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This fucking bitch
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I loev Laetitia
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>>732292962
Use bleed
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>>732293373
Uoh?
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>>732292962
Completely jobs to ranged attacks
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>>732292962
Did any of the managers here who already finished their facilities in Lobotomy Corporation were able to stay with that thing in the final cycle? Seems like a huge headache to deal with.
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>>732292962
Alriune is 100x worse than qoh, not even the aleph version of it (TSO) is as bad
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Is there any way to re see the story. I started over from day 1 on lobocorp but it skips all the supervisor interactions
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i really wanted to see king of greed angela.
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>>732297024
Title menu should have all the cutscenes to view again under "Story"

>>732296575
Yes, she's no headache once you have execution bullets and eventually your agents and facility as a whole will be so strong you can rush and kill her in seconds
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Road home better
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I like her lobotomy sprite more
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>>732292962
So is she supposed to be from a world beyond the outskirts, together with the other magical girls, right?
She is an abno extracted from the wheel, but not from a human??? Dammit introducing distortions AND abnos capable of bursting from them complicated the lore so much, she is different from Forsaken Murderer, but to what capacity? It's been ages since I played LC.
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>>732297191
>eventually your agents and facility as a whole will be so strong you can rush and kill her in seconds
I find it hard to believe, but do you use a meatball of multiple departments and send it to whatever spot she teleports to or each department of yours is strong enough to kill her on their own? It's an issue to track her in time as she damages agents with her teleportation while beaming across the hallways on her journey.
>execution bullets
Fair enough, it's a temporary fix as long as you have enough of them.
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>>732298287
>do you use a meatball of multiple departments and send it to whatever spot she teleports to
This is the main method everybody does, as intended by Ayin. Correct
>issue to track her in time
She's very very slow when noving normally
>damages agents with her teleportation
She cannot teleport while beaming, though I have noticed her teleport does refresh panic damage dealt to weaker agents? Game probably despawns and respawns her as "teleporting".
>temporary fix as long as you have enough of them
Just execute 3 per meltdown to keep her satisfied or let ordeals kill them
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>>732296575
I had her for most of my first playthrough (the one where you're clearing missions and suppressions) and not my day 50 one, but I never even had an issue with her. I got agent high enough temperance to do the hysteria work most of the time, and even if she does breach she's really easy to safely suppress. Just could be an issue to suppress often if you have a bunch of clerk lovers.
As long as you use proper strategy, nothing is really that difficult in lob corp. The game just expects you to come up with that strategy yourself. It was actually much easier before whenever Lob Corp threads were common, because managers would come in here and ask for or share their strats
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>>732292962
force turn her and beat her ass in anyway
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>>732299249
>>732296575
you probably WANT to vacate your clerks anyway because fuck that. so it's not so bad
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>>732299692
I think how difficult she is can depend a lot on what other abnormalities you've got too.

I had her in my first mission run too and while she eventually became manageable on her own, the issue always became that her breaching would trigger some other big ass hole nearby and things would just spiral from there every time.
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>>732298165
All abnormalities come from the well. Some abnormalities managed to be manifested in the outskirts from some action or another, but all of them come from the well in the end.
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>>732296575
Skill issue
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>>732299870
Yeah cascading abno breaches is one of the biggest issues rather than individual abnos. I had train + parasite tree on my day 50 run. Even though it seems like a terrible pair, I think train actually made tree a lot better because I could just use train tickets to cycle through the tree activations when I wanted to during down time so the tree didn't activate during an actual dangerous moment
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>>732299793
Wait...don't you guys care about the Clerk Benefits that you receive for making them stay alive and sane?
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I will never play lobotomy corp
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>>732300668
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would fuck her snake form
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>>732300668
total clerk death
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Sex with schizos
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>>732301907
bad idea
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>Tree that hypnotizes and eats people if you ignore it
>But it gives bonus if it eats a bunch
>It can also eat clerks and you can shake agents out of hypnosis
Literally a free spot
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I thought this game was too hard, couldn't get past Gebura meltdown
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I think Express Train to Hell is the most funny abno in the game
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>>732302998
And while we meme about director having mommy issues, what are his issues with trains?
>Express Train to Hell
>W Corp
>That train in outskirts
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>>732302998
CHOO CHOO
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>>732302693
literally just kite her
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>>732302998
Where is ''You're Bald...'' and ''Don't Touch Me'' in your tier list?
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>>732302693
But that's the most fun supression in the game.
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In my experience of of playing L Corp and Ruina, I felt as though she lived up to her name.

Hated dealing with her most of early and mid-game, but eventually became easy enough to where she wasn't an issue. Got to the part in Day 50 where the screen panned upward only to have her kill someone as a personal parting gift for beating the game.

