Why was 3rd gen the best generation of Pokémon games? Was it cos they had the best music?
>>733742002>so bad I stopped playing Pokemon for 10 yearsfunny how all problems are traced here, the entry point for the current fans of the franchise
Gen 4 was betterThe issue was the lack of fire types (Ponyta or Chimchar lines) in D/P and just the slowness because of the games being tough on DS hardware at the time
>>733743658Gen IV was ruined when they added Garchomp and Stealth Rock. Very NOT based senpai
Music, locked in the battle system as we know it today, good exploration, memorable new pokemon, cool social features like mixing records & secret base, hot girls like May and Flannery...yep it was the peak. Nice spin-offs like PMD and Pinball RS too
>>733742002MayThe answer is May
>>733742002I like mudkips.
>>733742002because it had an awesome sense of adventure that respected your intelligence. I still remember when some kid told me about the regis, how we printed the gamefaqs guide and how awestruck I was when it fucking WORKED. modern pokemon simply lacks any and all soul, hoenn was the last region that tried
Alright, you guys talk a big game about what's the best and what isn't. I've only ever played a dozen or so hours of FireRed and enjoyed my time with it quite a bit, although I stopped playing the console I was playing it on and dropped it.What one, singular Pokemon game would you recommend a non-fan play? Dual screens, Switch, romhacks, nothing is off limits so long as the gameplay experience is aligned with the mainline RPG experience.
>>733742002Too much water.
>>733744286Fan or not, the best Kanto game is Lets Go Pikachu. It had the most effort put into it, and has the best features, this is what the case looks like for fuck sake. Anyone defending the lazy $20 cashgrab are not sane.
>>733744286Play a romhack you can download and play in 5 minutes. Most of them will blow nu-Pokemon out the water.
>>733744286I actually searched for a vanilla plus FireRed hack with all mons in it but had no luck?Was it just not very popular?
>>733742002it wasn't. 4 clears all around outside of region design preferences and the BF
>>733744201I strongly dislike how the remakes at times would conviniently teleport you to where you needed to be. Part of the fun was finding your own path and getting distracted along the way
>>733744286Pic-related is hands down the best Gen II game you'll ever need
>>733744286obviously it depends on what you personally want to get out of the game but the answer is always gonna be a romhackpersonally I don't like games with 0 difficulty and all mainline games, sans USUM I suppose(Though that has other issues) have this problemthough i dont blame them since they are meant for 6 year olds to beat
>>733744651Gen IV was a slog without enough interesting secrets outside the main path
>>733744286EmeraldThere is simply no better game that executes the "Final Fantasy/Dragon Quest but you get to play as the monsters, even the godlike endgame monsters" concept perfectlyEvery route has such a great variety of mons. Nearly every mon you can find fills some niche that no other one does, whether it's due to typing, ability, movepools, or a gimmick. There are so many side quests and optional areas to explore and puzzles to solve. Not to mention the Battle Frontier, secret bases, contests. It's perfect.And if you do everything else, get FRLG to act as essentially a Kanto DLC expansion, and grab Roselia, Surskit, Meditite, Lunatone, and Zangoose from RS-owning friends to finish the pokedex
>>733742002Hoenn is a really well-designed region, which makes the games feel like a huge upgrade compared to their predecessors.
Before the sw2 upgrade patches, they were the only games being full 60fps
>>733745134Wait wasn't Gen 3 impossible to complete on its own even with both games?
>>733744840gen 4 was a mountainous adventure complete with climbing and snow-trucking. There's hidden shit everywhere that you have to make note of and come back to. Not to mention the notable gameplay improvementsThis is also not even mentioning how gen 4 is more than dppt, but you don't want get into the greatness that is pokemon conquest
Now that the dust has settled, what THE FUCK were they thinking in removing the day/night cycle? Literally the most acclaimed, original and innovative mechanic of the 2nd gen, and they just completely shitcanned it. Honestly inexplicable to me, even two decades later.
they need to resell themshits on the nintendo store
>>733744286Pokemon games on the GBA and DS are so similar it's not worth suggesting another. Maybe Black is better. It's still so close that it'll feel like a repeat. I'd suggest Sun since it's fun and different enough.
