligent? It would explain you lot's fixation on "good solutions".
>>732272246Requires global coordination
>>732268934If you can't into basic circuity logic don't play the expansion, it's pretty much required.
>>732276370Anon... that's an apple.
>>732279157>better with modsyeah i bet. i would love to have even 1 friend with me on my space exploration run.
>>732269520adv. oil "forces" you to use the red wire for the first time and people refuse to think about things for even a second and give upBlame public schooling
im bored of default biters. i like building big ass walls and automated turret supply chains and whatnot but default biters just die to easily.however, ive tried deathworld and i can never seem to get a base started. the first camp always wipes me out and i have no chance of destroying the first nest either.i cant get turrets and ammo up fast enough to protect my base. what am i doing wrong? should i just power through the deaths and rebuild constantly or is there some trick to it?
>>732279471Acquire proficiencyhttps://www.youtube.com/watch?v=6lx8l8X9qcI
>>732279157Someone really needs to invent a bracket system that people can use as a resource to find players to play with.I feel like a lot of people avoid playing games in general because they don't want to be the one guy that doesn't (or does for that matter) know how to play well, even though 90% of people fit squarely in the 'I mostly know what I'm doing' bracket.To this day I've never played HOI4 online because I just assume I'll get taken out of the game by 1939 and don't want to waste my time watching my borders get gored by some esoteric meta cheese bullshit.
>ctrl-f rs switch, sr switch>0 resultsMaybe that's why you can't do consistent oil production.
>>732279669Eh. Why bother unless you hate pumps flickering
>>732276208>how do i perform surgery on myself to put food into my stomach?>why dont you just use your mouth?>WOOOOOW WHY DONT YOU JUST TELL ME WHAT I ASKEDfood analogy
>>7322694492.0's fluid changes had some interesting consequences
>>732279617>I modded the biters to spawn in a swarm but be much weaker than the weakest vanilla biters and then I modded in shotgun turrets and self healing walls>my gameplay caused the biters to bug out entirely and never scale up, so the rampant modifiers never even came into playI'm sure it still wasn't easy, but I feel like vanilla biters might have kicked his ass much more than these meme biters.
>>732269310Play with ERM+Zerg then if you want zerg.
>>732280345But that should not be possible, the pumps had to be pumping something other than heavy oil before laying the pipes for them to act like this.
>>732268934I'm almost making my first rocket (no DLC), to me it was more like the great "eh that's too much work I'll do it later" than a filter. So much that only just started using worker robots because I couldn't be assed to lubricate my engines earlier.>>732269802Trains are the easiest fucking shit to understand as long as you realize that you don't HAVE to make intersections.
>>732281106>trains are easy when you don't allow any form of complexityNot wrong, but you are a coward.
>>732281069there's a finite amount of each resource after each production cycle and the pumps will empty out the connecting pipe after which a new fluid will be dumped into by the refineries It's cursed and I hate it, but it works perfectly fine
>>732281149Why do extra work if the simple approach works even better.
>>732281258Modularity.
>>732281258I cant have as many trains running at the same time without signals. I need like 8 just to keep my iridium processing operating at maximum
>>732280345I'm honestly really disappointed with this change. Almost invalidates needing to use trains to transport fluids
>>732281258Having a rail network makes expanding production far easier.
>>732281452if it is any consolation, pipes lose out to transporting fluids with stacked barrels on green belts, just like everything else
>>732273214>if oil < half a tank>then start crackingWoow
>>732281434overpasses make train signals obsolete
>>732280345oh that's cool
>>732281631do you only do point to point like some animal? it's called a train network for a reason
>>732281714The only REAL issue with point-to-point train rails is they become obsolete faster and do not provide any source of standby service. They are dead rails.
>>732281551Seriously? I knew belt stacking was good but not that good.
>>732281902adding new lines is much easier with a proper network
>>732280417Yeah forgot how heavily that one was modded. I think this one just has armored biters without any modded weaponshttps://www.youtube.com/watch?v=FLbJMBM7QnM&t=316s
>>732268934I just can't get into any game where's no goal or objective.
Trainlets probably won't even realize you can build a completely generic train system without setting any specific stops on any specific trains
>>732282139Do you fucking read or just hear stuff, wait for the sound to end, and shitpost louder?
>>732282290But there is a goal. In vanilla it's launching a rocket and in Space Age it's reaching the edge of the system. Hell even overhauls have goals like Nullius where you need to make a stable biosphere or Space Exploration where you need a ship that can maintain extremely high speed for 10 minutes or solve the Stargate puzzle
>>732281931one green belt is worth 10 pumps or 4 legendary pumps as long as you are willing to deal with the barrels (it's probably not worth it unless you are memeing)
>>732281631I dont have those.I am poorfag.
>>732282294Show, don't tell if you are so great.
>>732282298i've read your post three times now and have concluded that you are autistic since for it to make sense the reader must agree to definitions that are not typical and exist only inside your own head
>>732282481>In vanilla it's launching a rocketHow is it the first Im hearing of this? Everyone always just says "The goal is to have fun!" or to just endlessly optimize forever.
>>732282649>my post: they aren't modular and take up space>your post: ACTUALLY IT'S EASIER TO EXPAND A NETWORKSo you really do just pretend to read shit and shitpost afterward.
>>732282669well the rocket wasn't there from the start, but you are like ten years out of date
>>732282669I dunno
>>732268934Small pump, my beloved
Blue science is clearly intended to be made in Gleba (pruple Vulcanus, yellow Fulgora). You shouldn't need more than a couple of trains to make red+green in Nauvis no matter how much you've scaled things up.
>>732282704>become obsolete fasterthis is gibberish without additional specification or context>do not provide standby serviceagain, gibberish without additional specification or contextneither maps modularity or bulkiness that you for some reason seem to believe is related. i do read what you write, it's just retarded and incoherent. communication isn't supposed to be a puzzle where the other party has to decipher whatever retarded ideas exist exclusively inside your head. there is a word for this disorder. are you formally diagnosed?
@732282890Your izzat will never recover.
