also this is my first crpg, any advice on building a character is welcome
>>732766537your first reaction will be "turn based combat SUCKS, this is like using Excel"
>>732766537ignore those random walls of text you come across sometimes they're backer milestone shit. I forgot what they're called but get one of those dudes that get resource from hitting stuff and put shotguns on them
>>732766537I hope you like books because you'll be doing A LOT of reading to experience the world building.
Don't click on NPCs with the golden names. They are kickstarter rewards for donators and have some bullshit special OC backstory that doesn't matter for you and your playthrough.It's a fantastic, long and sometimes dry game. Elegant game design, beautiful backgrounds, some great writing and characters, but can also be wordy at times. You don't need to read all the lore to know what's going on.The character creation itself should help you with what your class should be good at. No reason to powergame here. When it comes to races and backgrounds, you can basically take whatever sounds cool or seems to make sense.Dexterity affects action speed. It's not that important for some classes, but it's rarely something you want to ignore entirely. If you care about that: Intellect and Resolve often also often give additional choices during dialogue.In general, kinda depends on what class you want to play.Also, you get a fighter, a mage and a cleric early on in the game, should this affect your choice. You can play these classes as well for sure.
>>732766537>playing unclsop
>>732766839fucking hated how the game basically wants you to make a paladin if you want to talk your way through like 80% of shit since most choices scale off resolve
>>732767717Eh, I don't want to give OP false impressions.You don't need them. They can be useful for dialogue choices, but there are always other solutions.You can also make a high Resolve and Intellect Chanter.
you'll bounce quick, I bet
>>732766537first game is kino, the second one is shit
>>732766537don't get attached to the first few NPCs that enter your party, you'll understand why
>advice on building a character Sawyer is a nofun balance autist so he basically made every single stat indispensable on every single class so basically just go with an even stat spread
>>732768381they're both shit, only good part of the first game is the tutorial section
>>732768381>the second one is shitwhy is that?
>>732766537>any advice on building a character is welcomewhat class did you pick?some generic advice would be to not pick a priest for your first playthrough. durance is a priest and he's a very interesting companion. anyway there isn't too much reactivity for your chosen class, so unless you feel like RPing a priest and their dispositions it's not going to be a big deal to pick another class
>>732766537I always found the game really hard to get into, since it's incredibly wordy and I always felt obligated to learn everything.Game never truly clicked until I played as a Priest, and chose a deity to follow. Once I had a firm grasp on that deity, the relationship with other deities came into a clearer view, and then the world made more sense.I imagine it's me being a brainlet, but it helped ease me into the setting after numerous failed attempts.
>>732771279>what class did you pick?I wanted something physical, I like hitting things hard
>>732771864That doesn't answer the question.
>>732771864I’d recommend going a barbarian then since you only get one much later in the gameMonks are also cool and unique but they can be kinda hard to build so I recommend a barbarianI don’t recommend fighters since you get one right awayBasically every class can be melee and fight close but I think you want the fantasy and not the gameplay
>>732771309The game can be a bit hard to get into nglYou should be rine as long as you are not on potd even if you start on hard but understanding the systems can be a bit tricky even if they are simple once you understand them
>>732766537easily one of the best games of 2015, highly recommend it
>>732771864lots of good options there. i'd either go with barbarian, monk, paladin, or rogue (hard to play). here's a short-ish rundown of each classbarbarians in PoE feature an interesting twist. their basic attacks apply "carnage" which does damage in an AoE around the target. because of this, they can do good damage against mobs. there's a summoned fire greatsword called "firebrand" which you can get from items. this greatsword has base damage so high that carnage can do some crazy damagemonks in PoE accumulate "wounds" by taking damage in combat which they can then utilize to use their abilities. they feature a lot of good self-buffing abilities and can put out good damage and be sturdy, all at the same timepaladins have an ability called "flames of devotion" that lets them do a really strong attack twice per combat. beyond that though they're kind of just there until level 13 where they unlock sacred immolation (which is a pulsing aura that does damage around the paladin)rogues can put out some obscene single target damage but they're annoying to micromanage because they're so squishyone of the best melee options is actually the wizard but i didn't mention it because it requires a fair bit of game knowledge to properly playanyway, if you pick a specific class we can probably recommend specific attribute spreads as well
>>732772906barbarian and paladin seem like what I want from your description here, which one would be better for a first playthrough? which one has earlier power spikes?
>>732773520Paladin definitely has an earlier power spike, but then their level ups only really contain support stuff until level 13Barbarian power curve is more gradual up until the end of the game
>>732774065Paladin it is then, anything else I should know about it?
>>732771864Rouges are pretty good. You wont get any until hours later so you can open lock boxes, doors and detect traps early on. Have a ton of MIGHT, DEX, PRE and watch your character dodge everything and hit hard.
