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Critique time.
How would you buff up the monsters and nerf the focus mode?
Lord knows, capcom won't get rid of it.
>>
>>733468502
Are there any omorashi scenes in this game?
>>
I would scrap this kusoge and make Sunbreak 2.
Wildjeet subhumans need no reply
>>
I wouldn't do either because it's a fucking pve game and having an aim button in 2026 is a bare minimum
>>
why do amerimutts fellate this game?
>>
>>733468502
I wouldn't bother, I'd drop all further development of the game and get all hands on deck for a new title ASAP
>>
>>733468682
>likes the game thay runs on a windows xp toaster-i84 calculator
>hates the game that requires a first world pc
>they're the jeets
I'm noticing.
>>
>>733468730
They don't, in fact I don't know anyone who likes Wilds over any other Monster Hunter in the franchise besides people who have played it as their first monster Hunter.
>>
>>733468730
They don't. The game gets maybe 20k players max at burger prime time.
>>
>>733468502
I would return to clunk and inconvience and let the game have a natural difficulty curve due to it, rather than rely on combat as the only difficulty. That means removing the majority of all the OP defensive counter mechanics in the game, increasing hitbox size so they don't match the models, increasing monster BASE stats a ton, limiting the unlimited stockpile of items you have, and making the grind for everything take longer. The goal is to filter the majority of the player base and let the game "die" in the eyes of normalfags who started with the 3DS and later titles.
>>
>>733468891
Anecdotal but I have 3 friends who are close to 1000 hours on it and we played pre world entries together. They just like the franchise for what it is rather than being nostalgic for what it was. I have about 200 hours in it vs my 1500 in world. I'm hoping the DLC and title updates add some good content but I don't really care too much either way
>>
>>733468763
And what will be your excuse when they do port wilds to said calculator and the complaints still don't go away?
>>
>>733468502
>buff the monsters
have you played the game? they already one-shot you at 600 defence while you're guarding (with max guard plus)
>>
>>733468502
>NERF HUNTER STUN RESISTANCE
this has to be #1. stun buildup is too slow and stun decay is too fast.
>harder to make wounds
>popping wounds with the focus mode attack (right bumper or whatever) doesn't stun the monster
or only certain weapons can stun them, like the gunlance. slower weapons get priority.
start there.
>>
I would simply remove focus most. We are meant to whiff attacks until we learn the monsters attack animations and when its safe to start whacking day.
>>
>>733468763
lol. Lmao even. Go stay in your chair Nata
>>
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Rate my Gogmazios tutorial. Just memorise this simple attack pattern and you too can predict how to not get hit.
>>
>>733468502
oh no no no no no
>>
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>>733468502
Genuinely not worth trying to salvage.
>Use planned DLC G rank as the basis for a new game.
>Bring back egg quests
>Nerf drops
>Remove camps out in the world, one or two set camp per zone
>Bring back finding rare items through gathering to improve canteen
>Bring back hiring Feylines for canteen and negative effects
>Remove gimmicky shit like crutch claw, mounts, seikret and focus.
>Remove the stupid animu tier story, bring back the mystical cavepunk theme of the first few games
>>
>beat monsters ass
>it runs off
>beat monsters ass
>it runs off
>beat monsters ass so hard its cherry pops
>limps away
>beat monsters ass in its nest
>do this 5 times to make a pair of boots so you can do it 20 more times but 5 seconds quicker
There's people who pay top price for this?
>>
>>733470930
that loop didn't happen as quickly in older games so it didn't feel as lame. they could have developed it and realized they don't need to. people will shell out cash regardless.
>>
>>733468502
>buff monsters
Give them move pools that don't suck. A frog that's an embarrassment to Tetsucabra, a worm that makes fucking Cephadrome look good by comparison, even the apex four are just boring encounters. It's nothing to do with how hard the monsters hit, the fights just aren't that engaging which is a problem World's newcomers had so we can't even say this is an isolated incident.
>>
>Remove focus mode
>Add Monster Hunter language
>Turn all "walk and talk" sections into skippable cutscenes
>Bring it up to the graphical fidelity of World
>Remove mantles
>Nerf longsword
>Make SnS the beginner weapon again

>>733468682
OR BETTER YET, THIS
>>
>>733471712
Sorry I forgot to add
>Remove having two weapons
>Completely revamp seikrets
>Remove the wound system
>Nerf drops
>Nerf drops
>Nerf drops
>>
>>733471712
>Make SnS the beginner weapon again
"This weapon is too fun and performs as well as the others, they should shit all over it again"
Are you listening to what you're saying?
>>
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The secret of making the game difficult but fun is not to speed up monsters and bloat their HP but to slow down hunters, reduce weapon movesets and decrease the amount of skills a hunter can use and to completely remove the longsword and greatsword from the game. I am an expert.
>>
>>733471549
World fatalis and alatreaon were extremely engaging and on point
For earlier examples anjanath was a great wall and so were diablos and rathalos... until they added guardian armor so newfags could blitz through the most important part of monster hunter
>>
>>733471908
>You like pancakes? That means you HATE waffles!
Fuck you.

