the guy that wrote "concord 2" in youtube chat killed not only the game but the entire studio
the game was gonna shadow-drop with no marketing but geoff insisted they take the final slot on his show. absolutely diabolical
>>732929509if the game was good the allegations wouldn't matter
>>732929509BasedFuck these shitters based based based basedI don't see good games getting this level of hate. Even silksong or E33 (ok maybe not it really sucked) who are popular no matter your opinion of them have at least something of value to offerFuck corpo shills fuck woke slop fuck consoomers
choosing the broccoli hair guy as the poster boy for the game is what doomed it from the start
>>732929665Did he knew what he was doing?Does Geoff Keighley hate hero shooters that much?
>>732930091he thought the game was "cool" and wanted to share it
>>732929509I don't even know why they bothered. The market is oversaturated and there's nothing this game offers that's worth abandoning another live service game for.>>732929861Agreed. You can even tell the devs realized that a little bit. Just look at the steam page. They're plastering Scarlet over patch notes and video thumbnails.
>>732929509they had 100k CCU day 1, if they failed its because the game sucked
>>732930228all you had to do was not mass import non whites into white societieswhy did you do this to yourself? boredom? envy? ts just dont hit lilbro, its not too late to give up and admit that the races belong in their own countriesyou can do it :)
>>732930437love it how you just confirmed you're not actually white lol
>>732930091Geoff Keighley is an industry goon and the "hero shooter" genre is just desperately trying to take the place of TF2 in internet culture and failing to realize that with how the internet is now that's more or less impossible, at best, they can bank on consolefags since TF2 will never be on consoles.
>>732930091*know
>>732929509If the game can easily turn into a joke after a 1 minute look then isn't it more about the game's problem than the audience?
>>732929509Getting the single best trailer spot possible for free to advertise your game is a good thing, and it worked just look at the launch crowd. If people see your game, try your game, and then don't play your game, the problem is the game, not the fact that someone tried to help out and bring in literally a million unique users to try it.
>>732930549going to write a dissertation on my post? im sure it will be very valuable
>>732929509Tbh if they dropped it after the game awards and called it a beta it would've been a lot better received. It's clear the execs are retarded because they were setting up a stealth drop, took keighley's offer, but didn't change the marketing leading up to the not stealth drop.
>>732929509>the guy that wrote "concord 2" in youtube chat killed not only the game but the entire studioBrazilian Chuds are too powerful.
>>732930021but I thought republicans (as well as democrats) worship kikes?
100k people tried the game on launch. If it was good it would have retained a player base regardless of the memes.
>>732929509it was a wokeflop doomed from the start, but leftoids like that guy can never take responsibility for their actions and are always blaming others
>>732930969It's a free game. How many of the 100k were real players and how many machines did only run to inflate their release date numbers
>>732930969>90k people booted up the game just to leave a negative review, they totally would have played it!
>>732930861non white
>>732929509i mean they made that game with those decisions and made the trailer and not once did they stop and think
>>732931219non performant
>requires tmp 2.0 and secure bootWtf why, what kind of kernel-level malware is this?
>>732931274you will never be white
>>732929509based guy
>>732931297Same as all MPslops nowadays. Win 11 also requires it so most users won't even blink an eye
>>732931474you will never be white
>>732929861Why don't broccoli hairs buy games?
>>732931140You know, speaking of, can I say that it's really fucking annoying all the bullshit that faggots get up to these days instead of just putting out normal ads or making good games.
>>732930751>TF2 will never be on consoles.Bro... your The Orange Box vanilla TF2 on X360/PS3... it's the best way to play...
>>732929509>Get the biggest shill on the planet>Media is unironically on your side>Still fuck it upNever trust a Californian.
>>732929509They paid off GeoffThey should have paid off asmongold
>>732931642you will never be white
>>732930751stupid gabedrone
>>732931962>5 mins to formulate thisyou're shaking
>>732929509It was Geoff's fault. If this game was shown at any other point in the show, or if it wasn't at the game awards at all, it wouldn't even receive half of the attention it got. All time peak and player count in general would've been way lower.
>>732932062the layoffs would have happened anyway
>>732931920Sorry anon, it's been 15 years since the game went free to play, and nobody cares if you pretend to have played before it went f2p or any sort of alternative version that plays under pre-patch conditions.
>>732931920x360 was patched to nerf the demoman to 4pipe, only ps3 was true vanilla.
>>732930939Leftists hate Jews, did you miss all the riots and hate crimes over the last two years?
>>732932083My point still stands.
>>732932147LMAO no they don't. They just love niggers more than jews so they have to pretend to hate israelis.
And they will learn nothing. Most of them will be rehired at other studios and it will keep happening >>732932147Jew
>>732929665How would that have made any difference? The game was still terrible.
>>732932021i'm busy workingyou will never be white
>>732931729Aryan as fvck
Couldn't prove the haters wrong, so decide to blame the haters.
>>732929509>the guy that wrote "concord 2" in youtube chatEveryone else was thinking it
>>732929509>create Concord 2>don't want to be called Concord 2Schizo devs?
>>732932216im not disagreeing with you i just want to also add onto it that even if what you said happened, that the game would flop in a different way and layoffs would follow
>>732931864They are busy sixsevening.
>>732932341working on concord 6?leftists will never be white
>>732931864because they just play free games (fortnite, cod warzone, apex legends, cs2, league)
>>732929509If anything Geoff gave them a chance, many devs would kill to get 100k players on launch, if they failed to retain them is because the game simply sucks. Most of the players and youtuber shills were incredibly benevolent too, giving the game a proper chance and looking for positive things to say and providing constructive criticism.
>given a blueprint of not what to do >do exactly that concord was 2 years ago by the way. they had plenty of time to course correct.
I don't necessarily blame the devs.It's the shot-callers telling them to make games that haven't been in vogue for a few years, filled with ugly characters and bad marketing.
>>732932281Might have been.For sure would been a difference to the mental of devs.
>>732931642>epsteinocracykek that's pretty good
>>732929509
>>732932281if it had shadow dropped it would have gone a bit more under the radar and might have found an audience with people who liked it while everyone else just ignored it. giving it the final slot at TGA puts a shitload of eyes on it and sets it up as the next big thing, which puts the bar very high and just invites comparisons to other flopslop from everyone looking at it who thinks it looks shitim not saying it would have been a success if it shadow dropped (it is objectively mid at best) but geoff robbed it of any chance it had at even a slightly positive reception
>>732932469you will never be white pablo
>>732932281It wouldn't be Concord without huge marketing, a shadowdropped game is just a tiny piece of shit, the final reveal in TGA makes people want it to be Concord 2.
>>732932260>>732932275Facts don't care about your feelings. Look outside from time to time and you'll see the obvious truth.
>>732929665If anything a shadow drop would've been even worse. They were in no way financially equipped for a slow long buildup to a larger playerbase as evidenced by layoffs two weeks in, and were instead hoping for a massive influx of people from the very beginning so they could start monetizing.
>>732932523anon devs openly spout the dumbest DEI shit and brag about their dev work owning the chuds, they are just as guilty
>>732931864They have been playing the same games they did 10 years ago (Fortnite, Minecraft, not sure what else).
>>732932916Why is the younger generation acting like old people who can't let go?
>a woke hero shooterMake the exact same game, but have sexy women, it would have attracted x10 the people and more would have stayed. See The First Descendant, still making money.
>>732929509>criticism is hateanother toxic positivity flop
>>732929665A shadow drop would've been way worse for them.
>>732933032the people making the product are so obviously averse to dissenting opinion that it's pointless to discuss how they can legitimately improve their product. the only course of action is to hate them. and where does hate lead?they do it to themselves, they deserve what's coming to them. they are malignantly stupid.
>>732931353I'm on win11 and I don't meet the requirements for highguard, because I don't have tmp 2.0
>>732933114Yes and no, it would have still flopped, but it would have flopped in obscurity rather than being Concord 2. Though yeah, the TGA trailer is the only reason people gave it a chance in the first place.
>>732929509gamers... we need to learn to be better men...
>>732929509Can't they just write it off and start work on Concord 5?
Why can't they just make a hero shooter with characters like this
More Concordlikes incoming.All those DEI games stuck in 5+ years in development...millions of dollars wasted...they coming.
>>732933403I would find it hilarious if Sony forces the Fairgame$ team do something like that in their overhaul to try to make it no longer dead on arrival.
>>732930838LOL no. People hated this game the second it was announced, and dedicated to giving it a negative review before playing a single match.The game's not good, but its quality wouldn't have changed people review-bombing it.
>>732934007100k CCU didn't become 2k CCU because of review bombing. The game is failing independent of the initial reception of the trailer or some early negative reviews.
>>732929675ThisThey had almost 100k players at one pointIf they had fun, they would have stayed and spread the word of mouth that it's good.
>>732929509>people were ready for Half Life 3>instead they got generic shooty game #859641
>>732934252Only retard zoomers who probably never played HL 1 or 2 actually thought HL3 was coming
>>732932062You retardAll it would have changed is that it would have 5k peak rather than 100kIt would have died even faster.
>>732931474>>732931642usually this >both sides are all the sameis used by the worst side when there's no argument left
>>732930939They do but there's a subset of online rightoid that wants you to believe that the republican party is secretly based and antisemitic
>>732934296I'm 32 and I got baited into hoping HL3 would be announced at TGAs last yearI also missed the TGAs though
>>732934348That's my point, dipshit. The negative attention bought the game more time. And the negative attention was entirely Geoff's fault for putting it at the end of the show.
>>732934445You're a fucking retard then
hope im not cucking myself by always max donating during those events and it's all going towards some greater unlock
>>732933431The chud shall feast!
>>732934617won't deny it, I got caught up in the steam machine hype delusion
>>732929665based dorito pope killing mp slop
>>732934445>I'm 32 and I got baited into hoping HL3
>>732929509I honestly cannot believe the lack of awareness these people have. Like how are they so disconnected from reality? In what world have they been living in these past 15 years?For the longest time I thought they were doing it on purpose due to their dogmatic ideology beliefs but is not even that. They are genuinely completely and totally clueless. But how?
