[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: se6u5pc61n2e1.jpg (33 KB, 1000x572)
33 KB
33 KB JPG
Which console had better graphics?

I always thought that the PS1 had crisper visuals compared to the smeary looking 3D on the N64 but apparently I'm wrong and the N64 had more power. I don't even know anymore.
>>
>>732612241
I prefer the N64's solid look with no warping textures or jittery polygons.
>>
>>732612241
The N64 was graphically more powerful than the PS1. But the PS1 using cds gave developers more room to do cool shit. N64 using cartridges is what fucked nintendo over
>>
File: 1758553512684285.gif (996 KB, 500x307)
996 KB
996 KB GIF
>>732612241
N64 had more raw power, but they were full retard with 4KB of texture memory so it could only load tiny 32x32 textures. Some devs put in the effort to get around Nintendo's retarded decision by using a mosiac of textures on character models, like in Conker's Bad Fur Day, but it was a lot of extra work for a problem that shouldn't have existed.
>>
>>732612241
objectively the n64
>>
>>732613031
gamer cattle would think and this is why the gayniggerstation had crash bandi-ACK and n64 had banjo kazooie, the obviously technically superior game
>>
>>732612241
they both looked about as good as each other
>>
File: 1768150398782789.png (3.21 MB, 1920x1080)
3.21 MB
3.21 MB PNG
>>732613061
PS1 on the other hand could just slap on some higher res textures and look better, even with worse geometry and lighting.
>>
>>732613061
>but they were full retard with 4KB of texture memory
well you are correct about that but the PS1 only had 2KB so
>>
Playstation was the better system on all accounts.
N64 COULD look amazing but it required the developers not being lazy and Nintendo not being retarded (which honestly kind of justifies devs laziness).
>>
>>732613171
PS1 had 1MB of VRAM.
>>
Why the fuck was the controller like this?
>>
File: eo9t4vU.png (594 KB, 1432x515)
594 KB
594 KB PNG
>>732613304
Simple
Too many low IQ idiots
>>732612241
64 had better geometry but PS1 obviously had better textures
>>
>>732613256
PS1 had 1MB of VRAM
Yes you're correct the issue is vram and not the texture memory next time when I see someone talk about the N64 and PS1 graphics they better say the n64 didn't have any kind of vram and the PS1 had 1mb of vram I want people to understand this
>>
>>732613171
Well, they also didn't use cartridges
>>
>>732613304
why was the stick so shit? Dual Shock sticks never had major problems.
>>
File: PSX-Original-Controller.jpg (1.32 MB, 2620x2280)
1.32 MB
1.32 MB JPG
>>732613304
Well compare that to the original PS1 controller that came out of the box and you see that Developers able to do better control on the N64 then the PS1 and because on PS1 controller developers had to develop the game on tank control because all they had is the d-pad
>>
>>732613669
The only reason it was shit was because it loosened way too easily
>>
did unfiltered textures age better as a "style"?
>>
>>732612241
PS1 used shortcuts for textures caused weird jitteriness and odd perspective warps. Objectively the N64
>>
>>732613061
That generation of consoles had some boneheaded decisions with their hardware side. The Sega Saturn especially with the two CPU.
>>
>>732612241
When it comes to actual hardware, N64 looked better. When it comes to emulation and enhancements, PS1 easily wins.
>>
>>732613169
Wasn't Crash some pure fucking magic that worked a lot around the intended API of the playstation and almost didn't even get allowed because it broke so many of Sony's coding guidelines?
>>
>>732613119
Could you just write normally?
>>
There are some really dogshit looking N64 games
There are some really dogshit looking PSX games

The only way you could really compare the two are the rare multiplays like Resident Evil 2 and even that's a rather inconclusive comparison considering the prerendered background could be higher res on the PSX, but the 3D character models were smother on N64.
>>
File: It's a me wtfario.gif (3.2 MB, 498x325)
3.2 MB
3.2 MB GIF
>>732612241
>the N64 had more power.
*Way* more.
But all of it wasted due to the shittiest memory transfer in the history of mankind.

Some turbo-autist has it his life mission to optimize Mario "properly" (99% by working around that shitty transfer) and the result is close to a GameCube stuff visually.
If you like assembly code autism and other shit like that, it showcase the true power of the N64... that one used back then because it's a retarded amount of work.
https://www.youtube.com/@KazeN64/videos

The PS1 looked better by virtue of actually performing as expected, making it way easier for devs to use 100% of it.
>>
>>732614192
>The PS1 looked better by virtue of actually performing as expected, making it way easier for devs to use 100% of it.
Same problem the PS3 would have a decade or so later, though instead of raw fidelity it was performance because the PS3 architecture was fucked up.
>>
File: 1729268095180586.png (538 KB, 960x1052)
538 KB
538 KB PNG
>>
>>732613928
Both consoles look better on CRT
>>
>>732613669
The only bad thing about it is the weak plastic, but a tight stick feels great and precise. I fucking hate playing F-Zero X with a modern controller.
>>
>>732614693
I recommend the 8bitdo stick if you can't find a tight one
It's fairly close to the same readings
>>
>>732614059
Yes and no.
ND got to talks with Sony Japan and asked for the proper info on how the gpu and cpu worked, and it was kinda "you didn't get this detailed info on how all parts of the console works from us" and managed to process grafix through cpu or something wacky like that. Plus constant loading and deloading as the game played which blew people away.
There is documentary about it in YT where the og coder/designer explains it better so I rec that(because I most likely got something wrong)
>>
>>732612241
I agree with the majority of /v/ here, the N64 looked a lot better, but the PS1 was able to do more just uglier.
>>
>>732614192
Also the N64 had graphics microcode and a lot of games were bottlenecked by the shit microcode performance. Later in its life the N64 had better microcodes but the early games were really fucked by it.
There's guys on YT that make custom microcodes now like F3DEX3 and Tiny3D.
>>
>>732612241
idk why since I guess it was more powerful but the best looking n64 games look worse than any random no name AA game on the ps1. They all have ugly blocky 3d models and vomit looking colors for some reason
>>
>>732615185
You are mistaking playing the games on the console with internal upscaling in modern consoles
>>
>>732612241
>Which console had better graphics?
You might just as well compare Jet Ski to a Tractor; both are valid vehicles for two completely different purposes.
Both have clear strengths and weaknesses, that can become a pro or con in different use cases.

PS1 essentially creates an impression of 3D worlds using very 2D tech.
It's fixed 320x240 "grid", on which the polygon's vertices move in a static manner, means there's no sub-pixel accuracy, which results those wobbly models that get even more jiggly the higher the resolution.
Lack of Z-Buffering meanwhile cause surfaces clearly meant to be far behind another occasionally get rendered "in front" instead.
Not only that, but the cheap "Affine" texture mapping also causes that trademark texture warping, which demands tessellating larger flat surfaces in order to avoid walls or floors "melting" on the screen.
On the flip-side, PS2 can quickly push out 32 levels of smooth transparency when needed, and it can store shittons of textures on the CD-ROM, with once massive 256x256 pixels large texture maps being easily used when needed. And thanks to its multimedia capabilities, you could also utilize up to ~480p static images, FMV video files and real CD audio.

N64 on the other hand has more impressive tech on paper:
It can render way more polygons at once. Show more colors at once.
They system natively does sub-pixel calculations for polygons, has Z-buffering and perspective-corrects textures, resulting much more stable, more "solid" 3D graphics.
The image quality is arguably further aided by the implementation of Texture Filtering, and literal Anti-aliasing that smooths out jaggies; the very first time a console had done such feat.

All those tech muscles are mostly undermined by some poor hardware design choices.
The N64 cartridges obviously could only hold a small fraction of data compared to even the cheapest CD-ROM at the time.
The famous 4KB texture cache also made it harder to use HQ textures.
>>
>>732615231
No I don't, I play everything on original hardware and a crt. And if I don't have the console I'll at least emulate it with accuracy settings and some filter. They are just ugly as sin
>>
File: PD mountains.webm (685 KB, 853x480)
685 KB
685 KB WEBM
>>732615185
>>732615291
>best looking N64 games
Which games would those be?
>>
>>732615401
Mickey's Speedway USA looks and runs really nice.
>>
>>732615401
I think Paper Mario and Majoras Mask are the best looking games on the system
>>
>>732615401
That vid is upscaled, still uglier than toy story on ps1 and runs at 15 fps
>>
>>732615283
>there's no sub-pixel accuracy, which results those wobbly models that get even more jiggly the higher the resolution.
The PS1 famous wobbliness come from using integers instead of floating points for vertices 3D coordinates, not because of 2D subpixel accuracy or whatever.
>>
File: ezgif-657386e25eb2388f.jpg (228 KB, 1400x700)
228 KB
228 KB JPG
Anyone calling N64 more powerful is lying.
Final Fantasy 7 completely whooped Nintendo's ass and it wasn't because of CDs. Square Enix admitted the PS1 pushed more polygons than N64 could handle.
https://youtu.be/0t8yQ47qvQI?t=119
Nothing on N64 could do this.
>>
>>732612241
N64 was a trash box with only like 2 or three good games unless you’re a little faggot who loves link and mario . What good are slightly better textures if you waste them on baby games like mario? Never forgot, nintendo losing here sent them down the path to being a portable tablet instead of a true console. They got fucked in the ass hard by Sony.
>>
>>732616067
I thought N64 only does floats on CPU and that the RSP uses mixed 16 and 32-bit fixed point for rasterization.
>>
File: 1757281023636069.webm (233 KB, 800x320)
233 KB
233 KB WEBM
>>732612241
>>
>>732612241
I always found N64s graphics to be way better as a kid. I wasn't really impressed with higher res textures. N64 provided smooth, clean graphics while PS1 was aliasing hell. As an adult I would prioritize detail higher and might lean PS1.
>>
File: file.png (422 KB, 620x459)
422 KB
422 KB PNG
>>732615782
Not Resident Evil 2?
Or Conker's BFD?

>>732615905
>That vid is upscaled
It's not. It's up-REZZED.

>>732616352
>hating some of THE most famous and best-selling games of all time, just because he tries to be edgy emo kid
Not a valid argument.
At least bring up the price tag into the conversation:

N64 was like 100 bucks more expensive, and the games costed 2-4 times more than a single PS1 CD.
It still sold more than the SEGA Saturn, and had more games than Saturn in the States and EU.
>>
>>732617479
>Not Resident Evil 2?
>Or Conker's BFD?
No, they were impressive to fit on a cartridge and Conker is great
I just think the other two look better
>>
File: 36994111875_98ba69e434_o.png (3.65 MB, 1920x1080)
3.65 MB
3.65 MB PNG
>>732617624
I mean sure, MM is a great moody game and all, but it's kinda basic in terms of visuals.
>>
>>732617784
You've really got to stop upscaling 5th gen games man
>>
>>732615283
>using very 2D tech.
2D focus is the Saturn's tho.
Its design team literally admitted that Sega expected consoles to have one more generation of sprite-based tech, and the Saturn was initially planned to be the apotheosis of 2D before everyone switched to 3D. Except 3D was demanded sooner than anticipated and the console wasn't ready for it.
That's the reason they slapped a second CPU in it, because that was the only "quick & easy" solution to make the console able to shit a decent amount of polygons.
That's the reason it use quads, because it's simply Mode7-style tech stretched into being a 3D engine, not "proper" 3D from the beginning.

