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The fact that Imsims are dead and AAA slop like Final Fantasy, Red Dead Redemption, Cyberpunk, and God of War are alive and well is the proof that GAMERS, and not publishers, are the problem.

>A gamer has the slop he deserves. Just as publishers can only sell shit they profit from, a gamer is likewise at sole blame for the atrocious products sent his way.
>>
That's right, never blame corporations for anything
>>
>>732667220
Never blame goyconsumers for anything.
>>
>>732667013
nu deus ex is not imsim, poser
>>
>>732667594
Then it's superior to whatever Imsim is then.
>>
I generally don't like the subject matter and plots of imsims.
>>
are we forgetting how shit this game was on release? but bugs and performance issues was the least of its problem, the final killshot was the missing story and shitty mtx that publishers tried to push in sp games at the time
overall mismanaged by the publisher
>>
>>732667013
>Imsims
I hate zoomers so much it's unreal
>>
>>732667013
>victimblaming
How the fuck are you on /v/?
>>
>>732667013
If Human Revolution and Mankind Divided are Immersive Sims, how is Cyberpunk 2077 not an Immersive Sim?
>>
>>732668078
You really don't blame people for buying slop and neglecting actual good games? You've never made this observation before? Have you never heard of a good game making no money?
>>
>>732667594
Imsim is not even a real genre, poser
>>
>>732668272
cry about it
>>
>>732667892
>UGH!!! THE WHOLE GAME IS RUINED BECAUSE WORDS NOT GOOD!
plotards be like
>>
>>732668183
You're blaming the wrong things.
Ever heard of the Customer is Never Wrong?
>>
>>732668713
>It's not a woman's fault when she gets beaten and raped because she dated a convicted felon. She complained about it after a while so she's the victim.
>>
>>732667892
not wholesome chungus enough for you?
>>
>>732667013
>AAA slop like Final Fantasy, Red Dead Redemption, Cyberpunk, and God of War are alive and well is the proof that GAMERS, and not publishers, are the problem.
Don't forget the gachaslop Chink bugman faggots with limp dicks
Playing and talking about the same fucking games again and again should be classified as a mental disorder.
This is why we never get anything interesting because normiefags are effectively cattle
>>732667523
Corporations groomed consumers to be impulsive buyers.
>>
I'm gonna make a game so good it will redeem every Deus Ex.
>>
What even is this thread? Why is /v/ defending corpos?
>>
>>732669124
only trannies cry about corpos
>>
>>732669124
>this one genre consistently sells like shit because...the corpos made people not buy it!
>>
>ITS DUH COMPANIES
>ITS DUH DEVS
>ITS DUH JOOS
Why is it that this board can always continually blame everyone else but can't ever look in the mirror and blame themselves, the consumer, for what's wrong?
>>
>>732669363
Conflating all consumers together is much more absurd than conflating an entire corporation together, dummy
>>
>>732669363
>/v/
>look in a mirror
will never ever happen lol
>>
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>>732667013
There's easily enough room for AAA action adventures / RPGs and im sims you twat.
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>>732667013
Remember back in the day when game devs and companies made whatever games they wanted to for all kinds of audiences and didn't put the bottom line above everything else?
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>>732667013
>They’re a lot more expensive than any other genre
>They require actual talent, so they can’t just outsource everything to India
>A lot of the fun comes from emergent gameplay, which is hard to show in a trailer
>It filters out a lot of YouTubers and streamers
>There aren’t many spectacles to keep normies entertained


Bg3 and KCD2 came out not that long they have some interesting mechanics and interaction but most people ignored that entirely and only focus on surface stuff like characters and silly quests
>>
can we ask ourselves why normalfag cattle NPC sheeple determine and control so many things in our lives? Shouldn't there be a solution to this?
>>
>>732667013
>at most we'll get a half assed remaster in unreal shit a decade from now
Like jimmies in the wind...
>>
>>732669363
TRVKE NUKE
>>
>>732669871
/v/ doesn't want to confront this, they would rather continue blaming companies and devs
>>
>>732667220
>>732667523
Which one do I believe?
>>
>>732668436
I'll just call you a retard, retard.
>>
>>732667013
But the Jensen games are an example of it being a publisher problem. Hell, they released the director's cut just as a way to include the commentary nodes where 90% of them are just
>yeah we were working on some really cool shit
>and then our publisher fucked us over hard
>>
>>732667523
Society is run top-down. You don't have say in it. What consumers or voters want is irrelevent.
>>
>>732672301
Why do you think the publisher does that?
