[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: gamermeme.jpg (55 KB, 840x460)
55 KB
55 KB JPG
>game has defensive mechanic
i do not play that game.
>>
Team Ninja games rarely use any of these mechanics retard. They're about stunning your opponent to death.
>>
File: file.jpg (972 KB, 2560x1600)
972 KB
972 KB JPG
>>732733280
>parryslop
kino!!!!!!!!!!!!!!!!
>>
>>732733280
Why is Bloodborne below ER? You can poise tank or guard in ER, dodging is your literal only option in Bloodborne.
>>
so true, I hate mechanically engaging with my video games
>>
>>732733280
what about Onimusha, where does it go?
>>
File: 1770775166424.png (1.92 MB, 1079x1508)
1.92 MB
1.92 MB PNG
>>732733280
Then play Spikeout
>>
>>732733280
Needs a 4th point: Stunlocking.
>>
>>732733280
What do you play then? DROD RPG?
>>
File: Jinryu.webm (2.76 MB, 640x360)
2.76 MB
2.76 MB WEBM
>>732733280
movement is a defensive mechanic, since it lets you move out of the way of incoming attacks
>>
>game has DPS-test evasion mechanic
I will not play your game (in multiplayer)
>>
>>732733403
The fuck you talking about? In ninja gaiden you are either moving (dodging/rolling/jumping) or holding block. Those are your two options other than attacking.
And SoP is all about managing your block meter to gain MP and unleash stronger attacks.
I commend their games for letting the player be aggressive and have plenty of options to express itself, but don't act like they don't use any of these mechanics.
>>
>>732734021
I’m guessing the HP bar doesn’t normally take that slow to go down
>>
>>732734021
So much soul in one webm
>>
>>732734098
correct, that's a practice room. The bosses have normal hp but you can see that's a level 50 character fighting a level 96 boss.
>>
>>732734021
Movement is great but tends to work better when its 2d games. Notice how 3d games all have some form of dodges.
>>
>>732734021
DM4D has terrible boss issues thoughever. Avoiding some attacks is flatout impossible and certain characters cannot jump over the boss to reposition.
>>
Why are you giving covers slop, alpha strike slop and potion spam slop passes?
>>
File: level 35 ogre boss.webm (1.15 MB, 1280x720)
1.15 MB
1.15 MB WEBM
>>732734208
which ones are impossible? The main example I know of is the ogre flamethrower, which is technically avoidable with a very precise safe zone next to the boss. But the actual way to avoid it is to manipulate the boss into not using it. He only does it if you're standing too close to him between attacks, so you just need to move back before he starts an attack.
>>
>>732733928
tankslop
>>
>>732733280
All of these are just repackaged QTEs and the world fell for it
>>
File: file.png (2.2 MB, 1600x900)
2.2 MB
2.2 MB PNG
Why is this missing Stealthslop?
>>
>>732734016
Call of Duty and Assassins creed, aka real games. Try it sometime.
>>
>>732734315
Those are good mechanics.
>>
>>732733280
Doraguronsu dogguma is actually none of those. It's Iframe slop...
>>
>>732733926
Imagine a video game where you don't reactively press one button to perform the same action as the designated response to every enemy action.
>>
>>732733280
How is Dark Souls 1 more parryslop than DaS 2, DaS 3, Bloodborne and ER when you can't parry most bosses? Also where would Demon's Souls be? Slightly above Ninja Gaiden?
>>
>>732733926
Shit like dodging and even the attack button is just unnecessary. Let me move into the enemy until it dies.
The goal is to kill the enemy, any attempt to delay that, is inherently bad and dishonest design. Why would you tell me to do something and then try to stop me from doing it? It's so stupid.
>>
>>732733280
how is ER the perfect rollslop? it's like the only fucking one other than DS2 where a full shield build is not only easy but often optimal?
hell DS1 had a lot of great shields, why does most of this trend towards parryslop when they really fucking aren't, at all?
>>
File: 1747875945430217.png (131 KB, 699x535)
131 KB
131 KB PNG
Huh?
>>
>>732733280
NG is most definitely block slop
>>732733928
Parry slop, except 4 which is combo slop.
>>
File: DMC1FrontCover.jpg (25 KB, 250x356)
25 KB
25 KB JPG
>>732733280
For me, it's jumpslop.
>>
>>732737530
Just letting you know, i do not play that game.
>>
>>732734021
I did like everything in this game as Oracle, fun game
>>
>>732733280
If a game doesnt have all three its bad.
>>
File: 1747113854115742.png (88 KB, 840x460)
88 KB
88 KB PNG
>>732733280
>>
>>732733280
Whoever made this hasn't played BB, it should be halfway between rollslop and parryslop. They expect you to use your gun, that's why it's always out.
>>
File: 1647124888514.jpg (7 KB, 261x261)