PS1's concept was "whatever let the cheapest hardware output the most polygons, and cut all possible corners for even MOAR polygons".
It was 3D first and everything else was an afterthought, literally the opposite of the Saturn's concept.
>>
>>732613169
Now show us on an actual PS1 and not on an emulator at high res with anti-aliasing
>>
>>732616507
The PS1 is incorrect here. The triangles wouldn't "teleport" in their entirety: the top vertex would stay stable but the "moving" ones would jump from static positions to static positions instead of making a smooth circle.
>>
>>732617836
You need to learn to use correct terminology, kiddo.
Upscaling = scaling an image of fixed resolution UP.
Uprezzing = running the game at higher resolution.
Downsampling = running the game at higher res AND then scaling it down to the OG / desired resolution, for an anti-aliasing effect.

>>732617897
I know what you mean, but the way both systems deliver polygonal worlds is still fundamentally 2-dimensional.
Saturn's just warping literal sprites masquerading as polys around the screen, where as PS1 technically does "real" polygons but with extremely limited, pre-determined coordinates.
>>
File: expansionpak.jpg (69 KB, 800x450)
69 KB
69 KB JPG
>>732612241
N64 with expansion pak.
>>
>>732618034
>You need to learn to use correct terminology, kiddo.
No i don't
>>
>>732618119
In that case, you need to GTFO.
>>
>>732618143
Nope, because you knew exactly what I was talking about
https://www.youtube.com/watch?v=2BN05WfLM3o
>>
File: sh1 - day_native.gif (893 KB, 1920x1080)
893 KB
893 KB GIF
>>732618175
Nuh-uh, junior. You don't even know WTH you are saying yourself.

THIS is upscaling.
>>
>>732612241
Yeah, N64 is more powerful. It can play Portal, after all.
>>
N64 may look better but you can't tell under every game looking like someone rubbed vasoline on the camera
>>
>>732615401
The one that blew me away was Donkey Kong 64; with the included expansion pack I felt like a hacker or an adventurer inserting the keys to a whole new world. Really miss those days.
>>
>>732612241
It really depends on the game. PS1 games I've played looked much better for the most part.
>>
File: ew5kfzfvi2c91.jpg (426 KB, 2896x2896)
426 KB
426 KB JPG
>>732619337
Vaseline is generous. N64 games are submerged in mud.
>>
File: playing a ps1 game.gif (1.46 MB, 500x310)
1.46 MB
1.46 MB GIF
>>732612241
>>
>>732619540
How many people here have only experienced n64 on an emulator on a 1089p LCD screen ?
>>
>>732619540
Weird question: I'm building a ROM library for my kid, but I was never into skateboarding even when it was everywhere.
Is there one game in particular that's way better than the others? Or do I just grab a random one with Tony Hawk in the title?
>>
>>732615401
>>732615782
Hard to pick the best looking on these systems because a lot of Nintendo games get carried by the great art direction. Paper Mario must be instantly discarded, it's the most affected by this.
Same for pre-rendered backgrounds (which benefit the PS1 greatly because CDs).

I mean, if we're trying to look at what console was the strongest.

I guess, in general, comparing ports? But that by itself could just mean the company that made them was lazy when making one of the versions. I guess picking exclusives would be the best way to do it. Like Perfect Dark for example. The N64 doesn't have many exclusives not carried by the art direction, though, I don't think.
>>
>>732619959
As many as those who only experienced PS1 on an emulator on a 1089p LCD screen.
Don't blame the emulators and higher resolution when every console get the same treatment.
>>
>>732612241
i had a ps1. n64 always looked better to me
>>
>>732613304
>>732613753
90s kid here. they looked like this because this was during a HUGE marketing push towards adults playing video games. before this it was just for kids. but the 90s had advertisements explicitly for adults. the "play" in playstation was highly sexualised. phallic nature of the controllers enticed couples to get them.

basically your mom and dad 100% used these things as sex toys and when the vibration controllers came out my god they even told the neighbors
>>
File: img9.png (2.16 MB, 1811x1226)
2.16 MB
2.16 MB PNG
>>732620158
Pro Skater 2 is considered the GOAT.
>>
>>732620193
>Hard to pick the best looking
Top 5 best selling games on each console:
N64: Super Mario, Mario Kart, Golden Eye, SSB, Pokémon Stadium
PS1: Gran Turismo, FF7, Gran Turismo 2, Tekken 3, Harry Potter

GT (even just 1 and not 2) mog Mario Kart so hard it's not even funny.
FF7 & Potter, same with SM64 & Bond.
Tekken 3 vs SSB & Stadium... I will be generous and declare a tie solely on Tekken 3 cheapening out on the 3D environment.

>yeah but were they better games?
The question was pure graphics, I answered on pure graphics.
>>
>>732620839
you didn't even read my post, and on top of that you posted Goldeneye instead of Perfect Dark

your words are worthless
>>
File: brightis3x3.jpg (1.96 MB, 1753x1432)
1.96 MB
1.96 MB JPG
>>732612241
PS1 could push more polygons, higher resolution textures and additive blending gave games an appealing look with nice effects. Look up some FF9 summon and spell animations, impossible on N64.

N64 is more powerful on paper but has significant bottlenecks that prevent it from being utilized and basic things cause significant performance penalties. PS1 games looked better by far.
>>
>>732621361
>Top 5 best selling games
>you posted Goldeneye instead of Perfect Dark
Perfect Dark is 19th.
>>
>>732620831
Any reason to play 2 instead of 3? From what I can see with a quick googling 4 was too much of a crappy port, but what's wrong with 3 compared to 2?
>>
>>732615401
Pod racing.
>>
>>732622214
3 is also a port, 4 is pretty interesting on PS1. You can have fun with all of them, if anything it's cool that there's such different versions compared to the 6th gen ones.
>>
File: maxresdefault0.jpg (183 KB, 1280x720)
183 KB
183 KB JPG
>>732622214
I had the PS1 version and I hated every second of it. My brother would play the next gen version on PS2/PC and it clearly shows.
>>
>>732621827
This is pretty much the correct answer. N64 was very limited when it came to texture quality due to the storage size. So even if it had a "better graphics processor" it doesn't matter, the games ultimately looked worse.
>>
>>732613489
This was honestly a good controller design. You never had to worry about whether the stick or the dpad was in the "wrong" position like with modern controllers where they have to pick either symmetrical sticks or asymmetrical sticks and then it's only the right setup for half the games. You just moved your hands and your thumb would rest right on the stick or the dpad as necessary.
>>
>>732619540
Why is the N64 shot zoomed in twice as far?
>>
>>732617897
He's talking about affine texture mapping which is what the SNES and GBA do for Mode 7. So no the PS1 is using a "2D" method of rendering
>>
File: 1765944557286984.png (950 KB, 841x1122)
950 KB
950 KB PNG
It doesn't matter if N64 is more "powerful", the lack of space in cartridges caused all their games to look barren and uninteresting compared to CD-ROM systems. Fewer models and textures = can't fill your games with interesting stuff = every game is set in a wasteland unless you go with the hallway simulator path.
>>
File: kkrieger.png (826 KB, 1080x540)
826 KB
826 KB PNG
>>732622919
>N64 was very limited when it came to texture quality due to the storage size.
Literally skill issue.
>>
>>732614090
No.
>>
>>732616102
you're a weeb AND retarded. a retarded weeb, so to speak. kys
>>
>>732613169
texture whoring ruined gayming, we still suffer the consequences
>>
>>732624185
cherry picking picture, not same game
>>
>>732613928
nearest neighbour will always look better than bilinear filtering, especially so with anistrooic filtering.
>>
File: MV5BOTIyMTZhNWMtMzBj.jpg (116 KB, 960x720)
116 KB
116 KB JPG
>>732624665
He still has a point. N64 games could never match the open world crispness of PS1.
>>
>>732624276
looks almost as good as PS1 games ngl
>>
>>732625024
anon this looks like hot ass
>>
File: 549167665.jpg (534 KB, 1242x1547)
534 KB
534 KB JPG
>>732625163
Don't bad mouth Driver. It was proto-Grand Theft Auto in 3D.
>>
>>732625119
That's a PC game, weighting 96KB.
https://en.wikipedia.org/wiki/.kkrieger
>>
File: nearest, bilinear, xbr.jpg (2.44 MB, 1920x3238)
2.44 MB
2.44 MB JPG
great filter
>>
>>732620839
Very awful comparison. If you are so ignorant about both console's libraries to rely on sales figures, then you shouldn't have posted that shit. Also the Harry Potter games don't look that good for later PS1 games.
>>
File: duckstationVS.png (2.1 MB, 3650x1704)
2.1 MB
2.1 MB PNG
>>732617979
this isn't the gotcha you hoped for because ps1 looks best native anyway
>>
>>732612241
The N64 had better 3D capabilities at the cost of not being able to store as much, including textures. The PS1 did not have a z buffer.
>>
>>732625892
Lara Croft and a hard-as-rock horse, talk about a more iconic situation.
>>
>>732625892
Scalefx can be better, but if the point you're making is something about smearing, you can turn down the samples on both xbr and scalefx. Also, stick to xbrz instead of xbr as it apparently gives better results, fucker.
>>
>>732624276
>>732625483
>.kkrieger
Apparently this takes up 200-350MB of memory when run. The n64 and psx had only a couple of MBs of memory, making their games much more impressive.
>>
>>732612241
psx due to pixels (littel squares)
>>
>>732624185
Why do people love CDs so much? The first generation was fucking awful. So many devs just jammed disks full of obnoxious sound effects, vocals, speaking, and music just because they could.

Look at megaman x3 compared to x4. X4 has megaman talking and making stupid fucking noises every time he jumps and the music sucks, it's all prerecorded bullshit.

It wasn't until PS2 where devs finally realized it was kind of annoying to have people talk every time they jumped or to have shitty synth pre-recorded music instead of relying on an internal synth in the console.

It also enabled movie games since devs were like
>we have 650MB just pre-record some long ass video it's easier than making a game
>>
File: mgs-dither.png (699 KB, 1150x680)
699 KB
699 KB PNG
>>732613169
PS1 games didn't look like that.
They were like 240p.
>>
>>732632551
>and the music sucks,
shit taste
>>
Which games for Playstation 1 would you recommend?

