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File: f6h64.jpg (81 KB, 716x716)
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>New objective: Blowup the orphanage
>proceed to blowup the orphanage
>game call you a monster for doing something so horrible

Why do game dev do this?

What's the logic here?

>"Let make the player do something horrible with no alternative nor way to avoid it so they can proceed then we will call them out for doing exactly that"
>>
>I couldn't possibly have stopped playing!
Psycho.
>>
>>732323663
You blindly follow orders like cattle and deserve to be called out for it.
>>
name 5 games that do this
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>>732323663
worked for the nazis
>>
>>732324506
Spec ops. Three Fugas Melodies of Steel and Jackie Chan
>>
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>>732323663
>New objective: Blowup the orphanage
>Think "do I have to? is there a way around this?"
>Eventually find a way to progress that doesn't involve blowing up the orphanage
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>>732324628
nobody would have given a single fuck about spec ops the line almost 2 decades later if they didnt manage to ragebait players so effectively
>>
>>732323663
Why do people always get hung up about orphans? They literally have less value than normal children because nobody loves them.
>>
>>732324743
And that's only thing their care about
Rage baiting
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>>732327826
the emotional reason is "oh those poor children having to live without the love of a family"
the practical one which most people only understand subconsciously is that communities have a vested interest in ensuring these kids actually become functional people so they don't fuck things up for the rest of us
>>
>find a way around burning down the orphanage
>it's actually morally worse because one of the children grows up to be the main antagonist
>>
>>732324738
>blow up orphanage
>20k exp
>do not blow up orphanage
>5k exp and an achievement
Hmm, I think we're gonna have to blow this orphanage up, Aryan Osaka.
>>
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>kill the NPCs that ridicule you for blowing up the orphanage
>>
>>732328412
>that one German guy who saved a drowning child
The child was none other but young Adolf Hitler



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