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>Want to play Elden Ring again
>Just do so
>Have loads of fun again
Video games are awesome..
>>
I like it, but I don't like grinding and running through the whole game just to get my build.
>>
wrong
>>
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>beat elden ring three times
>all three times were faith builds
>all are just different forms of fire Godslayer/Blood/Chaos
>>
>>733605865
do 99 arcane build
>>
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>>733605646
What you are describing is illegal around these parts amigo
>>
Dubs chooses my build
>>
>>733605646
Glad you had fun
>>
>>733605646
>Video games are awesome..
True but Elden Ring isn't
>>
>>733605783
for me it's
>grab anything with bleed
>grab golden feet near sellen
>kill caelid dragon for 99k souls
then
>hit mines in limgrave, caelid, liurnia and altus for upgrade stones
>kill anti gravity beast in altus for x5 stones [6]
>get abducted in raya lucaria and do the skip in volcano manor for some [7] stones
>???
>+20 weapon
that's all you need to faceroll everything
>>
>>733606013
Did that with my bloodflame build
>>
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>>733605865
Flames of frenzy is among the most satisfying spells to use in any from game. You can literally unlock and move the camera to get more hits in.
>>
I have played:
Dark Souls
Dark Souls 2
Dark Souls 3
Sekiro

Maybe it is time to try Elden Ring
>>
>>733605865
FTH is just really fun in ER, it helps it also has great synergies with pretty much anything, FTH/ARC in particular
>>
>elden ring
>have fun
having fun exploring an empty open world?
>>
>>733605646
Based vidya enjoyer. Elden Ring is incredibly replayable.
>>
>>733606383
gross
>>
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>>733605646
I started playing Dark Souls 2 again.
>>
>>733605646
We don't have fun here.
Go back to... ¿Pinterest?
>>
>>733609016
this, OP. heh. turns out you were having fake fun the whole time. its ok though: we're here to help. if you wanna have real fun you're gonna have to bust out System Shock 2 or Deus Ex.

oh me? no, I haven't played them, per se, but they're classic!
>>
>>733609431
based and seconded fellow 4chad!
>>
>go max faith on release
>no shield or poise so forced to learn bosses
>every time I try replaying with another class it feels painfully slow and boring
It's difficult.
>>
>>733605646
It's too exhausting to replay a game like Elden Ring.
>>
>>733609641
>It's too exhausting
How fat do you have to be to find a video game exhausting?
>>
I always just go big club or big sword in FromSoft games. Sometimes I try other things. Then I go back to big sword. Hit enemy big. Get hit big. But HP bar big and all flasks red so it's OK. No spells, 7 int, no spirits and I never crafted a single item in Elden Ring. I carry 99 boiled crab to support my crab friend though.
>>
>>733609538
>max faith throughout base and expansion
>get to gayredahn
>not enough time to cast a single damage incantation
>resort to equipping the heaviest armor and cipher pata l2ing him to death
>works
>>
>>733609641
how so? it's definitely way less exhausting than replaying an open world game with loads of story shite
try replaying witcher 3 from scratch and see how far you go before you burn out due to having to go through all the fucking dialogue again (which is the best part of the game, but still)
meanwhile all you have to care about in ER is just progressing and combat
>>
>>733609836
He means that since ER is open world slop, it can be tiring to ride around with the horse and collecting useless items etc. Tl;dr, he misses the linerarity of the DS games.
>>
>>733605646
Fun is illegal around here buddy, put your hands up on the wall and spread your legs
>>
>>733610235
The only open world games i can bother replaying these days are elden ring and botw and totk
because those games have excellent flow with little to no gameplay interruption
>>
>>733605783
just use cheat engine or debug tools to get all your shit
you can even use smithbox to change the requirements and base scaling of weapons if you don't want to steamroll the game (or want to steamroll the game)
>>
>>733610306
>it can be tiring
You need to lose weight bro. The fat has surrounded your brain and is lowering your IQ
>>
>>733610235
NTA but ER is pretty long and outside of the main story the content is already a bit repetitive during one playthrough. The minor bosses are copypasted a few times over, most of the minor dungeons/caves/forts are basically the same thing repeated and so on. It's also balanced around the assumption that you explore a bit. I'm not super interested in trying to minmax a build off a wiki to get around that, either.

Maybe I'd replay it a few years later. But something like Bloodborne I replayed immediately to get the shit I missed first time and still had a great time because it's so much more compact. I had more hours of fun out of ER but still by the end of ER I was a bit tired of it.
>>
>>733610403
This. Those two are the pinnacle of open world design.
>>
>>733610665
just go farm the bird and greyoll and you're level 120 in about 1 hour and a half
>>
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>>733605646
Why you niggas havent told me this shit is so fun? Ive started ng+ with it and im having a blast
>>
>>733610886
It has a bullshit setup but it comes so late in the game it's pretty much NG+ material.
My only complaint is that it has the standard twinblade moveset which is pretty ass compared to the peeler/blacksteel or the poleblade.
>>
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>>733610886
>sick ass holy weapon
>"this will be great for killing those gay death birds"
>does not work vs. those who caww in death
>>
>>733605646
>One of the few franchises that lets me dual-weild greatswords and cast magic
This alone keeps it near the top.
>>
I'm on my second Elden Ring playthrough and I really do feel it's the worst souls game alongside SOTFS

>item crafting
>copy pasted catacombs assets which are uglier than chalice dungeons
>copy pasted ruins assets where you have to find the entrance to underground and it's a braindead chore everytime
>green areas where you can not attack NPCs, yet the game is still cruel
>those stones you have to lead an enemy to break it for you
>copy pasted tunnels where you go to gather materials
>areas like nosktella which are just big, linear, and empty and you can't even traverse it with your horse, feel like they were designed by a C-team
>the open fields in general
>the over abundance of grace in dungeons that makes almost all shortcuts useless
>the reused bosses
>fighting erdtree avatars, godskins and ulcerated tree spirits a billon times
>teleporters everywhere, you go through consecrated snowfield only to find a teleporter to haligtree, you go through volcano manor only to find a teleporter to the boss arena, it's like they stopped caring about making a connected world

there's more complaints, these are just the ones on top of my head
most of this ''content'' are things I would expect of a ubislop game, not from software
>>
>>733611318
shazamtroons lost and got raped
>>
>>733611402
I wanted this game to be the best ever you retarded nigger
>>
>>733605783
>but I don't like grinding and running through the whole game just to get my build.
wouldn't be an issue if you played the game normally, you autistic fuckwit
>>
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>>733605646
based fun haver
>>
>>733605646
No reason in any of these games to not go Estoc + Greatshield
Why bother with any of the other gorillion items, they are just bloat and unnecessary
>>
>>733611318
I forgot to add the mausoleums which are abysmal too
>>
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>>733611701
BASED
>>
>>733611318
>those stones you have to lead an enemy to break it for you
I get everything else but what's wrong with these? It was kinda cool figuring out how to get the item the first time, and there's only a few of them in the game so I don't feel like they overstay their welcome.
>>
>>733611701
Enisle type nigger
>>
>>733605646
I've replayed 1 and 3 a bunch but haven't gotten the urge to replay ER, which is weird caused I loved the game and liked it more than 3. Maybe because of how big it is
>>
>>733605783
just respec you idiot
>>
>>733611789
>t was kinda cool figuring out how to get the item the first time
Yes, that's why they had to reuse it to fill the open world to the point it becomes a braindead chore like everything else
>>
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>>733605783
>grinding in elden ring
The only thing you really have to grind for are optional weapon drops.
There's tons of broken shit in the dlc you can get after you kill Mohg.
>>
>>733611827
The world felt much smaller to me after a 2nd playthrough
>>
>>733605646
Anyone who finds the act of finding stuff and setting up builds as some busywork he needs to get over with is a secondary getting mindbroken by the game. It's always hilarious how these people get FOMO induced withdrawals. This stuff is distanced for a clear reason, and rushing and beelining a checklist is now how any Souls game ever played
>>
>>733611814
Now that's a name I haven't heard in ages. I remember the ages long turtle duels. But I think they have all been deleted from YT
>>
>>733612074
Makes sense, you know where everything is, there's no surprise factor anymore.
>>
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>700 hours
>4 full playthroughs
>DEX + INT, STR + FTH, Dual daggers pure melee, STR + INT
>currently playing a full DEX with dual curved swords and ranged
>having a blast™
I like DS1 more as a experience, but ER is the best as a pure videogame, hell the first Radahn fight is the best boss in any game ever, From fucking cooked as the kids say, this game is so fun
>>
>>733605646
What's the most fun starter class if you never change starter gear (can add though)
>>
>>733605865
First time I beat ER was orbital strike/bonkspam with Jawbone Str/Int
>>
>>733609538
have you tried dual erdsteel daggers? they have insanely high faith scaling which also scales their physical attack
>>
>>733610665
>NTA but ER is pretty long and outside of the main story the content is already a bit repetitive during one playthrough
Sounds like you don't enjoy Souls games
>>
>>733612086
>rushing and beelining a checklist is now how any Souls game ever played
True. The only time I ever did that in elden ring was to cheese a boss weapon at low level and beat the entire game with it.
I think I'm gonna do a ruins greatsword run just for shits and giggles.
>>
>>733612528
none of the souls games that came before elden ring are like that
>>
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the most disappointing game in the last decade for me
but Im sure some team will pick up the torch where From dropped it at
>>
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>>733612301
>the first Radahn fight is the best boss in any game ever

Anon are you okay?
>>
>>733610665
>the content is already a bit repetitive during one playthrough
Do you play the game the same way multiple times? The combat feels a lot different if you're going with a sword and shield vs a mage build, there's some level of repetition sure because you fought this enemy before but your dodge, jump and attack timings are all different. Maybe you're someone who only needs pure novelty everytime, but that's on you, as far as variety goes, ER is incredible.
>>
>>733612685
lol i remember this
man retards were coping like crazy about the dlc leaks being fake, and then they all went silent when they played the dlc and realized it was all true
they must have been livid lmao
i did like the dlc, but those retards coping were fucking hilarious
>>
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I hate bideogames
>>
>>733612712
>can't have a opinion without someone questioning my sanity
this is /v/ in 2026

also, if you're going to judge others opinions, at least be fair and post yours, what is YOUR favorite boss ever, anon?
>>
>>733612685
to be fair the Radahn fight was the worst part of the dlc
>>
>feel like making a DeS, DaS, DaS2, DaS3, Bloodborne build
>takes a handful of hours max to get a majority of your build done
>still left with at least half of the game to complete once your build is finished, sometimes more
>routing feels different between each build


