Just fucking take the RAM out and make it a PCVR streamer. Who the hell is gonna use this standalone?
>>732319224me
>>732319224Not sure but it makes it more expensive!
>>732319224Crazy that they're not offering a non-standalone version that has to stream
>>732320805Wireless streaming requires the SoC so standalone is actually just a free bonus
>>73231922490% will use it standalone and thats the whole selling point of itPCVR core users wont even buy this Quest3+
>>732322250The people who would primarily use this standalone are going to take one look at the $900 price tag and buy a Quest. The Frame's price is going to make it only appealing to PCVR users.
>>732322524>consider going for the quest>remember facebooki trust gaben with my personal info more than zuck
>>732323443but you can and always have been able to bypass all of the meta softwarehow do you think people are running the headset in linux when metas own app is windows only - by switching all that shit out
>>732323929>bypass all the facebook software to stream to the headset>still requires a facebook account to log in and usei'm good thanks
my 2016 vive will have to last another 10 years.
>>732322524>>732322250the primary selling point is its a direct from PC to Headset device rather than current VR streaming of PC to Router to Headset and the foveated streaming to make the picture look as clear as possible
>>732324030The Facebook account requirement hasn’t been a thing in years
>>732319224i dont understand why the frame has to be delayed and price adjusted when surely they have already made 10k+ of them and they're already a niche product with soldered memory
they also could have easily just made 2 models. one with a cord that uses the lightboxes that they already produce and a second model that exists as the frame will. was an index 2 with a higher res display really so far out of the question?
>>732319224Just buy a PSVR2. By now it's clear that the Frame will be closer to a grand while PSVR2 sets go for $350 new. You aren't getting wireless without processing on board anyway, so your options are tethered or smartphone. I hope the Frame brings about more foveated rendering support to PCVR but >LCD means HDR in PCVR remains a pipedream.
>>732325192modders have made custom drivers that add PSVR 2 eye tracking and HDR usable on PC
>>732319224I want one cause i want to be able to get that multi monitor setup experience on an airplane or while traveling
>>732319224Me probably. It'll be nice to just not have to fuck with a separate PC to do everything, since the headset will be able to run most relevant software.>>732322524The Frame runs Linux and unlike a lot of other Android replacements, it isn't an incomplete hobbyist developer toy with a mountain of caveats.>>732323929You can't install ARM Linux or even a custom ROM on the headset. I do still use WiVRN and ALVR to stream from my PC, but there is no escaping the crappy default software on the headset.>>732325081I like Valve, but expecting professional and forward thinking behavior from them is unfortunately a lost cause.
>>732325271yeah the frame is more like a linux apple vision pro that doubles as the best experience for wireless PCVR which is what i always wanted from VR
>>732325236I own a PSVR2 and I use said drives so I am well fucking aware. Few corrections. PSVR2 Toolkit adds eyetracking, not foveated rendering. That still requires middleware like Pimax4All which must be 1) booted every time you want to use FR OpenVR game 2) makes some games unstable if used because OpenVR doesn't technically support foveated rendering. OpenXR, which does support FR natively, has 3 or 4 games total. As for HDR, PSVR2 Toolkit enables 10-bit color but Steam VR does not support the additional luminance data. So HDR is supported on a hardware level, it could even be supported on a custom driver level, but without data from SteamVR it isn't happening. And even if Valve added HDR support the whole thing would be blocked by the fact that PC VR games don't support HDR on a game level. So yes, but really no and the PSVR2 is years too ahead for PCVR due to VR games not supporting niche headset features and generally speaking being AWOL.
>>732325412ah i see, i was thinking of buying one but i think ill stick to the frame even if it ends up being $900 cause i want a device i can take on the go as i currently dont have a laptop or handheld PC
>>732319224VR is a meme anyway, just cancel it and let VR die
>>732319224me, I told gaben to do this
>>732325527This desu. While the Frame's wirelessness PCVR gaming is a cool concept, aside from that it doesn't do anything new and its being launched into a market where software support is dead. It will find VRChat cretins for customers, but can that really make money back in the big 2026?
>>732319224I wouldn't use the standalone is what I thought when I got my quest 3, but then I regretted not getting the model with more storage
>>732325594>>732325527VR wouldn't be a dead meme if devs actually made good software for it but devs wont make software for it cause its a dead meme
>>732325549Fuck you
>>732325645Can't say they didn't try during gen 1. Alot of the big VR games released within the first five years of the CV1.VR is just a gimmick for most people and frankly I can see why. It's just a HMD with limited FOV and even 4k screens still have visible screen door effect. Add to that a solid 5-10 minutes of setting up for every 20-30 minute gaming session and headsets found themselves gathering dust really quickly.
