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>modern games want to become movies so badly
>abandons fixed camera angles
>>
First person is the worst
>>
>Movies and TV shows so desperate to be even more cinematic
>One-take becomes popular
>>
>>733726450
for me it's broken camera
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>>733726450
fixed camera are always most spooky to me because i can't always just instantly turn around when i hear something i actually have to move towards it.
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>>733726450
New audiences are literally too dumb to maneuver through games with fixed cameras, can you imagine the seethe if a AAA studio released one today?
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>>733726450
I've looped back to appreciating fixed cameras because of shitty first-person and third-person vidya became so overused for the past decade.
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>>733726450
>expecting people to reorient themselves every time they enter a room
Why are you so misogynistic?
>>
fixed camera requires understanding in photography and direction, on the other hand anyone can make a shoulder game
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>>733726450
>sh1
>fixed cameras
nigger
STUPID NIGGER
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>>733726450
I miss fixed camera angles so much it's hard for me to even believe. So many old games have these cool ass shots specifically because the camera is fixed.
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>>733728959
True I've noticed that newer indie games that attempt fixed cameras simply just don't understand how to frame a shot
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>>733726450
Normalcattle can't self-insert otherwise.
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>>733726450
>Until Dawn devs bring back the fixed for their movie game
>HACK remake devs remove it and make it third person again
I hate remakes so much, we have lost so many potentially great PC ports because they decided to remake the entire thing instead of porting it and immortalizing it as the original developers intended
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The fixed camera mod for REmake 2 is fucking awesome, especially when paired with the roaming zombies mod.
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>>733726450
I appreciate not being able to immediately tell wtf is in a room when I hear noises. I like how each angle is specifically chosen to frame stuff or creat an affect. 3rd person loses this completely.
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>>733726598
I mean best
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It's one of those unfortunate situations where a stylistic choice is unintuitively chained to mechanical constraints
>I want this game to be cinematic
>ok but you're going to need to build the game around either slow turning speed or the player being in danger of running backwards at every corner.
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>>733726598
controlling the camera is unironically bloat
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>>733726450
>abandons fixed camera angles
Because it is still have gameplay. They movie games where movie part is dominant and gameplay part is just break between cutscenes
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>>733733221
>ok but you're going to need to build the game around either slow turning speed or the player being in danger of running backwards at every corner.
neat, sounds spooky
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>>733726450
>modern games want to become movies so badly
This has pretty much always been the case. There's always been some publishers, developers, reviewers, etc, that felt like games should emulate films as much as possible.
Back when FMV started being a thing so many people went "this is the future, this is how every game will end up being made". Whenever a cinematic game was released it was praised as this awesome thing, because it was closer to movies than most other games.
It's sad really. The gaming industry makes more money than the movie industry, yet some people are still acting almost ashamed of games, wanting them to become movies. It's like there's this fear of not being as serious as movies, of not being respected as much as movies.
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Fixed camera was always awkward as hell to play.
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>>733733823
you're unironically dumb
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>>733728536
It’s outdated tech, seethe
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>>733730684
It really does improve RE2R tremendously
I'd say it brings it from merely "good" to being the best classic-style RE game in the franchise, once you tailor the controls to your liking. Also, the way fine aim works with the mod is excellent
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>>733733823
the awkwardness was always in the tank controls (which imo were never a problem)
but devs have moved away from them
>>
when you realize most FPS people are legitimately retards who can barely comprehend basic third person perspectives, you'll understand why tank controls went away
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>>733735395
I don’t want to stare at some sweaty soldier guys ass and the animations are satisfying
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>>733729002
What would be the correct terminology? Dynamic camera?
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>>733726450
wait why didn't you should Second person?
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>>733737739
>wait why didn't you should Second person?
Hello ESL 3rd worlder
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>>733737739
*show

fuck
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>>733737823
it was a typo thank-you
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>>733737739
go to sleep
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>>733728347
Most fixed camera angle games have a 180 pivot mechanic.
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>>733726450
First > Fixed > Third
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>>733735395
when tank controls lost their general purpose for existing, turning granularity with a digital input method, there wasn't enough design novelty for devs to keep them around. very few developers handwring over that kind of minutia, guys like mikami shrug their shoulders when asked about it, for them it was just an efficiency at the time.
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>>733726450
Even though I agree that 1st person works better for immersion in horror games, the amount of lazy indie horror games out there that use it makes me want to go back to fixed cameras. 3rd person just takes all of the horror away and isn't scary at all.
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OP WHY DIDNT YOU INCLUDE SECOND PERSON PERSPECTIVE
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>>733728536
Remake 1 HD literally saved Crapcom and Resident Evil back in 2015 by selling millions overnight.

