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Why do the zombies take like 15 shots each to kill? Why do the zombies drop to the ground and get up like 5+ times before finally dying? Why does combat consist of just mashing one button while you auto-target enemies? Why is there no save and no HP restore for the first 30 minutes of the game? Why does each door take 30 seconds of unskippable animation to open?

Genuinely wtf were they thinking with this game? RE4 rapes and gapes this piece of shit.
>>
Zoomgod here
Just played the GOG version of this and it was easy as fuck
>>
>>732282748
>Why do the zombies take like 15 shots each to kill?
They don't, they take like max 7
>Why do the zombies drop to the ground and get up like 5+ times before finally dying?
They dont youre exaggerating
>Why does combat consist of just mashing one button while you auto-target enemies?
You actually have to press 2 buttons, aim and shoot
>Why is there no save and no HP restore for the first 30 minutes of the game?
30 minutes in you should be halfway through the RPD
>Why does each door take 30 seconds of unskippable animation to open?
Because it came out on a cd console from the mid 90s
>>
>>732282884
so you used the infinite ammo code that's in that version
>>
4 5 and 6 are where you wanna be friend.

Oh you wanted a survival horror game??? PSYCHE SAY HELLO TO RESIDENT STREET FIGHTER. BEAT THE SHIT OUT OF AN ENTIRE VILLAGE BEFORE TIME RUNS OUT!
>>
>>732282978
No i didn't, uncnigger
>>
if the game is too hard for you its fine to just move on instead of raging like a petulant child at your own hobby :)
>>
>>732282748
Dipshit tourists like you are why I will always hate RE4.
>>
>>732283220
>tourist
Kek, I'm in my 30s and have been posting here for over a decade, fuck off retard
>>
>>732283313
>I'm a proud 2015 tourist
jesus christ
>>
>>732283103
>press one button to auto-aim fire at zombies that slowly amble towards you at <1mph is difficult
Holy shit you are retarded. No, it's boring and poor design. At least the first game didn't constantly fill every screen with 4-5 of these bullet sponges when all you have is a pistol
>>
>>732282748
Perfect 10/10 game. Maximum comf
>>
>>732282960
REmake originally didn't have them but they added them back because retards complained, can't skip them either. Just retarded
>>
>>732283220
>RE4 tourists
Someone who got into RE with 4 will have been a fan of RE for over twice as long compared to someone who started with the 1996 original at the time 4 released.

I imagine roughly 0 people posting right now were even around for RE4's release.
>>
>>732282748
I've been going through the OGs recently too and this reeks of skill issue.
I thought it was obvious that you just have to aim at the zombies when they get knocked down to make sure they're dead. Also the game showers you with so many ammo and heals, I killed every enemy in the game and still had spare.
RE3 is the only game I feel like where you actually have to start worrying about ammo specially if you want to kill nemesis. I played it on hard difficulty the first time, tried to kill every zombie like RE2 until I realized I'm utterly fucked on my 4th encounter with nemesis since I just had no way to kill him. Killed it 3 times and just ran away the rest of the game.
Played both gamecube versions and beat them both. Also both are overrated.
RE2R is superior to OG, nostalgia isn't an argument.
It's true RE3R sucked but frankly OG RE3 was worse than any version of RE2.
>>
>>732283493
How retarded do you have to be to think some clunky tank control garbage, with fixed cameras, with no moving and shooting, with auto-snap bullet magnetism shooting, where you just stand like a beanpole in place and press one button to shoot at extremely slow-moving mobs of zombies is a 10/10 game?

Please, play an actual decent action game for once in your life.
>>
>>732283580
Classic RE games are all extremely easy as they are purely knowledge (weapon/ammo/item locations, which enemies to skip), and the execution skill is practically non-existent unless you're going for a very optimized speedrun or something

TEW on Akumu is like 50x harder than this shit (and RE4 Pro for that matter)
>>
>>732283510
I'm almost 34 and I rented it on Gamecube
I don't have much nostalgia for it except for those days
Later I played the other REs and liked them better
>>732283596
The game has unique controls that require mastery, much like MGS3. The atmosphere of the police station is comfy, and the game is more strategic in its approach to ammo reservation and healing reservation. It's not a game like any action game you've played... it's an entire different genre that has died off, for better or worse.