>>733744840It really was way too slow
>>733745487And the best decision they made, day/night in the way it was implemented was garbage.The aesthetics are cool, sure, and if things ended there I would agree with you that it was a good mechanic.But gating content behind an IRL clock when most of the playerbase couldn't play it 24/7 was fucking retarded>just play at 5 in the morning 10 year old kid
>>733744817My personal wants are a factor but Pokemon at its best or bust is what I'm looking for. Story-based, well-written and pretty is my jam, but FireRed was not exactly a tastebreaker in any of those aspects.>>733744497Let's go Pikachu looks like it was made for people exactly like me and that's not necessarily a bad thing. I can't believe I missed it, will download the nsp pronto>>733744785This is exactly the kind of game that I read the description of and makes me want to be a Pokemon fan. I don't see myself playing it before a vanilla GBC Pokemon game at any rate.
>>733746114That was one of my earliest memories getting up just to catch bug pokemon like hercross
>>733746172it feels better on the actual console, but I did emulate it at first before I bought it. have fun
>>733746302kino
>>733742002the region, the atmosphere, the pokedex, the content, the smooth 60 fps, the anime, it all peaked there.
>>733746172LGPE is intentionally made for people who think Pokemon games are too hard. Let that inform your decision.
>>733746692This is retarded rhetoric, there's no difficult Pokemon games. You just cannot stand the fact it has a decent catching system for once.
It was the best because I realized this formula was played out and stopped playing Pokemon games, picked up skateboarding instead
>>733742002>tfw you stopped playing after gen 3
>>733745487They could've done it but there were problems with timed events in the engine as-is. The original Gameboy Advance screen also wasn't lit, and was the only version of the console at the time the games were being developed, so they'd be devoting a large amount of space to night tiles (and this game would've needed a lot) for a game that won't be visible in the evening hours of the day if the player doesn't have the light attachment. They needed lit window tiles and light tiles for the street lamps. I think the abundance of water routes may have also left things too dark for long periods of time.I do wonder how they were going to fit two versions of the Battle Frontier tileset on the cartridge though. That's a looot of night tiles.
>>733745370For just the Hoenn dex then you only need Ruby and Sapphire. I know Emerald picks some version exclusives from both but I'm not sure on the specifics.For the National dex, things get more out of hand. I know that Leaf Green is the only game in all of gen III, including the GameCube games, to have the Slowpoke line, so that's completely necessary.
>>733744294Qrd?
>>733742002That's not the second gen
>>733747332iirc to get the national dex you needed pretty much every game in gen 3, including the game cube ones
>>733746728That's the point. There are no difficult Pokemon games. Let's Go Pikachu/ Eevee is still meant for people who wanted it to get easier. You can stick to Pokemon Go if you actually liked those random "battles."
>>733745821>Black>Sunlol
>>733746836They might have been able to cheat some parts with the lighting engine. Basically just take the lowered lighting used on the rain routes and crank it down lower then add some lit window tiles and the like. But yeah the lack of backlight would have made that an ass to see. There's a reason the GBA Metroid games had those red outlines around every platform.
>>733747629It's not easier retard, wake up.
>>733747361Water is like tall grass, and you have to navigate too much of it because NOBODY ENJOYS RANDOM BATTLES those who claim to are liars.
>>733742002>no special attack/attack split yet>too many HMs required for navigation they're almost perfect if not for these two things sadly.
>>733744651Gen IV sucks ass, it's slow as molasses.>saving a lot of dataFUCK OFF
>>733747804Use some of your gazillion pokedollars to buy repels then
>>733745370>>733747332>>733747514there are a few that you can't get unless you went to events, too, so these days they're completely unobtainable without modding the games or using an action replay/gamesharkMew, Celebi, and Deoxys were all event only. I'm not counting Jirachi since you can still buy or use an ISO of the bonus disc>>733746836Modern Emerald did it and it looks fine, but it would probably have taken up dev time that the original team didn't have. The screen lighting would have been a huge pain for sure though
>>733745370You can complete the dex with Leaf Green, Emerald and Gale Of Darkness IIRC
>>733747804I mean the entire point of the grass is to grind low level mons like pic-related up t higher lvl to either evolve them or get them ready for the Elite Four
>>7337420022nd gen was better. 3rd gen was a huge disappointment at the time, but in retrospect actually it was pretty good, at least compared to games after it.