>feel like making an ER build
>takes 25 hours at the absolute minimum and requires beating 90% of the game
>the build you desire realistically only actually has 1-2 viable spells or weapons
>>
>>733612301
I hated this fight until I ignored summons
>>
>>733612926
Fear from MGS
>>
>>733611261
>does not work vs. those who caww in death
What the fuck were they thinking?
>>733611059
>My only complaint is that it has the standard twinblade moveset
Huh, i actually like it more
>>
>>733613050
>>feel like making a DeS, DaS, DaS2, DaS3, Bloodborne build
>>takes a handful of hours max to get a majority of your build done
lying secondary
>>
>>733612926
Isshin in sekiro and Artorias back in the days in ds. I didnt enjoy a single boss in elden ring and the game felt like a chore to me.
>>
>>733613050
You are supposed to make yourt build as yobu go through the game, autistic fuckwit.
You are not supposed to get your stuff and then "play the game"
>>
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Is Occult Giant Smasher + RKR + Anvil Hammer the highest bonk possible?
>>
>>733613287
yes but elden ring has no interesting and challenging level design like dark souls or demons souls to make up for it, all that's left is build autism
>>
>>733606214
Sleep build
>>
>>733613238
>Artorias talked up in lore as if he's the Lancelot of Dark Souls
>turns out he's a corrupted pussy ass little bitch
>actually you were the person responsible for all the shit people attribute to Artorias
>still have to kill dog anyway
From doesn't get enough credit for their storytelling
>>
>>733613171
I mean, it makes sense for the charging gimmick since you do want as many hits as possible to charge up and unload your beam but it's kinda lame compared to other twinblades.
The peeler moveset can abuse pierce for counters while the poleblade moveset has the superior multihit and posture damage, they should have made a unique R2.
>>733613413
There's nothing challenging or interesting about DeS/DS1 level design, Elden Ring's level design is better on any level.
>>
>>733606214
Dual shields
>>
>>733606214
Dubs don't exist on /v/. If this post ends in 5, be a katana autist.
>>
>>733613473
you didn't play those games
>>
>>733606214
Cestus
>>
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>>733611681
Ranni sexo
>>
>>733613557
>No argument
I've been playing FROM games since the PS1, there's nothing interesting about DeS/DS1 level design, they're both poorly made, incredibly archaic and ridiculously unfinished.
DS1 is also a step back from DeS simply because you can no longer climb ledges, ER's verticality and the addition of actual jumping makes it way more compelling than either of those games.
>>
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>>733613050
Well now you can just cheese Mohg and get DLC weapons that completely assfuck the game.
>Start game
>Get torrent
>Do vaare quest
>Cheese mohg with bleed/frost/poison
>grab backhand blades or Milady
>slap cragblade weapon on it
Now you can poisebreak literally everything in the whole game.
>>
>>733612472
no, the only other weapon I used beside cipher pata was the starting short spear with black flame tornado. I'll try it next time I boot the game
>>
>>733606383
you grab the flail then grab the stat boost from caelid fort then zzzspin dragon
>>
>>733611814
jej
>>
>>733606214
Faith-int
>>
>>733612652
Yes they are
>>
>>733613806
way to show you are a larping subhuman with the ledge climbing complaint, you can only climb specific ledges in demon's souls in a very contrived way that only worsen level design because you don't know which ones are those, that's why they removed it from the subsequent games
>>
>>733606214
Perfume bottle, and perfume consumables
>>
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>>733611261
sacred order/last rites + sacred blade = dead bird
>>
>>733606214
Fire magic only
>>
>>733606214
Poison build
>>
>>733606214
Pots only
>>
>>733614279
They removed ledge climbing because they were too lazy to actually focus on it, so you end up with the problem the entire DS trilogy has where you somehow can't climb or jump over some knee high rubble or a ledge, DS2 in particular is full of those moments.
Same reason why they temporarily abandoned FP until DS3 brought it back, they got lazy, but thanks for agreeing with me that DeS and DS have intrinsically poor level design.
>>
>>733614657
DeS and DaS level design are great exactly because you can't just jump on top of everything, you don't understand what level design is you retarded dumb, dunning kruger operating subhuman, I really do mean that with every cell of my heart, kill yourself, or at least get a clue of your lack of mental capacity to yap about anything
>>
>>733614972
nah you are wrong and dumb
>>
>>733606214
Spear and shield
>>
>Want new porn
>Just gen more
>>
>>733614972
>DeS and DaS level design are great exactly because you can't just jump on top of everything
What a retarded statement, DeS and DS level design is a series of boring corridors and simple rat mazes punctuated by some featurless open arenas, there's nothing interesting about them, they look ugly as fuck too, it's King's Field/Shadow Tower tier level design which was already archaic for those games' time and even more so for DeS/DS1, there's nothing interesting in being locked to two axis movement in empty environments where the only interaction you can have is some easily avoidable floor buttons for some equally easy traps.
ER's level design is inherently superior because the third axis is actually a thing, nevermind having better enemy placement, better enemy design in general and much more variety in terms of environments, gimmicks, traps and really just about everything.
>>
>>733606214
Str int
>>
>>733615230
>>733615398
Yes, everyone is wrong about those games having one of the best level designs in gaming, about how Tower of Latria and Undead Burg are still prime examples of how to connect places and make the world feel as threatening as the enemies, only (you), the braindead nigger elden ring fanboy that sees that these games only became good when you could just over everything, teleport back to graces anytime, and the levels also became filled with checkpoints
You don't understand the magic of taking a elevator in Undead Parish that loops back to Firelink Shrine after a long time away from it and going upwards because you are a soulless subhuman golem
The world would seriously be a better place if both of you were dead or enslaved
>>
>>733615667
wrong, dumb, and mad
>>
>>733606383
>spend an hour setting up a cheese build to simply not play the game
what is even the point?
>>
>>733615773
brown, worthless, and smelly
>>
>>733605646
>so buttmad he has to make a copy-paste opposite thread as responsive
lmao
>>
>>733615667
The only people who praise DeS/DS level design are zoomers like you who never touched any Metroid or Igavania and think DeS/DS somehow invented that sort of level design, let alone did it in a good or meaningful way
>and make the world feel as threatening as the enemies
There's literally nothing threatening in DeS/DS1, the first fucking Shadow Tower has more threatening enemies than either of those even if it's not in a good way, you have no right to call other people fanboys when you're seething this hard about some mediocre games
>>
>>733606214
Magic and poison
>>
>>733615945
post your playtime of those games
>>
>>733605646
finally someone with some sense around here. It's a fun game to play, and they only kind of game you should play is one you have fun with. That's what video games are all about!
>>
>>733605646
Jump attacks yay
>>
>>733616035
My PS3 died ages ago and I don't really have anything to prove to somebody who's so deep in denial he might as well be an egyptian
>>
>>733615880
nta but the only person butt mad are no video games fags like yourself. If you don't like the game then don't play it. You don't have to shit on other people for enjoying it. I like ER, and right now I'm having fun with Nioh 3. It really needs to be optimized though damn.
>>
>>733606214
Shortbow only + you can only level up str.
>>
>>733616142
of course I'm in denial, you are so fucking retarded that I doubt you are human, feels like I'm arguing with bots specifically designed to ragebait and farm engagement, why would they remove the IP count? this is my last reply
>>
>>733606214
naked estoc
>>
>>733605783
When I learned that other players have always been able to drop any equipment and almost any item whatsoever for others to pick up, I felt no guilt doing deathless run attempts with most of the good weapons and arts.
>>
>>733616350
Or maybe you're just a thin skinned faggot, have you ever considered that?
>>
>>733606214
barehanded
>>
>>733609257
Ive been thinking about trying it again. I beat the main game but I just kind of barreled through it and didnt enjoy it much, plus I never touched most of the dlc
>>
>>733605646
>Video games are awesome..
Get the FUCK off my board.
>>
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>>733616350
Nah bud your brain is just broken and your tarded
>>
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>In an interview with Gamespot Ishizaki did go on that they made the DLC map for Nightreign have an emphasis on verticality due to the horizontal nature of the base map.
In a way, it was similar to the mentality that SoTE had in it's relation to the base game map, where it had more of a verticle nature with areas on top of each.

What I'm trying to get into is that FROM is very much aware of these design choices and their strengths/weaknesses, as a result the world design of their next single-player game will be impacted by ER in that it probably won't try to do the same thing ER did.
>>
>>733605646
>Having fun
Sorry, but I'm afraid I'm going to have to call in the squad to brigade your post with downvotes, sending your karma into the negatives and preventing you from posting on the sub again.
>>
>>733609257
Playing it rn for the first time and having a blast (unironically). When it it supposed to get bad?
>>
>>733617738
I made a thread with your opinion and everyone thinks you're retarded

>>733617223
>>
>>733606214
Gas guzzler
>>
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>>733618354
it looks like everyone is taking a big ol dumpy shit on you in that thread bud, but not because of that reason, its because you are pathetic.
>>
>>733618883
ok it's clear to me now you are just shitposting
>>
>>733618354
It's not even his opinion, you copypasted my post you goddamn schizo
>>
>>733619097
he's on your side so I thought it was also his opinion, but he seems to have no clue what's going on
>>
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>>733606214
Str + Arc
>>
>>733618315
The co-op in DS2 is unmatched.
>>
How does ER run on Deck?
>>
>>733606214
Large Club Bestial rock incant build. Baseball player.
>>
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I like pretty much every remembrance boss in the game. Exceptions are Fortissax and Metyr cause they're out of the way and the fights aren't that fun. I haven't fought Metyr in a long time, and refighting Fortissax recently just made me think
>MAN I can't wait to refight Bayle
the entire time. Radahn 2 is alright, kind of a basic fight really.
>>
I've been finally playing this. Currently at Malenia. I could nitpick a bunch of things about the game, but honestly it's really damn good.
>>733611318
> it's like they stopped caring about making a connected world
Unironically I never cared for this. It's an impressive design feat in DS1, but I don't think it really made the game better. I'd rather have an unconnected game with great level design. Each DS1 zone is tiny. There's nothing in it comparable to Old Yharnam or Undead Settlement. Sure, it's cool how taking a random elevator will take you back to Firelink Shrine, but that's less than a 1% of your time playing the game. The rest of the time you're just going through tiny zones.
>>
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>>733620406
based, my favorite build was a dual great stars (occult)
>>
>replay Elden Ring
>fail a quest because didn't summon Freyja for the Dancing Lion boss fight
>requit Elden Ring
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>>733621491
taking a teleporter to haligtree and a teleporter to rykard is both bad world and level design
dark souls 3 doesn't loop around as dark souls but the world is still sensical
bloodborne world is also interconnected
>>
>>733621560
>>fail a quest because didn't summon Freyja for the Dancing Lion boss fight
Which fucking quest was this because I never did that and finished her entire quest.
>>
>>733606214
rl 1 wretch no up grades
>>
>SO THEN I TELEPORT TO CAELID, BLEED GREYOLL TO DEATH FOR 200,000 RUNES, AND GET A +9 SOMBER WEAPON
>Ah, yes... I can FINALLY play the game...
I don't get why people do this to themselves. Why would you trivialize like half of the game's content?
>>
>>733606214
fists only, no upgrades or levelling
>>
>>733605646
Elden ring is great. People who say it sucks and call it "roll slop" are just seething casuals who got filtered by margit.
>>
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ARC melee is the best first playthrough build
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>>733613050
>lies for no reason
Why?

I have dozens of Dark Souls and Elden Ring characters: Dark Souls because I enjoy doing full playthroughs a few times a year, and Elden Ring because I'll usually get the urge to make a PvP build once or twice a month. Dark Souls requires that you play through everything that's necessary to get your build off the ground, so good luck if it needs anything beyond Sen's Fortress or placing the Lordvessel. In the end, starting a Dark Souls build can take anywhere from
>20 minutes for rushing a simple build using OP items like the zweihander, gravelord sword, magic weapon, etc.
>2-4 hours for rushing more high concept builds that require items from after Sen's Fortress
and during that entire time, you're burning through content. Oh, good, my faith build is finally online now that I've placed the Lordvessel and gotten Grant from TotG. I can't wait to play the 3 remaining bosses and areas in base game and the DLC.

The nice thing about making a build in ER is that you barely need to do anything to get it off the ground, and then there's tons of content to play through with it. And, despite this, starting a build in Elden Ring doesn't actually take significantly longer than in Dark Souls. There are only 3 real roadblocks in the entirety of Elden Ring:
1. Entering Leyndell, which requires beating two demigods
2. Beating Morgott to gain access to mountaintops and snowfield
3. Beating Fire Giant to gain access to Farum Azula
4. Beating Radahn and Mohg to enter the DLC
Of these, only #2 and #3 are linear in any way, and they also contain virtually nothing that's required to START a specific build, with the exception of giantflame incantations being locked behind a tome in mountaintops.