>Games without magic
>Games without fairies
>Games without wizards and witches
>Games without fantasy
>Games that are anti-PC gaming
>I hate Pokemon
>Realistic games
>Games set in realistic and believable worlds
>I hate Half-Life and I hate FPS games
>>
File: Fear Effect.png (2.64 MB, 1919x1438)
2.64 MB
2.64 MB PNG
>>732632551
Maybe play some good games and choke on your drivel you little bitch.
I would have rented out my kidney to witness DVD versions of prerendered FF.
Full 3D was a mistake.
>>
N64 fags were so jealous back when FF7 was launched because even they could understand that it was physically impossible for their shit console to ever have such a beautiful and massive game on their toy box. All the prerendered art would probably require hundreds of cartridges.
>>
File: g9brdya4575f1.png (661 KB, 1024x999)
661 KB
661 KB PNG
>>732612241
You were basically picking your poison between polygon wobble or vaseline smeared all over the screen. As much as it introduced the maligned loading screens I'd say CD brought ultimate victory to PS1, though.
>>
>>732634519
Some games like RE introduced fake long loading screens for the ''immersion''.
PS2/Gamecube era was even worse for some reason despite the much faster read speeds.
>>
>>732612241
n64 had better graphics for 3d, it really wasnt even close for obvious reasons
but it was worse in every other department, especially sound
>>
>>732634519
ps1 leon did NOT look like that
fake and gay image
>>
>>732613489
Right but then Goldeneye and Perfect Dark put the manual aim button on the right shoulder.
>>
>>732638928
yeah. Ps1 was one of the best consoles for 2D games. Saturn might have had an upper hand, but it was big nothing burger outside of Japan
>>
>>732621827
It's interesting that for a long time I thought N64 could push more raw polygons, but I'm guessing some PS1 games had to spend the polygon count on large surfaces because the PS1 was incapable of rendering large polygons. On the other hand, look at Super Mario 64 stages and their tiny overall polygon counts, they simply used massive ones a lot.
>>
>>732633715
You dont deserve recommendations
>>
>>732617979
>>
>>732612241
With romhacks, the n64 graphical capabilities have only gotten better with time while the ps1 has stagnated.
>>
>>732639875
So which PS1 games can I play?
>>
N64 made early 3D look good, FFVII and MGS1 are what I think of when I think PS1 visuals.
>>
>>732619337
>>732619540
>>732634519
crts are so blurry you barely even notice it
i wonder if anyone of you ever actually played these things on crt with composite cables, especially recently
>>732621827
the only real answer, games with better textures looked better. not many games had good textures but the ones that did looked much better than n64 despite other issues.
also the 2d games looked better than 3d, far better
>>
>>732640681
Homebrew and romhacks have shown the N64 has a lot of untapped potential.
>>
>>732633715
... Gran Turismo?
>>
Don't care, best game was on both.
>>
>>732612241
PS1 had textures and disc capacity.
Otherwise N64 dominates.
Both had great games.
>>
File: 1699932384277021.gif (1.28 MB, 311x519)
1.28 MB
1.28 MB GIF
>>732612241
it was a time of tradeoffs between different approaches in real time 3d graphics since the consumer tech was fairly new. neither console is better than the other, they just offer different things.

the n64 had the more sophisiticated rendering pipeline. it could render perspective correct polys, but not as many of them. it also had a z-buffer that made rendering overlapping easy. it also had, for better or worse, texture filtering. the memory bus and memory situation hamstrung the system somewhat.

the psx didn't have perspective correct polys, but it could shit out a lot more polys than the n64 could which made up for that; if a scene is subdivided enough, the polygons don't look distorted. the lack of a z-buffer meant software had to depth-order geometry itself, which was a cpu hit. however sony provided excellent dev kits to overcome these drawbacks.

in hindsight, i think sony arguably had the better strategy for the generation, but i don't consider one of the systems better or worse than the other. i liked when systems of the same gen were differentiated by hardware capabilities rather than online services like today. all modern hardware is more or less identical.
>>
i should also add the tradeoffs between discs and carts was fairly significant too. trade off between memory capacity, access times, and cost.

this is especially important since the psx bios barely functioned, and some devs had to get creative to get around that for games to run well.
>>
>>732612241
>Which console had better graphics?
PSX has better graphics and better performance in 9 out of 10 multiplatform games. If you don't believe it, here's a video comparing all the games that have been released for both consoles:
https://youtu.be/LpaG0qPp7Y0?si=jwylMfnaDtlYx2x2

Then there are the exclusive games. The PSX also wins in this department. Games like Gran Turismo, Crash Bandicoot, or even more experimental titles like Parappa the Rapper, are all games with visual and audio content that are simply impossible on the N64.
>>
the big advantage of the n64 was hardware features. even cartridges were part of that, some games even streamed assets from the cart cause of how fast it was. the fillrate was slightly less than the ps1 but turning off the AA and z-buffering could significantly increase it, which is what world driver championship did. also the default microcode was fucking shit and nintendo didn't let developers use custom microcode until later in development, which is why early n64 games look like garbage.
the rdram ram's shitty latency was a huge bottleneck and you had to know what you were doing to work around it, not every developer even bothered to learn this. the n64 could do tons of polys with the right microcode but it's irrelevant because the big graphical bottleneck in gen 5 consoles is fillrate. ps1 was overall the best designed console but the n64 could do more if you were really willing to dedicate timeto figuring it out.
t. homebrew autist
>>
File: N64 ugly graphics.png (1.64 MB, 841x1122)
1.64 MB
1.64 MB PNG
>>732638928
>n64 had better graphics for 3d, it really wasnt even close for obvious reasons
Lol, I love seeing these delusions. Nostalgia really blinds people.
The N64 has the worst graphics in the entire history of mainstream consoles since at least the NES. There is nothing about the graphics of N64 games that is even remotely aesthetically appealing. The fact that it uses more advanced techniques means nothing when the result is things like pic related. It's like saying that a work of art made by a monkey is better than that of an artist because the monkey had more advanced tools in its hands...
DOS games from 1995, before the N64 was even released, and without any hardware acceleration, already had better 3D graphics than the N64 ever had in its entire lifetime.
The PSX itself has a multitude of games with graphics that are far more attractive than the N64.
>>
>>732643559
Considering things like modern demoscene, which of today's consoles is capable of producing the most interesting visuals?
The PSX was clearly far superior to the N64 during the lifetime of these consoles, just look at the games released. But what about things being made today? Does the PSX still have advantages for creating more attractive, complex, interesting images?
>>
this entire debacle always seemed so dumb to me.
the fact that they had different hardware, architecture and handled texture resolution/z buffering etc differently led them to have very distinct aesthetics. i always loved the fact that i can just look at a screenshot of a retro game and quickly guess the platform. they are unique and characteristic
modern platforms are all so soulless
ever since the xbox 360 came out all consoles have essentially been bad PCs
>>
>>732639842
The average scene on PS1 is 2-3x more dense than the average scene on N64. PS1 is tessellating like crazy in most games post 1996. While not all polys result in more detail the fact polygons are cheaper when it comes to cost to performance (and by a significant degree) it means developers could do a lot more. There were also tricks to obscure texturing artifacts, many models used shaded and colored polygons with no texture which was common on 64 to save memory, but on PS1 utilized to have super high polygon models. FF7 battle models are PS2 tier, on 1994 hardware.
>>
>>732643919
squaresoft was pretty much demo-scene tier with their graphics and somehow made ff9 run on a psx, i don't think anything close could be pulled off with the n64 even when pulling every trick in the book
>>
File: 1733411146562121.webm (2.9 MB, 640x480)
2.9 MB
2.9 MB WEBM
I don't know, I always thought most N64 games looked great, there are ugly looking games yes, but the PS1 also has a lot of ugly as sin games.
Like sure Goldeneye looks super blocky now and Mario 64 looks very simplistic, but there's charm to it.
>>
>>732644209
>bad PCs
with subscription services being the only distinguishing feature (outside a very small handful of exclusives)
>>
>>732643919
cds being able to hold more stuff is huge. also no retarded ram bottleneck that you have to dance around
>>
>>732644245
mainly using colored triangles over texture triangles gave ff7 that ff7 look that was so unique
it was an interesting and strategic art direction decision, and they pulled it off well. by ff8 and ff9 came around they went all in on textures, but were some of the best modelers around at the time and pulled it off wonderfully
>>
Everything about the N64 was a mistake, from the cartridges in the optical drive era, to the smeary looking graphics, to the controller designed for people with three arms. It’s one of the worst consoles in history. What the hell were they thinking? It’s the reason they forever lost the console war to Playstation.
>>
File: 1750704801813007.png (1.08 MB, 1198x720)
1.08 MB
1.08 MB PNG
>>732624185
>>
File: N64 filter.webm (2.35 MB, 1280x720)
2.35 MB
2.35 MB WEBM
>>732645024
Hmm, vaseline...
>>
File: TGR.jpg (32 KB, 606x446)
32 KB
32 KB JPG
>>732645024
the nig using fucking California Speed of all racing games to call all N64 games ugly is like saying the PS1 has hideous graphics because it has shit like Bubsy 3D or Cheesy.
Should have used WDC instead.
>>
File: nascarrumble.webm (3.92 MB, 646x480)
3.92 MB
3.92 MB WEBM
>>732645805
PS1 games usually looked more detailed
>>
>>732612241
graphics never mattered
>>
>>732644209
>ever since the xbox 360 came out all consoles have essentially been bad PCs
Because the main advantage consoles ever had was having dedicated rendering hardware - mostly sprite-based GPUs, while PC being workstation had to use "raw" image construction which limited tremendously the image quality you could make due to pure VRAM limits.
The moment PCs had enough VRAM to store 2 full colors screen, home consoles were dead conceptually.
>>
>>732645805
>trying to argue with autistic console warriors
he's not here for an actual discussion
>>
File: f1gp.png (639 KB, 1024x576)
639 KB
639 KB PNG
>>732646013
>>
>>732612241
>everyone goes crazy for PS1 and N64
>no one cares about arcade accuracy of Saturn
>>
File: 1733087957187.webm (3.25 MB, 480x380)
3.25 MB
3.25 MB WEBM
>>732646125
Yeah, it baffles me its been almost 30 years and these idiots are still whining about the N64.
>>
>>732646279
>every port has the wrong resolution because the saturn can only do 320x240
>accuracy
the only thing that has going for it is the ram expansion
>>
>>732612241
They both sucked for different reasons. N64 can do potentially better but it's limited by horrible devkits and people not knowing what to do with a programmable pixel & vertex pipeline in 1998.

>>732613171
PS1 used the texture cache as cache, ie. draw directly from chip without needing to touch memory. You could still draw from VRAM directly, no big deal, the texture cache just gave you more speed. There was no size limit other than what you can fit into VRAM. You could even use the entire 320x240 framebuffer as a texture (and even launch titles already did that).

N64 texture cache was the only thing it could draw textures from. Any texture you draw, has to be put into the texture cache first. Therefore, the texture cache limits the maximum size of a texture. You have to do some tricks in the GPU to tessellate a polygon to smaller triangles if you wanted to trick it into drawing more detailed textures.
>>
>>732612241
Saturn's 2D games are the best looking 2D games ever made.
But out of those 2, the ps1.
Whatever extra horsepower the n64 had was ruined by the atrocious filtering which destroyed the image quality, and the colour depth was so pathetically low the filters are mandatory to hide all the dithering.
>>
>>732646279
>>no one cares about Saturn
We don't like shooting at ambulances.
Let's just mourn having one participant in the console war being killed thus reducing everyone else pressure to go above and beyond.
>>
>>732646279
Supreme god tier console. Arcade perfection, definitive versions and killer games all over the place. The renaissance the last decade has been for Saturn has only proven it to be what it always was, an incredible console.
>>
>>732646457
>but it's limited by horrible devkits and people not knowing what to do with a programmable pixel & vertex pipeline in 1998.
It's mostly limited by having a data bus so fucking slow it actually invert 99.9% of all optimization techniques, which make it a *very* unique piece of technology in its awfulness.
>>
>>732646279
its the perfect hipster console
>>
I was a PS1 kid, but wanted an N64
>>
>>732620839
>Super Mario, Mario Kart, Golden Eye
you dont play games
>>
>>732614059
It didn't use any API whatsoever, they brute forced whatever the system could do. They wrote custom scripts for vertex animation so they can make him move like a Tex Avery cartoon instead of using basic skeleton animation like the rest of the industry and then had to compress that down into memory so it fits, they had three programmers take a crack at it until they got the best compression.