7 KB
7 KB JPG
>>732733280
this image implies that bloodborne has blocking, and moreso than ds3, and that ds3 has more rolling AND parrying than bloodborne
i assume op has not played any of these games
>>
>>732734021
Using attacks to move yourself out of the way of an attack is the peak of action gaming rather than Simon Says stuff.
>>
>>732733915
retard doesn't know about the parry
>>
>>732738248
yeah but it's lame as shit if you need to punch or uppercut just to dodge something when you aren't near the boss for whatever reason
>>
>>732738335
I also think that's more a 3D thing. Game looks cool anyway.
>>
File: BcGVG.gif (1.93 MB, 235x240)
1.93 MB
1.93 MB GIF
>>732733280
Parrying just feels good.
>>
the main issue with a lot of modern defensive slops is that they ultimately just turn into timing puzzles, where no thought goes into it beyond "when do I press the slop button?"
stuff like stamina management and meaningful weight limits should be brought back to rollslops, those concepts pretty much died out after DS2
>>
>Attackslop
>Shootslop
>>
>>732733280
What do you want out of a game then? You hit enemy they hit you?
>>
>>732738921
Rock Em Sock Em Robots
>>
>>732738921
If I hit an enemy, I should be able to continue hitting it until it dies. Anything else is dishonest design. Why tell me to kill something and then try to stop me from doing that?
>>
>>732733403
stunslop
>>
>You use different methods to counter different attacks
>Memorization slop
>Attacks are color-coded so you don't have to learn
>DDR slop
Casuals will always complain no matter what.
>>
File: 1756196264016784.png (42 KB, 152x146)
42 KB
42 KB PNG
>>732736306
why am i seeing this guy as Barret
>>
>>732739053
i need to get off /v/, i cannot tell if this post is sarcastic anymore
>>
>>732734021
DMFD had some cool fights, that game went out of its way to make use of every mechanic it had
I really liked that one postgame crab boss where you had to run around the arena and apply confusion to its minions to get them to kill the boss for you
>>
File: Spoiler Image (1.74 MB, 1600x2260)
1.74 MB
1.74 MB PNG
>game has unique potions
I will now play your game.
>>
>>732740060
what happens if i drink that? i wouldn't mind another one, and 11 inches too
>>
Why is Dragon's Dogma blockslop? It has rolls and parries like every other game on in image and classes like Mages/Socs don't even have real defensive options that isn't jumping out of the way.
>>
File: spectrum.png (28 KB, 1667x1099)
28 KB
28 KB PNG
>>732733280
i once made a similar graph to mark what the fotm would be with my friends
>>
>>732733403
Nioh is lootslop
>>
>>732738721
No, that's not how you limit it. Otherwise you just get basically the same shit except you play keep away with the boss for 10 seconds between every play to let your meter recharge, which just makes it gayer
Single player games need to handle defense the same way fighting games do. You either anticipate and use basic movement to get out of the way or you attempt to block every hit of your opponent's combo with a 1/2 frame timing window. No meter bullshit, no pressing a button to get out of jail free, you just have to get good
>>
>>732740273
Because op is retarded and kindly asks to debump his threads to page 10
>>
>>732740273
no it doesnt
active skills arent parries
>>
>>732737692
I'm not gonna sugar coat it anymore
>Granade Launcher, roll, granade laucnher, roll
>>
>>732733280
>>732735082
>>732738730
slop posts
>>
>>732737692
juggleslop
>>
>>732740504
You really are retarded.
>>
>>732740517
That meme offensive actually sucks compared to DT skills and sword-canceling.
>>
>>732734194
i don't mind rolling but its nice to have options, or a few attacks that hit rolls and need special consideration
>>
>>732740635
im not the one who things a spell is a parry LMFAO
>>
/v/ was better before everyone started posting slopslop
>>
>>732739053
Then your problem are not defensive mechanics, it's bosses that can only be destroyed in 1 way.
>>
>>732738721
I think what you're suggesting is using management or decision making at different timescales.
So parrying/rolling is decision making at a micro-scale of up to several seconds: a decision you can only make when in battle.
But weight limits is decision making at a scale of at least 10s of minutes and hours: a decision you make well ahead when you're building your character or picking equipment.
There's different kinds of stamina management, but that feels like it's a decision you make every few seconds within battle or if the game has a large stamina pool a decision you make between battles (ie. exhausted from last fight)

