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never played a zelda game before. i tried breath of the wild years ago on Yuzu and found it boring. I just fired up my ryujinx copy of tears of the kingdom for the first time in like a year. I still find it boring . Explain what im doing wrong cause this game just isnt that good to me like at all but everyone swears they are both masterpieces
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>>733650950
botw and totk arent the usuall Zelda games
They are more open World games like Skyrim and if you dont like those kind of games then you wont like these two
Botw is one of my favorite games because of how much freedom there is and what you can get away with
Twilight Princess or Ocarina of Time are good entry points if you never played a Zelda game and want to get whats its all about
Just make sure to play the ship of harkinian version of oot since its a n64 game and playing it with Dual analog controller and better framerate signigicantly improves the game
Link to the past is a good entry point for 2d games
They are solid adventure games with fun dungeons to explore which is another thign Botw lacked the sacred beasts arent a good substitute for the more traditionall dungeons in older games
The series got extremely formulaic later on so Botw and totk where seen as a breath of fresh air to shake up the formula a bit which is why people either extremely glaze these games or hate them without juding them on their own
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>>733650950
What games DO you find entertaining?
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>>733651687
>They are more open World games like Skyrim and if you dont like those kind of games then you wont like these two
i do like skyrim, modern fallout and similar games though
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Why are the trees from athf trying to kill Link?
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>>733651743
then why do find these two games boring exactly?
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>>733652104
Because Skyrim is boring?
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>never played a zelda game before
Have you considered playing the Zelda CDI games?
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>>733652308
>i do like skyrim though
>Skyrim is boring though
There is no helping you
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>>733650950
Why did you start with the horrible ones? Everyone praises Ocarina of Time for a reason. It's expected that you start there and stop way before Tears of the Kingdom.
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>>733650950
The people who swear these ones are masterpieces are shills. The actual good Zeldas are decades old.
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>>733652720
Ocarina of Time was good for its time, but it suffers from a number of outdated mechanics. Sure, it has amazing atmosphere, but if the OP doesn't have nostalgia for it nor feel a connection to the Zelda series, it's going to likely feel worse to play than BotW, because it is, mechanically, worse.
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>>733652892
>The actual good Zeldas are decades old.
So basically every Zelda games Before BOTW then?
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>>733652104
well for starters i find the resource management and weapon durability tedious and only having a few hearts and a low stamina meter. i know you can increase those things but ive been playing for a while and not gotten many more hearts/stamina. honestly so far the only parts that i have enjoyed are the dungeons everything else is not really keeping my interest
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>>733653047
ocarians only real problem is that its a n64 game and played with a controller with a single analogstick
the pc port fixes the only problem the game has it still holds up
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>>733653047
OP's problem isn't anything to do with how the gameplay feels, he's bored because BOTW's game design expects you to make your own uses for its cool and fun mechanics much more consistently.
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>>733652104
Those are about talking to people who offer to help you. Breath of the Wild instead encourages ignoring people as much as possible and beelining to the Ubisoft Towers.
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>>733650950
>Explain what im doing wrong
using emulators for modern games + being brown
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Try Wind Waker or Twilight Princess
Ocarina of Time and Majora's Mask are also great but suffer from alternatives to the c-buttons being shit if you don't have a N64 controller
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>>733650950
If you don't like lateral thinking and experimenting then you won't like these games.
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>>733653047
Dungeons in Breath of the Wild are very obviously worse. Things like the world design and use of cutscenes can also be considered worse. Ocarina of Time might be a Nintendo 64 game, but it's way more fun than what Zelda has become.
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>>733653574
I like lateral thinking and experimenting and still don't like these games. Games that actually reward lateral thought and experimentation tend to do so with stuff you couldn't get otherwise, while BOTW keeps everything open to the unga bunga solution in 99.99% of cases.
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>>733653549
Also, of the 2D games I'd recomment A link to the past, Link's awakening and Oracle of Ages/Seasons
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>>733652892
I don't generally consider myself a Zelda fan; My only experience with the series prior to the Switch was playing parts of Ocarina on the N64 as a kid, watching my dad play Wind Waker, and beating Link's Awakening. I also played A Link to the Past as a teen, but I don't remember how far I got.