Even the DLC can be entered within an hour of starting the game if you know what you're doing, especially if you're not committed to remaining at a low upgrade level for low level multiplayer. And then 80% of the DLC items are just sitting out in the open.
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>>733605646
STOP IT!!!!
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>>733605783
>build
Fuckoff
>>
Any AKOTSK-chads here? I was thinking about running a Dunk-build but then I realized thats just my default unga bunga strength and greatsword build kek
>>
I like that they made a cutscene for draining water and lowering a bridge but forgot one for Rellana or Romina. The latter is a required boss after a large area too.
>>
>>733617861
This is a good point and I entirely agree. They've been doing this forever, more or less.
>DaS1 leans into the interconnected world
>Bloodborne leans into accelerating the combat and making weapons more dynamic
>Sekiro leans into the posture break system, vertical traversal, and more varied defensive options
>each concept returns in later games in a more limited capacity
It's likely that the next FromSoft game will integrate lessons learned from ER, SotE, Nightreign, and possibly even Duskbloods - without just being ER2. Whoever came up with the "Spellbound" leak that everyone seems to have forgotten about had the right idea.
>>
>>733621241
kino screenshot
also i agree. metyr's a bit too incomprehensible of a fight, and radahn is just very basic. he's the closest thing to unironic rollslop in the game. i look forward to pretty much every boss except the fire giant, the true dragons (the whole "attack the head" thing just doesn't work with them), and radahn 2.
>>
>>733605783
>have a build in mind
you're playing the game wrong, friend
have a general direction ("i'll play a mage this time :D"), and then use with the stuff you naturally come across
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>>733605646
I loved Elden Ring but will never be able to get back to that thrill of exploring the world for the first time. Even the DLC felt like I was doubling up on filler outside of a few really good moments.
>>
>>733623997
>then use with the stuff you naturally come across
this would work a lot better if item locations were somewhat randomized
>>
>>733624000
>>733624000
>I loved Elden Ring but will never be able to get back to that thrill of exploring the world for the first time.

Ahhh yes... moments like

>generic game of thrones castle
>generic harry potter castle
>generic lava castle
>generic opulent city
>generic anor londo like city in a tree


pure kino
>>
>>733623737
I'm going to chalk it up to time constraints, considering the DLC apparently wasn't planned and they had to pump it out in under 2 years. But they really should have given them dialogue at the very least.
>>
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>>733624109
This, but remove "generic" and unironically
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>>733623880
I’d like Consort Radahn a lot more if there were more jumpable stuff. Like the big aoe lightbeam spread he does at the end of half his combos, or the big light circle before he does a grab (most of the time), or the discus. The most fun part of the fight is dodging his light clones.
>>
>>733624164
they are all generic and have been done before
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>>733605646
Agreed, OP. I didn't do an all dungeons playthrough this time around but I still did most of the bosses and enjoyed myself.
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>>733624206
I said what I said, bitch.
>>
>>733624109
>medieval game has castles
wow
>raya lucaria
>volcano manor
not even castles dummy
>>
>>733605646
>take everything bad about dark souls 3 and crank it up x10,000
outside of the bosses the game is a walking simulator, it's so extremely easy and uninteresting. it's mind numbingly boring
>>
>>733606214
Average STR stats. Two hand the Pike
>>
I don't trust anyone who claims that it "takes forever" to make an Elden Ring build because they never actually complain about the thing that's actually bullshit about it: drop rates and item discovery.
>basically any weapon or armor has a drop rate of 0.5% - 5%, varying based on how hard to kill the enemy is
>for some reason, the item discovery talisman is in a catacomb in snowfield
>both it and bird feet are basically a placebo because of how item discovery actually works
You can start an entire-ass build in the time it can take to farm a single armor set from a specific enemy.
>>
>>733624797
>>raya lucaria
>>volcano manor
>not even castles dummy

(you)
>>
>>733625483
Volcano Manor is a Keep, which is T2, Castle is T3.
>>
>>733625514
ok spastic retard
>>
>>733605646
you gotta admit you ignore 95% of the side caves tho
also i hope er 2 has more poison melee weapons because those are the coolest
>>
>>733625526
I don't know, it definitely looks like >>733625514 owned you. You might want to retire from this thread. Better luck next time, though!
>>
>bad game design is actually good because previous games in series also did <bad idea>
>>
>>733625563
I end up doing most of them for runes, because I don't bleed Greyoll to death like 50% of players seemingly do. I do ignore the ones that I know are just straight up bad, like the poison / rot caves in Gelmir and Caelid.
>>
>>733606214
00 god dubs mimic build
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>>733625584
yeah this is clearly not a castle like every other dungeon in this game but with lava
he called it a keep but iron keep was still more original
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>>733605646
>start a new character
>have fun
damn... they really are...
>>
>>733625769
better not be flaming strike on that claymore boy
>>
>>733625769
>Baemore
God I love that weapon. Fully charged R2s at the end of boss strings all day.
>>
every dungeon in this creatively bankrupt game is a castle
and then there's the pseudo dungeons like redmane, castle sol, the forts which are all fucking castles
so fucking boring
>>
>>733606214
Blood
>>
>>733625827
I’ll give you that, all the forts fucking suck and have no identity. Lazy lazy.
>>
>>733625803
it was. i usually use fire whenever i fight erdtree avatars which i had just done. i'm just the type to swap my weapon skill around to suit the situation. sorry for being efficient.
>>733625805
it's probably what i'm going to use for now. gonna switch to the solitude sword in the DLC whenever i get there.
>>
>>733611318
There were too many checkpoints, for sure. A lot of areas you could almost predict when one was coming up because you were starting to get more than a couple hundred feet from the last.
Like there's this nasty staircase in Enir Ilim with some real bastard enemies spam magic at you that you just have to sprint through.
But you have a checkpoint right before and right after it, so you just need luck once to beat the challenge and never do it again.

That should have been something you'd have to repeat multiple times to actually make it a memorable part of the area.
>>
I just don't get Elden Ring
The fun of Souls games was always the map design for me, not the rolling and parrying
>>
>>733606214
>he simply isn't aware
KWAB
>>
>>733626693
so you only liked dark souls 1 then?
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>>733626772
No Demon's Souls and Bloodborne are my favorite. Neither are big grass fields with a building here and there
>>
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>>733605646
what do we think about reforged?
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>>733606214
Death's Poker
>>
>>733606214
Idk shit about Elden Ring but do build that is like a mage or some shit

CHECK EM
>>
>>733606214
Spear only, no int/fth
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>>733606214
Simply
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>>733626693
same
but what you mentioned has no mass apeal
>>
>>733606214
Faith/Fist Monk
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>>733606214
Uninstall the game instead
>>
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>>733605646
Limgrave Home.

https://youtu.be/PMdk99q2yw0?si=apC86Uc1W73gxGTm
>>
>>733606214
Pots only
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>>733626838
I personally hate it. It's like a toxic ex-girlfriend that I keep giving second chances, despite getting burned every time. While it has some good changes, on the whole it's very frustrating. I've come to the conclusion that the developers don't actually understand Elden Ring's strengths.
>>
>>733627219
what don't you like about it?
>>
>>733626838
absolutely blown out by Convergence
>>
>>733627339
>press X to awesome
nah
>>
>>733611836
this. isnt this the entire fucking point of new game +? i think you need the gold seeds but those are plenty plentifull
>>
i've put 400+ hours into the game and still don't understand how builds work. i hate being a brainlet, i wanna use a polearm successfully and fuck it up every time
>>
>>733621491
Having a true interconnected world doesn't matter much in a gameplay sense, especially in a game with unlimited bonfire teleporting, but it does matter in a more general aesthetic sense, which is more important to players who appreciate it as an experience more than a series of video game levels. That feeling you get when you ascend from Blighttown and see familiar sights again cannot be replicated in Elden Ring, and that's something the developers knew when they were making it. That's valuable, and being more than a series of levels is what people mean when they say something has soul.
>>
>>733627694
The brilliance of Dark Souls design even shows itself today with how well it works randomized. Because of how interconnected the game is, there's basically endless paths to go if there's something nasty in one direction.
>>
>>733615667
>You don't understand the magic of taking a elevator in Undead Parish that loops back to Firelink Shrine after a long time away from it and going upwards because you are a soulless subhuman golem
This would be meaningful if the game didn't let you level up at any Bonfire from the start. It doesn't matter if the world loops on itself unless you need a merchant NPC (which you won't get in the area until later in the game). Also, if you aren't running a Chaos build, you passively get enough humanity to Kindle any important Bonfire.
If anything, for the first half of the game Firelink is irrelevant and Andre is actually the most important place to loop back to.

Beyond that, regions are only as threatening as your skill at the game.
Someone that is good at Souls games has nothing to fear from the Tower of Latria. Someone that is bad at Souls games can be scared of Stormveil Castle. It is all in the player's sense of control as defined by their talent at the game.
>>
i want to change weapons, but i don't have enough stones to upgrade the other weapon, what do you guys do?
>>
>>733626838
I don’t know if I should play it or convergence. If I play reforged, should I play it on master mode? I think I’m pretty good at the game, I’ve done a RL1 and have done hitless on 90% of bosses.
>>
>>733627984
I cheated in a bunch of stones because I've waited and built them from scratch before. Takes too long.
>>
>>733628047
default difficulty reforged is harder than base elden rang, but if you're that good I guess you can check out the wiki, it lists changes and difficulties

https://err.fandom.com/wiki/Difficulties_and_Game_Modes


I still get rekt sometimes even after dozens of runs
https://err.fandom.com/wiki/Character_Changes
https://err.fandom.com/wiki/Combat_Mechanics
>>
>>733627274
tl;dr FromSoft has always been happy with the player "breaking" their games - from Demon's Souls to Elden Ring. Reforged is not.

In Demon's Souls, you can pick up the crescent falchion and regenerator's ring in 4-1 without fighting a single enemy, and FromSoft deliberately didn't patch the 4-1 skip despite it being unintentional. In Elden Ring, the game explicitly tells you that there's a waygate that teleports you to Dragonbarrow if you talk to D after killing one of the easiest bosses in the game in Limgrave, the Tibia Mariner. This boss can be made even easier by using holy water pots or the sacred blade ash of war. The recipe for the former is sold by the first merchant you encounter, Kale, while the second is dropped by a scarab literally 30 seconds away from the Tibia Mariner. Once you teleport to Dragonbarrow, you're a hop and a skip away from not only the second half of the Dectus medallion - which lets you access Altus Plateau early, and the location of which is stated in the description of the first half, in Limgrave - but ALSO the best low level talisman in the game, Radagon's Soreseal. Every single step of this process is something that FromSoft expected the player to leverage to their advantage, especially returning players.

