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what you even do in a megastructure video game? I think you need to have a super jump and running fast because levels on this kind of games are huge because well it's a mega structure. there should be mysteries too. maybe some ancient civilisation (alien?) build this megastructure and you have to escape it to return to the spaceship/earth/home planet. looks interesting, you can do lot of things in this kind of game, it's lile a maze and these kind of game shouldn't be played just to do a speedrun
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>>733741143
This manga is really boring
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>>733741143
I think you need to fuck off and let your English teacher fuck your mom, ESL.
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>>733741314
It's mostly an aesthetic. Or a vibe. There's no interesting story.
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you just scale it to the point where it feels huge but doesn't take years to traverse
play rain world or something
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>>733741343
and you're a normalfag
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>>733741528
Nice buzzword you learned on your first week here faggot. Zero evidence to support it though ESL turd worlder
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BLAME!'s setting is inherently anti-normie. It would never work as a video game, either.
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>>733741751
>still using buzz in 2026
lmao normalfag
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>>733741847
I always put MDK and Blame! in the same mental cupboard
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>>733742008
ok pedo
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>>733742201
>he thinks pedo is a valid insult on 4chan
bwhahaha normalfag out
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>>733741143
Maybe try and replicate the game play of Death Stranding, only replace the natural terrain with man-made terrain. Have some climbing/rappelling gear for towers and bridges, some areas could require hang-gliding or wing-suits.

I like the idea of Killy's GBE being used as a shortcut-making tool instead of just a weapon. Can't find your way around a wall? you can use the GBE to punch a 5km long hole through it instead.
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>>733742253
ok pedo
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>>733741143
I think having hyperfast elevators as progression gates would be good until the player get crazier movement options, it needs to nail that lonely desolate tone not just in the environments but in how the characters behave, with a cathartic release of action at the end and letting you to continue to experiment and challenge yourself postgame.
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>>733742373
>until the player get crazier movement options
I was thinking about a suit that can make you jump higher, run faster or even walk on the walls
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>>733742296
I get it: Destructible environment
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>>733742496
>Walk on walls
Maybe in a limited capacity.
Otherwise its just going to get even more confusing.

I think the main gameplay should be entirely based around the structure being a maze. Like the other anon said, heavy focus on traversal methods. But the goal is simply to get somewhere else. And the intended way to do that might just a single, regular person sized doorway in a structure the size of Manhattan or, hell, go whole hog and make it the size of Texas or something.
Which leads to another, structure the size of Texas. But with its own somewhat distinct traversal challenges and a different aesthetic.

>>733741476
Rain World is actually a really good jumping off point. The structure should be hostile, maybe less so than Rain World's. But the unguided maze structure is definitely something to take inspiration from
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>>733742912
I was thinking the goal being the player to escape the megastructure
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>>733741143
Dolls Nest is about being inside a massive mega structure that houses even more mega structures