>>732282592Alright. What you do is name all the stations where your trains pickup something the same thing and have all your trains set to go there and leave whenever they're filled with whatever's there. It does require some throttling of train limits so every single generic train doesn't try to go to the nearest stop. I also have circuits that dynamically adjust how many trains are able to go to a stop based on how many trainloads of material they have so a stop without a full load of cargo will be ignored indefinitely.Then you have an interrupt that fires when the train contains an item that sends it to [Item] Dropoff. Since that value is dynamically assigned by the game depending on what the train has, when the train is full of [Item] it goes to [Item] Dropoff.You need a depot area to contain trains that aren't doing anything because if you don't an empty train will just sit in a dropoff station unless there's an pickup station available to go to.All of this is so I can just smear a train blueprint when I need more trains and literally not configure a single thing. I also have parameterized station blueprints so I don't need to manually write the station names or configure any of the circuits
>>732283487>I also have circuits that dynamically adjust how many trains are able to go to a stop based on how many trainloads of material they have so a stop without a full load of cargo will be ignored indefinitely.Got screenshots/blueprints for that part?
>>732276717I beat the base game with a total random stranger I had just met from an old MMO and we went straight from vanilla factorio to space explorationwe started seablock right after that LMAOgreat stuff for multiplayer but I feel like I just lucked out really hard, I can see people not having fun if you get paired up with someone who can't match and adapt to your spaghetti.
>>732276717With Space Age it'd probably be fun to assign one player to each planet (except Aquilo) and set up a large self-sufficient base there.
>>732269310This anon isn't wrong. If you want in depth combat you can't get it from factorio. Try mindustry for a factory game focused on combat. I don't know why they made flamers so stupidly powerful.
>>732286450I have never used flamethrowers. Should I? I've always just made rows and rows of laser turrets so that the biters die before they get a chance to do anything.
>>732284929Eh. FineSo this is the basic bitch setup. I really should change the belt pattern to make it even so loading items that don't pack the belts doesn't result in imbalances but I wanted it to be more compact.Default train limit is 1 and is controlled by that one L combinator. If you notice a stop can't stay topped up or is constantly full then just boost the limiter. The manual limit is actually hardcapped by the amount of available trainloads, though.The chest and trainload parameters are so I can actually alter the stop without needing to change any settings. Anyway the top line of combinators and lights are just telling me how full the stop is. I love being able to see how full a stop is at a glance. Beneath it is a speaker and clock that raises an alert if the stop stays completely empty for longer than 10 minutes and even the alert icons are parameterized. The other line of combinators and randomass speaker off to the side is an alternate configuration for stops I want to stay empty and raises an alarm when it's full for 10 minutes. They're arranged like that so I can just ctrl+x ctrl+v and past over the normal settings. The combinator all on its own is literally there to hold a value in my parameterized blueprint that I couldn't figure out how to do any other way. 99% of the time that blob of combinators gets deleted after I put it down.You got a less annoying version of pastebin I can upload these blueprints to?
>>732286718yes, they look cool
>>732280259>i'd like to go on a walk what's a good route?>dude use a bike>i'd like to walk around>why so stupid? The bike's way faster
>>732286718theyre great for larger waves because the flame lingers but the initial biters will get through
>>732287070Factoriobin should work.
>>732269310I wanted to be able to plant gleba stuff back on nauvis and the spore make the bugs mutate into something else
>>732276717Did multiplayer with 2 bros, they both dropped out before finishing, one on Gleba, one on Aquilo.
>>732287962>FactoriobinNeathttps://factoriobin.com/post/l124p7d9k83e-EXPIRESI added my train settings too. Just be warned that if you change what kind of fuel the trains take, every single train regardless of their current fuel amount is going to make a beeline for your Refueling Station and you need to eject all of the fuel they had before and replace it with the new stuff or they'll never leave and your entire network will freeze. Since changing the fuel is something that happens like...twice in a run it's not that big a deal though
Here's a fun thing I did in my last save: I set up my artillery train so that it would visit all of my artillery outposts on a round-robin basis, dynamically picking up any new stations without having to muck around with the train's actual schedule. Pretty easy to setup, all you do is create a simple schedule "go to artillery refill until you get a green check symbol, go to artillery outpost until out of ammo or inactive for a minute, repeat". The artillery refill sends a green check symbol after 5 minutes and any other conditions you care about (e.g. full ammo), the artillery outposts use a clock circuit that reset when a train arrives & a single arithmetic combinator to scale the clock value down to a reasonable value (i.e. divide by 18k to turn a 60hz clock tick into a 5 minute tick), feed that value into the station as the priority. Badabing badaboom your artillery train visits all of the stations once before repeating, and any new outpost stations can be added and will be picked up automatically without having to edit anything else. Pretty fun.Also the other anon is right, with 2.0 and interrupts you can have totally dynamic train routines for your more usual requester/provider situations, totally vanilla now, no need for LTN or CyberSyn or whatever. 10/10 would recommend
>>732282872Technically everything should be made in Gleba since resources are unlimited.If you want to be a min/maxing fag, you should start in Gleba and it should be your main base.
>>732268934Oil is as it always was. It's still hinges on building up an entirely separate factory, parallel to the first one you built up. It feels like starting from square one, again, in a game about building upon what you already have established.
>>732288476>overly complex setupset up artillery traingoto all stopsstay until inactive or emptylast stop is refueling stationfactorio is the filter for retards
I still don't know how to deal with ayylmaosActually lining the entire fucking wall with turrets and roboports and setting up ammo and repair supply lines feels so excessive but I don't know if there's really any other way to do it
>>732288476Why not just set each artillery outpost to have a 30s timer each?Better yet, why not just put the artillery in the outpost and use the train for the shells?
>>732288657>wasting all that time having your trains stop at refueling when they don't actually need itWhy are you posting pictures of yourself?
>>732288882>doesn't even know what a fucking interrupt is
>>732270317My cracking is hooked up to storage tanks, and only turns on when the level of the fluid being cracked is high enough. This ensures anything else that uses that type of oil gets priority. I use similar systems on gleba, except with belts and chests instead of fluid tanks.
>>732288575Gleba has no stone. Purple has a perfect synergy with Vulcanus' lava processing, both train tracks and ovens require stone. Fulgora gives you the materials for yellow in a silver platter you don't even need to craft them. In Gleba you can shit out as much plastic as you like which is basically what you need for blue science (red chips). It's pretty straightforward and obviously intentional game design.