Contrast this with Reforged. The Tibia Mariner is still trivially easy, because of course he is, and the waygate to Dragonbarrow still exists... except it teleports you inside of Bestial Sanctum. No worries, I'll just open the door and... you can't open the door from inside. That's okay, there are other ways into Dragonbarrow, I'll just cross at the chasm and... you can't cross at the chasm, because the cliff on the Dragonbarrow side has been raised. The only way to get to the Dectus medallion early, something that 90% of players do on repeat playthroughs, is to go to Sellia (which now disables Torrent), light the beacons, ride up the hill, and finally jump to Fort Faroth with a spiritspring.
>>
>>733605646
happy for you OP, that's me with Dark Souls 1
>>733605783
the neat part is that burg through Quelaag is my favorite part of Dark Souls lol
>>
>>733611318
All this is based and true. There’s lots to like about Elden Ring, it’s got a handfull of good bosses and the best player side combat by far, but the things that made the soul games unique and beautiful were lost in the pursuit of grand scope.
>>
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>>733628234
Are the new hitboxes actually that good? That’s the main appeal of the mod for me alongside the new duck button and the nightlords. Also I saw an update image recently that showed an awesome sword in the corner that I’d use.
>>
>>733613548
Trips still exist, but he'd be looking for a while.
>>
>>733627274
>>733628279
My point isn't that Reforged prevents you from "cheesing" the game by getting 20 free levels from Radagon's Soreseal and picking up the Dectus medallion early, even though both of these are items that are designed to be picked up early. It's that this is Reforged as a whole. It constantly waggles your finger at you and says,
>Uh oh, we wouldn't want you to "break the game" by...
>getting this thing too early
>going to this place too early
>making your build too good
Good items are nerfed, bad items are barely buffed, the new gameplay systems that Reforged introduced (fortunes, runeforging) are balanced so poorly that there's no real reason to use specialized fortunes when the negatives attached to them are so punishing. It's a cock-and-ball torture mod for people who take Elden Ring far, far too seriously.

If you think I'm exaggerating, consider what happens if you say to yourself,
>That's okay, I don't need the Dectus medallion
>I'll get to Altus early by taking the shortcut from Raya Lucaria that no one uses
>All I need is a lightning weapon to exploit the virgin abductor's unique weakness to lightning damage!
Clever, right? Wrong, because Reforged removed their lightning weakness for no reason. If you didn't know, abductors don't actually stagger from stance damage, they stagger from taking 3 instances of lightning damage. But I guess this was too "exploitable", so it was removed.

And this isn't even touching on the absolutely fucking awful changes they made to combat and enemy AI. They basically gave enemies Malenia's ability to animation cancel out of hit stun, which makes many weapon classes pointless to use against even common enemies like crossbowmen (who can now animation cancel into a "get off me" attack with hyper armor). The changes to enemy AI turn every single combat encounter into a gank, and combat encounters themselves weren't changed to compensate for this.

Fuck Reforged, it's like a parody of Elden Ring.
>>
>>733628392
Doesn’t reforged have a larval tear-rarity item that lets you just buy 99% of items in the game with it
>>
>>733628047
Play Convergence. Convergence at least has a distinct identity. Reforged is just an inferior version of vanilla Elden Ring masquerading as an improvement.
>>
only fromsoft game i replayed more than two times was sekiro just because how much fun it is
>>
>>733628369
yeah the hitboxes are better for both the player and enemies, and they added a slide if you transition from running into crouching, that also lowers your hitbox. Usually any horizontal attack can either be jumped over or ducked under.
and yeah they added like 20 new weapons in the last update, that sword deals strike damage and has the BKGA swing on the heavies I think. I wish they added new fortunes, that's my favorite part of the mod.

Try it, the mod is like 2gb and you don't need to modify your local game folder besides renaming/disabling memecheat
>>
>>733620845
It runs okay if you put it on medium settings. It will completely fuck your battery life.
>>
>>733611318
one thing that bugged me about elden ring was that it wasn't clear to me why my player character was actually fighting many of the bosses. or rather why the bosses were fighting me
in Demon's and Dark Souls everything you fight is pretty explicitly insane, a beast, or if it's an intelligent entity it has a pretty good motive for fighting you. The major mystifying boss I remember is Gwyn, but obviously that encounter makes a bit more sense if you're up on *the lore*

In ER, Radahn's fight had great presentation. But then for so many of the others I was just feeling like "Why are we fighting this guy...?" I remember Maliketh asks something like "Why do you seek destined death?" when you kill him. And my reaction was like, bro I don't know. I don't even know what that is. They turned the lore difficulty up to 15 in this game
>>
>>733628392
>They basically gave enemies Malenia's ability to animation cancel out of hit stun
You could have lead with that, by itself that's enough to make me never want to play it.
>>
>>733606214
broadsword
>>
>>733628535
I’ll try it soon. What’s the deal with convergence, though? All I’ve heard about it besides “press x to awesome” and what >>733628474 said is that it’s like the garden of eyes mod but 10x better and free.
>>
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>>733628392
when did you play reforged? I went to abductors and they do have lightning weakness, maybe they re-added it?
also I think they do stagger from regular damage now, because I was using a estoc (no strike backup lmaooo) and they staggered after loadsa hits with electric armament/grease
>>
>>733613196
idk about DaS3 but you can 100% all of those other games in like five hours if you know what you're doing. Well, not all achievements, but at least all bosses. I guess farming up +10 armors in DaS would be a bitch and take forever but anything else wouldn't be too hard to do in 5 hours.
>>
>>733628279
>>733628392
yep
Reforged is constantly reminding you that you're not choosing how to play, the mod devs are choosing for you

>>733628667
well for one Convergence isn't made by a known scammer, thief, and grifter
for another Convergence's content is actually well done and well implemented
>>
>>733628667
You can try both? they're free after all.
I tried convergence some years ago and it stuttered like hell, but I'll give it a second try soon as well.
for me reforged is vanilla++, can't go back.
I'm a solo player enjoyer tho

also as the other guys say, it has some retarded decisions but if you know how to edit the regulation files you can just change 95% to your liking easily.
>>
>>733628449
I'm glad you mentioned these pieces of shit, because I actually thought the same thing when I found my first one.
>Wow, you're telling me I can trade this for anything, that's great
So I set out for the Four Belfries after progressing through most of Limgrave and Liurnia, and spent my imbued key on the belfry that takes you back to the Precipice of Anticipation - which is where you exchange starlight tokens for items. Of course, I failed to account for the fact that they decided to buff the Grafted Scion absurdly hard. Not only does he deal much more damage and have much more HP, the frame data of his recovery animations was adjusted so that some attacks are more difficult or even unsafe to attempt to punish. For example, the Grafted Scion's scream attack where he backs off and does an AoE scream that deals damage over time is normally slow enough to punish with a jumping R2, rewarding players for identifying and exploiting the opening with an attack that deals high stance damage. Reforged made it unsafe to punish. Why? Who knows.

Anyways, after busting my balls to beat Grafted Scion, which took over an hour, I finally got to the starlight token altar. I actually had to check other people's playthroughs of Reforged because Grafted Scion gaslit me so hard, I thought I was losing my mind but everyone else was getting filtered too. Funny thing, it actually takes TEN tokens to buy a weapon. The good news if that you get 10 for getting there. The bad news is that this is the only time you're going to see that many starlight tokens for the next 10-20 hours, because they are very rare and very spread out otherwise. It would literally be easier to just beat Radahn and Mohg and go to the DLC for DLC items.

It's just yet another instance of Reforged going,
>Don't have TOO much fun, now!
>>
>>733606214
dex/int cold flail
>>
>>733628767
>Reforged is constantly reminding you that you're not choosing how to play, the mod devs are choosing for you
This is a good way of putting it. Reforged takes a game / genre of ARPGs that are known for freedom and crams you into a tiny, developer-approved box.
>>
>>733606214
Chaos Zweihänder
>>
>>733628636
The issues with the combat mechanic changes are genuinely more difficult to explain than the simple stuff like changing progression or littering the world with hundreds of glowing rocks that give you tiny, tiny, incremental character upgrades (that end up being really substantial if you do waste your time collecting hundreds of them).
>>
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>replay ER again after playing all the DS games for the first time
>do basic zweihander vagabond build with some faith when I have enough levels to blow
>do all of the peninsula and limgrave before stormveil
>first try margit and godrick
>decide to do caelid before lirunia because why not
>end up doing all of caelid and the dragonbarrow barring the bell bearing hunter
>steamroll the entirety of luirnia at level 80 or so
>delete rennala's second phase in ten seconds
Is solo Radahn going to be a pushover too? I'm at 60 VIG 45 STR with a 17+ Heavy Zwei.

And on a more serious note how good is a Zweihander against Malenia? I was tempted to switch to the Giant Crusher later on but I don't want to farm the stones because I want to do the DLC before burning the tree and my autism prevents me from doing Farum Azula beforehand for the bell bearing.

>>733628636
I don't know which mod it was from but I remember seeing a video of a fanmade solo Miquella fight and it looked absolutely fucking abysmal to play just watching it. It was like watching a parody of an ER boss, which is saying something since PCR exists and it managed to look somehow worse than PCR.
>>
>>733606214
"Star Caller"
You use mostly nothing but gravity magic and meteor consumables, with an appropriate Gravity weapon, like starbeast mandible or an onyx weapon.
>>
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>>733606214
FISTS
>>
On my latest playthrough I decided to off-hand a frost dagger to proc frost before pulling out my curved greatsword, and it felt like cheating because that defense debuff is fucking huge man.
>>
>>733605646
why are elden niggas so insecure
>>
>>733625312
Ok, I want to make a build resembling Simon Belmont from Castlevania. If I want a good whip I’ll need to reach Volcano Manor which takes some time. If I want the Smithscript weapons for throwing daggers and knives I need to access the DLC which requires defeating Mohg which requires defeating Radahn. Both bosses are incredibly difficult so early into the game. All of this will take me at least several hours to accumulate.
>>
>>733615398
There are plenty of vertical levels in earlier Souls games. Not surprising that Elden Ring’s best level (Shadow Keep) is also the most vertical.
>>
>>733606214
have sex
>>
>>733629387
The whip, holy water pots, and throwing knives are all in Limgrave. You can quite easily start your build within 20 minutes, and then spend the rest of the game improving it.
>>
>>733629387
Urumi from Carian manor has a unique stabby flick and the highest dex scaling at S
>>
>>733605646
literally the worst fromsoft game to replay
>>
>>733629387
Dual hoslow whips still felt underwhelming.
Spiked Caestus were a joy to use
>>
What’s considered the best weapon? Still Blasphemous Blade?
>>
>>733627845
it's still meaningful because it's a beautiful and familiar area

>Someone that is good at Souls games has nothing to fear from the Tower of Latria.
the area is still opressive and stressing no matter how many souls games you've played, and yes, demon's souls levels are still challenging even after playing all the other game because of the limited movement and options, go play it, the ps3 version, not the demake that gives you 8 direction rolling so you can just play it like elden ring and make the game a joke
>>
>>733630374
Yep. Will always be the best
>>
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Picked up the DS3 dlc and it turns out all my save data is gone, whats an interesting build for a fresh playthrough? Pic rel is my first character i ran through with years ago at launch
>>
>>733630374
Knight’s Lightning Spear rapes the shit out of everything
>>
>>733605646
why does he have a womb tattoo
>>
>>733605646
>only got around to playing Elden Ring just before the DLC, managed to barely get there in time but had to stop midway through the DLC because busy with other games to play (and also because the design frustrated me a bit)
>still, first Souls-adjacent I actually enjoyed, very much so and make a note in my heart of it being special
>1.5 years later finally time to get through the rest of the DLC, I'd noted ER down as being good but surely it wasn't all that
>play it for 15 minutes
>nah this shit is awesome
How did they do it?
>>
>>733629736
Sounds like you're set to go on a Belmont adventure! If you want the whip game to be spicy, don't forget about that Ash of War from Stormveil for some extra moves. It's not going to match the pure adrenaline of fighting Dracula, but you'll be smacking gods around with flair! Good luck, anon!
>>
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>>733625563
I literally do every little side dungeon/cave/whatever everytime and it's never tedious or boring or unfun
You know why? Because I actually enjoy dungeon crawling, I do not give a fuck if the little dungeon's reward is a useless crafting component, the reward for me is the act of exploring the dungeon in itself
Not to mention those little dungeons all have a very different and unique layout and almost all of them have a little gimmick going on for them
Souls games are dungeon crawler games at their core, and Elden Ring is basically that but in open world format, so you actually feel like adventurer in a big and dangerous world, instead of feeling like a 3 years old running up and down the stairs in your house like in all the prior linear Souls games.
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>>733633451
Incredible and soulful art
Freedom of exploring virtually whatever you like whenever you like (literally the best open world design, like in BOTW and TOTK)
Great level design overall
No movie game shit in the way of gameplay and fun
The DLC adds even more variety in terms of biomes and big dungeons, and the map is a complete multi-layered clusterfuck at first so you truly feel lost, and that's a good thing
>>
>>733626838
all the big "overhaul" mods are fucking tedious and unfun garbage
>>
>>733633734
Forges were such a neat addition in the DLC, the atmosphere, OST and unique but simple platforming gimmick made them easily my favorite points of interest in the DLC + base game alongside Hero graves.