>>732740357
I think you're proposing only making decisions at a micro-scale, but basically using both "rollslop" (movement) and "blockslop/parryslop" (quick timing challenge).
>>
>>732740809
it wasn't better, there was just different terminology, like casual or mainstream
>>
>>732741034
lamestreamers should have stayed out
>>
Action games need more interesting defensive options, what do we have?

>dodge
>parry
>guard
>guard counter (Elden Ring, Monster Hunter)
>jump (DMC)
>spacing
>burst counter (nioh)
>iframe abuse (ninja gaiden 2)
>clashing (DMC, Rise of the ronin)
>>
File: 00000.png (110 KB, 909x919)
110 KB
110 KB PNG
Any game is rollslop if you hyperfixate on the whole ''press button at the right time'' so now the question arises, MOVING out of the way of an attack rollslop now?
>>
>>732741034
board was better without casuals. Slop is a term invented by casuals to enact revenge.
>>
>>732741214
only if you move out of the way with a roll animation
>>
>>732741287
I think you're missing the point here so i'll rephrase it.
Is moving,or dodging out of the way of an attack with a single press of a button rollslop?
>>
>>732741347
only if that's the main way you're expected to interact with attacks. just having a roll doesn't make it rollslop, but if the game expects you to use it all the time then it is
>>
>>732741347
Does it have a roll animation?
>>
>>732741347
nta but i personally only consider a roll with iframes to be roll slop, normal movement is just movement.
>>
File: 5e3.gif (1.03 MB, 250x250)
1.03 MB
1.03 MB GIF
>>732741416
>only if that's the main way you're expected to interact with attacks
>>732741430
>Does it have a roll animation?
So what you two are saying is that Ikaruga is rollslop, not a shmup or a puzzle game, rollslop.

OOOOOOOOOOOOOOOOOOOOH fucking gottem
>>
File: juden.jpg (40 KB, 500x500)
40 KB
40 KB JPG
>>732741245
Slop is effective to name and call out the garbage that we're exposed to.
>>
>>732733280
>a good offence is the best defence

Sorry op - you were defensive all along
>>
>>732741562
i don't agree with that, the "roll" in ikaruga doesn't "avoid" damage, it changes your immediate reality. *you*, the player, avoid damage by moving normally, it's not like it moves you or gives you i-frames. i think that's a huge stretch
>>
>>732741836
>the "roll" in ikaruga doesn't "avoid" damage, it changes your immediate reality.
It gives you invulnerability for certain attacks, and you ROLL back and forth to ''dodge''. Therefore Ikaruga is a Soulsborne, not a shmup or a puzzle game, it's rollslop.
>>
Literally all mechanics are slop and for scrubs. A good game has never existed
>>
>>732733280
I don't play gameslop.
>>
>>732733280
>no walkslop/sidestepslop
>No jumpslop
Bullet hell chads... we won.
>>
>>732741347
I think as long as you have a chance to faceplant into a hazard if you fuck up positioning then it doesn't count.
Like I wouldn't even call the old Monster Hunter games rollslop, even though they do technically have some iframes on the roll.
>>
>>732741912
this. videogames are for retards
>>
>>732733280
BB should be much closer to parryslop but still roll slop.
DS1 should be in the dead center. you can make it whatever slop you want which is why it's the best. unfortunate fromsoft doesn't have the balls to make poise relevant again.
>>
>>732733280
Why did legitimate spacing as the primary defensive manoeuvre, kind of die out?
>>
File: 1739216372.gif (1.2 MB, 498x390)
1.2 MB
1.2 MB GIF
>>
>>732733280
>every DS to ER have the same roll mechanics
>anon ranks them anyway because new thing bad
>>
>>732734021
movement+rolling so the player doesn't have to memorize battles. i guess soulslike games are already that.
>>
I am the jump slopper
>>
>>732745578
because games went past the super nes
>>
>>732746004
youre a fool if u think ds1 is the same as er
>>
>>732733926
having to roll through a thousand attacks across several minutes is not engaging, it's a nuisance.
>>
>>732734963
Attacking with button presses? QTE.
>>
>>732733403
You've not played a single TN game
>>
>>732736118
that was literally every single game before "rollslop" got popular. Mashing buttons was the standard before actually planning out how to engage and reacting based on patterns got popular again, through "rollslop".
>>
>>732733280
Ninja Gaiden is mashslop.

