Is /v/ able to explain what's the difference between Forward Rendering and Deferred Rendering?
>>732306902one of them is jeet coded
>>732306902pretty sure Doom Eternal is forward rendered
forward deez nuts in yo mouf
>>732306902>>732307506Doom 2016 uses a hybrid Forward/Deferred rendering pipeline. Eternal is a Forward+ renderer. Then Dark Ages is another weird hybrid thing that I don't really understand at all.
>>732306902Why does Dark Ages look the same but run worse than 2016 and Eternal?
>>732308441forced RTX