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File: capsule_616x353.jpg (70 KB, 616x353)
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What do we think of it?
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>>732339306
Feels extremely buggy compared to the Death and Taxes version, I guess the transition from Source SDK 2013 to TF2 was messy
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>>732339306
choppy and stutters on high pop servers but I'm having a blast
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>wow look it's scout's nail gun! and it's absolute dogshit! almost like it was scrapped for a reason!
I'm so fucking tired of game mods re-adding cut content.
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Heard there is all sort of broken shit about it now and generally I thought troons were good with this sort of thing.
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It's good for the most part, but the new Pyro weapons are just dumb and do not fit in what is supposed to be a reimagining of 2007 TF2. Giving the Pyro the FoN is retarded, with the Scout he can get close enough to enemies with his movement speed to meatshot and make the large spread not matter. The Scout can also easily catch up with an enemy if the FoN doesn't kill and just knocks them away. The Pyro is slow as shit so getting right up to someone like that is much more difficult and when you are close to someone as Pyro, use your fucking flamethrower. If you want to knock someone away, use your airblast. It makes no sense and giving up your medium/long range option for another close up option is redundant. The scythe just doesn't fit visually and is weirdly complicated but besides that it's whatever.
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>>732340452
>>732341012
actually all of these new items are great, you're just shit
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>>732340452
Better than the Shortstop
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>>732340404
To be fair, most servers with more than 32 players are just 64 player slop that barely runs well in base TF2. I haven't run into too many problems sticking to 24 player servers.
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I mostly love that, but I can't use spray even if I bind the key
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>>732341764
You have no idea what you're talking about.
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>what if we gave heavy hitscan sticky spam
>what if we gave engi blast jumping natively
>what if we gave medic a new medigun that feels like it came out of overwatch
>what if we gave demo a spammable grenade that doesn't need to be reloaded and doesn't need ammo
>what if we gave sniper the ability to headshot from the hip
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>>732342794
they really left the cancer that was in base game just to replace it with something equally as obnoxious in the mod
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>>732342794
this is the only weapon added that I liked
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>>732342794
kino
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>>732342794
>what if we gave demo a spammable grenade that doesn't need to be reloaded and doesn't need ammo
so that's why demoman feels stupidly overpowered
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I still haven't forgiven myself for installing Gold Rush and playing for an hour. I'm such a weak willed normie sometimes.
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>>732343818
yeah i didnt realize the cyclops sisnt need ammo so you can spam it and throw a dynamite in between to kill grouped players
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so is this just quake 1 TF in TF2?
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>>732347141
No thats Pre-fortress 2
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>>732340452
It's a lot of fun to use actually. Gives you a lot of range if you wanna be a little faggot and annoy people
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>>732342794
Peak
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Rejuvenator and mine layer are aids to play against.
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>>732340452
they literally had to nerf it like 2-3 times and it's still pretty good
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>>732347837
Fuck are you talking about



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