This is again the "lol that would not sell in CURRENT YEAR!!" corpo meme we already saw when Demon's Souls came out. It didn't fit with the casual gaming trend that was all the rampart at the time.
Ditto with the 4-niggas-in-a-row JRPGs with turn-based combat. Squeernix was bragging so much how they ain't going back to that style, and now their de-makes are flopping, while indie knockoffs like Expedition 33 flourish.
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>>733738043
doesnt turn the camera
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>>733740042
>Demon's Souls
not really a great comparison, demon's souls utilized a very modern control scheme like among third person melee games it was probably a trend setter in that regard. gamers are more ready to accept friction at higher levels of abstraction.
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>>733726450
how would 2nd person look like
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>>733726656
huh?
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>>733726598
only on a controller
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>>733728347
Fixed camera doesn't necessitate tank control.
See earlier Devil May Cry games
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Capcom is big enough with Resident Evil to risk having a fixed camera character in RE10. I'm not saying the full game needs to have it. Just 1 character like how Leon is 3rd person and Grace is 1st person in RE9. They have nothing to lose by having one character in RE10 be fixed camera to see how people react to it.
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>>733730137
do goyim really self-insert?
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>>733729084
In SH1, when walking down the alley at the beginning, there's a shot where the camera interactively pulls back and then follows Harry that looks amazing. Bloober's SH1 remake will almost certainly not have this unless they make the whole sequence a cinematic, and it's going to be so disappointing.
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Fixed camera is the best because if it’s done right then every background and every angle used is like a piece of artwork, with a lot of thought and effort put behind it. It does however limit gunplay mechanics so third person is an acceptable alternative. First person just sucks. It sucks in rpgs. It sucks in horror games. You have no peripheral vision. You don’t get to look at your cool character. It makes all the walk and talk sections which modern games are absolutely tell obsessed with, feel a lot more slow and tedious. I hate first person horror.
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You can’t draw out gameplay with in game cinematics using fixed camera. That’s the real reason it died.
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>>733726450
Team Silent could have revolutionized the third-person view much earlier than RE4 had they continued to flesh it out, but they didn't.
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>>733745687
Actual films are a fixed camera (like an actual cameraman is actually standing there operating a camera on a stand) so to say you can't do cinematics with them is just wrong. Does however mean you need to know how to actually do cinematic camera work though.
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>>733726450
The fixed camera angle was showing its age in Silent Hill by the third game. That one was even more combat-focused than the first one, and it felt like a pain at times because there were more enemies on screen, they were faster, and often jumped around.
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>>733737570
Probably. Silent Hill uses both so I don't know why that retard is getting uppity
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>>733726656
There arent movies/series where the the First person view is default and no actor want a helmet hiding his face 24/7 or be a silent protagonist.
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>>733745905
That's the fundamental problem. They want to push action for adhd children and tank control combat works best when it's slow and methodical and that's at odds with today's tiny attention spans
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>>733745804
In game cinematic. As in where you hold forward and walk while you wait for your stupid character and his NPC escort to finish talking, and occasionally press F on an object. It gives the illusion of gameplay because you’re still technically in control. In fixed camera any cinematic would just play out on their own.
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>>733746106
You absolutely could have a cinema-style fixed point tracking camera that jumps between different scenes as you move around (or could even sometimes move like it's on rails to follow as well) but it would require a lot of effort in setting it up to look good (like you would also have to do in film) so it's a lot more effort than just "the camera looks over your shoulder and that's it".
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>>733746276
Yes in game cinematic too. You could absolutely do some fancy camera work there just like in the movies but in-engine.



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