>>733741847
>It would never work as a video game
NaissanceE has already been made 12 years ago.
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>>733743082
should be*
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>>733741314
Biomega is a bit more on the entertainment side with similar aesthetics
But for me it's ABARA, Nihei's best work
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>>733743106
Dolls Nest and Forever Winter, specifically in the tunnels
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>>733743082
"Somewhere else" could be outside the megastructure.
But I just really like the idea of this obtusely huge structure with exactly one small exit you'd have to comb for days for.
But I also prefer the idea of relatively slow movement in such a structure. I think fast movement would lower the sense of scale, which is sort of the whole point. Unless you broke up the structure with EVEN BIGGER parts or made using the faster traversal methods very costly and rare.
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Theres a short fps called Metal Garden on steam. Its cool and takes place in a megastructure
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>>733743437
Why not make it so that the player has to find places to recharge their suit? This would force the player not to use their suit all the time and would allow them to take the time to explore the megastructure, wdyt?
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https://youtu.be/cdaEijXaghk?si=38wDmkJIW6OgA1_D
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It highly depends on what you want the player to get out of the game. These mega-structures are impossibly vast and you won't ever be able to convey their scale accurately since they're so far removed from our own points of reference. Running super fast means nothing when you're trying to traverse distances measured in astronomical units.
Personally, even if it can't be accurately done, trying to convey that sense of scale and isolation is paramount. To enter a room so wide that reaching the other side is impossible. To cross gaps so deep that you'd spend centuries falling if you slipped off. To traverse a seemingly never-ending maze of chaotic and claustrophobic corridors and rooms, with hints that life once existed there but you're unable to tell if someone was there either a year ago or ten thousand years ago.
For transportation, I'd just take a cop-out and implement wormholes or transportation methods that placed you in cryostasis. I'd also create a gameplay mechanic related to prolonging your lifespan long enough to actually make meaningful progression through the mega-structure, be it via cybernetics, consciousness transferal to bodies you find laying around, or more arcane methods, depending on the setting.
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>>733741143
I played through the Shattered game someone recommended since the last thread. Platforming and exploration were by far the best parts of the game, but the soulslike combat was subpar and very hit or miss. Thank you whoever mentioned finding the hidden red maze/house, that part was kino
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>>733741847
>BLAME!'s setting is inherently anti-normie
That's why so many megastructure games are being shat out right now. You're just not aware of how many.
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>>733746673
If it's so hard to find them, then are they being marketed to normies?
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>>733741314
I found it entertaining
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There are days where I want a Biomega game more than a Blame! game. Zombie-apocalypse cyber-mega cityscapes & corpo wars.
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>>733741143
>what you even do in a megastructure video game?
Pick from the list of:
>Survive the Megastructure
>Escape the Megastructure
>Investigate the Megastructure
>Destroy the Megastructure
>Repair the Megastructure
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Technically Sigil in Planescape counts.
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>>733748832
>date the megastructure
>fuck the megastructure
>be the megastructure
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>>733749536
>>date the megastructure
>>fuck the megastructure
These fall under "Investigate" and maybe "Repair" if the Megastructure is one of those I-can-fix-her types.
>>be the megastructure
This one's pretty neat though.
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>>733741143
Sucks I'm the only one who played Crymachina. You're in a super massive spaceship that is designed like a megastructure on the inside. Fast pace action rpg with andriods, mecha, and a god tier soundtrack. That's all I will say so I don't spoil anything.
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>>733743756
Might work.
Combined with what >>733745414 is saying
You comb the structure for a while at a regular "human scale" pace. You're looking for a way out or at least something "small"
Eventually you come across a recharge station for your suit. You decide what you're looking for is probably not here.
The suit gives you an hour or so of super fast, free flight with "noclip" to some extent so you can travel through tighter areas freely. You use this to move to somewhere very far away from where you were initially combing, possibly days travel if you were to attempt it on foot.
Then your buff runs out and you're back to hoofing it normally.

I could see that being a good loop. Bonus points for not being able to "bank" the movement buff. So if you don't want to use it right when you find it, you'd have to retrace your steps and find the buff again.
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>>733741314
it really is
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i prefer small game of quality then big shit
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>>733750404
>then big shit
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>>733750404
SAAARRRR
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Didn't care to read OP's gibberish, but I'll recommend White Knuckle for anyone who likes the BLAME! aesthetic.
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I'd rather have a dating sim with Cibo and Sanakan than a megastructure game.
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Just play portal 2
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I just want a full anime adaptation of Blame!.
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I know there's a quake autist that sometimes checks these threads.
I just saw a video on the brutalist jam, are they neat to look through if I'm not much a quake player? Or would it just be frustrating to play as someone without 15 years of playing quake?
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>>733751360
Good choice.
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This romhack fits the bill for me.
https://www.youtube.com/watch?v=jt4IQamAhqg
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>>733751565
That isn't Blame!
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>>733748832
>>Repair the Megastructure
good idea. a game where you're a guy who must repair mega structure sounds good
>>733750353
yes and it needs enemies. like sometimes there's a group of enemies trying to kill you but 99% of the time you're alone
>>733751360
read my gibberish please
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>>733741314
This 100% this
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>>733758860
I know, right? So heckin' valid!
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>>733741143
Megastructures are just IRL procedural generation.
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>>733748832
I propose a Viscera Cleanup/Powerwash Sim copy where you're just a janny tasked with fruitlessly trying to clean every square inch of a megastructure.
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>>733743648
>”megastructure”
>look inside
>generic overworld with a “””””megastructure””””” skybox
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>>733741143
There is a game called "End off Abyss" from makers of Little Nightmares that has the BLAME! vibes.
https://www.youtube.com/watch?v=mTue29WoYHc
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>>733758473
>yes and it needs enemies.
One of the fun parts about a Megastructure is that an environment as alien as that would already be reasonably hostile to life to begin with, so adding other enemies is pretty reasonable.



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