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Well, I finally played this after years of having only tried SH2/3, and I can safely say that the rumors are true about this franchise having peaked here. Every subsequent entry to the series just kept getting worse and worse on a nonstop downward trajectory, but SH1 is probably one of the best horror games ever made. I really wonder how the developers fucked up so tremendously when the formula here wasn't even that complicated.
>>
True.
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>>733723236
I liked things about 2-4 but 1 was definitely my favorite overall and the one I enjoy replaying the most.

The original director left after 1 and I guess that could've been the main reason that the games after seemed to have some flaws that the original didn't. It was also probably partially being a victim of success and Konami being more interested in making a quick buck rather than putting out a better consistent product.
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>>733723236
i liked 3 more it was scarier but sh1 is obviously good, 2 is shit in terms of actual gameplay
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>>733723236
1 and 3 are the best. 2 is a bad game and a bad sequel.
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>>733725549
What is even the general consensus of why 2 or 3 are bad? I just couldn't bring myself to care about where the story was going and the gameplay felt more boring than 1.
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>>733723236
Bloober Team SH1R when? It's the only way I'd play it.
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>>733725845
2 doesn't have the same amount of variety of enemies that 1 had, and most of the enemies are slow pushovers, so the combat never really feels engaging and it gets repetitive. Some parts of the game especially early on can feel a bit slow and not very compelling.

3 seems to go a bit harder on the combat but it ends up feeling like enemies are damage sponges at times and there's not much room to try and run from them either. The story gets mixed opinions although personally I thought it was mostly okay. It has a dynamic ammo spawning system which makes it so saving your ammo isn't really saving ammo because the game just gives you less if you do that.

1 was pretty tightly designed overall. You get some people who are obsessed with 2 who will try to criticize 1 for having the cult aspect but other than that there isn't a lot to criticize. Maybe the side mission being easily and unintentionally missed in 1 is a bit of a flaw but I can't really think of much else.
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>>733723236
True, but 2 ans 3 are still pretty good. 4 is garbage, always sucked and revisionism or the next games sucking more won't change that.
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>>733725798
You're a bad opinion haver.
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As usual the EU cover mogs it
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>>733726282
>side mission
That thing about the broken container in the hospital? I made a mental note of it but never found anything relevant even though I definitely checked every room in there. I assume I didn't miss much
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2 is a spin-off. 3 is the real sequel, but it's too short and mid.
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>>733727173
>SILENT FIHILL
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>>733726790
Fag. 4 is the scariest Silent Hill game by miles.
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>>733727697
Is there a PC port or should I emulate it? I'm willing to give it a try and form my own opinion
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>>733727346
3 mogs 2 hard, I also liked Heather a lot even though i'm not a fan of female protagonists
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>>733727230
No, that's something optional but I meant the part with the motel a bit later in the game. If you run down the street too far you get locked out of it completely and can't go back.
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>>733727346
Killing Harry offscreen was retarded
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>>733731182
it was brilliant. the way you connect the grief of the player to the grief of heather is to deny them their fan service moment. a corny 'heather...avenge me' death would have just led to a more mild reaction.
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>>733723236
There's nothing scary about having a shotgun, 20 health drinks, and hundreds of shells in your pocket.
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>>733728008
it's on gog
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>>733726282
>1 was pretty tightly designed overall.
this is not true. the balance is definitely better but it still isn't good, resource management and difficulty still collapse on normal, and enemies still become tedious sponges on hard.
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>>733731483
Then stop using cheat codes.
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>>733731483
You can't just omit the part where you played on easy mode
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>>733732426
normal has the same problem. the inherent limitation of inventory size keeps resident evil in check but in silent hill where you carry everything at once mild curiosity will balloon your supply to a ridiculous degree.
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>>733731553
Torrent it is
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>>Well, I finally played this after years of having only tried SH2/3, and I can safely say that the rumors are true about this franchise having peaked here. Every subsequent entry to the series just kept getting worse and worse on a nonstop downward trajectory, but SH1 is probably one of the best horror games ever made. I really wonder how the developers fucked up so tremendously when the formula here wasn't even that complicated.
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RE > SH and it’s never been close.
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Why are SH1fags so aggressively contrarian?
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>>733731632
>>733732567
I don't think SH1 was trying to have the same kind of resource management as RE. And you'd be surprised how many people complain about SH1 being a bit too difficult especially if they played 2 first.