I beat 1, 2 and 3 by just randomly mashing buttons.
>>
>>732740060
sauce me doc
>>
>>732741214
Rollslop is when your positioning stops mattering and evasion focuses too much on the timing alone.
>>
>>732733280
bloodborne should be directly on top of the line halfway between roll and parry since blocking doesn't even exist and gunparrying is a huge part
>>
>>732747569
doubt it
>>
>>732747712
same people who complain about rollslop are the same people who complain about waiting their turn. They assume because they have iframes that they don't need to worry about positioning, but if they did they would find themselves rolling less and attacking more.
>>
>>732733280
Sekiro is just blockslop masquerading as parryslop
>>
>>732734021
>>732733280
combat is a defense mechanic since you destroy enemies so they can't attack you
>>
File: cat.gif (194 KB, 498x498)
194 KB
194 KB GIF
>>732745578
because moving out of the way of an attack so it just happens next to you isn't as cinematic or "impactful" as a perfect parry, dodge, or even block. think about all the effects that happen in a lot of modern games when you do a perfect parry. you can't really do that for just moving out of the way
>>
>>732733403
deathslop
>>
All slop is good if windows of opportunity dont require Adderall prescription.
>>
>>732733280
>defensive mechanics bad
do you want enemies to always hit? sounds like you're asking for a turn-based RPG
>>
>>732747969
Okay lmfao why are none of you laughing at this?? This shit was clever as hell, must have triggered some fromslop goyims
>>
File: 1745857156430909.jpg (454 KB, 1440x1440)
454 KB
454 KB JPG
Okay /v/, create an entirely new type of defensive mechanic, then!
>>
>>732748979
Certain attacks beat certain types of enemy attacks if they clash.
>>
>>732749220
Rock paper scissors is not new.
>>
>>732748979
Instead of you dodging the attacks, the attacks dodge you instead.
>>
>>732748979
I hit the enemy, and can continue doing so until it dies
>>
>>732749248
What game actually does it that way.
>>
>>732749314
matrix online
first iteration of savage 2
jka in a way
>>
>>732749314
A lot of RPGs.

I think the Golden Axe reboot had something like that.
>>
>>732747583
Artist is dhibi
>>
If you're not blocking in Souls games after like 20 years to figure out what stability means you are a fucking retard.
>>
For me it's strafekino
>>
>>732749314
fate/extra. It fucking sucks.
>>
>>732739472
>"Attack the enemy head-on!

>It's gonna counterattack you!"
>>
Dark souls 2 is a block slop, I finished the game not knowing that rolling has invincibility frames
>>
>>732749582
>finished the game not knowing that rolling has invincibility frames
It's because they tied iframes to Adaptability, which is never explained in-game. Apparently you need Adaptability at 20 to make rolls feel like the other games in terms of iframes.

Never bothered, shield works fine. Even at min adaptability it was still enough to roll through Fume Knight's sweeps.
>>
Where does God Hand place?
>>
>>732750447
menuslop/jrpg
>>
>>732741214
The prevalence of rollslop is because dodging simply has too many iframes and encounters are built around that in mind. Monster Hunter for instance, isn't roll slop despite having a roll because it has historically been very tight with it's i-frames on rolling and it's usually use to get out an attack's trajectory entirely, which still requires actually rolling into the correct direction and avoiding the hitbox entirely.