>>733742002Because pic related; unless you're planning to make a game that isn't a "pokemon game" or dramatically push some elements that aren't typically pushed, they're just remaking the same game with new coats of paint at this point.This isn't a bad thing, but if you care about>which version of those paints did it bestThree is as good an answer as anyl and is an easy pick as first to do it
>>733747750It is genuinely easier to finish. It has easier enemies. It prevents wild Pokemon from hurting you at all. It removes held items and abilities since more than 4 moves on a Pokemon is considered too much. It's easy to compare this to the Game Boy Color version or the Game Boy Advance remakes to see how even those were apparently too hard for the LGPE audience.
>>733747804I like random battles and they introduce an interesting resource management element to many games that have them. You must either spend money or MP to avoid encounters outright, at the cost of XP and gold you'd get from fighting. or you can fight them out at the cost of more MP and HP from the encounters. they are supposed to be a drain on you while you explore, the people who don't like them are the same people modern JRPG devs are catering too which is why we're also seeing a huge increase in symbol encounters and a large decrease of dungeon crawls. rationing resources to fight through a gauntlet, being challenged in resource management at the end with a boss literally does not happen anymore, especially with how new games put full heal spots outside of bosses now.
>>733747750no threat of random battles means this cannot happen
>>733748105Don't forget the random chance for an shiny once had a random Far'fetch'd but had no idea what shinys actually were so I killed it in one move ;_;
The franchise peaked here.
>>733742002>Why was 3rd gen the best generation of Pokémon games? It wasn't but arguabl->Was it cos they had the best music?Haha very funny fuck off
>>733742002>Was it cos they had the best music?Of all the things for hoennbabbies to glaze Gen 3 over, this is the most ridiculous. Gen 3 has some of the worst music in the franchise, at least from Gens 1-5.
>>733747879It feels like it's still missing something visually to drive home how much light is being provided by the source. there's no light on the ground. The player would also need to light up when near windows
>>733747973making the same game over and over but keeping up with current tech would be great, but the general problem with pokemon is they've chosen to do it in the laziest, most incompetent way imaginable. Stuff like DQ has managed to achieve this feat and rarely feels like a regression, but pokemon feels liked phoned in slop a lot of the time. Like what's the most memorable route or dungeon or puzzle or story of the past 5 years for pokemon? This is without getting to actual game flow stuff like presentation or how they've streamlined a lot of the game and stakes out of an already low commitment and stakes series
>>733748996
Just caught Kyogre with the first ultra ball lads
>>733747930anti-fun
>>733747976Nope, sorry>>733748473random battles suck, you can engage in wild encounters at your own leisure
>>733748105Never ever has there been a game with random encounters that do any of that which you said. Deusional.
>>733749213Congratulations anon!
>>733746728>You just cannot stand the fact it has a decent catching system for once.Trolling is a bannables offense anon
>>733749352literally every game with random encounters does this anon, from DQ to Tales of. all I did was explain how random encounters function.
>>733749102>pokemon feels liked phoned in slop a lot of the time*since gen 2*only LGPE has effort
>>733749410You know what a good system is? the same one as a trainer battle but you have to throw a pokeball when the enemy is weak. weeeeee, go fuck yourself retard.
>>733749382Thanks! It was tricky to stay alive since kyogre can easily one shot my team. As for why I'm not playing Emerald instead, I plan to get Jirachi from Pokemon channel and it had been ages since I played the vanilla versions
>>733749492Yes retard. It's an RPG not a fucking waggle sim.
>>733749436It's just filler and padding, you're wasting time selecting the attack from a menu, waiting for it to let you off the hook. Or just flatly choosing run. In Pokemon everyone uses repels. In any JRPG you're flush with healthing items and such to leverage. Again, there's no JRPGs that have resource management above a 1st grade level.