I haven't played on hard mode and I keep losing my normal saves but I've been wanting to try it out of curiosity. A lot of games have issues with hard modes and I think 2 and 3 also struggled with that.
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>>733733394
delete that
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>>733733314
Every RE has been slop after 4 and it shows with how the entire fanbase is redditors and jeets now
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>>733725845
The general consensus is that 2 is the best one. I'm not saying that it is the best one, but it is widely regarded as the best one. If you think anything else you're falling for zoomer revisionism.
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>>733733394
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>>733733394
It makes them feel cool.
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>>733725798
People will hate you for this, but having replayed SH2 last week, and now replaying SH3 for the 5th time, I'm inclined to agree. SH2's enemies and weapons suck dicks, and the level design is much less interesting than 3, in a visual sense at the very least.
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>>733733314
Resident Evil is more fun but Silent Hill is more scary
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>>733733394
KEK
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>>733733716
me chasing the roach in the kitchen
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>>733733603
That's a different general consensus than the general consensus of why some people might hold the opinion that 1 is better. Although other than the "Reddit Hill 2" shitposters I've never seen many people say 2 and 3 are outright bad, just that they have some problems.
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>>733731483
Tight resource management makes games more interesting, but it doesn't make them more scary. That comes from atmosphere, not mechanics.

>the inherent limitation of inventory size keeps resident evil in check
It really doesn't. Outside of a few sections, like the beginning stretch of RE1, you can freely gun down everything you encounter in Resident Evil, and you are realistically never going to be taking enough hits that you'll regret not being able to carry 20 first aid sprays at once.
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>>733733394
Aggressive enemies are bad
They distract from my very feminine therapy town
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>>733733736
>play game and like it a lot
>hey guys i think this game is really good
>>ummm no you dont
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>>733733394
damn he's slick
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>>733734000
The ghost sealing and haunting exorcism mechanics of SH4 are a great example of mechanics and resource management making a game scarier.
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>>733723236
Enemies in SH2 are just too slow and rigid to be a threat. SH1 had flying monsters, the ghost kids clinging on to you, monkey men tackling you, the sewer things blocking your way through and a bunch of invisible enemies.
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>>733734216
I liked that and didn't understand why so many people hated it. Being chased by them was spooky.

Having to return to your apartment to store a broken golf club instead of just dropping it was poor resource management.
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>>733723236
>>733725798

SH1

>nonsensical disjointed mess that barely resembles a plot about a big, strong, white writer guy fighting an evil cult that wants to take over the world with their evil god
>thematically it's literally about nothing. the emotional part of it doesn't even come from the MC but from a side character you barely know anything about and have next to no screentime
>unlistenable random metallic garbage truck sound effects of a soundtrack. Akira just started and didn't know what style to pick so he just decided to make everything sound as S C A R Y as possible
>ugly as fuck stretched blocky Lego baby doll models and gray pixel environments that aged like milk one year after the game released
>beta Garry’s Mod tier presentation with generic and uninteresting camera shots where characters stand next to each other while spewing awkward exposition at each other
>RE1-3 tier voice acting

SH2

>timeless and deeply emotional human story about regret, guilt, depression, unfulfilled promises, sexual abuse, not fitting in society, and the value of life. discussed and analyzed by hundreds of people to this day
>soften unforgettable, melancholic soundtrack that mixes trip-hop, opera music, piano, and industrial sounds. Akira greatly evolved as a composer and found an actually fitting, nuanced style for the series
>revolutionary graphical quality that still looks great to this day
>breathtaking art direction filled with meaningful substance on every single corner. one of the best-designed and detailed environments ever. a lot of locations look like pieces of art to this day
>surreal dream-like cinematography with extremely unique and unnerving camera work that creates meaningful symbolism in itself
>legendary performances by unknown actors who were chosen because of their skill instead of status within the industry. created one of the most unforgettable, unique, and human performances in the history of video games