You can build for more i-frames but it's actually the skill that increases your roll distance that instead ends up being the better defensive utility.
>>
>>732750835
lotta words to say rollslop isnt the games i like
>>
>>732733280
Anybody who puts Dark Souls 3 as LESS rollslop than Elden Ring is genuinely fucking retarded. Elden Ring is objectively the 2nd least roll slop of From's titles, the least being Dark Souls 1 because Iron Flesh exists and it outperforms Ironjar Aromatic.
>>
>>732749835
>It's because they tied iframes to Adaptability, which is never explained in-game.
It's tied agility, not adaptability. The description for agility says "boosts evasion".

Dark Souls is notorious for not explaining things in game but there is at least a hint of it being a thing in this game. If this was Dark Souls 1 or Demon's Souls nobody would have ever bitched and moaned about this. It would just be another one of those not obvious mechanics that originally drew people to the franchise in the first place.
>>
>>732734021
>movementslop
>>
>>732733280
why is Elden Ring on top of the rollslop when it has the most defensive options out of all the games on the chart, while also trying to punish roll spamming? plus many ways to combine offense with defense that reward you when you use the right kind of defensive move against certain attacks
>dodge/quickstep
>block and guardcounter
>parry and riposte
>deflection
>spell parry
>hyperarmor
>jump and jumping attacks
>teleportation
>Invincibility skills
>>
>>732751774
because 95% of the playerbase completely disregarded all of the above and continued banging their head against the wall rolling even harder.
>>
>>732751774
>if you go into scrimblo bunkus cave (66% of the way into the game by the way) and pick up this one item you can sort of pretend to have half baked versions of mechanics instead of the rolling you've been doing all game that the game is mostly designed around.
this kind of shit is why i hate elden ring.
>>
>>732733280
I hate gook games so fucking much
>>
>>732749572
Kino levels of dumb AI dialogue, honestly. Those early PS2-era JRPGs always hit different when it came to lines like that. Half of them felt like they were yelling advice from a different battle entirely.
>>
>>732752228
5 of these options are available from the beginning of the game and with common gear, and the other ones are AoWs you find in the second main area of the game, Liurnia, which doesn't even require you to beat a single boss to reach and they come from npc quests or merchants or just exploring the world and none of them are inside an easy-to-miss cave.
only deflection, which requires the DLC, usually takes way longer to get to.
>>
>>732751316
Iron Flesh is just as broken in Dark Souls 2 but it doesn't really matter.
>>
>>732733403
Nioh and its consequences have been a disaster for the ninja race.
>>
>>732733280
early Ass Creed is parry slop
>>
>BB
>Only method of defense is stepping(rolling) and parrying
>Somehow not at the absolute right
Whoever made this image is retarded.
>>
>>732734016
that's firststrikeslop AKA onehitkillslop
>>
>>732733280
DS1 should be weighted more heavily to blockslop
>>
File: 1769983092928302.jpg (31 KB, 686x659)
31 KB
31 KB JPG
>>732733280
So then what should these games do?
>>
>>732733280
>Roll
>Requires timung and positioning
>Parry
>Requires tight timing.
>Block
>No skill involved. Rust hold RMB.
I never understood blocking.
In real life blocking with a shield takes both skill and stamina but in games it's just trivial.
>>
>>732752904
Early Ass Creed is just slop period.
>>
>>732748979
Building on the light gun games of old, we'll make a game called Hotglue. It's about jerking off and cumming on hostile figurines, using state-of-the-art screen semen detection, before they land an attack on you.
>>
>>732753348
in faster games blocking means not attacking so it still requires timing to maximize damage output.
in souls-likes it usually takes far more stamina than dodging and doesn't give you the option to reposition, but it is easier
>>
>>732734021
>>732734401
Femoid protagonist slop.
Kill yourself tranny.
>>
>>732733280
put 9sols at the peak of parryslop
>>
>>732753348
Ideally, blocking is incorporated into a larger system of mechanics.

