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Why did you let it die?!
>>
I thought it was ok, but when I first played it the async multiplayer really wasn't flexible enough.
I want a turn timer of 5 minutes or so, but with the ability to pause it and say "ok great let's play again tomorrow". As far as I could tell you basically had to just set the turns to max length and houserule it with friends.

It also didn't seem to have an answer for the "worst player realised they can't win and just gives up/kingmakes" issue, and the endgame really dragged. Maybe I was just playing with too many people.
>>
I really liked this game, but this would be something that would be more fun with friends and I had a hard time to persuade mine (they prefer physical boardgames).
>>
>>733645134
Honestly the game really screams complicated physical boardgame
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>why did you let a game you've never heard of die
Because you, the developer, failed to properly market your game.
>>
>>733645698
I know, this is why I like it and my friends would like it too.
Kinda sad it doesn't have a physical adaptation.
>>
>>733645810
the insane part is they're the makers of Armello and could've put an ad on the armello main menu for anyone to see. But for some reason didnt
>>
you guys wanna play with me?



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