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>UGHHHHHH THIS CHILDREN'S VIDEO GAME IS SO HARD!!!!
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>>732331484
Answer: when I was a retarded child I didnt know what an exp share was.
But I also had min maxed hidden stats because of this, so my I had innate +1 retard strength in pvp so nobody wanted to link with my gameboy
>>
I hate the exp share. It feels like the monsters all grow ten or twenty levels without even using them.
You never really get an opportunity to feel out their strength or weaknesses since they're always evolving and learning new moves offscreen.
You don't get the same satisfaction of hitting milestones you used to.
>>
When we were 10-11, sharing simple tricks like putting weak poke first and switching to main felt like sharing arcane knowledge. It was magical.

Also, don't really know why but I always felt that first two generations were most interesting to play and explore. And somehow when I played Gold for first time, I honestly felt intimidated by game world. I wish I could explain precisely why.
>>
>CHILDREN
>HARD
YES I AM
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>>732332435
In the older games the pokemon were far more limited in what they could do. Their attacks they got from leveling up were generally weak or mediocre and the TMs with the better moves were in limited supply.
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>>732332984
>attacks they got from leveling up were generally weak
No, and it's not like it matters since any of the straters can solo the game without ever grinding or using tms
>>
>>732333085
Good morning saar
>>
>give retards a tool to make the game play itself
>the retards cannot fathom playing the game without it
many such cases
>>
>>732331484
the held exp share item is good but exp all is bad unless it's given to you near the end of the game
>>
>>732331484
maybe try not skipping every trainer
>>
As a child I just did what everyone else did. Infinite rare candy glitch on the fire island with missingo and then level everything to 99.
>>
I played HeartGold for the first time last year and grinded by losing to the E4 probably 50 times
Shit was so cash
>>
>>732335170
I went back to my old blue cart and caught multiple missingnos. everyone at school told me it would delete my save. THEY LIED
>>
>>732335263
It corrupts your hall of fame if you bring it to the Elite 4
>>732335170
The max level is actually 100, unlike other JRPGs
>>
>>732335263
It does something whack. I can't remember what.
>>
>>732335298
>The max level is actually 100
but that would be cheating if you leveled them to max. going to 99 is just skipping the grind
>>
>>732331484
Just play normally and swap to your next pokemon every 2 levels. In most games you won't need to grind at all, you'll just get enough exp for a full team.
If you have an underleveled poke, put it in first, swap to your next poke and beat them, or give the under leveled one an exp share to hold.

You can also power through with just your starter and HM slaves.
>>
>>732331484
>its so inconvenient
ladies and gentlemen, the next generation
>>
When I first played pokemon as a kid, my Blastoise was lv 90 at the Elite four, while all my other pokemon was under 30. Still won.
>>
>>732332984
I never used a tm unless it was outside combat
Even for a child's game pokemon was stupidly easy
>>
>>732335757
This, each move have limited uses for this very reason, so you will switch your pokemon's around and lvls your team equally. You can get 6 to 60 or 1 to 90, neither require grind.
>>
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>grinding = challenge
I wish I was a weeb that thinks grinding the same exact shit several times is real content.
Imagine all the infinite content JRPGs and Asian MMOs you could play without feeling retarded.
>>
How much of a retard do you have to be to actually use more than your starter in early pokemon games? Why I was 6 all I used was sceptile, rayquaza, castform, and some HM slaves in Emerald.
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>UGHHHHHH THIS CHILDREN'S VIDEO GAME IS SO HARD!!!!
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>>732336543
>noooooo this game is too hard, I have to overlevel my starter
>>
>>732335859
You literally can't turn it off. When people complained the solution was "put your other pokemon in the box". It's not like Pokemon regularly has double and triple battles that would justify splitting the EXP.
>>
>>732336582
I only played up to BW2 but I thought you could turn the xp share off in the games where it's automatic?
>>
>>732331484
exp in the old games was fine. limited to one pokemon, and was OPTIONAL.
in newer games, its forced on you and makes already easy games even easier by giving EXP to everyone.

when i was a kid, i just powerleveled my water starter and spammed surf for 90% of the game with zero difficulty
>>
Expshare is objectively a retard baby difficulty mode
>HURF DURF BUT IT ONLY REDUCES THE TIME I NEED TO GRIND
And grinding is the retard baby difficulty mode #2

It's a goddamn children's game, why the FUCK do you feel the need to fucking grind??????? Is pokemon just that hard that you can't beat it without being overleveled as fuck? God that's pathetic
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Just play a good pokemon game.

You'll see the difference between a game that is and one that isn't designed around exp share.
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>>732336602
XY and SM expshare is a key item toggle that works exactly like the gen 1 expshare, except that it creates 250% free exp out of nowhere instead of, you know, sharing exp. Then the games after SM straight forced the damn thing, it's no longer a key item
>>
>>732331484
full party xp share is objectively better, xp grinding is just a waste of time, its not like its difficult you're just grinding trash
the real problem is how piss easy the games became alongside it
>>
>>732336428
>I NEED TO GRIND TO BEAT A CHILDRENS JRPG
huge self report, fagtismo. most of the kids playing these games didnt even know what half the shit in the game did (special/physical attacks, STAB, special stat, etc) but still beat the game with ease. if you can't that says more about you than anything.

ive noticed that everytime someone complains about having to grind in a JRPG, they're just really bad at the game and need the money/levels as a crutch
>>
>>732336665
Legit you don't even need to grind, in the past 3 main series games you will be overlevelled if you just battle trainers, catch pokemon and do the gyms in order(ie scarlet/violet where you can do shit out of order)
the real solution would be a game where your levelling is limited by badge counter(but still let players catch higher level mons because that's badass) so that the game is less about grinding and more balanced around your team being an approximate power level based on where you are
if you wanna grind your starter to level 100 before any gym you can, and that freedom is sort of refreshing i suppose, but you cannot ever pretend to know what power the player will be at for any story event that way
>>732336771
for me it's pokemon tectonic, go on about clover though i'm interested
>>
i cant tell what this thread is about to be about
some grudge against some literal who on twitter?
stealth pogeymans? just autism?
>>
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>>732331484
>since fucking Red/Blue, the rule has always been that every Pokemon that participated in a battle (that doesn't faint) gets experience
>nooooo, how would you level without exp share?!
not even children are this dumb, these are just genuine retards and people with Down Syndrome
>>
>>732336824
Clover hits the sweetspot of difficulty.
It's not so hard that it becomes compshit, but it's not so easy you can just steamroll everything.

It has exp share, but it also has soft level caps based on number of gym leaders beat. Not only you can never overlevel, because after the cap pokemon start gaining literally 1 exp after battle, but the exp share always allocates exp gained towards lower level party members.

It's just a really well made exp gaining system.
>>
>>732336781
>xp grinding is just a waste of time
If you need to grind xp in the first place, then congratulations, you got filtered by a game made by infants
Also, expshare doesn't solve the problem. I can be literally braindead to the point that I still need to grind exp even with nuexpshare.
>>
Global exp share would be fine if the games were balanced for it.
The problem is they aren't. If you keep one team for the whole game you end up overleveled
>>
>>732336665
the easiest strategy to beat old pokemon games was just to only use your starter for everything and you will naturally become overleveled and steamroll the entire game
it was retarded that it took more effort to actually use full teams because of no xp share, you were swap training unless you wanted your newly caught shitmon to get one shotted every fight and never get any xp
>>
>>732331484
They're right thoughbeit
>>
>>732336954
that's pretty cool. how tectonic does it is you have a hard level cap, but any xp you earn over the cap is saved in a little xp candy dispenser, wild pokemon also dont give any xp but you get a lot from catching every available wild mon in any given route(plus trainer battles with a repeatable one before most gyms)
>>
>>732331484
This reads more like a modern player griping about how old men used to do things.
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If you didn't exclusively play at 1x speed, you didn't beat the game designed for 8 year olds either.
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>>732336994
how am I supposed to use a new pokemon 30 levels underleveled without grinding you dumbfuck?
>>
>>732331484
Yeah exp share blows.
The "gotta catch 'em all" -mindset really ruined pokemon. I want to catch pokemon that look cool and raise them individually but that's not possible anymore. Now it's just about catching every single one and not caring about any of them because they feel like disposable slaves.
>>
>>732337057
Yeah I have some kind of autism that makes me think to REALLY beat the game I have to beat the trainers at x1
I do fast forward wild pokeymen battles
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>>732331484
a turn based game cant be hard or easy
pokemon was always just a padding simulator with time wasting random encounters and animations
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>>732337167
the affection mechanic does reward you for sticking with one mon/a set team, it's just that it makes the game even fucking easier for you as if it was needed in any world
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>>732337106
Good TMs and held items. The game has billions of mandatory shit trainers, maybe make your underleveled mon fight those fodder trainers instead of one shoting everything with your overleveled main mon? You can easily beat gym leaders while being 15 levels behind during the mid game. If you are 30 levels behind then fun fact: you are going to need to grind regardless even with the expshare. Only infinite rare candies which romhacks tend to have would solve that issue of yours
>>
>>732332435
I pity the kids of today who will never get to experience the joy of getting together with the boys during recess to share knowledge about mechanics or showing off the cool new mon you caught and telling everyone where they can get one themselves.
>>
first of all let's lol at the idea that pokemon was ever some kind of hardcoer game, shall we? I beat Blue version when I was literally 4 years old

having established that, training Pokemon could have been interesting. there are interesting games out there that use XP as a limited resource, like certain Fire Emblem games. Pokémon never really did that though. the optimal strat (optimal for time, since there's really no other way the game can punish you for failure other than making you go back) is to overlevel your best mon while fighting as few optionals as you can manage while using your other 5 slots for hm slaves / revive fodder. the games very much guide you down this path, it is a highly obvious strategy and people naturally gravitate toward it. training a balanced team is rarely worth your time, until you get to competitive play at which point it takes dozens of hours oof. and most people just use simulators for that reason.

so basically, the way I see it is that the XP All being given to the player by default is an acknowledgement of the fact that Pokemon is a kusoge lol. I still like it, but they had 30 years to think of more interesting training mechanics and implement them into the mainline games, and they never did.
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>>732336582
Pokemon has no game design reason for exp not to be shared, the old games just encourage using only one Pokemon because of it. Every JRPG figured this out eventually it’s only Pokemon where people pretend benched characters getting exp is wrong
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>>732336954
Whatever cheating ass AI the boss fights use in Clover goes over the line from fun hard to annoying by the endgame. They blatantly cheat and read inputs
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>>732337057
I use the GB tower to speed up my game, cry about it
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>>732331484
Only way I played was using my starter or a ghost type for every single fight. Everything else on my team was an HM slave or some legendary I just carried around. I stopped playing pokemon at Black since it was shit and things on the horizon seemed to become worse (I was right), so I never experienced exp share without the funny electrocution hat. Pokemon peaked with Ranger anyways.
>>
>normal rpg

>1 party member: gains 100 exp
>4 party members: each gains 25 exp, for a total of 100 exp

>pokeshit
>1 party member: gains 100 exp
>6 party members: one gains 100 exp, remaining gains 50 exp, for a total of 350 exp

bbbut it's just like the other rpgs.....
>>
Pokemon is what I hate most in games, a billion interacting mechanics that give the illusion of depth while you mindlessly button mash. See also: Paradox games.
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>>732337857
>1 party member: gains 100 exp
>4 party members: each gains 25 exp, for a total of 100 exp

Most games don’t do this
>>
>>732331484
>UGHHHHHH
>CHILDREN
>SO HARD
Didn't read the rest but I agree
>>
>>732338023
True, most games actually have exp ratios so high leveled guys receive less exp or make it so that the total exp received actually decreases to prevent leeching abuse
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>>732338134
>high leveled guys receive less exp
Pokemon has this

