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File: IMG_3007.jpg (47 KB, 588x330)
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This game has no neutral
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>>733682767
Stupid 09er. All fighting games have neutral, otherwise it'll just be combos with nothing happening in between.
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>>733682932
This is correct. SF6 has neutral. A really shitty neutral.
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>>733683204
Still better neutral than your favorite game.
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>>733682767
Neutral is fucking boring. Nobody wants to watch two dudes shimmy in and out for half the round until one jab connects.
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Scat Fighter was never good
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you guys remember the poster who posted "lukeGOD fucked her" in every waifu thread? that shit was funny
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File: 1679409921613.webm (2.96 MB, 1280x720)
2.96 MB
2.96 MB WEBM
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>>733682767
But enough about every modern fighting game.
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>>733682767
It’s remedial.
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>>733683993
I still don't even get what was supposed to be funny or the context because he never elaborated
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I just don’t like how safe you have to play your jabs because of di
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>>733683327
Who the fuck said anything about watching? A game is for playing, retard.
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>>733684446
Unc...
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>>733682767
>>733683204
>>733684080
unironically play Pokken, all of it's unique mechanics exist to emphasize neutral play
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>>733682767
09er's getting unc checked hard.
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>>733684446
are you being deadass right now? im 21 and i fuckin know people like watching other peoples matches at locals.. don't be fuckinn stupid unc
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>>733682767
It has some neutral, but that's heavily based on who shoots the most slime.
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>>733682767
I luv SF6 so much bros. most fun I ever had with a FG.
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>>733685970
Is this true?
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>>733687874
It forces RPS constantly and even has a combo limit to return back to an even playing field. I'd say it's better than most at encouraging neutral.
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>>733687968
I see, so why do people act like its braindead spam
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>>733688061
There's a 3D part of fights that turns most people off. After about 1 hit, though, it switches to 2D and becomes more of a normal fighting game.
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>>733687874
>>733687968
>>733688494
Pokken player here, I'll explain it more

There's a hidden PSP gauge that racks up for each player as hits land, and when it's filled you shift from the 2d phase (which is straight up a 2d traditional fighter) to the 3d phase (which is like Gundam vs or Dissidia). But 3d > 2d shifts occur off of almost any single heavy/special hit or string

So 2d > 3d shifting acts as an anti-infinite system that forces a return to neutral, with the 3d phase itself acting as a sort of second layer of neutral on top of the neutral in the 2d phase. But in higher level play, it's also an anti-flowcharting, resource management system:

As different moves add more or less PSP (or can even reduce or reset it) you're ideally wanting to alter your combo routes and move choices based on the situation: You can optimize your damage so based on how filled the gauge is when you land your combo starter, you change the route so the high damage combo ender lands right when the gauge fills/the shift happens so the shift doesn't interupt the combo. Or you can go for low PSP combos that might do less guaranteed damage but will keep the enemy in the 2d phase/in the corner, to keep them psychologically pressured, to set up with buffs/debuffs, or as a reset to set up for a second combo. Or you can go for higher PSP combo if you want to shift early, such as if you land a reversal in the corner and want to get out by causing a shift ASAP, or just if you want to cause a shift ASAP to get the meter shifts give you, etc

The game's height system also functions so that moves bypass or punish each other based on height (think how 2H's in DBFZ i-frame through aerials, except imagine like half of each characters moveset has height specific iframes) rather then allowing moves to bypass/punish blocks on a given height, which enables more reversals and by extension also more opportunities to return to neutral play
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>>733683327
>Nobody wants to watch two dudes shimmy in and out for half the round until one jab connects.
This is only in SF6 because of two awful mechanics: drive rush and parry
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>>733684062
This is perfect zoning, not spam
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>>733689727
pokken always seemed neat but there was no way in hell I was buying a fucking wiiu to play a fighting game, I bet legitimately 9 out of 10 people online were on wifi
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>>733684062
Damn that looks like a lot of fun
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Switch2 vers any good?
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>>733689727
>>733688494
>>733688061
>>733687968
>>733687874
Also, pokken isn't any more rock paper scissors then other fighting games, just like any other fighting game you have have blocking which blocks attacks and grabs which beat blocking, only difference is that Pokken also has SFIV style focus attacks and FADC (confusingly it calls these counters despite the game also having proper counters, which shares properties with the focus attacks and armored moves, in terms of...) which are also beaten by grabs, and you tech grabs with attacks rather then with other grabs

The game does, however, reward you extra for making the right read, EX rather then a grab just beating a focus attack, it deals extra damage, attacks also don't just beat grabs, it'll do extra damage doing so, etc.

>>733688061
Most people haven't played it and assume it's an arena fighter even though it isn't, since it was marketed like a licensed arena fighter. As >>733688494 says the phase shift system turned a lot of people off who did play it, since in game none of the shit I explained in >>733689727 is communicated to the player so it seems like a pointless experimental addition/mechanic and it's easy to even miss the game has height states at all since blocking is height universal and you might not notice the height based i-frames



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