With the Switch, I got a little more into the series; beat the Link's Awakening remake again. Beat Echoes of Wisdom (fun but felt like it was made for babies, would have liked it to be more challenging). Emulated Ocarina again and got 20 hours in, but couldn't really get into it desu because I just didn't find the gameplay satisfying.
Of these games I've ACTUALLY played thus far, I found BotW to be the best. Not a 100/10 masterpiece or anything, but surprisingly very good. Of course I don't have Twilight Princess or many of the games in the series to compare it to, but I do feel that the hate is a little forced by nostalgiafags.

Funnily enough, TotK would probably go behind much of the aforemention games for me (I don't think it was anywhere near as good, and less than half-way through it already became a drag to play).
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>>733653191
Weapon Durability is more of a minor annoyance and not a real dealbreaker for me but i get why it sucks for most people
I dont mind it because the game gives you enough weapons that losing one doesnt really mater and i dont play games for loot
The litle health and stamina also isnt that bad because it makes the early game more intense
The early enemies are an actual threat at the beginning if you encounter them head on so you cant just fight them one on one like regular enemies
Its just really fun to be sneaking up on a enemy camp and taking them out slowly when they are all asleep or luring them into some trap and blowing them up or rolling a boulder on them is just fun for itself
Thats why the early game is significantly better than the late game where enemies have so much hp that this sort of strat doesnt work anymore and you have to engage the enemy head on
By that point you have enough hearts and weapons that youc an treat every enemy camp like a regular combat encounter and that just really boring
The game doesnt give you that many combat options and the main combat system is rather bland
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>>733653656
>Dungeons in Breath of the Wild are very obviously worse
True
>world design
>worse
kek nice try
>cutscenes
>worse
Absolutely. The fucking anime faggot voices were cringe af
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>>733653967
playing with the japanese voices makes it more bearable or replays for me
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>>733650950
>what I'm doing wrong
what a weird question to ask
>everyone swears they are both masterpieces
and dogshit music tops the charts weekly, that doesn't make it good.
you don't like the games. why does that bother you?
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>>733650950
op you're a loser who is used to games holding your hand and just giving you things whereas these games are REAL games where you have to think and come up with solutions to challenges yourself you can just unlock things with skill points or buy things at a shop. get bent
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>>733653681
The gameplay loop of totk is basically how much can you use the environment and your abilities to kill enemies so that you can get better fused weapons while expensing as few resources as possible.
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>>733654859
Environmental and ability kills are impractical on anything above like a blue enemy because their health scales and their taken environmental/ability damage doesn't. You can spend several minutes knocking around a non-threatening silver Bokoblin to avoid hitting it with a weapon like three times. The effort to reward ratio for anything actually cool is FUCKED.
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>>733653967
Even the most basic world design is way better than walking through an empty field towards a map marker. Breath of the Wild areas are incredibly tedious, so players won't have much fun going through them. That's mostly to do with the level design, though part of it is shit like swords just can't do what they could in that 90s game, and they explode in seconds.
Anime voices or not, cutscenes in OoT are meant to funnel you to the next area while telling a story. BotW is so aimless that even main areas can be skipped, and cutscenes are instead optional conversations included for their own sake. In the forced tutorial area, Link is directly told to go to certain locations like he would in other games. After that, he can never talk to anyone again and just focus on killing. That's tedious.
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>>733655045
I think the idea is you graduate to building machines that help out. But I agree the environmental kills in the beginning are way more fun. The only exception is the boko horde you can kill by blowing them into the ocean, even when they're silver.
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>>733653890
I get what you're saying but I still find the weapon durability annoying also for example I was using the bow and arrows a lot but I run out of arrows then im fucked and basically forced into close quarters combat
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>>733655045
thats why the late game sucks so much in these
games
Early game for Botw and even totk was one of the best gaming experince i had everything was deadly and kept you on the toes and if you wanted to make it through the game
It was also relatively easy to take out bokoblins in one hit or so if you sneak up on them or lkure them into a trap
As soon as Silver Bokoblins show up all you can do is dodge them and whale on them with your strongest weapon until they finally since at that point any clever trick you barely damages them
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bump
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>>733656016
you can buy arrows in bulk in citys or in stables and money is easy to come buy if you sell monsters parts or amber ore
You should also not use Bow and Arrow on every enemy but only snipe one or two key enemies or light up and arrow and blow up some explosives
Weapon durability isnt realy a problem because in every encounter where you lose a weapon you usually end up with atleast one weapon that was in the same tier as the weapon you lost
Like if you lose a Knight Halberd you usually get a knight gretsword and swithching up bettwen differnt weapotypes is the only real variety the melee has so the game does everything it does to get you to switch weapons
I think the game should have given you atleast one weapon that doesnt brake thouh so that you always have a back up plan
The Master Sword was perfecr for that and after you end up with the dlc sidequest the master sword is near indestructible but even that breaks eventually and needs to recharge and the recharge system is the worst way the could have handled that
The game only starts to recharge you abilitys and weapons after they broke or used up so when you used rivalys gale for example once and know that you wont need it right now the best thing you can do is waste your 2 remaining uses so that it starts recharging and you end up with 3 full uses
Its retarted and goes completly against the games spirit which usually rewards you for being resourceful and clever
For a first game in this sort of open world style i thouht it was great and i really hoped that they where gonna expand on that style in totk and improve on that but instead they really didnt do much new
they reused the exact same world and added a bullshit building system and left the game mostly untouched
They added some new bosses which was cool but not nearly enough
I really think that they could make a 10/10 open world game if they just improved one or two things in a sequel but they completly fucked it up
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>>733658274
thanks for the detailed advice.
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bump
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>>733661796
if you dont have anythign meaningfull to say just let the thread die
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>>733662141
no
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>>733650950
It's a very mild, easy to enjoy children's game. Perfect for a journalist to give a 10/10 to.
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>>733651687
>botw and totk arent zelda games
ftfy
op should just play the obvious good ones instead
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>>733650950
oh these threads are just so boring, we get it, you love slop like Skyrim, but you somehow don't enjoy Zelda
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>>733666951
You would have to go back and play a real one like Zelda 1 or Alttp, since OoT is a complete failure to capture what made the originals good.
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>>733666951
*botw and totk are more Zelda games than oot clones
>FTFY
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>>733667371
Zelda has dungeons.
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>octorok lake
>no octoroks
i just want to repair my weapons
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>>733667161
Skyrim has a lot more to offer than just the open world
It has a fully realised fantasy world with hundreds of characters going on having there own seperate live
They go out everyday do their job eat and go home that alone is just insane and makes Elder Scrolls world lived in unlike any other openworld rpg game
There are hundreds of ingame books to flesh out the world and dozens of playstyles to beat the game
you can be a retart barbarian smashing everything in sight or some wizard using illusion spells to mind controll enemies and leave you alone or fight for you
It lets you role play in a way that not many game allow you to do which is what makes this games so unique
Skyrim has problems with leveled loot and enemies which makes the world kinda bland since youre never really fully chalanged because all the real dangerous enemys are locked behing until you get to a high enough level and all the loot you find is kinda samey but it does acomplish it main goal make you feel like a guy dropped in a fantasy setting and giving you the freedom to do what you want in the setting
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Zelda opinions being so varied from person to person is something I will always find funny.