> or make it so that the total exp received actually decreases to prevent leeching abuse
“You should have to go back 4 routes every time you catch a new Pokemon and manually level it to play the game”
>>
>no xp share
>any pokemon that supports or isn't a fast sweeper that blitzes the entire game is useless because it just wastes time to even use them
why do you want this
>>
>>732338023
And the games that don't do that are dogshit. There's nothing better than intentionally killing off your party members are the end of a boss fight so one guy can get all the exp for himself
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>>732338230
[autistic screeching]
>>
>>732338230
>exp share
>any pokemon that supports or isn't a fast sweeper that blitzes the entire game is useless because it just wastes time to even use them

Fixed it for you. Why the fuck would I waste my time using gimmick shitmons when I can just use my starter and 5 magikarps to steamroll through the entire game in record time?
>>
>>732331484
>too hard
>nothing in the post claims that
switching pokemon is gay as fuck and Pokemon gayms are so lazily designed that you are encouraged to steamroll the whole game with your starter.
XPshare was a bandaid, Pokemon Colosseum provided the real solution to the problem
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>>732338307
you can drop the 5 magikarps
xp share just makes it more fun to fuck around with shitmons
>>
>>732338350
>the real solution to the problem
>it’s the same basic concept of using one carry Pokemon and 5 shitmons, but more extreme because you’re constantly supposed to rotate shitmons to progress
Uhhh
>>
>>732338357
No it doesn't. The fun part about shitmons is that they're shit. With expshare, you ruined their one gimmick. Go inject a level 100 unown at the start of the game and have your
>fun
>>
>>732331484
I'm like 90% sure XP share became forced because SS was so barebones that if you used the classic XP distribution you'd barely get out of the 30s by the time you beat the game.
>>
>>732338574
Never played nuPokemon, do they not have like 15 trainers per route anymore?
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>>732335263
no they didnt
go watch a video about it
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>>732338672
>my friends at school told me this
>no they didn't, just pull up a video dude
Terminal zoomer
>>
>>732338625
The games have downsized in general but SS was particularly bad, its routes have maybe 6-12 trainers (including the tiny """dungeons""") but there were also fewer routes and basically no optional areas.
>>
>>732338739
>you're a zoomer because.....
?
are you retarded
i'm not interested enough to sit here and explain buffer overflows and data corruption to a retard
go watch a video
>>
>>732338896
you said his friends didn't say it would corrupt his save
you're either ESL or a zoomer, either way no more (you)s
>>
>>732331980
>>
>>732338927
he said they lied because it didn't corrupt his save
i said they didnt lie
YOU are the ESL if you can't understand how to read
dumg fucking pajeet
>>
>>732338463
unless you are trying to push a heavily underleveld Pokemon you don't have to rotate in a fight.
True its not the perfect solution, but it's far more natural mechanic than dripfeeding half of the exp to one out of 5 bricks sitting in your inventory. Or worse, prolonging the grind and having your carry pokemon eat shit in the first turn of every fight.

>one carry
at the least you have 2 strong Pokemons with no extra effort. With exp share your second pokemon will forever lack behind.
>>
>>732336954
>It's not so hard that it becomes compshit
Yeah, if you use the right mons for each battle, if not it becomes a slog.
>>
>>732339106
>With exp share your second pokemon will forever lack behind
Active Pokemon gets more exp+exp scales based on level difference+this wouldn’t even matter if it was true unless you’re fucking autistic
>>
>>732337361
>infinite rare candies
Isn't later gen Pokemon filled with XP candies?
>>
>>732338574
I used the expshare removal mod and didn't grind because I am already old enough to post in /v/
I ended the game with my party only 10 levels behind Leon. Turns out that the gen 5 expshare formula actually fixed the problem that retards have
>>
Making sure all the mons in my team are the same level (pre-XP share gens) is fun :)
>>
>>732339106
Independently training new catches is a chore because they last 5 fights at most in the same area
Go catch a level 10 Nidoran and see how it dies against other level 10 Nidorans, it doesn't start magically one-shotting them just because you caught it
>>
>>732339417
>because they last 5 fights at most in the same area
That's enough to level up twice, and then they last 20 fights. Or, if having issues, just backtrack 10 more steps and have it fight the lvl-7 regional rodents in Route (Nidoran - 1) for one or two levels?
>>
>>732339669
>That's enough to level up twice
No it isn't
>just backtrack 10 more steps
And gain half the experience anyway while your carry sits there with its thumb up its ass
All the while you'd be better served just getting as far as you can with your carry AND THEN switch-training
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>>732339212
>>
>>732338989
>everyone at school told me it would delete my save. THEY LIED
bro kys retard
>>
>>732339895
>And gain half the experience
Oh no I lost 5 minutes literally unplayable.
I don't get it, why are you playing poogeymanz if you don't want to play poogeymanz?
Yes anon, everyone knows you can just steamroll everything with your starter if you want the issue is why would you do that in a casual playthrough. For the story? lol. For the glory? Like anyone will care you played Pokemon Pee and Poo.
Just play somehing else if you don't want to catch and train virtual monsters in the catch and train virtual monsters game.
>>
>>732340107
>Oh no I lost 5 minutes literally unplayable.
Yes.
>>
>>732340134
What are you running next GDQ/ESA/RTA/ASA?
>>
>>732331484
exp share sucks because we have to either choose between curbstomping everything with 1 mon and never levelling the others OR curbstomping everything with 1 mon and the others getting overleveled
the games are just shit made for toddlers lol
>>
>>732340107
I want the Pokemon at each route to be just below comparable to what your team should be at and what's required to beat the local gym so that it's not a chore to add them to your team while also not being plug-and-play
I want the game to heal my team after every battle so they can actually fill out opposing teams instead of each trainer having one or two shitmons
I don't want to freak out every time one of my Pokemon gets poisoned or faints because it suddenly can't keep up
The game is much more fun when it's built like a competitive match instead of a fucking gauntlet
>>
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>>732331484
In an alternate timeline where Game Freak actually gives a fuck, Pokemon has long since moved away from 1v1 battles and adopted a 3v3 format. This would allow for much more engaging battles at every point of the game, give you some actual reason to lug around 6 mons, and make xp share a logical addition.
>>
>>732340583
Then play SaGa.
>>
The game is baby piss mode with or without exp share, imagine being proud of grinding numbingly, gamefreak can't balance their games for shit i dont get the nostalgia for their older games
>>
>>732331484
pokemon goes from shit to abysmal dogshit without the exp share. there i said it
>>
>>732331980
This
>>
>>732340657
>aoe
>aoe
>aoe
>aoe
>win
Thanks for the upgrade gamefreak.
>>
>>732333221
Now we have faggots defending shit like LITERAL auto-attack in JRPGs, then being surprised when fans of older JRPGs like E33.
>>
>>732340657
Yeah VGC is sooooo fuuuuun I really wanna suffer through 300 VGC battles every game.
Baka.
>>
>>732331484
>UGGHHHHHHHHHHHHHHHHHHHHHH
>IM SO MAD THAT SOMEONE CORRECTLY ASSESSES THAT LEVELLING POKEMON EVENLY IN OLD GAMES IS SUCH A GRIND!!!!!!!!!!!!
>MY FEELINGS ARE HURT SO MUCH!!!!!!!!!
>I MUST CALL IT A """""CHILDRENS"""""""" GAME!!!!!!!!!!!!!!
>>
>>732331484
Are modern gamers this retarded?
>>
>>732340906
>EVENLY
Why?
>>
>>732336771
Clover legit ruined romhacks for me. It is so much better than every other romhack that I can't enjoy them anymore. Nothing lives up to Clover.
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>>732336928
>not even children are this dumb
Anon...
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>>732331980
If you didn't have the exp share you would just level them by switching out.

Most Pokemon are trash until they evolve anyway.
>>
>>732340751
Your idea of balancing is getting a game over screen as soon as the game starts because it makes you think that it's challenging.
>>
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I remember sharing first two gens with other boys at school along with GBC emulator - on fucking floppy disks. Nothing can compare to those times. Nothing. When I played Ruby years later on GBA emulator, it was simply not the same.
>>
>>732336552
this one is unironically pretty hard though if youre playing it legit (no warp pipes, no continue code, no save states, no koopa shell max lives hacks)

compared to pokemon it might as well be a no hit dark souls run. youre probably some zoom whos never even played smb
>>
I liked the old exp share, it helped level up one of your side mons, but your main was getting less exp, you had to have it as held item, it was useful but had small downsides to balance it. Modern exp share where everyone just turbo levels all the time is dumb.
>>
>OP has mistaken tedium for difficulty again
Must have worked at Working Designs in a previous life
>>
>>732335263
The only thing that actually nuked my saves was using too many Gameshark codes
At some point the save would just corrupt or something
>>
>>732331980
The 1 member EXP share works well and where it should have stayed. Typically used to just passively train your 6th member that's significantly weaker then the party till he's at a decent spot. The full team shit sucks ass.
>>
>>732331484
I just swap pokemon after defeating one. Isn't that how people do it? Last pokemon I played was on gba tho
>>
>>732341390
>Working Designs
Wenren't those fuckers just Localizators? And very very very bad Localizators at that?
I only played the Slayers Platformer ripoff and knowing I was not to read the text and go by feel.
>>
>>732340974
do you people lack serious reading comprehension?
He says he understand how this works, he just thinks its ass to play that way.
>>
>>732341470
EXP Share has been giving exp for the whole party for over a decade, Anon.
>>
>>732331484
It is tedious and inconvenient, while most rpgs are multiple niggas in a row, pokemon uses 1v1 as standard making you constantly have to switch in and switch out so your team can be (it won't) sorta of balanced.
It sucks.
>>
>>732331484
Yeah, nooo. I agree that exp share should be optional for people who want to get kicked in the balls so that they don't bitch here endlessly but it is needed . Having to deal with leveling stuff up in pokemon, especially old titles, is awful.
>>
>>732341390
>OP has mistaken tedium for difficulty again
OP has (if they're not baiting) totally misunderstood the point of the twit, which is actually complaining about how annoying it is to inject more difficulty into the games.
>>
>>732332435
You just sound low IQ
>>
>>732341662
>who want to get kicked in the balls
Bruh we are talking about Pokemon story mode not the Cheating Facilities or an actual game franchise.
>>
>>732331980
I won't play any Pokemon game with forced exp share. The Pokemon grind really can be too much sometimes, but it's a monster raising game and I want to actually raise the monsters, not have them gain tons of levels when I'm not even using them.
>>
>>732341739
Exactly...not using exp share is absolutely redundant and the comparison is adequate.
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>>732331980
>>732338978
>>732341765
Meanwhile, in reality: Without Exp Share you level Pokemon by switching them out. You're not "feeling their strengths and weaknesses" because you're not using them.

My first Pokemon was Red, at release, on the original GB and I fucking love Exp Share. Even other RPGs that were out at the same time had Exp Share. Going from Red to FF7 and seeing that even that had Exp Share was a joke back in ye olde days.
>>
>>732332435
>Also, don't really know why but I always felt that first two generations were most interesting to play and explore.
There's just something about the original gameboy/gameboy color that made the world feel mysterious and expansive. Starting with the GBA games, as much as I like them, something was missing.
It doesn't help that a lot of Pokemon's shortcomings and limitations were forgivable on the gameboy, but as technology advanced Gamefreak just started to phone in the same old shit generation after generation, only with worse pokemon designs each time.
>>
>>732341859
Red's EXP ALL was useless.
FF7 is not a game where you're raising your party members. Not comparable.
>>
>there are people who expect you to grind your whole pokedex instead of sticking to your top 5 and mashing through the shitty fights ASAP
I got through the pokemon as a dumb kid who just spammed whatever did the most damage and healed sometimes. This has got me through 90% of rpgs.
>>
>>732333202
Is saar just shorthand for "I disagree with you" now?
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>uh actually having to play and think is so... inconvenient, why can't I just mash A to skip the game watch all the shitty cutscenes about whatever little girl the devs want you to buy merch of this year
You don't like playing games anymore, stick to tiktok.
>>
>>732331484
Adults who play pokemon should be euthanized.
>>
>>732338813
On the other hand, going back through parts of Red/Blue were a fucking slog because you'd have an endless amount of trainers all with a full list of absolutely useless Pokemon and it was just a matter of beating down the same Magikarp's over and over again.
>>
>>732342036
My retarded friend you are really leaving out the part where leveling every one of the mons if you are a person who actually likes the series and not speedruns the game is made incredibly tedious on purpose.
>>
>>732337514
>Pokemon has no game design reason for exp not to be shared
Not having your team heavily overleveled in an already easy game is a game design reason
>the old games just encourage using only one Pokemon
No they don't
>>
>>732341971
>instead of sticking to your top 5
>top 5
nah, the retarded posters here want to just stick to their starter and end up lvl-87 OHKO everythimg. 4.50 real team members and 1.50 slaves is the true way to play.
>>
>>732331484
That's why 99% of everyone's teams are:
>The overleveled starter
>the secondary you use if the starter is not very effective
>the token legendary
>HM slaves covering the rest of the slots
>>
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>>732341956
>Red's EXP ALL was useless.
I'm talking about the modern games.

