Is ray tracing worth the performance overhead compared to traditional methods?
>>732330918Yes
>>732330918No
>>732330918Maybe
>>732330918i don't know
>>732330918Can you repeat the question?
>>732330918Even if it was the most performant and optimized thing ever, it would make games look worse anyway
>>732330918yes
>>732333173 Exactly this. Everyone got so obsessed with shiny puddles and overblown reflections that they forgot what made good art direction in the first place. Ray tracing just makes everything look sterile and overly "tech demo-ish" unless the devs really know how to use it-which 90% of them don't. Give me baked lighting in a well-stylized world over another gray corridor with pixel-perfect shadows any day.
>>732330918It can look nice and the tech is cool but I shan't pay the performance tip + tax + tithe + tariff for it sorry.