I consider RE2 to be a 10/10. I remember it fondly. The remake of it was good too, but it lost some of the magic of the old ones
>>
Silent Hill is classic RE but actually good
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>>732282748
The best RE game.
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>>732283869
Lmao. Keep dreaming.
>>
>>732282748
And here's the most important why, OP:
https://youtu.be/paq6sVkkEg0?si=pC9T3tTswLwYXv65
>>
>>732282884
Games easy af
>>732282748
Complete and utter non sense. You are the dungeater, aren't you? Auto is only used by amateurs and use the shotgun if the handgun isn't to your liking or the grenade launcher. Ammo is abundant.
>>
>>732282748
>Complaining about a 28 year old game
TODAY ON ANOTHER EPISODE OF: ZOOMERS BITCHING
God I hate your generation like you wouldn't fucking believe.
>>
>>732284145
Almost every version of classic RE includes auto by default and that's how the games were designed. REGARDLESS, all auto does is point you in the direction of an enemy to start, the massive bullet cone magnetism autoaim is always present either way.
>>
>>732283758
>game is a 10/10 because i played it when i was a dumb kid with no critical thinking and limited experience in game design
Every single time.
>>
>>732284156
I'm older than RE2 by quite a few years, it's just not a very good game and hasn't agreed well at all, I could name like 200 games older that are better
>>
>directed by Kamiya
Oh, no wonder it's dogshit
>>
>>732282748
>Why do the zombies take like 15 shots each to kill?
Bullshit.

Zombies have 50-128 HP, and the handgun does 14-16 damage based on range. This means that even in the most extreme circumstances it takes 10 shots to drop a zombie, which would be a combination of "far range" for every shot and "max HP roll".
>>
>>732284443
List of 10/10 games:

MGS3
RE2
Link's Awakening Remake
Metroid Prime
Elden Ring
Super Mario 64
GTA3
>>
>>732285628
Holy shit taste
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>>732282748
https://www.videogamemanual.com/ps1/Resident%20Evil%202%20(USA).pdf
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>>732282748
Because the game designers thought it made for interesting gameplay.
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>>732282748
You aren’t supposed to shoot them if possible. The whole point is to avoid them and conserve ammo for bosses.
>>
>>732287015
What a lie. RE2 gives you so much ammo that you can defeat every enmey in the game.
>>
>>732287219
Also
>check dead enemies for ammo
this only applies to mr. x, who the fuck wrote this?
>>
>>732283580
RE2R is superior to OG, nostalgia isn't an argument.
No it fucking wasn't. Gimped scenarios, no zapping, worse story, worse characters, worse art design.
>>
>>732282748
2 is the easiest classic RE game lmao
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>>732282748
grok generate me infinite random re2 games by generating new backgrounds and character models and weapons and puzzles
>>
most of the times two or 3 shots is enough to stun and run past that ONE zombie in a room you dont need to shoot everything to death, retard.
>>
>>732283596
I didn't think PS1 era Resident Evil games were really supposed to be action games. It's not splatterhouse or ghosts and goblins or house of the dead. More like Alone in the Dark. as in the old camby ones.