In Red you levelled by switching your Pokemon in and out. It was tedious and added nothing to the gameplay. "I'm raising my party members!" Maybe, in the most dogshit way imaginable. Grinding Limit Breaks for FF7 was more engaging than that.
>>
>>732342192
>the retarded posters here want to just stick to their starter and end up lvl-87 OHKO everythimg
I tried that once with Squirtle > Blastoise and it was so incredibly boring
>>
>>732342149
>Not having your team heavily overleveled in an already easy game is a game design reason

Wow crazy I wonder how other games with exp share stop you from being overleveled
>>
>>732342250
Its crazy to me that you people are actually larping as an imaginary person that never existed. People used the exp share as early as they had access to it...thats why it was auto on from some point onwards.
>>
>>732331980
Meanwhile in older games, you would usually have 1 overleveled main pokemon, a secondary pokemon if you fight your main weaknesses, and then 4 underleveled pokemons you never used.
>>
>>732341859
>Oyakodon - Japanese dish consisting of fried chicken bits and eggs served in a bowl with rice and assorted seasonings.

They invite you for a dinner?
>>
>>732341673
The problem is difficulty fags will never be satisfied.
>>
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Grinding taking a long time is part of the gameplay, it's to discourage you from doing it. "Skipping the grind" is removing the main negative aspect OF over-leveling, therefore it is cheating.
>>
>>732342223
I'm pretty sure barely anyone plays that way
>>
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>>732342092
I accept
pull the trigger
>>
>>732341939
>Starting with the GBA games, as much as I like them, something was missing.

I'm glad not to be the only one to fell that.
>>
>>732331980
It also makes outpacing the level curve trivial. I was overleveled for almost every fight by accident
>>
>>732342036
>uh actually having to play and think
do you feel that you have to "think" while raising pokemon?
>>
>>732342349
>People used the exp share as early as they had access to it
Yes, to easily train ONE weak pokemon as they go while preventing overleveling too much, not to effectively triple the XP drop from each and every mon you fight along the way.
>>
>>732341859
The equippable exp share item is all you need
>You're not "feeling their strengths and weaknesses" because you're not using them.
Speak for yourself. I use all the pokemon I level.
>>
>>732331484
>tranime avatar
every time
>>
>>732331484
I mean I get it. A lot of the levelling process just returns to being grinding. Especially since through levelling you can just bruteforce your way through any encounter (which kids will definitely do since they don't care about efficiently playing whatsoever). I think if that was something they actually wanted to solve it'd have to involve getting rid of the levelling system somehow.
>>
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>>732342660
Welcome to 4channel, the Japanese Owned Board Topic + Anime Website m8.
>>
>>732342395
>difficulty fags will never be satisfied
It's very hard to get difficulty 100% right, but the answer isn't to make games so easy that they're mindless and boring
Turn-based games in particular need some form of strategic excitement, since you're menuing and advancing text instead of directly controlling characters
>>
Who the fuck ever grinded in old pokemon games? 99% of the time, you'd have one overleveled main, maybe an extra pokemon, and the rest was probably level 5-10 you'd never use anyway.
>>
>>732342672
They could implement some actual effort to make the grind less obnoxious, instead of just giving you tons of exp
>>
>>732342381
Oyakodon consists of the words for mother and child. Because it uses chicken meat and chicken egg. In hentai it means fucking the mother and her daughter at the same time.
>>
>>732342431
Pretty much how I played, except the HM slaves were also semi-decent fighters.
>>
>>732342948
>Who the fuck ever grinded in old pokemon games? 99% of the time, you'd have one overleveled main, maybe an extra pokemon, and the rest was probably level 5-10 you'd never use anyway.
People who want to actually use other pokemon and see them evolve
I don't understand the point of playing a monster raising game if you just want to brute force with one main. Pokemon games are legit terrible if you don't engage with the mechanics.
>>
>>732342948
I actually liked using different pokemon.
>>
>>732331484
This has to be the most made up problem in the world, do people get so bored they complain about this shit
>>
>>732342092
What if I'm just replaying my old cartridges that I've had for decades at this point? And only at home where nobody sees me?
>>
>>732343089
I'm the opposite, I want a full team and I resent having to give a spot over to an HM slave
>>
>>732343156
>no anon you don't get it I HAVE to play pokemon even if I hate it it's the world's most something francishe I can't miss up or my peers will shun meeee
>>
>>732343379
>I HAVE to play it even if I hate it
This happens a lot more than people realize
People NEED to be included in things they don't even like, and it's fucking baffling
And infuriating when they demand/cause changes
>>
>>732332435
>first two generations were most interesting to play and explore
Gen 1 is to this day unmatched, the main adventure is the best designed with a good mix of linearity and openness with the perfect amount of backtracking, it also has the best dialogue with NPCs having actual personalities rather than saying generic shit. The simple graphics also make the world extra mysterious, the boundaries of the world are not clear, it's almost like there could be an entire new town behind that rows of trees, the more detailed the graphics get the less they leave to the imagination and the more they make the boundaries of the world clear
>>
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>>732342660
>Jewish reply
every time
>>
>>732337009
>unless you wanted your newly caught shitmon to get one shotted every fight and never get any xp
literally doesn't happen except for shit like magikarp or abra. Most wild pokemon can easily deal with the trainers in the area you catch them if you're not retarded
>>
>>732343730
>The simple graphics also make the world extra mysterious, the boundaries of the world are not clear, it's almost like there could be an entire new town behind that rows of trees, the more detailed the graphics get the less they leave to the imagination and the more they make the boundaries of the world clear
That's an excellent way of putting it. The gameboy's limitations made Pokemon a magical experience, and it hasn't really been that way from Gen 3 onward.
>>
>>732332435
>sharing simple tricks like putting weak poke first and switching to main felt like sharing arcane knowledge.
The original Red/Blue versions literally tell you to do this. Were most people really too dumb to talk to NPCs?
>>
>>732343778
Yeah that level 6 Sandshrew looking real sharp against Misty
>>
>>732344159
Skill Issue
>>
>>732343778
No, early game Pokemon you don’t have enough moves, you have to switch train or spam X items/potions if you want to use a wild Pokemon vs a trainer
>>
>>732331484
i hate retards who think they are hardcore gamers shaming on people who enjoy the exp share because it literally does not matter how you clear the main story but they still want to argue about it

but then you tell them to play pokemon online against other people instead of beating the braindead CPU and they hide the tail between the legs because their egos get totally broken when facing a real challenge
>>
>>732337009
>it was retarded that it took more effort to actually use full teams because of no xp share, you were swap training unless you wanted your newly caught shitmon to get one shotted every fight and never get any xp
There's an exp share item for pokemon that are getting one shot, and it's not a huge problem to begin with
Even without it, there's a little bit of fucking around to get a new pokemon up to speed and then you're back to just re-ordering your party every so often
It really doesn't take much effort, and steamrolling with your starter is boring as fuck and sub-optimal anyway
>>
>>732332435
>When we were 10-11, sharing simple tricks like putting weak poke first and switching to main felt like sharing arcane knowledge. It was magical.
multiple games have npcs or signs talking about this
>>
>>732342781
>It's very hard to get difficulty 100% right
player vs player on equal footing
there i solved it
>>
>>732344445
OP's screenshot isn't of someone enjoying exp share, it's of someone whining about not having it
But I don't shame someone for using exp share. I shame the developers for forcing it on, and I shame people who don't realize what terrible game design that is
>>
>>732344691
Sure, but we were implicitly talking about PvE
And PvP might "solve" difficulty, but metafags will ruin the fun of it
>>
>>732344445
The issue is not EXP Share. It's always-on, full party, EXP Share, while keeping the game balanced unchanged since DPP.
>>732344691
I, too, love 6v6 Shedinja Metronome Battles.
>>
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>>732341859
That artist makes good porn
>>
>>732344714
the terrible game design is forcing people to grind
exp share is fine as long as there are challenging battles

the main problem is that even with or without exp share the battles are never challenging at all, that is why you either play hackroms like radical red or clover or you play against real people