SnS is perfect as it teaches positioning, different utilisations of a single weapon type, importance of status/element, even an introduction into blocking and, game depending, parrying. Longsword teaches people to rush in and mash like retards and hope for the best, it's why your average Fiver is a meta slave because they can't actually play these games unless they're maximising every numerical advantage they can get their mitts on. Only to still cart three times in a row to the same attack.
>>
>>733471971
GS is the literal MH poster weapon and the sexiest weapon ever created
Kill yourself frog nig
>>
>>733471858
the wound system needs a rework rather than removal.
don't let wounds stun lock monsters and make them more difficult to "open" or whatever.
they're fine on AT monsters because they're more difficult to make.
>>
>>733472081
>original post talks about how stale World and Wilds newcomers are
>anon brings up four monsters that've been around for over 10 years, two of which are optional endgame
>oh and one newcomer monster that's allegedly a wall if you're stupid enough to fall for all three attacks it has
What point are you trying to make exactly?
>>
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>>733468502
>buff up the monsters
Increase general health, increase knockdown/knockback resistance until you get 2, at most 3 if either using special armor skills or focusing heavily on it, knockdowns per hunt. Increase damage resistance on the majority of monster parts and have generally more distinguishible strong/weak points on monster, instead of basically being able to whack anywhere, and just kill slightly slower if you don't hit the head.
>nerf the focus mode?
Remove it.
>>
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>>733470360
Looks legit.
>>
>>733472154
>SnS is perfect as it teaches positioning
A fast weapon with low commitment does not teach positioning lol
>different utilisations of a single weapon type
I'll give you that one SnS is THE versatility weapon
>importance of status/element
That's up to the monsters to teach not the weapon itself
>even an introduction into blocking and, game depending, parrying.
So SnS teaches you to parry but LS doesn't? I get it, you hate LS but come on
>>
>>733471235
Call me a fag but the winning approach would be
>monster is causing trouble
>investigate its rumored m.o
>track it to its den
>dens are custom arenas exclusive to each monster
>this lets the monsters have robust movesets that let them move and act more unique
>afterwards you can hunt that monster straight away
No more chasing and tedium, after you find monsters you can go directly to its den. People can grind to their hearts content. This game is just a boss rush gauntlet with more steps after all. A fucking open world was the dumbest approach to improving the game.
>>
>>733468502
>nerf focus mode
How about remove it completely, nigga.
>>
>>733472725
>nuh-uh
Yes it does. Trying to hit certain monster parts with a short range weapon absolutely teaches positioning when compared to the weapon whose hitbox covers an entire postcode.
>So SnS teaches you to parry but LS doesn't? I get it, you hate LS but come on
LS' capacity to perform parries and the window to execute them may as well be comparable to the new DOOM game where the window is so wide that you can make lunch in the interim. This doesn't teach anything.
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>>733472852
>>dens are custom arenas exclusive to each monster
An entire game shouldn't be designed around this just in case it's shit, but an arena-adjacent mode where you can fight a monster in LR/HR/GR in a set, unique arena where they get environmental abilities and actions might be a really fucking cool idea
>>
>>733468763
>Have 9850X3D and 5090
>Still can't break 60 FPS at 4k
The game is just shit bro.
>>
>>733472852
I'd much prefer that. I imagined something similar that also added slight musou elements, where smaller monsters were more of a threat instead of being mild annoyances. if they're going to keep the large, open locales then herds and packs shouldnt be background noise.
>>
>>733468682
SPBP
>>
>>733472934
Whiffing a move with SnS teaches you nothing. GS teaches you about positioning because whiffing a charged move feels like shit and you are most likely getting hit afterwards.
If anything having a more forgiving window for parrying is better for newcomers. How many people never party in souls games because they feel like it's too hard?
>>
>>733468502
When you activate focus mode your character gets rooted in place in exchange for being able to aim your attacks, so you cannot dodge or keep up with the monsters while using it, and also make it take half a second to activate and deactivate. The monsters should have 3 health bars, overall health which should be 2x higher at baseline in order to kill the monster and two health bars for parts on their body where if you break them it deals 1/4 of the monsters total damage in a burst.
>>
>>733471712
>nerf longsword
is longsword even overperforming? Isn't SNS doing better and more of a crutch weapon this time
>>
Wilds is a lost cause. Best to wait for the Portable team's next game. At least they know not to double down on stupid shit
>>
>>733468682
scrap it and make Dos 2
i'm done with you action-game shitters fucking up my fantasy hunting life sim
>>
>>733468502
I'll just not play it as long as focus mode stays in. It's not the series I like with it.
>>
>>733473152
Holy fucking this, a pack of horse sized bugs or lizards is just as deadly as a van sized monster
>>
>>733468502
the hate for this game is so forced and fake lol. if you want to play a PS1 game just go do that.
>>
>>733475895
You're in the wrong thread, Fiver.
>>
I've been using Focus mode since 2008. Never knew you fags didn't know how to aim your attacks.
>>
>all these suggestions to buff the monster hp / stagger / whatever the fuck else despite endgame monsters being hyper cancer to kill
Fuck off.
I want a good progression system not one extreme to the other
FU did it
3U did it
4U did it
GenU did it
Why can't they learn?

Also I want preparation to be important again, you should acquire knowledge on monsters you fight, their weaknesses, items to use, elements
It all feels like a shitty fucking DPS check now
Fuck this shit game
Fuck the cocksucker director who greenlit it
Fuck them for ruining my most beloved franchise
Sincerely I FUCKING HATE YOU
>>
>>733470905
>Bring back hiring Feylines for canteen and negative effects
Like FU? I was thinking of getting another sidekick a like the ewok guys and it would like the cha-chas from 3.
>>
>>733468730
Well considering you are one why not tell the thread why you felt the need to start an offtopic /pol/ shit? Fuck off retard your game sucks
>>
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>>733471971
eat shit tranny
>>
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>No Diablos
Why?
>>
>>733479140
Wilds is MH4U 2.0 and just like MH4U they'll save diablos for the G rank expansion
>>
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>>733479225
>Wilds is MH4U 2.0
>>
I hope the they pull a WoW with the expansion and make up some bullshit reason why you can't ride your mount in some areas
>>
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>>733468502
It's high rank.
Since when have high rank monsters ever been fast or strong enough for experienced hunters?
>>
>>733479739
They are neither fast nor strong for newcomers, they are just punching bags.
>>
I dunno why they keep trying these gimmicks that shave extra HP off the monster like wounds or the anomaly weakspots when they could just make partbreaks count as extra damage
>>
>>733474036
They didn't really fix how easy and effective just mashing two buttons is with the new red sword moveset, but I don't think its been the strongest melee weapon for most fights at any point.
Hunting Horn was actually the fastest to kill Omega iirc but i dunno if they changed anything since then
>>
>>733479739
Event Hyper Silver Rathalos in GU
But that's basically it
>>
>>733480643
Your AT Arkveld TAs?
>>
>>733483532
Event quests are cheating, those are just GRank monsters released early
Fuck that Fire Emblem collab
>>
>>733468502
Remove heavy emphasis on story, it's a shit story told poorly and none of the characters are endearing. It's a whole cast of World handlers.

Get rid of focus mode or just incorporate it into normal gameplay. Every weapon already benefits heavily by just leaving it on for 90% of a fight anyway, just cut it and let you see wounds in general.

Remove auto-taxi bird systems. This open world style approach is lessened when the bird will just take you everywhere without so much as an input from you. Worse even, the bird by default doesn't like it when you interact with anything while in transit at all. Give that control back to the player and don't hide it in the options menu.

Have the map be grayed out and collectible materials not appear until first pick up. This gives incentive to learn proper layouts of the maps and encourages actual exploration. System as it is now already lets you know where every animal, mineral, and vegetable is so you don't even get the benefit of exploring these large maps.

Don't let wounds, normal or tempered, result in topple loops where you can pop a wound and topple the monster, then pop a new wound and send it right back down again. Even tempered monsters can be stuck in this with how the wound mechanics function. Allow players to at minimum stagger a monster, but not get so many additional openings like that. This is the Iceborne wall bangs all over again.

That's all I have for now.
>>
>>733468502
You control the buttons you press, you do not need to ever press focus mode.