>>
>>732288180
Except there is like 5 in a big group blocking the door soooo
>>
1 > 4 > REnake > 3 > 2 >>> 0 >> CV
>>
How did Ada survive RE2? All versions of her "death" look impossible to survive. Also how did she get out of the city?
>>
im currently playing Code Veronica X for the first time on my xbox, the game has been very good but is giving me a ridiculous amounts of ammo, i can kill everything in my way with no problem, thats my only gripe right now
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>>732289073
RE1 is insanely overrated by larping midwits
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>>732289278
Hookshot
Wesker saved her
>>
>>732289580
She didn't have hookshot on her, no?
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>>732287204
>RE2
>conserving ammo
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>>732283505
Keeping them is cool, making them unskippable wasn't.
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>>732283220
>Noooo you're supposed to play my clunky polyslop to be a real fan
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>>732282748
good thing re2 showers you with ammo and is a pretty linear game right
>>
>>732289889
Retard.
Presuming the following about the game
>You are playing Leon A on Normal
>You average 7 bullets per zombie
With handgun ammo alone, you would be required to collect 777 bullets for the lowest number of zombies you encounter. But of course, the opening is filled with optional zombies, so we'll skip ALL the city street zombies, including Brad, and list only ones in the RPD onwards
You have
>59~ RPD Zombies, discounting ones like the door jumpscare zombies (413~ handgun bullets)
>31~ post-RPD zombies (217~)
So, again, low end estimates, removing a ton of zombies, dropping optional zombies in a lot of other instances, and you still don't have enough handgun bullets to kill all of these zombies. Even if you get 525 bullets, which requires knowing hidden bullet depots, knowing small key locations and choosing not to get the handgun upgrade, etc., you still won't have enough for every zombie the player will encounter.
And Leon A is the EASIER scenario between them, and again, this is JUST on normal.
>>
Because Resident Evil has always been trash and the people who play those games hate themselves.
>>
>>732288808
you shoot them with a fucking shotgun do quiick turn leave the room, come back and now you have 3 less zombies in your path =)
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>>732291276
>quickturn
>>
>>732291276
>quickturn
Zoomer muttgoblin moment
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>>732289468
>best on screen death in the entire 40 games in the series
>overrated
thats how we all know you're a tranny
>>
>>732282748
if you were not retard you would be playing the sourcenext version on pc and could skip door animations kek
>>
>>732291276
>see that post
>quicturn and walk away
>>
>>732282748
because resident evil were shit games that nobody liked except for like 10 seconds when they first came out cuz the prerendered backgrounds look ok I guess
I'm STILL puzzled as to just how this shit train of a games series became such a big thing in the past 10 years