the mainline games ALL of them are legit made for children where you can just spam water gun with your starter until the endgame
>>
>>732344850
>>732344934
>when perfect difficulty just doesn't cut it
>>
>>732343156
Of course they're bored they're playing pokemon
>>
>>732344714
Pokemon does not have a game design reason not to have exp share, it’s like arguing your reserves in Xenoblade shouldn’t get exp
>>
>>732331484
My issue is that a fair amount of Pokemon are simply too boring to tour the league circuit with, given they dont get any fun exciting moves for a long time. the moves dont have to be really OP, just not lame? but the its a mind numbingly easy singleplayer campaign so it doesnt matter.
>inb4: just power level
then it becomes an even more smooth brained steamroll.
>>
>>732341538
They would request changes from the devs to "increase challenge" (make more experience required to level up in RPGs, raising costs of items in any game with a shop system, adding an ammo system that didn't exist in the original release into Silhouette Mirage, etc). They also sold strategy guides and would boast that theirs were the most accurate as opposed to something on GameFAQs that used the Japanese original as a basis.
>>
>>732345210
Difficulty has to be balanced with other things.
>>
>>732340834
(some) jrpgs have had auto attack since the snes at least
>>
>>732345048
>the terrible game design is forcing people to grind
I agree that Pokemon has too much grinding (some is okay) and makes the experience too miserable, but just showering you with forced exp and heavily overleveling your party isn't a good answer to that.
>the mainline games ALL of them are legit made for children where you can just spam water gun with your starter until the endgame
Mainline Pokemon should be easy OR have exp share, not both. Both is overkill, exp share takes control from the player and makes the experience incredibly mindless
>>
>>732345048
>the mainline games ALL of them are legit made for children where you can just spam water gun with your starter
I would legitimately be fine with it, Pokemon was never just about battling, besides you can always make the games more challenging by self restricting in various ways but what I hate is how the adventure part is dogshit now, you can no longer play for escapism because it's so obvious and in your face the games you are playing are lazy half assed trash.
>>
>>732345734
just admit youre a funfag
>>
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>>732331484
>as a child always use my starter exclusively to kill everything
>the internet tells me that it's wrong and I should create balanced teams
>try that
>game becomes 10 times harder
Never listening to you fags ever again, my fire starter will sweep every single game from now on.
>>
>>732340095
yea you're confirmed retarded ESL monkey
>>
>>732346067
I like both, and difficulty is fun
Metafagging isn't
>>
>>732336428
If you need to grind in JRPGs you are legit braindamaged.
>>
>>732346109
Having 2 or 3 mons is a good balance, you can cover more types and moves but still get the benefit of lots of exp for each
IMO a lot of experience gets wasted if you're just using one pokemon
>>
>>732345904
>Pokemon has too much grinding
Where? Outside of maybe really early on when you want to make the lv.3 shitters you just caught viable if you rotate your mons regularly there's no reason to grind unless you want to do the battle tower shit in postgame
>>
>>732346109
I have nothing against that per-se. other than why waste your time doing that in Pokemon, instead of playing another JRPG that at least has a passable story to rush through, since you clearly don't care for gameplay.
>>
>use a specific Pokemon for certain type match ups
>use other for different type match ups
>switch accordingly
>they get a fair amount of exp and end up with similar levels to what the npcs have
Never was an issue. Whereas in later game you're constantly overleveled.
>>
>>732336428
>>grinding = challenge
I don't think anyone in the thread is saying that
>>
>>732331484
>switch training
just power level your starter, anything else is fag shit
>>
>>732346426
>Have a Kadabra and a Mantine for the Team Rocket part in Goldenrod
>Kadabra one shots every enemy and Mantine takes 3 turns per enemy
This happened to me when I tried to use a full team, in the end I was fighting against the game because Kadabra was almost always the best option
>>
>>732346410
If you change your team a lot or breed pokemon, there's a fair bit of obnoxious grinding. But the real problem is how slow the battles are, how much annoying shit is designed just to drag them out further, and how fucking obnoxious breeding is. Not the grinding itself.
>>
>>732336771
>clover
Why is Dowster so cute but so useless?
Low health and def and 4x damage from dark when practically everything has a "fuck you" dark move sucks
>>
>>732331484
You don't fucking need anything but your starter to clear the game, at least that was the experience I had as a kid with firered and emerald and pearl and platinum
>>
The main thing I don't get is why Ninendo is trying to babyfy it while also keeping most of the deep autistic systems. You'd think they'd want to either cater to both ends by having variable options or cater to just one, but instead have piss easy baby mode game and relatively deep autistic battle simulator.
>>
>>732347019
But clearing the game is not why I played it.
>>
>>732346808
>Psychic type is better in a portion of the game where npcs use predominantly Poison types
No shit? That's what I meant with specific type match ups.
>>
>>732331484
Most kids just leveled their starter and brute forced the entire game with that and the legendary pokemon. Leveling anything else was post game for autismos.
>>
>>732346426
Certain lines are really not good until fully evolved, Tarsal and Kirlia are borderline unusable due to how fragile they are, it's a pain in the ass and you have to go out of your way to use them wheras Pidgeotto will tear through anything that doesn't resist flying and normal
>>
>>732347019
Well I guess really it was starter and your slightly underleveled legendary as backup
>>
>>732331589
calling multiplayer in pokemon "pvp" ages you to around 25
>>
>>732347180
>Most kids just leveled their starter and brute forced the entire game with that and the legendary pokemon
The whole point of pokemon is catching pokemon, I really don't think most kids were just brute forcing the whole game with Charizard, Mewtwo and the birds
>>
>>732347539
Most kids absolutely did this (not Mewtwo cuz it’s post game), the only people who deny it are autism is who don’t want to admit benched Pokemon had to get experience to solve an obvious design problem
>>
>>732347227
>Tarsal
Frog detected. Yes, some Pokemon are going to require babysitting and that's really the only instance of "necessary" grinding the game will have. Kirlia is still very much usable though.
>>
>>732336665
Is it even possible to be underleveled? trainer gives so much exp.
>>
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>hurr everyone overleveled one mon
This is simply not true and is just knuckdraggers justifying their moronic playstyle.
>A game with 100+ party members??? I just use one!!
Even for a kid, that is simply cringe.
>>
>>732347539
Tell that to my retarded childhood self who fucking beat his head against the elite four until he had a level 100 charizard. I honestly don't know how I had the higher brain functions necessary to have an HM slave.
>>
>>732347539
that's what everyone did. Everyone who knew about the rare candy trick didn't even train shit
and it's surprising how many children knew about it without access to internet and barely being able to read.
You had your overpowered starter and maybe a second Pokemon that was somewhat usable and that's it.
>>
>>732347734
If you didn’t use Charizard with strength fire blast ember and cut you are a lying nigger or played as an adult
>>
>>732345904
>overleveling your party is not a good answer to that
Your party overleveled because the game is designed that way intentionally
The system itself is fine, it is just the way that the game is designed arround it that is bad

Your party would not be overleved if they give the enemy trainers +5 or +10 levels

>>732346035
> you can no longer play for escapism
It was always like this
>>
>>732346883
You're right but at the same time extensive team building and breeding is something self imposed, I think Pokemon would benefit alot from cutting down on all the time waste and making things faster and more streamlined without losing its soul, because holy shit building a competitively viable team in gen 4-5 was hell. Heard the Switch games make it easier but it seems like the annoying shit is still there. But at the same time you know what you're getting yourself into, you know it's gonna be a 100+ hrs autismfest, nothing is forcing you to engage with it, you could play casually and have fun instead.
>>
>>732347727
People have completed BW(2?) with piracy mode on, sounds like a fun challenge.
>>
>>732331484
EXP share is a good thing but if the game isn't balanced for it it turns into a joke
>>
>>732331980
In fire red at least the xp share is a held item and only affects one 'mon at a time and it was perfect
>>
>>732347616
>(not Mewtwo cuz it’s post game)
There's a lot of game between the beginning and the birds, and it pushes you pretty hard into catching pokemon, in addition to piquing your curiosity with evolutions and typings
As for how kids actually played, we only have your anecdotal evidence vs mine, but since the game encourages you to build a team and metafagging wasn't much of a thing back then, and given how massively boring and badly designed pokemon is if you play it with just your starter, I think there's more support my position
>>732347875
It's okay anon, I was retarded as a kid too
>>
>>732331484
Old man yelling at cloud thread, Pokemon edition
>>
>>732331484
So, more time = harder? Is cookie clicker the hardest game out there?
>>
>>732347984
>The system itself is fine, it is just the way that the game is designed arround it that is bad
So the system isn't fine because it doesn't work with the rest of the game. You could say the rest of the game is fine, it's just that the forced exp share is bad.
In reality they just don't work well together, wherever you place the blame
>>
>>732340657
>make double battles the comp format
>only games to feature them prominently are Emerald and the Orre spinoffs
>not even R/S or OR/AS have big amounts of double battle content
The fuck?
>>
>>732331980
Damn, not only do we have 1 pokemon = 1 content, now we have 1 pokemon = 1 gameplay
>>
>>732348002
>But at the same time you know what you're getting yourself into, you know it's gonna be a 100+ hrs autismfest, nothing is forcing you to engage with it, you could play casually and have fun instead.
That's true, but I don't think that excuses making it a miserable experience with tons of pointless tedium and busywork. That's still bad design. There's an art to designing a grind, and gamefreak don't understand it at all, they just dump exp at you to get around it but haven't actually fixed anything
>>
>>732336552
It needs an auto jump button so when you get to exact moment you should jump to pass every obstacle. In fact make the game tool assisted. Getting good at it and learning is so inconvenient
>>
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>>732347539
>Charizard, Mewtwo and the birds
>>
>>732348054
>EXP share is a good thing
I can see the argument for this, but not letting the player turn it off is a retarded, borderline spiteful decision. Being badly balanced around it just makes it 10x worse
>>
>>732348709
I used Charizard and the birds myself (not mewtwo though) but I still used a lot of other pokemon to get there, and afterwards
>>
>>732331589
>Answer: when I was a retarded child I didnt know what an exp share was.
So you were a child around gen 6 because the old exp share was just slightly better switch training
>>
>>732348027
within a month of the game's Japanese release in fact
https://youtu.be/VoHF3VwWe0M?si=CrBCE2xiIRLqLrqH
zero xp is in my experience more fun than vanilla with mainline pokemon games, but obviously that wouldn't be true for the target audience
>>
>>732342092
Take me home.
The sweet release of death.
>>
>>732348435
It's a way to be different to and shit on omgon by balancing the postgame behind pokemon being fine in doubles but OPAF or useless in Singles.
>>
>>732347539
I use whatever pokeymans are cool
t. 35yo
>>
>>732349014
>male MC
found the faggot
>>
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>>732331980
They fixed that problem during the GC, but Gamefreak was mad at them for it
>>
>>732347539
>I really don't think most kids were just brute forcing the whole game with Charizard, Mewtwo and the birds
Hahahahahhahahaha oh fuck, yes we did, the catching was the postgame
>>
>>732348402
the game would be piss easy with or without exp share you just dont have to go trough the trouble of leveling new mons with exp share
>>
>>732344445
They don't want to acknowledge that competitive battling is difficult and it is also really stupid.
>>
>>732349754
>game easy because I use correct typing
vs.
>game easy because I just press the same move from the one pokemon I use for 40 hours
>>
>>732350143
Game easy because someone who isn't me wins
>>
>>732347539
The slogan is Gotta Catch'em All, not Gotta Fight With'em All
>>
>>732331484
>from chanseys
huh? there are no wild chanseys in gen 1, or 2, or 3, or 4
>>
>>732331980
Easy solution to this would be to have the old exp share for the main game, and then in post game you can upgrade it to the nuExp share for grinding out comp teams and pokedex entries. This way you can maintain balance and are allowed to feel out new pokes, while also maintaining the convienience of being able to fill out living dex's and such.
>>
>>732331980
spbp
It ruined pokemon for me, now that you cant turn it off I just stopped playing the new games
>>
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>>732350495
I'm literally playing Platinum right now and was sure I ran into Chanseys, so I looked it up
>>
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>>732350495
>t. lucklet or Hoennfag
>>
>>732350632
Guess I dont know shit
>>
>>732350693
For what it's worth, I _think_ the tranny in OP is talking about games that have general xp share, so people box their mons to avoid it because of autism?
>>
>>732350436
Should be gotta rape them all to be honest cuz
>>
>>732331484
It wasn't hard, it was fucking BORING.
>>
>>732348723
>borderline
It IS spiteful. Nintendo didnt like taht people were trying to challenge themselves and shit on it. Its absurd and runs completly counter to an RPG: that I want to play it MY way
>>
>>732331980
>You never really get an opportunity to feel out their strength or weaknesses
You can just look at the stats
>>
>>732350846
You know whats boring? Juggernauting through the game with over leveled mons, 4 of which you dont even use most of the time and didnt get the satisfatioj of raising them and feeling them out
>>
>>732350964
Wanna know whats boring? Having one overlevelled pokemon and 5 shitters.
>>
Ni no kuni (first one) is just pokemon but better
>>
>>732350846
>>732350964
>>732351023
Maybe Pokemon is just boring and is saved entirely by aesthetic
>>
>compplaining about exp share
every time i see anyone have this take i assume im engaging with a low IQ individual
just play pvp or hackroms
>>
>>732350505
Or maybe have multiple difficulty options at the start of the game? Pokemon is in the unique position that it doesn't need to tweak much