>>732288657yeah but i hate the idea of having to tweak the train schedule every time i build a new outpost>>732288831idk sometimes it takes longer than 30s or whatever to destroy all the nests. anyway the leave condition at the outposts isn't the important bit, you can do a hard 30s stop or wait for inactivity or whatever the fuck, the key thing here is how to reliably get your arty train to each outpost in the first place without having to fuss around with a long manually hardcoded train schedule. as for your second point, yeah you can use actual arty turrets but like you said you still need a train to service them, so you're in the same boat... i just figured if i have to send a train anyway, i'll forego the regular turrets and just let the train do the shootan
>>732289004I'm calling him retarded for NOT using interrupts anonReading comprehension
>>732286718If you truly want to experience them, try deathworld.>before flamesThis world is a prison and my life is suffering, I must lower production to lower pollution in the hope that the next attack won't kill me. If I don't make red ammo right fucking now the very next wave will overpower me.>after flameTAKE THAT YOU FUCKING NIGGERS*death shreaks of a million insects**Jones' BBQ & Foot Massage™ starts playing*HAHAHAHAHAHA
>>732288882>uses overcomplex trainsystemlook at this retard not making a artillery cannon trainstop where it only turns on the train station if it needs more ammo for the artielly cannons lol
>>732289118see >>732289067
>>732272246I solve it by having chests to buffer resources at the dropoff, at least 2 spots for trains at the dropoff, and 1 spot for trains at the pickup. Make sure you have enough places for all your trains to park, without blocking traffic.
>>732268934no oil is easy for anyone if you think about it for one minute, the reason people get filtered on oil is that they were already burnt out at that point and just say fuck it
>>732288575Why not just only be on Gleba?I'm so close to finally getting things working properly but a single stomper could annihilate my base if I'm stupid
what do you even use a circuit for? why would I ever want production of anything to stop? when my starter base runs out of resources I just belt in more raw resources from other locations, the time it takes for them to reach my base on yellow belts takes way less time than planning out some train
>>732270168>Make heavy, light and petgas tanks>If heavy > light, activate pump to heavy oil cracking>If light > petgas, activate pump to petgas crackingLiterally that easy
>>732288823The newbie trap to avoid is playing defensive, you don't want to be blowing all your resources dealing with attack waves, you want to BTFO all nearby bugs so that you only have to defend against the sparser, less common, expansion waves.1. Identify some natural chokepoints in the terrain (in between giant lakes and such) that are several "factory widths" out from your pollution cloud.2. Setup those chokepoints with turrets, walls, and repair bots3. Destroy every single nest inside of your territory so that the closest bugs are wayyyyy outside your pollution cloud on the other side of your secured chokepoints4. For longterm maintenance, you either run a resupply train out, or just setup some loudspeaker alerts to notify you if ammo/repair packs/whatever gets low and send the occasional manual restock tank out (can even do that remote controlled if you're off planet)
>>732280345Sushi pipes are a blessed creation.
>>732272246i just make very very long belt
trains I just set up barebones trains and pass thrus i finally got rail signals figured outsetting up auto refill ships from planet to planet.signalsqualityGleba have been my filters I straight up installed science doesn't spoil mod the enemies on gleba have not been a issue but the spoilage still is the issue but im fine with that since most of the time it gets recycle easily enough its just the problem with packs making it back to novus.but still one of the most fun games i've played cause it causes me to use my brain a bit
>>732289050Everyone's cracking is hooked up to storage tanks. That's a different level of abstraction.
>>732289456>don't automate things in this game about automationuhh
>>732268934Oil is probably one of the easiest things in the fucking game. How does it 'filter' anyone? You can solve it with just a few circuit logic conditions and never have to worry about it again.
>>732289389If you have to ask you've not progressed far enough to need it. But just consider: what if you have a factory consuming so many resources that you need 2 or 3 worth of mines consistently feeding it? Do you really want to have to run another 4 lanes of belts out every time you tap a new mine? Rail networks scale better than belts with a few blueprints for rails, balancers, and tileable miners, you can tap a new ore in literal minutes and have it instantly feeding your factory. Try the same with belts, if it takes you longer than literally 2 minutes to go from "zero" to "new mine tapped", that's why you want trains.As for circuits, you only need them for things like oil processing or mixed/sushi belts if you're doing space age, for single output factories they are not necessary
>>732289370Because advanced research labs can't be built outside of Nauvis.
>>732268934I tried this game but hated having to deal with the alienscan they be turned off?
>>732289836They can but you literally just need to endure. Build walls, build scratching posts, build an ammo conveyer, make a perimeter. Expand.
>>732289836yes if you hate fun
>>732269520Circuits were made by the most autistic dev for people with stem degrees.If you don't understand circuits and you want to progress, you have to watch a youtube video to understand oil balancing, because ingame info is useless for circuits. It's a curve ball because until now everything had a clear purpose and an item to solve a problem. It's really no wonder people are quitting then and there.
>>732280345This is heretical cheese I'll pretend I didn't see it.
>>732269310Its a fucking building/automation game dude. Fuck you
>>732288453Cool, I'll look over it. I usually refuel at unloading stations anyway rather than having a separate station just for that.
>>732289836I'd suggest using rail world settings (don't expand into cleared areas) if you don't like the bugs, peaceful can be pretty dull.
>>732289973>hook thing to thing>enable if thing > amountYou don't need to go full autismo with circuits to get by. The operations the game offers are very limited. You can build complex stuff out of them sure, like you can in minecraft, but there's not even a counter for example, or a flip-flop.
>>732289828The stupidest fucking thing I saw in the expansion is how they lock biolabs to Nauvis. It's honestly the gayest shit ever.It's anti-fun. Give people a fucking break holy shit. Let them put them anywhere they want. HELL. IMAGINE IF YOU COULD HAVE A DEDICATED SCIENCE PLATFORM MAKING ROUNDS JUST PULLING SCIENCE FROM EACH PLANET IN BULK AND RESEARCHING AS IT GOES IN CIRCLES AROUND THE SOLAR SYSTEM!BUT NOOOOOFUCK WUBE HOLY SHIT.
>>732290313Stop having fun wrongly
>>732270110Are you even a real player if you never wasted eons on a stupid prison of you own creation?>special snowflake rail system>automall and circuits autism>megabasing of any capacity>science multipliers>Mods
>>732290429This honestly made me mad.What the fuck is wrong with these dickheads. They're even considering removing quality from crushers to prevent platforms that are made to produce legendary materials.