Like, silen hill was shit too but at least it had the "psychological" horror thing to excuse it's terrible camera/controls.
>>
>>732283596
Because it's not an action game it's a survival horror game fucking retard lmao
What next, are you going to complain about Grand Theft Auto because the platforming is bad?
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>>732295087
>survival horror game
>stand here and mash the fire button to auto-aim at these five lumbering bullet sponges
Lmao
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>>732295823
It's really scary!
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>>732282884
>>732282978
RE2 is one of the easiest games in the entire series. You have nearly 100 handgun bullets before you even get to the police station - contrast to re1 where you're lucky to even find 30 handgun bullets before you even get the sword key
>>
>>732293330
Resident evil controls and plays really well as long as you're not a smooth brain who can't wrap your head around tank controls

As much as I love silent hill for its atmosphere, characters, story music etc it's dog shit as a video GAME, on gameplay resident evil has always mogged
>>
Are bonus modes worth playing in RE2R?
>>
>>732295823
>Judges the whole atmosphere, tone and gameplay of a horror game based on one combat encounter with the weakest enemy
>>
>>732282748
You're literally not supposed to shoot them.
>>
>>732283493
>i played it when i was in middle school
Yes we know.
>>
ALL EMPLOYEES PROCEED TO THE EMERGENCY CAR AT THE BOTTOM PLATFORM
>ALL EMPLOYEES PROCEED TO THE EMERGENCY CAR AT THE BOTTOM PLATFORM
ALL EMPLOYEES PROCEED TO THE EMERGENCY CAR AT THE BOTTOM PLATFORM
>>
>>732298704
You're literally retarded.
when exactly did this myth start? who really believes that you can't use your guns in classic RE? it's not a walking sim ffs.
>>
>>732282748
>Why is there no save and no HP restore for the first 30 minutes of the game
Because if you can't even beat the very beginning of the game without dying, you don't deserve to play it in the first place
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>>732299483
RE1, RE1 Remake, RE2 Remake. And it's not that it's "not supposed to shoot them", more conserving resources to make a priority list of what to kill and how to save up for boss encounters. You're not supposed to kill EVERYTHING in some of these games, and they'll end your game if you try early on; a lot of the bigger success comes from pooling your resources enough to be able to clear a path and take on a boss eventually for a taste of power in that tension.
Most of the rest of the series is far more liberal in murderfests, albeit CV is going to require some major knifing to get that done efficiently.
>>
Why do trans people have such an autistic fixation on fixed camera and want to bring it back?
If you look at most devs of the "classic RE" inspired horror games on steam you can tell they are trans
>>
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>>732300418
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>>732298695
It's like 10+ across the first 30 minutes
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>>732296962
RE1 and RE2 have terrible gameplay, utterly braindead. And tank controls aren't the issue, it's sudden camera changes where a hidden zombie is now 1 inch in front of your face. The human player is hidden from information that would be known by the in-game character
>>
>>732300650
>And tank controls aren't the issue
this is what original RE fags don't understand, they think the issue people have is with tank controls when RE4 plays perfectly fine, the problem has always been the jank dogshit camera angles
>>
>>732300650
You have sound cues and characters will always move their head towards any enemy that's in their line of sight to look at them, even if you rotate their bodies slightly in different directions. That and if you really want to make sure, you can just use the auto-aim to see if the character aims at an enemy off-screen assuming you're playing the more modern ports of the games
>>732300856
Amazing how I played Resi 2 when it came out when I wasn't even in double digits and was still able to beat it without this much complaining
>>
>>732285005
brown
>>
>>732301043
Ooooorrrrr... just make actual good camera angles like many other games have down instead of multiple, constant jarring cuts even as you just walk down a single hallway
>>
>>732300650
>>732300856
>complaining about the camera angles
The point of those is to instill dread and anxiety in players combined with the sound cues. That is 100% a presentational choice, it's the game trying to sort of work like a horror movie, which has ALWAYS been a main point of inspiration for the franchise. You don't have to like any of that, but that is a big part of why it's that way.
>>
>>732301210
They are good camera angles, because enemies and level design are placed specifically and consciously to handle these things properly. You don't like it, that's your problem, but goddamn, you clearly played one of these games and got mad at it.
>>
>>732300576
>Reading comprehension
One encounter type you dingus, not one specific combat scenario and again, it's the weakest enemy and combat is one small part of the overall package
>>
>>732300153
you can safely use your pistol against zombies at any time. it's its basic use, what else you gonna do with all the 9mm the games give you?
>>
>>732301210
If tank controls aren't an issue then why are the camera transitions 'jarring'? Your character will always move in the direction you're moving the d-pad or the analog stick despite the camera transitions. You also have access to a map if your spatial awareness is really that awful that you get thrown off after every camera transition
>>
>>732283758
What kind of crt did you play the original on and what tv did you play the new ones on
>>
>>732282748
>Why do the zombies take like 15 shots each to kill?
Because the game wants you to conserve ammo and learn how to circumvent monsters when needed. Fucking dumbass.
>>
>>732301261
is that also why they were in Final fantasy, to install dread?
No they were a technical limitation and they were left in the past for a reason, stop coping
>>
>>732283889
sh1 completely mogs the og re trilogy
>>
>>732301290
>They're good because the levels are designed around them
>the five camera switches in a single hallway are intentional!
>the camera switches to an obscured zombie now 1 inch in front of your face are intentional!
>the braindead gameplay where you just mash one button while the bullets magnetize directly to zombies is intentional!
>the shit design is intentional!
You are a fucking retard and should kys

Classic RE fans are just such subhuman shiteaters it's insane
>>
>>732301440
Which is why it puts 5 bullet sponge enemies all in a big mob directly blocking your path? >>732296312