On the one hand, there is the moment-to-moment approach, where blocking is one of many defensive options, and the player must decide what's the correct reaction for the incoming attack.
On the other hand, there is the planning-ahead approach, where the player picks their gear, levels their stats, and optimizes their options with the given resources. Here, the skill with block based defence isn't really about the execution in the gameplay, but rather in the decision making before the combat. Did you bring the right shield? Did you level your stats accordingly? What concessions did you have to make to be able to use this shield effectively? Etc.
>>
>>732733280
What I would find interesting would be a realistic VR melee game with real physics.
Blocking, parrying, dodging and sidestepping are all an option but you have to physically do so.
Like you have to physically move your weapon in the way of the enemies incoming attack, try to redirect the firce of the swing and then maneuver it in a way that allows you to counter, rather than just pressing the button.
>>
Parry slop is just less good Punch-Out but 3D. If you like parries, go play the Punch-Out series.
>>
>>732734021
This is essentially rollslop but it looks and plays better because the attacks are easy to tell apart and thus easier to memorise.

Modern Fromsoft fights have become so tedious because the bosses have dynamic movesets and the animation tells are very minor.
>boss has three different horiontal swipe attacks that can come out at any point during any combo with different timings and delays and the only tell you have is the elbow being turned 10° differently and you have .01 seconds to register that tell
The fakeouts and delays are also painfully 4th wall breaking because they're just an obvious reaction from the devs to what the playerbase had internalised so far -> this again wouldn't be so bad in this more cartoonish, 2D sidescroller style but just looks fucking retarded on 3D realistic models and animations.
>>
>>732753864
>what is blade and sorcery
>what is grim lord
you're no gamer, you're a big faggot
>>
>>732754076
>The fakeouts and delays are also painfully 4th wall breaking because they're just an obvious reaction from the devs to what the playerbase had internalised so far
Feinting attacks was a real thing in melee combat.
>>
>>732754159
They're not feints. They're input reads.
>>
>>732753348
Blocking is mostly about knowing when to not block to recover stamina.
There can also be a mechanic that if you block at the right time you take less stamina damage.
It's definitely less skill based than the other two, a good game should have all 3 and have them be the right response to different enemies.
>>
>>732754125
Both are fantasy games with magic, not pure realistic melee combat games, dumb faggot.
>>
>>732733280
>dragon's dogma
>blockslop
Nigga, the strongest class is the Thief/Strider and it's just spamming the beyblade move.
>>
>>732754267
A good game has guns.
>>
>>732754341
Zero good games have guns.
>>
>>732754341
>>732754413
>Enemies have guns
>You have melee
>Must use stealth and cover or dash mechanics to get close to the enemy without taking too much damage
>Crush enemy in one strike
Kino!
>>
>>732753723
>sharty children are still trying to push this bullshit
>>
>>732733280
I wonder how to break this up.
Like making an action game where you have dodge, quickstep and jumps but there are no I frames and you actually need to use positioning and physically move out of the attacks way.
Maybe a system where you can still parry light, fast attacks but must avoid heavy slower attacks.
>>
>>732755025
Honestly yeah, removing iframes from dodges (making them strictly for repositioning) and making blocking and parries more risky and precise (maybe like DMC3 royal guard) would go a long way
>>
>>732749307
>button mash slop
>>
>>732755157
For my dream game, I would take something like castlevania SOTN, aria of sorrow or dawn of sorrow but attempt to translate it into 3D.
>>
>>732753765
Astlibra handles it well I think. Your two main ways to avoid attacks (other than moving out of the way normally) are blocking or using back dash / magic cast i-frames. Both i-frames are very short and aren't very good at avoiding a large barrage of projectiles, which block usually excels at. Additionally i-frames don't stop status ailment infliction while blocking does. The downside to blocking is that it has a limited gauge that goes down when blocking, and some attacks can not be blocked.
While the i-frames are generally stronger there are plenty of attacks that blocking is much better at handling, and I'd say that the i-frame window is short enough to give blocking an edge if you aren't confident in your timing.
>>
>>732734021
>movementslop
>attackslop
>buttonpresslop

is that what /v/ considers a "good game" lmao
>>
>>732755025
>>732755157
Severance Blade of Darkness implements blocking, dodging, and parrying.
The movement could be described as "clunky". It actually feels pretty good not like how dark souls often feels clunky due to input lag and sloppy animations, but you can't just spin on a dime and run circles around your enemy. When you move you're actually stepping. "Dodging" is just doing a little hop instead of a step, so it lets you quickly move out of the way of an attack.
Blocking is only possible with a shield, parrying is just blocking with a sword but there's a timing element.
Blocking causes damage, its a linear action game where you can pick up swords and shields off of enemies or find them just laying around. Shields are disposable but there are some pretty powerful rare swords so parrying is expensive. Its something you do with a two handed weapon as a measure of last resort if you've absolutely butchered your positioning and have no space to dodge.