The "almost didn't get allowed" part was that the games move on a straight rail, so they can pre-compute every objects depth in advance on supercomputers, and then stream the depth info from the disc. This takes a ton of load off the CPU since depth computing is one of the most expensive things. Problem was that this way it forced something like 10x as many random reads on the CD drive that it was rated for. The Sony tech guy sent over to evaluate things just told the team "Let's not mention this to anyone".

And like I said they used SGI supercomputers to load levels and compress it down to Playstation size, but the script was buggy and sometimes produced levels too large, so they just moved a random bush or tree until every level fit. This made gameplay optimization hell because it took overnight to "compile" a level.
The original programmer has a blog somewhere where he details everything from choosing the hardware to finishing the game and then doing later regional edits (remove a finger for Japan, add multilanguage scripts for Europe, that kind of thing). And the insane fights they had with the publisher who wanted to rename the game or put their own name on every promotional material.
>>
N64. Mario 64, a launch title demonstrating N64s capabilities, couldn't run on a PS1.
>>
>>732634519
I guarantee right looks better in motion. And that can be generalized to the whole PS1/N64 graphics debate. PS1 looks better in screenshots because it has loads more detail. N64 looks better in motion because that detail is completely unstable.
>>
File: psx vs n64.png (1.2 MB, 1652x553)
1.2 MB
1.2 MB PNG
>>732645805
That's just an extreme example, not a comparison. A comparison would be pic related, and guess what, the N64 is still ugly as fuck compared to the PSX.
And Top Gear Rally is graphically pathetic when compared to Colin McRae Rally (PSX) or Sega Rally (Saturn). All N64 rally games are extremely ugly. I'm talking about a 2/10 in terms of graphics and art..
World Driver Championship is one of the few N64 games that looks minimally acceptable because it was released at the end of the console's life, but even so, when you put it side by side with Gran Turismo 1, the visual difference is clear. The game is less detailed, has lower resolution, worse textures, worse car models, more graphical glitches in certain situations (things disappearing, probably to try to maintain the frame rate), and to top it all off, it runs worse than Gran Turismo 1.
>>
>>732648115
Re2 still looks significantly better on PS1 because all the effects aren't broken like on 64.
>>
>>732649308
Nta, I don't care. N64 had better bigger worlds that you explored, and they weren't constantly shaking either. To me that is better graphics.
>>
>>732612241
PS1: Better textures
N64: Worse textures but more polys
>>
File: screen-extra20.png (335 KB, 640x480)
335 KB
335 KB PNG
>>732646404
>>732646125
I am pointing out that the Nintendo 64 has universally ugly graphics that no one with good taste considers appealing, in a thread that is asking which of the consoles had better graphics.
I posted a video that puts all multiplatform games side by side and makes it clear that the N64 not only loses 9 out of 10 in terms of visuals, but also in performance.
The nostalgia for the Nintendo 64 is something I find fascinating because it contradicts what our eyes are sseeing.
It's like a corporation convincing a bunch of teenagers with no critical thinking skills that a gorilla in a bikini is sexually attractive, and 30 years later these guys look at a disgusting picture of a gorilla in lingerie and say, "Wow! She's so sexy". Lol.
WTF, guys. Learn to see things with your own eyes.Buy one of these books that teach you how to draw and start training your eyes or something.
>>
>>732649982
>>732649892
>>
>>732649982
you are an autistic console warrior.
>>
>>732649982
>I posted a video that puts all multiplatform games side by side and makes it clear that the N64 not only loses 9 out of 10 in terms of visuals, but also in performance.
Irrelevant. Post a video showing Mario 64, Goldeneye, or OOT side by side with a PS equivalent. You'll quickly see why everyone knows N64 pushed the medium further.
>>
>>732612241
>ITT: everyone just comparing screenshots
PS1 has more games that run at consistent 60fps than the N64 games has games that don't run at sub-30fps
>>
>>732647913
>couldn't run on a PS1
Some dudes started working on that last year iirc.
It's already playable-ish. So no.
>>
>>732639189
you can let go with your left hand and reach over to press it
or just be an adult and hold the outermost grips and just reach your thumb to the center prong, it's not that far
>>
n64 had better visual quality when it was done right. ps1 had way better games with interesting places to explore so it was nicer even with the wobble.
>>
>>732613304
Because Nintendo wanted to make a controller that was better for 3D games than a Saturn, PS, Jaguar, or 3DO controller. They achieved their goal and the rest of the industry scrambled to copy their innovation.
>>
>>732639189
You literally just use the left shoulder
I don’t understand why this controller just brains retards
>>
>>732613031
How could you even tell under the thick layer of Vaseline?
>>
>>732613928
Texture filtering has always been shit.
>>
>>732652475
It's pretty easy to tell when you don't have Parkinson's
>>
>>732620158
2 was easily the most innovative manuals make it hard to go back to 1. 4 and the Underground games are where it got experimental, from the time attack arcade challenge formula to more modern open-world missions and stories, and everything after THUG2 was shit. Shoot for 6th gen when you can like THPS2X for Xbox, or maybe Dreamcast for THPS1. The handheld demakes are completely irrelevant
>>
>>732652475
Try comparing the real consoles and not emulation
>>
File: poop.jpg (114 KB, 875x669)
114 KB
114 KB JPG
>>732652614
texture filtering is vital for good 3d graphics, otherwise far away polys and polys viewed at glancing angles result in moire patterns
>>
>>732615283
There is nothing "3d" about the N64 gpu, or any other console released since. Even modern "3d" gpus have no concept of what depth is and just blindly draw polygons in the exact order they are submitted. The z-buffer is a shitty hack, that fakes 3d in a very limited way, as soon as anything in the scene is transparent, the entire thing becomes useless. The only actual 3d console ever released was the Dreamcast.

I believe the z-buffer is an anti-feature, and the point at which 3d started going wrong. Its a 2d framebuffer hack. I think the ps1 style of 3d, using actual proper depth sorting is superior.
>>
>>732653396
Depth sorting has a fuckton of edge cases that don't have even an objective solution, on top of scaling very fucking badly with polycount.
>>
File: 4797.gif (1.83 MB, 320x240)
1.83 MB
1.83 MB GIF
>>732653396
>>
>>732647913
>>732650354
Nintendo BTFO
https://www.youtube.com/watch?v=1fgzuYWKU8w
>>
>>732653764
Yeah that's about how I imagined bruteforcing better larger more beautiful games onto a PS would look.
>>
>>732612241
N64 was more powerful, however is harmed the cartridge size and transfer speed, which means it could only work with dogshit textures blown up to a blurry mess. (only expert developers were able to come up with work around to improve the textures, like say Conker's bad fur day)
>>
>>732653624
Sure, but the z-buffer is a shitty alternative. Its so utterly worhtless that modern games are now doing Sega Saturn style checkboard transparency. A more high level solution was needed, like how the Sega Dreamcast gpu handled depth.
>>
File: (you) right now.gif (853 KB, 450x250)
853 KB
853 KB GIF
>>732653934
>>
>>732653934
Not exactly a fair judgement. The game is clearly very broken. My understanding is its a very straight port, as in, its using the data and models from the n64 version unmodified, basically its emulating the n64 rendering pipeline in realtime.
>>
>>732613304
Nintendo was trying to design a control specifically for 3D games while still leaving room for classic 2D game control. The controller itself was designed to be HELD IN MULTIPLE WAYS (sort of like the wii remote)
>>
>>732654123
Wait you were being serious?
>>
File: IMG_1930.png (3.08 MB, 2796x1290)
3.08 MB
3.08 MB PNG
Cartridge size limits meant more compression which hurt the N64 visuals, but the flipped side is the lack of most loading. Games like ocarina of time for instance would have taken forever to load on PS1 every time you entered new zones.
But PS1 also had far better audio quality. The true good comparison game is Resident Evil 2 since it has FMV, voiced cutscenes, and the same amount of content on both platforms.

N64 uses a smaller screen resolution, but the character models have better antialiasing and you can see more detail on Clair’s face. But if you look at the pre-rendered graphic of the shooting target to the top right, it’s clearer on the PS1
>>
>>732654119
>Sure, but the z-buffer is a shitty alternative
Eh no. It gave us timeless classics that were unparalleled at the time, full worlds, verticality, fast action 3D. Nothing was better at the time.
>>
>>732613489
Turok's control scheme didn’t use the picture’s ‘fps control’ style, and just use the 3D game layout. EXCEPT, the C-buttons controls the forward/backward and strafing movement (like the WASD layout), and the control stick instead controls the camera, with the Z button on the back firing the weapon [the A and B button cycles the weapon selection)

In a way, it is one of the proto twin sticks shooter (the control scheme was likely based on the mouse+keyboard control)
>>
>>732613753
Still remember the first time I held one of these,. My stepdad was trying to murder my mom so we took refuge at a friends house half way across the city at 1am. Played Doom with the friends kid all night
>>
>>732632551
>it's all prerecorded bullshit.

