what you even do in a megastructure video game? I think you need to have a super jump and running fast because levels on this kind of games are huge because well it's a mega structure. there should be mysteries too. maybe some ancient civilisation (alien?) build this megastructure and you have to escape it to return to the spaceship/earth/home planet. looks interesting, you can do lot of things in this kind of game, it's lile a maze and these kind of game shouldn't be played just to do a speedrun
>>733741143This manga is really boring
>>733741143I think you need to fuck off and let your English teacher fuck your mom, ESL.
>>733741314It's mostly an aesthetic. Or a vibe. There's no interesting story.
you just scale it to the point where it feels huge but doesn't take years to traverseplay rain world or something
>>733741343and you're a normalfag
>>733741528Nice buzzword you learned on your first week here faggot. Zero evidence to support it though ESL turd worlder
BLAME!'s setting is inherently anti-normie. It would never work as a video game, either.
>>733741751>still using buzz in 2026lmao normalfag
>>733741847I always put MDK and Blame! in the same mental cupboard
>>733742008ok pedo
>>733742201>he thinks pedo is a valid insult on 4chanbwhahaha normalfag out
>>733741143Maybe try and replicate the game play of Death Stranding, only replace the natural terrain with man-made terrain. Have some climbing/rappelling gear for towers and bridges, some areas could require hang-gliding or wing-suits. I like the idea of Killy's GBE being used as a shortcut-making tool instead of just a weapon. Can't find your way around a wall? you can use the GBE to punch a 5km long hole through it instead.
>>733742253ok pedo
>>733741143I think having hyperfast elevators as progression gates would be good until the player get crazier movement options, it needs to nail that lonely desolate tone not just in the environments but in how the characters behave, with a cathartic release of action at the end and letting you to continue to experiment and challenge yourself postgame.
>>733742373>until the player get crazier movement optionsI was thinking about a suit that can make you jump higher, run faster or even walk on the walls
>>733742296I get it: Destructible environment
>>733742496>Walk on wallsMaybe in a limited capacity.Otherwise its just going to get even more confusing.I think the main gameplay should be entirely based around the structure being a maze. Like the other anon said, heavy focus on traversal methods. But the goal is simply to get somewhere else. And the intended way to do that might just a single, regular person sized doorway in a structure the size of Manhattan or, hell, go whole hog and make it the size of Texas or something.Which leads to another, structure the size of Texas. But with its own somewhat distinct traversal challenges and a different aesthetic.>>733741476Rain World is actually a really good jumping off point. The structure should be hostile, maybe less so than Rain World's. But the unguided maze structure is definitely something to take inspiration from
>>733742912I was thinking the goal being the player to escape the megastructure
>>733741143Dolls Nest is about being inside a massive mega structure that houses even more mega structures>>733741847>It would never work as a video gameNaissanceE has already been made 12 years ago.
>>733743082should be*
>>733741314Biomega is a bit more on the entertainment side with similar aestheticsBut for me it's ABARA, Nihei's best work
>>733743106Dolls Nest and Forever Winter, specifically in the tunnels
>>733743082"Somewhere else" could be outside the megastructure.But I just really like the idea of this obtusely huge structure with exactly one small exit you'd have to comb for days for.But I also prefer the idea of relatively slow movement in such a structure. I think fast movement would lower the sense of scale, which is sort of the whole point. Unless you broke up the structure with EVEN BIGGER parts or made using the faster traversal methods very costly and rare.
Theres a short fps called Metal Garden on steam. Its cool and takes place in a megastructure
>>733743437Why not make it so that the player has to find places to recharge their suit? This would force the player not to use their suit all the time and would allow them to take the time to explore the megastructure, wdyt?
https://youtu.be/cdaEijXaghk?si=38wDmkJIW6OgA1_D
It highly depends on what you want the player to get out of the game. These mega-structures are impossibly vast and you won't ever be able to convey their scale accurately since they're so far removed from our own points of reference. Running super fast means nothing when you're trying to traverse distances measured in astronomical units. Personally, even if it can't be accurately done, trying to convey that sense of scale and isolation is paramount. To enter a room so wide that reaching the other side is impossible. To cross gaps so deep that you'd spend centuries falling if you slipped off. To traverse a seemingly never-ending maze of chaotic and claustrophobic corridors and rooms, with hints that life once existed there but you're unable to tell if someone was there either a year ago or ten thousand years ago. For transportation, I'd just take a cop-out and implement wormholes or transportation methods that placed you in cryostasis. I'd also create a gameplay mechanic related to prolonging your lifespan long enough to actually make meaningful progression through the mega-structure, be it via cybernetics, consciousness transferal to bodies you find laying around, or more arcane methods, depending on the setting.
