[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


What do you think the strengths and weaknesses of the genre are? What do you think would revolutionize MMOs and make everybody play all day, every day? It's gotta be possible. When AI does everything, we're going to all play the same games together all the time, right?
>>
>>732311998
strengths: massive amount of players online in a persistant world
weaknesses: devs make instanced bullshit with 30 players max per instance but still call it massively multiplayer
also everyone who plays a mmo is too much of a casual to get any real benefit from the genre cause they want it to be a chat room
>>
MMORPGs needed a sense of immersion impacting the world. It should have allowed you to raise a family / clan that you would contribute your people to be members of a living community sims style.
You are the adventurer but power should have been bound to family, friends, clan and leadership titles. Which can be at risk while playing the game.
i.e you set up home in a city, your family works in the city, an enemy faction invades and sieges the city, you either 1. try to escape and become refugees, 2. die defending your home.
If you fail your character will revive, he always does as an immortal but you will carry scars and permenant hate against the invader forces.
RPG = role playing game = story elements that define your character. Just everyone following the same story like a generic hero is bad mmo storytelling. It can only be done as unique quests for a title that can affect your stats for example.
>>
>>732313010
themepark player comes up with idea for game that already exists, doesn't realize he'll hate it
>>
MMOs feel like they’re still searching for their final form.
>>
>>732311998

you need specific hardware acceleration, i.e. CPUs specifically designed for hosting MMO platforms, so that you can run servers that host cities with thousands of people in them simultaneously, allow for giant battles between players like alterac valley from WoW except 500 vs 500 or more. The current problem is that there is so much back end latency running shit on a virtual machine or a standard CPU that the entire industry has been bottlenecked at alterac valley or 300 people in iron forge limitations for 20 years now.

tldr you need hardware acceleration built specifically for multiplayer hosting
>>
File: Darkfall_city_siege.jpg (79 KB, 800x600)
79 KB
79 KB JPG
>>732314648
if a game with discount quake combat made by a bunch of destitute greeks in a basement can do large scale sieges im sure a developer like blizzard can manage
>>
>>732311998
Just uttering the words "massively multiplayer online" shields me from the female gender and ensures that I don't carry on my bloodline any further which is good for the future of humanity.
>>
>>732311998
Their strength is also their weakness. Namely that they're a product of their time and were only ever really relevant when the internet was young. Now, with the internet being so mainstream and games being so focus tested, you can't really have anything fun. It's all either meta slavery or homogenization that waters the game down and makes it boring. Even if they come somehow overcome that, you're not going to find anyone willing to spend the money to make a legit game because the costs are too high as is the risk so all we're left with are skinnerbox faggot games like wow, ffxiv, eso, etc, etc. That said, they were always skinnerbox games but the social aspect -- which has been executed outside of doing the same instance over and over -- kept it fresh and entertaining. The genre is dead, replaced with something else just like RTS games. It is what it is.
>>
>>732313010
You mean NPC driven social economics?
>>
>>732314648
I don't think tab target fantasy gameplay scales well past a few players. 40v40 is just dunking each others' out of position characters until one side wins.
>>
I think they don't in 2026.
They require players willing to socialize.
>>
It's not about strengths and weaknesses.
It's the point of difference. Which compared to regular games is the massive scale with many players playing on a persistent world leading to increased social interaction.

In the earlier days of the internet, this was a novelty and the primary draw. However as time has rolled on and social media became entrenched into every day life; we've effectively had 2 generations grow up with it and it's seen as commonplace rather than the novelty it used to be; therefore it's no longer a draw.
>>
File: images (31).jpg (46 KB, 700x404)
46 KB
46 KB JPG
>>732316709
>massive scale with many players playing on a persistent world
Having all of that at the same time *is* really novel, but the popular MMOs aren't hinging gameplay on much of any of it. It's all grinding linear, repeated progression that's wiped every so often, enough to be extremely demotivational. It's not living in a world, and queueing/grouping can be extremely slow -- so much for interest.

WoW probably loses half or more of its max level subscribers, none of which is anywhere near what it could be because it loses 50%-85% of its new players by lvl 25.

I want to see repeatable content. Removing low level mats from profession leveling was extremely damaging to the economy. I want to adventure out into the world, supply zones, seek out bosses, bring back ores, leathers, cloths, gems, and enchanting goods to cities, shuffle materials, craft, and update my auction house posts every hour.
>>
File: 8647786_p0.jpg (368 KB, 900x1230)
368 KB
368 KB JPG
How did the French manage to make the best MMORPG of 2026?
>>
File: Seraphim_Ilshavoh.png (600 KB, 539x587)
600 KB
600 KB PNG
>>732315428
MMOs are the most playable games, so they will be the most played.

Also, RTS will be extremely popular, maybe the 3rd most fun genre.
>>
>>732314376
Not really cause that would imply that MMO devs have been trying to innovate or try new things. They've been playing it safe ever since they found out how much they can monetize the games with cash shops.
>>
File: 1767044204192661m.jpg (125 KB, 1024x576)
125 KB
125 KB JPG
Does anybody think WoW will ever refocus its design from repeated instanced content, and dailies, to a deep economy?
>>
>>732320014
I doubt anyone at Blizzard is even competent to design to a "deep economy" where materials from all over the world feel interconnected in recipes, and there is a good balance of supply and demand leading to prices that feel fair for a normal player relative to how currency is acquired overall
>>
>>732320014
no, that would be an entirely new game
>>
File: 1768358392647881.png (337 KB, 882x1612)
337 KB
337 KB PNG
>>732320126
What about the variety:depth of obtaining resources and supplying adventures makes it a different game? You technically don't even have to touch M+, but the game needs a living world.

I would like to see zone control, but I'm still thinking of ways to make it meaningful. What rewards would you get? I'd like to see large movement speed increases, AOE effectiveness to where players have to move, increased DOT damage, increased mining and herb gathering speed, and sets from NPCs.

Where's flying mount combat?
>>
>>732320014
What is this soulless UI…
>>
>>732320014
Just play classic. Literally everything is used, literally everything sells on the AH, literally everything has a purpose
Just
Play
Classic
Not TBC
Classic (Era). Or turtle if you fancy private servers
>>
File: 1767077296688602.png (703 KB, 732x744)
703 KB
703 KB PNG
>>732320803
I don't really like leveling. I want to play max level on multiple characters, and I've found much more socialization doing rated PvP than I've ever found leveling.
>>
>>732320940
Well that makes me sad. I love leveling in wow. It’s the best thing. Azeroth is the most beautiful video game world ever crafted. Leveling a character in Azeroth is the greatest video game experience there is. I do it once every few years and it’s just perfect every time. Vanilla wow was a masterpiece
>>
File: EFBNyV4VUAA5g4e.jpg (136 KB, 1200x692)
136 KB
136 KB JPG
>>732321064

>Go kill creatures.
>Go collect hides
>Go pick up items.
>For 100 hours.

If they started new characters at max, I would play every single class.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.