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Is there a single rhythm game with an accurate star rating system?
Taiko is all over the place, KAGEKIYO is considered 8* while Saitama 2000 is 7*, it's not even close Saitama is way harder. To a lesser extent so are Saturday Taiko Fever and Mojipittan Medley, also 7*. Also there's a whole fucking scale to the 10*s because hey, turns out 10 ratings isn't enough, if only Bemani found that out years ago (they have the same problem with Pop'n despite it having 50 fucking ratings)
>>
Also, look at this fucking chart, they literally made an Easy chart and said "yeah, Hard 5, 140 notes Hard 5, sounds good" I thought something was wrong with the TJA when I was playing it but no that's just how it is
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>>733708304
fortnite festival
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>>733708685
>7 star scale
I doubt it
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i have seen so many variants of this meme that i forgot the original source
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>>733708304
Rhythm Heaven Megamix. The star is based on doing well in one specific part and you either get it or you don't. Nothing else. It's the superior system.
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>>733709371
I meant like difficulty ratings but that's a neat system I guess
I still think Megamix is kinda soulless compared to the rest of the series
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>>733708389
each difficulty has a different max star rating, 5/7/8/10 for easy to oni respectively
each difficulty level is also rated independently, an 8 star hard is not equivalent to an 8 star oni
it's a bit dumb but taiko is pretty autistic about certain things
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>>733708389
>>733710134
also songs with swing or jazz rhythms are usually rated higher than regular 4/4 songs, it's not only about note density
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>>733710134
Yeah I know but compare that "5* Hard" to this one, We Are! from One Piece. This is much more representative of what a 5* Hard should be. Much denser, actually has what can be described as patterns even if they're pretty simple.
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>>733710134
>>733710236
Also, here's KAGEKIYO compared to Saturday Taiko Fever and Saitama 2000. Saturday Taiko Fever is slow but it has relatively complex patterns that keep changing, so it's not predictable. Saitama 2000 is fast and has a really difficult ending section. Most people agree Saitama 2000 at least is underrated. KAGEKIYO, however is a consistent 130 BPM with fairly easy and predictable patterns that repeat throughout the song. Yet it's 8* and the others are 7*s.
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>>733708304
I'm just a casual player but I've always just used bpm as more accurate indication of how hard its going to be
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>>733711075
Not always accurate. Go Go - Kitchen is 206 BPM but its regular Oni chart is pretty easy for 7* barring a kinda tricky stamina part at the end. The Intense Voice of Hatsune Miku is also famously very fast but despite its 10* rating it's actually pretty easy to just clear, there's no reading difficulty, if you can hit dons REALLY fast you can clear it easily
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taiko is so fun bros...
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>>733708685
>poor man's Guitar Hero
>>
Etterna tried to get chart difficulty rating down to a science, but it only works within a bound of 10-20 MSD. If you go lower or higher than that, the number becomes meaningless and that's not even going into what criteria affect your actual player score.

Like someone mentioned, swing rhythms count as "technical" from a charting perspective. If you are going for a perfect score it will always be harder to master a swung beat than a straight one.



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