[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: sims.jpg (168 KB, 800x984)
168 KB
168 KB JPG
Sims 1 was kino.
>>
>>732355010
Yeah I played it a lot in my computer science class
>>
>>732355010
the series lost its soul once they dropped the satirical slant and played things more straight
>>
File: 1768571045212302m.jpg (73 KB, 1024x941)
73 KB
73 KB JPG
>>732355010
It all boils down to the "room" mechanic. That one stat is what drives you as a player to want to earn more money, get better things in your house, decorate your house, get a bigger house or build a bigger house. With that mechanic's importance diminished there is no longer any motivation as a player for the game aspect of this and it just becomes a sandbox to tell stories in.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.