I think its definitely the best combat system I've ever played in the category of grounded combat.
>>
File: ds2.png (1.88 MB, 1920x1080)
1.88 MB
1.88 MB PNG
>>732733280
>game exists
gameslop
>>
>he plays buttonslop and analogslop
>>
>>732741162
>>iframe abuse (ninja gaiden 2)
Its telling that all the others are also iframe abuse but NG2 is the only one which you could not name a single mechanic from which the iframes are derived from.
>>
>>732733280
I just like action games and action RPGs.
Positioning (mostly done in 2D games) is better than I frames but I still really enjoy roll"slop" where you need to time your rolls at the same time.

That said, the type of action games I HATE are games where you strike each other with weapons and there are no meaningful defensive or evasion mechanics so the fight is basically just a DPS race with optional potion chugging. Those are the TRUE slop. Generally if there are attacks that I can't avoid no matter what I do in an action game, it sucks and is slop.
I also HATE action games where you have overly flashy anime animations, attacks have no weight, no stagger and enemies are damage sponges. That fucking shit is slop too.
>>
>>732733280
where is botw located in the triangle
>>
>>732755025
sifu
>>
>>732758854
There are multiple ways to play BOTW.
You could consider it buttonmash slop because casuls can beat the game by just mashing through all enemies and stunlocking.
But personally I spammed the perfect dodge where you slow moton and get to spam 5 attacks for each dodged attack.
>>
>Dragon's Dogma
>blockslop

Three out of nine classes can block in the original game. Only one in the sequel.
>>
>>732759343
so it's between parryslop and rollslop
>>
File: 1766205024133143.gif (2.85 MB, 200x234)
2.85 MB
2.85 MB GIF
>>732733280
>BB
>high rollslop
>left hand dedicated to parrying
>ER
>peak roll slop
>game has the most defensive options ever while roll spam gets actively punished
kek here is your (You)
>>
>>732760478
It's casual slop if you want so.
Or dodge slop if you play like that.
Or parry slop if you pick that playstyle.
Or you use archery.
Bombs and using the envoirement aren't viable long-term.
>>
Where does monster hunter fit
Blocking sucks
Parrying is only a feature of rise and wilds
Iframing attacks with rolls is not encouraged
>>
>>732762123
still dodgeslop because you have to avoid getting hit
>>
File: channels4_profile.jpg (49 KB, 900x900)
49 KB
49 KB JPG
recently bought and have been enjoying ds1
genuine question and not trying to sound like a penis, do you personally consider dark souls 1 to be "hard?"
I've died alot but often times its because of my own mistakes, I let so many people convince me that dark souls was bullshit or unfair but I can see that isn't the case now.
>>
>>732733280
Where's interruptslop? That's the 4th defensive pillar. Zoomers don't remember it but it used to be the main one. You interrupt enemies at the start of their attack animation to make sure they don't hit you
>>
>>732763664
It was the first soulslike for many people and that made it hard, and people didn't use a lot of guides then, chasing meta was not as common, you would only reach for a guide if you're stuck. If you're familiar with the genre or using guides, it's piss easy
>>
>>732737612
issens aren't a parry tho
>>
>>732733280
Image is inaccurate. ER is closer to blockslop and BB moves toward parry slop
>>
>>732748038
Bro you're just describing jingling keys.
>>
>>732763664
You are playing the patched version. In 1.0 skeletons dropped 0 souls, bosses didn't give free homeward bone, curse stacked and is less convenient to remove etc.
>>
>>732763664
I think people have gotten exponentially better at games over the years. Back when DeS was the current game, /v/ had threads with people struggling with shit that'd be considered trivial today. Not even sure what to attribute it to, genetic gamer memory maybe.
>>
>>732749402
>>732740060
what's the context here
>>
>>732765370
They stopped releasing very many challenging games when the 360 era started, to get normies into games so there was less chance they would pick up the cool new game and get filtered from gaming forever. Over time they have slowly started adding more difficulty and complexity back in, also people now like to watch streamers beat hard games and then try them for themselves, so they have improved a bit.
>>
>>732736306
>dishonest design
what faggotry is this?
>the goal is to kill the enemy
>any attempt to delay this is bad
so a button that insta-kills enemies with no thought or skill required from the player. right? that's what you want
>no you have to position yourself—
NOPE, that's a delay, I should be able to kill them as fast as possible. don't delay it or your design is dishonest!
>>
>>732736306
Is this what happens when an easily influenced autist spends too much time on /v/ and takes the opinions he sees seriously?
>>
>>732750835
Monster Hunter before Frontier, GU and world*
this distinction is important
and there were monsters heavily encouraging i-frame rollslop abuses (narga in FU)
>>
Treating combat as a sequence of isolated 1v1s has ruined combat.
>>
>>732769994
would you rather get stunlocked to death like in the good old days?
>>
>>732734021
God i need to buy a controller so i can play that.
Broke my fingers playing mage.
>>
>>732734021
I fuckinghate movement slop

