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Was Resident Evil Remake considered impressive for 2002?

The mansion is dripping with atmosphere, and the lighting is incredible.
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>>733764209
yes very
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>>733764209
Yes and it still holds up today.
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>>733764209
It's considered one of the best games ever made and generally tied with RE4 as the best game in the series so yeah.
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>>733764209
In same way as des demake
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>>733764209
Muted compared to OG mansion but yeah still looks great.
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>>733764209
tranny DEmake
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>>733764209
Yes it was extremely acclaimed on release.
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>>733764371
What?
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>>733764209
>Was Resident Evil Remake considered impressive for 2002?
It was the best looking game I'd ever seen in 2002. There were times I thought it looked like real life. It still looks great.
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>>733764209
Don't listen to nostalgia historians, as they give a slanted view on things. The game was a dude upon release, but it had good reviews. It wasn't however heralded as one of the best games ever, and was quickly forgotten about. I distinctly remember going to my game store and then seeing an entire wall of REmakes, each around 5 dollars each. People played it, beat it, then sold it.

There were many who questioned the point of remaking a game released only 6 years ago. RE original wasn't seen as hopefulessly out dated at the time, but was still considered a classic

REmake had a massive resurgance after it's re-release in 2016, since it introduced it to a whole new crop of people. It's one of the few games to have a re-release sell significantly more than the original release.
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>>733764276
Visually? yes. Mechanically? It's got a litany of aged flaws but it's easy to get used to after a couple hours
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>>733764687
>umm ACKSHULLY my personal experience is correct and anyone else is lying
These kind of posts suck.
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>>733764209
critically acclaimed, sales wise it suffered from being Gamecube exclusive, as did RE0 (which got good but not outstanding reviews), which prompted changes in the ever shifting RE4 development
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>>733764209
Blue Stinger was better
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>>733764687
The amount of lies in this is something to behold. The game was impressive on release and everyone praised it, but the problem is that it released on gamecube and thus very few people got to play it because it wasnt a console that most normie adults bothered with.

Plus remakes were not as common back then as they are now so there was no fatigue about them, much less when the OG director and team were behind the game and actively chose to make it.
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>>733764687
Gamecube games were just like that. Expensive on release, quickly discounted to nothing and then a few years later inflated on the 2nd hand market. I'm guessing Nintendo was still up to their old tricks, demanding large quantity orders of games from publishers up front, so they had to guess they'd sell millions to get the cost down and then be dreadfully disappointed when it turned out GC console sales were not so great and the games weren't selling.
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>>733764714
It's same game but prettier and with more content, which is should be gold standard for every remake.

DS port is closer to OG experience but offers a much needed QOL.

>>733764778
Issue was more PS2 being stupidly dominant, Capcom just made a bet on wrong horse, still, being able to play 6 mainline RE games in a single console was quite nuts.
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>>733764778
what always bothered me about this is that nintendo and capcom got the wrong impression about many titles around that time. Fzero and resident evil didnt underperform because people didnt want them. They underperformed because no one had a gamecube and nothing but Mario on the cover got decent sales all around.
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>>733764209
Yes but nintentoddlers never appreciated it. I had to rent a GC so I could play this masterpiece.
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>>733765040
RE1 and RE0 got ported to Wii, still nowhere impressive as RE4 numbers.
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It's incredible even today
Needs an option to skip the door animation though
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>>733765113
Because RE4 is also an action game, it automatically is going to have more wide appeal than a purely horror game.
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>>733765113
RE4 is a game that makes talking about RE very difficult. Its an excellent game that people got, but i get the feeling that it has little to do with the old approach being outright outdated.

RE4 was a hit, no way around it. But it became so on the ps2. If REmake came out on the ps2, it would have sold very well and RE4 wouldnt have departed so hard from Survival horror, like in the old builds.

Theres got to be something to it when RE5 and RE6 sold well according to reports but capcom had to know something was awfully wrong when they went back to horror and older sensibilities for RE7 and seeing that REmake HD came out and people loved it.
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>>733765040
They were right to go multiplatform and say fuck nintendo
They were retarded as fuck during the GCN era
You do what you have to do to survive and if no one buys it you move on or you busted your ass for no reason
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>>733764687
Don't listen to this retard either. It didn't meet Capcom's sales expectations because it was a violent and dark M rated game exclusively on the family friendly marketed Gamecube, which already had only a fraction of the install base of the PS2 in 2002. The PS1 had already been the home for RE 1-3, and CE was ported to PS2, that was where the fanbase was, on Playstation.