Shame about Finger ruins though, makes me wish Nightreign had re-used them to make something fun out of them.
>>
>>733628587
hmm, I should probably bite the bullet and try it, can at least play it on desktop if it doesnt look great. I was hoping the switch 2 port would be solid since I like that form factor more but its looking like itll be shit
>>
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>>733634121
For me it's the Gaols, love the icy atmosphere and the failed pot niggas
>>
>>733634382
>Gaols have the icy atmosphere and abominations running amok.
>Forges with the golems and platforming + really good rewards.
>Catacombs were expanded and are more gimmicky
Good stuff.
>>
>>733634121
>Fortnightreign
Please don't mention this dog trash ever again
Absolute zoomie runslop and friendslop where the game always manages to remind you to not have fun and just hastily rush things without appreciating anything really
Worst part is how you have to pray you won't have dogshit RNG and won't lose 40 minutes of your life everytime
>>
>>733634902
>REE DON'T MENTION THE SPIN-OFF THAT DARED TO BE DIFFERENT1!1!
I don't think I will, Nightreign works precisely because it's different and experimental, taking away it's fast-paced nature would be akin to removing the open-world from ER.
>>
>>733606214
do a great axe run
>>
>>733635546
Okay but it doesn't work at all and it's stale as fuck
>>
>>733605646
>Want to play Elden Ring again
>too much AI to generate
>>
>>733605646
I wish they had some sort of mod to add the nightreign classes in, if they had that system in E:R It would be fucking perfect. That's what the great runes should have been desu :P
>>
sekiro is by far their best game

elden ring jumps the shark and feels like if an AI told me to play fortnite after i tell it i like arena shooters. im not gonna be a contrarian and say it was a shit game but its somewhere around 8. +- 0.5
>>
>>733606214
Play seamless co-op with me.
>>
>>733635546
>DARED TO BE DIFFERENT
It just copied a bunch of zoomoid trends and put them in an abomination of Elden Ring?
And it didn't even copy them well because every single round is the same because there is an objectively correct order to do things in. That's not how you make these games.
>>
>>733635997
sekiro gets stale after one playthrough, not even
combat is snappy and all but it's too much of a solved game with only one way to play, even though that one way is well polished
i wouldn't have said this if sekiro had an expansion but it didn't, so in the end it's just a one off experiment that allowed people to wait for elden ring
i ultimately have more fun with elden because of build variety
>>
>>733636221
it entertained me for 3 playthrus. one regular run on pirated copy, the 2nd regular run on steam copy, then a double hardmode run, unironically the last one was the one i had most fun with. although every run had something memorable. im one of those whos shit at fromsoft games so it initially took me like 4hrs to beat genichiro, but by the 3rd run the game was clicking for me bigtime.
>>
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>>733636363
it just CLICKED bro, it was like a DANCE, i had a BLAST
>>
more like suckiro
>>
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>>733635713
>Okay but it doesn't work at all
It clearly does, otherwise it wouldn't have succeeded and grabbed an playerbase that's still playing it.
>and it's stale as fuck
Fair, this criticism was a concern even before release.
>>733636182
It wasn't without flaws obviously, but what it did well was very good like with Nightfarer system adding more depth/gimmicks to existing playstyle archtypes, actual functioning COOP in a souls game and the Nightlords being bosses that don't break when there's more than one player at a time.
The "rogue-lite" elements need more work needless to say, with the relic system being the worst offender.
I'm stating the obvious here but I'm not here to patronise you for having different thoughts, sharing our perspectives/opinions is what these are for after all.
>>
>>733636809
>actual functioning COOP in a souls game
That just made me hate Nightreign even more. You clearly can play ER online without it feeling like everyone is from Simbabwe. So why is ER's online so shit and Nightreign's isn't?
>>
>>733606214 poison whips
>>
>>733635713
It clearly works. I don't even like the game, but its successful with the people who do.
>>
>>733612926
Loved radhan as well, my fav er boss are rellana and midra.

My fav video game boss of all time is probably ravenbeak from dread
>>
>>733605646
>want to play Demon's Souls again
>Fuck Bluepoint. OG or bust.
>Dust off ye Olde Phat Ps3 Jailbroken ofc.
>Beep....................
>BOM BOM aaaaahhhh ahhhhhh BOM BOM aaaaaah aaah BOM BOM ahhhhhh aaaahhh aaaahhh aaah aaahh ahhhhhh aahhh BOM BOM BOM BOM BOM BOM BOM BOM
>Huge grin on my face

Video Games are awesome

insert Pic of gigachad with Fluted Armor set and Giant Club
>>
>>733636916
ER's online play was just a complete afterthoughtm they didn't even bother to explain it with lore like they used to. Nothing states that there is more than 1 world but you just invade worlds like it's no big deal
>>
I'm retarded and have bad memory so every time I replay elden ring its like a blind run.

At this very moment I couldn't tell you where the first smithing stone cave is. I forgot.
>>
>>733612301
>OG Radahn
>Best From boss.
I like OG Radahn and PC Radahn but still

My personal best is Sword Saint Isshin. Fucking Kino. Sekiro is peak 1v1 boss fights. For Elden Ring my best is Midra, not the fight itself but thematically is absolute cinema
>>
>>733615824
He posted a lot of playing the game to get to a build he wants to play for the rest of it. Are you retarded?
>>
>>733613413
Demon's Souls was so ahead of its time is unreal. The first thing you see when you get to the Shrine of storms is the Phantoms of veteran souls players coming to get you I.
>>
>>733606214
Double Poleblade jumping attack with the Evade Jump Ash of war
>>
>>733605646
>First playthrough
>Fucking magical, I haven't enjoyed a game with /v/ this much in over a decade
>Playing the game again
>It's okay I guess
I really liked Elden Ring, but it overstays its welcome and the shit dungeon rewards/reused assets and bosses kind of ruin it a bit.
>>
>>733614657
They abandoned FP because they went full retard with the prepare to die meme. They knew players were brute forcing DeS by consuming more weed and spices per capita than the average college dorm room. Bosses were slow and didn't punish sipping so if you enter any boss that couldn't one shot you and you had 99 Grass and spices you 100% were gonna win that fight. So they made the healing items unfarmable and magic unspammable. Dsw had lifegems for whatever reason but still limited magic. By DS3 they realized they got it right the first time and you got the compromise of an FP bar but you had to choose between Ashen and Regular estus flask. ER is basically Big Dark souls 3.
>>
Elden Ring killed my desire to play soulslikes.
It was just the right time to stop. The perfect send off.
>>
>>733606214
Weathered straight sword and arcane leveling only
>>
>>733637612
it wore out its welcome by midgame. for me it was precisely the double foreskin boss and the following nothingburger regions.
>>
>>733630539
Lmao. Let's see how zoomers deal with the Shrine of Storms past the Adjudicator with the roll spamming skellies the Big Bones and those fucking stingray niggers sniping you from a mile away. The only straightforward level is The boletarian palace, everything else plays very differently.
>>
>>733618315
>When it it supposed to get bad?
when the discordtroon clique of a certain sequel get upset by you liking it and they tell you to stop that
>>
For me? It's Nightreign.
>>
>>733606214
golden retaliation + discus of light, triple rings of light, multilayered rings of light
of course, best paired with a solid high damage faith weapon that can do a strong guard counter with that shield, and and other useful incants of your choice
>>
>>733606214
Poison Zweihander and Mushroom set
>>
>>733605646
Finally a BASED thread
>>
>>733606214
ARC/INT/FAI build. Start with Marika's scarseal and the roar talisman. Then pick up the canvas talisman / flock's canvas talisman. Dragon communion seal. Albinauric staff. Terra magica, golden vow, howl of Shabriri, magic damage physick tear, and then glintstone breath everything to death. Pick any incantation or sorcery to deal with anything that can't be breathed to death.
>>
>>733639201
>1 off
: |
>>
>>733606214
do an ichigo build with that one sword that looks like zangetsu
>>
>>733605646
So many items in these games, I feel like I should use them but why the fuck would I not use my rapier forever
>>
>>733605646
imagine how much fun youd have if you played a good game instead
>>
>>733640862
>if you played a good game instead
Like?
>>
>>733640738
This but Estoc
A sharpened Estoc made of titanite that can't easily break would literally be the ultimate melee weapon of all time
>>
>>733606214
Obsidian Lamina build
>>
>>733640862
Imagine how much fun you could have if you didn't waste your time being an insufferable twat
>>
I feel like they could have sold just Bayle’s mountain as a DLC and it would have still been worth.
>>
>>733641203
Expedition 33.
>>
>>733641606
they could have sold bayle’s mountain ans shadow keep as two different dlcs and it still would have been worth it.
>>
>>733606383
for me it's
>grab morning star
>grab flame of redmanes or sacred blade
>kill caelid dragon
>cheese the nearby night cavalry
>kill the flying dragon on the bridge
>kill the erdtree avatar
then i get bored before getting to the capital and stop playing lol
>>
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>>733606214
Right hand Rapier and left hand Main-Gauche
>>
I just beat elden ring for the first time yesterday and am noe getting hand jobs from my puppet wife for the next 1000 years.
>>
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>>733642135
You got the simp ending
Marrying marika and becoming the fourth elden lord is wayy more kino
>>
>>733605783
Making the build is like 80% the fun for me, maybe you care too much about pvp.
>>
>>733605646
Why not play a good game instead?
>>
>>733605646
I got the platinum trophy twice and am planning on doing another 3rd run after I platinum ds2 and ds3
>>
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>>733642569
I have good game for you: you suck on my big cock and balls while I play some more Elden Ring.
>>
Elden Ring's greatest flaw isn't the near identical dungeons or the mountaintops and farum azula, it is the fact that you can't romance best girl.
>>
>>733643190
>>
>>733605646
how can I stop being so redpilled and be a happy slop consoomer again?
>>
>>733643407
It's too late for you. Now kindly fuck off.
>>
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>>733643407
Play the games.
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>>733605783
>vee when you have to play the videogame
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>heavily customized randomizer setup, with cool stuff put into boss drops, chests and points of interest
>ambient music modded out, except for endgame dungeons
>item rarities modded so I no longer get spooked by >purple item >Arteria Leaf
>blanket triple damage increase to all golden/legendary spells