Do other games have a live band playing?
>>
>>732615782
>>732615401
Conker's bad fur day is the actual stand out, especially since it dealt with the low quality texture issues
>>
>>732644209
I agree. Would OoT look better on PS1? Would MGS look better on N64? Probably not to both
>>
>>732653764
0:28 zoomies will shit and piss their panties over this
>>
>>732654640
Why do you cunts lie all the time
It absolutely does use those controls
Literally in options for “left hand controls”
Try speaking truth insteading of lying with conviction
>>
File: op.gif (2.47 MB, 256x256)
2.47 MB
2.47 MB GIF
>>732653396
nigga, real time 3d computer graphics is the art of using 4d math to manipulate 3d geometry to draw a 2d image in 1d of time
>>
>>732655025
I think Banjo Tooie was better graphically than CBFD
>>
>>732613169
That's because they used everything on what you could see and constantly culling and loading, it's why you can never see more than 30 feet in a direction.
>>
>>732653396
>Math is hard
>>
>>732653764
the geometry wasn't changed, of course anything (even half working) is going to look like shit because of psx screen-space rendering
some of the tris in mario 64 are fucking gigantic
>>
How did boomers play big rpg games without voice acting? I'm trying to play old rpgs and its so boring due to no voice acting.
>>
I always felt the N64 had more fluid animations, but less detailed.
>>
File: mgs1.png (3.26 MB, 2560x1440)
3.26 MB
3.26 MB PNG
People always talk about how great the n64 is but there are no n64 games that look as good as Dino Crisis or MGS1.
Great texture work > polycount any day.
>>
>>732655720
Look at this retard
He has no internal monologue that can do accents
>>
>>732655318
>Would OoT look better on PS1?
PS couldn't handle OOT.
>>
>>732612241
The N64 was more capable, but severely limited by its cartridges. The PS1 skated by with a lot of pre-rendered background stuff for its big games, like FF7 and Resident Evil.
>>
>>732655731
I love MGS and Dino Crisis but that geometry is super simplistic my dude, it’s just boxes
And you’ve also just increased the internal resolution by heaps
>>
File: poop.png (2 KB, 300x277)
2 KB
2 KB PNG
>>732653396
try rendering a cycle with depth sorting and see how far you get
>>
>>732655731
>still image
Afraid people will see all the wobbling and seams?
>>
>>732655720
look at the funny little markings underneath the pictures. we call them words
>>
>>732655731
This is very upscaled
>>
File: mgs1.jpg (893 KB, 2560x1440)
893 KB
893 KB JPG
>>732655929
Like I said, good textures > polycount. They (smartly) chose environments that fit a very boxy environment like warehouses and military bases.
And N64 fags will post screenshots of the games running at 4k too so I don't really care about that.
>>
>>732655821
My point exactly.
>>
>>732656079
and n64 couldn't handle ff9
it was good times for everyone
>>
>>732656054
>>732656000
>>
>>732653396
Some modern engines are implementing depth sorting on a per triangle basis. I know Unreal 5 has this as an experimental feature now.
>>
>>732655821
I think knowing what we know now about the consoles I’m sure some coder could absolutely make it work
Likewise some coders could make it run way better on 64 as well, while utilising the expansion PAK
>>
File: alKCKFT.png (376 KB, 1280x960)
376 KB
376 KB PNG
pristine, just needs more aliasing, wobble and black voids.
>>
>>732656079
Uh no it wasnt. Port either game to the other consoles and N64 has a running version of MGS, while PS would not be able to have a functioning video game version of OOT. It simply wouldn't work.
>>
>>732655980
Try rendering anything transparent with the z-buffer. Having basic transparency actually work at all is more important than rendering weird corner cases correctly.
>>
>>732656316
>modern_indie_games.jpg
>>
>>732656316
>that grass
multitexturing was pretty cool on n64, made places like zora's domain really neat looking.
i don't recall any psx games trying to even fake it
>>
>>732656375
yes, one sorts for transparent polys, which themselves are corner cases
and even then, the z-buffer is still critical for high-performance rendering, because sorting is slow as balls while a single inequality test isn't
>>
>>732656332
Mgs would look fucking awful if you just ported it, same as zelda on ps1. The games would have turned out differently and perhaps for the worse, who knows.
>>
>>732656615
>yes, one sorts for transparent polys,
assuming you are drawing the backfacing geometry, that is
otherwise you don't need sorting
>>
>>732656316
Is this grass acceptable
>>
>>732656443
The Harry Potter games on ps1 have fake caustics on the water surfaces. Those games in general were pretty impressive for the time.
>>
>>732656619
Looked awful?
No
Sounded Awful?
Absolutely
>>
>>732656619
MGS would look bad on N64. OOT can't run on PS in any capacity. It would have to be a different game all together. PS can't handle open world 3D and never could. Especially to the size that N64 worlds were.
>>
>>732656821
Wasn’t that a PC port?
Or were they different games?
>>
>>732656850
>PS can't handle open world 3D and never could
it could, it just required a good subdivision system
>>
oh, and a shit ton of sorting
>>
>>732656907
The ps1, PC and ps2 versions are all completely different games made by different developers. For the first three games anyway.
And yeah the PC versions are the best but the ps1/ps2 games are interesting nonetheless.
>>
>>732655470
>4d math to manipulate 3d geometry
We can go one dimension higher: https://www.youtube.com/watch?v=y53UNskR-zU
Final level is 5D, iirc.
>>
>>732656850
No it wouldn’t
Konami were wizards back then
Look at Hybrid Heaven for a MGS lookalike on N64
>>
>>732656941
>it could, it just required a world the size of links bedroom
>>
>>732655821
>PS couldn't handle OOT.
PS1 handled Tomb Raider 3, Spyro 3, Crash 3.
There is jackshit in OOT (or Mario) that those don't cover.
>>
>>732657368
>PS1 handled tank controled hallway, hallways, and hallways
>>
Anybody that posts still screenshots of PS1 games in a graphics argument should be executed.
>>
>>732657368
NTA but you’ve clearly not played these games or OoT
>>
>>732657646
The 'wobble' never bothered me at the time and neither did the vaseline. Both consoles had great games.
>>
>>732657646
Not even that, but they don’t even post it at its original resolution and with texture warping corrected in emulation
>>
>>732657646
>I want *moving* screenshots!
... how nice are the seats in the short bus?
>>
>>732657810
>what is a jiff
>>
>>732657150
i mean, projective coordinates are always D+1
and they are used for their algebaric properties, there's nothing special about using them for 3d.
if you wanted to render a 20d game to a 2d screen, you'd use 21d math
>>
>>732657879
Then it's not a screenshot.
"still" screenshot is retarded.
>>
>>732657730
Cope reply.
>>
File: pd64.jpg (46 KB, 640x480)
46 KB
46 KB JPG
>>
>>732657810
>>732657956
>I am pretending to be retarded ro milk replies
I'm glad this is fun for you
>>
File: RE2 N64 zap.webm (2.84 MB, 640x480)
2.84 MB
2.84 MB WEBM
>>732649398
>>
Was it just my imagination, or did 2D games have longer loading times than 3D games on the Playstation? I remember the load times between matches were so painful that they almost ruined Mortal Kombat trilogy for me, whereas the loading in Tekken 2 and 3 seemed reasonable for the era. I had been excited to play the arcade-perfect port of R-Type for the system, but my enjoyment there was again dampened by the patience-testing delays. Reportedly the ports of FF6 and Chrono Trigger had this problem also.
>>
>>732658073
depended on how the game was programmed and how well the devs could tard wrangle the bios
>>
>>732657368
I would also throw in Gex 3, although the framerate was a bit choppy.
>>
>>732657730
Sure but this is specifically a thread for spergs arguing about graphical fidelity, and the fact that the PS1's visuals fall apart spectacularly in motion is a pretty important detail.
>>
>>732657259
spyro did it very well
>>
File: RE2 PSX zap.webm (2.8 MB, 640x480)
2.8 MB
2.8 MB WEBM
>>732658067
>>
File: roadrash3d-stolen2x4.webm (3.92 MB, 640x480)
3.92 MB
3.92 MB WEBM
PS1 3D graphics are really appealing in a way other consoles are not
>>
>>732658271
By opposition to N64's visuals that fall apart spectacularly without even motion.
>>
File: 320x240.jpg (266 KB, 1440x1080)
266 KB
266 KB JPG
>>732658208
at PS1 resolution
>>
>>732658208
n64 couldn't output 1440x1080, retard
most games ran at 320x240 like in your psx image
>>
File: n64.jpg (124 KB, 1440x1080)
124 KB
124 KB JPG
>>732658542
at n64 texture quality
>>
File: file.png (776 KB, 1024x768)
776 KB
776 KB PNG
>>732658429
This game got an N64 port but it looks like they had to remove all the textures for some reason.

>>732658542
Gex games use 512 width, emulators don't recreate this correctly.
>>
>>732658429
>hallway
>>
>>732658674
road rash 64 is not a port of 3D, is a different game.
>>
>>732658662
Feel free to do that when anyone here disingenuously posts bullshots. Have fun waiting.
>>
>>732658073
Yes, that was the case for all non cartridge fighters
The Saturn had a RAM cart that allowed for super quick loading and better sprite animation
>>
>>732658674
>This game got an N64 port
No it didn't.
>>
>>732658662
N64 games had 1440x1080 textures? damn ps1 btfo'd
>>
>>732658674
>HUD missing

Jesus
>>
File: Sledstorm.png (1 MB, 960x720)
1 MB
1 MB PNG
>ps1 thread
>no sled storm

DEAD I AM THE ONE
>>
>>732658757
They’re both kind of crap compared to the older ones too
>>
>>732612241
Games >> visuals
But PS1 mogs in both categories
>>
>>732658939
Nah Road Rash 3D is great.
>>
>>732658939
I had road rash on the PC, my dad walked in and said 'this is disgusting' and I should delete it. Can you imagine a grown man being such a faggot?
>>
>>732658761