>>732290313I feel you. I tried to build exactly that at one point.
>>732269218I HATE SPOILAGEthankfully some chad made this mod https://mods.factorio.com/mod/delete-gleba
>>732290570>>732290429>>732290313Just mod it back in lol
>>732290570You're having fun incorrectly. https://mods.factorio.com/mod/SpaceMines
Trains>requester stations are named "<item icon> drop" and set to enable iff "buffer < one train load's worth of items">provider stations are named "<wildcard> pickup" and set to enable iff "buffer >= one train load's worth of items">all requester/provider stations have train limit 1>drop a few refueling and sleep/depot stations wherever>interrupt: if cargo empty: go to "<wildcard> pickup" until full>interrupt: if has cargo: go to "<wildcard> drop" until empty>interrupt: if cargo empty AND destination full/doesn't exist, go to "depot/sleep" station for 5s>interrupt: if cargo empty AND fuel low, go to "refuel" station until fully fueledOil:>pump connecting heavy oil to lubricant production: always on>pump connecting heavy oil to light oil cracking: enable if light oil > lubricant>pump connecting light oil to petroleum cracking: enable if light oil > petroleumCongrats now you can overcome the two biggest things that filter most newbies
>>732290514Eventually you're going to try to do something if you play long enough
>>732290626I LOVE SPOILAGEthankfully some chad made this mod https://mods.factorio.com/mod/onlyGleba
>>732290285I get it man, I have a thousand hoursIt's just that we're talking about average player iq, average player focus, average player attention span.Maybe circuits should be present earlier in a run, to get the player used to the weird UI and logic before trying to solve the 3 fluids problem.
>>732290313I agree, Rimworld-tier BSWho fucking cares
>>732290945>Try to 'beat' gleba without having bots solve it for you challenge>IMPOSSIBLEPost your Gleba base. You won't.
>>732291069Clearly not the tranny, furry devs. I'm not joking there are subhuman faggots in wube.
>>732291078Oh hey it's you againPost your Gleba base.You don't have one
>>732291190Lmao how original.Do you get rid of spoilage through purple chests? How about nutrients? Do you bot those in, too?
>>732269216It used to be that basic oil processing still produced heavy oil and light oil, I just remember it backing up constantly (running out of red circuits, traced back to no oil) and just having big tank farms since I didn't know you could reprocess that back into regular oil.
>>732291270I have bots carry fruit to my base from the agricultural towers so I don't waste spots that could grow plants on belts and insertersI still belt jelly at least
>>732291532>He belts the fucking JellyAnon, I'm going to laugh at you all day at this rate.How fresh is your science when it leaves Gleba? Yes, it matters. The fresher the more yield you get out of it. If you asked me, 50% freshness should net you 100% science yield, but they're assholes.
>>732289370You are aware that green modules affect nutrient consumption, right? A modulemaxxed biochamber consumes almost no nutrients (20%).
>>732291792Even a biochamber that consumes more than double the nutrients is a non-issue.The amount of nutrients you get from bioflux more than makes up for increase nutrient usage if you're using productivity AND speed modules at the same time.It seems like you're burning through more nutrients than you're making, but you're actually using LESS from the increase in productivity per bioflux used.Only pussies use efficiency modules on their biochambers. It's a fact.
>>732291938reliability is more important than throughput in gleba unless your factory is absolutely perfect end-game bulletproof miracle of engineering green modules don't just lower the nutrient cost it makes things run smoother, gleba science is cheap I think it's 0.75/second per biochamber without modifiers
>unless your factory is absolutely perfect end-game bulletproof miracle of engineeringhuh was someone talking about me?
No, they were talking about MY factory
>>732292342Making a retard-proof base is not as hard as people make it out to be. At first yeah, gleba is fucking insanely stupid, but once it all clicks, and you realize what makes sense and what doesn't, the answer of total self-sustainability becomes clear. Freshness is necessary for two things. Science. Bioflux. Everything else isn't necessary to care about freshness, which is why you might as well make both of those your first priority, and not save them for last. After you're done doing that, what you do next is up to you. Just burn the excess. It's that simple.
>>732291792And that might be useful information but I don't have modules right now
Do you people get yellow & purple science before leaving for other planets? Like technically you can go to Fulgora or Vulcanus as soon as you do blue and white science, but idk what the point would be when all the cool stuff (mech armor...) still requires purple/yellow so I'm thinking I'll focus those next before going interplanetary.
>>732293262>Just burn the excess. It's that simple.At first I tried stopping production with a million circuit conditions until I finally came to that realization. Just fucking burn it all. If you're not using it then something somewhere is losing freshness. Only thing I regulate is my harvesters so overproducing isn't an issue.
>>732293593If you know your Gleba ratios, you don't even need more than one yellow inserter and a single heating tower.That's how efficient you can make Gleba.
>>732293593My last Gleba base constantly kept a space platform's worth of science in a box and would just keep tossing out the oldest
>>732282512What if my oil dropoff takes full barrels and refills the wagon with empty barrels at the same time, to be replaced back again by full barrels at pickup
>>732293593the only problem with overproducing is it makes bugs, or as I like to call them niggers, angry so if you haven't built proper defenses it's a dangerous strategy
>>732294158Lmao. The pentapod egg problem is solved with a single circuit condition on a belt. I'm not even shitting you. That's how easy it is to make it so no eggs ever hatch regardless of how much science you're producing, or not producing.
>>732294262I think he means the bugs out in the wild eating the pollution cloud not his egg farm
>>732294358You mean spore cloud? The only thing that makes spore clouds is how much fruit you're pulling from agriculture towers. And the towers themselves produce a very small amount passively.That's the only thing that produces spore cloud. Biochambers don't contribute to spores at all.
>>732290570For all the good he's done, kovarex is still very fucking stubborn, it took him until nearly the release of 2.0 to concede that the research queue is a good thing to haveAnd then he made trigger technologies
fuckin WoW ass "rare" "epic" "legendary" names
>>732294498>And then he implemented trigger technologies from Nullius>>732294584Yeah we told him that and the response was basically that there wasn't a point to renaming them. Which is stupid because it could have been shit like "Fine" or "Masterwork" to better get across that it refers to the quality of the item's construction rather than how rare the damn thing is to see
>>732294681>>732294498Except a lot of Nullius trigger technologies like voiding mineral dust and neutralizing chlorine taught you important material chains that you might ignore because they don't directly get used in science until way later
>>732294584Head dev did have a wow relapse with the classic servers, so it does make sense that he shoved in those in the game. Still ass though
>>732294584Kovarex is a huge wow addict. His last post about space age was an offer for others to join his classic wow guild.