I'm taking the piss though, wilds is fucking garbage.
>>
>>733471712
>>733471858
you really hate fun huh
>>
I blame every single one of you who bitched about difficulty for the Omega hunt being as shit as it is

>durrr positioning
>durrr need moar projectiles

fuck you fuck you fuck you
>>
>>733484135
see
>>733476053
>>
>>733468502
it's impossible to fix the game's fundamental problems without a full-on rework which they aren't going to do for a DLC expansion unless they somehow decide to make it a separate release
a good bandaid fix through would be to add a 1-point deco that increases player damage by 20% if focus mode hasn't been used for 5-7 seconds depending on the weapon
>>
>>733484542
I don't know what a fiver is but this is the MH Wilds thread. And clearly there's no reason to get rid of Focus mode. It's one of many reasons why i could never go back to World.
>>
>>733484271
Filtered
>>
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>focus mode
>requires less focus
>>
>>733470905
they are never bringing back egg quest those are now stuck in monster hunter stories.
>>
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>>733468502
I think the only gimmick they've added to any of the new games that I thinks okay is the slinger. I don't consider the clutch claw to be part of it.
Being able to aim and shoot stuff like rocks is cool. I also don't mind the places you can grapple onto if they keep monsters powerful since using it to dodge is kinda cool too.
Also wounds shouldn't ever make monsters topple and wounds should take longer to make. Less free damage in the game is always good.
>>
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>>733468502
Add a skill deco that gives you a substantial damage boost if you haven't activated focus mode in a while.

You know, like those skills which give similar boosts if you keep HP/stamina full for a while.
>>
>>733468682
>sunbreak
>not kusoge
fuck off
>>
>>733485263
they literally added an egg quest in the last update (although granted it is a crossover with Stories 3)
>>
>>733470613
I'm no game design expert, but aren't all arch tempered tryhard hard mode?
>>
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if wilds is so fuckin easy how come nearly every omega hunt I join gets carted to hell and back
>>
>>733487758
Because they forgot to put a difficulty curve at all in the main game so the jump to monsters that can actually fight back is the most sudden it's ever been
And people are just bad at avoiding the bombs or refuse to just bring Dual Blades for some reason when the perfect dodge makes the fight completely braindead.
>>
>>733470613
>wuahhh game too easy for me that played MH for literal years
>Capcom makes monster faster, give it new movesets and fuck you damage
>wuahhh what is this bullshit, it's literally not fun if I have to try
It's almost funny, also pretty standard for hammer mains to bitch about every monster that is slightly hard. When Alatreon released it was the same complain.
>>
>>733488047
8*Gore -> AT Apexes -> 8*Lagi and Steve -> 9*Apexes, Lagi and Steve -> Omega

It's less of a difficult spike as Behemoth was in World.
>>
>>733487758
Release Wilds had baby tier monsters so everyone could beat them first try, this made every World baby content creator bitch about the difficulty.
Then they release 8* and 9* monsters which brought the difficulty to normal levels.
And then Omega happened and people got mad because he was too hard, and now AT Arkveld is out and some people are literally crying because he is even harder and they don't have the excuse of "MMO mechanics" anymore.
>>
>>733488385
Alatreon's instakill shit was harder for Hammer and a few other weapons that had low element damage.
Shitty addition to the fight so whatever, seems like they're gonna keep including things like that but with a way lower threshold.
>>733488609
Isn't the only requirement for Omega your hunter rank? You'll hit that before you're even done getting armor from the AT monsters so its no surprise shitters show up if you're playing with randoms.
>>
>>733488638
Arkveld's easier than Omega imo he just has a massive moveset.
If your weapon has a shield he's completely free he does no chip damage outside of two moves.
>>
Did they ever address the issue where if you had more DLC the game performance improved exponentially?
>>
>>733488869
like 2 patches ago
>>
>>733488726
It's HR 100. Not like the game's forcing you to fight it as soon as it's available.
>>
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>>733468502
just remove focus mode altogether. it was a bad idea from the start.
>>733487758
all difficulty in this game is actually, genuinely, completely, utterly artificial. they just pump damage, health and speed, and maybe toss you a bone with like one new move and a few minor changes to a given move set. it's laughable, embarrassing even, that they flat out did this with 9* and people praised them for it, or even just took it flat like it was fine.
Random investigation slop forever! Hail the benevolence of Capcom! With the wisdom to see that the endgame of all games is, should be, will be; Skyrim radiant quests.
>>
>>733488786
Omega is only bullshit because you need to know the MMO mechanics of the fight. If you get a good tank you can get carried all day, you also get free AOE heals.

