Iron Lung dev and Markiplier hid more secrets in the movie.>Julia: The original Iron Lung game tells you almost nothing; it’s just a terminal and grainy photos. How did you and the creator of the Iron Lung game decide where to keep the mystery and where to add "meat" for a two-hour movie?>Mark: There’s a difference between "not telling you anything" and "can’t tell you anything." You can't know things you can't see, and our first rule was staying in the submarine. It’s a restrictive box, but creativity lives in those restrictions. To do justice to the game, you have to commit to that perspective. The plot is what you aren't being told. It’s polarizing, but I love that we committed to it.>In fact, I love the monotony of survival. My favorite scene in the movie is just the character driving around. It’s hypnotizing. No one has seen the secrets I’ve hidden in the background of that scene yet. I haven't seen a single peep about them online. It is the most crucial scene in the movie for the character and the universe, but you can’t be hypnotized if you don't want to be.
Mark has a stupid looking face, not photogenic at all. His eyes are so close together on a big wide long face it just doesnt look good let alone looking at it for hours.