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File: 1763004383524.jpg (91 KB, 1456x971)
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Why is every modern console basically an AMD PC?

>PS5
8-core AMD Zen 2
>Xbox
8-core AMD Zen 2
>Steam
8-core AMD Zen 4
>Xbox Next
8 core Zen 5 at 5+ghz
>PS6
>Xbox Next
8 core Zen 5 at 5+ghz
>>
If you don't know the answer to a question, the answer is likely money.
>>
Why not? Bespoke hardware doesn't make sense when every game is multiplat
>>
They're cheap and efficient.
>>
No console maker wants to work with Nigreedia and Nigreedia doesn't feel they need to cater to the custom market
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>>733752509
because AMD has expertise on how to build APUs, a console needs a CPU and a GPU, nvidia can't build CPUs, intel can't build GPUs.
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>>733752509
Only company that can make an all in one chip with good performance for a reasonable price.
The days of separate CPU and GPU on consoles ended with gen 7.
>>
>>733752509
AMD makes next to nothing on the sale and uses the partnership to sometimes test new things
>>
Because amd makes both cpu and gpu's with enough computing power for gaming without needing a nuclear powerplant
>>
Why don't consoles use framegen yet? It was basically made for that use case and would help them immensely
>>
Because APUs are the most efficient design for consoles and nobody but AMD could make an APU with everything consoles need. Also cheap. Let's go back to when Snoy and MS were developing PS4 and X1:
nvidia has no x86 license, was hard to work with around that time and wanted a lot of $$$ for their tech
Intel wants a lot of $$$ for their CPUs and their GPUs are awful and don't scale
AMD is cheap, has serviceable CPUs, good GPUs and can combine both on a single piece of silicon.
After that they continued using AMD for compatibility and even today AMD is arguably the best choice for consoles.
It's for similar reasons why Nintendo uses nvidia. They got the chips for cheap and nobody but nvidia could offer everything they wanted. They could go with Qualcomm but Qualcomm asks even more $$$ and their chips are weird in how they handle Vulkan and other common APIs compared to AMD and nvidia. Nintendo couldn't go with AMD because AMD had no efficient x86 chips at the time and Nintendo was already familiar with ARM stuff.
>>
>>733753038
Held back by Radeon not being to do frame gen
It still can't do it properly on PC because it has frame pacing issues
>>
>>733753038
Because framegen isn't magic and requires dedicated hardware for it. You got something called optic flow engine that analyzes motion vectors and lets you gen frames in a way that doesn't look like complete dogshit. You can run it on shaders but you're simultaneously taking compute away making the game run at a lower framerate, often defeating the point. Lossless scaling does it and it uses a significant portion of the graphical oomph your graphics card has. So you're not going from 60 to 120 but more like 90 because the GPU can't render 60 frames a second while interpolating this shit.
There are many TVs that use naïve motion interpolation using the shitty embedded arm chip inside and they all look like complete dogshit.
Consoles use RDNA2 so the only framegen they can use is FSR3 which looks like vomit. And some games do use framegen on consoles. IIRC Black Myth Wukong uses framegen on PS5 and the game looks like puke in motion on PS5.
There's also the fact that framegen is only usable at or above 60fps and even nshitia tells you not to framegen 30 to 60 because it'll look like shit. Consoles target 30fps so framegen is a no no using that baseline.
>>
>>733752732
doesn't nintendo use nvidia for the switch?
>>
>>733753446
nintendo repurposes their unsold shield chips
>>
It's funny that in the end Nintendo ended up winning thanks to DLSS. Sony is never gonna have anything that can counter Nvidia
>>
>>733753858
Switch 2 has a new Nvidia SoC not used elsewhere
>>
>>733752509
IBM Power don't scale up well.
Intel was too expensive.
Nobody who was partner with nvidia wanted to be partner with nvidia again.
AMD probably only asked money for R&D and the chips were all free during PS4/XBOX ONE gen.
>>
>>733752509
>PC
Consoles have been shitty PC-jrs since the PS3 era. There's literally no reason to own a console unless you want all the downsides of a PC with none of the benefits, like some kind of weird retard.
>>
>>733753416
wrong. FSR3 already have Framegen decoupled from the Upscaling. PS5, Xbox and even the Switch made use of FSR in some games.
>>
>>733754437
All the downsides of PC is unique to PC thoughbeit and it's only gonna get worse
>>
>>733754249
Makes sense it's so shit.
>>
>>733754249
It is a cut down SoC used in smart vehicles.
>>
>>733752509
>>Xbox Next
>8 core Zen 5 at 5+ghz
He doesn't know
>>
>>733752509
tell me about nintendo and why it's the only good companion to pc gamer gods
>>
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>>733752509
>>
>>733754736
Nintendo is perfect for if you have too much money. You can do stuff like buying unaltered ROMs for 20 bucks. Even different languages need separate purchases.
They are perfect. Theres no other console like this
>>
>>733754508
Well then good fucking thing that's not what I said. Learn to read, retarded ESL.
You need to feed motion vectors into your algo to make it work properly and you need enough matrix math silicon to stitch them together properly. It's about not making you vomit when looking at the image. It's not about decoupling upscaling from framegen. You can use FSR framegen and DLSS upscaling and vice versa if you so like it.
>>
>>733753038
>let's add input lag to all of our games!

Great idea, Anshul
>>
>>733752509
I imagine Microsoft and Sony get good deals on AMD's architecture and it is easy to work with. But imagine an Xbox "Magnus" on a NVIDIA architecture featuring DLSS transformer model. I can imagine that being extremely expensive to produce but it would perhaps provide Microsoft the edge that they would need to be chosen over something like the Steam Machine.
>>
>>733752509
Because Intel sucks. Power hungry with middling performance.
>>
>>733754569
Nintenjew is shilling leftovers from the automobile electrification that never happened?
>>
>>733752509
Because you left out the consoles that aren't.
>>
>>733753038
It's a new feature and AMD is always 5 years behind on that stuff.

>>733756268
On average, you have less input lag on Nvidia + framegen than you would on AMD + native.



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