>>732325527In terms of display technology HMDs are less of a meme than HDMI.>>732325645VR would be a less dead meme if they hadn't forced the first commercial release to be Windows only, followed by Android headsets.
>>732325594yeah what exactly is the target audience for this product? people who own PCs that are good enough to run VR and have enough disposable income to buy a 1k dollar headset but not have enough to get a laptop or deck for gaming away from home? people who want to buy the best experience of a dead technology? people who REALLY want a linux vr headset?
>LCDGarbageThis is only going to detract people from vr.
>>732325856>pedophiles>pedophiles>pedophiles>pedophilesyeah that seems about right for who would want to own this thing
>>732325910This but only so they can start pushing HDR to PCVR. I want sunlight to be physically painful to look at like, yknow, in reality.
>>732326057HDR is barely supported in regular flat screen gaming give it another 20 years before its regularly supported in VR lol
>>732326103Just like in flatscreens you first needed hardware adoption before the animals in software development started gradually supporting it. OLED has appealing features other than HDR that you can enjoy in the meanwhile.
>>732326260yeah i enjoy my OLED too im just saying would OLED/HDR really make a difference for a market that is super niche like PCVR what dev would actually support that
>>732319224they should just drop it nobody is gonna buy this piece of shit anyway wow a valve VR product that cant even play their flagship VR game what a sell
>>732325794>solid 5-10 minutes of setting up for every 20-30 minute gaming sessionWhat? You just put the headset on your face and it’s ready to go where you left it. Or if you powered it off completely the booting takes like a minute and setting up the play area is like 30 seconds t. Quest 3 owner
>>732319224>>732325262>>732325856if you ever wear a vr headset in public you are a massive fucking faggot
>>732326717The same is true for phones, but people do that anyway. Being a massive fucking faggot in public is normalized.
>>732326801a phone doesn't make you put on cuck goggles and cover your entire peripheral vision
>>732324913It's insane that so many people think it's a standalone HMD first
>>732325236>modders have made custom drivers that add PSVR 2 eye trackingThat only benefits degenerate VRchat users for their avatars. Foveated rendering isn't really a thing in PCVR games right now since no worthwhile consumer level headset supports it. I expect the Frame to change that and devs will actually begin to implement it into their games
>>732325549
>>732319224valve being retarded and trying to make all 3 pieces of hardware launch simultaneously has fucked their entire line. The steam machine probably could have come out ages ago.
>>732327276controller could literally come out tomorrow why the fuck is that delayed??????
>>732327276I don't think so because they wanted it to be right this time. They tried to make Steam machines a thing 10 years ago, another botch and they'd have to at least change the name next time.The win games to work on Linux thing probably needed a lot of work to get where they thought it worked well.
>>732319224don't they already use 16gb of ram on their steamdecks? They killed the cheaper lcd but the oled models have retained their somewhat reasonable price point, cant they just share that ram with the frame?
>>732327417There's absolutely nothing special about the steam machine, its a steamdeck in a box. Maybe there's some weird HDMI protocol they have to sort out but everything else is in place and has been for years. The only product that seems like its full of broken WIP systems is the steamframe.
>>732327562its about twice as powerful as a steam deck, current gen performance in a small form factor with PC customization
>>732327217A few PCVR games like Microsoft Flight Simulator 2024 support it and using middleware you can get it to work with games like IL-2, Elite Dangerous, Alyx and Skyrim VR among others. The support from game developers is non-existent though and that creates issues.
>>732327603You don't understand what we are talking about. It doesn't matter how powerful the deck or the machine is, the work to get them running is already done, they don't need to tweak steamOS because the machine is just a deck with more power. They could have and should have released the machine ages ago.Now its going to be too expensive and the whole initiative is going to flop.
>>732319224Have they effectively announced any games for it? What's on it?
>>732327918The entire PC catalogue and android APKs
>>732327918there will be no VR game to launch alongside Steam Frame-Valve
>>732319224its gonna be like every other piece of valve hardware, an overpriced flop
>>732327918If only Valve made video games, then they could've made games to sell their hardware.
>>732328969Valve isn't a public company. They don't need to maximize profits. Much like with the Deck they can sell to people who desire it and not care about the absolute amount of units.
>>732325046Lying faggot
>>732329967https://www.uploadvr.com/quest-2-no-longer-requires-facebook-today/
>>732319224Anon, you can just go buy another cheaper VR headset if that's a problem for you.