Arkveld is harder because it's straight up a final boss monster with the fuck you AOE damage, wound heals, fast attacks, high HP, etc. and in here no one can carry you because you can get 1 shot if he decides to do the combo on you.
>>
I played Wilds last night. Hunted all the new AT monsters and put it down. Focus mode is inherently unsatisfying and destroys what little learning curve the combat had left. I really hope it's not in the next game.
>>
>>733489106
>>733488385
>>
>>733489106
>they just pump damage, health and speed, and maybe toss you a bone with like one new move and a few minor changes to a given move set
isn't that how literally every MH game works? There are no variants in Wilds so their movesets can't change that much, but in every other game higher ranks just means higher HP, speed and damage and maybe 1 extra attack.
>>
>>733489153
>you also get free AOE heals.
wut
>>
>>733489318
WRONG
it's totally different because back then something something preparation something something it's good actually that the hit boxes are twice the size of the model and charges have zero startup frames and you can literally get comboed to death because they didn't let you stay on the ground after a knock form until Tri
>>
>>733489446
*Knockdown
>>
>>733489307
same hunt but it's an extra three minutes and sometimes i cart because I did teh epic souls ultimate genshin impact Q move instead of rolling. wowowowowoowowowoowwowowowwowowow.
>>733489318
NEW MONSTERS.
new OPTIONALS.
diegetic narrative.
and yes, preparation and resource management. i want my im sim back. fuck this arena bullshit. it was a side game for years and now they're basing the entire game off of it. idiotic.
i want my hunter to suck fucking ass, i want no camps, no wallhax, and for monsters to have hit boxes twice the size of the model. finally fighting and beating black diablos and diablos in FU was fucking GOLD.
>>
>>733489949
>and sometimes i cart because I did
skill issue
>>
>>733489092
>Not like the game's forcing you to fight it as soon as it's available.
That never stopped anyone with Fatalis and it won't stop anyone here. Trying to do anything actually tough with people you don't know will always be a crapshoot anyways.
>>
>>733477836
>GenU did it
What. GU's deviant grind was probably the worst thing ever implemented in this series. That shit fucking sucked.
>>
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>AT Arkveld is too hard! it's just not fun!
heh
>>
>>733468502
The rate wounds happen at should be like 1/10th
Monsters need more health and generally higher damage, the retarded oneshot frametrap shit needs to be reduced though. I know they did that just to pretend the game isnt piss easy but it takes a baby game and makes it a baby game where you might randomly die on a moments notice
>>
>>733490858
Now this is true return to MH, with a 30+ minute quest.
>>
>>733468891
>in fact I don't know anyone who likes Wilds over any other Monster Hunter in the franchise
This would be the case for literally any base mh game ever.
No would say they like base tri or rise over another game in the franchise lmao
>>
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>>733468502
For me the problem is not the combat, is everything around it, I can live with focus mode and the wound system since they already tuned it down, and now monsters hit like a fucking truck. Even if the system still has a lot of problems like weapons losing identity, like why everyone now has a fucking parry?.
The big problem is how you have a taxi that gets you exactly where the monster is, how you can see in the map where the monster is and where the monster is going to go, the refill system, the dogshit story, the NPCs never shutting up, the endless tutorials...
I did the egg quest that they released recently and legit it felt like one of those triple A parody videos, every time my stamina was low Alma was shouting that my stamina was low, If the monsters were nearby she was shouting shit like "MAYBE NOW IS THE TIME TO USE THE GHILLIE MANTLE".
I swear to god if the story is the fucking same and their solution to ramp up the difficulty for late game is to put a DPS check in every endgame monster I'm going to lose it
>>
>>733468502
> nerf the focus mode?
Simply do not allow free turning. That's all the game needs for weapons to feel fun again instead of just being brainless mashing.
>>
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>>733492032
>No would say they like base tri or rise over another game in the franchise lmao
i've seen autists who prefer dos over FU due to the former lacking certain QoL/general additions that they disliked in the latter, but that's admittedly a very niche opinion lol
>>733492486
I thought they gave you an option to make the handler stay behind while you go out on hunts in the most recent update. Does she seriously still talk if you enable it?
>>
>>733492970
She still follows you during story segments, the option is for her to disappear just during combat I think?, I heard her saying "The monster dropped something" when fighting the new optional tempered gore, but maybe she talked there because that quest counted as a "story quest"
>>
>>733493202
This sounds like a really lazy solution to the problem they created by making the handler so ubiquitous.
>>
>>733493202
Sometimes you still hear her line about your supplies being restocked off in the distance
>>
>>733471971
this but remove CB and Swaxe instead
>>
>>733472852
they half did that with Wilds anyway, around a third of zones on every map are only used by 1-2 monsters and has some unique gimmick that specific monster can use ie Nu Udra's nest, Rey Dau's nest, Ajarakan's monkey bars etc
>>
>>733484035
>You control the buttons you press, you do not need to ever press focus mode.
Makes me seethe when people say this shit in earnest
>>
>>733492032
i like tri more than 3u because it has superior underwater controls, mix n match bowgun parts and doesnt give the player an innate 50 defense so fuck you :^}
>>
>>733468502
It's so weird that all the critique of the monsters being easy are seemingly from people who only played until the credits rolled.
The end game tempered monsters are decently tough, and some monsters like Gore and Jin Dahaad are genuinely hard and annoying to fight.
I'm playing through the last title update now and I think they might have made AT Arkveld way too strong since it's kind of BS that it barely has any downtime between attacks and can chunk half of your HP in one move and can combo into another attack so it's basically a guaranteed cart when it used to be the punching bag compared to all the other apex monsters.
>>
>>733490858
Fuck Arkveld!
How the fuck did someone beat this guy in solo?
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>>733495489
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>>733484035
The devs control what mechanics they code.
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>>733494798
I just replayed 3U in its entirety, about to fight Dire Miralis. Honestly the additions beyond Tri are just not that good. This is the last game without any sort of elevated monsters like frenzy/hyper/tempered and its shows, G-rank feels way too easy even with the 50 defense buff removed. I don't think I'll be replaying this one for a while.
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>>733490858
AT Uth Duna is an automatic exclusion for me. I've never faced a shittier monster in this entire franchise. I would rather fight 3 MHFU Black Gravios back-to-back than another one of these.
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>>733495790
They end up hitting eachother most of the time until Arkveld arrives and rapes them, then it's solo vs him
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>>733495790
Isn't he a joke outside of the water
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>>733468502
Kill the sekiret it ruins the immersiveness of the game. Make focus mode deal less damage and make it more of a flinching tool.
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>>733496047
youre thinking of Lagi, AT Uth Duna is a complete nigger who spends 70% of the hunt being a moving hitbox you cant actually deal damage to
and Capcom knows how awful he is, his time trial (8* btw) had the same time limit as fucking 9* Jin Dahaad
>>
>>733496047
Normal Uth? Yes. The At however refuses to sit still and constantly spams its body slam. Specifically the quick one slam version that doesn’t give you the opening to flash the fishy faggot out of the air. The issue isn’t that though, it’s that Uth’s entire body is a massive shitzone for a majority of its fight.
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>>733468502
Here's what MH needs to do:

-go back to gems using specific mats, make the talismans RNG like the classics
-you cannot move/cancel pot drinks in anyway
-you cannot restock mid hunt, you can also not reapply food (there will be a 30 second grace period at the start of the hunt to grill something in case you forgot pre-hunt)
-sekrit is fully vulnerable
-wounds take double the time to form, weapons that rely more on wounds (e.g. CB) are rebalanced to be a bit stronger
-get rid of TCS and shoulder tackle, GS goes back to being a high commitment weapon with its power in draw attack again
-never bring back gen 1/2 monster that have gen 3 variations which are all superior, only exception maybe nargacuga who is equal to barioth
-un-nerf barroth and barioth
-monster damage across the board is tripled (yes, tripled) for base monsters and 1.5x for tempered/arch tempered monsters
-focus mode cannot be used to re-orient yourself mid heavy attacks (e.g. great sword charge attacks)
>>
>>733496294
He's kind of a punching bag if you're using DB, you can perfect dodge through all of it's attacks and stick close to it's arms/belly weak point for 100% of the fight.
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>>733496415
>you cannot move/cancel pot drinks in anyway
I’ll give you not being able to cancel out of it, but you can suck my scrote if you think we need to go back to the stand and drink shit.
>>
>>733496427
yes DBs is the one saving grace, but im not gonna give Fat Fuck a pass because one weapon is actually fun on him
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>>733496480
MH was at its best when it was deliberate and methodical with the actions you do, this includes having to time pots properly.
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>>733496530
You could achieve a similar goal but just having the monster be more aggressive and consistent in its attacks. In the case of multiplayer you could also have a monster prioritize attacking anyone that tries to peel off and heal.
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>>733496597
>You could achieve a similar goal but just having the monster be more aggressive and consistent in its attacks
this is what modern MH is, at least in the higher levels and that's a problem. Designing around this instead of how the games used to be is how we get stupid shit like TCS