>>733741143I played through the Shattered game someone recommended since the last thread. Platforming and exploration were by far the best parts of the game, but the soulslike combat was subpar and very hit or miss. Thank you whoever mentioned finding the hidden red maze/house, that part was kino
>>733741847>BLAME!'s setting is inherently anti-normieThat's why so many megastructure games are being shat out right now. You're just not aware of how many.
>>733746673If it's so hard to find them, then are they being marketed to normies?
>>733741314I found it entertaining
There are days where I want a Biomega game more than a Blame! game. Zombie-apocalypse cyber-mega cityscapes & corpo wars.
>>733741143>what you even do in a megastructure video game?Pick from the list of:>Survive the Megastructure>Escape the Megastructure>Investigate the Megastructure>Destroy the Megastructure>Repair the Megastructure
Technically Sigil in Planescape counts.
>>733748832>date the megastructure>fuck the megastructure>be the megastructure
>>733749536>>date the megastructure>>fuck the megastructureThese fall under "Investigate" and maybe "Repair" if the Megastructure is one of those I-can-fix-her types.>>be the megastructureThis one's pretty neat though.
>>733741143Sucks I'm the only one who played Crymachina. You're in a super massive spaceship that is designed like a megastructure on the inside. Fast pace action rpg with andriods, mecha, and a god tier soundtrack. That's all I will say so I don't spoil anything.
>>733743756Might work.Combined with what >>733745414 is sayingYou comb the structure for a while at a regular "human scale" pace. You're looking for a way out or at least something "small"Eventually you come across a recharge station for your suit. You decide what you're looking for is probably not here.The suit gives you an hour or so of super fast, free flight with "noclip" to some extent so you can travel through tighter areas freely. You use this to move to somewhere very far away from where you were initially combing, possibly days travel if you were to attempt it on foot.Then your buff runs out and you're back to hoofing it normally.I could see that being a good loop. Bonus points for not being able to "bank" the movement buff. So if you don't want to use it right when you find it, you'd have to retrace your steps and find the buff again.
>>733741314it really is
i prefer small game of quality then big shit
>>733750404>then big shit
>>733750404SAAARRRR
Didn't care to read OP's gibberish, but I'll recommend White Knuckle for anyone who likes the BLAME! aesthetic.
I'd rather have a dating sim with Cibo and Sanakan than a megastructure game.
Just play portal 2
I just want a full anime adaptation of Blame!.
I know there's a quake autist that sometimes checks these threads.I just saw a video on the brutalist jam, are they neat to look through if I'm not much a quake player? Or would it just be frustrating to play as someone without 15 years of playing quake?
>>733751360Good choice.
This romhack fits the bill for me.https://www.youtube.com/watch?v=jt4IQamAhqg
>>733751565That isn't Blame!
>>733748832>>Repair the Megastructuregood idea. a game where you're a guy who must repair mega structure sounds good>>733750353yes and it needs enemies. like sometimes there's a group of enemies trying to kill you but 99% of the time you're alone>>733751360read my gibberish please
>>733741314This 100% this
>>733758860I know, right? So heckin' valid!
>>733741143Megastructures are just IRL procedural generation.
>>733748832 I propose a Viscera Cleanup/Powerwash Sim copy where you're just a janny tasked with fruitlessly trying to clean every square inch of a megastructure.
>>733743648>”megastructure”>look inside>generic overworld with a “””””megastructure””””” skybox
>>733741143There is a game called "End off Abyss" from makers of Little Nightmares that has the BLAME! vibes.https://www.youtube.com/watch?v=mTue29WoYHc
>>733758473>yes and it needs enemies.One of the fun parts about a Megastructure is that an environment as alien as that would already be reasonably hostile to life to begin with, so adding other enemies is pretty reasonable.