And in Ruina, loved the encounters eventually leading up to the end of Tiphereth's Realization.
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>>732302539
This better not be futa
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>>732306118
knowing the artist, I wouldn't hold much hope
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Still going through ruina right now just beat love train. Shits pretty fun once you get over the fact you have to stop being an illiterate retard.

Definitely might give limbus company a try when I finish. How "gacha" is limbus btw?
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>>732306491
>How "gacha" is limbus btw?
It's simultaneously really bad for a new player while not being a gacha at all for veteran players. All of the content is really easy and you can beat it with whatever you get. Maybe the newest story chapters will give you trouble. Give up on building a competent/synergistic team though because you won't have the resources to do so for months. There's also a segment early on where you'll (probably) need to grind a lot of exp tickets but there's no easy way to do so that can be annoying.
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>>732306491
if you are enjoying ruina and plan to move on to limbus, then I highly recommend making a limbus account now and getting the free currency they hand out every wednesday and periodically converting your energy to modules for future use. like the other anon said, for people like me who have been playing since day 1, limbus is incredibly generous and I don't have to do shit other than buying a battlepass with every new season (and they're so slow at putting out new seasons that it's like $12 every 8 months) and I get so many resources that I literally never have to roll the gacha and can just buy everything outright with in-game currency. but for new players, the resource grind can be a slog, especially experience (unlike other gacha games, just getting a shiny new 3 star unit is not enough to just carry you through the game on its own, you gotta actually level it up or you're gonna get your shit shoved in)
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>>732306784
>It's simultaneously really bad for a new player
They tried to fix that with the new event for new players but the gap is still too big for them to keep up. At least the ''Nominable Tickets'' they receive are an advantage for what they'll go through in the beginning.
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>>732307550
>nominable s1 battle pass ego ticket
>turning it into a noob trap if they don't know better and pick something else rather than just handing them fluid sac
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>>732302998
Train is actually my favorite Tool abnormality. And it's hilarious how it filters people while I don't have problem with it
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>>732307550
They should just release all s1 IDs (and eventually starting it for next seasons) for free. Not just for new players but also as excuse to use them in story
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>>732306491
You're more inclined to pay out for the battle pass than for pulls. Once you progress enough to unlock the grind mode, grinding enough currency to outright buy whatever unit you want is so easy that just doing dailies/weeklies is enough to outpace the release of new units. Most players that have been playing from launch have every single unit maxxed with a healthy stock of currency because of this, so the big question is how hard catching up is.
Since there's a much bigger pool of available units and better units that were available at release, the initial influx of free pulls should be pretty useful for getting at least one good ID for each sinner. Limbus is nice that there's 12 characters total that you just get basically new skillsets for, so as long as you get 1 for each (or 5-7 of them since most battles only allow that many on the field at once), you're really not that far behind someone with a maxxed inventory aside from lacking team synergy. Since you can buy units outright though, once you get to the point where random bullshit doesn't cut it you can probably just buy into a singular strong team and not run into any issues.

As I said before, all you really want to pay money for would be the battle pass, and you don't really even need that. Other than the rewards in the pass, all it really does is make it so additional grinding gives 3 of the currency that can buy units instead of 1 so your accumulation of that specific currency is faster.
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So is Faust canonically just that beautiful AND handsome that she rizzed that random woman in the U Corp. club?
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>>732309407
unfathomably based
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>>732310732
I can't wait until our Stupid Faust wins over all those sluts. They talk mad shit yet our Faust is canonically in first place progress wise.
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>>732306491
I did what you did, finished ruina back in nov. It only gets better, it's in my top 5 games. They do say that reading is the true enemy of Project Moon game players.

As for limco, it's very generous as far as gatchas are concerned. The other posters have pretty much hit it on the money. I did what the 2nd one said, namely logging in a few times a day just to convert the energy into modules, which takes 30 seconds and will ease your entry a lot.
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BEEECH VORRIBURR
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>>732315103
i will always cherish my time with sir squirrel
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>>732303168
not that anon but I hate that a game that demands you to micro your guys doesn't allow you to actually direct them to where your cursor is.
I want a guy to move about 5 steps to the right so I moved my cursor to that position, like any sane person would, and right clicked. But you actually have to issue a move command to the right elevator, then right click the room again when that guy reaches the location you want him to stop at.
The game's full of annoyances like this. I'm fine with a game being difficult but I see that the point of the game isn't to overcome a challenge, but a sadistic test of patience to see how much "haha gottem" instant deaths you can take while dealing with the horrific UX.



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