>you could also have a monster prioritize attacking anyone that tries to peel off and heal.
no fuck this stupid fromsoftware shit. This is not only exploitable as fuck with MH (especially with lance and baiting perfect dodges/evade builds) but makes the monsters easier overall in the context of MH being multi focused as it makes monster patterns more predictable
>>
I really don't know if it's possible to salvage a game that's as rotten at its base as wilds
>>
>>733496415
Agree on most post but I like to move around drink my potion, the new school improve on that area and yes I played 3U.
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>>733468502
>buff up the monsters
Stop saying this. Nu-Monster Hunter already suffers from crack addict spastic AoE spam fights.
"Hmmm I already lost my balls, why don't I chop off my dick as well" that's what you sound like.
>>
>>733479596
Yeah because the 4U cast isn't in it or anything right?
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>>733496597
>you could also have a monster prioritize attacking anyone that tries to peel off and heal.
Monsters literally already have moves that are prioritized to assfuck anyone who isn't staying close
AT Arkveld's leaping slam or Omega's charge in Wilds for example
>>
>>733471971
/thread
>>
I always just play greatsword or dual blades in monhun games, what ranged weapon should I try out?
>>
>>733484035
>You control the buttons you press, you do not need to ever press focus mode.
This.
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>>733486721
The monsters are mostly fine.
The areas you fight them in are absolute dogshit.
>>
>>733500368
>next entry allows you to sprint at normal speed with your weapon drawn
>just don't sprint and walk instead
>>
>>733468502
Add stamina drain to focus mode, decrease the freedom in turning around during it (a complete 360 is just ridiculous) and completely remove focus strikes.
>>
>>733468502
make monsters stop shitting out moveset for a start
then remove focus mode free aim for normal moves except for focus strike which will be expanded in G
these 2 things and the game is monhun again
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>>733503138
>they made the new games too easy
>but also it's bullshit the monster doesn't have to do 90% spins like an animatronic before attacking I can't react =(
every fucking time
>>
>less focus of the story and every element that accompanies it
>more optional quests with unique rewards, like gears or weapons
>rework the food system and make it like older games, where you get better options by progressing or doing side missions
>remove Seikret taxi, make the maps smaller and more traversable on foot
>rework the maps in general
>less shit going on in the locals that don't contribute to the shitty performance issues
>rework mechanics like focus mode, wounds, weapon swap, armor/weapon skill separation, hordes, weather, etc...
>make monsters drop less mats and lower the rate for plates/gems/mantles a bit
>less excessively heavy endgame and drop Artian garbage in general
There's just way too much shit that needs to be fixed and I don't see the expansion fixing most of these.
>>
>>733503461
What year did "animatromic" enter the MH shitposting lexicon anyway?
>>
>>733503461
it's called game design, retard
you want another elden ring or what?
>>
GU was the best mix of the old and the new. Add a few more quality of life things from World and tone down the crazier hunter arts and you've perfected the game.
>>
>>733504358
Elden Ring is literally a top 3 game of all time so...
>>
>>733504652
true, Elden Ring is the greatest game ever made.
>>
>>733484698
Bait used to be better than this.
>>
Give focus mode a very slow turning speed. There. 100% fixed.
>>
>>733501427
Pretty much.
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>>733503461
>react
why do you have to react when every weapon have 5 years long counter frames? :)
>>
>>733503849
They can't unfuck the existing maps, but they can learn and make 2 new maps for the expansion that aren't dogshit
>>
I love MH so much
How do I make my mundane life more MH-based? I was thinking... Maybe an MH poster.
>>
>>733507225
The arena map is like the best map in the game. And it's just one room. Second best map in the game is the Jin Dahaad arena and they still fucked it up by having you traverse 1 minute of terrain to reach the later phases.
>>
>>733487758
Because the only people who continue to play this game are retarded.
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>>733507225
>but they can learn and make 2 new maps for the expansion that aren't dogshit
Watch them be worse somehow
>>
>>733487758
Who is still playing milds other than subhuman cattle, this is survivor bias
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>>733468502
Focus mode can actually be saved if it has a slowly recharging gauge, and can only be used for about 2 seconds before depleting.

It’s called “focus” for fuck’s sake the fact you can play with it on 24/7 the entire time is not just horrific game design it’s also just a bad naming scheme.
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>>733495378
How is that “weird”. Wilds is an insanely shit game, who the fuck wants to play more of it.
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>>733468502
Remove focus and wound system
Remove auto sekret
Remove open world camp system and make a simple but lived in hub like elgado
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>>733495378
>It's so weird that all the critique of the monsters being easy are seemingly from people who only played until the credits rolled
Maybe if everything up to that point hadn't been total ass then more people would've kept playing (only to find out that the game is still total ass long after that point too).
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Reminder that this is the kind of monster hunter """""""fan""""""" that posts alongside you
Every day we get further from sunbreak and real, actual monster hunting
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>>733468502
doing gogmazios for the first time and seeing his fight get butchered by a billion pop ups and gimmicks and characters shouting at you made me realise this series is truly dead and everything that i loved about it is gone
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>>733468502
I actually played the game (~350 hours) and it's one of the best base MH games in my experience thus far. It does suffer from the same shortcomings as world (boring LR, shitty forced story segments, too much hand-holding early on), but once you get into the actual meat of the game (9 and 10 star hunts) it's insanely fun. I main Lance, Gunlance, and dabble in Hammer and CB, so at least regarding the weapons I play, the movesets feel really good and fluid, overall net improvements over the game's predecessors imo. Really excited for the master rank expansion.
Also, I never had issues running it, so I can't really speak on performance. Running everything maxed on a 5070ti + i7 14700k.
>>
>>733496415
>get rid of TCS
>GS goes back to being a high commitment weapon
Like, just, fuck, did you even think about this before posting
Are you just that dumb
>>
>>733470613
>I HATE THIS GAME AND I WANT NOTHING TO DO WITH IT
>posts comprehensive weapon guide
>does speedrun for every monster
>has played every single patch
>I WON'T BE BACK EVER AAAAIIII
see you in g-rank, troon
>>
>>733511104
Those 2 posts make more sense than the autism being spewed ITT

Your old ass jank is inferior to Wilds. Deal with it.
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>>733511921
Anon even the spinoffs are more monster hunter than milds
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>>733495489
invest on some defensive skills or eat evade window meal with sns since it makes backhops invincible
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>>733511921
>LLM slop defending milds
Erry time
>>
>>733496415
In what universe is TCS not high commitment but the least commitment playstyle in the entire franchise, draw slash, high commitment, is this a bot
>>
>>733479596
The first promo material of wilds was of a returning 4U. Character.

The final TU is a 4U boss, the final TU literally ends with 4U music. Wilds began and ended with 4U. Launch end game was largely fighting Gore.