Standard
>no change to Pokemon levels
>expshare on by default
>shift or set option
>can use items in battle
Advanced
>no change to Pokemon levels
>expshare off but can be found as an item in post game
>forced "set"
>can use items in battle
Expert
>+10 to all trainer Pokemon levels
>expshare off and not available
>forced "set"
>can't use items in battle
>>
>>732351023
Thats what switch training and the old exp share was for dipshit. Or catch something around a relevant level. NuExp share doesnt fix your grievance either because said lead would still be overleveled and over powered
>>
>>732351113
BW2 did the "hard mode = +10 levels" thing didn't it? Which meant in the end your pokemon just got way more XP
>>
>>732351113
Pokemon having difficulty would fix so many fucking problems but they only did it once and in the most retarded way possible
>>
>>732331484
to be 100% honest, it sucks dick to swap every single battle. it's waste of fucking time. the exp share item was handy
on the other hand, I hate it when games punish you for leveling up (e.g. level up stat bonus equipment, level scaling, skills that have to be learned by a certain level) and force exp share down your throat
>>
>>732351113
>can't use items in battle
I would make it so that its limited to like 2 items, like a gym leader
>>
>>732351113
...do you faggots really use items in casual pokemon runs?
>>
>>732351113
They tried that before and failed because they are dumb idiot devs who don't understand their own game. Also Easy Mode was far harder than Hard Mode because more level = more XP.
The only way to handle diff is level or stat caps but that would require GF to get their heads out of the sand and concede players know how the whole stat system and have known for 30 years.
Also Set mode doesn't exist anymore :^))))))))))
>>
>>732342615
have fun leveling up a magikarp or dratini
>>
>>732351238
So use the old exp share.
>>
>>732331484
I would always just skip trainers and when I caught a new pokémon, I'd get them up to speed with the rest of the party by having them fight trainers on previous routes that they could manage
>>
>>732351064
>compplaining
>bringing up IQ because someone dared to say its shit
Lmao
>>
Switch training is EXP share with an extra step, it's silly and a waste of time.
>>
>>732351330
Not in-battle.
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>>732351334
>Also Set mode doesn't exist anymore :^))))))))))
Are you fucking serious?
>>
>>732351330
>use swords dance, recover, rest
:O
>use X attack, hyper potion, full restore (which cost money)
NOOO YOU CANT DO THAT YOU ARE CHEATING

kek
>>
>>732351448
>Switch training was EXP share with an extra step
ft4u
>>
>>732351520
>>use swords dance, recover, rest
>:O
I only use damaging moves
>>
Did Black 2 hard mode really collapse on itself by making the levels higher?
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>>732331980
Yeah. The series is about bonding with your creatures and EXP share robs you of that.
>>
>>732349754
>the game would be piss easy with or without exp share
But it's undeniably even easier with (forced) exp share because you outlevel everything.
Without exp share there's still a chance of encountering fights where you need to use your brain a little bit because you haven't completely blown out the level curve
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>>732351480
S/V Menu.
All the bottom ones are sound settings.
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>>732351545
I've not played any games past like 3rd gen (when I was like a teenager), so I don't know what you "fixed".
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>>732351571
I just played it last year, it only was harder than normal in the very beginning. The actual hard part is that the gym leader mons get good IVs
Also Iris's dragons blatantly cheat and I could never outspeed them even when I looked up the stats and should be ahead in speed
>>
>>732351341
Did both. How does nuexp share allieviate that you fucking retard? Old exp share had the same amount of exp given just not to the whole team. If your goal is to level up 1 shitter to catch up, there is literally zero difference between them. All the nu exp share does is make the lead pokemon stay overpowered with 100% gain and thus gives 300% more exp across the board comparitively to the party, once again making you OP.
>>
>>732331484
Why do pokefags expect everyone to play pokemon games with their stupid made up rules? Its a single player game phone game, get over yourself
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>>732351685
Modern EXP Share is always on, all party, all the time, no setting. You also get XP by catching.
It's no longer just Switch Training Without The Switching one mon at a time.
>>
>>732351684
Why is nintendo against all forms of challenge? Like holy fuck, let people play how they want
>>
>>732350436
>The slogan is Gotta Catch'em All, not Gotta Fight With'em All
No, but it's boring as fuck if you don't use a team, and at least in the early game you're going to run into trouble relying on only your starter, depending on which one you picked
>>
>>732350964
You know what's boring? Playing pokemon
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>>732350505
This is a good solution
Too bad Gamefreak are too retarded to do good things
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>>732351756
We dont, we simoly want to option of challenge, which they used to have but then removed. Why are you defending laziness and taking away features, bootlicker?
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>>732351795
So, you're just skipping the part where you switch which pokemon is holding it? Sounds like it saves time. Why complain about that?
>>
Rate my current Platinum team
>Prinplup
>Ponyta
>Gabite
>Croagunk
>Staravia
>Luxray
>>
>>732351448
Nu-exp share gives xp to your whole team. Even the old EXP share was not like switching because the mon that got switched in would eat an attack, it doesn't matter if you're grinding wild Pokemon but if you were farming the league it's something that added difficulty.
>>
>>732331484
I am not gonna read this entire thread so if someone else said this, then I apologize.

The real problem with things like XP Share is that it makes the game too easy. The games need to be balanced around XP Share and it is. In older pokemon games your over leveled starter could beat the elite 4 with some set up moves or items. However, if that starter got KO'd you might be screwed unless you just filled your party with legendaries because they're underleveled.
In modern pokemon not only are they just as weak to set up moves (even weaker, honestly) but your entire party is now on/over leveled and can do it. Before it is almost like you had 1 boss pokemon and a bunch of mooks. Now all your pokemon are bosses and the games are EASIER THAN EVER.
>>
>>732352012
It's like they specifically catered to the "overlevelled starter" crowd by just making sure your entire party was equally overlevelled, as if that would make those niggers use other mons
>>
>>732351023
Try switching them once in a while
>>
>>732351684
>not only no set mode
>not even animations off
My god.
>>732351914
Noone is holding it. It's not an item. All the party gets XP for everything, and it's not even some 50% to lead and 10% to rest. You basically get 2.5x more XP than before.
>>
>>732351914
Because its effectively a 300% team boost to exp that wrecks game balance. No, they dont scale anything to it. It also takes away the tactical decision to only have a team of 3-4 pokes for awhile to have a stronger team but less coverage and such. As is, you are actively losing resource unless you have a full team
>>
>>732351953
>4/6 are babbi every playthrough
>fire type in sinnoh
Croagunk is cool tho.
>>
As someone who only played up to gen 5: do they really not balance the new games around the XP share?
In all games I played, even the easiest of gens, trainers were still usually above your level when you get to them. That's just a thing of the past now?
>>
I think the fundamental issue here is that modern players think the point of a Pokemon is to be caught for completion's sake and maybe used in battles online if it turns out to be good. The idea that where and when you get a Pokemon would be relevant to how you use it is beyond them. From that perspective, of course there's nothing lost with the full party experience multiplying exp share.
>>
>>732331484
>Over level one guy
>The other HM slaves serve to die for his revival
there, done
>>
Pokemon Clover has nuExp share, but they have soft level caps per badge so you dont get super OP. Yet another easy solution that GF refuses to do
>>
>>732352117
>>732352136
>Noone is holding it. It's not an item.
That doesn't really matter IMO, it's like having your reserve party in any JRPG get exp even if they never see the field. It's a good way to keep them from being useless for the entire game without grinding them up. Sounds like they just don't balance the game around it. Maybe they should have level caps per area or something. Someone could do basically the same thing without an EXP share if they spent the time grinding away right? I really get no enjoyment from grinding, so I'd prefer a game where the entire party leveled up that was balanced around that.
>>
>>732352346
>HM slaves
Gramps, HMs havent been a thing for 3 gens
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>>732351341
>have fun leveling up a magikarp or dratini
Exp share items have existed since gen 1 and the whole idea behind magikarp is that you have to put in a little bit of extra effort to turn a seemingly useless pokemon into a great one
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>>732352295
Here's Gen 9 4th leader. Crasher Wake in 4th gen had a Lvl-40 and no 3x XP boost, no XP candies everywhere and no pseudo-infinite TMs.
>>
>>732352391
The point is that you really didnt have to grind before because the games were tailored to it. You used old exp share to catch up a poke you just caught that was like 8 levels under you. Now youre a gorillian levels over tuned. They could adjust to it, but they dont. They do the opposite, removing any way to not overlevel yourself and forcing switch mode
>>
>>732352391
Except in Pokemon you aren't obligated to keep reserve party members that are way below a usable level. If you can't use it because it's too weak to do anything, but it's in your party, that's almost certainly because you WANT to use it. If you want to raise something without using it, you put it in the daycare.
>>
>>732352012
>The games need to be balanced around XP Share and it is.
I meant it ISN'T.

>>732352078
Literally this. It is just the over leveled starter syndrome but it is now every pokemon.

ALSO! Another huge thing is that Pokemon deliberately makes pokemon that suck until they level up. They're pokemon that are there to be active drain on your team until leveled and then they become badass elite 4 destroyers. It is like a carry in a MOBA or something. They need time to get online. With XP Share you just throw them in the bottom of your party and at some point they evolve as you swords dance sweep another gym.
Before you had to swap train them, bring them in against trainers and try to fight for a KO or take extra damage when you swapped. You had to try to get them early to avoid grinding and just leveling them up naturally as you went on, etc.

All of these nuances are gone when you just add mandatory XP share.
>>
>>732352584
Meant Lvl-30 sorry.
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>>732341001
>Most Pokemon are trash until they evolve anyway.
And not only that, most of the time you have to level them at least 5 or 10 levels over the current content level so you have to be farming shitters for hours on end just to have a useful team.
That's why back in the day people had the initial pokemon be like 20 or 30 levels over the content and the rest being at the same level they got captured.
>>
>>732352391
Daycare. Old exp share. Catching a new fucking pokemon to try new things.
>>
>>732352618
How do we stop "overleveled starter" syndrome? A fatigue system comes to mind but thats usually anti-fun
>>
>>732352391
>That doesn't really matter IMO, it's like having your reserve party in any JRPG get exp even if they never see the field. It's a good way to keep them from being useless for the entire game without grinding them up.
It's a monster training game, so it's weird that not only do not have to actually train them, you're forced into having it happen automatically
You never needed much "grinding", you just needed to switch them out once in a while
>>
>>732352686
>[any Pokemon] has to be overleveled for current content or it's useless!
What the fuck are you trying to use, Kakuna at a level 60 gym?
>>
>>732352410
>HMs havent been a thing for 3 gens
NTA but good
I wouldn't know about newer gens because Pokemon has been too shit to play for a long time now, but HMs are annoying to juggle
>>
>>732352243
>babbi every playthrough
What does that mean, I don't speak Sanskrit
>>
>>732352584
What the fuck is this Gen 2 Bugsy tier team.
>>
>>732352763
I think you just unironically need to give NPCs more moves that force you to swap or something.
>>
>>732352351
Level caps are the most obvious fix. What’s funny is Pokemon has ALWAYS had a level cap system, but they only use it for traded mons, and just hardcode obedience to any mon you train up. It would be an easy AND interesting fix to have all mons, even including your starter, follow the obedience rules of badges and levels. So your level isn’t just CAPPED, but if you exceed it (even accidentally) you render a mon borderline useless. You want to force people to use mons other than their starter, making their starter go from clutch to dead weight if it gains 1 more level’s worth of Exp would be a cool way to do it
>>
>>732352687
>Daycare.
Letting you have more daycare slots and making it more convenient to use would have been better than this retarded exp share system
Unless they've updated the daycare system in newer gens, I know it was still retardedly cumbersome in gen 4 or so
>>
>>732352763
Make badge obedience a harsher mechanic. A Pokemon 20 levels over the current gym that doesn't respect you will still make a fucking joke of the gym as it stands, give us the Ash's Charizard experience where failing to corral our overleveled cocky fuck actually loses us battles.
>>
>>732352763
You ignore it. Fuck people who wanna make the game unfun for themselves
>>
>>732352608
You aren't obligated to catch a single pokemon past the first, you can beat the games with a single pokemon IIRC. If you want to use it, but not when it's useless, that is still wanting to use it. Who cares how you go about making it useful?

>>732352593
The pokemon games have seemed to always have a reputation for being pretty easy, them just getting easier sort of makes sense considering the intended audience.