see >>732645024
>>
>>732658919
>hallway
>>
>>732659023
Okay?
>>
File: CHUNKINO.webm (3.8 MB, 580x442)
3.8 MB
3.8 MB WEBM
>>
This seems as good a place as any to ask this:
Does anyone know the name of the PS1 fishing game with real-time water reflections? Pretty sure it was a Japanese game. And it was actual, proper, dynamic reflections, not just geometry drawn under the water surface.
>>
>>732659130
How did they go from Banjo to this
>>
>>732659190
Fish Eyes (1998) ?
>>
File: bassrise.webm (3.94 MB, 960x720)
3.94 MB
3.94 MB WEBM
>>732659190
Bass Rise
>>
>>732659191
You say that as if Donkey Kong 64 is a bad game.
I'm of the opinion that Rare made Kino up to and including Conker's Live and Reloaded.
>>
I could not fucking stand Mario Kart 64 and Killer Instinct because it had 2d sprites on a 3d background, was like nails on a chalkboard for me. Why did they do that especially for Mario Kart.
>>
>>732659261
What are those white lines on the bridge supposed to be?
>>
File: bassrise2.webm (3.62 MB, 800x560)
3.62 MB
3.62 MB WEBM
>>732659330
emulation artifacts
>>
>>732659297
Mario Kart 64 is because having 8+ animated 3d characters on screen would be too taxing on the console especially since the game had 4 player splitscreen.
>>
>>732659297
I think they still have 2d sprites for wheels in Mario Kart Switch
>>
>>732659191
If you play it with instant character swap on DPAD romhack it’s actually a good game
>>
>>732659447
it's not bad but the level design is a big regression
>>
>>732659297
Shit take but try Mario Kart 64 Amped Up
>>
>>732659297
Because the N64 was weak as balls.
Crash Team Racing dabs on them.
>>
the first time i emulated a n64 game i thought something was wrong with my settings because the textures were so ugly, but that's just how n64 games looked.
>>
>>732613031
cartridges loaded instantly. you had to wait several minutes for some ps1 games to load. some of the loading times were so bad that you didn't know if the game froze or not.
>>
>>732659736
No it’s not
Most N64 emulation doesn’t look like an actual N64
>>
>>732659736
I hadn't played or seen Ape Escape since 1999, emulated and was like wow wtf, I remembered it being way better. A good game apart from some controls though.
>>
File: owned.jpg (157 KB, 1280x720)
157 KB
157 KB JPG
>>732659437
>Mario Kart 64 is because having 8+ animated 3d characters on screen would be too taxing on the console especially since the game had 4 player splitscreen.
lol
>>
>>732659847
Not that long
If they took too long it was either your disc being scratched or you had an early model PS1 that was overheating the laser assembly
Now the NeoGeo CD, that shit took a minute to load some sprites
>>
>>732659847
My friend really liked Street Racer, his ps1 must have been fucked, holy shit that took a long time to load.
>>
what i get from listening to people who know what they're talking about is that n64 was quite a bit more powerful but had a bunch of issues so it couldn't utilize that power as efficiently. i think the biggest issues was the cartridges and small texture cache.
>>
>>732620839
lawl no.
MK64 >gran shitismo.
What the fuck even is that shitty harry potter game. Never even heard of it. FF7 vs M64 is apples vs oranges. Both were must plays.
>>
>>732660130
Gran Turismo hasn't aged a day
>>
>>732659636
Lol no. CRT 4 player split screen is the most broken shit you will ever see, and it came out 3 years after Mario Kart
>>
>>
File: 1677681208758443.webm (2.94 MB, 640x480)
2.94 MB
2.94 MB WEBM
>>732653764
>>
>>732659954
Naughty GODS do what NintenDONT
>>
>>732620839
braindead post including goldeneye instead of perfect dark, and mario instead of banjo
>>
>>732654346
fun fact: they made an error in the n64 and used claire's voice when sherry's mom talked
>>
>>732660294
Good god that looks like fucking shit
>>
>>732660209
To be fair I just watched a video and it looks awful the edges of the screen don't load in fast enough
>>
>>732660294
I unironically prefer the texture filtering of this version.
Why haven't any indie devs done an OOT-like?
>>
File: IMG_9311.gif (2.68 MB, 650x367)
2.68 MB
2.68 MB GIF
>>732612241
>tfw there are people who beat off to in game n64 and ps1 models
>tfw there are people that beat off to in game models before those consoles even
>>
>>732620605
8/10 shitpost made me laugh.
>>
>>732660294
Literally https://www.youtube.com/watch?v=LmCeuLzbPdg
>>
The N64 had elder wizards developing for it.
>>
>>732659397
this is amazing
>>
File: s-l400 (1).jpg (16 KB, 300x400)
16 KB
16 KB JPG
>could have just had 4 controller ports on the console
>nobodies parents would buy one of these
>killed multiplayer forever
>>
File: 1770660779608418.png (27 KB, 155x151)
27 KB
27 KB PNG
>>732634519
>>
File: zzz1.png (526 KB, 947x711)
526 KB
526 KB PNG
>>732660375
Here's the N64 version.
>>
File: woobly.png (189 KB, 714x399)
189 KB
189 KB PNG
>I DONT HAVE WOBBLY TEXTURES!
>>
>>732660090
It was also harder to program. Evidently it took 20+ years for homebrew devs to really start squeezing all the potential out of it with shit like Portal 64 and 60 FPS SM64 hacks with Dreamcast graphics.
>>
>>732660794
Portal 64 is very impressive technically but still has blurry textures
>>
>>732660665
>still image
>is lying
>in defense of dogshit 5th gen disc media
I got my bingo
>>
>>732660794
This is why I'm interested in recomp projects, not because of PC ports, but because it allows people to optimize the game's code for better performance and complex modifications in regards to romhacks.
The performance patch for Diddy Kong Racing and Perfect Dark are incredible.
>>
File: lozoot-1.png (338 KB, 640x480)
338 KB
338 KB PNG
I like both emulated at higher native resolution with psx wobbly fixed
>>
>>732660937
That Mario 64 mod by that Kaze guy looks incredible and apparently runs on real n64 hardware.
>>
>>732661043
I got my summercart a year ago, will be enjoying that along with smash remix
>>
>>732612683
i honestly think the aesthetic of low poly ps1 games has aged better than the blurry textures on n64.
>>
>>732613061
Testing direct reply click.
>>
>>732661129
No not really. Your opinion is based off of people remastering visuals through emulation 10 years after the fact. Actual PS1 aesthetics is a mess visually.
>>
File: spyro-warping.gif (313 KB, 640x480)
313 KB
313 KB GIF
>>
>>732661129
I dunno. I think Majora's Mask probably mogs most ps1 games even with the blurry textures.
>>
>>732612683
low poly aesthetic > n64 blur filters any day
>>
File: images-7.jpg (57 KB, 588x441)
57 KB
57 KB JPG
>>732661375
>>
File: s-l1200 (1).jpg (229 KB, 1000x663)
229 KB
229 KB JPG
>>732661390
>Needs to buy an extra add-on to win.
Many such cases.
>>
>>732661437
N64 low polly aged better.
>>
>>732661043
Is he ever going to release his microcode?
>>
>>732661375
Unironically makes it look worse
>>732661437
They are both low poly anon
>>
>>732661375
Nobody gave a shit about this playing through the game
>>
>>732661515
Extra ram is a missed opportunity for PS1
>>
>>732661681
Must have since tremendous effort went into fixing it.
>>
>>732659261
That's it.
Thank you.
>>
>>732659261
i suspect this is clever use of the framebuffer to use previously rendered frames as parts of textures
>>
>>732613061
Nintendo always and still gimps their hardware in weird ways for no real reason. N64 didnt even come with a dedicated sound chip. GameCube wouldve been legendary if they used regular CDs instead of those tiny ones, and they probably wouldn't have stopped making strong hardware because the wii was just two GCs stuck together instead of being a real next gen jump
>>
>>732662859
nintendo has been largely successful because devs aren't tempted to overdo it and exponentially infate their budgets to feed the hardware monster
>>
>>732613753
Why did they release it like this? Surely they would have known that a d pad would limit 3d movement? I know they released the dualshock later and games used it but still baffling it launched the way it did
>>
>>732663007
Nobody really knew what they were doing until Nintendo and Rare blazed the trail.
>>
>>732663062
thumb sticks had been around for a while, just not consumer real time 3d graphics
>>
>>732621827
The most beautiful game in n64 was perfect dark BUT you had to buy the memory pack to play it and god i wasted so much money just to play perfect dark. I loved that game.
>>
>>732612241
If the game had pixel art, PS1, otherwise N64
>>
>>732663249
Good to know.
>>
>>732612241
The N64 can do prettier pixels but the PS1 can do more pixels.
Tekken 3 is impossible on the N64, but conker bad fur day is impossible on the PS1
>>
>>732663438
both consoles had different things to offer and it was all good
i miss those days, now everything has converged onto the exact same architecture to the point you can often emulate games that were just released on PC hardware
>>
>>732657368
Dude, you can't be serious, those games are all very scaled down in size, Tomb Raider has fairly constrained areas, Spyro basically stopped rendering textures past a certain amount of meters and Crash is all hallways.
>>
>>732663539
Exactly.
>>
>>732663329
Why?
Did you buy them recently or something?
>>
File: a.jpg (443 KB, 1920x1200)
443 KB
443 KB JPG
>>732613596
I understood
>>
>>732615782
Kirby 64 has amazing cutscene animations.
>>
>>732662979
They've only been successful with the wii and switch and thats mostly due to the gimmicks and price. Switch 2 is the closest theyve gotten with making a real next gen console but it still doesnt even top the series S completely and it's getting left in the dust in like, 2-3 years.
>>
>>732663438
I think the PS1 could do any N64 game easily, just with warping polys and textures.
>>
>>732663580
i bough the n64 only to play it then i heard i need the pak and late the cartridge stopped saving and i had to buy a memory card on the top of all that.
I was checking out of curiosity and my god the prices for it are crazy now KEK
>>
>>732663808
you have to be 18+ to post on 4chan
>>
File: sddefault (1).jpg (64 KB, 640x480)
64 KB
64 KB JPG
>>732663572
>and Crash is all hallways.
https://www.youtube.com/watch?v=marAu1JtUwg
>>
>>732613304
They weren't sure if the control stick was going to pan out, so they made it usable in the classic configuration as well. Unconventional shape aside, it's more ergonomic than you'd think.
>>
>>732663891
Yeah I still have all my original stuff and just bought a flash cart
I’m curious about the Modretro at the moment though
It plays accurate to the original but might be able to overclock and some other things which would be great to get better fps without the speedup jank like most emulation
>>
>>732664081
???
>>
>>732612241
N64. However, the blurry textures and dogshit framerate did not age well at all.
Will gladly take the PS1 over it.
>>
>>732664528
Good thing we live in a time where you’re not confined to a single system and you can pick good games from any system you want
Even with community made romhacks that let them play even better
>>
>>732613061
Skill issue.
https://www.youtube.com/watch?v=Sf036fO-ZUk
>>
>>732664093
Skyboxes is less impressive than hallways
>>
>>732612241
depends on the game, doom 64 mogs psx doom but duke 64 looks kinda ass compared to duke total meltdown
>>
>>732665216
>but duke 64 looks kinda ass compared to duke total meltdown
Dude fucking wot?
>>
>>732612241
ps1 had no floating point precision and no affine mapping this isn't even a contest. What dragged the graphics of the n64 down was the cartridge.
>>
>>732665325
psx performed screen-space interpolation for textures
all 3d consoles can perform affine transformations of geometry, that's a key capability to any 3d system
>>
>>732612241
PSX could render fmv's. And no, I don't care if that's "real graphics" or not. It made PS games look better in comparison.
>>
>>732665704
ps1 devs must have been collectively retarded
>>
>>732665925
it's a real capability, and it was able to do so because of hardware codecs built into the machine
>>
>>732665325
>What dragged the graphics of the n64 down was the cartridge.
You think?
I thought it was more the texture cache
>>
>>732665925
Render?
I think you mean play
>>
>>732665704
i meant perspective correct textures
>>
>>732665925
Dude, fmvs are one of the things that aged worst from that era.
You can upscale games but those shitty fmvs remain shit. Poor rendering and shitty bitrates.
>>
File: img20.png (290 KB, 1949x691)
290 KB
290 KB PNG
Playstation had more than 4000 games.
Flop64 only had 388.
The battle was already over before it started.
>>
>>732666202
that requires division, it's not an affine transformation fyi
>>
>>732666212
yeah the N64 won
>>
File: Spoiler Image (287 KB, 802x535)
287 KB
287 KB JPG
If Nintendo continued to support the N64DD, their games could've actually been on even footing with the PSX's blockbusters. Imagine a world where Sega and Nintendo were firing on all cylinders and actually competing against FFVII with their own RPG series instead of just Panzer Dragoon Saga and Quest 64.
>>
>>732666212
Cool 4466 games for me
>>
>>732666437
DD was a rewritable Zip disk anon, not whatever you think
Its purpose was for shit like Mario maker with custom levels
>>
>>732612241
They both looked like hot shit, but N64 had better graphical fidelity hands down. While some PS1 games really shined, the majority of them looked like dirt. The big Nintendo exclusives always looked great on release. I remember OoT and DK64 really blowing me away
>>
>>732666638
They aged like milk though. Meanwhile, the good PS1 games featured loads of prerendered art of quality and scope that N64 couldn't even come close to sniffing.
>>
>>732666598
Kek, I thought it was a CD add-on because all of its games shipped in jewel cases. My bad. I guess Nintendo was allergic to good ideas at the time.
>>
>>732666804
I really wish people would stop cranking up the resolution to smooth everything out
They make the games look like shit compared to their original 240p on a CRT
The mismatch between hires low poly and 4K ai upscaled background looks horrendous
>>
>>732666925
I mean it was still a good idea
Imagine if they released Doom on it
We could’ve had endless WADs
>>
>>732666971
The originals looked phenomenal for the time and they still hold up today imho. Unlike anything from N64.
>>
you forgot the aliasing
>>
>>732667108
They all look like they hold up when you play them on original hardware and a CRT like they were intended
The ones you showed look good in images but when you play it internally uprezzed and higher resolution look so mismatched it looks bad
>>
>>732666804
>>732665925
You're confusing movie files with pre-rendered backgrounds and sprites. You should posting because you're retarded.
>>
ya'll tryna unc this out
>>
>>732620831
Get the Dreamcast versions
>>
File: 3h5C.gif (959 KB, 1024x1024)
959 KB
959 KB GIF
Are you done loading in yet? I'm out here playing and having fun
>>
File: bloodborne at home.png (1.31 MB, 1280x720)
1.31 MB
1.31 MB PNG
ENTER
>>
>>732633715
Resident Evil 1/2/3
Tony Hawks Pro Skater
Syphon Filter
Metal Gear Solid
Twisted Metal
Gran Turismo
Omega Boost
Tomb Raider
Parasite Eve
>>
>>732640808
bloated way of saying you only play a couple of sport games.
>>
>>732667814
>Resident Evil 1/2/3
>Metal Gear Solid
>Tomb Raider
>Parasite Eve
none of these fit. Syphon Filter is arguably the only one that fits outside of the sport games.
>>
>>732632551
Snoyggers using their bloated PS1 libraries as evidence that CDs were better, but never want to acknowledge that most of it was shovelware.
>>
>>732633715
Blaster Master: blasting again
>>
MGS1 looks timeless
>>
>>732668121
All of them have fantastical elements for sure but they're explained canonically with a real biological threat.
I would say if you're not willing to accept RE1 and Parasite Eve then Syphon Filter really isn't much better.
>>
>>732668191
No it doesn’t
It looks very much of the time
It just looks good like most games of that gen
Again, the dated looks stem from emulating with increased resolution on modern screens
>>
>>732668121
Science fiction is separate from fantasy
>>
>>732655470
Oh my heckin' science!
>>
>>732668386
he said realistic, there is nothing realistic in these
>>
>>732668589
Maths actually
>>
>>732668646
Realistic doesn’t mean realism
It just means not anime
>>
>>732613031
This. Nintendo cheaped out where it mattered. Like they always do.
>>
>>732612241
Objectively, the N64, it was closer to PC. But the PS1 had a better library and that's what ultimately matters more.
>>
File: CJJz7v1.jpg (601 KB, 1439x2254)
601 KB
601 KB JPG
>>732669394
Ironically, Nintendo did experiment with using cd-roms early on. With Sony on the same team.
In an alternate universe, they would have kept the Nintendo Playstation and never lose their place.
>>
>>732669694
didnt sony wanted complete control of nintendo ips and other shit?
>>
>>732657368
Soul Reaver too
>>
File: 1574124613704.webm (1.42 MB, 480x360)
1.42 MB
1.42 MB WEBM
Quake 2 (N64)
>>
>>732669810
They [Sony] only wanted the profits and licensing rights to the CD-Rom games only. Nintendo would still be independent, but Sony would have had a monopoly on that format.