Yep, it's gaming time.
>>
>>733605646
Nice to see even shitty games can entertain people!
>>
>>733606214
Faith/Summoner Revenant cosplay
>>
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>>733643898
>>733643407
>>733642569
>>733640862
Shazam lost.
>>
>>733606214
>still no dubs
the RNG on here is just like Elden Ring's drop rates

in case I get dubs: you can choose the weapon and stats but your ash or war must be GIANT HUNT.
>>
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Yet another low level DLC speedrun in the books
I'm making a very evil poison build
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>>733606214
Fist only
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>>733642281
marika is literally a tranny.
>fourth elden lord
sloppy fourths
>>
>>733643479
Ok, how? I just get this sense of time wasted when I play most games. I'd rather be outside walking or doing pushups. Playing a long game doesn't improve or give me any life experiences.
>>
>>733643960
still can't believe that this shit is in fact real
better yet, you always see it happening with every game that managed to build some kind of hype, whatever game that might be
>>
>>733644105
It's TORtanics all the way down. Worse, people think /v/ is in any way connected to reality, as if their pathetic little psy-ops are actually going to have an effect on anyone. This place is a minuscule bubble, even ignoring the fact that the site has been in decline for years.
>>
>>733605646
ok but give the older games a chance after your done with elden ring, having a high standards for graphics and polish means your bad at having fun you should be more tolerant
>>
I really enjoyed my first playthrough when it released but my stupid ass can't play it without picking up every little fucking cumdrop in every bloodborne dungeon across the map.
How do I avoid doing this? I've tried playing it again but just get burnt out.
>>
>>733606214
>baiting with GET
>on /vee/
Devilish
>>
>>733644286
For me, it was making builds for co-op / PvP that motivated me.
>gives you a predetermined goal
>it's only necessary to do content that's necessary for your build
>gives you experience playing PvE with a variety of different builds, which teaches you to be better at the combat and appreciate it much more
>playing multiplayer tends to give you ideas for future builds
The issue is that the multiplayer system is pretty ass. Here's a hot tip: only enable 5 summoning pools that you think will be very active at your level / weapon level. The game can only send your sign / invasion ping to 5 pools / invasion zones, and it's random. For invasion zones, you need to use Cheat Engine to change your flags, but summoning pools can be toggled in-game.
Also, seamless co-op is better for invasions regardless, and solves this issue among several others.
>>
>>733606214
no cloth
>>
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>>733628392
Reforged is classic
>because I'm so clever I would have done it this way
>it's so obvious! and superior! and balanced!
And this is why they're "devs" on modding projects not actual games, the fucking losers. Pic related is their entire philosophy towards players
>>
>>733644079
Oh, you are just posting demoralizing shit. I won't be serving in the army. Fuck off.
>>
>>733644678
What? No I literally cannot enjoy most games anymore. I just don't get the excitement everyone else is having and it makes me feel sick. Either I'm sick or everyone else is. I'm just sitting in a room watching pixels update and then I'm supposed to feel joy. Sometimes it can be engaging when it's something novel or challenging but most of the time it is not.
>>
>>733644742
>he lost his whimsy and "grew out" of videogames
Broken by adulthood and the perception of what you "should" be doing. Your life is yours anon, not anyone else's. Do what you like. Play videogames or don't, but stop moaning on the videogames board that you don't enjoy videogames.
>>
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>>733644595
Always brings a smile to my face to see people rightfully shitting on Reforged
>>
i cant fathom playing this slog more than once
>>
>>733644848
>stop moaning on the videogames board that you don't enjoy videogames
Looking at the catalog that looks like exactly what I should be doing here.
>>
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>>733644595
BASED
>>
>>733644443
>one digit off
What a shame.
>>
>>733645014
And that's why this place fucking sucks. Performative blackpilling.
>>
>>733624085
There is a randomizer thoughever
>>
>>733645001
Probably because it isn't on your shitch poo yet
>>
Why does Elden Ring make nintardog slaves so mad?
>>
>>733626838
Terrible mod made by people that don't understand From Software and think they're better than them. Played until the tutorial but realized it just wanted to waste my time.
>>
>>733617861
I remember hearing that Sekiro and Elden Ring were in development at around the same time so From couldn't add stuff like the Sekiro parry to ER from the start, but later worked it in and people seemed to have loved it.
So I imagine that at least will be a major part of their next big action RPG.

SOTE made the overworld much taller to the point that figuring out how to get from A->B was challenging as you'd have to find secret passages that let you change height level to navigate.
I don't know how people felt about that in general. So they might reverse course on that and go back to a wider world design next time.
>>
>>733647589
Not necessarily, the DLC map in nightreign is similarly vertical.
>>
>>733629153
>Is solo Radahn going to be a pushover too?
Radahn is a pain in the ass solo. I only did him solo in my first 2 runs.
>>
>>733636221
Did you even try playing without Kuro's charm and bell demon on? The game isn't the same experience under those conditions. I guess if you don't like the back-and-forth parry gameplay, making it harder won't really help though.
>>
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>>733627117
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>>733647589
It was cool figuring out how to get down the river to the cerulean coast. Similarly dropping off the dragon corpse to charo's hidden grave. Rauh ruins felt like a classic maze that I felt the base game was really lacking.
>>
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>>733605646
The late game balance always feels way out of whack to me. If you aren't speccing in to bleed, you hit a pretty hard wall of enemies with bigger numbers that outpaces your stat caps. I think being open world kind of fucked this game. Nothing feels optional because no matter what by the time I get to mountaintops I end up feeling underlevelled.
>>
>>733648043
Bleed is whatever, it's not that strong until double Seppuku bullshit and that's pretty far into the game. That bullshit also has a bad duration and takes a long time to set up. The strongest build I've played in ER is pure FTH.
>can fill all your buff slots easily, HP regen, more damage dealt, less damage taken, extra stamina regen, whatever the fuck you want
>extra heals and strong ranged attacks
>access to Flame or Holy to target whichever resistance is lower, of which you can easily convert any regular stone weapon to and perform well with
>few really good weapons like Erdtree Dagger
ARC can get some spells too but it cuts into your scaling. FTH just has that shit.
>>
>>733630374
>Metyr doesn't have a lightning weakness on paper
>gets raped by the water boosting effect
>>
>>733631887
Old Wolf Curved Greatsword.
It's the mother of the Bloodhound Fang except it's not as game breaking.
Or Exile Curved Greatsword.
>>
>>733634121
I don't get everyone's issue with finger ruins. They're incredibly unnerving little gauntlets through jawlesss fish men.
>>
>>733648461
They're just disappointing. There's not much in them. I'm pretty sure everyone's experience is circling around them for 15 minutes and being like "that's it?" at the end of it.
>>
>>733648043
>hurr I heard bleed is op so nothing else is worth using
>>
Muh culturally fitting weapons and armor, muh such an such... all smoke and mirrors...

>Wear the most murderhobo looking things I find
>Grab the Butcher Knife ASAP
>Cut until there is nothing left to cut
>>
>>733648360
do enough people play this game for me to go for that? I just wanna do a DLC playthrough not spend thirty hours trying to invade
>>
>>733649316
Just use Honest Merchant.
>>
>>733649316
I got regular forest invasions like 6 months ago in my last playthrough, they can also be farmed.
>>
>>733605783
>this fag again
appreciate the journey not the end goal, or just go ng+
>>
>>733648237
the only build that doesn't have great stuff is int/arc.
>>
>>733648461
Part of it is that people don't understand the set piece areas of the Land of Shadow, part of it is the execution.
>Jagged Peak is a boss rush
>upper Rauh is an open world dungeon
>Finger Ruins is a giant, atmospheric side quest
>Forbidden Woods is an open world stealth section
Note that I am not saying that these are good because they're high concept set pieces. I think Jagged Peak is great, Rauh is good, Finger Ruins is bad, and Forbidden Woods is an abject failure because "open world", "stealth", and "no Torrent" are fundamentally incompatible concepts.

Personally, I liked the Finger Ruins because I had already had my, "Okay, I understand how the open world is designed," moment with the DLC at that point, just like I'd had it with the base game. I understood that they were supposed to be these mysterious, atmospheric areas with no dungeons, etc. in them, and that they only existed in service of Ymir's side quest. In a sense, they're the Ash Lake of Elden Ring, and this is all the more true when you get to Metyr's arena. The issue with this is that Ash Lake was actually an interesting revelation about the world of Dark Souls, whereas Metyr's reveal hits a note that was already hit with Elden Beast and doesn't really connect to the world as directly. It's still cool, and Metyr's arena is one of my favorite places in any FromSoft game, aesthetically.

I think people would have been willing to forgive the Finger Ruins if the area under the cathedral didn't immediately lead to Metyr's arena, but was a sort of small dungeon unto itself with her at the end.
>>
>>733649701
I would have just assumed that having a few more enemy types and maybe an additional boss in them was what /v/ was complaining about.
>>
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>>733649635
The big bubble is fun and the ARC scaling on the albinauric staff is actually very good, but it's definitely the most limited build.
>>
>>733648237
>that's pretty far into the game
which is relevant, because most of the game is fine. it's everything after morgott where it feels like you hit an accelerating wall of numbers.
caelid is kind of a difficulty spike, but once you hit level 50 or 60 everything except a few area bosses (like the 1-shot rot dragon) becomes pretty easy.

buff stacking works to be sure, but in the end doesn't really solve the issue. the game forces you into finding your cheese or suffer CBT.


>>733648925
that's not even what i said
>>
>>733616156
I play games, just not trash like Elden Shit, and I will ridicule people like you who enjoy licking dog turds.
>>
>>733649814
yeah bubbles are fun. there's not much else in the game to justify making a whole int/arc build. albenauric staff is just another flavor of int caster. my only disappointment from sote whereas they gave int/fth more toys.
>>
>>733649906
fth has catch flame the entire game which is one of the highest dps options.
int has several different nukes to pick from.
str is stance breaking through the entire game.
dex has powerstance curved swords and straight swords.
bleed is mediocre until you get rivers, a seppuku setup or the chicken wing from sote.
>>
>>733649814
>>733650113
The Maternal Staff makes it so finger sorceries are basically int/arc even though they don't require arc to cast.
>>
>>733605646
If you used weapons you didn't beat the game.
>>
>>733650503
True, I was going to say this as well. I wonder if they thought that no one would use them if they had an ARC requirement, they're actually pretty good. The single one is better than the multi one, in my experience.
>>
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>>733647589
>but later worked it in and people seemed to have loved it.
>So I imagine that at least will be a major part of their next big action RPG.
Their execution for the deflection based playstyle in Nightreign is rather interesting to say the least, it was OP as an ability but at the same time restrictive and tied to a rather squishy character. It does make you wonder if for their next ARPG accessing or gaining such ability would require similar commitment.

And that's not accounting DuskBloods, which will most likely have classes/characters that will shake up the gameplay as much if not more.
>>733648237
FTH is honestly very good in ER, so much so I made my melee build INT/FTH oriented in the DLC, while meeting the bare minimum for STR&DEX to use most weapons.
The game was a breeze thanks to that to the point I didn't think buffs were necessary such as golden vow.
>Swarmed by Enemies? Roar of Rugalea
>Boss is too faraway but is on cooldown? Knight's Lightning Spear.
>Shiny new spell? Try it right away!
I only regret not having access to forge hammer and the Metoer Greatsword, otherwise very fun build.
>>
>>733650503
you know what that's a good point. and arc scaling boosts the bleed on thorn sorceries for whatever that's worth.
>>
>>733623737
https://www.bilibili.com/video/BV1H142187h3/
Its really weird, because both Romina and Rellana have voice lines that are cut, for apparently no reason.
>>
>>733650873
I miss the brief period where thorn sorceries were accidentally good due to chain casting. The only use I get out of them now is the AoE one, which the DLC did actually improve by giving us the circle of spum spell.
>shoot circle of spum
>looks like it does nothing
>people rush you
>start casting thorns, gain hyper armor
>spum activates a ring of fire that closes in around you
>the thorns stagger them into the fire which staggers them into the second thorns cast, which usually bleeds them out
>>
>>733628590
The game really just assumes that you're going to want to become king of the world from the start, and if you don't have that motivation driving you forward, it doesn't give you a second one.
Like Bloodborne played with the idea, and had two lines of reasoning. Either just hunt some beasts and don't think too hard about it all, or find the eldritch truth and think very hard. And either worked as a reasonable driving force for the player.
Elden Ring lacks that second line of reasoning.
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>>733605646
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>>733628590
It's not that deep lil bro
It's a power fantasy and your murder hobo kills all the biggest threats in the game world to establish himself as the ultimate Elden Lord
It's basically shonen shit
>>
>>733651191
>Elden Ring lacks that second line of reasoning.
No that would be Shadow of the Erdtree, where you learn about all the schizoid shit Marika pulled off, and also Metyr
>>
>>733651531
This
The DLC is entirely optional in the context of the game, you don't need it end the game
It's literally the "but i wanna know more" part of the game
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>>733651258
>>
>>733651447
>It's not that deep lil bro
Personally, I appreciate not being illiterate
>>
>>733628047
Convergence is a power fantasy mod, imo.
Most classes (some are stinkers) get insane abilities that let you dominate bosses and enemies.
Most areas of the game have been revamped. Some for the better - Castle Morne, Carian Manor, Volcano Manor, Mohgwyn Palace - some for the worse - Leyndell, Farum Azula. Some are just totally new, like half of Nokron being replaced by a brand-new Minotaur dungeon.
But it is a very different game at a base level regarding player empowerment.