>>732352779
>It's a monster training game
It doesn't really feel like one when compared to like Monster Rancher, fighting wild pokemon over and over while spamming one move hardly feels like "training".
>>
>>732331484
hard? pokemon has never been hard. exp share removes tediousness. (which exp share didnt come out until after ive already leveled my team up w/o it in older games)
if u level up just one pokemon and ignore the others, u still beat the game just as easily.
exp share is literally just to remove tediousness for PvP prep.
you may as well complain using higher level enemies to power level weaker pokemon is cheating/making the game too easy.

the problem isnt exp share, its the core design of the game thats at fault.
>>
>>732331484
>using exp share and fucking up your EVs
No thanks
>>
>>732352618
>ALSO! Another huge thing is that Pokemon deliberately makes pokemon that suck until they level up. They're pokemon that are there to be active drain on your team until leveled and then they become badass elite 4 destroyers. It is like a carry in a MOBA or something. They need time to get online. With XP Share you just throw them in the bottom of your party and at some point they evolve as you swords dance sweep another gym.
Before you had to swap train them, bring them in against trainers and try to fight for a KO or take extra damage when you swapped. You had to try to get them early to avoid grinding and just leveling them up naturally as you went on, etc.
Yea. That was a design choice that faded completely. Early bug types powerspike early because of fast evolutions and help get through early game but then get rotated out because they get outscaled. Shitmon experience hogs drain you until they evolve and kick ass. Theres a lot of cool design shit that just isnt there any more. One of the only poketubers I watch understands this when "fixing" pokemon, making some true shitter just good enough to fulfill a niche to get through the game instead of giving them OP bullshit
>>
>>732331484
Retard. He's right
Post showdown elo or radical red clear tranny
You won't becaude you're a shitter. At pokemon kek hahaha SHITTER
>>
the game literally tells you "your opponent is sending out x" and then gives you a chance to send out a pokemon that counters them
>>
>>732352584
Disgusting
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>>732331484
I think the EXP candies are good because when you want to use a new pokemon you can bring it up to speed quickly. I don't see why we need both the candies and the perma exp all
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>>732352906
Starter, Luxray, Gabite and Staravia are 90% of players' Sinnoh teams. You are only missing Floatzel for the perfect cookie cutter Sinnoh experience.
Oh and be ready to say bye bye to Croagunk soon as you need HMs for everything. I foresee a brown rodent in your future.
>>
>>732331980
>put shitmon in 1st slot
>instantly switch it with my highest levelled mon on the first turn
>oneshot the enemy next turn
>that or you throw it in daycare and forget about it for half the game
The people who hate on EXP share always justify it with complete fantasy scenarios that never happen.
>>
>>732353007
>It doesn't really feel like one when compared to like Monster Rancher, fighting wild pokemon over and over while spamming one move hardly feels like "training".
Agreed that they didn't do a great job with it, but it's still a stupid decision to make it so you don't even have to interact with them at all
>>
>>732353007
>If you want to use it, but not when it's useless, that is still wanting to use it. Who cares how you go about making it useful?
Once upon a time, you had to get some actual experience piloting the Pokemon just in the process of trying to make it useful. Even if you leveled it up entirely via the daycare and experience share, which would've been hilariously inefficient back in the day, you would still have to do some manual training to polish off its stat exp/EVs, and you'd have robbed yourself of a ton of time where you could still use the Pokemon, just without it being a complete walking nuke.
>>
>>732353084
>Post showdown elo or radical red clear tranny
It sounds like you're very insecure about using exp share, because you know it trivializes an already easy game
>>
>>732353007
>The pokemon games have seemed to always have a reputation for being pretty easy, them just getting easier sort of makes sense considering the intended audience.
Acknowledge that there are a massive chunk of people that play them in their 30s. This isnt fucking hard, give an easy, normal, and hard mode. One that is balanced and that you dont have to beat the game for. Easy mode can have the babby mode shit enabled and cant be removed. Normal mode can be turned off, hard mode doesnt have babby mechanics.

I dont know why people defend this like its mutually exclusive. You can have casual mechanics while also having something for people that have been playing for 30 fucking years. Instead they get rid of any challenge and actually force you to watch tutorials. Im in my 30s, i know how to throw a fucking pokeball.
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>>732353289
Post your clears. You won't because you don't understand what is an actually difficult game just like most jarpig trannies
I'm still waiting shitter
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>>732352963
The problem is the curve into disobedience is too soft and needs to be harsher. The gradient by level is something on the order of 1/256 likelihood of disobedience increase per level over cap. It should be way more aggressive. It should be like a 1/10 increase, so by 10 levels over cap the mon does nothing on 100% of turns.
>>
>>732352812
You see, using a single pokemon for everything is a bad technique, you need to have several ones with different types and attacks, the problem is that wild shitters around the zone you're in usually are always around several levels under the gym leader, so you have to level them at least 5 to 10 levels to be actually competent.
Plus, very nice reading comprehension, you fucking retarded gorilla.
>>
>>732332435
The only arcane knowledge I got from my friends at school was the missingno glitch which ruined the game for me I've never liked talking to people since.
>>
>>732340583
>I want the game to heal my team after every battle so they can actually fill out opposing teams instead of each trainer having one or two shitmons
>I don't want to freak out every time one of my Pokemon gets poisoned or faints because it suddenly can't keep up
>The game is much more fun when it's built like a competitive match instead of a fucking gauntlet
Its an adventure game.
What is the point of making a game about adventuring if you never have any consequences during the exploration?
>>
>>732352962
Actually yea, why the fuck havent they done this? Hell, you could have even had unlockables to get more daycare slots over time. Like you have to invest money into the daycare and they upgrade over time.
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>>732353415
>hey look LVL-100 arceus-fairy, I have a shiny new medal now so you better obey me a bit more now
The entire obedience mechanic is ridiculous to begin with.
>>
>>732353476
The gym is the actual content, if your Pokemon are 5-10 levels above actual content then you're saying you're overleveled for the gym. Catching new Pokemon and dumping a few levels into them on the way to the next town isn't some annoying tax on your gameplay, it is the gameplay.
>>
>>732353537
Because the consequence is the game can never have challenging battles.
>yes I love the ADVENTURE of fighting a fisherman with 4 magikarp who cannot even attack
>>
>>732353537
Try out Legend of Legacy. In emulator, unless you really like 2FPS menuing.
>>
>>732351420
i assume people that complain about exp share are low iq because the problem with the games is much deeper than "pokemons sharing exp"

and all of these problems do not exist in pvp or if you play hackroms
so you are choosing to play a worse version of a product willingly knowing there are better options
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>>732331484
The Gen 6+ EXP Share only sucks because official Pokemon games are so baby easy that it breaks the games and makes them even easier than they already are. If you guys play romhacks that have increased difficulty, level caps, Gym Leaders and bosses that actually have full teams with capable movesets, then you actually want to have a full team full of grinded mons at all times and the exp share is actually a nice feature to have. I prefer it to the romhacks that just hand you infinite rare candies because it's more diagetic.
>>
>>732352584
I still don't understand the Tera gimmick. Unless you tm'd a handful of electric moves onto your ghost, wouldn't it not get STAB from anything? Aside from the occasional "gotcha" if your fire pokemon knew a thunder move to snipe a water counter, but you could always do that.
>>
>>732353156
Luxray is probably the first I'm gonna replace if I ever find a psychic mon I like
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>>732343730
This is just, "I was a child when I played this game and didn't realize that video games weren't magic yet".
>>
>>732353235
>piloting the Pokemon
I don't really understand what this means, I "pilot" MTG decks because they have far more variables than a pokemon does. With "piloting" most pokemon in the single player mode, you're basically just taking advantage as type weaknesses and stuff right? I will admit, that I basically always really used two pokemon and the second one was for when the first was weak to a type. To me, pokemon seems very low complexity when it comes to tactics, but perhaps I was just brute forcing wins and there was some complexity I was missing as a teenager.

>>732353375
>Im in my 30s, i know how to throw a fucking pokeball.
I agree with you entirely. Like I said, my knowledge of pokemon doesn't go far past gen 3. But, I do know a lot of people our age (30+) are still really into pokemon despite me not really being one of them.
>>
>>732353560
It shows them that you have demonstrated mastery against difficult opponents
>dude legendary
Hot take: You should never have been able to catch legendary shit to begin with. They should be larger than life and represent that there is always more to explore.

If you want to talk about being ridiculous, why the FUCK can you even catch the fucking originator god of the pokemon universe? Or something that controls time? Or space? Thats more retarded than an obedience system
>>
The XP share is fine.
The problem is that pokemon lets you skip the challenge by grinding.
>>
>>732353560
It’s just good game balance and they aren’t aggressive enough with it.

You can make pokemon significantly more challenging with relative ease in just a few simple steps:

>whiting out reloads you at your last save and undoes any progress made SINCE that save, rather than sending you back to the pokemon center and retaining progress
>healing at a pokemon center causes all trainer battles to reactivate; previously defeated trainers don’t offer more money rewards
>player-trained pokemon will still disobey if they go over badge level cap

That barely changes anything about the game, but still changes everything about the game.
>>
>hard
that doesn't seem to be the issue
>>
>>732353838
You keep STAB for both old types and new type, and even get effectively "free" Adaptability if you tera one of your original STABs.
It's busted as all fuck.
>>
>>732346410
Just keeping 6 monsters to the par level of the area is going to be annoying and you'll probably run out of trainers before you have them all leveled up.
>>
>>732353802
>because the problem with the games is much deeper than "pokemons sharing exp"
We know this retard, pointing out the latest fuck up that exasperates the foundational problems even more doesnt mean we arent aware. You arent smart or enlightened.
>>
>>732353838
You get not-STAB for whatever type you Tera into, it also stacks with regular STAB if you wanna Tera something into its own type.
>>
>>732345406
It does, because the idea of you creating a very personal relationship with your monsters is key to the game.
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>>732354083
>a very personal relationship with your monsters
I personally sodomize every mon I catch. There, EXP all makes sense.
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>>732353940
Yaaay I get to fight with 6 magikarp fisherman and 3 delcatty lass again so FUN!
>>
>>732353878
Pokemon is absurdly complex, it has one of the most complex combat systems in the genre, there’s a reason it’s the only turn-based RPG with a meaningful PVP scene. The problem is that the game (outside of a small select set of optional challenges like Battle Tower) basically never asks its players to play at that level of skill and engagement.

Most of the really difficult ROMhacks just take a couple of tiny tweaks (e.g. level capping by badge) and pair them with “opponent trainers have Battle Tower AI and comp-viable team builds”, so that playing the game forces you to actually be GOOD at the game, rather than click whatever move isn’t highlighted “not very effective” on your roided-out starter.
>>
>>732346490
This is the point OP is making. The EXP share is seen as "removing difficulty" from these retards when it's only removing tedium. It's the same trannies who think genning pokemon for competitive play is cheating

I GUARANTEE you the more vocal these people are the less good they are at the game they complain about. See Verlisify
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>>732331484
Making things take more time to do is not difuclty.
Its just wasting time.

Actually making the Gym leaders have 6 Pokemon whit actually good abilities and setups you have to prepare for would be difuclty.
>>
>>732331484
I'll play devil's advocate and say that evolving Magikarp-likes the non-exp share way felt extremely retarded. It's not that I couldn't do it but it never felt like a natural solution. They could have easily fixed it starting in gen 3 by letting you place a second pokemon on the field in a passive "learning" role, like a team battle where the leeching 'mon can't attack.
>>
>>732353885
>why the FUCK can you even catch the fucking originator god of the pokemon universe?
It's canon Pokehumans are born at Lvl-100, have 6x31IV, 255 in all stats and no cap in EVs, what can Arceus-chan do to you?
Pokemon battles are just a formality to not have to rebuild the entire continent from scratch every time they glance at each other.
>>
>>732354042
>>732353838
Not to mention the obvious benefit of changing your defensive type on the fly in response to threats. As an example that probably has no relevance in modern comp play, a tera water scizor has relevant survivability when your opponent brings out the mon that knows flamethrower.
>>
>>732354208
Alright, I'm interested. Which ROMhacks are the best?
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>>732353878
>With "piloting" most pokemon in the single player mode, you're basically just taking advantage as type weaknesses and stuff right?
Yes and no. Do you only ever "pilot" the entire deck at once? Is there absolutely no difference between a card that lives in your deck in case some contingency becomes necessary and a card you use regularly? Every aspect of how something interacts in the gameplay is a part of its personality. Every Pokemon is designed to have just enough mechanical depth to express personality through those mechanics without getting overwhelming for their place as a party member in an RPG. Knowing your grass type party member will probably kick water type ass is one thing, knowing that a specific water type always gives your grass type party member a little trouble and to hit it with poison or paralysis or something before you try and switch in is another, and you'll likely only find out about the second if you're trying to actually use the Pokemon.
Most Pokemon show signs of what they'll be "useful" for long before they actually grow into it.
>>
>>732331484
Pokemon used to be one of the most hardcore jrpgs unlike the other shit that just gave your whole party XP. They casualized it for the sort of person who plays Final Fantasy.
>>
>>732354186
Cool, make sure you get the memo to gamefreak since literally every single pokemon game harps on you developing bonds with your pokemon and how people that dont wont ever be a pokemon master. Except that it falls flat because one of the things that makes you grow close with anything is CHALLENGE. Thats why nuzlockes can be great, because youll hang on to your run just barely with some shitter youll never have otherwised used and he because your fucking bro despite his shitter stats. One of my favorites is Paras because it clutched the fuck out of one of my runs. Do you understand how fucking bad Paras is? Its one of the only pokemon that can be x8 weakness becaue of Dry Skin. Its an awful pokemon. But its my awful pokemon. Hes my friend.
>>
>>732354013
if people knew about the fundamental problems of the games these threads would not exist
>>
>>732354412
Play Drayano's HGSS as the most basic difficulty hack, and if you really like the changed experience then basically any romhack that is actually finished is a better experience than Vanilla.
>>
>>732354393
Kek
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>>732354620
Not really.
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>>732336428
the problem is they took away grinding and did nothing to compensate so the balance is completely fucked ontop of there being no grinding.