>>732668183
>>
>>732669363
Because>>732672330
>>
>>732672398
Go actually play the goddamn video game, you retard, because they actually directly explain it in the commentary nodes and it's not in-line with what you're trying to assert. It's ironic that you're complaining that people aren't playing imsims when you're ignorant due to not doing so yourself.
>>
>>732668078
Isn't that an SJW term?
>>
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>>732667013
You're only sort of technically right, but still wrong. It was just industry growth which is the problem and the fact that there's too many gamers now. Which means our favorite games don't get made anymore because the market expanded and then sales projections adjust accordingly to that. The more people started playing video games the less likely we were going to get anything good again.
Stealth genre is dead too outside of Hitman, which stays relevant because of the sandbox gameplay rather than deliberate methodical slow pacing and levels deliberately designed on challenges in traversal. I'm pretty sure Styx Blades of Greed will be the first game we've gotten since 2017 if you're not counting every Hitman release. And yes I'm aware that the Real Time Tactics revival Mimimi Games started does count for something. But RTT is almost a distant sub genre from the main heavyweights of the genre in which it's mostly dead in. Whilst I'm not commenting on any specific interest in games that are grouped in the Immsim design philosophy, the most important game in said genre pretty much defined my favorite gaming genre. So the lack of 'immsims' effects me too.
And for me I've just considered not playing video games anymore entirely because I'm tired of not having anything to be excited about either. I'm tired of not having something that i naturally want to pick up and play. I'm tired of forcing myself to play games that i don't like.
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>>732667013
That's right. Just ignore all those demographic measurements that took countless hours to learn. Kek.
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>>732669723
Take me back. I miss those days so much
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>>732669723
I just saw it as they were making games i wanted to play at that time and then they stopped making games i wanted to play later on. I don't give a fuck about respecting what they want to make anymore either. Which is why i think indie is just as useless as triple A.
>>
Most games have adopted the imsim genre's staples. Starfield let me pick up all the pens & coffee mugs I wanted to pick up. Except you realize, who the fuck cares? I guess it was AMAZING when Shenmue did it 27 years ago is, but now it's just, "wow, what a shit game this is"
>>
>>732677738
wow ur clueless
>>
>>732667013
Mankind divided sold well iirc? It's just square and their retarded sales target.
>>
>>732667013
It will return
>>
>>732667013
"Imsimis" is the "native isekai" of vidya terminology. Actually it's worse, "native isekai" at least describes something that actually exists in a very cringe way, "imsim" is not a real genre, it was just a bunch of action RPGs and stealth games grouped together only because they resemble games that Spector worked on.
>>732670156
Make it two decades. They won't remaster HR anytime soon because the entire plotline is a about creating a fake epidemic to make hanzers take the mind control vaxx, and that's before we get into them naming the journo in the Montreal level.
>>
>>732667013
Mankind Divided is slop for consoles
>>
>>732670156
That abomination got canceled it seems. There's no news about it for some time now.
>>
>>732667013
If MD is a imsim then the genre deserves to be dead. Shit buggy game designed to milk money.
>>
>>732669723
>didn't put the bottom line above everything else
There was never such a time. Every game since the early 80s was always fighting with budgets and crunch.
>>
>immersive fans buy the game at release full price
>unfortunately there is only 100 such people on the planet
>10 years pass
>zoomie buys the game for $0.10 on a 99% sale
>umm why did it flop is so amazing guys!
This is why the games always flop. People that cry about them don't buy them on release.
>>
>>732668047
Imsim is the uncest of genres my man
It briefly flourished around the turn of the millennium
>>
>>732687813
>victimblaming again
It's all so tire some.
>>
>>732683062
>"imsim" is not a real genre, it was just a bunch of action RPGs and stealth games grouped together only because they resemble games that Spector worked on.
Okay so you know exactly what they are, what's the problem?
>>
>imsim
>dead
yeah no shit - people can't even tell you what defines the genre and even games that do get labelled with it there are only a few in number and even fewer are good games. It is like asking why shmups died as AAA experience.
>>
>>732683062
>"Imsimis" is the "native isekai" of vidya terminology.
You're letting a /a/ shitposting term affect your brain. Immersive simulation is a real term used by developers and coined by Doug Church, the original programmer for Ultima Underworld.
>>
The recent and sudden backlash against imsims is a dire symptom of the zoomification of /v/
>>
>>732688853
The problem is Thief the Dark Project and Deus Ex have fuck all in common, and the games derived from them have even less.
>>732688994
>Immersive simulation is a real term used by developers and coined by Doug Church, the original programmer for Ultima Underworld
It is not used that way, otherwise something like Daggerfall would be counted amongst "immersive sims".
>>
>>732689692
What does Daggerfall have in common with Deus Ex and Thief?