SH2 is one of the best sequels in history
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>>733734360
>SH1
>nonsensical
filtered brainlet
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>>733734000
>Tight resource management makes games more interesting, but it doesn't make them more scary. That comes from atmosphere, not mechanics.
a game where you can't realistically die is less scary.
>It really doesn't.
resident evil's inventory presents the possibility that you could be in a situation where you only have 1 or 2 heals, if not literally if you claim that the enemies are too easily designed then in abstract terms. silent hill fails structurally, it is guaranteed that you will be able to potion chug through any encounter.
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>>733734358
SH2tards hate gameplay, simple as.
>>
What about Origins and Shattered Memories? I am downloading the ps2 isos right now so I'm going to play them anyway, I know they are usually shat on but there must be SOME redeeming qualities, right?
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>>733731406
Agreed. Absolutely loved Harry and not even getting the chance to hear him speak fucking hurt.
Locking in with Heather to get revenge? Yeah, it was kino.
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https://youtu.be/mTVASyh-2Y8?si=r7Hct44H1rBMpSGT
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The first two SH games are honestly really fucking dull to play through but they have some good graffix and music and I guess that's the only thing that matters to fake gamers. The "survival" part of survival horror is just non-existent, both Harry and James could shoot up every single Walmart in the town with the shit they find lying around. There are barely any puzzles, you just try to open every door you find for 5 hours straight and the games end.
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I don't think I can do 10 star runs bros..
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I've been playing through the series for the first time. Onto 3. 1 is SO much better than 2, damn. I was consistently shocked by the lesser decisions made in game and level design. Story was much more riviting, yeah. But as a GAME? 8/10.
>>
saying 2 is better than 3 is an insane cope that's cropped up the past few years as like a counter-contrarianism to everyone recognizing SH2 is overrated
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should I just wait for the decomp if I never played it before?
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>>733736650
fuck a decomp gon do for lil timmy, use duckstation like any black man on the block nigga
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>>733723236
>I really wonder how the developers fucked up so tremendously when the formula here wasn't even that complicated.
Because they keep trying to appeal to people who don't enjoy the premise or concept, so they can "expand the market".
Basically, "Lets make our games for people who said they don't like them." Amazing.
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Choose
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>>733737031
I'll have Claudia, the kid from The Arcade, and Rinko
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>>733734000
>It really doesn't. Outside of a few sections, like the beginning stretch of RE1, you can freely gun down everything you encounter in Resident Evil
Not even remotely true at all. You need to remember RE1 came out in 1996, first of its kind. There was no "lock-on" feature with its aiming, you had to free aim even with the tank controls and fixed camera angle, including up or down. This is something that has been forgotten over time because subsequent re-releases just accepted auto-aiming as the default mode, which of course makes the game incredibly easy.

If you played it 'back in the day' as a boomer, you needed every last fucking bullet & shell.
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>>733737031
Eileen is the prettiest video game woman to have ever been rendered.
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>>733733394
Inferiority complex.
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>>733737185
>If you played it 'back in the day' as a boomer, you needed every last fucking bullet & shell.
I did, and at the end of the game I had a massive stockpile of ammo and had killed every enemy.
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>>733737031
Someone should make this collage with the newer characters, just for comparison's sake.
Hell, maybe I'll do it.
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>>733737691
Silent Hill Ascension Create-A-Character, my beloved.
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>>733737657
Just stop.
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>>733736650
The decomp isn't making something playable, it's just like reverse engineering it to figure out how everything works. Making it into a PC port or something playable is going to take longer. If it's something you really want to play then playing it on Duckstation with some minor enhancements if you want is still a good choice for now.
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>>733734360
Trying too hard, here's a pitty (You)
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>>733737031
I just like Cybil is all
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>>733738346
>>733736831
I'll duck your stations you freaky faggots
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>>733739105
Please return to /lgbt/ xir
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>>733728008
SH2-4 got legit PC ports already 25 years ago, and 4 got a standalone re-release on GOG-com a couple years ago... which means it's very easy to acquire for free.

SH1 is the only one that you must emulate for now, preferably with the Duckstation.
The PC Recomp project is 99% done, so that'll become a valid option in the near future.