Why does this shitty game insis on wasting my time by having me move the character?
>>
Bonfires and their associated respawns are worse and sadly rarely discussed aspect of arpg's post dark souls.

Shitty defense mechanics can be salvaged with some number adjustments and even encounter design but the way bonfires make the world sterile and completely dead simply can't be solved in any way.
>>
>>732733280
What about counter slop like Batman Arkham and Assassin's Creed
>>
>>732771041
That's essentially very easy parries I think.
>>
>>732770336
Games solved that in multiple ways ranging from stupid to kinda decent. AoE attacks or escape moves being a very obvious solution. Having enemies idle around instead of spamming attacks non stop is another.

I'm in his camp. The whole 1v1 and kite until 1v1 if you pull wrong has gotten really stale.
>>
>>732771041
For me it's Urban Reign
>>
>>732771838
There's an even easier solution: make the player invincible for a few frames after the player gets hit.
>>
>>732733280
ugh you play Mario? I can't stand Jumpslop
>>
>>732769994
It wouldn't be as bad if enemies had friendly fire and collisions. Right now every souls game works like this:
>1 skelly
Fair.
>3 skellies in a row accidentally timing their pokes
Instant death even if you can tank endgame bosses.

I find it particularly offensive with instakill AOE attacks and random trash mobs pulling a stagger.
>>
>>732772356
I'm not saying this doesn't suck but after making games myself I understand why they work that way because it's such a pain otherwise.
Pathfinding was invented by the devil to punish programmers.
>>
>>732772356
create space nigga you need to isolate the enemy you want to attack so you dont get interrupted
>>
>>732771838
>Having enemies idle around instead of spamming attacks non stop
but this basically makes fights a 1v1, 1v2 tops
>>
>>732772356
sounds like you are noob
>>
>>732733280
>ds1/ds2 further than blockslop than Bloodborne
You can hide behind a shield all game in those two dude
>>
>>732733280
how about simple positioning?
monhun used to do that before it turn into iframe slop
>>
Dogma is rollslop blockslop and parry slop. 2 classes have perfect parry, 4 have rolls and 2 have perfect blocks
>>
>>732733403
Ryu has excellent defensive capabilities, better than Souls.
>>
>>732778160
>Hack and Slop
>Shoot em Slop
>Fistislop

People meme about defensive mechanic slop, but offensive mechanic slop is truly offensive
>>
>>732765097
They also added yellow marks telling you where things are hidden. Defeating the purpose of them being hidden in the first place. Maybe it can be turned off but when I first saw it it made me depressed that people were being robbed of the opportunity to discover things by themselves.
>>
>>732733280
First Berserker Khazan is parryslop and I love it.
>>
>>732777972
Parry into a fireball is awesome, I don't care what they say.
>>
>>732733280
>Dragon's Dogma
>Block slop
???
>>
>>732750835
But you tend to roll away, so it should still count towards that. There's guarding for weapons with some sort of shield (and GS) and parries if counters do count as those, but overall it's still leans heavily towards rollslop despite the usually small iframes.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.