>>732294798I havent played nullius and fuck you I still dont want to venture to fuck and beyond to touch an oil pool just so I can continue the research tree while I'm trying to get literally anything else going
>>732290945Yuck!But you know what... I'm glad all us Factorio chads can find something we enjoy
>>732294417if you're burning excess stuff that means your agriculture towers are working faster than they need to and you're spawning more bugs than necessary, it's pretty straightforward
It's such bullshit that i cant ship nukes to other planets in space age.
>>732295332No anon, look at it this way.The time it takes for a single fruit to reach the end of it's life is longer than it takes to turn it into bioflux if you set up conditions to ONLY pull fruit when they're ripe for use and there is room for them.If you're constantly letting the towers pull fruit, you're doing gleba wrong. You can use Scanners to transmit circuit signals, did you know?That's what I do so that my agriculture towers are not taking more than I need at a time.And burning excess at this point means the miniscule products that turn into spoilage simply getting put on the out-going spoilage belt back to the start where they are burned.No back-ups. No base-stopping shenanigans.Spoilage is inevitable, but it can be managed very well with the right set-up.
>>732294262No circuits needed. Just set up enough chambers to produce slightly more science than your egg production can handle. That way every single egg gets used with non leftover to hatch.
>>732276717MP factorio is best when you have another autist who has exactly the same 'tism as you do. Got to do warptorio & space age with such a 'tist and it was bliss. Knowing that you can rely on someone else to make something functionnal has no price. Otherwise don't even bother.
>>732295629Unless you're 100% at all times using that science, it's going to back up eventually, and then that means so is your egg production, which then means hatching events.What I suggested solves all scenarios regardless of what happens to the science.A gleba base that needs to set up a defense for pentapod egg production doesn't know how to deal with eggs properly. You don't need a single turret to deal with pentapod eggs at all.
>>732295846>Unless you're 100% at all times using that science, it's going to back up eventually,Science spoils too fast for that to be an issue. It just gets deleted back on Nauvis.
>>732291078I actually played only Gleba and made some automated trains gathering apples and berries from farms with such circuit that only when a train is arrived the fruits are gathered in approximately the number of train slots, after which once all wagons are filled the remaining fruits on the belts will get disposed, this means fruits that are delivered are always fresh.
>>732294584How does quality work anyway, you put quality modules into your crafters and only then you have a small chance to make something of a higher quality?Feels kinda retarded actually
>>732295846You can EASILY work it so that backed up eggs get destroyed and there's a literal inserter setting to have them pick up the most spoiled item in the box. Also you should be constantly destroying the most spoiled unused science anyway
>>732296173It all entirely depends on what you're researching and how much science production your labs can support.What happens when your agriculture science backs up from constant shipments from Gleba?Are you really making just enough for it to spoil and get burned before another shipment arrives? What if nothing that uses agriculture science is being researched? You can see what I mean, right?
>>732291409WHAT?!!
>>732296456It's difficult cause on one hand you can have a recycler on Gleba with a condition to destroy the most spoiled science packs once the amount in a chest reaches an amount over what you're shipments ask for.Then you're left with some Gleba science that stays at a relatively fresh state, but during the time you're producing science and shipping it, more is being spoiled and keeping things less fresh than they would be if they started production at better timed intervals.Spoilage is not the worst mechanic they added, but making the Agriculture pack spoil was the single fucking worst design choice they could have made.They could have been much more smart about it and not reduced the science yield on half-spoiled packs, and make it so that your science yield per pack only starts going down below 50% freshness.The fact they did it this way is just such a fucking low-blow if you asked me. What the FUCK.
>>732296497Even if you were making a thousand science per minute that's still only 5 stacks in a chest per minute. Science rots in an hour so you'd need like 6 chests max to store it without issue. So even if you went afk and didn't research anything your landing pad with some extensions could still hold it all easily while it rotted. It's not an issue.
The expansion was undercooked.You know it was.
>>732296404you can quality each step of an item's production chain so if you're willing to spend the time/effort/resources/space you can get a pretty significant chunk of high quality stuff.That said you're locked out of +3 and +4 until gleba/aquilo respectively so it's not as much of a commitment as you'd think. For the least effort possible you can just slap some quality mods on your drills and dump the results into a storage chest to use later.
>>732297086I don't think it was undercooked, I think it was just built on fundamentally bad ideas. These little vacations to other planets to start new mini bases feels like something straight out of a mod (because it was, and it should have stayed there) and then personally I think space platforms are just kind of retarded. They're ugly, they're not fun to design, and they fragment your world even harder than the extra planets do.
>>732296747Yeah until 0.17.6 basic oil processing produced all three components. This was also in a time when military science was required even if you had peaceful mode and required gun turrets as an ingredients.My first factory was sort of fun but an absolute fucking disaster in every single way.
>>732287138more like >i'd like to go for a walk>you live in an industrial park with no footpaths, you'll need to walk on the road, have you thought of driving somewhere else for your walk>NO I DONT WANT TO DRIVE I WANT TO WALK
>>732297393I think my biggest problem with the expansion is how it was executed.The lan party confirmed they had no fucking clue what they were doing with themselves pre-launch.Once they saw they had to make some serious changes to platforms such as with the thruster stack bullshit, and Gleba having over 12 different fucking fruits, they were obviously scrambling.The fact Aquillo lacks a refrigeration tech unlock or anything to manage spoilage in transit to nauvis given they have a hard-on for keeping research there, is such a dead giveaway at how fucking lazy they got near the end.It's very blatant to me. I don't know how others don't see it, too.
>>732297086>>732297393Space platforms were awful for me because they were extremely resource-expensive and then asteroids kept blowing them apart anyway. The game makes no suggestions about speed vs. damage (slower platforms means more time for your gun turrets to blow up asteroids) and doesn't tell you that the large asteroids will hit stationary platforms on non-Nauvis planets meaning that you could be stranded on planets. This is compounded with Gleba still being kinda broken. All the extra planets are designed to be a "fuck you" if you want orderly, well-designed factories.
