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if a game that looked like mirror’s edge released today it would be melting GPUs and frying CPUs, what the fuck happened?
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>>732271739
ray tracing
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shitty engines, an obsession with lighting effects that don’t pay off under any realistic circumstances, outsourcing everything to India, lack of competency even at home, complete less of art direction
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>>732271739
If Dragon Age Inquisition or Witcher 3 were released today they'd need 16GB vram minimum, meanwhile they ran on ultra on 4GB cards back in 2014-15.
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It's both amusing and sad to see folks who are around 20 look at games from the day and be like "wtf how does this old game look this good?" they believe passage of time automatically leads to improvement in all areas but that's clearly not the case
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Because the improvements in graphics are incrementally better in the visual side but immensely more demanding in the technical. We could have games that look like Mirrors' Edge or Arkham Knight or EA's Battlefront and they would run buttery smooth on everything while still looking fantastic.
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>>732271739
Diminishing returns is one thing, but good art direction always pays off. Mirror's Edge was specifically meant to obscure the shitty stuff and it worked.
Are the days of Crysis being THE benchmark over?
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>>732271739
Back then they had to do everything painstakingly by hand. Now the approach is to let the hardware handle it.
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Development to lazy to create their own engines while simultaneously raising marketing and game prices
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>>732272451
You shouldn't try to speak about graphics rendering ever again.
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>>732272349
I think Cyberpunk is the benchmark game now.
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>>732272028
except that WAS true during our generation
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>>732271739
Old developers had to work around limitations, now if you need more performance budget you just lower the rendering resolution and rely on upscalers.
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>>732271739
Reminder that the Nvidia leak from years ago had Mirror's Edge RTX but it got canned once they realized it didn't actually look any better than the original but would've required infinitely more computing power
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>>732271739
IIRC all the lighting was prebaked. Games seem interested in doing that these days
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>>732272583
Am I wrong? Raytracing is much more intensive on the hardware. But it's less effort for the developer to implement it than baked lighting. Not to mention effects like reflections.
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>>732273624
*Uninterested
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>>732273706
'Baked' lighting IS raytraced exactly the same way to make it you dipshit, it's just done in the editor taking as much time as needed and then 'baked' into the level rather than expensively done live. It's the same shit! There is absolutely no inherent difference in 'effort needed' for dressing the level.

If you need drastic colour and geometry movement or reflections in the level you work in some other dynamic techniques to achieve it. It's unchecked talentlessness greed and stupidity from a dogshit braindrained industry, not efficient graphical techniques being difficult wizardry.
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>>732274616
what a completely retarded argument. real reddit brain right here lmao, it IS raytraced except not in the way we’re talking about live! Fuck off
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>>732274616
AI summary but w/e
>Baked lighting requires significant, iterative effort during development to pre-calculate high-fidelity lighting, global illumination, and shadows into textures (lightmaps) or probes. While it maximizes runtime performance and enables complex, realistic lighting, it demands time-consuming baking processes (sometimes hours), meticulous UV layout preparation, careful management of lightmap resolution/memory, and cannot support dynamic, moving lights.

So yes, I don't think it's inaccurate to say that the modern approach is "just let the consumer's hardware handle it instead of putting hours and hours of work into it"
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>>732271905
>lack of competency even at home
why does this happen though, this hits for everythng. Windows 7 was so good and afterwards it went to shit, what the FUCK happened?
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>>732274925
You never learned to fucking read, so you'll safely never learn about graphics rendering! Why not bite back some more in the frustration at your own brain damage.