None of this affects that it was highly acclaimed on release, and that those that did play it, like me, who was scared shitless at age 12, loved it.
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>>733765475
Nintendo gave capcom carte blanche and money for 3 exclusive games, capcom decided to break contract and port nearly everything because PS2 was selling like crack.

They were very supportive if anything.
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>>733764687
>People played it, beat it, then sold it.
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>>733765475
Capcom signed an exclusivity agreement with Nintendo for a certain # of games including Resident Evil. Capcom had to produce new RE games for GCN and that's where the idea of a Remake came from because they thought it would be cheaper and faster to develop.

The deal expired and they went back to PS2.
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>>733765464
RE6 was stupidly expensive and laborious to make, they had an Assassin's Creed or Call of Duty sized dev team, it was way out of control, and for once, it got very mixed reviews, even the entries that were more muted like RE0 still got good reviews, just not "game of the year buy it now" reviews. I think while it sold well, it needed to sell like 7+ million to break even, and sales slowed quick enough when audience reception was meh. Thus Capcom realized that was not sustainable, and was souring people on the RE brand, so like RE4, it was time for a shakeup again.
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>>733766031
REmake and RE0 still most of previous game staff. Both are jank because under the hood they are same as previous releases.
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>>733764687
>The game was a dude upon release,
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We had no idea how good we had it back then
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>>733766264
>That window really tied the hall together, man.
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>>733766264
Stop it! Don't play...the Eagles!
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>>733764209
What's so special about it compared to other games of that era? or that released specifically that same year?
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>>733768268
That the best you got? oof
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>>733764209
It was a system seller.
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>>733768268
>What's so special about it compared to other games of that era?
Didn't look like fucking shit, for starters
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>>733768331
It doesn't look any more impressive than that. Are you kidding? do you really think it looks that amazing? because you're overselling all of it.
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>>733768423
RE does look like shit, but you're free to believe otherwise. It's just that you'd be incorrect that it doesn't look like shit.
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>>733768476
lol
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>Some fucking slav (probably Polish, as per usual) shilling his slavic version of a game that nobody gives a shit about in an unrelated thread
*yawn* saw this episode already

Skip to the part where you start posting pictures of the girls in the franchise and crying about wokeshit or something
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>>733768268
REmake looks approximately 18.5 times better than Syberia.
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>>733764209
yeah it's probably the best looking gamecube game by a country mile
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>>733768689
>18.5 times better than Syberia.
By what attaching some fucking lights to make a fireplace feel more moody? look at you overselling the efforts of retarded nips making shitty console games. I hope you're proud of yourself.
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Oh he mad now lol
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>>733768613
>probably polish
Anyone who read PC Gamer back in the day knew what Syberia was. Frankly speaking I'm just surrounded by zoomers who pretend to talk about the good ol' days but actually weren't around to experience it and were shitting in diapers at that time.
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>>733769023
I'm afraid my math is based in factual calculation. Your fury cannot change pure numbers.
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>>733764209
>Was Resident Evil Remake considered impressive for 2002?
My summer zoomie...
the first screenshots shown on magazines looked WAY TOO photorealistic to be from a video game. This was at the time when most people did indeed still game on PS1 and N64.

The technological leap that took place between six short years, from OG RE1 to this REmake, was phenomenal.

The game was this Holy Grail of any RE-fan for nearly 15 years, mostly because it was stuck on the NGC up until the (shittified) HD port arrived on PC and modern consoles.

In general, the REmake 1 started the whole remake boom, and was essentially what every fan of ALL retro franchises have asked for since then:
A faithful recreation of the OG, with similar gameplay and style, polished and expanded using more modern tech, catering to the OG fanbase... BUT does NOT replace the original game, instead expanding it in a curious "NG+++" remix manner.

This is why the shitty RE-engine DEmakes of RE2-4 are so insulting to us OG fags; instead of giving RE2 and up THE REmake treatment, like we asked for decades, they literally chickened out and made yet another chopped-down TLOU x TEW clone that everyone was sick and tired of already 12 years ago.
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>>733770180
>(shittified) HD port

What's wrong with it
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>>733770314
>What's wrong with it

1. Original only had two difficulty modes to choose from: Normal and Easy, "Mountain Climbing" and "Hiking".

The HD port added a new difficulty mode, VERY Easy, "Walking". This has led newbies to believe that the difficulty choices would match the traditional "Hard, Normal, Easy" modes, meaning most Twitch fags indeed start playing on Easy difficulty, and still get filtered.