>>732774640Dont sleep on buffs. The accuracy buff is very useful. Paladins also have a alignment system were you need to have the right alignment to get most out of your buffs. Make sure you pick the right dialog that fits with you alignment . I think in the option menu you can have it show what dialog boosts what alignment.
>>732772720>This game is over 10 years oldwtf, it feels like it just came out, I'm so fucking old holy shit
>>732774640PoE paladins belong to "orders" which have favored and disfavored dispositions. if your actions are in line with the favored dispositions, you gain defensive bonuses in combat, and you actually gain a penalty for disfavored dispositions. because of this, it's highly recommended to play with the option that lets you see dispositions in dialogue. that being said though, there is a talent that removes the penalty from disfavored dispositions, so you don't have to worry about it too much. more importantly, each order has special abilities that are unique to them:>bleak walkers do more damage with FoD and apply "frightened" on downing an enemy>darcozzi can apply an accuracy buff and gain a flame shield on using FoD>goldpact knights apply a DoT with FoD and can buff defenses against charmed/confused/dominated>kind wayfarers heal allies on downing an enemy and restore health to allies on using FoD>shieldbearers get a defense buff on using FoD and can apply a defense buff to alliesfor attributes: paladins generally want high intellect (18 or so) because it makes playing around their support stuff much easier. above-average might (15 or so) is also appreciated because it buffs their heals and damage. the rest is basically up to you, as long as you don't dump any stats. personally i like perception because i play on PotD and the accuracy helps a lot, but dexterity is also really good because it buffs action speed (and it's very rare to be able to buff that in the game). so ultimately, picrel is an example attribute spread. it can be much more min-maxed but i don't recommend that for a first playthrough(cont.)
What am I in for lads?
>>732774640(cont.)for damage dealing, generally speaking you either go dual wielding or two-handed. DW is better for FoD specifically, because the paladin will use each weapon for FoD (so you hit twice per FoD). the thing is, there are some really good two-handed weapons, including one you can get fairly on that can last you until the end of the game. so pretty much just pick what you prefer. dual wielding gives you a better FoD and more action speed which lets you be more reactive, while two handed lets you do stronger single hits and can be really satisfyingfor two-handed, you can use tidefall which is found in the "searing falls" area. this is a fairly challenging area (for the time you can access it, anyway), and the weapon is hidden and requires a mechanics of 10 to find, but it's a very good weapon. another option is using the summoned weapon firebrand. for a paladin, you can only get it from items, and you can only use it three times per rest (this isn't as bad as it sounds). there is a trader in "anslog's compass" that sells one of those items. you can reach this area really early, but the item is fairly expensive (it's worth the price though). later you can get a gauntlet that gives you an additional three uses of firebrand per restarmor is fairly flexible, generally lighter is better, but it's also harder to play (because you're squishier). that said there are some really good heavy armors so don't feel bad about going heavierthere is a pair of boots called "shod-in-faith" which can be bought in act 2 (this is still really early in the game). they apply a pulsing healing aura when you get crit. it's pretty much best in slot for frontlinersaside from that just use the best stat boosting or defensive gear you get. keep in mind you can't double dip on stats (e.g., if your cloak boosts might and your ring also boosts might, you'll only benefit from the higher boost)
>>732775727>>732776451thank you anon you're a real one
>>732766537My advice is to use custom companions because the ones the game comes with are all built like shit.
>>732766537Don't make a ranger. I made that mistake and they suck ass.
I played Deadfire first, and it was very hard to go back to I. It's understandable due to Obsidian playing it safe at the time, but I quit before getting to the main city because I was so tired of doing the same>fight starts>find chokepoint>put tank in chokepoint>fling AoEs in front of tankagain and again while walking around a generic english countryside. Deadfire is way more fun in setting and ditching per-rest resources was a good idea imo, loved that game
>>732766537Why did Obsidian stop making good games?
>>732766537boredom
Felt like the devs really wanted the player to be a cipher
>>732776662ignore this dude completely. literally what is that wack ass advice.
>>732778872Poe has the worst companions in crpg's
>>732766639It's not turnbased, nigger. Why even post about games you know nothing about?
>>732771083its not actually shit, but its way worse than the 1st one. the dialog is way worse and the ship/overworld mechanics are dogshit and add nothing of valuethe 2nd one has better combat
>>732776103a bad time
>>732766537Kind of a rough first crpg in my opinion. If you want to go the obsidian route start with tyranny. I'd suggest playing on easy if needed and developing/theory crafting your own builds based on whatever makes you more immersed than playing on a difficulty that forces you to look up builds
>>732766537Just play Divinity: Original Sin. Game is very fun. You get to control 2 protagonists, so if you mess up building one, you still have the other.