What is wild’s new mechanic? Focus mode. An overpowered extension of Focus Camera. Which was added in what game? 4U.
>>
>>73351110
>gigginox
>dalamadur
it's like a stamp confirming how delusional mildsfags are
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>>733468502
Neither focus or monster "power" has anything to do with why I stopped bothering with updates, so why would I want these things "fixed" instead of actual problems
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>>733468502
I'd tie focus to a bar that you need to fill to use and gets spent when you hold the button
Lower rank monsters could get a buff in strength and HP, but I also feel that the post-game monsters are just annoying to hunt because they can just two shot you while thrashing and spazzing all over the place.
>>
>>733495532
>This is the last game without any sort of elevated monsters like frenzy/hyper/tempered and its shows
genuinely kys
>>
I find it funny how people are asking for more monster hp when we are already above g rank hp levels
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>>733496047
lol no he still has all his water shockwave attacks in the sandy arena
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>>733516326
How does that even work
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>>733468502
Easy, disallow focus mode instant wound pops.
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>still parroting launch day youtuber complaints
really makes you think
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>>733516057
You're doing more damage in general in Milds though. So it's ultimately the same shit.
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>>733511104
coherent and honest critique. I disagree about focus mode, but I'd rather have a real fan like this instead of a screeching console warrior
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>>733517942
most of the people bitching about this game either never played it or played it for half an hour at launch and had the truly Wild expectations that a base MH game would fulfill all their needs and exigencies for the series, they were so deeply wounded by the disappointment that it is not a fully fleshed-out and complete MH experience that they throw tantrums about it every single day, multiple times a day.
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>>733518615
new players dropped it because of a forced and retarded story + performance old players dropped it because of the difficulty + focus mode + what I said earlier. they never got to the point where they would've seen that the game was bare bones on top of that
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>>733518878
i can agree with retarded story and ezmode difficulty in LR, but if you quit a monster hunter game (since World) because it's easy in LR, you should probably never pick up a new MH again
>>
>weapons have weapon skills that you cant get on armors
>system is so dogshit that the best weapons in the game use armor skills instead and just gem 3 weapon skills in
What was the point of this
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>>733518615
Sorry I'm just not going to deal with a westernslop story in my monster hunter
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>>733518998
they didn't have the balls to get rid of the actual problems (attack, crit, weakness exploit skills)
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>>733519280
>>733518998
Or maybe we could go back to slils needing 10 points to activate?
And have some negative skills too, to balance armor sets?
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>>733518961
>lr and hr were always easy
it is far easier than older games. easier than rise, easier than world and easier than FU which I played most recently. as an older player you spend 30 minutes listening to retards yapping and then hunt the monster for 3 minutes
>>
I wish CB had more apm, like reloading after every single attack. Like being able to use Load Phials even in axe mode and it being able to cancel certain attacks would be cool
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>>733519306
negative skills were a thing in rise and they just made all the good effects extremely uncomfortable to use
>>
3U is the last game without any sort of elevated monsters like frenzy/hyper/tempered and it shows.
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>>733518961
>you should probably never pick up a new MH again
I don't think it is good to just accept the base game will be a throw away that only exists to satisfy the desire to grind. It would be better to just make both the base game and expansion with some minimal challenge to keep some tension and have the player engaged with the game all the way through. I'm not asking for the games to be difficult, but just not so brain dead easy that the risk of failure is practically non existent up until the last few fights.
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>>733468502
I'd shut this piece of shit game down, and remaster monster hunter generations ultimate, the last good title.
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>>733468502
nerf the hunters.
>no more cancelling out of attacks or item use
>cooldown on focus mode
>no autorun gps chicken
>no more restocking at camps during hunts
>no more combining max potions
>moving while using potions restores less health (spill)
>harden hitzones on monsters
>no more guaranteed investigation drops
just put all of that in a 'hunter mode' if you don't want to scare away casuals.
Add a special item slot for a pendant that can only be obtained in that mode as a incentive that gives strong risk reward buffs (e.g. roars stun you twice as long but so do all positive buffs)

This still leave the issue that the game is ugly and 20 hours of dumb story shit.
>>
I feel like the people asking for no restock don't understand that monsters would have to be rebalanced as well. The monsters in these newer games are way more powerful than in the old handheld titles.
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>>733520504
then the monsters are part of the problem since they're designed to support an unsatisfying system
i'm looking forward to seeing how the expansion tries to "fix" things because there's absolutely no way in hell they can satisfy more than half the fanbase. unless they show some real initiative in finding ways to correct or circumvent a lot of the feedback, it might be the worst selling expansion to date
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>>733520504
oh no I might be able to not finish the hunt and cart three times and have to learn the fight please don't make me do this!!!
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>>733520504
I forgot restock even exists because I never run out of pots like these /v/ shitters
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>>733520504
>are way more powerful
thanks for the laugh
go play Frontier at least up to HR5.