Blow your brains out
>>
>>732301261
>the dread of pressing one button to kill bullet sponge zombies moving at <1mph with magnetizing auto-aim bullets
Holy fuck, your IQ must be below 80 and your skin brown
>>
>>732301451
Final Fantasy was not specifically aiming to emulate the cinematography of horror films.
>>
>>732301290
The level design is pretty terrible because you don't know what key items are used in upcoming puzzles so you have to just guess what key items you'll need then backtrack to storage and back everytime you're wrong. It's pretty baffling to make key items take inventory space.
>>
>>732301621
>they put a obstacle on my way and expect me to circumvent it?
filtered
>>
>>732301737
Classic RE failed at that, it's just hallways.
RE7 actually accomplished that by looking like a found footage horror film
>>
>>732301451
You could say the same thing about turn based gameplay being a technical limitation but all the new action FF games are dogshit and e33 cemented it even further that they lost their way.They failed to understand that for gamers, although turn based was initially devised to save console resources, was a brilliant gameplay mechanic that was cherished. It wasn't something to overcome, it was a feature of the games! Same as tank controls and fixed camera angles for resident evil
>>
>>732296832
RE1 was the only classic RE where I legitimately ran out of ammo even while being conservative with my items. RE2 had a fuckton of ammo that made it too easy. RE3 had a lot too but you use plenty of it against Nemesis.
>>
>>732301859
The games regularly introduce the points where you'll need key items before you get the items, opening those new secrets and paths IS the backtracking once you get items. When you get items before a point it's either for story, or you'll get a note outlining puzzle elements and hints for when they'll coke into play. Play the damn games instead of blanket assessments. The biggest exception largely boils down to Zero, which is hated by most because of the hookshot and the stupid item management without boxes.
>>
What is it with RE fans and acting like *you* are somehow the retard for not being able to appreciate the absolute most braindead, bottom of the barrel, lowest common denominator gameplay known to man?
>>
>>732302005
turn based combat can be fun, aiming at zombies heads with a fucked up camera perspective is the epitome of anti-fun
>>
It's so sad... you're wasting your time sperging about things you don't even believe in.
>>
>>732301974
RE7 has 20 years' worth of advances in technology on RE1. But yes, the series still tries to do this even now, and it can very reasonably be argued that RE7 did execute it better.
>>
>>732301959
If by circumvent you mean stand in one place, close your eyes and tap a button for 30 seconds straight while the game plays itself, sure. That's why the game is shit.
>>
>>732302112
nigga are you trying to aim up with a pistol
>>
>>732302149
I know you think that was a gotcha but the fact that you can't even attempt to manually aim or get headshots at all and the extent of RE's combat depth is just "aim in the vague general direction of an enemy as your bullets auto-magnetize to the enemy and hit parts of them randomly" is not actually a positive.
>>
>>732302316
what are you supposed to do on the playstation 1 with pre-rendered environments at a time where everything would be blocky shit otherwise, and the player's range of motion is limited? give them some sort of super freeaim so they john wick headshots like the movie leon does? you want action with the formula, go play dino crisis 2 or some shit and see how that works with a whole game formatted like Mercenaries, but the fact of the matter is you're looking at the modern games and going "GOD WHY WEREN'T THE ORIGINAL ONES LIKE THIS? WHOEVER LIKES IT EATS DOGSHIT, THIS IS FUCKING HORRIBLE AND OUTDATED" like you're a goddamn liberal with no idea how to cope with the fact that some people like what you don't.
>>
>>732302316
>you can't even attempt to manually aim or get headshots at all
Stop shitposting about a game you never played.
>>
>>732282748
Uh oh, zoomer melty
>>
>>732302549
Better camera angles and actual manual aim would massively improve the gameplay and increase the tension
>>
>>732302573
It's a random chance you stupid fuck. Nor can you aim at any part of an enemy, you're either in their massive cone of bullet autoaim magnetism, or you're not.

The auto-aim feature actually doesn't even do much as it only turns you to an enemy when you start aiming, the bullet magnetism (and the entire game designed and balanced around such utterly braindead, shallow design) is the real issue
>>
>>732302316
>you can't even attempt to manually aim or get headshots at all
But you can do this you retard. If you stand in front of a zombie or even a group of zombies with a shotgun and aim upwards you can decapitate them all at once
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>>732302736
can you explain how multitarget freeaiming would work with fixed camera angles?
>>
>>732302736
You really never played the game, huh? Try aiming at the knees of a zombie with the pistol, or at the head with a shotgun, and see what happens.
>>
>>732282748
Why is OP so gay?
>>
>>732303068
>you can't even attempt to manually aim or get headshots at all
>at all
>wait actually you can but it only applies to this one weapon
I accept your concession
>>
>>732302742
Shotgun is the only weapon in the game that applies to.

And I can't even believe I'm arguing with a retard that thinks holding up while the game auto-aim magnetizes bullets towards the enemy actually adds depth and skill expression

Classic RE is a game designed for quadriplegics using their tongue to play

>>732302819
The bullet shoots out and it hits an enemy if it collides with their hitbox..? The camera angles would be more overhead. The same way it works in any other game that doesn't have auto-aim bullet magnetism for looking in the general direction of an enemy
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I still can't beat Memesis
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>>732303202
>by removing fixed camera angles
yeah that's what i was getting at, anon. that's the reason why what you're ranting about won't work.

