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If melody is the essence of music, and storytelling the essence of literature, what is the essence of video games?
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>>733724264
movement
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>>733724264
everything, literally
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>>733724264
Interactivity
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>>733724264
melodic storytelling.
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>>733724264
combat
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>>733724264
rhythm is the essence of music
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>>733724264
video games are the summation of human art
visual, audio and narrative
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>>733724440
It’s not tho.
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>>733724264
Consequences or involvement, something like that
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>>733724264
the Graphics
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>>733724513
Why are video games shit at all three?
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>>733724440
No, melody is. Rhythm can't be music by itself, but melodies can have random intervals between notes and still be music.
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>>733724264
>what is the essence of video games?
total frogposter death
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>>733724264
Fun is the essence of video games.
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>>733724264
fun, a videogame needs to be fun, but fun is subjective
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>>733724264
Gameplay, duh.
How your game plays. The quality and interactivity of it. The pace of it. Gameplay should underpin everything else.
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>>733724570
melody is 80% rhythm
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>>733724513
>>733724264
Harmony between all arts and senses
It's the final medium
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>>733724568
They aren't. 90% of all mediums is dogshit.

>bro but there is no game as good as the best book bro
If you mean as a whole, this is such a general and arbitrary statement that it is effectively meaningless.

>no game is as well written as the best books
No shit. No movie soundtrack compares to the best composed songs intended to be experienced purely as music, because in these contexts the group of elements exists to serve the whole final art pierce.
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>>733724570
Monkey music(rap, phonk, tribal drumming) doesn't have melodies
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>>733724351
this. videogames are basically digital toys.
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Melody is not the essence of music. Harmony, or the lackthereof, is.
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>>733724440
>>733724570
>>733724906
It's harmony, you stupid monkeys.
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>>733724727
time/pitch/timbre all required for music
visual/input/output required for game
can be as shitty or awesome as one can make it
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>>733724884
>>no game is as well written as the best books
I mean, why should a visual medium like a videogame use a very detailed prose for everything like books? The writing can be excellent during dialogues
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>>733724264
Gameplay
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>>733724264
I'd say it's two things, actually. Challenge or progress.

The former is in its purest form in games like Tetris. The latter covers things like walking simulators.



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