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If positioning doesn't matter in your action game, you've made a bad action game.
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>>733693459
This game sucked. It felt like there was nothing to it. It's just mashing buttons and ubisoft towers.
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>>733693503
New York City doesn't require a map side quest and anyway it's fun to swing webs.
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>>733693612
It really makes you feel like spiderman.
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>hard mode
>default perk/last stand perk
>using the asm1/last stand suit
>playing https://youtu.be/z_64eJ2R8UE in the background
>0 hit challenge in a fight tower
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>>733693810
Actually, if the game truly wanted you to feel like Spider-Man, it should've put the player in a position where they had to choose between Peter's personal life and the life of a superhero. Just swinging around New York is a superficial way of "feeling like Spider-Man".
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>dude let me bitch and moan about an 8 years old game
proof 4chan is botted by AI
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so every action game has to follow the exact same rigid philosophy? why should spider-man who can jump all the place with superior agility and web-swinging act the same as a normal guy in another type of action game
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>>733693503
Ubisoft towers are shit but it was at least less tedious in this game because getting to the top of buildings is pretty fast. They still suck though because having to stand still and do the hacking minigame kills your flow
>>733693612
This game should have had more web swinging sidequests, the races were the only time you actually use web swinging
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>>733697580
Also it uses waypoints, any game with waypoints is shit
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>>733697507
There's no benefit in removing positioning from your game, it removes depth and makes combat more rigid
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File: 444.png (26 KB, 979x281)
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26 KB PNG
damn brahs, has vee ever been correct about any game in their lives?



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