The games are a fucking cake walk and run/look like shit so you can't even appreciate the walk. It's just boring.
>>
>>732354412
If you want an experience that’s as close as you remember to the game you played growing up, try Radical Red. It’s challenging, it retrofits all of the new mons and mechanics from future gens back into the Emerald Engine (so you get familiar sprites and UI and stuff), makes everything catchable in one game, and the “bespoke changes” are very minimal (a couple of mons have tweaked moves, abilities and evo methods IIRC but it’s mostly vanilla).

IMO the best (single player) game to play if you just want to engage with Pokemon’s battle mechanics at a high level is PokeRogue, though it’s a bit further removed from “true” Pokemon design by being a battle tower simulator with random items every wave, and metaprogression based on unlocking deliberately broken upgrades to vanilla mons (4 bespoke egg moves and a second ability for every mon, many of which have hilarious consequences like contrary fleur cannon magmortar or body press shuckle)
>>
>>732354382
The old expshare has been in since gen 1.
>>
>>732352008
>if you were farming the league
You were using the item and one shotting the enemies with a level 85+ Pokemon get real
>>
>>732337521
Yeah, that's the sweetspot of difficulty. The hard hacks/fangames have input reading + super special bullshit like
>water type boss
>you fight them underwater
>this means water mons have double speed and heal every turn, water moves do 2x damage, fire and grass moves fail, electric moves have 100% self damage
>boss has 3 megas while you can't get any till 10 badges later :^)
>>
>>732331484
Full-party exp share was an unironic improvement to the franchise. I also gen in min-maxed Pokemon with perfect IVs. Suck my dick.
>>
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>>732331484
Pokemon Emerald Rogue 2.0 has multi EXP share, reduced grinding time, battle animation speedup and is still a difficult game, much harder than any vanilla pokemon title. Too many people ITT have confuse grinding with actual difficult friction
>>
>>732354824
>>732354629
Thank you for the recommendations anons.
Have a wonderful day.
>>
>>732354958
>I also gen in min-maxed Pokemon with perfect IVs
I don't care about this since you can literally do the same in the game itself nowadays anyway.
>>
>>732354958
genning mons has been irrelevant since sword and shield gives you mons with capped IVs from raids
>>
>>732354394
Do you keep your original typing, do you just become a monotype water in this instance?
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>>732331484
>time wasting mechanic is le good
why do autistics cling to overly time wasting mechanic
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>>732355136
Yeah, bottle caps, super training, and nature mints have all been great additions, funny how all the autismo breeders shut the fuck up with the franchise itself acknowledged how retarded it was being about stat minmaxing
>>
>>732332447
go ku bro btw
>>
>>732355298
You become monotype water but maintain your original STAB+STAB for the new type
>>
>>732355298
You become only the tera type for defensive purposes, for offensive purposes you are either Type1/Nothing or Type2/Tera Type or 2xType1/Nothing or Type 2.
>>
>>732355298
You lose your original typing defensively, but you keep it offensively.

Scizor is bug/steel. It is weak to bug and steel weaknesses, and gets 1.5x damage on bug and steel attacks.
Tera water scizor is water type. It is weak to water weaknesses only, and gets 1.5x damage on bug, steel, and water attacks
Tera steel scizor is steel type. It is weak to steel weaknesses only, gets 2x damage on steel type attacks (STAB + tera stab), and 1.5x damage on bug attacks.

And this type change occurs on-demand, at turn start (regardless of move turn order), and there’s no warning what your mon’s tera type is in advance. The only drawback is you can only tera once, but unlike megas, every mon by default CAN tera (no held item required), it’s up to the player to determine which one to spend the tera on.

Of all the battle gimmicks it’s definitely the best they’ve come up with, and I say that despite loving mega evolution.
>>
>>732355303
>I wnt to be overleveled and spam A to complete the game
Why are you even playing?
>>
>>732354619
>x8 weakness
That reminds me, now that there are type-adding moves in the game and shuffling abilities has been possible for a long time, what is the maximum damage roll nowadays?
>>
>>732354824
Radical Red is a dogshit meme and is nothing like 'how you remembered the game'.
What the hell are you talking about?
>>
>>732331484
EXP Share is fine, they should just implement a sot level cap where EXP gain for being overlevelled harshly decreased until you get all the badges or become the champion.
>>
>>732355616
filtered shitter
I am better than you lol.
>>
The paradox forms are way too much power creep and will make every future game worse just by existing. They're also ugly (yes even great tusk)
>>
>>732355575
I think battle gimmicks that don't require you to give up anything but the chance to use the gimmick on another Pokemon for only this battle are kind of annoying. Your held item slot wasn't much but it was still fucking something.
Better than it being a "fuck you I am stats now" like maxing though, lmao
>>
>>732355631
It already basically works this way with level differences incurring an exp penalty, the games are just balanced to be easy and to accommodate people who frequently switch up their party
>>
>>732355616
keep seething jarpig shitter
pokemon is harder than your favorite jrpg
>>
>>732355770
But it isnt
>>
>>732348435
>>732349001
i don't like game freak but there could never be an official 6v6 singles format that they could reasonably televise (which is what they actually care about), because all it takes is for two people to bring relatively fat defensive teams for a match to take 30 minutes instead of 5
it's literally impossible for a vgc match to be longer than 5 minutes
the real answer is that doubles battles are insanely fast which is important for televised tournament fights, and doubles also makes the rampant powercreep harder to see
you even see this is pre doubles generations which were take 6 bring 3
furthermore, defensive strategies are impossible in doubles due to how offensively focused it is
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>>732355583
to fap to underage girls next question
>>
>>732355303
in some RPGs you normally DON'T want to level up your party. e.g. in final fantasy IX, the higher your party's average level, the fewer magic stones new (non-guest) party members get. magic stones are used to activate very useful passive skills (e.g. auto-regen, auto-potion, auto-haste, auto-reflect). furthermore, the game has items that raise stats on level-up, so the higher your level, the less effective they are. and you can't decrease your level either
>>
>>732355947
>furthermore, defensive strategies are impossible in doubles due to how offensively focused it is

If by “defensive strategies” you mean “le toxic+regenerator” but defense is very common in VGC fucking everyone has Amoongus and Incineroar for control
>>
>>732355746
Tera has the most interesting tactical considerations. There are so many ways it can be used to surprise an opponent, shore up a key weakness, gain offensive momentum at a key moment, etc.

Send out a fighting type, your opponent switches in a psychic type. Tera dark sucker punch; 50% boost to the power of your super effective coverage move, PLUS you just turned the weakness he wanted to exploit into a immunity that puts him on the back foot. And he has no way of knowing you are going to do that; you could have just as easily gone tera electric to boost thunder punch as a hard counter to a flying type threat. Or tera fighting to provide oomph to close combat and playing full glass cannon.

It’s just interesting. It’s interesting because both opponents have access to it and the trade-off for how much it accomplishes when used well is the enormous information you gain by knowing “okay, that was his tera”.
>>
>>732356121
>we just turned a coinflip simulator into a double coinflip simulator
yawn
>>
>>732349261
hello troon
>>
>>732331980
This.
>>
No Pokemon game past the NDS is worth playing
>>
>>732356265
>yawn

Anon, Yawn's a terrible move
>>
>>732356063
I'm specifically talking about teams that have no little to no offensive presence, yeah
both of those pokemon deal damage and also have a second pokemon to deal damage with because of it being doubles
>>732355575
>>732356063
honestly I just don't like tera, it's a big reason why I've barely played any of the formats
>>
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>>732355614
I tried something but I'm not sure if this is working correctly, I'm getting more damage without Power Trick, and I don't see Forest's Curse as an option.
The old one was already 800m damage IIRC so tera itself makes it 1.2b damage but I can't replicate it.
>>
When I replayed yoshi's story for the first time in decades I got my ass handed to me
>>
>>732331484
UGGGHHH POKEMON NEEDS TO BE HARD BECAUSE IT JUST HAS TO BE CAUSE I CANT HAVE FUN ANY MORE!!!!
>>
>>732358460
Yes.
>>
>>732356265
>asymmetric information = coin flip simulator
I know the meme is if it’s not 100% accurate it’s 50% accurate but come on
>>
>>732332435
Johto felt actually mysterious, shame about the low levels though, even though personally it felt like I had more chances to use a ton of different mons since I didn't have to level them up so much
>>
>>732355947
Doubles is a better format broadly for a lot of reasons;
>how moves spread and/or ally hit is an important balance consideration
>support moves and abilities have a lot more utility in doubles than in singles
>faster formats make arena effects like weather, terrain, rooms, screens, etc., more viable because their duration covers more of a match
>moves like surreptitious stones are less centralizing because switching is less common
>setup is a much higher risk-reward play because you die faster but also you need less of it to sweep well

Really the only thing that’s bad about VGC doubles is that there’s a lot less switching, and good switch-in and predicting is a big part of what makes competitive pokemon so fun. Smogon singles lives and dies by switching, stall or no stall.
>>
>>732331484
Do they not realise the game is supposed to be fun
>>
>>732356894
>Amoongus does damage
Stfu retard
>>
>>732359046
rockslide slop
>>
>>732359673
You spelled “rock miss” incorrectly
>>
>>732341256
How? It's still pretty easy to beat SM1, much easier game than Donkey Kong.
>>
>>732331484
Actually the best way to play any Pokemon game is to use your starter exclusively and pump them full of drugs I mean X ATTACK in order to steamroll gym fights regardless of matchups.
>>
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>>732331980
There's several posts replying to this one with "stop making shit up you never do this", and I'm struck with the feeling that it's literally just that image of
>they hated Jesus because he told them the truth
...but then I'm struck by the question of what the fuck do these other people even play Pokemon for if not the experience anon is talking about, they can't possibly have been entertained by the whole "just use your starter and nothing else ever" tactic game in game out. Did they even play before the introduction of the nu-ExpShare?
>>
>>732360269
>what the fuck do these other people even play Pokemon for
Compslop
Sorry you had to learn it like this
>>
>>732360269
You are mad that you think the jesus meme is real and same time you know its not real? Kinda weird anon.
>>
>>732360628
What the fuck are you talking about
>>
>>732331980
this.
catching a mon and leveling it in the grass and it gradually getting stronger, is one of the most fun and satisfying things in pokemon for me. with forced exp.all/share it's completely pointless as I can just bulldoze everything with the strongest sweeper and all the other mons level for free.
having trained/leveled mons should matter, if you don't put in the time/effort to train and level mons, then you don't deserve trained and leveled mons.
thankfully we have romhacks and the older games are quite replayable.
>>
>>732360836
My exact words for you.
>>
>>732360919
>leveling it in the grass
>not just throwing it into losing trainer fights
>>
>>732360975
The memetic idea in the image I was referring to is "the speaker is telling the truth, and the truth makes people around him irrationally angry to the point they protest and lash out", and your conclusion is that I'm some christcuck confused about... what, exactly?
>>
>>732360269
Anon think about how you train Pokemon in these games. When I catch a new Paras that’s level 8, and I switch him out on the first turn of every fight and send in level 24 Charmeleon, am I really using the fucking Paras?
>>
>>732362290
Why aren't you commanding a Scratch from the Paras against whatever you think it can take on?
>>
>>732362057
Yeah, you seem really confused.
>>
>>732362459
Because it’s a video game, not a stage play I’m putting on for myself, and training it that way is faster
>>
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>>732362481
Then why don't you just get on with it and larp as some evangelical bitchboy, as is popular on /v/ lately? I'm obviously fertile ground for conversion in my confusion lmao.
I know you won't, because you're not THAT gifted in the art of trolling.
>>
>>732362820
Still have NO idea what you are talking about.
>>
>>732341001
>>732341859
>>732353217
>>732360269
That's only time effective for a small level range and then you need to actually have them fight their own battles you bad faith argument trannies.
>>
>>732332435

The original pokemon games made it pretty clear you were a kid in the big wide world with only magic dinosaurs standing between you and the harsh wilderness. That's partly informed by the limits of the medium and how your mind fills in the blanks.