>The same way it works in any other game that doesn't have auto-aim bullet magnetism for looking in the general direction of an enemy
how many games like that with fixed camera angles can you name?
>>
>>732303202
>Shotgun is the only weapon in the game that applies to.
It applies to the pistol too. Are you arguing about whether the game has aiming or not, or if the aiming is simplistic? Don't move the goalpost like that, retard-kun.
>>
>>732303202
>skill expression
Calm down sperg this isn't super Mario 64. The point of classic RE is the spooky ambience, exploration, beautiful setpieces and resource management. And of course above all, creating a route for faster runs.
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>>732282748
Trouble?
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>>732302131
Ok, you just used up all your ammo getting through an encounter easily. What do you do in the next encounter when you have 10 bullets left?
>>732303230
Make freeze grenades
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>>732303291
That would still work with fixed camera angles, they would just have to be more overhead. Also usually most people refer to anything that's not full camera control as fixed, so linear camera paths that follow the player would still be fixed.

I'm not saying they should keep the static camera angles, that's one of the worst parts of classic RE and DMC as well. Saying
>"good game idea wouldn't really work because of this shit design choice already in place"
isn't really a defense of the game.

>>732303337
It does not apply to the pistol

>>732303353
>the camera angles are shit
>the movement is shit
>the combat is shit
>the puzzles are shit the first run as you are constantly backtracking for the right key items
>the puzzles are shit on future runs as you already know the solutions
>but dude.... LE VIBES!!!!
Like I said, classic RE is a series for subhuman brown retards
>>
>>732303353
The greatest meme of all is when people play Resident Evil "for the gunplay". Like sure, take your crunchy headshots I guess, but shooting things is just a means to an end in the better ones.
>>
>>732303642
>just switch RE to a topdown shooter so you can have problems trying to determine if you're aiming at a zombie's stomach, crotch or upper thigh because of the freeaim
next are you going to say "well that could be fixed with an RE4-style laser sight!"
yes, anon, many games could be improved with tech and widespread mechanics that came out 7 years later.
>Also usually most people refer to anything that's not full camera control as fixed, so linear camera paths that follow the player would still be fixed.
maybe but that's would be a "fixed camera angle," anon. i said fixed camera angle(s). multiple, in cinematic style. like RE, RE2, Silent Hill...

>I'm not saying they should keep the static camera angles
that's what i'm getting at. you're saying they should have made the game completely different, which isn't saying much.

anon, what would you call the most advanced third person shooter console game released in 1996-1998?
>>
>>732304027
MGS came out in 1998 and feels like a decade ahead in terms of gameplay and tech. Shut the fuck up cocksucker
>>
>>732297680
No
>>
>>732303642
I could handle tank controls and fixed camera angles as a 7 yr old. I guess milennials are cut from a different cloth than you zoomoids that it filters you this hard
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>>732304476
>I figured out how to eat boogers and shit my pants as a 7 year old, are you really so retarded you couldn't do it as an adult?
>>
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>>732304548
Holy filtered. Stick to COD my little zoomlet.
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>>732282748
youd be amazed at the number of 9mm fmj the average person could survive if they dont hit vitals. a zombie could probably tank and they probably dont feel/register pain to make them think twice. basically, you shpuld have thought about it for 30 seconds before making a thread
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>>732304690
Maybe aim at the head as they lumber forward slower than a snail?
>>
Surprised none of the REtubers has done full gungho action runs where they play the entire game with the sole purpose of nuking every zombie including winning all Nemesis fights for RE3