>>732282512i cargo train full barrels to my base, then red belt the empty barrels back as they empty.it means the cargo is always sitting at the base near full, and the belt buffers the barrels back as they go so even when the trains in motion barrels are still traveling back to my oil outpost.i do a similar thing with acid for uranium.
>>732297628Also the "yeah the expansion should take 80 hours to do" is such bullshit unless you knew exactly what to do and had blueprints out the ass. Aquilo already has the issue of potentially fucking over your entire save file because there's no resources there and they were even going to add water enemies to Aquilo because fuck you, that's why.
>>732298117I would have liked to have enemies on Aquillo. The very first thing they teased the expansion with WAS the aquillo enemy. They fucking scrapped it. I can't forgive them for such a fucking lazy approach. Instead of making it work, they just got lazy. Fucking hell.
>>732297737I mean all valid points but isn't that just how the game is, like we've all been conditioned by it because we've been playing for over a decade but even with the tutorial and the tips and whatnot, this game is still pretty unscrutable for a newbie unless they do the thing that everyone tells them not to do which is scour the wiki and watch youtube videos to learn about how to actually play. I mean hell even something as basic as "how many machines should I build?" is fucking esoteric if you're wanting to put more thought into it than just trial and error, every machine has a different crafting speed that you have to multiply by and so on... Whereas something like Satisfactory is just like "miners produce 60/min ore, smelters work at 15/min", obvious and in your face, whereas in Factorio if you want to figure out how many cable assemblers you need for red chips to saturate a belt, good luck working that out without an online calculator/mod/cheat sheet.Point being, the whole game has always been filled with esoteric unintuitive cruft that we've learned to accept, the DLC just shines a fresh light on that and how far other later factory games have come in streamlining things a bit.
>>732298297Playing base game is easy enough if you're not constantly keeping biters at bay and progress is made. You can fuck around in Gleba for HOURS and do barely anything meaningful because of keeping the whole spoilage/nutrient/fruit cycle going.
>>732298297>whereas in Factorio if you want to figure out how many cable assemblers you need for red chips to saturate a belt, good luck working that out without an online calculator/mod/cheat sheet.The game literally tells you how much product (and required ingredients) per second a machine can produce. This is AFTER all relevant bonuses too, so no extra calculation is required.
>>732277868Why are LoL subhumans like that? I knew one that was afk in our Minecraft server while doing dailies in one of his gacha shit games AND matchmaking
>>732297737>Space platforms were awful for me because they were extremely resource-expensiveAt first I felt so too. But it simply is something that Factorio hammers into you - if you're having insufficient something, it means you're not producing enough. Don't AFK with one assembler, build 20 more.And it really shows when trying to build space platforms.If in doubt, add more.
>>732298950It's also useful to have something hammering shit out in the background while you're doing other stuff and this is true from the moment you have assemblers. Literally one assembler making belts in the early game will save you headaches in the very near future
>>732297393I thought the space ex modder got the ideas from what the factorio devs initially wanted to do with space ships and other planets?
>>732298297>whereas in Factorio if you want to figure out how many cable assemblers you need for red chips to saturate a belt, good luck working that out without an online calculator/mod/cheat sheet.just build too much lol
>>732300973Literally just download Helmod it's what it's for. That and rate calculator. Being able to assess an entire build by clicking and dragging is great
>>732268934I always got filtered by iron deposits running out-
>>732302690Don't tell /egg/ but I always kick my iron up just a little bit in size and richness
>>732272246Not quite the same, but i made a circuit that sets the priority /100 matched to percentage full the buffer in a pickup station is and the inverse (how empty) a dropoff station is.That way trains always pick up from the most full mine and drop it off at the most empty factory.The only way this fucks up is if a particular factory is so hungry it hogs every train and mine on the line. But that's just a problem of expansion.
>>732303159I always tell people to do this. Uptick richness and size by one or two pips. This will genuinely carry you to Oil.
>>732278921This except my recycler line are all quality moduled so they occasionally produce more than just air.
>>732289787Most players refuse to learn even the easiest circuit applications. It seems like they think it's an optional 1-2% bonus on production instead of something that's effectively mandatory.if/or/and fucking destroys people's brains for some reason.I literally know nothing about programming and I could figure it out. It's mostly self explanatory/common sense if you're not an idiot
>>732303376I couldn't imagine trying to do early Space Exploration Space without circuits letting you fill a rocket with all the random crap you need from altering values on a single combinator
>>732268934It would be interesting to see a version of Factorio where the devs didn't feel the need to cater to retards.
>>732303376I can handle basic if/else and clocks but logic gates filter me hard.
>>732303525There are tons of autistic spreadsheet """""games""""" out there, if you can't find them maybe you're the retard.
>>732303574The game isn't really set up for complex programming parameters, I feel like it strikes a good balance between being painfully, head-achingly autistic and just a good, fun game.
>>732297628>I don't know how others don't see it, too.Your comment matches the dozens of others I've seen since release. Most people have most of the same gripes about Space age. There's not enough actual space shit to do and the rewards for some planets feel like ass. >No planetary bombardment with railguns>Demolishers suck as an enemy >Aquilo is a one trick pony >Fusion is unlocked moments before you beat the game>Final tech is NUMBERSBut one of the worst one by far is that width in space slows you down by ridiculous amounts. What a dumb fucking mechanic.
>>732286258>we did just that>dumbass friend got that sweet volcano planet and went totally nuts with huge fucking spaghetti so it all worked out>i got fulgora and started whipping up some crazy quality module shit and started exporting it to other planets in record time>overconfident manchild friend chose gleba and got hard fucking filtered>crying over spoilage and hatching eggs for hours>we had to stop playing
>>732280345I physically recoiled at the sight of this
>>732303574Unironically spend a week reading up on Boolean Logic. The theory is simple, it's the application that puzzles the brain.
The Glebbing has begun
>>732305645Yeah it all makes sense in the moment but it just drizzles out of my brain within minutes if it doesn't immediately clock. Even as a kid my worst academic performances were when I was forced to sit down and study.
>>732306246Okay but right now you have the opportunity to both research and apply. As you read up on logic you can try to use them in experiments. Factorio is actually a decent game to experiment with programming theories because you have a lot of data (resources) and you have to manage them.