Reforged is a remix of the base game with the main focus being on tightening everything up in a way that can feel restrictive. It is probably more polished than the base game with less ways to cheese it. But that also means that you don't get as much sense of control over everything.
Convergence is sprawling and doesn't really care as much about balance or consistency. It is all about being cool.
>>
what would be the ideal frenzied burst meme build? I always wanted to create a character built around it but I don't know what to pair with it on a level 100~150ish build
>>
>>733651670
What do the Yelough Anix Tunnel/Ruins where you fight an Astel have to do with any of this?
>>
>>733652012
Both are fucking tryhard sweaty trash, play vanilla and GTFO
>>
>>733638296
DeSfags got filtered by the first Banished Knight in Elden Ring and never touched the game again.
>>
>>733652339
>Banished Knights are used again in an endgame area, mostly unchanged
>same for Grafted Scions
They're not very nice developers, are they?
>>
>>733605646
The world is full of useless trash but i do enjoy making low level/low weapon upgrade twink characters
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>>733605646
>*blocks your fun*
Nothing personal kiddo
>>
>>733652096
That whole image looks like a connection between the Mogh blood cult and the frenzy flame, so probably the proximity to the Mohgwyn Palace teleport stone. I kinda like this theory
>>
>>733651191
I can forgive it, because the theme of the game is literally ambition and what it can cause people to do. I'm not playing FromSoft games to roleplay like I'm playing a TTRPG with friends, I'm merely fulfilling the role that is afforded to me by the gameplay. The Tarnished are merely part of Marika's contingency plan for freeing the Lands Between from the influence of the Greater Will, as she realized that her own ambition (to free her people from oppression) and godhood came at a cost (her freedom). The DLC, despite its failings, iterates on this theme by having Miquella fail to realize that godhood will shackle him just like it shackled his mother - and his ambition causes him to sacrifice the very things that would have made him a good god.

Also, Elden Ring does have its own revelatory moments like Bloodborne, although they're inherently less impactful due to the largely non-linear world design. You start the game knowing nothing except that you're one of the Tarnished who can still see the guidance of Grace, that you are blessed by capital G God. As you delve deeper and ascend higher, you begin to understand just how many historical, archaeological, and theological layers there are to the Lands Between; there are even layers to Marika, who is Radagon. You realize that you're an insignificant ant among all these mortals, demigods, and outer gods who all have designs on this plane of existence, yet you're the vector through which they are or aren't going to be realized. It's less like a singular, set piece moment like Bloodborne's blood moon, and more like a gradual unfolding of the setting.

A lot of the endings suck, though.
>>
>>733652621
I like the theory too, I agree that you can tie in all the rest. I always took the Mohgwyn Palace portal to be related to Mohg's "kidnapping" of Miquella, though. I don't see what the Yelough Anix stuff has to do with it.
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Is Elden Ring the prettiest game FromSoft has made?
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>>733652614
That one's not so bad. The one just before the ganksquad boss grace is so much worse.
>>
>>733652767
Yeah.
>>
>>733652128
Convergence is markedly easier than the base game with most classes.
I think only the Nox Oracle came off as mediocre in my play. It really lacked any 'pizazz' that made it feel OP.
>>
>>733652051
Fire builds are basically all about buff stacking, and that still applies to minmaxing frenzied burst. FGMS, golden vow, howl of Shabriri, fire damage physick tear, fire scorpion charm (if you're not a pussy) and flock's canvas talisman, and an appropriate seal to buff your spell school of choice. The Godfrey icon is also mandatory.

To really push it further, you'd need to do some super AIDS buff stacking.
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>>733652795
I wanted to find an image of him, but yes that's the one I'm referring to
I can kill all the others just fine, but this one I NEVER managed to kill in multiple playthroughs for some esoteric reason
I always have to resort to letting him walk to the back, sneak on the left behind the little wall, wait for him to walk back, and finally reach Leda's Gank and Spank
>>
>>733652767
Yes
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>>733652767
not only the most beautiful game ever in terms of art style but its also the greatest game ever conceived as a whole.
>>
Anyone played the meme Ashmaker mod? Basically making spirit ashes into pokemon. Sounds like it could be fun for a replay.
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>>733652994
I love it when you first arrive in Rauh Ruins and you suddenly go from very ominous, dark fantasy area and literal black castle, to an almost jungle, overgrown and green area, with a clear blue sky, literally the only "normal" skies in the whole game
This is so beautiful and atmospheric, you feel like you landed on another planet or some shit
>>
>>733651191
why would you play the game if you don't want to do the quest you're given
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>>733605646
long time souls fans, bought Demon's SOuls when it was still a mystery object on /v/ back in 2008, I started playing ER for the first time a few days ago:
so far I'm absolutely mesmerized by the game, visually is impressive and the sheer amount and scale of it amazes me;
build and combat is fun, the open world element made it less frustrating for new players but Legacy Dungeons keep that old feeling of challange and resolve;
I realized I was still pretty good at this because I kinda speedran Limgrave, killing Godrick and finishing Stormveil Castle in one session, now I'm backtracking so I won't miss content and gear before heading to Liurnia of the Lakes

I'm really, REALLY liking it
>>
Do you niggas play with Depth of Field on or off?
With it on, the bosses cutscenes and overall cutscenes look better because of said DOF, it's a nice effect
But on the other hand, it sometimes fucks the scenery, the most blatant example I have in mind are those big spectral flags in Altus, the lower part of these flags are crystal clear, then you look up and there's a jarring straight line, after that it's all DOF blurry
>>
>>733651191
Kinda agree with this, but IMO it still works because it gives ER the theme of "how many corpses are you willing to step over". You cannot negotiate your mission to become Elden Lord and eliminate your competitors. The only thing you can do is literally stop progressing the game and remain idle, becoming cooperators like Tragoth or join the invader factions (without going after the leaders).
>>
a short from my first Elden Ring run when it first released. me reaching siofra river through the cater that opens after killing Radahn for the first time.
the atmosphere, the visuals, the musi and sound effects.
what a GAWD like game, truly unmatched.
https://youtube.com/shorts/o2PCNgkHCnQ?si=nZsoblRWBIjOmClX
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YOU DON'T HAVE THE RIGHT, O YOU DON'T HAVE THE RIGHT THEREFORE YOU DON'T HAVE THE RIGHT, O YOU DON'T HAVE THE RIGHT
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>>733653263
yea love that zone and the labyrinth like structure that you go through to reach it.
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>>733653497
glad you're enjoying it
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>>733653497
You're so lucky
You will discover for the first time ever both main game and expansion
If only there was some tech available which made you forget precisely some memories, I would straight up erase all of my in-game knowledge from my brain, aside from the fact that I already played it in the past
>>
>>733653619
I hate DOF in videogames, its just pretty eycandy for screenshots
IRL eyes dont work like that
>>
>>733654067
>>733653852
thank you guys,
mind you that I'm not going in completely blind, since some years have passed now and most of the big reveals are public /v/ knowledge
but yes the exploration and little lore bits from item descriptions are immaculate, I "know" about the big events in the game but I've never experienced, and also all the other smaller stuff is brand new

also, from the opening I thought the whole Marika/Radagon thing was like, right there
ITS RIGHT THERE WTF
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>>733653670
>You cannot negotiate your mission to become Elden Lord and eliminate your competitors.
When you go for Elden/Stars ending and stumble upon Midra in SOTE, you're fighting against a universe ending tier threat.
When you go for Frenzied Flame ending, you are just dealing with competition.
KINO of the highest order.
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>>733654318
RELEASE MEEEEEEE
>>
>>733651258
>marika massacres the giants and gets cursed with red hair (which is symbolic of fierce loyalty to a higher power)
>offloads it onto a construct she created
>finds a convenient use for it to subjugate liurnia
>the construct develops his own ego and starts questioning his purpose as he learns from the carians developing fundamentalism
>his ego would eventually overwhelm marika's after she shatters the elden ring
this is my read on him. why else would radagon recieve the curse when marika lead the war against the giants? what evidence is there that radagon was there?
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>>733605646
Based. I've hit the character limit and I'm going to have to switch profile soon
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>>733605646
Based. Keep that adventurous spirit and joy, OP.
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>>733639201
shit ima just do this with my new zwei build
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>2022+4
>2 active threads about Elden Ring, one for gameplay and another for lore
Man it truly is the GOAT.
There is no game as exciting and hyping as Elden Ring that came out since then.
The next big Fromsloppa cannot come soon enough.
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>>733652994
That would be without the DLC.
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>>733655469
>This annoying faggot again
Please kindly fuck off to your lore trannies thread, it's right there on the 'log.
>>
>>733606214
rocks only
boggart fist w/ cragblade, stone of gurranq
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>>733655518
I'm afraid that I can't do that.
The DLC is an absolute piece of shit, a very pretty piece of shit.
So as a whole Elden Ring WAS the greatest game ever, until they shat out this insulting piece of shit.
>>
>>733653497
I just discovered the last side dungeon I hadn't seen before
>>
>>733652795
I have a trauma of that one from when some guy summoned me and that guy was up next, I slow walked up to him because I was sure I could win ez but he ended up doing some weird 5 million damage tornado teleport and destroyed me before I could even deal 1 damage
>>
>>733605646
>Want to play Elden Ring again
>make a deprived
>entire world is open to me
>either run in circles for an hour unable to decide what to do
>or i just play the game naked with my club and spend my runes on health and stamina
>>
>>733606214
Use whatever you want but you must kill or attempt to kill every NPC the first time you see them including shopkeepers
>>
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>>733606214
Eclipse Shotel build
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>>733648461
So many DLC areas were astonishingly empty and boring
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>>733656357
>boring
youre boring, nigger.
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>>733656216
>clear 80% of game
>finally I can start my build
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>>733656470
what stops you from running dex/fth before getting it?
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>>733653497
Liurnia is stunningly pretty, my favorite biome in the game.
It's good to explore Limgrave and Weeping thoroughly because they introduce lots of NPCs and the basic structure of the game, but I suggest you pace yourself from Liurnia onwards. A pretty common complaint is that people get burnt out by mid/late game because the game does tend to reuse recolored assets and enemies, and this combined with the difficulty skyrocketing can kill the momentum a bit.
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>>733656357
>Retards still can't into negative space concept
This is what those faglords want btw.
>>
>>733656590
That's just a Nightreign screenshot
>>
>>733651670
>Flame of frenzy and Blood flame share the fire element.
>The fire gaints as a faction were deemed so threatening Marika erased almost all of their existence.
>The three fingers act as the link between the source of flame of frenzy and the lands between.
I do like the implications that there might be a link, especially with all these factions hatered towards the Erdtree, though I do wonder if the Flame that the gaints worshipped was the original source and Blood flame/Frenzy flame were sub schools created after the gaints extermination, we will probably never know but it's fun to speculate.
>>733656357
What made it sting is that they were visually captivating, so seeing a gorgous area then finding that there isn't much to do was quite the bummer.
That's part of why I also really like Upper rauh, it's an open area that has a somewhat linear path but still has some side paths that you can brach to and explore, very lovely area, one of if not my favourite area in the DLC.
>>
>>733656357
these are the same kind of niggers that whined like little bitches when witcher 3 had bazillion monster nests and bandit camps on the map btw
>>
>>733613473
>enter thread
>randomly stumble upon this mouthbreathing xanaxx opinion
>There's nothing challenging or interesting about DeS/DS1 level design, Elden Ring's level design is better on any level.
>leave the thread
miss me with that shit
>>
i think elden ring would be much better if it supported frame rates beyond 60. there's no reason a modern triple a game shouldn't have an uncapped frame rate.
>>
>>733657346
There is a reason, From sucks at programming.
>>
>>733657346
Also, From isn't triple A. AA, sure.
>>
>>733656357
so were the base game maps
>>
>>733656357
only the abyssal woods were empty, everything else had an encounter like every 20 feet wtf are you talking about
>>
>>733656754
>I do like the implications that there might be a link
The link is that fire is symbolically evil. There are lots of different fires. The most linkage you get is Rykard's snakes and fire themes with Messmer's snake and fire themes.
>>
>>733657346
I think it's really funny how many people gimped themselves by going to 120hz monitors. Now you can't stand 60fps.
>>
>>733606214
cosplay as varre
>>
>>733606214
naked club wretch
>>
>>733658202
I can notice when my screen gets reset from 165hz to 60hz pretty fast just off my mouse movement and of course I prefer to game in higher FPS when available, but having just played Elden Ring, it didn't really cross my mind that it was 60 FPS. I guess this is because the game ran shittier on my hardware years ago and they've slowly optimized it more and more, though.
>>
>>733606214
Claymore and knight armor
>>
>Listen to every Elden Ring supporter in good faith
>Listen to every Elden Ring detractor in good faith
>weigh both sides talking points equally
>get the game + DLC
>play from end to end