I'd be fine with that, but the thing needs to have proper wired connection which at the minute it does not. I get they're trying to deal with the Quest faggotry and stupidly low prices, and I have no problem with the FOVeated streaming (and rendering for that matter) but I wish they could>OLED/MicroOLED displays. Yeah I know they'd be more expensive for pancake lens but fuck it, you're goddamn Valve.>Have full bandwidth Display Port 2.x wired as an option for PC VR, wired>Color external cameras. Yeah I know you can get a module to fix this and B&W is fine for overlay so you don't fall over your coffee table, but come on, leave it as color for all the mixed reality stuff. Still, its a better option than most other headsets and is generally a step up from the Index, but I'd prefer a no-compromises option.>>732322250What? First, there's hardly anything better unless you pay stupid amounts of money for Varjo or whatever. Almost all of the cheaper stuff is either Meta walled garden data mine faggotry, chinkware (pico, pimax.. etc) that looks better on the spec page but has issues in practice, Apple's flop etc.. I think a lot of users wiill buy it for PCVR, given the lossless compression for the wireless dongle and FOV streaming , rather than try to run stuff directly on the headset . Also the fact this thing runs SteamOS Linux instead of proprietary locked down shit makes it superior for many who give a shit about PCVR
>>732327756The Steam Machine/Gabecube is not a bad idea, but this is the one that's really being hamstrung by RAM prices and similar (unless Gaben basically bought all the stuff last year etc). However I'm still not sure why >its not a standardized form factor like ITX. It would be nice if users could swap things out and treat it as a SFF PC if that's its point. Right now its more like a NUC or similar TV box which is basically a mobile SOC.>RDNA 3.5 GPU cores of the APU instead of proper RDNA4, which would let it have FSR4 / Redstone without issue At time of announcement, the Steam Deck having Zen2 cores + RDNA2 was something that was basically impossible in mobile SOC for basic PC hardware; you were generally stuck on crappy Vega cores for any APU. They have that kind of partnership with AMD, they should do that again. Especially if they want the box to last and are depending on FSR to help with higher end performance. Why stick to something that can only use FSR3 at a max when 4 is a big step forward and Redstone adds features to that?
>>732319224Been using my quest 3 as PCVR with a third party link (metas one is overpriced as fuck). Air link sucks dick with the amount of artifacting going on with anything resembling graphical intensity. But you can really tell facebook is trying to force the headset into this weird little console version. The link cable is via USB port only and the headset itself has only one USB-C socket. While it would need at least two, one for dedicated power supply and another for data link. My old Rift-S had a good connection with the PC with a separate Displayport connector and usb plug for data transfer Seated play with traditional controls is the way to go with VR. Its a straight up upgrade to the monitor, which feels like staring into the game world through a tiny little window. These days I put off playing anything first or third person until I figured out how force them to run in 3d at least. God bless universal tools like UEVR and Vorpx. those two alone have given me at least 80% of my hours in VR. Rest coming from game specific dedicated mods like Subnautica
>>732334049Devs thinking VR means you have to force the motion controls is so stupid. Most popular VR mods revolve around enabling just full 3d on the goggles themselves for games, like UEVR. Using Unreal Engine in built VR feature. You would think they have gotten the hint as it is not difficult to implement for full time developers with access to source codes
>>732325527>VR is a meme>its dead, why wont you die already! TWO MORE DECADES and VR will definitely be super-duper dead. Trust the plan!
>>732329967says the faggot talking out of his ass
>>732319224>make it a PCVR streamerThat's pretty much what it is and what they're advertising it as.
>>732325046>I- it's not a Facebook account! It's a Meta account!You're still giving them your data you stupid faggot.
>>732334343please just drop vr entirely and don't come back, why a half baked cucked mod when you could mod it into a full experience to a medium that developed around motion controls???
>>732335056You need Steam account for Frame. You need Nintendo account for Switch. You need PSN account for PlayStation
>>732335530It's ok for a fun game to just be a fun game with a nice way of viewing it. You don't need to remake the mechanics and turn it into a completely different game to be able to enjoy it. Expecting that level of effort that may not even improve the game is too much for both modders and professional developers for anything beyond converting 1st person mouse control into 1st person hand control.
>>732335574If you can install a new Linux distro on it, then you could just not have a Steam account just like the Deck.Your need for an account is just so that you have access to the easiest way to buy it, not so that you can run it unlike all of those other solutions.