>>732929509*geoff keighley killed not only the game but laid off the entire studio
>>732934354both sides are anti-white extremist leftists funded by the rothschilds who epstein represents as he claimed in his email to peter thielits not hard faggot try to keep up
>>732929509Nah, first impressions mean everything and Highguard gave a horrible first impression.
>>732930091the VGA always has been a scam for shills, only the NPCs that infiltrated /v/ think it's legit
We are in the era of little girls riding on men's backs.
>>732931864Even less income than millenials.
>>732931864All they do is film shitty youtube videos and rush Walmarts to buy pokemon cards.
>>732929509DUDE
>>732934872leftoids can't handle reality or they wouldn't be leftoids
>>732932635If the games budget really was 9 figures then the final slot was definetly not a mistake.
>>732929509They're not wrong. People are so hyped to see games fail and will nitpick the fuck out of every little detail while acting like the games they love don't have just as many little flaws.
>>732931297Those are basic security features every non-retard has enabled.
>>732934484>retard is so braindead that he already forgot what he wroteThe post is still up. Need my help finding it? It's right there >>732932062
>>732929509I typed "Concord 3" during the Marathon showcase yesterday btw
>>732929665>>732930867...and then they didn't adjust their strategy. Dropping the trailer got a HUGE amount of attention, that they didn't direct, manage expectations, get feedback at fucking all. And so day one you had that huge number show up, with nothing but the expectations in their own head, and clearly the game didn't match it and wasn't up to the task. >>732929861Compare the initial reception of John Highguard to the korean gigachicken game.
>>732929665I can't believe Geoff is now the decider of what games live and what games diewhat a world
>>732931140Given the server load problems, I don't think they ran that many.>>732932062No. He just gave them attention and raised expectations. People were expecting a polished ready to go AAAA experience. They needed to capitalize.
>>732930861brown
>>732932281>>732932635Exactly. The strategy with shadow dropping is that it's functionally a lower profile beta, so they have more time to figure shit out But the game was so far away from what I think it needed to be performance wise, like it needed something more like an 8 teams of 3 mode, that it was incredibly sweaty and unpleasant for me.
>>732940489the push to make marathon another another concord is falling hilariously flat imo, public opinion on it has been reversing hard lately. maybe people are just bored of arc raiders already
>>732932523When the devs blame YOU, as in 4chan and want to see you banned from the internet, my patience level drops dramatically. Not all of them, but there's a few assholes on the team that are toxic as hell for their projects.Also I feel just slightly bad but will still laugh my ass off at Del, who got a chance to make a pretty cute black girl, and was at least mediocre here. But the shit still failed.
>>732929509No he didn't. The game was going to flop anyways. If anything, all the concord comparisons gave the game more attention than it would have gotten otherwise. You faggots give yourselves too much credit.
>>732934007>>732934154And when they tried 5x5 mode, it made a little bit of comeback. And the mode actually was better.... but performed like ass.
>>732934296I'm older than the atari 2600, and I still think Half Life 3 is coming. But more in the metaphysical sense, like the Rapture is coming,
>>732941152Are you hyped for Marathon? What do you see in it?
>you wake up as Geoff Keighle>you're setting up your advertisement show when someone buys out your most elusive end of show premiere>they give you footage of Concord 6Do you take the money and send them out to be publicly humiliated or do you suggest they join the rapid fire 6 seconds indie pool?
>>732929509Is it possible to learn such power?
>>732934354I don't really mind the idea of controlled opposition but did they have to make one of them so gay and retarded?
>>732929675Exactly. Close to 100k played the game when it came out and there would've been plenty of positive buzz if the game was actually good. The huge drop of players afterwards was a clear sign that the game wasn't great.
>>732929509I saw dozens pf people type that shot in chat before the trailer was even finished.
>>732929509highguard was always a joke
>>732941901Everyone of those players were not playing in good faith.
>>732929509>the guy that wrote "concord 2" in youtube chatMY FUARKING HERO
Check out this one.
>>732942205
>>732942285
>>732942205>>732942285"Teya" can easily find a job cooking or cleaning in those 60 days.
>>732942346They paid for 30 shitty skins for season 1 and 18 for season 2 before they even knew if the game would be successful. They did while the gameplay was total jank, without even knowing if people liked these characters or not.These retards deserve everything bad that's happened to them.
>>732942113You don't get ~1 million unique players to download, install, and run a nearly 30GB game with them all being in bad faith.
>>732929665Why not both? Final slot straight into AVAILABLE NOW. Might've been able to get positive word-of-mouth spread before it was too late.
>>732942285>50 production days.What the fuck you had 9 fucking character artist. Concept art phase should take 2 days maximum, modeling a week max since you're just doing clothes on top of an already rigged model. I refuse to believe that squashing bugs like clipping clothes would take the remaining 42 days. How fucking inefficient are these people?
Thats what they get for making online slop. Its obvious the only modern games that do well are big single player games that have actual effort put into them.
>>732942745The worst thing about it is that not only was the art direction an absolute mess but if these devs can't even be assed to make their own characters themselves then why should anyone even care about this game?
>>732941423aight not shilling just being honest. short version is that I feel its a quality pvp focused fps extraction shooter with shooting that looks like it feels decent to play + a bold visual style. those criteria arent met by any other game right now.so first and probably most controversial, the visuals appeal to me. I dont know what it is, i love the information overload style, the use of color, even some of the designs being over the top makes sense in context, as the more eccentric shells are designed with expression in mind to be a sort of comforting anchor for the user's consciousness. i dunno it all just clicks for me, i can see someone not liking it though, its very sure of itself. even if you dont like it, you have to admit it doesnt really look like much else. ya ya i know the meme pic with the blue screen and yolandi painted white holding an uzi with a yellow triangle on it ya i know, i still like itsecond the gameplay looks like a very comfortable medium between the ball-busting autism of tarkov and the incredibly casual hand-holdy nature of arc raiders. we truly dont have a quality first person extraction shooter, and bungie knows how to make an fps that feels good, and this having much faster time to kill than all of their previous work also excites me. and lastly, the faction stuff seems like a neat spin on the usually disposable style "shop-keeper quests" stuff present in most extraction shooters. each faction gives very unique rewards geared toward specific playstyles, for example sekeguchi genetics (the people that make the bugs that 3d print the player shells) tend to reward the player with sustain based items, armor, second chances, etc, where as Arachne the pvp faction tends to reward the player with things geared toward pvp. Complete with their own aesthetics, skin rewards, and story motivations for being present, they just seem to have interesting stuff going on rather than just being the guys that sell you stuff.
>>732932119>anons just assume you're lying for attention if you claim you played TF2 before it went F2P now
>>732929509>immediately mentions how they were gonna get royalties and make loadsa money from their billion dollar game ideagetting less and less sympathetic, and I started pretty low
>>732942903It begs the question why are they even outsourcing it to begin with if it causes management inefficiencies so bad that it takes 50 days to do what an average Blender 3D modeler can do in 1-2 weeks? Just hire your internal "3D guy" who does it, he can double as a concept artist when theres no 3D work in the schedule.
>>732931326Great. Then you should be kissing my feet and begging me to come into your country to fill the hole inside your heart : ).
>>732942205Weird, why isn't Zhe showing off Highguard characters if she's so proud of them
>>732942895Single player titles can crash and burn just as hard, see Immortals of Aveum or the Saints Row reboot as an example. The main difference though is that there is a still playable game in the end not dependent on a future content drip, so it is a lot less visible when the staff gets laid off post-launch.
>>732929509>chuds are a tiny irrelevant minority in the gaming community>but they can also single handedly kill multi million dollar projects at willIs there anybody who defeat chud's evil plan to do nothing?
>>732932635if it shadow dropped it would have like 5 people playing it and since the game sucks, those 5 people would have left. shadow dropping would have been worse for them
>>732930091I think ol' Dorito Pope got a bit high on his own supply and thought he was an industry tastemaker instead of just an industry face.
>>732942205I have no idea if this person is any good at their job. They didn't make that shit That's on the artists.
>>732943018I don't think you're a shill, because a shill doesn't actually know the shit they're selling that deeply. Still not for me, but at least you being hype isn't suprising..
>>732929509Leftists can’t make shit.
>>732942205To be honest the high guard designs aren't as bad as Concord.
>bad game is shown>do a couple shitposts here and proceed to ignore it>devs cry I killed their gameDid I do that?
>>732931864tiktok and other forms of shortform content is unironically more entertaining then the gay ass videogames that have come out this decade
>>732930751You can't take the place of TF2 without having the soul/charm of TF2.
>>732943340What can you expect from someone who has been elevating Kojimbo to auteur with his dicksucking?
>>732943606YOU DID U FUCKING BIGOT!
>>732943407Highguard team credits say they had 9 character artists which is excessive. And somehow with an excessive team like that it took them month and a half to create one skin for one character. With a 2 man team you could make a new high quality skin in half a month. 3 man team if you're also doing unique animations.Someone in the pipeline was being a lazy fuck who worked maybe 2 hours a day and took a nap for the remaining 6. Maybe the art team management, maybe the outsourced artists, maybe all of them.
>>732929509There are plenty of earnest reviews and none of them are glowing. IGN gave the game their lowest score, a 7/10.
>>732943763Who had the worst staffing to results ratio in that shit ? Maybe Concord? They had WETA and multiple internal and external teams on that shit.
>>732929509sue geoff?
>>732943909In aggregate, Sony's live service initiative, which has around 10 cancelled live service titles between their development studios.
>>732944114That's a graveyard enough to make EA look sane. It's a full on shoah!
>>732943909Concord if you go by the budget. And the appearances of the developers. Californian game studios have turned into daycare centers for nepo-babies. And you know they are nepo-babies when a lot of Concord team were hired to other studios after the flop, like Blizzard and the new Wolverine game.
>>732929509Do we clap or?
>do nothing>another AAA game shits the bed and flopsKneel.
If the pope really did look at this game and think "I personally think this is cool, so I'm going to put it in an extra big slot," then I actually have a bit of respect for that, because thinking things are cool and wanting to share them just for that reason is the lifeblood of this hobby.It'd show how badly out of touch he is, but I'd have some respect for it.
>>732943909>>732944114>>732944351What puts in into perspective is half of Sony's PS5 overall first party development will end up going into cancelled GaaS titles, disasters such as Concord, and pending disasters such as Fairgame$.