HONEST THOUGHTS DON'T READ IF BUTTHURT


My enjoyment of this game peaked in Limgrave, then immediately fell off in Liurnia. I almost uninstalled in Caelid, then when I finally did Leyendell I was deeply impressed, but I felt the game never truly reached the heights of Limgrave's modest beginnings. In a lot of ways Elden Ring felt like a proof of concept of From Software's new open-world engine. I was severely underwhelmed by the lack of variety in the game, lots of cool art but no real substance, it felt a lot like a modded musou game, not really anything deserving of GOTY.

Overall I think the detractors were a lot more honest about the game's faults than supporter's were of the game's good qualities, I had many points in the game where the enemy behaved erratically simply because it was rubber-banding when I either hit it too many times or dodged it too many times, people called it input reading, but it's like a weird animation canceling thing that made zero sense that felt it was just there to kill the player with "I'm crazy I've lost my mind dodge it bro parry it bro when i move 'le crazy'" but It often backfired because the answer to everything was always just "roll out the way" with zero variance. Sometimes the enemy would be winding up or stuck in the air for upwards of 5-8 seconds farming screenshots before doing, an AOE, which I understood why it won awards, Elden Ring really enjoys farming clips and screenshots.

(1/2)
>>
>>733605783
You could just cheatengine in a whole build and see for yourself how shallow a game becomes when you remove all the effort
>>
>>733658431
>Listen to every Elden Ring supporter in good faith
these are zoomers whose first souls game was elden ring
>>
>>733658356
Is 120fps even very noticeably on games other than FPS titles?
It's honestly pretty subtle imo, especially when you compare it to 30 vs 60. Though admittedly my only experience with 120 fps is with Doom Eternal a fast paced fps.
>>
>>733658682
I will notice it on any game just from the difference in input alone but I guess that's another thing that Elden Ring and the Souls games + Sekiro + Bloodborne make irrelevant with their fuck you big input buffer. These games aren't about pressing the button as close to the timing window as possible, they're about being available to press the button when you need to. Visually, not necessarily.
>>
>>733656590
We have to go harder anon
>>
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This is the reason I'll never go back to prior Souls shit
In all previous games no matter what you do your character looks like a pussy ass twink with bad lightning, flat as fuck and ps2 tier hair
The character models overhaul in Elden Ring is huge
>>
>>733606214
STOP THE COUNT
>>
>>733610235
ER is just the tediousness of TW3 but instead of the funny sidequests, well-written dialogues or a beautiful open world it's just the monster den clearing for 200 hours straight.
>but the world looks grea-
It doesn't. The LOD trees look like something out of fucking Skyrim on PS3, and aside from the color-coded skyboxes, it's just the exact same pattern of grass, erdtrees, empty buildings and ugly ass roads all over the place. The DLC looks better but it's even more emphatic on forcing you to just turn your brain off and go from one map marker to another in order to collect some trash items.
>>
>>733658431

I tried to wrap my head around the disproportionate praise leading into the snowfield, farum azula, radagon, etc. and the main conclusion I came to was that, "Elden Ring is a very big game with story arcs." I usually don't play souls-likes, but I imagine to souls fans it was a novel concept. As someone who grew up on turn-based JRPGs I had experienced finer quality story arcs and grander worlds than Elden Ring. perhaps it was due to my imagination, but I found more enjoyment in the simpler aesthetics of games from IPs such as Growlanser, Tales, Trails, Final Fantasy, Dragons Dogma, Kingdom Hearts, SMT, Disgaea, and countless others. I realized that perhaps for modern console gamers the appeal of Elden Ring would be a lot more strongly felt as they often disliked JRPGs for being too simplistic or basic or repetitive. The immediate games that came to mind in Limgrave (my favorite section) were Assassin's Creed, Witcher series, Elder scrolls, Kingdoms of Amalur, Breath of the Wild, and things of that nature. Games I felt that lived and breathed by their love for featureless empty space.

My conclusion was that console gamers like console games, they like yellow paint (guidance of grace), they like seeing the castle, running up to it, and then being "inside" the castle. Whether any of that is emotionally compelling or engaging or memorable is besides the point. See it? Climb it. Bethesda logic. That sort of thing was not my primary appeal for playing this game, and as such I was a bit dejected. I primarily play RPG games to experience the gradual escalation of events and the rising expectations players must take into consideration to "keep up" with the narrative demands. Elden Ring at every point is nihilistic, shallow, cynical, but most importantly, hollow in a very literal and uninspired manner. a lot of the climate is just evil and crazy just because, which is great for a gameplay, but Elden Ring's gameplay is just a worse Zelda 2 with lock-on.

(2/2)
>>
>>733659341
The LOD in Witcher 3 way worse, completely ruins the great graphics and atmosphere of the game
You can visibly see big chunks of forests far away flickering like it's a fucking early PS3 game, depending on where you are on the map and weather/time of day, and this wasn't fixed in the Next Gen update either
I didn't encounter this problem in Elden Ring, the LOD is at least stable and doesn't flicker like absolute shite
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>>733606214
guts greatsword of course
>>
>>733659360
>>733658431
I'm going to keep it real, you think and type like a 50 year-old on Facebook. You're certainly entitled to your opinion, but these posts really do radiate a very narrow, boomer thought process. Considering that even FromSoft fans struggle to adapt to and learn how to properly play Elden Ring, I'm not surprised you bounced off of it and are echoing some of the same complaints.
>>
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>>733659556
Nigga, this how your first view on the world looks like. Like pure dogshit. I understand that it's a PS4 game at its core, but the trees are simply ugly and the game would have been better off without them.
>>
>>733659781
I wouldn't know about that, I'm not an absolute third world poor, and can run the game at 4k/60fps, ultra settings.
The game looks clean and sharp on my machine.
>>
>>733659781
Funny how you didn't address his point regarding TW3, which is true, the LOD in that game is beyond fucked.
>>
>>733659556
>I didn't encounter this problem in Elden Ring, the LOD is at least stable and doesn't flicker like absolute shite
I feel like the efficiency of Elden Ring's open world doesn't get enough praise.
>bushes and trees are just layered sprites, but are detailed enough that you don't notice it
>lots of prefab objects
>uses simple geometric shapes for things like rock formations, cliff faces, etc.
>impressive render distance (if you don't believe me, use a free camera mod)
The rocks and cliffs are like the exact opposite of Monster Hunter Wilds' first area, which is full of extremely detailed meshes that are nigh incomprehensible and badly textured. Speaking of LODs, it's actually sad that Wilds is SO reliant on vol. fog / atmospheric scattering that the LOD models are much darker than their real counterparts so that they look "right" from a distance. The fog washes them out that much.
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>>733659781
Less pixels please, faglord
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>>733659781
Works on my machine
>>
>>733606214
naked/unarmed
>>
>>733659762
>Considering that even FromSoft fans struggle to adapt to and learn how to properly play Elden Ring
as if fromsoft fans were known for anything but their pure retardation and dogmatic ideas on how the games should be like, what the fuck is there to adapt to? just abuse bleed, summons and ashes of war - or get raped by 30 hit combos
>>
>>733611261
Just lob holy pots at them bro
>>
>>733660179
Interesting self-report
>>
>>733659762
I'm the OP:

I wasn't "wowed" by Elden Ring. A lot of the challenge is the enemy deciding to speed up or slow down on a whim, in order to make evasion timing confusing, but it feels like they forgot evasion is jsut one way of playing the game because it breaks in half when you block or use ranged attacks. I would just block the fast stuff, and then the enemy would be too slow during the slow stuff so they'd just take several hits without retaliation. if it's in the air you throw items or spells at it, if it's running around you call the horse and if you can't, you run to safety or roll or take the hit and heal after. it's one massive unchanging flowchart. Block the fast stuff, parry what can be parried, throw spells or items at it, hit it when it's being slow.

I'm not trying to be narrow-minded. I think it's a pretty game. It just felt like the game wanted me to enjoy taking screenshots of itself, rather than me enjoy playing it.
I'm open to your opinions as well on the game. I usually just get flamed or told "I'm playing it wrong."
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>>733660556
yeah, you're in the pure retardation realm - these games aren't some dick measuring contests, you either use the tools the game gives you or you go to r/eldenring and seethe about attack delays
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scavenger hunt memotrash
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>>733606214
Don't play
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>>733659781
>heh, i'm gonna post a 360p thumbnail of the game, that will show em how bad their game looks
okay retard but the game looks like this in real life
lod looks plenty fine to me
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>>733622438
The core game is boring and there's no reason not to do that instead of going through identical looking ruins to fight bad bosses for trash skills and spells you don't want
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>>733662189
ps3 trees nigga
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>>733662189
what reshade do you use
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99% of the game's problems would be fixed if they had skill trees. Skill tree for spells, skill tree for ash of war, skill tree for summons. craftable weapons and armor.
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>>733662706
none lol, i just crank the brightness down to 0, and on my screen and pc it makes colors a lot better, without making the game too dark and crushed either
when set on 5, brightness makes it look like there is a permanent fog/haze over the screen
colors pop so much more with 0 brightness
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>>733662482
why play a game you find boring to begin with you absolutely retarded mind broken dark as a moonless night nigger faggot. lmao!
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>>733662947
boredom is not something you just get, you have to work for it
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Always keep your souls, anons. Don't abandon joy.
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>>733629387
>If I want a good whip I’ll need to reach Volcano Manor
You can just kill Hoslow in liurnia for his whip



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