That feeling is completely absent in later titles where it's just a franchise mascot theme park ride.
>>
>>732362459
KILL YOURSELF CASUAL
holy shit you make me so mad. kill yourself
>>
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>>732362916
Alright then, once more from the top.
I referred in text to a meme image from a comic with a scenario involving a fictional character (Jesus), and you sperg out about me supposedly "thinking it's real" or whatever. What the FUCK are you on about and what is your problem?
>>
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>>732363906
You are really confused.
>>
>>732362660
...Why are you putting the Paras on your team if you don't think it can do anything for you? If you like being a boring numbers guy while playing a role-playing game, you can just use the starter and nothing else. For everyone else, gaining exp from having taken part in a fight is the superior method of experiencing the growth of your Pokemon.
>>
>>732331980
exp share is pokemon autopilot
>>
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>>732363997
That's it, no more /v/ for you tonight! Prepare yourself!
>>
>>732332435
> I wish I could explain precisely why.
you were a child, anon
>>
>>732364152
It's always so funny with the nostalgiafags.
>>
>>732331484
>fags in this thread are mad at exp share
you faggots cannot be serious, go outside for once in your life.
>>
>>732352686
If you keep a team of like 4 leveled pokemon instead of 6 you'll stay more or less on the game's level curve
Besides Gen 2
>>
>>732350679
So you've been grinding a lot of exp from post game gen1 or safari zone right?
>>
>>732353386
I'm not going to get into a pissing contest with you to prove a bad design decision is a bad design decision. I don't know why it threatens your masculinity or whatever to say that the mainline games are rendered way too easy by forced exp share. As it happens I'm working through Clover currently, and it's a lot more enjoyable than Gamefreak's version of Pokemon.
>>
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>>732364587
Don't go outside guys, it fucking sucks.
>t. went outside and now has to go outside all the time
>>
>>732342326
>Wow crazy I wonder how other games with exp share stop you from being overleveled
They don't.
>>
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>>732336771
>wiki finally back
Guess I'll replay. Not like the update is ever coming out, so there's no point in me waiting on it.
>>
>>732354298
>This is the point OP is making. The EXP share is seen as "removing difficulty" from these retards when it's only removing tedium.
But it does remove difficulty by throwing exp at you until you're heavily overleveled. It doesn't just remove tedium (which isn't really a problem until higher levels and could be fixed in other ways), it ruins the level curve and guarantees you're too high level for the content.
>>
>>732346410
>Where?
Only in the content that 99.99% of the audience never engages with, ironically enough.
And even then, that's really only apparent until Gen 7.
I don't how I never ended up kiling myself making gen 3 and gen 4 competitive teams. Holy shit we had nothing but time as kids.
>>
>>732331980
This wouldn't be a problem if they just let you pick a Pokemon at the start of a battle instead of automatically using the first pokemon on your list. You could even have an option to hold down a button before the transition to automatically use the first Pokémon on your list if you don't want to choose again.

Hell, there's 8 inputs on the GB. Assign 4 to the D-Pad and 2 to the B and A as Pokemon shortcuts to make it even quicker.
>>
>>732364039
>If you like being a boring numbers guy while playing a role-playing game
RPG gameplay is largely about numbers due to their roots in DnD RPG games are not just about larping

>...Why are you putting the Paras on your team if you don't think it can do anything for you?
Yeah that’s the game design issue isn’t it, it can’t and doesn’t unless I spend the entire game continuously making poor choices in battles to force it to be vaguely relevant
>>
>>732331980
/thread
>>
Gen 10 is going to remove the Pokemon League. No nore badges. No more Elite Four or Champion. I don't know what they'll replace it with, but I'm just saying there won't be one anymore.
I am not a prophet. I am simply an observant person.
>>
>>732366025
Good. Finally we are moving forward after 30 years.
>>
>>732365361
The new games are designed around the exp share, it is meaningless to compare raw amounts of exp on a per battle basis; you always end at like level 50-60 except in G/S.
>>
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>>732365965
Well, since you were serious enough about this to reply:
The secret sauce is that Paras totally can take on the other mons inside Mt.Moon to gain its first few levels, which is when it starts learning some status powder moves and reveals some of its true utility.
Or you can wait until Cerulean to teach it Dig, which ups its power level by a pretty significant amount, but that has the opportunity cost of not being able to teach the Dig TM to another mon.
>>
>>732366285
>Paras can spend several minutes per wild encounter using stun spore and scratch
>or you can just switch to a stronger Pokemon and kill in one hit

Do you think I don’t know what fucking paras does dude? The specific Pokemon you pick doesn’t matter, the individual mechanics that Pokemon offers don’t matter. You only fight with one Pokemon at a time so the best strategy is to funnel all exp to one Pokemon
>but that’s boring
No shit, so the game designers solved the issue by making it so all your Pokemon get exp so you’re not fighting the game
>>
>>732331484
>732331484
This has nothing to do with difficulty.
People's attentions spans are much shorter these days.
Plus, the average age of gamers has no doubt risen throughout the years, shifting away from children + young adults to young adults + adults, so people also have less time to spend on grindfests on top of that.

That old RPG formula just doesn't really stick anymore. Try picking up Final Fantasy X again or something similar; the random battles, the amount of time it takes to level up so your team is ready for the next areas requires hours of random battles. So we're looking at a 60+ hour game where 60%+ of the time spent are those random encounters. They're not mentally stimulating, and they don't feel as satisfying or rewarding as free-flow gameplay. Plus there isn't enough variety outside of these battles, that's a problem the Pokemon series shares. Whilst other games with much more engaging combat have been able to fold in quest design formulas that diversify the gameplay (not just battling), a series like Pokemon has failed to do so.
>>
>>732336552
Pokemon has NEVER been NES/Arcade levels of difficult thoever
>>
>>732366641
I'm afraid I can't do much about speedrunner brain, anon.
>>
>>732331484
I literally never had to kill Chanseys to just beat the game for xp. What this retard is talking about?
>>
>>732335298
Your hall of fame gets corrupted simply by encountering Missingno., the garbage sprite data overwrites your HoF data. As a kid I would dupe everything I wanted and get a bunch of Pokémon to level 100 before beating the E4, so I wouldn't have any HoF data to get corrupted.
>>
It's super funny how easily all of these things that people complain about Pokemon bieng "too easu" or ""too hard (tedious) can be added with difficulty setting.
And Game Freak DID ADD difficulty setting, but was implemented in the most pants-on head retarted method, that even mentioning "difficulty settings" can be seen as a controversal topic due to moronic normalfags.
>>
>>732355303
Autists love putting in literal tens of thousands of hours if said game satisfies their autism.
They do not have that "oh I'm tired of *thing*"in their brain if *thing* interest. If these autists grab on to a *thing*, they grab on EVERY PART of that *thing*. And they wiull partake in it untilt he day they drop dead.
>>
>>732355303
it's poketards
each gen they will set themselves absurdly long arbitary checklists to artificially extend how long they spend on the game
>how can you say there's no content? you haven't gotten a full living shiny dex including male, female, minimum size and maximum size for each and also a ditto for every single possible IV combination
>>
>>732331484
the game is full of shitty trainers specifically so you can train new party members
the dude with 6 magikarp is serving a purpose, its not just a funny meme
>>
>>732367675
Magikarp gives like 20 exp it’s just a meme
>>
>>732367675
NO ANON!
YOU DON't UNDERSTAND!
I HAVE TO MATCH OR EXCEED THE TRAINERS LEVELS AT ALL TIMES! IT I CAN'T DO THAT, I CAN'T WIN!
THAT'S WHY I HAVE TO GRIND, AND I HATE GRINDING!
>>
>>732336928
>not even children are this dumb
there is an alarming number of people that genuinely think genwun didn't have dual type pokemon and it was added later in the series
the average person is rock bottom retarded bro
>>
>>732364951
But Clover has exp share lol
>>
>>732360269
>what the fuck do these other people even play Pokemon for if not the experience anon is talking about
GOTTA CATCH EM ALL. That’s what Pokemon is about. It’s stamp collecting. The combat is cool but the game never uses the combat well (outside of PVP and the rare shit like Battle Tower), the story of a Pokemon game exists to be steamrolled as aggressively as possible so you can get to the actual gameplay which is collecting Pokemon
>>
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>>732331484
the exp share is just a symptom of the bigger problem in that nu-pokemon streamlined much of the game out of the game. Pokemon was never hard but you used to have to make a few decisions at a minimum in a playthrough. What to level, what to bring, what to use TMs on, etc. These were minimal commitments but commitments nonetheless. Now you can mindlessly do all of that at any time. Sort takes out the few teeth that the series had

The much bigger problem though is that pokemon's battle system only really shines when it's 2 similar power teams with decent pilots or pve going through an ai guantlet without being able to use bag items. It's ironic that they sort of figured this out with stadium and the battle facilities in general but they keep the idea completely divorced from the main campaign
>>
>>732332435
I think that's what's missing from the modern gaming experience. Gaps in your own knowledge were paved over by discussing it with your friend circle.
>>
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Having to individually grind out dozens of pokemon even when there were only 150 of the fuckers (+ mew) was always bad design that the games hand waved away with just saying
>Hey you only have to care about the pogerman you like the bestest just ignore the main premise of the game, filling out the pokedex :)
>>
>>732370198
Also any of the subhuman mongoloid fucks saying it's about "being leveled for battles because you're bad >:(" is genuinely retarded, nobody is saying that.
>>
>>732331484
Who are you quoting? The tweet says “inconvenience,” not “difficulty.”

I also think the current Exp Share is not a good solution either. Having a team that are 10 levels above the next gym when you barely got there is ridiculous.

The old Exp Share as a held item was the best solution in my opinion. But the actual solution I see is for GameFreak implement another difficulty setting (hard mode), which will never happen because it won't fit in their small budget and scope.
>>
>>732354412
I've just completed Pokemon Unbound and I quite liked it. It struck a good balance between a "QOL/difficulty increase" hack and an "adventure experience" hack with new content. The story was a bit cringe though.
>>
>>732370531
Level caps solve the problem.
>>
>>732331484
>twitter screencap thread
>>
>>732332435

>sharing simple tricks like putting weak poke first and switching to main felt like sharing arcane knowledge. It was magical.

This tactic is literally suggested to you in the instuction manual

This is how I know you werent even born when RBY GS came out



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