Why is every modern console basically an AMD PC?>PS58-core AMD Zen 2>Xbox8-core AMD Zen 2>Steam8-core AMD Zen 4>Xbox Next8 core Zen 5 at 5+ghz>PS6>Xbox Next8 core Zen 5 at 5+ghz
If you don't know the answer to a question, the answer is likely money.
Why not? Bespoke hardware doesn't make sense when every game is multiplat
They're cheap and efficient.
No console maker wants to work with Nigreedia and Nigreedia doesn't feel they need to cater to the custom market
>>733752509because AMD has expertise on how to build APUs, a console needs a CPU and a GPU, nvidia can't build CPUs, intel can't build GPUs.
>>733752509Only company that can make an all in one chip with good performance for a reasonable price.The days of separate CPU and GPU on consoles ended with gen 7.
>>733752509AMD makes next to nothing on the sale and uses the partnership to sometimes test new things
Because amd makes both cpu and gpu's with enough computing power for gaming without needing a nuclear powerplant
Why don't consoles use framegen yet? It was basically made for that use case and would help them immensely
Because APUs are the most efficient design for consoles and nobody but AMD could make an APU with everything consoles need. Also cheap. Let's go back to when Snoy and MS were developing PS4 and X1:nvidia has no x86 license, was hard to work with around that time and wanted a lot of $$$ for their tech Intel wants a lot of $$$ for their CPUs and their GPUs are awful and don't scaleAMD is cheap, has serviceable CPUs, good GPUs and can combine both on a single piece of silicon.After that they continued using AMD for compatibility and even today AMD is arguably the best choice for consoles.It's for similar reasons why Nintendo uses nvidia. They got the chips for cheap and nobody but nvidia could offer everything they wanted. They could go with Qualcomm but Qualcomm asks even more $$$ and their chips are weird in how they handle Vulkan and other common APIs compared to AMD and nvidia. Nintendo couldn't go with AMD because AMD had no efficient x86 chips at the time and Nintendo was already familiar with ARM stuff.
>>733753038Held back by Radeon not being to do frame genIt still can't do it properly on PC because it has frame pacing issues
>>733753038Because framegen isn't magic and requires dedicated hardware for it. You got something called optic flow engine that analyzes motion vectors and lets you gen frames in a way that doesn't look like complete dogshit. You can run it on shaders but you're simultaneously taking compute away making the game run at a lower framerate, often defeating the point. Lossless scaling does it and it uses a significant portion of the graphical oomph your graphics card has. So you're not going from 60 to 120 but more like 90 because the GPU can't render 60 frames a second while interpolating this shit. There are many TVs that use naïve motion interpolation using the shitty embedded arm chip inside and they all look like complete dogshit.Consoles use RDNA2 so the only framegen they can use is FSR3 which looks like vomit. And some games do use framegen on consoles. IIRC Black Myth Wukong uses framegen on PS5 and the game looks like puke in motion on PS5.There's also the fact that framegen is only usable at or above 60fps and even nshitia tells you not to framegen 30 to 60 because it'll look like shit. Consoles target 30fps so framegen is a no no using that baseline.
>>733752732doesn't nintendo use nvidia for the switch?
>>733753446nintendo repurposes their unsold shield chips
It's funny that in the end Nintendo ended up winning thanks to DLSS. Sony is never gonna have anything that can counter Nvidia
>>733753858Switch 2 has a new Nvidia SoC not used elsewhere
>>733752509IBM Power don't scale up well.Intel was too expensive.Nobody who was partner with nvidia wanted to be partner with nvidia again.AMD probably only asked money for R&D and the chips were all free during PS4/XBOX ONE gen.
>>733752509>PCConsoles have been shitty PC-jrs since the PS3 era. There's literally no reason to own a console unless you want all the downsides of a PC with none of the benefits, like some kind of weird retard.
>>733753416wrong. FSR3 already have Framegen decoupled from the Upscaling. PS5, Xbox and even the Switch made use of FSR in some games.
>>733754437All the downsides of PC is unique to PC thoughbeit and it's only gonna get worse
>>733754249Makes sense it's so shit.
>>733754249It is a cut down SoC used in smart vehicles.
>>733752509>>Xbox Next>8 core Zen 5 at 5+ghzHe doesn't know
>>733752509tell me about nintendo and why it's the only good companion to pc gamer gods
>>733752509
>>733754736Nintendo is perfect for if you have too much money. You can do stuff like buying unaltered ROMs for 20 bucks. Even different languages need separate purchases.They are perfect. Theres no other console like this
>>733754508Well then good fucking thing that's not what I said. Learn to read, retarded ESL. You need to feed motion vectors into your algo to make it work properly and you need enough matrix math silicon to stitch them together properly. It's about not making you vomit when looking at the image. It's not about decoupling upscaling from framegen. You can use FSR framegen and DLSS upscaling and vice versa if you so like it.
>>733753038>let's add input lag to all of our games!Great idea, Anshul
>>733752509I imagine Microsoft and Sony get good deals on AMD's architecture and it is easy to work with. But imagine an Xbox "Magnus" on a NVIDIA architecture featuring DLSS transformer model. I can imagine that being extremely expensive to produce but it would perhaps provide Microsoft the edge that they would need to be chosen over something like the Steam Machine.
>>733752509Because Intel sucks. Power hungry with middling performance.
>>733754569Nintenjew is shilling leftovers from the automobile electrification that never happened?
>>733752509Because you left out the consoles that aren't.
>>733753038It's a new feature and AMD is always 5 years behind on that stuff. >>733756268On average, you have less input lag on Nvidia + framegen than you would on AMD + native.