>>733748996Copehttps://youtu.be/SAjRuGdXeOE
>>733749535>it's an RPGcitation needed, I called you out so hard with that >>733746728>You just cannot stand the fact it has a decent catching system for once.
>>733749542I like how we've moved from>the things you describe don't exist to>ok that's how they work but they aren't hardvery funny stuff
>>733749616You're just not comprehending what I've said, which is funny because I already called you dumber than a 6 year old.
Not even gonna (you) what the fuck am I reading
it's hard being so dumb yeah
>>733743215Nobody is ready for that conversation, anon. Bunch of gen 3 babbys.
>>733748105I saw a glue eater pretend this isn't how encounters work, so I'm going to state the obvious. That's right. They're supposed to be a drain on resources. I think this is clearest in Persona 3 or 4 where you're directly supposed to consider whether you should go to the next part of the dungeon or just leave for a while.
>>733749675>>>You're just not comprehending what I've said,>>Never ever has there been a game with random encounters that do any of that which you said. - you saying the things I describe don't exist>In any JRPG you're flush with healthing items and such to leverage. Again, there's no JRPGs that have resource management above a 1st grade level. - you admitting that they do exist and that it's just easyman who calls others children who cannot comprehend words on a screen doesn't seem to comprehend words on a screen. also >healthing items
>>733749542Play more rpgs. I imagine. You would get flatenned by EO
>>733749439not sure you can call gens 3-5 phoned in. Formulaic and repetitive maybe, but you could see the effort trying to improve. Even gen 6 had some of that but it sort of feels like they quit after gyms 3-4. Gens 3-4 in particular is when they basically cleaned up all the major mechanical and design stuff. There wasn't really any more low hanging fruit left with gen 5 and I guess you could see their creative limitations all around but they still tried by stuffing them with content and stuff like more active characters
Shiny's worth the hassle seems kinda pointless if your favorite pokemon looks cooler if facing you then you switch it around & it's battle sprite looks ugly when you get it
>>733747973That's why HGSS are considered the high point. They have everything important from gen 2 and a few extra features from later games. I think the most obvious failing is that gen 2 features just stopped existing
>>733742002I quit here. Too much of the same. If a JRPG is going to have gameplay formulaic of its prior entries, it needs a unique, gripping story which was lacking even in the last two gens>>733745487In fact them TAKING AWAY mechanics was probably more egregious than the repetition of the last two gens
>>733749963yep, though the modern personas make encounters a bit easier to play around thanks to teleports to boss encounters once you clear the dungeon up to them, and the ability to avoid some encounters because they also use symbol encounters. but yeah pushing to see how far you can take a dungeon in 4 and 5 are a large part of the calendar system, good resource management can allow you to clear dungeons in one day (or 2 in P5 because you have to leave the calling card and return, which is another way the game casualizes the dungeon crawling by only presenting the boss to you after you fully heal up from the crawl and return). 3's fatigue system was interesting, but the dungeon crawling taking place during a timeslot with less going on makes it less of an interesting choice, but presents a unique mechanical penalty to pushing large chunks of tartarus.
>>733749106>>733749596>zoomers are too young to remember trumpet postingShouldn’t be surprised.
>>733750140>Shiny>Worth the hassleShiny hunting is literally against the spirit of shinies so yes you are correct in a sense
>>733748902The transition from rain to clear cloudy day on the way to Lilycove is pure kino. Pokemon needs more enviromental stuff like that
>>733745487I wouldn't mind a day/night cycle that was separate from the real flow of time but when sun and moon came out I worked 3rd shift, so whenever I played it'd be sundown/night time mostly and that was kind of a bummer. I eventually just changed my 3DS clock so I could enjoy the fantasy of pokemon hawaii
>>733745487It was the reason I never touched gen 3,till I was rope'd into playing diamond one day,was an trip seeing all the changes since Gen 2
>>733750408It's definitely easier with those teleporters, but they also serve to clearly show when you can leave. That often serves as an extra push to get out for people who are already feeling weakened.