>OoT is the pinnacle!
>Not it's overrated! TP is better in every way!
>TP is a soulless copy! Wolf shit! Apes off OoT without being as good!
>MM is better than OoT!
>No, time limit is SHIT! Only 4 dungeons! And only one good sidequest!!
>WW is my favorite in the series! Muh adventure muh aesthetics!
>No WW is unfinished slop with a terribly padded back half!
>I love SS! I love the characters and story!
>Terrible game. Awful handholding! Ruined LORE! Terrible bosses! TOO Linear Aiieeee....
>BotW saved the series from it's linear hell! Dark ages of Zelda with TP and SS!
>No, BotW killed the series forever!!! Empty tecH Demo!!!! No REWARDS!!!
>TotK is everything BotW SHOULD have been!
>No, Totk is bloated slop! Muh BotW COHESION and intentional emptiness. mU h BotWiiiiiiiiild feels gone!

Can't wait to see what the next 3D Zelda will bring bros!
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>>733668058
thats whats so great about this series its so variet theres got to be something in it for somebody
The 3d games got a bit formulaic later on with Skywars Sword but even Skyword Sword inovated with its 1:1 sword play
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>>733668058
Miyamoto had a clear vision for what the series should be from Zelda 1 to Ocarina of Time. Aonuma inherited a lot of that when he took over. Eventually he switched over to Saved by the Bell bullshit because that looked popular and settled upon copying Ass Creed. Praise for Skyward Sword's plot doesn't present as praise for Zelda. It presents as praise for a mean bully getting what's what.



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