But Nintendo went full retard by breaking their contract the same day Sony announced they were working together on the console. In effect, they created their own worse enemy instead of just taking it on the chin and paying CD royalties.
>>
File: 1728532286546.webm (2.77 MB, 480x360)
2.77 MB
2.77 MB WEBM
>>732669936
Quake 2 (PSX)
>>
>>732669936
>>732669995
Yeah, no contest, the puraystation mogs
>>
>>732670049
I guess the N65 compensates by having an actual Quake 1 port
>>
>>732669995
Doesn’t PS quake have absolute dogshit enemy AI?
>>
>>732612241
Honestly they both look very ugly. The N64 with it's blurry low res textures and the PS1 with it's disgusting vertex wobble and even lower polycount. 3D console graphics didn't hit their stride until the PS2 / Gamecube / Xbox.
>>
>>732670275
It's closer to the PC version than the N64 one. For the Nintendo version they basically pulled a Doom 64 and it's a pretty different game.
>>
>>732669936
64 Quake II still uses the same engine Midway used for their N64 port of Quake, hence the choppy animations, that being said the game runs very smooth with the expansion pak on and I do like the lighting effects it has, the game itself is good too, its like QII with a Quake-style level design.
I haven't played PS Quake II but I do know Traveler's Tale made their own engine to get Quake II on PS1, different levels too.
>>
>>732670527
>It's closer to the PC version than the N64 one
Not the enemy AI
From what I remember they basically just bumble around waiting to be shot
>>
>>732670760
The primary difference is that there's fewer maximum enemies on the screen and the AI isn't as complex as the PC version. Some of the levels were changed for the PSX port too. But the difficulty scaled with the controller, as the game is harder to play without a mouse/keyboard. The PSX version also had some unique enemies.
>>
>>732671134
>But the difficulty scaled with the controller
It has auto aiming
>>
>>732671285
And playing it on PC is still easier
>>
>>732672017
So it doesn't have modern controls like the 64 game?
>>
3D being the 5th gen's focus was a mistake. This is when 2D games peaked in terms of looks.
>>
The alpha dither on PS1 always looked shit, in addition to the unstable polygons. Too many people here that never played an actual PS1 on an actual tube TV and just emulated it.
>>
File: 44f4ece531aaaab4.gif (3.99 MB, 445x445)
3.99 MB
3.99 MB GIF
Omega Boost (PSX)
>>
>>732672132
There is no modern controller like the N64 one.
Alien Resurrection had what is now considered a modern control scheme. Funnily enough, it was lambasted at the time and people thought it would never become popular.
If by "modern controls" you strictly mean no auto-aim, that didn't necessarily make the N54 port better because it was more tedious to aim.
>>
File: 491b53c653d08d332.gif (3.97 MB, 540x411)
3.97 MB
3.97 MB GIF
>>732672263
>>
>>732672347
I mean walk and strafe with the DPAD and aim with the stick on the 64 controller
Which is effectively modern controls and almost all N64 shooters allow that
>>
>>732669964
sony has ALWAYS pushed their proprietary media dogshit to have a monopoly on that type of media
nintendo dodged a bullet
>>
>>732612241
N64 was a beast as far as home consoles of the time goes. Same for GameCube. Nintendo used to make power houses before their whole "blue ocean" bullshit.
>>
File: 47d67ec180b38a5c2.gif (3.98 MB, 540x375)
3.98 MB
3.98 MB GIF
>>732672263
>>
File: iw3d5l8xtio11.jpg (73 KB, 1024x614)
73 KB
73 KB JPG
>>732672521
>Nintendo used to make power houses before their whole "blue ocean" bullshit.
False. Nintendo always had dated hardware or weird quirks built in.
Gameboy was clearly inferior next to Game Gear.
SNES had better colors than Genesis but the CPU was slower.
N64 was explained in this thread. Too many bottlenecks and horrid latency.
Gamecube was stronger than PS2 but still far weaker than Xbox.

Also noticed they tried to launch the consoles after the competition existed? But they still cut corners anyway.
>>
>>732672458
No they didn't lmao. N64 not having disc media was a disadvantage for everything except load times. Had it been a 4th gen console, it wouldn't have been an issue, but cartridges were an outdated decision back then. And the Nintendo Playstation would've been hailed as one of, if not the best console of all time assuming it shared the library of both the N64 and PS1.
>>732672521
Xbox btof's that gen in terms of performance. In the end it didn't matter much because library is what matters the most. Nintendo going after the handheld niche instead of trying to beat Sony/Microsoft in graphics was ultimately a better decision.
>>
File: maxresdefault (4).jpg (178 KB, 1280x720)
178 KB
178 KB JPG
>>732672738
And I forgot about the NES. Master System beat it on paper.
>>
All I remember is the PS1 games having garbage-tier draw distance for the good majority of them, relative to N64 games. Especially on multi-plats.
>>
>>732672620
To this day, devs manage to squeeze the most out of consoles when they're approaching the end of their lifecycle. That's why the standard life cycle should become at least 10 years instead of the usual 7.
>>
>>732672912
Most devs don't these days. Like for the switch we had metroid prime remastered and that was about it.
>>
>>732672775
>the Nintendo Playstation would've been hailed as one of, if not the best console of all time assuming it shared the library of both the N64 and PS1.

More that that. it would have killed every other console and probably turned the word "Playstation" into a generic term for all tv gaming consoles, like Thermos or Xerox

Nintendo fucked up incredibly by losing it
>>
>>732672738
NES was revolutionary
game gear ate batteries almost faster than you could shove them into the thing, and the library was fucking ass. other than being notable for being color, it had pretty weak graphics hardware.
SNES and N64 had more capable graphics hardware than Genesis and PSX respectively, but were hampered in other ways e.g. like a slow cpu like you said
the game cube was more powerful than the ps2 but less so than the xbox
since then, nintendo has been behind the curve on graphics hardware, but i think that's one of their greatest strengths because they don't have to gamble the company on every release, nor do their devs have to gamble their companies.
>>
>>732672912
It's crazy when you look at Kaze's game on N64 vs. the best of N64. His TC/rewrite of Mario64 visually shits on everything else on a technical level while hitting 50+ fps. Could have had actual N64 programmers reach that point with enough commercial time to milk the underlying hardware better.

Instead we get games like Turok 2 which look good, but barely hold 15fps.
>>
File: 1757866614153034.png (53 KB, 960x720)
53 KB
53 KB PNG
>>732612241
I don't think anything on PS1 looks as good as conkers bad fur day. Megaman legends looks good but that's more good art direction than graphical power
>>
>>732673042
Kaze has no deadlines and modern tools to work with, Acclaim had to use a Doctor64 to develop games because of how messy and poorly explained Nintendo's devkits were.
>>
>>732673108
I just don't understand why people can't say both systems have good looking and bad looking games
Even the Saturn is the same
>>
File: 3d4c42b33c4df57c.jpg (681 KB, 2100x1536)
681 KB
681 KB JPG
>>732672976
It gets even worse. The N64 was almost the breeding ground for the first Grand Theft Auto.
Rockstar was commissioned to make Body Harvest which had all early mechanics for GTA.
But Nintendo kept screwing with them that Rockstar later said fuck it, and went elsewhere.

The grudge still exists to this day. Hence why no mainline GTA game has ever appeared on Nintendo's consoles.
>>
>>732673126
That's so retarded. I wonder how much the lack of N64 games was impacted by Nintendo having shit devkits.
>>
>>732673171
because the entire Internet is built upon me thing good ur thing bad.
>>
>>732612241
The n64 is an embarrasing console. The image quality is atrocious coz of the filtering, and the audio on it sounds worse than the previous generation console (SNES).
"it's about the games though" - what games? there's like 3 games on the thing.
>>
>>732673126
>and modern tools to work with
Also just simply networking with other people who have no spare time and found out optimizations you wouldn't otherwise with the hardware. Vs. back then when dial-up was the thing and every studio kept hush-hush.
>>
>>732673232
Minor correction: the Switch did get the GTA Trilogy in 2021. But those were PS2 games and it still took 20 YEARS for Nintendo to get them.