you rarely even have to restock in 5th gen and beyond because you can always bring all use items, duplicate them with no issue and auto combine 10 more mega 10 more pots, 5 extra max potions, ...
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>>733473141
I have worse specs and got 100+ fps at launch, how badly did you fuck up making a pc?
>>
I have just picked up dual blades
I have no idea what I'm doing, I just whirrrrr
is there a rhyme or reason I should be aiming for?
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>>733521605
no
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>>733488385
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>>733521858
if they asked $5 for their game, your meme would hold some weight. they ask 70 thougheverbeit
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>>733522483
I paid more for the deluxe plus tip for some cool skins they released later on. luv me MH Wilds.
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>>733520246
they're never going to do an alternate difficulty/gamer mode toggle because the entire cornerstone of monhun since the first fucking game has been multiplayer and being able to play with anyone. it's the same reason why they don't do anything about your rank 12 gear friend bullying all your rank 1 quests for you
>>
WHAT'S THE FUNCTIONAL DIFFERENCE BETWEEN JUMPING ON A RAPTOR TO HEAL VERSUS LEAVING THE AREA TO HEAL BOTH ARE BITCH MOVES
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>>733520246
Guaranteed investigation drops isn't difficulty, it's tedium. Obligate grind made up for a lack of choices in earlier titles, we don't need to design around hardware limitations to the same degree anymore.
>>
They made multiple quests in this game with restocks and weapon switching in mind so i hazard to guess all the people calling you shitters for going back to a camp mid quest havent actually played against omega, gogmazios, or proof of a hero.
It used to be monsters killed you because of your stubborness against spending healing resources or the long process of recovering from one of their attacks such as getting up, sheathing, running to safety/dodging a long recovery move, heal flex, healing again perhaps, removing status, etc. One hit was either a minor inconvenience or a complete crisis depending on the monster. Now you die from combos, AOE 1 shots (inb4 mhgu deviants), dps checks, etc because stray hits dont really matter anymore.
Take a bunch of damage and use up potions? Who the fuck cares, you can fast travel to camp and enter the tent for a full heal + restock. In the older games taking stray hits means you get less healing resources for the rest of the hunt unless you brought stuff like honey(and 2 combo books) or completed the subquest. Missed your trap and the monster left the zone? Lol. Lmao.
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>>733524312
you can't hop zones without actually going to them first, sex dragon is always available.
Both are indeed bitch moves.
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>>733524362
I don't resupply against Omega (Savage) or Gogma. Proof of a hero probably requires it though, haven't done it yet. 10 star arkveld is the first monster that I just don't have figured out for hammer, I barely got through his constant beyblade bullshit with all of my offsets.
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>>733524362
Problem is that harvesting those precious resources serves nothing but act as a time sink for autistic NEETs. The game shouldn't hand out everything to you but I'm not fucking crouchpicking herbs and mushrooms for 3 hours anymore
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>>733524554
your farm? your item vendor?
>>
Played the base game at launch and stopped just after Mizutsune was added because of the performance.
Playing it now, it's so much better. Frame rate had no drops, fans in my pc didn't have to go as hard.
I also had forgotten what each update added so seeing Lagi and Steve was fun.
Game is fun when you don't have to worry about performance.
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>>733524769
Sorry I'm playing MH1 and all i can see is invisible nodes and bullfango
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Wilds is a very beautiful game at times, scarlet forest is perhaps the best locale in the series
But everything is so fucking easy and dirtcheap to make you have no incentive to explore the maps and farm mats
I unironically wish the game was a bit less about hunting monsters, i remember in tri having to spend hours in locales to farm ores and bugs, obviously at the time with loading screens it was a chore, but with wilds it could really enhance the experience
>>
>>733524836
I can only hope that they are doing extremely thorough performance passes on g rank
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>>733524505
in games with loading screen zones the distance to move is tiny because they were designed with ancient ps2/wii hardware or a handheld
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>>733525440
Whatever improvements they've done it's not just going to be for the game but the engine as a whole. I think it showed by how well the Pragmata demo runs, even if that is smaller areas instead of open zone stuff.
Still hope they try updating the branch that DD2 runs off.
>>
>>733524362
older games had their own bullshit tactics though like how in FU you can keep 90% of the monsters perma flash bombed
>>
It’s weird that mhfags want less combat options
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>>733525440
not me. I hope it runs horribly on PCs.
PC niggers get what they fucking deserve lmao!
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>>733525598
>you have way more options and way more damage now
>btw hunts now take 30% longer on average for the same amount of progress from other games if you use all these options to their max potential
>btw even though we made monsters drop a shitzillion mats you still have to grind specifically for tickets and also for armor spheres now because monsters will one-shot you if you don't have dozens of armor spheres ready (best droprates are from the same 5 apex monsters that you should be fighting for the next 200 hours btw)
>>
>>733525064
>But everything is so fucking easy and dirtcheap to make you have no incentive to explore the maps and farm mats
Main thing in my opinion is although updates addressed those, map related stuff is barely used, it's all monster parts and cash which only costs a lot to transcend and reroll gogma artians.
>>
>>733468502
All you need to do is disable focus mode's ability to turn your character in situations where you previously couldn't, it's that easy
>>
>>733525064
Nothing is stopping you from selling all your mats and walking through the areas grabbing them by hand
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>>733525064
Tri is the only game that nailed the feel of resources, ingredients, and free hunting
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>>733525805
>btw hunts now take 30% longer on average
??? one of the go to talking points for wilds is that hunts are 5 minutes now instead of 20
>>
>>733526327
i too love reading only half of a post when arguing on 4chan because i never actually want to talk about things sincerely since i have no real opinions or commitments of my own
>>
>>733526487
if you wanted to talk sincerly about something you wouldn't devolve your post into a bunch of fucking greentext bullet points
>>
>>733519310
i said since World, not ALWAYS easy. i've played from FU onwards and of course village quests/low rank were much more difficult. the fact remains that the game's paradigm has shifted, it's been 8 years already, and this is the direction MH is taking for the foreseeable future. the early game is an extended hand-holding tutorial, whereas late and endgame is where the difficulty ramps up.

>>733519915
it's really not just base game, just early game. Wilds has a very satisfying difficulty curve once you're out of the garbage story imo. 9 and 10 star monsters are incredibly fun to fight.
>>
>>733520881
He's objectively right. Controls are the ultimate handicap in pre-gen 5 MH games.
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>>733526180
yeah but tri also removed half the fucking weapons but kept longsword (even though swaxe was just longsword 2.0 in that game) so fuck that game
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>>733525598
>more is bette-
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>>733511256
>>733514492
Being able to perpetually shoulder bash into attacks and reset/reposition TCS isn't high commitment retards
>>
>>733524314
why have drops and crafting at all, why not hand all equipment to the player for free after beating a monster?

>Guaranteed investigation drops isn't difficulty
It is, if the game just hands you all equipment.
In old games you couldn't just rush through, eventually enemies would filter you and then you'd take some time upgrading your gear.
Now you rush to the endgame to engage with the gambling solely for min-maxing.
The issue with the old system was that it discourage you from using more than one weapon, let alone elemental or gunner sets.
Just upping the droprates is the worst solution to that problem.
>>
>>733526893
except for the gap between tackles most of which you can't even roll cancel. and tackling the wrong move meaning you can eat 50% even if you get the armor frames come endgame. and tcs itself obviously being very commital due to it's length and the first hit not staggering at all due to it's low damage

compared to "I do one of my fastest moves which also has one of the best MV, instantly roll, and fuck off". I'm a GS enjoyer in every game, even gen 1 when it couldn't even charge slash and you unironically used the fucking rising slash on big openings, but crit draw is a lot safer esp if you don't have the monster memorized
>>
>>733526893
>high commitment
in wilds it isn't with perfect guard, offset and focus 360 no scope. in rise it isn't for bing bugs, counters and what not. in world it is the most commitment GS there ever was, especially with most of the damage contained in TCS. wilds nerfed TCS and buffed CS and SCS to make it less "all in" on TCS
>>
>>733527495
monster hunter made you grind shit over and over to mask how little content the game actually had while ensuring the game had enough length that japanese people could play it on their daily commute for months and get their moneys worth.
literally every gen has relaxed crafting requirements more and more and also had more actual stuff to do in the game.
>>
why are some fags so insistent that focus mode is the worst part of wilds? There's a million more pressing matters than that shit. If anything it improves combat pacing since monsters are all flippy air combo retards now.
>>
>>733527761
focus mode is a painful zit that would blow out tons of blood and pus if it was ever popped (kind of like... a wound...)
people want it gone or nerfed because it's painful to have, but taking it away or dampening it can start the recovery of all the other systems and mechanics including the shitty monster movesets since so many of the game's pain points are tied to it
>>
>>733528030
you think Wilds monsters have shitty movesets? please don't tell me you think old gen monsters have better movesets, that's just mental illness
>>
>>733526893
Shoulder bash is slower than the world slinger skip
And both are slower than just draw attacking, whether you can reposition midswing or not
>>
>>733527495
>In old games you couldn't just rush through, eventually enemies would filter you
yeah but mostly this is just because the game decided to say go fuck yourself you need a higher arbitrary sharpness/raw tier because we inflated the numbers on this enemy so now you slowly hit and run this guy to death for 40m because everything else will bounce or get you hit out of the recovery from no stagger

stuff like "I really need wind resist to not kill myself fighting kushala" that's actually interesting was the exception, mmo statcheck bullshit was the norm and at best you can delay it's effects by using a different weapon the devs favor more (there's a reason why most people used gs/hammer or a gun in FU lol) or by spamming items
>>
GU should have been the end of MH.
>>
>>733524362
that's besides the point. Those retards are intentionally retarded.
Any suggestions to making the game harder other than OHKO aoe lolcows is pointless if you can restock your 7 max potions and anything else any time.
Even the wasting time argument is pointless now, when you can get in and out of a fight in a minute.