Started an LTN train base for the first time. It takes a long time to fill up the supply station chests to get a new subfactory actually hooked into the system, but the upside is expanding production of anything becomes trivial, just copy paste the subfactory somewhere else and hook it into the rail system. Had to learn proper high throughput junctions though, ol reliable chain-in-rail-out just wasn't enough anymore.
>>732269520It's not really oil itself as it is oil + blue science. >Adjustment from going from pure solid items to a mix of solid + pipes.>Crude typically not available in starting area, forcing long-distance resource extraction for the first time.>First large multi-step intermediates in the form of red circuits.>Enough unlocked from green science (especially trains) that you can start planning out larger factories, but you're doing it without QoL from later science packs.>Massive uptick in the amount of resources required at a baseline for blue science. >Basic oil processing constantly clogging.The devs removed points 5 and 6 with balance patches, but blue science is still a wall, especially if you go too hard on point 4.
>>732301229let me get some other peoples blueprints too while im at it
>>732268934No. They added the ability to flip buildings horizontally or vertically in addition to rotating them, so it's really easy to daisychain their inputs and outputs.
>>732311080They added filtered pumps so you can do this >>732280345
>>732304181Aquilo is designed for train autists. The entire appeal of the planet is that you just get the freedom to build whatever the fuck you want with extremely small amounts of land but an infinite amount of space in the form of ice platforms+concrete, with no gimmick other than having to transport rocket fuel to outposts for heating towers. I came to this realization in my last run, when I started using the railway blueprints and significantly improved my Aquilo experience.
>>732290856>>requester stations are named "<item icon> drop" and set to enable iff "buffer < one train load's worth of items">>provider stations are named "<wildcard> pickup" and set to enable iff "buffer >= one train load's worth of items">He doesn't do "[Provider Chest] Item" and "[Requester Chest] Item"
>>732273214What do you mean by "Circuits?">Combinator autismNot needed>Read belt contents on ship. Throw out asteroids when too manyDoesn't count.
>>732312107Space Exploration's insane amount of space sciences is for the REAL train autistsAbsolute freedom because space is completely empty, space rails can be built on empty space, and the absurd fucking nonsense that is space scienceSpace sciences need:Significant DataInsightCataloguesData CardsThere are four levels of four kinds of space science. Each level has four unique data cards which creates a catalogue. Catalogues are used to create insight. The more levels of catalogues you use at once the more insight you get. Insight is used to create significant data. The more different kinds of insight you have the more significant data you can make. Once you have significant data you can combine them with insight and catalogues to make the science. Oh and each additional level of science needs the science below it 2 needs 2 of the previous, 3 needs 4 of the previous which still need 2 of the one below them and 4 needs 6 of the previous which still needs...etc.Oh and did I mention that some items need random parts of this process? Like space rails need Energy 1 catalogues or how high level modules need other catalogues like Material or BiologyThe sheer amount of random crap combined with infinite space is perfect for someone who wants absolute freedom
>>732276717driving/gunning in the car with a bro while you both also spam grenades on every nest and tree in sight is the height of cooperative gameplay
>>732269957circuits are fine it's just mapping what you know about real life if/else stuff to the shit in game.like a lot of the time you'll be wondering why you cant do what you want and the reason is just re-ordering the algorithm you have in your head into 10 combinators, not a lack of ability or anything.once you can make that connection it all becomes clear.
>>732306078what them lil buddies you got nigga
>>732318517It's from one of the early bots modsA little OP in my opinion, I prefer nanobots
>>732319216any idea which one? because I wanna rob that mod's graphics fucking blind for a similar idea
>>732319302Companion Drones>>732319216Eh. It's just one. I will say I wish it wasn't as fast and didn't try to construct in such a wide area. I only use them for annoying mods like Seablock and Only Gleba. This particular rollout of the mod requires being able to build Spidertrons to make any more
>>732319302https://mods.factorio.com/mod/companion-drones-mjlfixI don't think this is the original mod but it uses them
>>732290313Just use regular labs :)
>>732297086nah
>>732314693SE's space science is such a fucking chore. There's no reason for all of the data cards except as bloat.
>>732319754>>732319801lit, thanks dawggs
>>732290570too be fair it's kinda lame that everyone's loop is just exploiting the fact that fluids weren't given quality and the game lets you turn legendary plastic into legendary copper and steel by making LDS in the foundry
>>732312107There's no reason to do anything on aquilo other than producing fuel cells and its scienceThe place is clearly and afterthought and a literal nothing planet where the challenge is to air drop in stuff from your space platform.Without the play tests a few months before release, Gleba wouldn't even have unlocked Biolabs, just rocket turrets and spidertron. They really fucked it by not getting feedback until it was almost too late. I really hope whatever their final update is introduces some new interesting things
>>732312107I'd argue that Fulgora is more about that. You don't actually need to use trains anywhere but there where it's mandatory.
>>732290313i get why you cant grow them on vulcanus and aquilo i can understand why they may not flourish on fulgora, maybe a speed debuff?but they should work on gleba as well as nauvis.
I just used a mod that burnt off excess shit
>>732269449Not a single person who was ever filtered by oil ever ran into anything relating to flow and fluid physics. Not a single person below a 5k science per minute base has either.
>>732321509>webmCurious which is more efficient between sorting high to low vs low to high yield.
>>732269520You know when you play a CRPG and you are trying to do something that requires 6 intelligence, but you only have 5 and it's impossible for your character? It's not that it's more difficult, or that it takes longer - it's completely impossible. That's how things work in real life.
>>732290313last minute addition after people pointed out how gleba doesn't unlock anything fun and being on nauvis and its biters are pointless two fixes with one retarded stone
>>732321815but everyone who ever tried to build a larger nuclear reactor had to find out how nonsensical water flow is when trying to feed all the heat exchangers >just build in the middle of a lake so you can spam water pumps easily
i have crippling autism and live on welfare with my parents since the divorce with my pedophile ex-life.I like trains. I build to them, make them, improve them, then get bored and repeat.>3000+ hours>never built a single rocket
>>732322092ex wifei wish I wasnt a retard.
>>732297737>I hate having to think >I hate having to figure things out for myself >I hate learning through failure How did a homosexual like you make it into space?