>>732929509I'm really glad games like this, Concord, and Icons shit the bed day minute 1.
>>732943763holy kekw
>>732944558I didn't actually believe you. So I double checked, and you're right. Concord's marketing budget, not counting the TV show cost about as much as Ghost of Yotei's entire goddam budget, including marketing.
>>732934669On nothing.
>>732940327>Those are basic security features goy has enabledftfy
>>732943018That factions thing seems exactly like Destiny but condensed and that was not a fun system at all.
>>732943034my primevil warrior medal makes people seethe for some reason
does Geoff actually play video games these days? does he have a public steam profile I can go look at and see what he’s playing?
>>732931864they do, but not the ones for "the modern audience" that the industry insists people want. i bought my zoomer bf nioh 3 and we've been having a blast tm.
Can't take Lawbreakers grave dancing serious when schema variants long accepted. Reactionary kvetching resides on extraneous factors e.g. whether progressive sensibilities seeped into overarching aesthetic and character design. OW2 surpassed STEAM player count three years after release despite Mostly Negative, Rivals after Concord to great success, HiGuard six-digit playercount for a day. A receptive audience means inevitable success. Hylics who'd Bazzpost, enable TPM to voluntarily suffer and leave a negative STEAM review, or engage partly of amorphous demographic (Incessant whine and smug reassurances carries consumer demand). Markets not oversaturated as meme apologia or criticism goes.
>>732942205Is 23 skin in 4.5 years good work? I honestly don't know, but it sounds really bad.
The doing nothing will continue until morale improves
>>732929509"Concord 2" is a linguistic killshot. There's no comic back. Watch the same think happen with Marathon and Horizon Hunters.
>>732945363Which AI did you use to prompt this? Because its nonsensical garbage.
>>732929509>"Hate" in quotesWhat did they meant by this?
All they had to do was start the trailer with a buff White Guy
>>732945035Concord was a very expensive mistake, between purchasing the company and the budget, but it was largely a purely monetary loss. Even looking at the studio being shut down, Sony had swooped in to buy the studio since they were convinced that Concord was the next Star Wars, so it wasn't really a loss of their existing production hours. The fact that they had most of their first party studios were working on now cancelled GaaS titles for a few years is a ton of development hours they will never get back is a much bigger opportunity cost then blowing a few hundred million on Concord.
>>732945363I have an urge to make disposable merch based on this. Maybe something that says "Hylic Basposting amorphous reactionary kvetcher"
>>732932916robloxsports games
>>732945674The trailer had nothing to do with the game failing, the fact that people instantly dropped it after spending the time downloading and installing it did. Without the trailer, or even with a perfect trailer that looked great, it wouldn't have matter if no one stuck around for more than a couple hours.
>>732945426It only works against concordlikes though.>>732945717Ah, but its it really an opportunity cost if the studios are hollowed out nearly talentless daycare centers with poor organization, and complete lack of vision that could barely work as a support studio? Like I don't consider perfect dark or the failure of new POP remake to be an opportunity cost of idled gamemaking talent.
>>732945816Trailer was first impression. The could have course corrected, showing off their designated white guy, but the game wasn't good enough to survive anyways.
>>732942346>>732942285>>732942205>risky new IP in an oversaturated market >need to make sure we have 60 skins ready for a years worth of seasons!Yeah these guys deserved to fail. These fuckers seriously thought they would be a guaranteed success which is insane.
>>732929861This, what were they thinking... >dude if we make that brownoid our posterboy the game gonna sell!
>>732946026Overwatch making an old white "This is the vanilla cowadooty option" character was genius and every YouTube artist that tries to redesign Soldier 76 is a fucking retard
>>732943585And that's why Concord will be remembered because it had shit like Bazz, Highguard will be forgotten because it only had generic broccoli hair #5636, generic black negress #607560 and Aliexpress Leon.
>>732942205This seems like a legit work. If she really has some art and craft skills in those softs, understands the process and as a consequences makes informed management decisions that's good stuff. I'd wish more of my managers knew tech aspects of the job they are managing. Coordinating inside the company is a pain and between companies even more so.
>>732929509>we made a joke of ourselves because we cant even recognize a good gamethere. ive fixed it.
>>732929509>make a shitty looking shooter >get upset when people call it outGlad the studio is suffering. The good devs will move on to better projects. The losers will whine online about it.
>>732946416>The good devs will move on to better projects.Bold of you to believe the bad devs don't get their buddies to hire them to ruin other projects.
>>732946336It's crazy the amount of hate that's getting flinged her way for that post. Sure the skin business model is cancer but realistically that hate should be going to the people buying skins, not those making them.
>>732942205>3D character outsource managerSo her job was to hire 3D modellers from the third world, who had no relation or context about the game and then decided which of the models they created would fit the game.Women never beating the jew daycare allegations.
>>732945152eh i think it works better in the context of an extraction shooter with stuff on the line each run
>>732946830does he have a log of shit in his mouth???
According to the article, they were an independent studio. On one hand it is at odds with the public perception of them being just another big corpo shitting out hero shooters according to market research mandates, but on the other hand that means they had the agency to not make a hero shooter.
>>732947239Devs have simply realized that being """independent""" gives free goodwillIt hardly matters if you're independent of le corporation meddling when you just make the exact same slop anyway
give it a few years and they'll make it possible for them to sue you over damages because you called their shit game a shit game
>>732947239Back when this project would have gotten off the ground, there would have been near infinite money for any team who could make a pitch that they were making the next Fortnite, so that is what this studio did, get a bunch of people with live service experience, set up a studio, and get investment funds by pitching something similar to what was on the market.
>>732947239>the indie way>the indie way being making a fucking live service game in unreal engine where you have 60+ skins lined up for a years worth of seasons and battle passesIndie my fucking ass
>>732929509Imagine having almost 100k concurrent steam users alone, so that's actually a couple hundred thousand people who tried it at different times of the day, and who knows how many console players gave it a go, and then acting like nobody gave the game a shot.If they shadow dropped the game would have had a couple hundred maybe a few thousand try it out and it would have died in less than a week. Even right fucking now they still caught an almost 3k 24 hour peak a few weeks after release on steam when everyone on the planet knows the game is shit.Absolute niggers saying they didn't get a shot, Concord didn't get a shot and was unironically a better game than High Guard, they were given every opportunity, free publicity from Dorito Pope, everything.Here's the ball, go shoot a 3 point, everyone's watching, nobody will fault you if you miss by a bit, but the ball slipped out of their hand and bricked 2 feet in front of them and now they've spilled mom's spaghetti all over the court.You made a shit game in an oversaturated market, they couldn't even playtest their own game to figure out 3vs3 was retarded and added 5vs5 a couple days after release because players complained about it the loudest.This was, unequivocally, 100% their own failings. That people called a bad game bad is not the people's fault but those that made it and this idea that it isn't is consumer grade copium, absolute blatant lies to themselves, you fucked up well beyond having a shitty trailer for the game appear on TV because the game itself is hot garbage.
>>732929509You know these guys were nervous about a flop after seeing Concord crash and burn in two weeks. Now that it happened, they're looking to blame everyone but themselves.
>>732934007Retarded cope. If you get the most viewed advertising slot and people still don't want to play it, then its the game, not the advertising slot.
>>732929509He's right, you know
>>732946830This is all the corpo world has devolved into. It's full of mediocre nepotistic people who go all over the place talking themselves up, killing projects, blaming someone else and then repeating the cycle elsewhere, using their own buddies who play the same game as their references.
>>732941152>public opinion is reversing!>arc raiders mentionedHello, Marathon shill. Using these same talking points over and over doesn't change reality.
>>732948917>This is all the corpo world has devolved intoCALIFORNIAN corpo world. Thats why american big budget games keep failing and indie is gaining ground. 99,99% of indie games are terrible and don't sell so the competition is stiff. So the really good indie games that end up being successful are a result of natural selection.
>>732947239Being indie just means you are self-published. Studio leadership put their own money into the venture. It doesn't say anything about talent.>shitting out hero shooters according to market researchBeing indie does not mean they are immune to doing this. Like you said, being indie gave them agency but that same agency allows them to fuck up. I mean, you read this guy's tweet and he starts with telling the reader that everyone he knows said this game was a winner. The audience clearly has voted by saying it is the worst shit ever. That is a huge gulf between perception. Like it makes sense that this guy isn't siting down and trying to figure out why the gap is so large. Or he has and he thinks it's the audience's fault. Because all the insiders think it was gold.Fucker has hidden his tweets so I can't even find out what fucking video games he played. 99% sure he's played nothing but Nintendo all his life and thinks working on a 100M PC game that blows Pokemon out of the water is probably revolutionary to him. Wait he grew up Christian Fundamentalist so maybe he didn't even have video games. Shit, the whole industry must be new to him, went to study art to stick it to the fundies.
>>732942745>concept should take 2 days! >a week for modeling!Anon, I will educate your retarded ass on how big boy jobs actually work. For a game like Highguard, concept art and refinement for a single character could take two or three weeks. In that period, you have the artist making art (including research for materials and whatever else), then going back and forth with other people (creative leads, modelers) to refine and tweak the design. The modeling itself could take as much time or longer depending on the art style and how good/bad the artists are. Then you also have to add in management bloat on top for things like 'get the team together to plan the work (sprints/agile/whatever).' And then you also have the 'mythical man month' thing to account for since nobody actually works 8hrs in an 8hr day.Point is, get a real job before you embarrass yourself with these schoolyard assumptions on what working in dev is like.
>>732947483Cant they already do this is japan? Didnt Capcom go after people that called out wilds for being an unfinished rushed heap of shit?
>>732943585imo, being forgettable (Highguard) is a worse sin than being catastrophically bad (Concord), because it's less interesting and less risky to be bland.
Can't wait for "Fairgame$" lmaoThat will be funnythe last nail in sony "games as a service" adventure
>>732949623Seems to me that going through 150 people and 8 different teams for every detail down to the material of a characters shoelaces is inefficient and could be vastly improved upon.