>>733751175I'm neutral on it for the most part, I wouldn't mind the exit being one way until you beat the boss personally so you'd really have to ration and pick your battles on the way there while still having an out but I've long lost this war.
>>733742002When I was a kid I said key-OH-gray instead of KAI-ogre.
>>733751331you know people memed on the too much water thing but I'm inclined to agree, there's 3 fuckin water HMs so if you wanted to play without an HM slave the majority of your water type's moveset was decided for you.
>>733750217HG/SS is one of those few games that I genuinely believe to be a legit masterpiece and it should be in game development textbooks in how a game should be remade.
>>733751352I pronounced it ky-rogue
It will always be RAY-QUA (like quack)-ZAFuck the official pronunciation
>>733750617Retard did you even see the video I linked?
>>733742002It had the best Pokémon all around and rewarded you for exploration
>>733751874Yes
>>733751894Were black & white fun?Did it have a casino?
>>733751601And I will always pronounce it FUG
>>733752425YesNo they removed them after FRLG because regional laws were fucking up releases
>>733752425Damn I'm meeting one of the like 10 people in the entire world that actually liked the casino slop.
these are the worst games. Gen 1 and 2 were the peak of soul and poke design. Gen 5 was the technical peak of the gameplay. Everything else was shit.
>>733749830Name something then.
>>733751331>>733751451Basically. The last quarter of Hoenn makes it boring as fuck and outside of vaguely knowing the direction of the towns, you hardly get any landmarks that stick out. Diving is only neat for a few instances but is repetitive as well. Had there been some more islands or interesting distractions added into the mix, I probably wouldn't have an issue with it, plus I'm shocked they didn't just make sections of oceans with no encounters so you didn't need to burn repels as you travel.
>>733749963>I think this is clearest in Persona 3 or 4 where you're directly supposed to consider whether you should go to the next part of the dungeon or just leave for a while.Well, more so 3 than 4 given the exhaustion mechanic that no one liked. 4 was just way too easy in general once you got 4 characters.
>>733744286Either Gen 1 or Gen 2. The first two generations have a purity thats never been recaptured, especially not in the remakes.
>>733749542>In Pokemon everyone uses repels. In any JRPG you're flush with healthing items and such to leverage.Both are instances of using limited resources by the way. Some games even have limited bag space so that you can't even stock up on healing items.
>>733752910When your literally seven years old, it's like going into a hidden world m8 I played the slots & cards games for hours just burning my money till I couldn't even buy anymore pokeballs
>>733753220By the way no one take this anon seriously. Like most games gen 1 and 2 are pretty rough early outings and are likely to put you off the series.It's best to play them later on.
>>733753338Only issue is Yellow looks like vasaline on the eyes no way to change it to grey scale I think,the old trick with select & the buttons doesn't seem to work
>>733751451Gen2 also had 3 water HM's (Surf, Whirlpool, Waterfall) but I agree with both of your sentiments. HM's were an awful design and Hoenn has way too much water. Everything after Lilycove, for fucks sake.
>>733753101Aren't you forgetting Sun & Moon,sure they were heavy handed but once they opened up they were great,the PPS system was awesome
>>733745487Its a tropical island retard, they wanted to keep the summer vibes strong, so the entire game happens in a single afternoon
Ruby and Sapphire made me think I had outgrown Pokemon and I didn't bother with the series again until Black and White came out. Going back and replaying the ones I had as a kid and various romhacks, turns out I just hate Ruby and Sapphire.
>>733744286Emerald or Platinum
>>733742002I hate gen 3 despite May being best girl.I always preferred Gen 2 and 4.
>>733754626It just didn't click like Gen II?
>>733742002Gen 3 was the first time they actively removed features found in previous gens, and turned each gen into a competition to see which one had the better gimmicks, and that competition was won by gen 4.
>>733742002Haruka having a D cup helped a lot, little kids also deserved some eye candy.
>>733753245>limited resources
>>733753105Notice how it doesn't say Gotta Catch Them All
>>733750245I am shocked they don't put effort into a story at the very least.