Here's the SH PC Guide + Pastebin links :

https://pastebin.com/uf5XhyXz
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>>733728008
Emulate it because the save system is pure garbage. I remember losing 30 minutes of progress in SH4 on the PC version.
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>>733739615
The fuck are you on? It's practically the same save mechanism as in SH1-3 or RE1-3.

>lost 30 minutes
Whoo diddly doo! Is that supposed to be "a lot"?
The whole point is to fear death in survival horror games, because you will lose progress.
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>>733734741
The Wii version of Shattered Menories is the good one because the puzzles were designed around the WiiMote, it also has the best graphics and effects. The PSP and PS2 ports are retarded. It's a fun game on it's own, but there's nothing Silent Hill about it except the name of a few characters, which have designs and personalities loosely inspired by their original counterparts. The game is literally a walk sim.
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>>733725798
3 is dogshit
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>>733723236
>zombie dogs
>zombie dinosaurs
>zombie kids
>zombie apes
>zombie nurses
>zombie doctor
>clawed lizard men
>giant lizard
>giant worm
>giant moth
wtf is this silent hill or raccoon city?
>>
>>733734741
Origins is a lackluster attempt at recreating OG Silent Hill games that kind of fails terribly at it but has my respect for at least trying. You can play it on the PS2, port's not bad. Play the Wii version of Shattered Memories though. The game was designed for the Wii and the ports strip it of the little gameplay value it has, as well as downgrading visuals.
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>>733734741
>What about Origins and Shattered Memories?
Origins is one of THE worst games in the entire franchise, and a total lore-rape if considered as official part of the franchise's story.

Shattered Memories is a total departure from classic SH, and the only good Western SH game. It's more of a chill, atmospheric, psychological urban exploration game, with a SH-tie-in.

But it is a Wii game, and onyl good on Wii. The PS2 port is THE most butchered of them all, with the only alternative being the PSP port - that is better than Piss2 one, but not the Wii version on any metric.
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>>733739940
It is THE original, most true Silent Hill of them all.
All subjects of fear and loathing of abused child, kept barely alive by greedy adults and a demonic being she was forced to give birth to.
Literal mental demons.
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>>733739940
The parasite-controlled doctors and nurses were fucked up enemies to encounter, and the pterodactyl things had a very demonic look to them. I liked the enemy design.
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>>733739585
Thanks anon, I appreciate ya.
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>>733728008
gog has fucked up audio channels. you hear ambient tracks during cutscenes. literally just emulate it. the grimy ps2 visuals are great.
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>>733743669
>the grimy ps2 visuals are great.
Let's be honest though you can also make it look better than the PC ports because you can adjust things like cpu overclocking and force a higher image resolution.
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>>733743669
>you hear ambient tracks during cutscenes
What? Like, music? Is that not intentional?
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>>733746139
NTA but the ambient music that plays while you explore isn't supposed to play during cutscenes
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anyone else going to the Akira Yamaoka tour
>>
>over 20 year old series
>not a single horror game has come close to the kino of the original silent hill games
why are devs so dumb bros
>>
>>733723236
SH2 was a direct subversion of the first game in a lot of ways and they were deliberately playing against the conventions they themselves created, sometimes to mixed effect. SH3 was rushed and largely cobbled together from what was a corporate mandated on rail shooter spinoff. SH4 was a total mess, obviously not released in a completed state, tons of obvious stock sound effects, pretty much everything from the story to the gameplay elements are half baked and poorly implemented. things like targeting and even the camera are a huge downgrade from the last two titles. some of it has to do with the nature of the original team, it was just a bunch of misfits who didn't fit into any of the other teams at Konami. something like that is very lightning in a bottle by nature.

>>733725845
2's combat isn't all there and SH3 has too much combat to the expense of everything else, also very easy/nonsensical bosses.