>>732303229i usually up the size, and drop richness.the outcome is that i have the same total amount, but can fit more miners.it also means later i get the fun of stamping down huge mining outposts and needing to expand real far.i really like the logistics of running new train lines and attempting remote landgrabs pre spidertron.last run i had a real fun time using a remote tank to spearhead a self building tube to cordon off a huge chunk of land, all to avoid actually starting gleba.
>>732322202Starting patch and patches nearby spawn just feel underwhelming. By the time you get to concrete you need to already have at least one other patch scouted or already being harvested.
>>732268934honestly oil wasnt so bad, and with enough oil cracking balance didnt take too long, what really fucks with me is trains. Making/using any kind of spaceship is like trains x10 also. I try to use trains every save but end up just using belts no matter the distance..
>>732277990>retard has never heard of multiplayer solitaire
>>732322317>gigantic empty base with no bugs in sight>busessoulless redditslop
>>732322504get help
>>732322504>no bugsAll far off held at choke points.>busesI am a moron, I just want to ride the trains sir. Look at my first factory. The buses were needed.
>>732322317Having a nice train network like that hits just right. It's like the autistic form of the caveman instinct to just stare into a fire.
>>732322706looks like my first few deathworld run attemptssoul
>>732321828If you really wanted to save modules in a larger setup it would probably be best to have all the gears leave early so you could join several different scrap recyclers output onto a couple belts. Most of the output is going to be gears so you'd want to get them out of the way first.
>>732322926and untangle my spaghetti? not a chance.
>>732322092>never built a single rocket>screenshot shows researching something that needs space science
>>732323170Its true. Why go to space when I can make more trains and train upgrades?
Is there a mod where the player character doesn't exist?
>>732279439“Forces you to use circuits” what? Just drop a bunch of liquid storage and thats it. How does the game force you to use circuits? Its an honest question, in already in space and never bothered to use circuits and im wondering if im doing something wrong.
>>732323848press Tab to enter ghost mode
>>732323930NTA but I usually use some base level of circutry to do stuff like only pump to the cracking chem plants when there's too much heavy or light oil. You can easily just not do it and have like the right amount of cracking plants but it's definitely easier with circuits.
>>732321509Aquilo is a nicer planet for it since you don't need to make Foundation just to build over the ocean (very expensive and not worth the effort), and also because it directly forces you to use trains for the planet to work. It's only a suggestion on Fulgora, whereas on Aquilo you need trains with fluid tanks at outposts that require injections of fuel to work. It's not for everyone and I get that. But as soon as I "got" trains, Aquilo became 100 times nicer as a planet.
I have no idea what I'm doing in this game. Thanks for making a thread about it. Look what I just made :)
>>732326863Meatball Status: SPICY
>>732326863Very cute anon, you're doing well.
>>732326939>>732327097I forgot to finish it oops. Here's everything but the long belt (and train) home.
>>732326863Here's a tip. When you have the Inventory open, hover over the items to check the crafting times when you're planning out your skids like this. Engines and Electric Engines both craft at a base speed of 10s/item, whereas the robot frames have a speed of 20s/item. So at bare minimum, you can double down on the robot frame assemblers to get a bit more bang for your buck.Also, I'd recommend having pipes and gears share the belt while the steel has its own dedicated belt. Steel takes a substantially longer amount of time to craft that pipes and gears, so it's better to have that belt filling up whenever possible (and doing it on both sides on that note, which you can achieve with a splitter)
>>732326863>>732327198brotip: extract from both sides of the train
>>732321670The point of the labs was a late change so players don't just move all their science to Gleba and have to actually deal with the agriculture science spoilage.
>>732328747I never do this. Seems like it would only make sense in extreme throughput scenarios.
>>732328747What's next? Using more than 1 cargo wagon?
I still haven't updated this design for the expansion. The water pumps need adjusting.
>>732269520On my first playthrough I got fucked by the byproducs stopping the flow entirely when one built up too much. This basically became completely solved once I realized how to use wires to connect a pump to a tank to convert excess once something built up too much. It's never an issue after that.
>>732276717It's incredibly fun. Played through Krastorio with a friend and one of the most fun I've ever had with a friend. We got filtered by spoilage and dropped the DLC.
>>732276717I tried a bunch of multiplayer after 4 games of full single player and had a blast.I got quite far on my own only getting capped by train logistics which turned out to be an easy fix. Some of the crazy stuff people share is really worth it all. Sometimes its too many chefs in the kitchen and there are 3 separate small malls throughout a big main bus base.Deathworld in multiplayer is quite fun.
I got filtered by gleba, not by nutrients or spoilage but by my lack of willpower to set up all the assemblers for all the regular items and having to go back to nauvis to get biter eggs
>>732330409zamn that's a lot of nucular
>>732290313>HELL. IMAGINE IF YOU COULD HAVE A DEDICATED SCIENCE PLATFORM MAKING ROUNDS JUST PULLING SCIENCE FROM EACH PLANET IN BULK AND RESEARCHING AS IT GOES IN CIRCLES AROUND THE SOLAR SYSTEM!That's a kino idea. I like you.
>>732331057My first Space Age playthrough took me 300+ hours so I can definitely see people burning out.
>>732323848Why do that when you could be Shrek instead?>>732331149Thanks! Here is my best design, a more humble 12 core. Someone somewhere has a super sick fusion reactor design with flowlights that I really want to understand.
>>732331057>>732331195Yeah I got burnt out by the time I got to Gleba. I'd basically solved spoilage to get science but I just couldn't really be bothered any more. Honestly I don't really think the planets are different enough to justify themselves. They needed to go even harder on requiring niche factories.
>>732282512this will never be worth simply because piping fluids is more ups efficient then even belts.
>>732268934for me its coal liquification its so fucking kino and fun
>>732269580I don't either, I just turn shit on and off when it gets out of whack. If production stops because one type of oil runs out of storage: Build more storage.The non-thinking man's approach.
>>732273214I'm a fucking idiot and I figured out basic circuits its not that complicated to get alongif greater than 20k send excess heavy oil to crack with pumps etc etc for the space shit have a circle belt and have inserters throw shit overboard if it gets over 100 or whatever took me a long time to figure that shit out so if you want to figure it out yourself which is much more rewarding don't hover over the spoilers but you can do it don't give up there is no right or wrong way to play factorio =) !