But GTA 4,5 and 6 still skipped their platforms.
>>
>>732673232
>But Nintendo kept screwing with them that Rockstar later said fuck it, and went elsewhere.
Lol no
>>
>>732673232
Man, Body Harvest. I still have my copy & box, but the game gets balls hard after the mid-way point.
>>
>>732673232
Doubt.
>>
>>732646279
It was never easy to buy games for this console.stores barely stocked anything for it when it was new and the second hand market has always been expensive. also doesnt help that most of the games were japan exclusive
>>
>>732656773
I don't know why people use Spyro as an example of good graphics on the PS1. It's extremely barren, and very angular on both the levels and the characters.
>>
File: img100.png (216 KB, 1452x664)
216 KB
216 KB PNG
>>732673380
>>732673432
It's true. DMA Design who made Body Harvest is what became Rockstar North. But Nintendo sabotaged their relations early on that Rockstar wanted nothing to do with them anymore.
>>
>>732673234
Nintendo devkits and those sillicon graphics workstations were also very expensive, iirc Acclaim had to work carefully whenever Nintendo would check their progress on Turok because they didn't want them to find their Doctor V64s, which were much cheaper.
Add the costs of cartridges and making games for the N64 was even more of a headache, at least Turok was a hit and saved Acclaim from bankruptcy... until they fucked up during 6th gen.
>>732673364
That too, I would also add language barriers too.
>>
>>732659297
You didn't notice them being 2d sprites on the actual N64 back in the day.

>>732660321
CTR also came out three whole fucking years later. I'm sure Nintendo at that. Hell, Diddy Kong Racing was already out for two years and had full polygonal models.
>>
>>732660090
N64 had GARBAGE documentation and libraries accessible to programmers. Also it was Japanese hardware making communications harder with Nintendo for technical assistance. It was also the first 3d console generation, so everything was the wild west with regards to the rules, how the games would play, and how devs would budget their programming time around trying to wrangle the hardware to do what they planned within a 1-2yr window.
>>
>>732612241
I probably prefer the N64 and understand its technical advantages but it can't be understated how much it's limited cartridge space hurts game visuals. PS1 is able to have way higher texture resolution, and while it may look chunkier, it didn't really matter in the CRT era. PS1 wins for sure
>>
>>732659954
It seemed the racing gameplay of CTR was superior to mario kart too, felt like there was more skill at least to a kid. Not sure how it holds up side-by-side with an adult's experience though.
>>
>>732673919
I would hope the game released years after the other was actually the better game.
>>
>>732673974
why would that be the case? are 2025 games better than 1995 games?
>>
File: 1755498990059708.webm (1.2 MB, 1280x960)
1.2 MB
1.2 MB WEBM
>>
>>732672263
>>732672392
>>732672620
I want to live in an alternate universe where Omega Boost was a wild success and had a long life as a premier game franchise and Gran Turismo was a forgotten PS1 game that no one played.
>>
My preferred way of playing this era of games is 4x downsampling (internal res 2560x1920) outputting to 640x480 (already 2x res compared to native for most games) then outputting that to my CRT TV.
>>
>>732660359
>Top 5 best selling games
Reading comprehension is hard it seems.
>>
>>732673171
I thought the question was more objective in a power sense, but subjectively I might actually like how ps1 and saturn games look more since they had more 2d games with really good sprite art, which was something n64 was lacking in except for something like wonder project j2
>>
File: n64-tan-madguydraws.png (250 KB, 560x884)
250 KB
250 KB PNG
By the 2000s I feel like devs got a handle of the N64 along better tools, mp3-codec compression allowed for more voice lines, FMV on N64 being possible with new compression techniques shown in Resident Evil 2 or Pokemon Puzzle League, cartridge size increase up to 64mb max and cost reduction on cartridges, not to mention third parties like Namco or Capcom actually cooperating with Nintendo. Games like Turok 3, Perfect Dark, Conker's BFD, even the cancelled Dinosaur Planet, showed that the N64 had more potential than people thought, its a shame it was practically dead by that point with Nintendo fully focusing on the Gamecube and the release of the PS2.
>>
File: PSX.webm (1.57 MB, 640x480)
1.57 MB
1.57 MB WEBM
>>
>>732674063
>also pictured: That's the actual draw distance even without snow weather
>>
>>732674360
do you think playing n64 makes you gay?
>>
File: N64.webm (2.7 MB, 640x480)
2.7 MB
2.7 MB WEBM
>>
>>732674434
Use a higher quality webm, you can't compare this one because it's obviously too compressed
>>
>>732674518
Can't compare either anyways since they're both emulated, on consoles notorious for being difficult to accurately represent how it looked on real hardware.
>>
File: 1748919131839958.jpg (209 KB, 1972x1796)
209 KB
209 KB JPG
>>732674518
> obviously too compressed
composite be like that, not modifying my N64 for digital output.
>>
>>732674551
This is true
You can use the Parallel RSP for more accurate N64 look and Duckstation or Mednafen with 16 bit colour depth for accurate PS1 look
>>
>>732674395
>calling it "psx"
>clearly running on an emulator

>>732674434
not even sure what is happening here

snoys never change do they?
>>
>>732673546
Not seeing it. Did you post the wrong pic?
>>
>>732673171
Nintendies being eternally buttmad something else got more success than their stuff and stubbornly refusing to admit any merit to in petty "retaliation".
Same thing in Final Fantasy discussion with the FF6fags.
Or Pokémon vs Palworld.
>>
File: 1766742865955780.jpg (169 KB, 530x1347)
169 KB
169 KB JPG
>>732674434
>>732674395
>>732674063
Just a reminder, no one actually liked these games back in the day, they were treated like the Might Number 9 of the franchise.

Its only Zoomer revisionist history that pretends they're good.
>>
>>732674758
Your mask is coming off
>>
File: superplay033.jpg (128 KB, 650x681)
128 KB
128 KB JPG
n64 set the standard for 3d games
>>
>>732674849
ganon dood wat nou
>>
>>732674862
kek
>>732674758
Dude what are you talking about
>>
>>732674424
no, unless you shove the controller's prong up your ass
>>
>>732674772
this is just proof that journos were always retarded. they also rated SOTN bad while saying castlevania 64 was good. they also thought mr gimmick was shit for having colorful graphics despite being the best looking NES game by a mile.
>>
>>732674969
which one?
>>
File: 96676--gta-2.png (217 KB, 605x598)
217 KB
217 KB PNG
>>732674716
So it's just a big coincidence that DMA Design/Rockstar North never went back to Nintendo after the Body Harvest fiasco?
Keep in mind that even the dying Dreamcast still got a mainline GTA entry before the series made its way to PlayStation and Xbox.
Both N64 and Gamecube were completely sidelined by them.
>>
>>732675259
They literally made GTA on GBA and the DS, which are both completely unique games
they went where they thought money was
>>
>>732675259
If you have proof feel free to post anything.
>>
>>732675259
>Both N64 and Gamecube were completely sidelined by them.
Because they were both perceived as kids machines, and they wanted to make more mature/violent games.
>>
>>732674772
That's what I was thinking. Neveer even heard of the game before 4chan and it seems to just be one specific person's holy grail
>>
>>732675724
because nintendo didn't allow "adult" games. They wanted to be Disney and cultivate a generation of "Nintendo Adults" who would latch onto their brands as part of their identity and become consumers for life. It worked too.
>>
File: 30b69287361b3394.jpg (90 KB, 500x500)
90 KB
90 KB JPG
>>732675521
Those handheld games are as far removed from the main series and you know it. Are you also going to claim the Gameboy Metal Gear Solid is equal to the real thing too?

>>732675578
The proof is that Rockstar were headhunted by Nintendo to support the N64, their relationship failed, and in over 20 years Rockstar still barely acknowledges Nintendo existence despite having one of the biggest IPs in video game history.

>>732675724
That makes no sense because Nintendo still worked with over developers who were just as violent/mature (i.e Capcom and Resident Evil 4).
>>
>>732676026
RE4 was a complete anomaly and Nintendo was desperate to make money on the Gamecube at that point.
>>
File: 1742092592191883.png (80 KB, 793x241)
80 KB
80 KB PNG
>>732674983
Everyone hated it not just journos, the game had like an average user rating in the 3s and 4s for most of its life.
>>
>>732674983
>while saying castlevania 64 was good
C64 was good though. Best atmosphere and mood music in the series.
>>
>>732675816
>because nintendo didn't allow "adult" games. They wanted to be Disney and cultivate a generation of "Nintendo Adults" who would latch onto their brands as part of their identity and become consumers for life. It worked too.
Again, the likes of Goldeneye, Resident Evil, Bayonetta, Eternal Darkness etc contradicts that.
Or are you making the argument that they intentionally sabotaged Rockstar so that their adult games would fail on their platform? That would only make Nintendo look more crazy.
>>732676048
See above.
And they're business. Stop pretending they have morals. If an M-rated Zelda would sell 100 million copies tomorrows, they would instantly flip a switch and sell it in a heart beat.
>>
File: img200.png (159 KB, 1622x1067)
159 KB
159 KB PNG
More proof it's not just some conspiracy.
Reggie fils aime was practically begging for Rockstar to release GTA on the Wii and Wii U.
The "too violent/adult" excuse is pure cope.
>>
>>732675816
Yeah they implanted nanomachines on their consoles to make their buyers worship them.
Nintendo is the devil.
>>
>>732676026
Yes?
Have you not played metal gear 1 and 2 on the MSX?
There’s also Bully, Table Tennis and Manhunt that released on Wii
>>
>>732676440
The nippon quarter made the resistance
They are too stubborn
Reggie pleaded with them to add Wii sports for the release of Wii to show off the new controls, but they kept saying no. They wanted more money
and with gta? They don't want to tarnish their bing bing yahoo brand
>>
>>732676026
>The proof is that Rockstar were headhunted by Nintendo to support the N64, their relationship failed, and in over 20 years Rockstar still barely acknowledges Nintendo existence despite having one of the biggest IPs in video game history.
Hmm sounds like hyperbole. Truth is Nintendo simply didn't want rockstar games on their family friendly platform.
>>
>>732676253
>Again, the likes of Goldeneye, Resident Evil, Bayonetta, Eternal Darkness etc contradicts that.
to be fair rare had to fight for goldeneye to have any blood and not show 007 shaking soldiers hands in the hospital in the credits
>>
File: 2691f2a894b1cc39.jpg (404 KB, 1200x1600)
404 KB
404 KB JPG
>>732676646
Ghost Babel is not considered canon and Kojima barely had anything to do with it as he was already busy working on Metal Gear Solid 2.
Bully, Table Tennis and Manhunt are ports by a different studio. It's Rockstar North (Scotland) where the GTA games are written and have the core of development made.

>>732676748
>Truth is Nintendo simply didn't want rockstar games on their family friendly platform.
Yeah, they want the family friendly "Fatal Frame" instead. GTFO.
>>
File: img300.png (161 KB, 1493x776)
161 KB
161 KB PNG
>>732677215
I'm aware. But Nintendo still bent the knee for them and the result was the 3rd best selling game on the system.
Refusing to do the same with Rockstar whose franchise now sells 100 million copies only makes Nintendo morons.
>>
>>732677331
Looks like killing cops and fucking hookers is slightly different from le scawy ghosts game. Smart people would understand this, please take offense to this you autistic adult male.
>>
>>732677489
Didn't want em, Didn't need em. Sega on the other hand.....
>>
>>732677529
You can keep moving goal posts, there's enough proof that Nintendo doesn't care about morals once there's money involved. >>732677489
>>
>>732677694
Whatever helps you sleep at night, divergent.
>>
>>732677650
Just like they didn't need Square Enix. Or EA. Or Konami with a few titles
I'm not complaining since the entire point was PlayStation took in all those 3rd party refugees and hit it big.
Nintendo only has themselves to blame for why 3rd parties don't trust them or see them as weird. That's the free market at work.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.