>>732275580
If it takes 5ms to render it on modern hardware, or 10mins to prebake it that has absolutely nothing to do with the difference in gamedev hours to dress the level to look good, you are fundamentally completely wrong, and a confidently giant argumentative moron! Put that in your fucking AI to think for you, because you sure prove yourself totally incapable of reading or thought.
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>>732271739
>what the fuck happened?
64bits
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>>732271739
in the past, a game like this was done where all the lighting was done ahead of time and built into the textures and all that. Now they would try to do it all in real-time and it would take a ton of resources and shit the bed
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>>732275580
>it demands time-consuming baking processes (sometimes hours), meticulous UV layout preparation, careful management of lightmap resolution/memory
And this is why Bethesda's games never baked lighting, so they could go from editor to game and back as fast as possible.
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>>732275943
Then why don't devs use baked lighting any more if it can look as good if not better than raytracing?
The giant argumentative moron here is you btw and that's regardless of whether or not you're right.
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>>732276760
>whether or not you're right.
I know I was right, and you should fuck off back to your AI because no human should want to spend time talking to you. Did it write a consoling message when it had to break to you the bad news that you are a giant wrong retard?
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>>732277331
See? Giant argumentative moron.
I don't want to ask AI, dear; I want to ask you. But you have to get over yourself first.
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>>732276760
Popularity of open world games with day/night cycles and variable weather where baked lighting isn’t as feasible and developers being lazy as shit. That’s basically it
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>>732271739
>what the fuck happened?
Lighting improved.
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>>732277584
You’d basically never notice this when playing since the gameplay revolves around running and parkouring through environments. Neat how both the art style and gameplay mask a lot of the technical age.
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>>732277584
I’d rather have consistent frame rate and good art direction over technically good shadows 100 times out of 100
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>>732275580
it's literally just a checkbox in hammer++ "but w/e"
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>>732278131
To each their own.
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>>732278608
Using FEAR as an example for technically good shadows is kind of silly since stencil shadows aren’t particularly realistic or versatile and force the game to work their art style around their harsh look which requires good art direction. Supposedly this is why Halo 2 looks arguably worse than CE in a lot of areas, since they had to abandon stencil lighting late into development due to hardware constraints which made a bunch of assets look weird. Honestly this is more of an example of developers abandoning physics and highly interactive environments like in FEAR for a more cinematic movie type look, which sucks.
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>>732277584
god damn look how good that looks even today
no one cares about "but muh unrealistic stencil shadow" when the rest of the game looks like pic related
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>>732271739
Fucking hell I wish there was an urban exploration game that look like that
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>>732271739
All I know is that I'll preorder a new Mirror's Edge game
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>>732279532
Even after Catalyst?
To be fair, /v/ did unreasonably shit on it for reasons entirely unrelated to the game, or even reality
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>>732279642
God has there ever been a stronger case of the developers not “getting” their own game than Mirror’s Edge Catalyst? Who’s the fucking dimwit who thought it was a good idea to take all the industrial concrete and turn into shiny slick iPhone glass?
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>>732279642
I loved Catalyst, I want the sequel to continue the story.
I wasn't on /v/ when it came out, why the hate? I didn't have a (then) next-gen machine to play it on, it was the first game I got when I upgraded.
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>>732279179
so with FEAR they ended up working their art style around the harsh look and built a masterpiece and nobody cares how actually the shadows work they just want to see cool effects that "seem" real and the left looks way fucking better than the right there.

The problem is that you have nerds who talk about how erm akshully baked lighting makes this trash can look like it is floating and you need path tracing to fix it but then people say well looks good to me and it also runs like 50x better so Ill take the floating trash can over akshully superior technical graphics.
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>>732279854
the entire industry shat on catalyst

probably because they made faith hotter instead of uglier like they were supposed to
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>>732280084
That's why there's no sequel? Protagonist too attractive?
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>>732280084
This is historical revisionism, this entire board said the new Faith was a hideous mutt and accused Anita of being involved.