>>733731182
they were basically reusing the concept of Mary where a dead loved one is left vaguely defined so you fill in the blanks with your own wife/mother/father/brother/etc

>>733731632
they had to be more generous with items due to the very open town exploration sections and enemy respawns. also the average skill of players was much lower back then, fully 3D environments were new, a lot of playtesters probably played like shit. i don't think they ever had the expectation that you were meant to fully explore every square inch, just put out enough stuff that someone could conceivably get by.
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>>733723236
>I really wonder how the developers fucked up so tremendously when the formula here wasn't even that complicated.
simple, there was no formula. It wasn't made as a product you can release over and over, and with SH2 they realized they would ran out of ideas real quick if they stick around with the silent hill town. They knew this and they decided to end it all with SH3 to focus on new ideas. And given the sea of shit of silent hill games we have know, it was the right call.
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>>733746456
>average skill of players was much lower back then
PFFT! You wish zoomie!
I literally beat OG RE trilogy and SH1 before I turned 11. ESL to boot, so there was another form of unplanned challenge involved, that demanded use of a physical dictionary at times.

Literally nobody complained about tank controls before the iPhone and social media became a common thing. And 3D was already old news by 1999.

It's also a sign of some tryhard Soulsborne fags to try and talk about video game difficulty as if some teeth-grinding masochistic brutality and extreme scarcity would be the survival horror genre's trademarks. No sonny Jims - if you were exploring actively (and most of us WERE), you would indeed gather a decent arsenal and shittons of healing and save items to booth, in all RE and SH games. Killing everything that moved WAS a common, practical solution, especially on your first, blind playthrough.
What SH1 brought on the table were the actually capable melee weapons, move + aim at the same time, and the very effective stealthan' + just legging it in the dark, that easily allowed you to avoid 99% of combat.
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>>733746456
I think it's impressive that they managed to keep the game tense and engaging despite having near infinite ammo. It's not even the enemy encounters that make it scary, it's the premise of the whole thing. The enemies are just roadblocks to you figuring out what the fuck is going on.
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>>733734231
The sewer monsters popping up left-and-right right after you find the necessary item down there making you book it straight to the exit is such a great OH SHIT OH SHIT OH SHIT moment. Also, why is the music just AROUND the manhole cover so damn scary? Not even the sewers proper.
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3 is the Force Awakens of SH. Its effectively a mediocre remake of SH1 that people pretend is good because they wanna fuck Heather. And SH1 still has better gameplay than it
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>>733723236
Yes. It's probably the best survival horror game ever. Well, tired with REmake. I would actually love to see a remake or SH1 since the graphics are dated as fuck
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>>733739585
The GOG port of Silent Hill 4 is awful and riddled with bugs. Grey screen if you alt tab out of the game. Dont seriously be recommending that awful shit to people to waste their money.
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>>733747370
>the graphics are dated as fuck
I seriously don't mind but I just wish the view distance were higher. I do wonder why they went straight to remaking SH2 and skipped over this one.
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>>733737031
>>733737691
I present: nuSH Girls
Not counting: Ascension characters, 3DPD (movieshit and 2 girls in TSM), comic book girls and some other characters I did not care to make space for.
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>>733748238
yuck
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>>733727697
And still garbage
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>>733748238
The f nip with pigtails is palatable I guess.
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>>733736650
no just play it on duckstation for now, it's fine. the decomp is just part of a PC port someone will still need to make it, maybe by the end of the year we'll have one. hopefully by 2 years we'll have some cool mods.

>>733741696
SH1's enemy and horror design comes from a child's perspective a lot of time which makes it interesting, while SH3 upgrades that to a teenage girl. their fears, their anxieties, through that specific lens with their understanding of the world and their current motivations.

>>733747135
the enemies exist for purely mechanical gameplay reasons but sometimes they're the least scary thing in a given environment. SH1 with that lightbulb room, or the sound of the hospital generator being turned on. SH2's apartment whisper, the breathing in the apartments or hospital. SH3's Otherworld is so visceral and sad and angry, there's just something so jagged about it, Alessa's buried soul being dragged up from the hell she inhabited for 7 yeas and Heather's memories.

>>733747675
do you mean the original release or the recent one? they re-released it recently with new fixes like including the hauntings that weren't in the original PC release due to a bug. i don't remember having any kind of issues like that with it.
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>>733733394
Pulverizing these bitchass monsters is half of the fun



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