Imagine if it had online team deathmatch
>every time someone goes into bullet time it slows down the match for everyone else>everyone can bullet time whenever they want
>>732317224If they did it the way Max Payne 3 multiplayer does it it could work, where Bullet Time affects everyone in view of the player using it.
>>732317157Don't have to imagine when this existshttps://www.moddb.com/mods/the-specialists
>>732319295THISHISIt even has a slowmo (in a multiplayer game). It's simple, but it works.
>>732319295based BASEDBASEDBASED
>>732317157And how to synchronize it?
>>732317157They gave it to us finally in MP3. And immediately fucked it with perks that gave you super armor and bomb suits that could stand up to concentrated automatic fire. I played a bunch of it and only on hardcore mode with just bullettime as the only available ability and it was great. But no one but me and thirteen other guys cared about the fun way to play Max Payne multiplayer.
>>732317224I think FEAR 1 multiplayer literally did work exactly like that
>>732317157It would be as pointless as FEAR's multiplayer. The entire appeal of both games was the bullet time.
>>732317157You just made me think of "The Specialists" modThat was really fun
Stranglehold