>>
>>732689692
Yeah Deus Ex kinda missed the mark
>>
>>732689795
Not much, but it does have a lot in common with Ultima Underworld, which >>732688994 said originated the term
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>>732689846
What does Daggerfall have in common with Ultima Underworld?
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I don't want a sequel to Deus Ex cause they will just trannifiy the game and story, it takes a certain kind of guy to write a conspiract theory type story in the Deus ex cause it has to tackle current world phenomenon, the OG deus ex predicted Soi infesting food for instance
>>
>Why aren't these stupid devs making games that are literally not feasible
90% of gamers are too retarded to even see Imsim design elements in the games
>>
>>732690289
>I don't want a sequel to Deus Ex cause they will just trannifiy the game and story
Bruh you were already bitching about this when they made the previous sequel
>it has to tackle current world phenomenon
But it has to do so without mentioning current politics huh
>>
>>732689901
Dishonored 2 flopped/under performed
Prey flopped
No one gave a fuck about interactivity in weird west
Bg3 and KCD2 came out not that long they have some interesting mechanics and interaction but most people ignored that entirely and only focus on surface stuff like characters and silly quests

Games like these just don't make that much money.
>>
People should check out System shock remake
I played that game and thought why not just make an original game with same graphics and gameplay
>>
>>732690591
It exists for new generation of players who don't want to deal with how clunky SS1 is. No, I'm not saying it's bad or anything before you start sperging out.
>>
>>732668761
>implying women have agency
>>
>>732690737
Can't blame them
everyone has threshold for visuals and jank
also it has really good shooting for a game of it's kind
>>
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Prey 2017 flopped because it was too woke, all the characters are gay and ugly, forces you to listen to quest about a couple of dykes beating each other in an Audio track and it had nothing to do with the original Prey
>>
>>732668761
>she gets beaten and raped because she dated a convicted felon
So, it's the women's fault lmao
>>
>>732690839
Literally nobody gave a shit about the original Prey
>>
>>732667013
Play Weird West, it's made by the devs who made Dishonored
>>
>>732690839
Literally the first time I've even heard anyone bitch about wokeness in Prey, which just goes to show the bigger issue: no one cared
>>
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I just want ExeKiller to be good
>>
>>732689582
This.
>>
Play theif simulator
it's FUN
>>
What about Peripetia?
>>
>>732691287
It's cause you are a newfag who found out about 4chan last year
>>
>>732691390
Quite the opposite. I think you're just retroactively trying to impose some "woke = broke" narrative onto this game when no one cared at the time.
Do you understand that it really doesn't matter if there's a quest about lesbians somewhere in there if no one even cares enough to find out?
>>
>>732691385
>muh faux-anime trooncore breakcore liminal space slavjank hypercole indie
get a load of this goy
>>
>>732691529
>trooncore
???
Didn't the devs get in trouble for hating on trannies?
>>
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>>732691509
You can check the archive, type ''prey dyke'', everyone hated hearing those two hideous ogres cry about their relationship
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>>732690839
Prey didn't flop because of some voice messages
First of all the name fucked it up
second all the marketing material made it look like cheaper and less interesting bioshock
"Asian dude shooting black aliens"
because there's no way to show all the interactivity and twists in a trailer
>>
>>732690289
>the OG deus ex predicted Soi infesting food for instance

That shit is WAAAY older than Deus Ex.
>>
>>732691732
Okay, so you were as obsessive and weird about this back then as you are now. It was still background noise m8. Look at that. Six posts in the span of four months? Clearly the work of one autist with a pet peeve. No wonder I overlooked you back then.
>>
>>732691926
The enemy design was terrible and samey though, very much of the time since RE7 had the same problem.
>but muh mimics
Who cares that the not-headcrab can turn into a mug when it just a headcrab that does headcrab damage? They should've at least made it a black headcrab (as in the actual black headcrab from HL2) in terms of threat to make me care.
>>
>>732692143
>RE7 had the same problem.
Yeah but RE7 looked fantastic overall while Prey had this "something is very wrong in this corporate office" vibe
Which obviously less appealing than that messed up rape house
connected to RE name
>>
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>>732691926
You are dishonest, Half life was about a nerd shooting aliens too, why didn't it fail? it wasn't a woke piece of shit that's why, half the game is you listening to audio logs and you getting quests from said audio logs, every NPC is a faggot literally, i mention the dykes because their quest are in your face but the rest of the audio logs is a poofter flirting with a latino and another one is about finding a ''treasure'' of said poofters, another thing is the characters are ugly, nice imsim bozo, no one wants to immerse when every character looks like shrek, this poor man's woke Half life rightfully failed, rest in piss.