>>732950763Sony would have to be crazy to release Fairgame$ at this point, especially after Jade left once they did their first big playtest and realized how bad it was. But they haven't closed the studio either, so who the fuck knows what they're thinking.>>732951008What you're describing is a symptom of a game being 'high fidelity' where you have really expensive models/art in terms of polycount, level of detail, and everything else. Each of those little details needs to be concepted, modeled, textured, animated, refined for performance, and so on. It's one of the main reasons why the 'cost of game development over time' curve looks exponential instead of linear. And yeah, it can be improved by giving most of the work you'd outsource to india to AI instead, which is what's getting setup behind the scenes
>>732940327Yeah, no. Not without throwing the EFI consortium and microsoft's keys in the garbage bin and doing self-signed EFI. The whole point of EFI as the vendors ship it is to ensure you only run code they permit. Self-signed EFI on the other hand, ensures that only code YOU want to be running does.
>>732949623No wonder AAA sucks when you have devs coping this hard to justify why a one week job takes 2 months
>>732952173But it really is a two month job, anon. This is one of the reasons AAA games take five years to make is because the fucking art assets are a thousand times more complex and detailed than they were twenty years ago.
>>732949623>Let me educate you.>The artist has to get approval from middle management, who then need approval from upper management, who then needs to hold several conferences before the design gets approved.Good job describing the exact problem. The team had 9 separate character artists, theres no excuse for skins to take over a month to develop or for a concept art pipeline to take as long as it did.>The modeling itself could take as much time or longerExcept if you play the actual game the models are not some high fidelity masterpieces but your standard saturday morning Overwatch cartoon aesthetics with relatively small amount of detail. An amateur with a blender can create that in less than a week.>And then you also have the 'mythical man month' thing to account for since nobody actually works 8hrs in an 8hr day.I factored in the coffee and lunch breaks. You're creating a game on the deadline, get your lazy ass away from the company napping benches and cue tables and get back to work.>Point is, get a real jobYou have never worked in animation or 3D modeling, or even concept art position. Ever. An average asset store creator creates new 3D assets in a matter of 1-2 weeks. In a small company environment (group of friends working in their bedroom/garage offices), concept art phase needs to be fast and efficient, you're not creating finalized art for masses to see, you're creating concept work for the 3D modeler to make his job a bit easier. Professional artists are valued not by just their skill but their speed and efficiency as well and their ability to adapt and multitask if necessary. Thats why smaller teams only need 1-2 "art guys" who can do both the concept art and the 3D, you don't need useless middle managers for that shit, standard master-apprentice work pipeline is enough.Kindly take your californian office HR manager tranny ass off from this thread, you've never modeled a single fucking model in your life, let alone rigged it or made it move.
>>732942285So in short shes a jeetwrangler.
>>732949623Idk what kind of useless retard-care you work at, but this kind of bullshit wouldn't fly in a factory.
>>732929509>I am the victimYou fucking cunt. Dorito pope gave you the best chance to succeed and you squandered it by making a concordlike.
>"ohhhmmmmmnnnn concord 2"Why did chudda type that?
>>732952279The number of artists and the length of time both make sense if you assume they made probably 6 months of seasonal content by launch, which is normal.>the models look like overwatchThey're more detailed than Overwatch, but I agree they aren't all the way there like something you'd see in Witcher 3 or a CoD game. There's also no accounting for how efficient/skilled the artists making them were.>coffee and lunchI'm not talking about that. I'm talking about meetings, reworks, creative changes, and churn. >you've never worked in gamingI have sadly, but everything in your post makes it sound like you're on the outside looking in, and making assumptions. Also, your description of how concept art works in AAA is completely wrong, as are your assumptions of how large art teams need to be. I maintain my assertion that you've never actually seen what professional dev looks like, or you've had only student experience and are trying to fill in the blanks with a lot of assumptions.
>>732943763>you're such a high performerLmao
>>732951251>Each of those little details needs to be concepted, modeled, textured, animated, refined for performance, and so on.Meanwhile GGG just told their artists "do whatever you want as long as its gory and cool" when making PoE 2.
>>732945052Idk sir, seems like a mighty fine feast to me
>>732952614A factory stamping out car parts or furniture or cheap electronics is not comparable to AAA gamedev unless that gamedev is an annualized sports title like a NBA, FIFA, or Madden game.>>732952894PoE is at a much lower level of fidelity than Highguard, and it's full of monsters and enemies and shit so it's not a big deal to give the artists a free hand. When you're shipping a hero shooter with a tiny roster, everything in those characters is going to get over-produced because it's all they've got. (This isn't a good thing, to be clear.)
>>732953020how did marathon become associated with these games when it has a cool as fuck artstyle. Only reason I'm not playing it is because extraction is a retarded genre but the goyim chuds who played arc raiders should love it
>>732948917Its wild that the Chinese industry is less corrupt than the Western one
>>732952775>The number of artists and the length of time both make sense if you assume they made probably 6 months of seasonal content by launchOne skin taking 50 days of work does not make sense. We're not talking full model, we're talking skins. Dress-up assets on top of an already rigged character.>I'm talking about meetings, reworks, creative changes, and churn.You don't need that shit. Senior art director is the only dude you need who ultimately approves and directs the rest. How animation can figure out this shit and modern game developers can't is baffling to me. Get the most experienced art guy from a group of art guys and he's the guy who ultimately greenlights new shit while also making things himself.>Also, your description of how concept art works in AAA is completely wrong,No its not. Go ahead and name the company that required concept artists to create all concept art in a level of promotional art. Thats as retarded as asking a storyboard artist to draw in the same fidelity as finished frames. Speed is the whole point of concept art (and storyboards).
>>732953086>PoE is at a much lower level of fidelity than Highguard,lmao no its not. You could argue PoE 2 has less facial animation fidelity because the camera is stuck above everyone but Highguard face animations are not good either.
>>732942205>>732942285>>732942346what's with vidya devs posting their entire resumes on twitter while begging for a new job after being laid off? do any other professions do this?
>>732953223>Get the most experienced art guy from a group of art guys and he's the guy who ultimately greenlights new shit while also making things himself.Are you serious? That'll turn that art guy into a manager. He has no proper management degree or certifications, and we'll have to pay him more. No way.
>>732929509If the game was good then why didn't any of the thousands of players that tried it during its peak stick around? Was that all just inital bad knee jerk too? What about all the other players that couldn't or wouldn't bother because of the TPM shit? Was that just bad joke vibes too?
>>732929509The trailer was just awful, it really had me thinking its Concord 2 like 5 seconds into itThe absolute heavy handed shilling just cemented my opinion on it"Dorito Pope Guy" or "Kojima Fangirl #1" shilling it just made it even more hilariousThey had two choices, either accept mediocre playercounts due to less marketing, or become ridiculed as a joke because of the heavy marketing
>>732930751>TF2 will never be on consolesAbout 19 years too late on that one, zoomie
>>732943763the part that always gets me is her texting David to say she got laid off, is freaking out, and needs a minute. bitch why not just take the minute before you text him? who reaches out to someone to tell them they need a minute before they can talk?
>>732952173It's not 'coping' if you still get paid the same salaryI go into work monday. I spend the full day on a task. I'm finished. I realize "half the retards on my team would've taken 3 days to do that". I do another task like that on Tuesday and Wednesday. Now it's Wednesday and I've already done 9 days worth of work. I will relax and do nothing for the next 2 days, but my boss couldn't be happier
>>732946830>he moved to LA just in time for it to begin to collapse with studios trying to find a way outlmao that has to suck
>>732942607Anon has that Titanic mindset. Lifeboats? We worry about them once we need em, never prepare.
>>732941901>Close to 100k played the gameIt's an exponentially larger number than 100k players. The near 100k is max concurrent players and just the steam platform. Meaning the total number once you factor in dropping in and out was easily close to a million players or more tried the game out the first few days. The game is just so damn mid it wasn't even able to hold anyone's interests. But they had a chance. If the game play had hooked players gamers would have stuck around for at least a year..
>>732953372Yeah, same things for regular ads. Why put them on the internet if you could just print them on a t-shirt and run around outside with it instead.
>>732953223>skins aren't modelsThis is your inexperience speaking again. Skins aren't necessarily basic recolors/palette swaps. They can include geometry, gear, and other shit that has to be concepted, modeled, textured, and possibly animated/given VFX.>you don't need meetingsThis, if nothing else, betrays how you don't actually have any experience in a professional setting. I don't disagree about meetings being bloated overhead in most cases, but you aren't going to organize a team over a handful of people without meetings.>concept art is just about speedIt can be, but often AAA concept art is done to such a high level because it helps inform texture work, mechanical work (like how a gun comes apart when it reloads), and possibly lighting/color direction. And it often gets recycled for use in marketing materials. Low fidelity concept art certainly happens, but often for things like animations where you just need to show someone how a motion should look but don't want to try to make a video or something.>speed is the point of concept artNo, it isn't. Please stop trying to talk on this topic because you absolutely are talking out of your ass.
>>732953475I wonder where that brainfart of an idea started where veteran workers were barred from getting management positions and instead completely skilless morons with no experience were tasked to organize a team they know nothing about.
>>732932119Did it work over LAN? What's stopping people from hosting 360/PS3 lan parties with TF2?
>>732953143it's more devs pumping out games based solely around making as much money over as long a period a time as possible instead of games they are actually passionate about creating.
>>732953789>get paid the same salaryHow much does getting laid off because everything that employs you has no chance to survive pay again?
>>732954001You need the MBA to join the exclusive manager circlejerk. Senior workers are just peons and drones for management to arrange. If one becomes a manager, the entire order of the world becomes upside down.
i wonder what geoff will say this year's TGAhope it will be a "yeah, sorry" type
>>732953984you're a fucking idiot if you honestly think some hiring manager is sitting around browsing Twitter for a potential hire.
>>732952260>art assets are a thousand times more complex and detailed than they were twenty years ago.That's a dumb point because the tools are a million times more efficient than they used to be twenty years ago.
>>732943763>3 man team if you're also doing unique animations.>I could make it in 45 instead of 50 production daysWow, anon. You must be some very special genius to not be able to that simple math. Makes a lot of sense why you'd think you're better than those people.
>>732954423Yes and no. Tool complexity increased exponentially as well, so it's a bit of a wash. Yes, you can have tools make stuff much easier, but your overall work volume and the level of detail is so much larger that the efficiency improvements just let you keep your head above water.