>>732280335
It just didn't sell that well. The first game was already a cult hit, so it was hard to sell a sequel/reboot to begin with. Catalyst underperforming forever sealed the series' fate.
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>>732271739
>he doesn't know
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>>732280667
i think they fixed this in an update
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>>732280667
i dont get it
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>We have a scene
>yes...
>This scene will have consistent lighting the entire time
>I see... Hmm... Go for realtime lights and pbr on everything, even the objects no one can get to
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>>732271739
lol this game looks like SHIT

https://www.youtube.com/watch?v=dgo_R8wbwuE
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>>732279179
>stencil shadows aren’t particularly realistic or versatile
Perfect excuse to post this, then.
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ME DID melt gpus.
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>>732280084
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>>732281525
That's Catalyst
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>>732271739
ME was the last EA published game I ever bought.
I just want you all to know that.
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>>732271739
The obvious answer is collusion between AAA devs and companies like Nvidia/Intel/AMD, it's nothing new but their attemps to artificially increase demand has just gotten really blatant in the past decade or so.
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>>732279275
There's a reason why there is VIDEO in video games.
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>>732275710
the subscription economy started around 2014
win7 was the last OS made before this shift
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>>732272028
>they believe passage of time automatically leads to improvement
There used to be a time where this was true. Now we've hit a wall where all improvements are marginal yet the hardware demand is skyrocketing
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>>732282258
note that win8 was before this cutoff but it's failure was due to betting on a dying trend and not from pure greed modeling
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>>732280084
fuck me youre right
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>>732282226
God even such a simple thing like showing your character has fucking legs is a rarity in most new games.
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>>732283342
It was a rarity then.
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>>732282376
As far as I am concerned graphics peaked with Arkham City or Witcher 3. Too bad we had nvidia being total jews and pushing for ever increasing hardware demands so they can sell their trash.
Now that they no longer give a fuck about vidya and money is tight all around devs MIGHT actually try to optimize again.