If anything you should only be able to get additional use items from the environment.
Wild Hearts solved this on first try. you can pick some healing flowers,
but you have to spend increasingly more time to find unused ones
>>
>>733528451
are you gonna complain about plesioth now? nuretards love to do that when it comes to movesets
>>
>>733526620
>it's really not just base game, just early game.
I was using low rank armor up to at least half way through high rank to try and give it a better feel and I'm not even that good at the game. I get hit a lot and overall play poorly enough that other complaints about fast fights and stun locking monsters don't apply to me.
>>
>>733487758
I havent played Wilds yet but let me guess

>collab monster that has a mechanic minigame as part of its moveset
>monster breaks all rules and ends the run if you dont play the minigame
>>
>>733468730
Its brown.
>>
>>733528761
nice preemptive cope, mate
>>
>>733472081
>fatalis
Garbage fight
>>
>>733525440
Just like they did when Iceborne released eh?
>>
>>733472852
>monster is causing trouble
>investigate its rumored m.o
Sounds like you're just trying to add the Witcher to Monster Hunter, in which case I suggest you just go play the Witcher crossover in Worlds.
>>
>>733528997
so I'm right
get fucked, nushitter
>>
>>733468502
more random aoe explosions
>>
>>733529190
you're right, Plesioth is shit, but you mentioned him first
>>
>>733504652
Lol
>>
>>733504652
not even in the top 3 of fromsoft souls games
>>
>>733528956
Omega has a DPS check but its not that stage which filters most randoms, its a very demanding hunt that doesnt allow mistakes (on Savage)
>>
>>733527495
>craft a full set
I only need the legs and gloves from the shitmon gramps. Go back to 4u
>>
>>733517942
>its just a released product its not supposed to be good
>>
Make Focus Mode the equivalent of a swap scroll so you can play without it. Not having to aim at all in a game about positioning is retarded.
>>
>>733518615
why are you such a broken in bitch that you expect a game to be a letdown which then gets fixed later?
>>
Why would you think of the game in its launch state when there's been a year of updates and improvements?
>>
>>733468763
>>hates the game that requires a first world pc
what are you on about? Wilds run on my 4gb vram shit top now.
I get rock solid silky smooth 30fps.
You can't rely on "only people with good pcs can judge this game" anymore, I have a shit PC and ir runs just fine.

Same the game is still shit.
>>
>>733529080
you take that bath, fatty kicked ass
>>
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>>733468502
How to fix MH Wilds:

>Remove the story
>Remove all taxis of any type, including fast-travel
>Remove focus mode in its entirety, for every weapon
>Remove parries/blocks/counters for every weapon except the ones who innately had it to begin with
>Remove guaranteed monster part rewards from the game
>Make the amount of drops per hunt halved
>Stop buffing monster HP and attack speed and start making attack pools larger instead to increase difficulty. Each new star of the same monster should flow completely differently from the star below it
>Remove constrictive areas for monster hunts. There is no weapon/player that enjoys being inside of a broom closet with a monster
>Fire the entire music department and reinstall older and more competent designers
>Remove seasons altogether. They don't add or contribute anything beyond "looking cool"
>Remove restocking during hunts
>Remove ANY mechanics that hinder or disallow a hunt beyond Rank
>Remove ALL cutscenes that hinder playing with other hunters
>Completely redo the entire lobby system which has been complete shit since World (or at the very least make the lobby system similar to Rise/Sunbreak as it is more similar to how old MH lobbies were)
>Rework the netcode to not be absolute shit (hunters of old could play well together with latencies that were in excess of 800ms and only sharing literal kb/sec)
>>
>>733533425
you forgot to redo the maps, no one wants to run for hours to reach a single monster
>>
>>733533425
>Remove guaranteed monster part rewards from the game
Doing the same quest fifty times without a drop is not fun
>>
>>733533425
>>Remove parries/blocks/counters for every weapon except the ones who innately had it to begin with
If you reverted the LS back to pre-valor you'd genuinely kill the game. It's just that popular.
>remove seasons
Season's aren't the worst idea, but they're currently mechanically and visually boring at the moment. I don't know that it's an idea that should be immediately given up though. There's potential.
>>
>>733534691
>[playing the game] is not fun
what?
>>
>>733534906
being forced to repeat the same hunts in order to craft anything, was shitty design. the way Worled handled it was best
>can craft at least some parts after one hunt
>3-5 hunts for the whole set
>rare drops are an exception or shared among multiple monsters
you still have to break parts to get specific drops and you can't craft everything by default, but you don't have retarded shit like 2% rathalos gem droprate or some shit
>>
>>733535403
I agree with your general sentiment but world DID have 2% rathalos gem. I've been replaying it recently and got stubborn about getting a specific armor set as early as possible. after 20 fucking rath carves with the tail cut (optimal chance of it dropping) I went fuck it and downloaded the save editor. the first 19 were fun
>>
>>733533425
>Remove parries/blocks/counters for every weapon except the ones who innately had it to begin with
so all parries and counters are removed and blocking with anything besides lance or gunlance is a terrible idea that gets you killed? cuz that's how it was in g1/g2
>>
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>>733535842
World also had investigations with 15% gems.
>>
>>733535403
I have never had issues with repeated runs tbdesu it's fun to just keep hunting and getting better anyway
>>
>>733535842
it wasn't 2%. it was 2% + a shitton of possibilies to increase the chance + quest rewards + investigation rewards, not to mention that all rathalos variations dropped the gem. you didn't have to hunt 30 of the same monster
>>
>>733534691
doing every quest once and be done with the game in 30 hours is so much more fun.
Capcom should respect my time, I need to play 20 other fotm games this month
>>
>>733534906
If the gameplay is fun, I don't need rewards to hunt, I'll do it for the love of the game. If the gameplay isn't fun, I'll drop the game, or if it's just one monster, I'll grit my teeth and push through it. Either way, there's nor reason to curtail drops or artificially stifle build progress. The only exception I'd make is some bonus attribute to build, like qurio rolls. That shit is fine since it doesn't make or break builds, and it makes speed runners seethe.
>>
>>733468502
Bring in more deviants. I don't know if monsters need to be bigger, hopefully they bring back styles or new weapons in the update. The Seikrets ruin the exploration aspect and I don't think it can be saved unless it's removed but the environments are so big and boring without them. They kind of blew their load with random weapons and "set bonuses" on those weapons. It's cool that it kind of expanded on build variety, but i just don't see what they could do. Level 4 jewels with set bonuses? Somehow even more skills. Bring back booze for even more randomness?
>>
>>733487758
Because you're not playing with me. I hated omega so much I I held off on savage until I needed it for my sailor outfit, that shit got put down in 15 mins, just use Gog shit, Gog is just a glorified cutscene with damage checks, it fucking sucks
>>
>>733468682
spbp



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