>>732953676>the part that always gets me is her texting David to say she got laid off,Oh shit, I never watched this video long enough to notice that it has a happy ending.
>>732953086>a factory stamping out car parts or furniture or cheap electronics is not comparable to AAA gamedev unless that gamedev is an annualized sports title like a NBA, FIFA, or Madden gameOh you are absolutely right, but in more ways than you think: stamping out also means you are delivering your product continously so dicking around has immediate effect and therefore noticeable. If I take longer than needed on say, optimizing the robot handover-time, we'll stamp out X% less products and thats visible. So I do my job instead of shit this >>732943763
>>732953985>They can include geometry, gear, and other shitThis is YOUR inexperience or ass pull talking. Because geometry and gear are the easier assets to make because it doesn't require sculpting. Things like swords, shoulder pads and masks are relatively simple to make. Current tools in Blender and Maya allow you to "draw in" decoration details where you can shape a 3d model with your pen and then use that to imprint in the details without hurting topology.>but you aren't going to organize a team over a handful of people without meetings.You don't need a meeting of handful of people to okay a skin asset, especially if the concept art was already approved. You need the senior art guy to check everything looks okay and thats it.>but often AAA concept art is done to such a high level because it helps inform texture workNope. Separate details get their separate concept art. When concept artists are designing something new from scratch its usually done by silhouetting or other quick sketch methods that a good concept artist can throw together in 15 minutes and ask the people in the meeting if we should proceed with this general idea. If shoulder pads have their own separate decorative designs then those get made separately, while in the meantime the 3D modeler can already make the base model off the basic T-pose sketch or silhouette.>Speed is not the point of concept art.Holy fuck you're retarded, please stop talking about industry you've never worked in.
>>732953676>who reaches out to someone to tell them they need a minute before they can talk?
>>732943034I played Team Fortress Classicmedics were so fucking OP
>>732946868>It's crazy the amount of hateReddit.
>>732954521>20 days max is ackchually 45 daysAnimators can start their work as soon as the low poly model is ready you dumb fuck. And animation in video games doesn't take ages to do because you're making simple fast movement loops. Even if you do it manually without motion cap a good animator with a good rig will take a week to make most idle/attack/hurt/death/ animations. Highguard doesn't even have proper death animations.
>>732953475>proper management degree or certificationsI know its a shitpost but its so realistic it still pisses me off. Retarded corpo faggots.
>>732949905You can do that everywhere. You can even sue people that don't exist.
>>732954294Why would he say anything? Imagine going to your boss every single day going "remember how I crashed the company van 2 years ago? Yeah, drove right into that wall".
>>732929509Geoff fucked them over so hard.>bait everyone into thinking the end game annoucnement was something big that people were already looking forward to>everyone is talking about the insane cost for advert space on TGA, so whatever is at the end must be paying up for it>drop some garbage looking 3v3 shooter on an extraction sized mapWithout that moment the initial reception would have been drier but not as directly disappointed and hateful, although I can't see it being successful with how many actual issues it has with pacing and such.
>>732929509What nonsense. Yes the game had negative opinions from get go but nearly 100k people decided to give the game a chance and played it on steam (plus more on console but we don't have numbers for that). 100k People played this game and if it was any good surely some of them would have stuck around, there would actually be some good word of mouth for it.
>>732954671>this is your experienceYes, this is my experience working in gamedev. And you're also forgetting second order things like how the pieces work together, whether they need to accommodate other variable parts (weapons, future model changes, whatever), and performance optimizations.>you don't need to meet to okay a skin assetDepends on the asset. A lot of times these meetings are simple review and tweak sessions with someone high up (creative director, art lead, whatever) giving feedback in an organized way, and for multiple assets in a row.>concept artThe method you're describing sounds like you have narrow experience on one kind of game (if any, or maybe a student project) where that approach (rush out the basic thing and get the modelers going, then fill in details later), but I've only ever seen in something like environment modeling where you can sketch out a level on paper or a whiteboard then quickly graybox it. You're not doing that for characters, because you can just use debug/crash test dummy models of the appropriate height/mobility to test shit in an engine. Concept art being delivered detail as a final is often a prereq for a modeler to get started, because it lets the modeler work without ambiguity and without needing to constantly clarify elements of the design. Same for texture or 3DHS artists.>speed is the pointAgain, it isn't. Concepting is a phase in development, just as production or testing is. You can certainly rush things in concept, but you'll pay the price for doing so later when you're trapped in meeting hell trying to answer all the questions that came up from it.You seem like someone who has worked on small or student projects, so kindly put that disclaimer out first and save me the time of trying to understand the garage band 'team' you've worked with in the past.>>732955353Geoff and the TGAs are the only reason they got within spitting distance of 100k on Steam.
>>732933548Honestly if the character designs were decent it could get the game through at least a year of live service
>>732955353If getting a massive amount of free advertising, that actually worked to bring a huge amount of interest at launch, kills your game, then it was dying no matter what.
>>732955353I don't think negative attention really hurts a game's playercount. Enough people played the game that they would have just kept playing if they enjoyed it.
>>732933548>>732955771I'm quite interested in what they end up doing with Fairgame$, it seems to be the one title where everyone inside and outside the industry agrees it would be a disaster if launched as is (especially after the bad player test), yet Sony hasn't cancelled it yet so presumably its going to be getting some large changes.
Bro's what is these people doing, this game looks like pig puke. just take the money and RUN, anything but this. bro. stop
I don't understand why its the code monkeys fault
>>732955353Any in development game would still jump at the opportunity to be the last trailer at TGA, especially if they didn't need to pay for it. The fact that the developers here had a product they couldn't make money off of isn't Geoff's fault.
>>732947804>Concord didn't get a shot and was unironically a better game than High Guardlol fuck noConcord was a hero shooter with CoD TTK that rendered half the heroes useless and maps that felt like they were designed by a TF2 custom map creator on AdderallHighguard also sucks but at least it has a functional gameplay loop, it's just that the gameplay loop is a clusterfuck with too many ideas crammed together
>>732955539>And you're also forgetting second order things like how the pieces work together,Thats already determined in the concept phase. The main headache is fixing asset clipping. For a self-proclaimed dev its baffling you don't know simple shit like this.>Depends on the asset.And we're talking about Highguard assets, the most generic looking mid-quality assets. Theres no fucking way it took 50 days to make one mediocre skin for an art team of 9+modelers and riggers on top.>The method you're describing sounds like you have narrow experience on one kind of game.The method is used widely across all games. Overwatch famously used silhouetting in their designs when the first drafts were garbage. Here, a pic related of a typical concept art. Notice how the hills and the grass are not painted in, they're made quickly with Photoshop patch tools and color filters. Why do you think a legendary concept artist like Franchina would stoop to such tricks instead of painstakingly painting in every single flower and blade of grass? Because Concept art is supposed to be made fast, you dumb fuck. 95% of concept art is Speed Painted for a reason.>You can certainly rush things in concept, but you'll pay the price for doing so later when you're trapped in meeting hell trying to answer all the questions that came up from it.Or you quickly draw 15 different basic silhouette concepts in half an hour and your senior art director who is in charge of the art-style consistency gives you the okay for one of them. He expects a proper concept art of the thumbnail sketch/silhouette to be on his table in 1-2 days because time is money and 3D modelers and animators need to start working. Speed is everything when it comes to concept art. No wonder Highguard took 5 years to create a bunch of generic mediocre designs with a huge expensive team if they didn't think speed and efficiency was important in game development.
>>732956274>fuckhuge maps with only 3v3>describe it as "clusterfuck"its whatever the opposite of a clusterfuck is
>>732955353What if the game instead failed because it was bad?
>>732929509The fact is that the game looked like AI generated dogshite visually.Didn't help that the trailer wasn't good at conveying what kind of game it is gonna be and instead made it seems like a schizophrenic mess. Which it turned out to be anyway.
>>732956186They should have known that they are on a sinking ship and acted accordingly.
>>732929509The game had a very strong concordian vibe for some reason, it was inevitable.
>>732956354>the main headache is asset clipping, how don't you know thisNo, the main headache is often performance and how long it will take to make the assets based on the concepts. Unless the clipping is egregious or really visible in a cutscene or something, it's usually a D-level bug or lower, and left until polish.>Highguard's assets are midThey have roughly the same amount of detail as most AAA looter/shooter models the last time I looked at the pictures. I agree that they're incredibly boring and uninspired.>50 days for one skinEasily possible if the skin was elaborate enough, or if they redid it a few times. Having more bodies doesn't really help, unless you're doing something nightmarish like dividing the model into pieces where each artist takes their own piece. >it's used widely across all gamesSilhouetting helps for establishing visual identity and readability (TF2's behind the scenes stuff talked about this extensively), but for characters. Environments, which we can start talking about, is a different beast and the concept art pipeline is unique. Although if that's the example you're using for concept art, I wonder if we're actually talking about two different things. I'm talking about concept art as is used in explicit reference material, not the higher level 'let's find the game's look and feel' kind from very early preproduction. >just make a bunch of options in 30 minutes and pick one because time is money; speed is everything when it comes to concept artAct in haste and repent in leisure, my inexperienced friend. Rushing to hand off designs that aren't properly thought through to your expensive 3D artists means you're lighting the fuse on a bomb that will go off once the final assets start going into the game and begin interacting with other assets, particularly those made by other teams. Think of it like having to adjust the construction standards you based your levels on because you forgot to account for changes in model height.
>>732952894this is sad to see, basically that this is considered goon art on some level, that a 3d artist or whatever bug person made this and was more or less paid to burn this into their eyes in doing so.