>>732283568
Back then more due to constraints of one form or another. These days it's pure laziness.
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>>732280084
>>732283072
Kids these days, just pretending to be older so they can fit in. If you were actually around at the time you would know people didn't dunk on her for being too pretty, and the journos certainly didn't as it was during peak "put a woman on the cover" craze. Catalyst Faith got shit because turned her into Asa Akira.
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>>732284342
>Catalyst Faith got shit because turned her into Asa Akira.
No, actually the comparison people drew was to a feminist activist they called "mattress girl"
The lack of actual resemblance didn't matter because it's also not stopping you from comparing her to Asa Akira
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>>732284342
>asa akira
great now i have to fap
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>>732272028
At the very least it should lead to stagnation not total regression.
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>>732284342
>>732284342
>they didnt dunk on her for being pretty, they dunked on her for being pretty.
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>>732284609
Regression is inevitable since most modern games are made by corporations so that means LINE MUST GO UP.
Inevitably they start cutting corners. In development, the personnel, QA and whatever else you can think of. On top of that devving is just one more corpo job instead of something small groups of men did because they were passionate about fun video games.
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>>732284994
Sorry but I will not be contributing to the line going up unless framerate also go up (real not AI).
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>>732280796
IIRC, PhysX was dropped for NVidia's newer GPUs, which meant games using PhysX like Mirror's Edge would just work properly with an RTX 50xx the moment a glass window was shattered.
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>>732285146
>would just not* work
whoops
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>>732285071
Worst part is that the games don't even look that good so you're losing framerates on something that adds nothing to you actual gameplay experience.
God I just want AAA to finally fucking die so that we can MAYBE get something decent made again.
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>>732271905
>outsourcing everything to India
This. Just this. Everything would be fine if it weren't for the jeets
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>>732285146
How the fuck is that so blurry?
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>>732285146
just for 32-bit applications, but they brought it back.
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>>732285310
Almost. You'd still have to will HR infusing troons and söy into every corner of development. Also shareholders would remain fucking retarded.
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I do like RT reflections in place of SSR that doesn't work.
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>>732285763
lookin' good
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>>732285146
Is that fucking Onirism?
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>>732285485
In selected titles.
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>>732281338
Looks better than every UE5 slop put together, zoomer nigger
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Fit on a DVD, runs on a 3ghz single core, 1gb of RAM and 256mb of vram
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GPU companies bribe developers to not optimize their games.
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>>732289736
It fucking ran on gen 7 consoles at 512mb ram
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Mirror's Edge is unironically the best candidate for an RTX remaster. Its art direction is already designed with heavy use of global illumination in mind.
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>>732281219
Yeah that drives me nuts
If these games had some dynamics that utilized a big advantage of these systems it would at least be something to look at and justify it.
I'm not sure you know what the fuck pbr is though
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>>732281795
Both are attractive
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is catalyst actually bad? open world just seems like a horrible idea for a game like this
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>>732292331
desu the major issue with all the games that utilize RTX isn't for REAL cool dynamic stuff - it's to make the pipeline for development easier and cheaper and quicker. Environments are static and more often than not there isn't even a dynamic day/night system.
RTX was never intended to actually make stuff look good, it was there to make games cheaper to make.
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>>732281795
either or I want one of them to constraint me like a anaconda
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>>732271739
Mirror's Edge uses baked lighting because the game is designed around a static environment, where the goal is to run and avoid enemies at the same time.
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>>732272028
nigger, we grew up with DOS games and gameboy and ended up playing crysis in a somewhat short timeframe.
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>>732280574
>It just didn't sell that well. The first game was already a cult hit, so it was hard to sell a sequel/reboot to begin with. Catalyst underperforming forever sealed the series' fate.
It came out at the start of a new console generation, a lot of people like me wanted to buy it but couldn't play it.
You'd think given it's cult status they'd make a new one for another new console generation.
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>>732296082
>RTX was never intended to actually make stuff look good, it was there to make games cheaper to make.
Raytracing is ment for both and have better lighting for more dynamic scenes but they just go for time saving and do fuck all beyond that
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>>732271739
Everything is a flat box + baked lighting
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>>732296638
>>732289736
>>732281338
>>732279275
Why can't we have bright colors in real life? We need more yellow paint IRL.
>>
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>>732287043
Yes.
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>>732271739
>lack of limitation killed creativity and optimization
>endless jeets make sure they stay dead
i hope current ram/chip prices force retard devs to optimize. i know some will but many are too far gone
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Mirrors edge did melt my Xbox GPU. Literally the last game I played before it red ring'd.
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>>732297262
Because they are a bitch to maintain and looks bad the moment a stain or fade starts to show
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>>732297374
whats up with German weapons and fitting perfectly into scifi?
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>>732298791
lots of metal, little wood
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>>732298746
it's possible it's just that the goyim aren't allowed to have nice things
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>>732271739
optimization is dead. everybody got too used to pushing a button in unity and unreal that automated it for them. and this was before ai.
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>>732297147
Truly an unforgivable sin.
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>>732271739
tldr greed, reason of optimal creation dissipated (hardware got super powerful)
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>>732299482
I didn't say it's a bad thing
It just means it's much easier to make it look good when it doesn't have a trillion polygons and real time gaytraced lighting
But anyway what it actually does better than most modern games is just having a cool art style. or a style at all
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>>732298464
damn. good thing I played it on an xbone and later on a series S at 60fps
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>>732287043
Don't you dare speak that tranny dogwhistle name.
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>>732271739
>it would be melting GPUs and frying CPUs
Tbh if you turned on PhysX back then it kinda did
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>>732299178
Im all in favor of blaming the jews but (unless the paint job is somewhat recent) if you want to re-paint a section any fuck up in the mixing and you are gonna have to repaint the whole fucking wall or pretend that the strip of different hue is an artistic touch
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>>732271739
Nu-devs and execs seem to think everything is about graphical fidelity when in reality it's about movement and momentum.
People used to lose their shit when oblivion had chain physics and halo 3 had foliage and ground cover that reacted to the players hitbox.
New games require hundreds of gigs for their textures and the environments are more static and lifeless than 1993's doom.
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>>732299582
>It just means it's much easier to make it look good when it doesn't have a trillion polygons and real time gaytraced lighting
aka not buying the latest generation of gpu
an unforgivable sin
>>
>>732271739
competency crisis.



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