>>733750007>healthing itemsyou sure showed me?>>733749963>Pokemon center fully heals all status elements in every half townSir, your resource management sim
>>733750245>TAKING AWAY mechanicsTime-based events are cringe and a waste of time. I'd rather not have to miss work on a Tuesday morning just to enter a bug catching contest to catch Scyther.
>>733744286FireRed is the best entry-point in the series, then you can jump into Emerald, HeartGold, Platinum and Black/White 1 and 2, those are all pretty much the golden age of the franchise.
>>733755996Even in Persona which they brought up, you get so much money from encounters, and you're free to load up on healing items of all kinds. I cannot think of a single JRPG that doesn't wind up with you overpowered within an hour or two. Thinking there's some deep resource management going on is laughable at best.
>>733756078>Golden age of the franchise is the entire stagnation of it over the course of a decadeSo these are the fags who preordered
>>733756189Genwunner faggot thinks the franchise peaked with the fuck ugly sprites and spaghetti code of gens 1 and 2.
I'll fully cop to them being the games that came out when I was 8 and had my own GBA for the first time. I specifically remember actually looking forward to their release, as opposed to them being like hand me downs from my older brother. But they're still good, and it felt like there was a lot of untapped potential still to be explored. Groudon/Kyogre/Rayquaza felt like a solid thematic upgrade/escalation from the birds and dogs especially with Deoxys and Latios/Latias running around, adding the Dive ability and opening up the seafloor felt really cool despite the battles getting pretty tedious. Was also a big fan of the designs for the lategame Pokemon. Salamence was cool and badass, Flygon had sort of a friendly vibe like Dragonite but not nearly as dopey looking, Metagross was fucking sick and felt like no pokemon I had seen before.
>>733756567Yeah because the floundering stagnation plateau they went on to persist in is so much better.
>>733742002It's because it's the one I played when I was a kid.
>>733756567Because it did are you blind m8
>>733749830Gen 1 and 2 were objectively shit. Gen 3 was the peak of the series and it's been downhill since then
>>733755996>using a fucking Inn as a counter argumentin good games you aren't resting in the middle of a dungeon, of course the hubs are gonna have inns/pokecenters and such because that's the place where you heal up to full before setting out into danger you fucking retard. >>733756129>Thinking there's some deep resource management going on is laughable at best.why are you conflating he existence of these dynamics and my explanation of how random encounters and dungeon design work together to create the gauntlet that is the basis of basically every JRPG ever made as me thinking all examples of it are deep? if I explained in detail how to make a grilled cheese would you scoff at me for thinking a grilled cheese was the pinnacle of sandwiches?
>>733757012Oh thanks for clearing that up for me, babby.
>>733757267*free innBro, your resource management sim with deep tactical decisions on whether to grind because you heal for free
>>733757267are you going to scoff at the fact you can stock up on as much healing items you want for a dungeon with zero downsides
>>733757456You can also grind to level 700 in Dark Souls right away. That's about as meaningful as getting too much money in an RPG.
>>733757340it must suck to have to invent people to argue with because you cannot actually argue the words being put in front of you>>733757456the downside is that money spent on healing items is money not being saved for gear upgrades. and if you're spending money on items that avoid encounters, you are not making the money you spent back, because you are ignoring the main activity that makes you money in the first place. (pokemon is an exception because you get money from trainers and not from random encounters) and as you get more HP, you need more expensive healing items typically. The DQ (and mother because they're basically DQ clones mechanically) games until the 7 remake also restrict in combat item use by giving each character limited inventory space in which you cannot stack consumables. Furthermore DQ also makes MP restoration a bit of a premium resource, making the rationing of MP for boss fights at the end of a dungeon crawl a bit more of a consideration. now watch as you continue to pretend I think this is the pinnacle of decision making in RPGs and not just a very basic outline of how these systems work in tandem with each other
>>733744286Platinum, it's the most developed one before they generally started cutting stuff back
>>733757571So where exactly does this methodical resource management stuff you brought up come into play? so far you don't think the free heals factor, you don't think infinite supply of store bought potions apply, you don't even seem to agree with yourself on how you presented it originally as deep, which I reckon it's because on the smallest examination it started to look like a puddle.