>>732929665How was this a bad thing for them? They got 1000x more publicity and traffic than they would have with a shadowdrop.If they did just shadowdrop they'd get like 500 players and maybe go up to 2-10k before most of them quit anyways. Both paths lead to the same place.>>732929861>>732929509The worst thing about it being called "concord 2" is that the game actually had attractive women. They literally just shot themselves in the foot by using the most boring and eye-roll character they could have for the main marketing.Many people would have viewed the trailer much more positively if pic related was front and center for instance
>>732957173>Easily possible if the skin was elaborate enoughBut they're not, we're talking Highguard skins.>Having more bodies doesn't help.No but it showcases how the team size was excessive and the work pace was slow an inefficient simultaneously.>I'm talking about concept art as is used in explicit reference material,Its both. Silhouetting, thumbnailing, all those tricks are there so you can nail the most important designs and details as fast as possible. Again thats part concept art. Concept art for certain animations and movement ideas can be as simple as stick figures. Pic related is Franchinas concept art for Path of Exile 2 and despite the rough parts of the actual art like the arms below, the 3D model was made 1:1 into the game. Concept art is NOT about making the best art possible, its making the most efficient art possible to inform the 3D modeler as much as possible. A 3D modeler doesn't need every single arm in that picture to be well-detailed to understand that you need a bunch of zombie arms there.>Act in haste and repent in leisure,Tardiness breeds bankruptcy. Making a commercial product is a balancing act of speed and quality, which is why studios use the word "efficiency" so much.>Rushing to hand off designs that aren't properly thought through to your expensive 3D artists means you're lighting the fuse on a bombNope. Something looking cool and inspired is often enough, 3D modeler only needs to know what important details he adds in. Again, PoE 2 team just told their artists to go wild and make cool and horrific monsters and disregard 3D modelers or animators wishes, make them look cool first, draw fast because time is money and thats enough. Doom was entirely designed by developers just adding in things they thought were cool and nobody complained.
>>732929509good game devs should fear us
>>732929509If your brand can be killed by a simple throwaway joke, it deserves to be killed
>>732958013>Highguard's skins weren't elaborateI remember seeing a ton of modeled-in details for clothing folds, pieces of armor, the stupid mechanical bits, and everything else. It didn't come across as low poly or low detail, just boring.>the team was too largeHard to say without knowing exactly how much content was produced by all of them. The company got funding from somewhere, and they would've had to justify headcount. Probably.>silhouetting, thumbnailing, etcYou can use them to get the initial, high level details, but you're not handing these rapid sketches to your modelers and presenting it as the definitive guide.>concept art is NOT about making the best art possibleIt varies by studio. I've been in places where each piece was 'the best' and in others where 'it's rough, but it gets the point across.' And when I'm talking about 'the best', it's mostly an extreme amount of detail that goes on to inform modelers, texture artists, and others about how the final asset needs to look.>tardiness breeds bankruptcyAs does rushing out ugly looking slop that ends up appealing to no one.>something cool and inspired is often enoughNot on any team of any appreciable size on major projects it isn't. For small teams, less than 25 total devs, sure, when it's indie. Professional projects at actual companies don't operate like you're describing because their command control structures are too rigid. (A strength and weakness in its own right.) And Doom was a team of maybe eight or ten people 35 years ago when they were inventing methods at the same time as making art. It's not an appropriate comparison to something like Highguard.
>>732953143Bungie literally stole the artstyle from some Literally Who on Twitter
>>732929509>make concord 2>get mad when people point out you made concord 2>"DONT CALL IT CONCORD 2!">it concord 2s
>>732953020Sega dodged a huge bullet by cancelling Hyenas. They almost became part of the Concordian Timeline.
failed woke games of 2026highguardrelooted did i miss any?
>>732958010Looks shit, anon.The game might have been slightly less of a laughing stock, sure, but no one would have been impressed with that character just because it is slightly less awful than the others.
>>732958547>I remember seeing a ton of modeled-in details for clothing folds,Which can be done by simple Maya/Blender plugins.>Pieces of armorAgain easy to make, rigid assets don't require sculpting which is why they're often less work intensive for a 3D modeler.>Hard to say without knowing exactly how much content was produced by all of them.End product is the only thing that matters, and Highguard is lacking in every area.>but you're not handing these rapid sketches to your modelers and presenting it as the definitive guide.But you are making them so you get quick greenlight in the initial meeting. If you have to make multiple detailed drawings for multiple meetings, then the workflow is inefficient. Again, concept artists are expected to draw fast. Disney storyboard artists drew into tiny notes in the middle of writer and executive brainstorming sessions.>It varies by studio.And we're talking about a studio that made Highguard and somehow took 50 days to make a single skin for a single character.>As does rushing out ugly looking slop that ends up appealing to no one.Highguard took its sweet time and it looks like bland garbage. Theres no excuse.>Not on any team of any appreciable size on major projects it isn't.GGG is 200 people strong, even bigger during initical concept art phase. You're running out of excuses.
>>732959137Sega is the Dr. Jeckyll/Mr. Hyde of gaming where they make genuinely good decisions (cancelling Hyenas), but then make bafflingly bad ones (buying Rovio for almost 1b).
>>732958547Here, another PoE 2 concept art, an obvious rough speed paint that made it 1:1 into the game:https://www.youtube.com/shorts/UpoUgoFCSuU
>>732942205>rozumkova>have 60 days to find a job or get deportedIf my Russian wife could find an American husband you can too, cyкa. Get moving.I'm sure a lot of kindly anons here would let you suck them off and they would probably even be gracious enough to teach you about how to make a good game afterward.
>>732959197>done by pluginsIn some parts, but it depends on the overall design and how 'handcrafted' the creative director wants things to be. I don't disagree that tools exist to help expedite the process.>armor is easy3DHS is a specific skill and can be easy just as it can be extremely detailed and complex. There's a reason 3DHS artists exist.>end product is all that mattersNot for the purposes of this discussion where you're trying to assert how inefficient the company was. My point remains that efficiency (or a lack thereof) can't be determined without more data. The ugliness of the art was never in question.>concept rapidityI think we're talking past each other. The concept art you'd create in the prepro phase is not at all the same kind of art you'd create in the production phase when you need to hand things to modelers and say 'make this.' It's a difference between storyboard level art and reference material level art.>50 days for a skin is too muchAgain, more speculation on your part. I've seen those same figures in the flesh in past jobs and it was because of the model's fidelity, the number of design passes it took, and changes after seeing it in game and moving.>Highguard has no excuse for bland artIt's just an example of technically proficient art that looks bland and ugly, like having a team of skilled engineers make an ugly looking chair, but the chair is durable, doesn't fall apart, and fulfills its role as something you sit on.>GGG is 200 people and lets their artists go wild, here's an example of speed painted whateverThis is a naked, wrinkly woman with a hole in her chest, which of course is easier to concept and hand off than something more detailed that has moving parts, considerations for skins/DLC/weapons, and everything else. If you can't understand how those things are not the same problem space, you've either only worked on small projects or watched a few YT vids on the art processes for this one studio.
>>732949623>ummmmm it sucks because our bosses told us to make it in the dumbest, least efficient way possible, which was your issue in the first place, now go back to your poopy diapie gaga booboo baby waaaahhhhh!nice post nigger
>>732960049>Not for the purposes of this discussion where you're trying to assert how inefficient the company was.9 character artists, 5 years of development and the result is lacking in every area. It has everything to do with inefficiency. What are you smoking?>The concept art you'd create in the prepro phase is not at all the same kind of art you'd create in the production phase when you need to hand things to modelers and say 'make this.Nigger I just showed you a speedpaint that was 1:1 made into a 3D model: >>732959490Thats a fastly done painting given to a 3D modeler who was told to make this.>I've seen those same figures in the flesh in past jobsSo you have worked in equally inefficient and shitty gaming studios as the developers of Highguard. No wonder you defend these trannies all the time, you don't want to work a real job, you want your offices to stay as inefficient daycare centers where you can nap in a chair all day.>like having a team of skilled engineers make an ugly looking chair, but the chair is durable, doesn't fall apart, and fulfills its role as something you sit on.And the team of engineers took half a year to design a simple chair. Tremendous amount of money lost paying salaries on a large team that creates generic mediocrity, which a smaller team could've done in fraction of the time.>which of course is easier to concept and hand off than something more detailed that has moving parts,You said speed is not important for concept art, I showed you how speed is everything with concept art and you have never worked in game development in your life. I accept your concession that speed paintings are concept art.The real reason why you keep arguing against me is because you're a dumb fuck who has never worked in the industry, and don't realize that majority of "concept art" released by studios are actually not real concept art at all, but finalized promotional art marketed as "concept art". Pic related.
>>732953020But what about the prequels, Battleborn and Lawbreakers? Or is that the Concordian Expanded Universe?
>>732953020Wasn't there another multiplayer flop between Concord and Highguard?
>>732960776>it has everything to do with inefficiencyNeither of us can know for sure based on the publicly available info. My personal guess, based on experience, is that they rebooted the game a few times and made lots of assets that were ultimately discarded. (Like maybe it was a MOBA-like at some point and they had mobs/trash walking around.)>speedpaint into 3D modelYou're missing the point that the pic you linked (the woman with the exploded stomach) is not comparable to something complex and with lots of moving parts and considerations. It's disingenuous (or ignorant) to suggest they're comparable.>you've worked in inefficient placesI've worked on major projects with huge dev teams. This is also why I think you're speaking from a position of near-total inexperience/youthful ignorance. Big projects do not behave as you think they do.>a smaller team could've done itAgain, this is speculation because nobody knows the actual behind the scenes. Clearly it doesn't take five years to make 8 characters, so something else had to have happened.>speed is everythingThere's something in projects called the 'triple constraint' where the three pillars of it are 'fast,' 'cheap,' and 'correct,' and you can only have two. Time is always a constraint, but rushing headlong because of 'gogogo' is a very student mindset that doesn't happen unless things are dire.>it's not real concept art, but marketing artHigh quality concept art often gets used in marketing materials, just as expensive trailers do. If you ever work on large projects or at a major studio, you'll understand these differences. Hopefully, anyway.>>732961280Marathon initially, until they moved the release date back.
>>732961427>Marathon initially, until they moved the release date back.No, that actually released between the two games.
>>732961595The only other flop game that came out recently that I can think of is Relooted, but that wasn't multiplayer.
At least Hyenas was cancelled before it could flop.
