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if i'm dogshit at it, does it mean i'm low IQ or just getting atrocious RNG? not even 5% in and I already sent johnny 10 dead little shits
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Johnny?
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>>733753340
oh I just realized the mystery man was using my steam name. wtf I guess I am low IQ then
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>>733753121
How early are you dying? If you're struggling with The Alley, you should at least look at where the enemy can move and attack and not move into their range if you can't attack them that turn. You should be able to get to Junkyard or Sewers no matter how bad your RNG, and you don't have to continue a run after The Alley if you have no good skills or passives.
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>>733754470
i'm getting filtered in the sewers with the sharks biting the everlasting fuck out of me and getting constant turns. I did manage to get past it but didn't last long in the caves
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>>733754904
Do you have much range? Sharks kind of suck for melee classes, so if you're heavy melee it's probably better to go the junkyard route. That early on I'd probably take Tank, Cleric, Ranger, Mage to the caves.
Also, if you happen to have ranged bleed options, sharks will kill each other if you put bleed on them.
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>>733754904
>>733753121
Keep in mind that this is a "tactics" game, not a dnd style "rpg" in terms of how to handle combat.

What I mean by that is, if you're playing most RPGs you just run directly towards enemies and hit the attack button until they die. If you do that in this game you will just lose a lot.
Instead you should be playing it like chess. You look at the turn order, you look at how many spaces all of the enemies move, and you make sure that none of your units will be within movement distance of an enemy unless they can kill them that turn.

Barring some rare chance based stuff, like standing in tall grass, you should be able to load up a new area, look at what enemies spawned where, and already in your head understand how the entire turn will play out. All of the information is there. The enemies act predictably.

Consider your situation with the extra turns on the sharks. The way you're phrasing it, you talk as though the problem that caused you to lose is the many attacks of the shark, but that's the wrong way to be thinking about it. The reason you failed is because you allowed one of your cats to start bleeding in the first place. If you had never allowed anyone to start bleeding, the sharks don't get extra turns.
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>>733753121
you're only dogshit if the mistakes you made you keep repeating
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>>733755494
yeah it's clear to me now that I overemphasized melee. I kept bringing a fighter and a tank into the sewers and that's what was fucking me up. i'm a melee centric person and I thought mewgenics was more of a conventional RPG in the sense that you can play however you want. I don't think tactical RPG's are for me after playing this. i'll keep giving it a chance
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>>733753121
In the early game, what's most important is to read the description of every new enemy and internalize what they do. Barring some absolute dogshit strays, your stats should be enough to muddle through act 1. If you know you are going into the sewers, you need some ranged damage to deal with the sharks for certain, they are the scariest enemies in there. As for basics, in these kinds of games you wanna maximize how many enemies you take out before they could hit back, check the turn order, figure out who you can kill before they get their turn and take it from there (unless it's like flies or maggots, those are usually not a priority). I found having any amount of spikes on your tankiest cats will do absolute wonders. There's many early items that fall into that category, just can't really use the paper ones since they break in water. Anyway, I believe in you, you can totally do it! Hang in there!
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>>733756139
>>733754904
I should also mention that I embarked down the hard route while in the sewers. I encountered a daddy shark, which I was told will kill anything instantly upon coming into contact with it, and my tank (that had the nullify ALL damage from the front passive) got obliterated by it. idk that shit just pissed me off and sent me into a low IQ shit-fit and I quit the game
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I think the man in the moon is interesting but a crap boss
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>>733753121
Since your after-battle regen = constitution score
Higher Con is better.
Never leave with cats under 6-7 constitution and you will literally breeze through alley
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>>733756770
You don't necessarily have that luxury early game, in general what OP needs to do is hover over each enemy, read what they do, their range and movement and see how many turns they have. Doing those things, playing around the ai (they will 90% of the time move towards their closest enemy and hit them) will net him results. Also in general ending runs at the end of alley or sewers is worth doing if your cats suck ass, act 1 isn't that bad in general and you can get through it with what the game throws at you, but you do gotta know when to end the run



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