>>
>>732692541
>why didn't it fail?
Because it was hyped up in the gaming media as the next big thing and also it came out two decades earlier
HL2 sold like hotcakes and that's also woke
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>>732692037
Yeah basically. Autism is such a plague on this board
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>>732692837
This was hyped up by the ''gaming media'' shills too, globohomo was shilling 24/7 at the end of the day it still failed cause this is not movies, the gameplay is king always, if your game is a turd it fails, subversions aren't enough.
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I really hope Ralph's new game is good.
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>>732693682
>cause this is not movies, the gameplay is king always
Weird because you didn't say shit about gameplay
Screenshotting an opinion piece from a non-video game publication written after release is also not exactly evidence of a massive marketing push
>>
prey, system shock, bioshock, deus ex, dishonored, thief, stalker. what good immsims have i not played? I'm not really interested in trying eye
>>
>>732690839
Yeah the writing was horrible, every log reads like a highschool diary. Dungeon crawling part of the game was good but the enemy design was literally the shittiest I've ever seen in any game. I can't even think of anything shittier than random blobs
>>732691287
I bitch about it every time Preyfags get too uppitty as well. They constantly try to downplay the wokeness, some even pretend they don't know about the gay storyline
>>
>>732694102
Atomic Heart I guess. The combat is clunkier than usual and even though it's non-linear they handhold you too much to your next objective. Art direction is great though, worth playing just for how unique it feels
And Deathloop is worth playing too if you like the genre. Yeah it's basically a shittier version of Dishonored but do you have any better imsim to play? No you don't, you've already played all the better ones
>>
not really an immersive sim but I liked the robocop game
>>
>>732694196
All right, so it's two obsessive autists
>>
>>732694514
If the anon above you can recommend terrible trash like Atomic Heart you can put Robocop in the imsim category.
>>
>>732694661
"Imsim" is not a stamp of quality
>>
>>732694757
AH isn't a imsim.
>>
I'm not attacking or anything but I'm wondering what makes an imsim different than say, fallout 3/new vegas for example?
>you can find different solutions for a problem
>talk your way out of it, hack into it, lockpick it, sneak around it, kill it, etc etc
>can interact with most objects
>has skill points and specialties
I admit I'm ignorant but what's the differences?
>>
>gloomwood in early access for four (4) years
>peripetia has been in early access for one (1) year, probably wont be finished for several years
gamedevniggers deserve to be overworked and underpaid
>>
>>732695172
solid level design and tight gameplay usually. fo3/nv have terrible moment to moment gunplay and are carried by their RPG elements/writing. they could've been top-down CRPGs and it probably would've made them better
>>
>>732695428
>Deus Ex
>tight gameplay
lol
>>
>>732695172
Too gamey, not enough simmy
>>
>>732695172
They don't run on stimulated systems.
>>
>>732692541
>comparing half life to PRey
come on
also people are not listening to audio logs
they see marketing material
Doom 2016 looked cool this looked kind of bland
and nobody about lesbo, gay or whatever if the main itself looks fun (hades, KCD2, bg3, Cairn)
>>
>>732667013
>Imsims
The fuck is that?
>>
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>>732694102
>>
>>732695770
Games for millennials, don't worry about it
>>
>>732695859
Quit gatekeeping and just say what it is.
>>
>>732695428
Gunplay in F3 is better than in DXHR where shooting the gun is literally the worst part of the game. NV kinda made it worse with fake iron sights though.
>>
>>732695608
>stimulated
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>>732696014
>Gunplay in F3 is better than in DXHR
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>>732672330
Is it? Or are you just so beaten down that you think there’s no hope
>>
>>732698332
Feels like its a fact of the world.
>>
>>732668047
self-hate isn't healthy anon
>>
>>732669789
KCD2 is the last game to utilize imsim elements but because majority of this board is brown or trans they refuse to play it, addicted to culture war schlomo'ing is also not helping.
>>
I love Deus Ex more than Sex but you're not doing your hobby any favors by stamping your feet and crying when your favorite series doesn't get more games. Appreciate them for the art they are. Waiting on other people to act right before you're happy is resigning yourself to misery.
>>
>>732695836
Original Ultima Underowld and it's sequel are still so cleverly designed that most of today's imsims can't even match them.
>>
>>732669363
>you don't get it, the Jews MADE hundreds of millions spend their shekels on feet pics on onlyfans through their techno-hypnosis
>the corpos made billions of people care more about sportsball than about industry or anything relevant, they just did, it's their fault!
>the packaging was too shiny!
>>
>>732701748
I played Underworld in my childhood, before I could really appreciate it. Could you name some things in particular?
>>
It was decent



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