>>732961427>Neither of us can know for sure based on the publicly available info.>Again, this is speculation because nobody knows the actual behind the scenes.I see a big team, I see developers blaming consumers, I see 5 year development time, I see generic mediocre designs and a game that is barely a beta version of itself. I see a 3D modeling offshore organizer claiming that one skin takes 50 days to create which is stupidly slow, an amateur can create a better design faster than that. The results speak for themselves.>is not comparable to something complexBut its concept art all the same. Are you telling me all Super Mario game concept art is not real concept art because its too simplistic? Are you retarded?>I've worked on major projects with huge dev teams.No you haven't. Your complete lack of 3D modeling and concept art knowledge proves as much.>Time is always a constraint, but rushing headlong 5 years of development time, a large art team, and the art is lacking in the final product. Do the basic simple fucking math. Disney hired an entire army of animators and painters so they can make full length Disney films in 1-2 years and the results are great. What the fuck were the Highguard 9 character artists doing if skins took stupidly long to make and game release had comparatively small amount of them? If you have 200 fucking ice cream makers then I expect that in 5 years they create tons of ice cream, yet all I have is a tiny tub full of it. What the fuck happened. Incompetence happened.>High quality concept art often gets used in marketing materialsAnd often promotional art is called "concept art" to sell artbooks and promote the game, like what happened with Epic Mickey, pic related is the original real concept art of the game. Majority of the newer "concept art" was made just before the release when all assets were already made.
>>732929509there are so many fucking games out biding for your attention that this is neither new and interesting, or worth your time. Anyone who plays this malware ridden slop is a fucking retard who is also already having their tit sucked on by another game using them as a cash cow. you have to make something truly spectacular to pull people away from their home games and this did exactly 0 things competently let alone stellar enough to pull someone away from overwatch, valorant, whatever it may be. I desperately want a shooter that sticks around for a while and isnt based around such faggotry. I would still be playing battlebit if the devs didnt just drop the game after getting their bag. I would drop everything to play titanfall 3 to the point that it would almost certainly affect my actual life if it ever came out. How fucking hard is it to make a competent arcade-y shooter that doesnt have mtx that would put 2012 f2p shooters to fucking shame while needing a 4090 to get 60fps with 39fps lows. Shooters are the kinds of games that people sit on for a decade(s) and the playercount is one of the most important aspects to that. It is beyond me why you wouldnt make a game pleasant to play on piss poor hardware IE, staying the fuck away from unreal engine. Every UE5 shooter that ive tarnished my disk space with has felt like an absolute slog to play.>you know. fps players value high frames for clarity and reducing whatever bit of input lag that comes from a higher fps>lets use the most recourse intensive engine notorious for stuttering, frame drops, weird as fuck lighting, and LOD issues possible>oh and add non toggle-able motion blur>fuck it non toggle-able mouse acceleration tooevery decision that highgaurd made is absolutely baffling when you zoom in on what makes these kinds of games good.
>>732932706I love facts, and the fact is you fags were shitting your britches about alt-right anti-semitism 24/7 up until brown people in palestine became the new NPC update.
>>732961427>I work in a big studio and concept art is not real concept art if its not complex enough.>Sorry Edmund but you did not create any concepts for Super Meat Boy because your art is too quick and simple.Holy retardation.
>>732929509>highguard launch>"we are gonna stick around and work on this game">cuts team in half>"we were doomed to fail"they made one change, didn't get everyone playing and started crying, fuck these limp wristed faggots.
>>732959273You can't call canceling Hyenas a good call when they greenlit it in the first place and were calling it the first AAAA game or whatever. I just want to know who and why decided to pull the plug on it when it seemed that they were going all in on it being a big hit
>>732940327EFI is malware
>>732962241>the results speak for themselvesYou've seen two or three people from a hundred person dev team give their narrow accounts of parts of development. This is only enough to draw conjectures, which is what we're both doing. My money is still on it being a 2XKO situation where they kept rebooting and changing things and what they shipped was probably only a fraction of the assets made and tossed.>concept art is all the sameI feel like you're trying to troll. Concept art is a discipline the same way modeling is, just like how a simplistic PS1 character model is a 3D model in the same way a super detailed character model in 2026 is. Them being 3d models doesn't imply they're built to the same standards.>you're not a devI'm just someone bringing the boring reality of actual large team gamedev into the chat and you not liking it, for whatever reason. Reality is often more boring and stupider than you'd think, and you'll recognize this as you get older.>b-but the art looks bad and they had five years!You're focusing too much on the 'five years' part while only assuming the output we saw was what they worked on the entire time. This is one of those many indications you've never done actual dev, because you'd know how much gets made and never released. Like I said earlier, my personal best guess is they kept changing the game mode and making stuff that didn't survive to release.>promotional art is concept artNo, that stuff with Epic Mickey was legitimate concept art made during the project's early phases as part of its pitch deck to Disney, from what I read. This goes back to my point about concept art being different at different phases in a project, which you'd understand if you worked on a multiyear, large team project.>>732962796No, what I said is that the type of game and asset will inform the concept art needs. An indie game's concept art is not going to be the same level or technical detail as a AAA one in most cases.
res
>>732953020I know none of you will believe me, but we're still trying to get something out of Concord. The higher ups have tasked us with salvaging any usable assets, scrapping the rest, and getting something ready for the launch of the Othello (PS6).
>>732963158>My money is still on it being a 2XKO situation where they kept rebooting and changing things and what they shipped was probably only a fraction of the assets made and tossed.Thats a possibility but doesn't explain the 50 day skin creation requirement, it just reeks of inefficiency if you have any grasp of 3D modeling. Someone was slacking off.>Concept art is a discipline the same way modeling is,Don't move goalposts, you claimed that speed is not important to concept art, I proved you wrong many times already.>I'm just someone bringing the boring reality of actual large team gamedev into the chatNope, you're making claims that are not true for any real game developers. Go ahead and name the studio that says efficiency is not important to them.>Like I said earlier, my personal best guess is they kept changing the game mode and making stuff that didn't survive to release.Again, doesn't explain this:>>732942285You're trying to move goalposts and failing.>No, that stuff with Epic Mickey was legitimate concept artThank you for your concession.> An indie game's concept art is not going to be the same level or technical detail as a AAA one in most cases.So why are you trying to claim that speed and efficiency is not important for concept art? Indie devs are not made of money, they have rents to pay. You think Edmund spend months on finalizing Super Meat Boys character design before he finally started making graphical assets? No, he had his rent to pay, Tommy was running out of insuline they needed to churn that shit out fast.
>>732963591That's believable but only if you're trying to pull out environments, textures, and such. I refuse to believe anyone at Sony would want to salvage the characters.
>>732963669>50 days for skinsLike I said, I've seen this and have heard of it happening elsewhere. You don't seem to understand what a pain in the ass it is to make assets for these kinds of games.>concept artI said scheduling is always a constraint in gamedev. You're arguing for it being the main goal/advantage of concept art, which I disagree with. There is a difference.>name a studio that says efficiency isn't importantYou're using a very narrow definition of what 'efficiency' means (speed/time to creation), which isn't accurate. Efficiency takes many forms in actual business, of which speed is only a part. Part of your problem is, with this narrow mindset, you're not thinking about the project at large and how layered development actually works.>you don't explain that post about skins taking 50 days, etcThat woman is talking about art outsourcing, which contributes to my theory about them making lots of assets that ultimately went unused or were shelved for future seasonal stuff. Maybe I don't understand the point you're trying to make by referencing it.>Epic Mickey concept artWhat concession? Those prepro look/feel/theme images are concept art just in the same way that a detailed character reference sheet is concept art. Are you being intentionally obtuse?>why are you saying speed and efficiency aren't important for concept artYou seem oddly focused on this one topic. Are you an aspiring concept artist? I hope not, because AI is going to devour 95% of those jobs. As for the art itself, speed and efficiency are important, but not at the expense of rushing things through that result in wider delays down the production line. And the nature of the game will inform a lot about the level of detail you need in concept art. If you're making SMB level flash-type 2D assets, the use case is far simpler than a guy making a HD space marine for Space Marine 2. I don't understand why this concept is so difficult to grasp.
>>732929509The game would have failed miserably either way, they got the biggest spotlight in the whole world, but the game was fucking garbage and unappealing to the public, if they announced a game that looked like marvel rivals and had good gameplay, they would still be employed, but they released an ugly looking game, that doesn't run in 90% of computers and with shit gameplay.
>>732929665another game was going to have a/the slot, but pulled out because their game wouldnt be ready for some years yet. so geoff decided to just give it to highguard because he thought it was cool. not "insisted", simply decided. realistically, it should have been divinity. not only because of the structure and teasing shit that led up to it, but because it was actually hypest trailer in the bunch.
>>732929509>>732929665>Dorito pope gives you free marketing>blame him for your flopFeels bad man. I dont know, I'd like to think it failed because it sucked, not due to someone liking your game and trying to help out
>>732940489Wow Im proud of you babe
>>732948942these are my genuine thoughts, if they happen to line up with some fag marketing directive, i dont care lol. I do think that while arc is good, a common sentiment is that the pvp feels like it plays second fiddle to the pve, which the developers seem to reaffirm every time the announce anything for the game. marathon however, seems to be pushing in the other direction. its also like the only other thing you can compare it to right now so naturally, the two will show up in the same conversations
>>732964292>Like I said, I've seen this and have heard of it happening elsewhereSo someone else is also inefficient, no wonder AAA studios in California are failing.>You're arguing for it being the main goal/advantage of concept art, which I disagree with. There is a differenceNo there is not. Storyboarding, Concept Art, both are part of the development precisely because they are a fast way to bring out a concept for further down the pipeline to work on. If you make concept art on the same pace as finalized art, you're doing it wrong and costing the company time and money.>Efficiency takes many forms in actual business, of which speed is only a part.Name one. Now you're trying to claim deadlines are not important in game development. I'm sure investors for big companies are happy to hear projections for the launch are going to get delayed because concept artists wanted to draw well detailed flowers on a meadow where standard UE5 grass goes in the final product.>That woman is talking about art outsourcing, which contributes to my theory about them making lots of assets that ultimately went unused or were shelved for future seasonal stuff. It doesn't, she said thats the average for 1 skin. If the average in the company is to waste a lot of time making assets that are not going to be used, then the management of 3D modeling are even worse. If your modeling pipeline regularly creates unusable 3D assists, then its time to fire some of your shitty modelers or concept artists.>What concession?That concept art was made fast as simple pencil sketches just to prove a concept for Disney. The goal was not high art, the goal was to pitch the idea fast, thank you for your concession.>You seem oddly focused on this one topic.You're the one who took an issue about it: >>732953985>No it isn'tYes it is. Speed is the whole point of concept art. Anyone claiming otherwise has never worked in game development, or animation, or any visual profession to begin with.