It's all speedrunningslop or just using meme infinite ammo weapons

I believe this is doable on the original RE1, 2, 4, 5, 6 and 8; literally impossible for every other game even if you minmax and don't miss
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kek /dbs/issie meltie
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>>732282748
The game is too easy, even on the western console version. Play RE3 if you want a modicum of challenge.
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>>732305152
I just played through re 1-3 and yeah 2 was definitely the easiest. I guess they wanted it to be really cinematic. I have to say it was really fun and memorable though. Probably one of the best single player experiences I've had
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>>732304934
do you not know how to use google?
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>>732304934
https://www.youtube.com/watch?v=xGb1GutngYo
https://youtu.be/9fXZoqXBvRE
https://www.youtube.com/watch?v=zDA_UDCRZBM
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>>732299038
https://www.youtube.com/watch?v=vmUdk6NchZQ
>>
in 1 the zombies and doggos are too easy they introduce hunters when you return to the mansion, hunters fuck you up bigly and the lab section in the end will burn all your ammo excluding tyrant (he goes down to like 2-3 full magazine handguns shots or 1 full clip of shotgun/magnum/grenade launcher shots)
in 2 you get a fuckton of ammo including shotgun shells allowing either leon/claire to bulldoze the game
in 3 you still get lots of ammo but you waste all of them on putting nemesis down so it evens out, you can't take too long backtracking or you'll waste even more ammo on nemesis spawns
in 4 you can't shoot everything unless you're willing to explore every nook and cranny for ammo, the game heavily encourages leon to shoot and kick every enemy
5 and 6 are pure action games, you will never run out of ammo
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>>732305697
>5 and 6 are pure action games, you will never run out of ammo
maybe you won't, but if you don't know how to manage the AI partner in solo, they sure as fuck will in attack mode
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>>732282748
>combat
The game is about picking up items and figuring out where they belong in the most efficient route possible between save rooms. If you can't understand that then fuck off, we don't need your kind to enjoy it.
>unskippable animation
Classic Rebirth + Seamless HD mods are essential and you're too dumb to Google. If you're incapable of that then don't even bother honestly.
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>>732304162
>this bullet magnet shit is so fucking terrible you just aim in the general direction of an enemy and press button!
>totally unlike MGS!
lmao
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>>732305963
It's like 10x worse in RE2
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>>732282978
Re2 is a baby game, its easy af. Its a fun baby game but still.
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>>732304934
It's very doable on CV, that game gives you more ammo than any of the others
>>732305697
Nemesis only spawns at set parts of the game, and chases you until you reach a certain point or defeat him. If you backtrack he doesn't respawn if you already cleared that area of his encounter
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>>732305697
I always finish 4 with a thousand something kills. every time.
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RE1-3 is based around knowing where the keys/stones/puzzle pieces are in addition to where the main ammo/health drops are. If you're a literal new player or used to large luggages in modern RE games you're going to get fucked and it won't be a pleasant experience.

4 and every RE since have little to no backtracking, it's just one area to the next.

Also boomers back then had no idea how to find and use said key items without scouring the entire area or having a guide. If you're a boomer back in the mid-90s you were already minmaxing Chris' limited item slots.
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>>732306101
wat
CV and Zero are the only ones where you can get softlocked
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>takes one hour until Ethan gets a gun
>limited ammo
>another hour until Ethan gets more ammo
Cringe
Grace should be like Claire's section where she still gets ammo
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>>732306269
Funnily enough those are the most hated entries. Maybe RE fans are a bunch of casuals
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>>732306269
You can get softlocked by not having the correct ammo for the plane fight (which is pretty hard anyway considering you either need 3 BOW rounds or 20ish explosive bolts and you get them both before then and have no enemies you need to use it on until then), or by accidentally leaving all your ammo or good weapons on Claire when the game swaps to Chris.
Outside of this, the game showers you with ammo, and gives you 3 fully automatic weapons with huge percentage based magazines. I finished a playthrough recently and ended up with close to 800 pistol bullets on top of all the ammo I had, and I wasn't being conservative at all
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>>732306392
no they really are anti-fun games
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>>732307575
You want anti-fun, go play Outbreak solo.
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>>732307907
>Outbreak solo
It's fun with it randomized.
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>>732307907
nigga I couldn't play it even on youtube. what were they thinking with that crap?
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>>732306269
>>732307575
It's funny how Capcom thought survival horror didn't sell when in actuality it's just that Zero and Code Veronica were bad games tied to failed consoles

Zero is very pretty though, the prerendered GameCube era is the aesthetic peak of the series
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>>732282748
Here is your WHY
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>>732309829
zero is gorgeous, no argue there.



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