2. The idiotic as fuck "modern" control scheme, commonly known as "2D control scheme", the directional, camera-angle specific controls, absolutely breaks the game, and looks stupid.
You can easily juggle past any zombie and enemy, since you can do instant 360 turns and fancy maneuvers on the spot. But alas, since the PS4 generation absolutely loathe the original 3D control scheme, the "tank controls", they don't even give them a chance.

3. Crapcom lost all the development files of the OG REmake, meaning static things like backgrounds and FMVs were merely upscaled and Photoshop touched up, to look "less bad" than the original 480p BGs.
This results many places looking outright bizarre, in that "Looking Good!" Donkey Kong with emulator filters meme manner. Some details are warped and melty as hell, where as the overall image quality is over-sharpened, made worse by the color-desaturation filters and film grain they added to make things "blend better".

This was years before even the most basic AI upscalers became a thing, so besides redoing all the thousands of shots, they kinda had no other choice at the time.

the GC original looks way more cohesive and solid, much more photorealistic, especially on a CRT television.
The RE0 HD fares way better, because Crapcom actually managed to salvage its original 3D models and re-render all the BGs and FMVs in UHD quality. The difference is STARK.

>tl;dr:
Game was made easier than before in numerous ways, and kinda butchered its iconic, impressive visuals. You can kinda restore some of that old glamour back with mods.
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>>733770843
>Crapcom lost all the development files of the OG REmake
What in the actual fuck
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>>733770984
That was a common practice amongst devs, especially Japanese ones, at the time.
Capcom ain't the only one. Konami and Square-enix both have suffered of this later on, resulting their HD remasters being either completely redone by hand (FFX HD), or extremely cursed at worst (SH "HD" Collection).

The only real exception were the MGS HD ports, which Kojima and his team supervised personally. In case of most other Japanese games, the original teams were already long gone from the studio.

The REmake 1 HD was mostly fine, but the visual hit and pointless pandering to total casuals leave a sour aftertaste once you know what could've been.
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>>733770180
>the first screenshots shown on magazines looked WAY TOO photorealistic to be from a video game
Posting some of those now.

>1
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>>733771335
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>>733771304
So emulating would be much better than getting the HD version.
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>>733764209
Only thing I know that japs made the games easier for Americans because they can only play shooter shit.
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>>733770984
This is actually incredibly common, video game preservation is terrible and video game development preservation is even worse. There's games out there whose source code was lost and their devs would ask the public if they happened to have access to it somewhere so they could port or remaster it, without resorting to reverse engineering it from a release build. It's somewhat better nowadays, but it's still well behind other industries, and took decades for people to start saying "hey we should be keeping all of this stuff safe". Lots of new remasters, say by Nightdive, often have them spending a long time tracking down development material, from devs on the team who happened to keep notebooks or files from back then for instance, so they can use it to inform the remaster or be used in it.

Baldur's Gate 1 for instance, originally Beamdog wanted to do a proper HD remaster, re-rendering all the original background files at a higher resolution since they were originally built in much higher resolution 3D than was displayed in the final game, which was 640x480 I think, but they could not track down the background assets anywhere, and it turned out only one dev had a copy of the dev assets, and it had been stored in a drive in his garage, which had previously had a flood and ruined everything in there, including the drive, so those are just straight up gone, and thus instead you only have the 1998 backgrounds upscaled, not rerendered, in the HD release.
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>>733771368
>3

>>733771420
>So emulating would be much better than getting the HD version.
Arguably, yes.
Alternatively, look up the REupscale mod, and play with classic controls + Normal mode.
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>>733771529
>4
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>>733764276
Came here to say this though I opted to not use tank controls for my most recent replay.
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>>733771563
>5
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>>733771446
That's crazy
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>>733771657
>6

>>733771639
If you even had a choice, then you did not play THE Remake.
Just its poor remaster.