>>732963709We're looking at a total art style change. Gameplay wise, we're making what we call a competitive horde shooter. Teams fight off the units that hostile players send their way. If you've ever played Bloons Battles, the idea is kind of similar. We're reusing the animations from the Freegunners for some of the monsters. And yes, it's still hero based.
>>732929861Mystery meat too
>>732942205>>732942285>>732942346seems like a legit job, and honestly one of the weak links in highguard. while a couple of the characters look like shit (like the main mutt), a lot of them, or at least their skins, look pretty solid. most of all, there is a consistency in quality that shows that she did her job. while there is plenty to shit on highguard about, this person isnt it.
>>732929665>>732929861ThisThey should fire their publishing director
>>732931864Because most of these faggots are sandnigger hybrids and they're too busy destroying local culture and harassing people. I wish I was fucking joking.
>>732936275Put down the skibidi toast
>>732953895its actually closer to the devs having an inverse mindset, where they made tons of lifeboats, but forgot to make the main ship good and then wonder why it sank without ever coming near an iceberg.
>>732945426Im predicting Horizon to flop but Marathon is going to last for awhile becuase of how shameless Destiny players are. I'll call it a year before eos.
>>732933403that would appeal to men and not HR witches
>>732929509>lol this is concord 2>"OMG THE HATE, WHY IS EVERYONE SO HATEFUL"and this is why I can't take dev studios or journalists seriously
>>732958010That's a literal manface with a somewhat femenine body.
>>732930861Brownoid
>Make the faggiest looking roster of characters with no appeal>Gameplay is just trend chasing every popular genre with little to no thought behind it>omg why did it fail?
>>732965020>it's inefficient because I say soThis is, again, your inexperience talking. More data would have to come out to make this call definitively, but you can continue making assumptions.>if you make concept art the same as finalized art, you're doing it wrongHow many times do I need to repeat the 'not all concept art is created equally' line? There are different types, degrees, and levels to concept art. Some can be 30 min sketches, others can be 20hr reference pieces. >name another type of efficiencyWorkflow efficiency comes to mind. Concept is often the first step in a larger pipeline, and optimizing the pipeline is more valuable than trying to have one step speed through its phase. I'm unsurprised you don't seem to know this.>you're claiming deadlines aren't importantNo, I've said almost the opposite in the earlier posts. You're just hyper fixated on this concept of art needing to be created as rapidly as possible.>the company is wasting timeAnd again, it's not wasting time because you think it is from your inexperienced, uninformed position on the sidelines reading one person's tweet. We can revisit this topic when the company goes under fully and some of the devs just leak shit because they're angry.>Epic Mickey's concept art againThose simple pencil sketches were shown in the same breath as the larger, ornate pieces. It was all part of the same prepro pitch process. And believe me, braindead execs do not respond to only black and white pencil sketches. >speed is the point of concept artWe'll need to agree to disagree here, because I don't think any mount of me saying 'No, speed is part of it but not the only part, and here's why' will change your mind.>>732965220I can appreciate Sony trying to salvage something, but what you described will almost certainly just be more money going into the pit that is Concord. Please teach your decision makers the concept of 'sunk cost fallacy.'
>>732929509I was completely unaware of the meme and said the same thing after taking one look at the character designs. I don't understand why people think it was just a one-off joke.
>>732949623Jesus they really are charging me $70 to fund an adult daycare. Enjoy it while it lasts because eventually youre going to have to work an actual job.
>>732929665THIS GUY IS FUCKING WITH ME
>>732966076I agree for marketing jobs. Most devs I've worked with are overworked and very, very few have the luxury of a daycare-type job where you just fuck around on social media between trips to the cafeteria.
>>732965861>This is, again, your inexperience talking.Nope, I have worked in 3D modeling and animation. I've also made 3D assets for asset store.>There are different types, degrees, and levels to concept art.And speed is the most important.>Workflow efficiency comes to mind.You just described speed with a different word, numbskull. Concept art is expected to be done fast precisely so it fits efficient workflow appropriately. Do you think when Disney execs and writers are pitching ideas on storyboard the artist told them to sit there for 20 hours when he makes high detailed art for each? No, he drew solid sketches as fast as possible to keep up with their discussions.>Making 3D assets that wont get used is not wasting timeYes it is, and its a mark that the concept art stage failed miserably if abandoned or unused ideas manage to get into 3d modeling stage in a large bulk. Concept art is supposed to save time from 3D modeling phase.>Those simple pencil sketches were shown in the same breath as the larger, ornate pieces.Which were also done quickly and full of quick photoshop tricks.>No, speed is part of it but not the only partSpeed is the most important part of it, concept art as part of the workflow is supposed to make things faster and therefore more efficient. Because a guy making a concept sketch on his notebook during a brainstorming session is cheaper than trying to figure out what the character or the environment looks like when your UE and Maya is booted up.Speed is extremely important in making commercial products, anyone claiming different has not worked in a real studio environment and frankly doesn't belong in one either. Disney didn't hire an army of animators for Alice in Wonderland for shits and giggles, but because he wanted to make the film within 2 years.
>>732966818>speed is most importantIn my experience, accuracy and alignment is most important, with speed being valuable but not at the expense of the first two. I wonder where you've worked making art where they were pressing everyone to just get assets made as quickly as possible.>workflow efficiency is just speedNo, it's workflow management. Having the fastest concept artist on earth doesn't mean shit if your modelers can't keep up, and it's a worse sin to have workers sitting on their hands because they're blocked or have nothing to do. I think you've only ever seen your narrow part of dev and can't think beyond it.>unused 3D assets; concept art failed its purposeOk, now I know you don't have large team experience because assets getting tossed is not at all a function of the concept phase failing. Content can get cut for any number of reasons, but failures in the concept phase is an uncommon one.>Epic Mickey concept artAgain, the quick sketches were used in concert with larger, more elaborate pieces that took hours to make.>concept is supposed to make things faster and more efficientYou're trapped in this narrow thinking where you consider speed to be this northstar for art production. It is important, but unless you're only working at an art outsourcing company where you have to shit things out rapidly before moving onto the next contract vs. making assets in house, speed is not something you focus on at the expense of everything else. It also occurs to me that you may think parallelization can uniformly speed up a project, which is the same (incorrect) pitch outsourcing companies make to braindead execs. Parallelization (the 'Disney put a lot of artists on it' thing) can help in some situations, but large gamedev is often funneled through 'hard to bulk' disciplines like asset integration, gameplay testing, cinematics, and so on. A 2D film isn't really comparable to a video game.
If only there was some way to make a video game without spending tens of millions of dollars and multiple years of development time.
I think the funniest thing to me is how tonedeaf the industry is.>Theres no way it'll flop>It's Lightning in a bottle
>>732968503These are literally the same kind of statements you would have seen around the Titanic.
>>732968860It's basically the gaming industry equivalent of the Jonestown cultists. This kind of bullshit is the reason why games like Concord, Hyenas, Lawbreakers, and Fairgames make it so far into production. Hyenas, at least, got canned before it came out.
i dont believe the game devs claim "im autistic" autistic just means "im an asshole" now. Its like minority politics for being an asshole.
>>732954213oh I work in a field with no layoffs so I don't care personally
>>732929509CAn we take civil action against this shitlord? We can't stand by and let them bury our genius
>>732968503they get fed a lot of bullshit by out of touch boomer investors, karens and ironically themselves.I noticed this with comments bungie used to make about how they wanted their games to be mobile phone focused, as in you had to use a phone app to play them. Because of course everyone in their staff doesnt play games and just sits on their phone all day scrolling social media and is probably a woman.They then topped it off by saying players that didnt want to use phone apps and socialise their way, just wanted to play the game on their own or with pugs. They "didn't want those players".This all comes down to senile boomer investors believing every game must be a social platform like a website that is driven by "engagement" rather than being you know fun to play.
> the guy that wrote "concord 2" in youtube chat killed not only the game but the entire studioHey, mom! I'm famous!
>>732940489The hero we need but don't deserve
>>732929509Josh Sobel the Jew should cry more You are not owed my money
>>732946830Of course, but they're crashing game brands, game studios and in the case of ubisoft, even entire freaking companies faster than they can be made. Look at the projcet he got hired to.
>>732929665Do we think the final slot was supposed to be HL 3 but then valve bailed because of RAM prices? I bet Geoff had to scramble to find a replacement
>>732974356My personal schizo theory is that it wasn't HL3 proper, but something like HL Alyx 2 or maybe a VR Portal game to tie into the launch of Valve's new headset.
>>732929509>The haters... They killed a dream project... A game made out of pure passion and ambition...>Look inside>Trend chasing hero-slopI ask this genuinely, as a burnt out wagie barely making enough to keep myself alive... How the fuck could i care?
>>732974356No way. >>732974503More likely. But does valve buy ad time at the game awards? I don't think they'd bother.
>>732974942>But does valve buy ad time at the game awards?Wasn't Alyx supposed to be at the Game Awards, but Valve cancelled last minute?
>>732929509They could have chosen to make cool characters that people wanted to play. Or better yet, let people make their own characters, since it's some kind of weird competitive ARPG mixed with Hero Shooter. They could have made a lot of decisions that would have resulted in a good game that people would play, instead of a bad game that repulsed people from the outset.
>>732968278Does he think better with the hat on or does it restrict him? Says alot about us more than we would like to admit. Very compelling piece.
Concord 2
>>732930091No he's just a shabbos goy who wanted vidya to have its version of the Oscars and he be the one as the face of it. And like the Oscars it has not one percent of genuine passion or integrity. That slot was to the highest bidder and it backfired disastrously.But that's capitalism baby. Someone has to be the Edsel from time to time.
>>732953020hol up, so 2025 was flop free?
>>732953020jej
>>732953143Predicted to be dead on arrival is the thing they have in common.
>>732977173Oh absolutely not. But a game has to be more than just a flop to count as doing a concord. AC shadows for example is single player. I think the biggest bomb was FDC firebreak? Maybe Supervive? Killing floor 3, Splitgate, Dune awakening, and at least a half dozen shitty live service games launched that year.>>732953143Concord was made by ex bungie, and they convinced sony to buy the studio.