[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: Capture.jpg (116 KB, 1141x833)
116 KB
116 KB JPG
>AI can generate fully rigged, retopod, skinned characters in 10 minutes
why are you not making your dream game?
>>
File: IMG_4160.jpg (164 KB, 1173x1156)
164 KB
164 KB JPG
>Retopod
>>
>>733664373
Because I'm an uncreative right-wing chud.
>>
>>733664373
>make a game with AI
>have to put "I used AI" in the steam page
>nobody buys the game
>>
File: Capture.jpg (51 KB, 903x511)
51 KB
51 KB JPG
>>733664471
it deforms fine.
>>733664582
not on the only market that matters(consoles)
>>
Resident schizo thread
>>
>>733664373
Wich ai?
>>
>>733664721
smelltard ai 5.6
>>
How safe are 3D artists from AI?

If this is the kind of work they can make, I think we’re safe. I’m sure the shareholders in AAA could look at the savings they make when they lower their standards to this kind of quality, but who wants to work in AAA?

Even if it somehow starts making good topologizes models, you have to properly UV unwrap it, texture it, rig and weight paint it. I’m not one of those people who thought AI drawings couldn’t get to the level of quality that we see now, but the job of making a 3D asset for rich furries who want a new avatar seems like a job that AI can’t really do for the next decade
>>
>>733664373
Because character models are like 10% of the work, now you have to animate them, do voices, come up with an actual story etc. Like 90% of the work is the level and actual game.
>>
>>733664582
>lie
>>
>>733665237
nothing digital is safe at this point.
>>733665376
then why does indieslop still have extremely basic shape characters. levels are ez in a singleplayer game. most of the time it';s just a fucking cube you plop a material on and that's it. anything more complex and you can generate it with AI.
>>
File: 1767421784506787.jpg (191 KB, 1052x853)
191 KB
191 KB JPG
>>733664471
triple A hacks are using CG tier models but you motherfucker yap about muh retopo.
>>
>copypaste an existing model
>claim ai made it
Do you even get paid for this? Or do you just advertise for ai shartup funding rounds for free?
>>
>>733666501
haven't advertised a single thing you retarded chud.
>>
>>733664373
AI can't motivate me.
>>
>>733664373
Show the legs and the back. The model is ugly enough, I wanna see what you're hiding from the camera.
>>
File: back.jpg (509 KB, 1913x799)
509 KB
509 KB JPG
>>733667056
>>
File: Thumb.png (29 KB, 195x134)
29 KB
29 KB PNG
I don't think thumbs are supposed to bend that way
>>
File: What the fuck.png (70 KB, 277x197)
70 KB
70 KB PNG
>>733667217
Good fucking lord what happened here?
I'm not even going to comment on what's happening on the right there
>>
>>733667224
it's a hack to not get the fingers weld. could've used a clawgrip pose I guess. doesn't matter.
>>
>>733666430
This model is miles ahead in quality
>>
>>733667330
doesn't matter. thighs barely deform.
>>
>>733666430
Why are there so many verts in the eyelashes?
>>
>>733664639
>only market that matters
>Consoles
Nigga it's not 2008 anymore
>>
>>733667420
at this point devs are just using geometry for them. why the fuck not when it's so easy to push polys.
>>
>>733667445
just publish on console first, gain recognition then drop the truth nuke when you publish on steam.
>>
>>733667470
It's gonna run like shit for a minor detail that can look just as good with less.
>>
File: Endless Trash.gif (3.56 MB, 462x260)
3.56 MB
3.56 MB GIF
>>733667379
This response really has cemented to me that the only people who would accept trash like that are grifters trying to make an easy buck off AI tools because they don't have any talent of their own.
>>
>>733664373
>>AI can generate fully rigged, retopod, skinned characters in 10 minutes
And do what? Walk around in a mostly uninteractive environment, making dialogue choices? Amazing. You should become the next Xbox CEO. Make sure to never look at any internal metrics on how many players largely skip dialogue in games. Wouldn't want to upset the vision.
>>
>>733667597
nah. cards will always suck compared to actual strands/geometry. anyway, it's a cutscene model and the cutscenes in that game are extremely high fidelity.
https://www.youtube.com/watch?v=y2T0MKbhLGE
>>733667606
>muh talent when every little thing has a plugin or an add on to streamline it.
this is the culmination of everything 3D artists have embraced.
>>
>>733664582
Only faggots from Blue Sky will avoid game
>>
>>733667729
Don't see how that doesn't make you a grifter.
Go model something people will actually use instead of presenting me with garbage only talentless hacks will accept.
>>
>>733667979
there's no point in creating anything digiital in the near future. the only value be in real experiences. true artists that can pick up guitars or draw live will be the ones admired. no more midi crap in the mainstream.
>>
>>733668114
Saar is coping out of his mind trying to weasel into an industry that won't accept him
>>
File: GyRffWybwAAcw7C.jpg (53 KB, 844x844)
53 KB
53 KB JPG
>>733664373
>this thread again
I came here to laugh at you
>>
>>733667979
Nobody cares about le grifting, faggot.
They only care if the game is FUN. Eventually, AI slop will equal human slop in the fun factor and the most pretentious of Gamers™ will have to accept that fact.
>>
>make a game
I would just have it generate several big titty furry women to look at.
>>
File: file.png (169 KB, 600x541)
169 KB
169 KB PNG
I just use premade assets
>>
>>733668494
anyone else can use your premade assets you cuck.
>>
File: bleak-it's-bleak.gif (469 KB, 498x420)
469 KB
469 KB GIF
>>733668417
You know what? You're probably right.
I remember when games weren't riddled with metric asstons of microtransactions, gambling, and DLCs designed to drain the customer's wallets. Now they're everywhere.
There's gonna be a lot more lifeless garbage out there, which is already kinda sad considering how much lifeless garbage there is now.
>>
>>733668574
AI is even more cucked. As you just need to set up your LLM and you can perfectly copy it.
>>
>>733664582
just don't put it.
>>
>>733665237
3D Artist here, very

The thing is that 3D art takes a LOT of autistic dedication to learn and work with an assload of programs, plugins, scripts and other shit. They want to get stuff done as lazily and fast as possible but with clean results. The problem right now is that AI devs are always trying to skip the process and go for instant results and that shit doesnt work. The models are too ass and are painful to fix and most of the time theres already either a gajillion similar existing models to pick from the market or indians who will do a better job cheaper.
Stylized ai 3d art sucks because its both slop and inconsistent.

Theres two things where the money is at though. A) include ai in tedious processes like UV mapping or rigging. Theres a lot of potential there but ai devs are still too greedy to go for "simple tools" B) ai alone wont be the solution, a mix of both will be. A solution for commercial renderings will be a mix of a simple 3d scene which ai will polish, there are already workflows where you build a basic scene in unreal and then let ai polish it. The 3d scene will make sure that theres consistency which ai sucks at and will also make sure that angles are right.

But whichever way is going to be successful, artists will rule it. Not because of their learned skill, but for their autistic dedication to adapt workflows and doing sick shit with it. An artist who can do ai will always outperform a rando who can do ai, its all in their obsession of creating stuff (and the self-loathing).
1/2
>>
>>733671843
The artists who are in danger are those who just enjoy specific workflows and dont want to adapt/learn new thing, but those are lost anyways, ai or not.

Tl;dr artists main weapon is dedication to practice and learn things no matter what tool, ai will just be another tool



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.