>>732335904Pcbros are really something else
>>732336376Fucking word filter. Valve drones*
>>732335530>having clunky ass motion controls making you slow and unresponsive to the environment is a must have feature! you motion faggots lost on the console and you are also losing in VR. While trying to drag it down into the hole where things like Wii remote got buried. Suck to suck
>>732333607There's absolutely no way standardising it with itx would improve the product. I have an itx pc that's as close to the steam machines size without gimping the conponents, it's noisy and hot. Even then the steam machine is way smaller, the custom heat sink and fan are essential.The type of person who opens up a pc to replace parts is the complete opposite to the one who wants a SM in the first place, if you're that into computers you already own a gaming rig and don't need this cheap consolised piece of shit.You don't seem to understand the nature of valves relationship with AMD, they scavenge spare parts, they aren't a major partner. The steamdeck apu was an abandoned piece of tech for a cancelled microsoft surface, it was cutting edge because it was designed and ordered in collaboration with a larger company. The new shit in the steam machine is more scavenged parts, they obviously weren't as lucky this time
>>732335898Games need at a minimum to have separated camera / view control from aim control to be VR viable I'd say. View control should obviously be controlled via headset tracking which just matches your IRL head movement to the game and aim should be separately tracked via one of the controllers because it sucks ass to have look directly at something in order to aim at it, it's extremely clunky and unnatural in VR. Ideally the game should also offer an option for movement direction tracking, which should either be matched to the head or to the other hand, the one which isn't used for aiming. The latter option is nice because you can keep moving in a direction without your character turning if you turn your head to look around.All VR games should have VR controls like this and they'll feel good to play. Extra shit like pretend backpacks or pretend gun reloading and shit aren't necessary.
>>732336847>t. never played a vr gameThe fact that you're comparing it to a wii remote already tells a lot.>but its sloohhh and unresponsivego back to chomping pounds of fried sushi and gulping cooking oil fatass
>>732335898you are arguing in good faith with a bad faith actor Motion controls are a niche within a niche with specific use cases in certain scenarios. Like flight sims that aim for realistic imitation of the machines console with its millions of dials and buttons. It is just clunky with even a regular keyboard requiring you to memorize dozens of shortcuts. Or military sims that aim for realism above all else. So fumbling around with your backpack, pouches and magazines is more realistic with the hands For fast paced action gameplay keyboard and mouse is definitely superior to the motion controls. Which, by effective control scheme, is a controller that has been spliced into two.
Motion controls are ok for fag dance light stick and first person combat games , but for everything else they're an annoyance which get in the way of the game. I die more due to shit motion controls than I do to game difficulty. Give me VR with a Xbox controller every time
>>732335574Valve, Nintendo and Sony aren't data collection companies
>>732337343>For fast paced action gameplay keyboard and mouse is definitely superior to the motion controls.All I ask is just a gzdoomVR fork is that has the option to enabled them REEEE. Holding the weapon sprite with one hand is so fucking awkward. Best you get is just seating the controller on your lap while turning with the thumbstick and having the other hand on the keyboard for WASD movement and other shit
>>732319224mebuying this as a replacement to an old laptop and a gaming phone
>>732325262>I want one cause i want to be able to get that multi monitor setup experience on an airplane or while travelingThe resolution isn’t high enough yet.
>>732319224so we're definitely not getting that "below index" price point anymore are we?this is going to be a tough one....can we at least get the controller soon? please?
>>732340080Works on my machine (Quest 3)
i will just wait, sooner or later it will come out, no point in obsessing over it
>>732319224>literally told journalists "Q1 2026">now posting well actually we're """still""" planning FIRST HALF of the yearofficially in Valve Time, it's over
>>732325081RAM prices have gone so pants on head retarded that if they announced a price now it'd take barely a month for the RAM alone to sail past that price
>>732340080quest 3 is really sharp. perfectly usable for desktop activities like reading text
>>732335574Not that anon but let me illustrate something for you guysWhen setting up your quest you need to install the meta app on your phone and have your GPS on to activate the quest. Does that sound normal? How about when it wants to show you the privacy policy when you activate hand tracking or when it maps out your interior space? What the fuck? Why is it sending my hand skeleton and floorplan to meta just to use the feature? That is not normal faggots.You don't need an account to use a deck or switch, just the steam and nintendo online stores
>>732326057Here's some blueballing materialhttps://youtu.be/watch?v=VOBAGEicY-A
me
>>732336376>and don't say it's 4!
>>732326973This is the peripheral vision of a modern VR headsethttps://xcancel.com/UploadVR/status/2016702828169891999#m
>>732333251Everyone whos tried it, even the dedicated VR press and not just influencer shills, says they can't tell it's not display port. You just don't need it for 2160p and wifi 6e. The headset supports wifi 7 and you can use your own router. When they go higher resolutions they can also go to wifi 8 and so on. I don't think the cable is ever coming back.
>>732319224maybe they'll make a model like that
>>732335530You need to shut the fuck up when men are talking. VR could have thousands of games tomorrow if the industry realized you can give every third person game a VR camera.