Do emulators load games faster? If I play FF9 on Duckstation will I get 15 sex of loading time before every single battle?
Some have options to "overclock" the emulated cd-rom speed and works wonders for digimon world 2 but forgot the name, let me google
>>733685521Probably? I just hotkey fast forward to a button on my controller instead.
>>733685521Buy a better phone
>>733685521Just push the fast-forward butt'n
>>733685521Depends how fast your hard drive is but generally yes. Though if the game has some sort of battle transition screen then you will still get that screen come up.
It varies game to game, fast disc reads break a number of titles. Regardless, very few titles actually have hard coded the length to stay in a load screen and it's for sure always gonna be faster than a console reading a disc.
>>733685521There are usually 2-8x seek speed hacks, yes. There's also fast forward.
i remember trying ff9 on switch which has speed up functionsbattle transitions were so slow i quit the game
Why would you not just play the modded PC version which lets you skip transitions and increase battle speed
>>733687771This. I beat it with I think 1.15 speed or something relatively miniscule and it was instantly fixed.
>>733685521>Do emulators load games faster? No. It's a compatibility issue. Game code accounts for the slow load times and have their own quirk when loading assets. Just bind the fast-forward function to a button or something.
>>733685521Some games handle it better than others, Parasite Eve 2 for example can't even handle the fast loading option of the PS2.
The emulated is a million times better than the remasterI can tell that’s a remaster shot from the flat characters
>>733688660>Final-Fantasy-IX-Steam.jpgwas also a bit of a hint
>>733685782Hard drive doesn't have anything to do with it. Retro games can be loaded into memory entirely. The problem is that it's still emulating original hardware so you would need to overclock the original hardware to gain faster loads, but that could introduce artifacts or bugs/softlocks in many games. The best solution is to just use the fastforward button, but IMO a better solution would be if these emulators could have a feature to detect certain frames (like a battle load frame) and automatically apply a fast forward.
Has anyone tried the atb enhancement romhack yet?
It all depends on the game/emulator, though at least the emulator will fix the geometry issues