>>733771673
Not really.
You gotta remember, this was the 1990s. Storage space was limited and expensive, and cloud service was not a thing.
Not only that, but at the pace the tech was advancing back then, literally nobody even humored a thought of some people WANTING to play some dusty old games in "High Definition" on their Playstation 12 systems, some 30 years later.
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>>733771729
>7
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>>733771673
There's a foundation trying to raise awareness about the state of vidya preservation and to collect and digitize both development and promotional materials, they have a pretty cool library of scans
https://gamehistory.org/
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>>733771768
>8 & last one
I'll post a fun little "past, present and future" set from the same mag next, for shit and giggles.
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>>733771804
>I'll post a fun little "past, present and future" set

#1. This was my literal childhood.
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>>733764714
minutes, you mean
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>>733764209
Yea just like how re2,3,4 are better than original
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>>733771856
#2. This was practically my teenage to young adult days. Even got that desk and similar printer.
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>>733771729
Reminds me of how the BBC in the UK had a policy in the 1960s to early 1970s of re-using tapes used for filming their TV shows and serials, to save money, which means many episodes of classic TV of the era (like a number of serials from Doctor Who's early years, notoriously) are lost forever, unless they happen to surface from a fan's copy of it they either made themselves or obtained somewhere, which is increasingly rare as the years go by, obviously. It never occurred to them at the time that people might want to re-watch episodes of TV serials, they viewed it as broadcast once and done.
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>>733771446
>and it had been stored in a drive in his garage, which had previously had a flood and ruined everything in there, including the drive
Flood will not destroy data on a hard drive. If there is any truth to that story (beamdog is shit) they probably just heard from the guy there was a flood and didn't want to do the work to save the data.
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>>733771894
#3. This is what we expected to have by now, back in the day.

>>733771902
Right you are.
And this sort of practices have plagued vidya since the dawn of the media itself. I'm sure there's hundreds of literal lost media titles that most people have never even heard of.

And, judging how some younger folks these days are unfamiliar with some truly iconic, big releases, like Doom, Zelda or Metal Gear, the collective masses truly can forget and delete a lot of data overnight if not salvaged.
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>>733764209
if only level design and difficulty scaling weren't fan mod tier shit
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>>733771902
That and the upkeep for these things was expensive and labor intensive. Like I know some tape recordings in the 70s/80s/90s had to be regularly baked in an oven and stored in climate controlled area. And you might have thousands of them. It was a nightmare without much payoff so it's no wonder most companies said fuck it unless it was a very cultural significant thing.
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>>733772142
>if only level design
What's wrong with it?
And remember, REmake was meant for RE1 veterans, not total newbies. It's like the Master Quest of Zelda OoT.

>difficulty scaling
Literally stock standard Resident Evil stuff. The REmake is actually one of the easiest games in the series, with the defensive items rendering most enemies harmless.
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>>733772227
>meant for RE veterans
This is what's wrong with it. As a total newbie i tried it first, didn't find a map, didn't find a box, got locked with a ton of keys in my inventory and nowhere to go. MW original game fucking invented the genre and still plays perfectly now
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REquiem looks like garbage

>>733771304
They put a lot of effort into RE2demake and it shows even if the gameplay is trash compared to the original. Demake3 and 4? not so much.
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>>733772158
And it's impossible to know what will or won't be culturally significant in the future at the moment you're making it.
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>>733772382
>They put a lot of effort into RE2demake and it shows even if the gameplay is trash compared to the original.
True.

REm2 was mostly ruined by Crapcom execs rushing the project (they were already mad about missing the OG RE2's 20th anniversary), and the truly young devs not knowing how to implement many "oldschool" features with modern tech.

They've released sketches of more traditional style inventory, dead zombies evolving to Lickers - a la Crimson Heads, and a huge chunk of playable areas that didn't make the cut, such as a greatly expanded Abandoned Factory area - the one that has the iconic Marshall Yard section. The enemy variety was greatly diminished, because it was "too hard" to model anything non-bipedal and humanoid apparently.

Hell, they were originally planning the game to only have one linear campaign, a la TLOU and all the other modern slop, but thanks to the fan outrage on social media, they caved in and quickly retooled what they had into a (pale imitation) of the original's A/B system ... but with next to no Zapping whatsoever.
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>>733764209
It was so impressive that apparently Capcom thought it's environment and framework alone could carry a game without any other merit, but RE0 proved them wrong.
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>>733770984
>>733771304
>>733771446
Version control wasn't universally practiced back then and even then very little VC software API was actually available in Japanese for a very long time.



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