>>733757849Etrian Oddysey.
>>733757809>gear upgrades>in pokemonspeak about making things up again
>>733757895So a first person dungeon crawler/blobber, that's real nice man. Any other examples, or is does that about sum it up?
>>733746114>he didn't mess with the clock to play at night during the dayyou're dumb>>733747846why doesn't pokemon have repel auto-renew?
>>733757809Any limitations on just stocking up on healing items, using as many as you need consecutively, or?
>>733757902>he thinks this is only about pokemonyou'd think my multiple mentions of dragon quest and the bringing up of personas would've given you the context clues to understand I'm talking about random encounters in general but that would require you to argue in good faith, which you are not capable of.
>>733742002>Game killed first wave of pokemon mania for good, until it recovered a little with gen4, but was smashed to bits by terrible BW game, took until 2014 to recover>Anime and merch sales got even worse deal, because it couldn't even recover until XY one
>>733758049This stems from a discussion about Pokemon, branching out to Dragon Quest or Final Fantasy is fine, but ultimately this was rooted in Pokemon. So, can you just stock up on healing items or not?
>>733749542I guess they are going to try to blur the lines using Etrian Odyssey or Wizardry, are they ever genuine.
>>733758027the limitation is money and max item stacks. Tales of handles it in an interesting way by letting you only stack up to 15 of each item, so you can't just buy 99 of the lowest grade potions/herbs/gels and spam those up to full after every battle. DQ handles it in combat by only letting people carry a certain amount of items on them, but otherwise the item bag can hold stacks of items no problem. Earthbound is more interesting in this regard because the item bag is also a limited resource, and you need to call and pay for the items to be delivered, which is not always available IIRC.
>>733758207So money is the only limitation I take it, and on average how much drops per encounter versus how much health your party members lose per encounter on average? it is my experience that everytime it's a net increase, it would take many encounters to "be worn down" and there's no limitation placed on using healing items and abilities. In my experience it's easily possible to farm some areas, almost expected, and these locations are pointed out in strategy guides even.
>>733757936Do you run with the goalposts in your daily life, too? At at restaurant, do you scream at the servers about ordering different food after it's served?
>>733758439Talking to yourself? outside of a dungeon crawler, what other examples do you have?
>>733758318well it depends on how many encounters you skip. if you're paying for holy bottles or whatever to skip fights, you are at a net negative because you aren't getting your gold back for that cost. enemy encounter reduction spells offset the gold cost by costing MP instead, so you're at least even in that regard. And gold return in battle per item used is variable, some enemies can give more gold, others less. depends on the items and enemies fought, it's not like a set thing you see. regardless item use is a gold cost/item space cost. While Radiata stories doesn't have random encounters, I think it does a very good job of balancing the ingame economy. I saved up all my dagols for the route split from doing missions being as lean as possible with my consumable usage and I ended up having double digits worth of money after buying the best armor I could at fort helencia. I couldn't even get a weapon to go with it, and I barely had any of the tactics books.
>>733758807Why does the average amount of health your party goes down & amount of money or items you get per encounter depend on encounters you skip.>if you pay to skip fights it's a net negativeWell what if you don't skip fights, in my experience the average is a net positive. There's healing spells, and there's potions for health & mana, so there's not much danger in a lot of the games.
>>733759031yeah most times overall it's a net positive unless a fight goes real bad in something like DQ and classic SMT, where reviving a member at the church is pretty costly. in something like DQ8 for example I've had to skip on gear upgrades for some party members because I simply couldn't afford to get them all, that being a mix of both costs of items/inns, and how much gold being given out per fight. same with SMT2 where a near party wipe sent me back macca wise quite a bit. DQXI I think gives away too much gold, as I never really struggled to get more ingredients for the funtime forge for example. the new personas also don't really have much healing restrictions as the cost there is mostly in timeslots spent dungeon crawling. leaving a dungeon early to recoup has no money cost, but you do miss out on additional activities you could perform instead of spending more days in the dungeon.