[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: saarfield.png (1.34 MB, 1080x755)
1.34 MB
1.34 MB PNG
Now that the dust has settled, what do we think of Starfield? Misunderstood masterpiece or complete trash? Did you ever try it? If you tried it, did you ever give it a second chance? I recently tried it again after several years and upgrading my hardware, I uninstalled after 4-5 hours its just so boring and it is also very demanding on the hardware. Why is this? It doesn't even look that good.
>>
i dont think
>>
>>733794594
the loading screens and traveling in general is such a slog. for a game advertised about exploration, it does a really bad job at that.
>>
>>733794878
>loading screens
Not my problem because the game said it REQUIRES an SSD and - since I have the reading comprehension of a six-year-old - I was able to understand this and purchase hardware accordingly.
Sucks to be you my retarded brown niggerfriend!
Game is kino.
>>
it literally was unfinished, the core gameplay loop was running to POIs for 700+ meters on foot
should have launched in early access, added vehicles a year later, QOL and other complaints would have been addressed
>>
>>733794594
It's a good game
>>
>>733795048
you in a rush to go to the same repeated base, fighting the same repeated enemies and getting all of that repeated loot?
>>
File: Screenshot.png (597 KB, 1624x372)
597 KB
597 KB PNG
Not for me.
>>
You guys realize that TES 6 will be even worse right?
>>
>>733796617
tes 6 will be fallout 4 with swords
>>
>>733795084
>should have launched in early access
Microsoft literally tard-wrangled Bethesda to postpone it for like a year. I'm afraid more time in the oven wouldn't have really helped here.
>>
>>733794594
Bethesda: Arguably their biggest strength and thing they actually do kinda well is world design and exploration
Also Bethesda: Let's fucking REMOVE all of the world and exploration from our newest game
Brilliant.
>>
>>733797082
The most fun I've had with a Bethesda game was the intersecting breadcrumb design. Walking from one location to another on a quest, hear shouting. Oh that village is under attack, I'll go check it out. It was always "What's that weird thing in the distance?". That didn't happen a single time in Starfield. I had to look up "Best Quests Starfield". I finished the top 10 then uninstalled. I don't see a need to ever go back.
>>
>>733794594
I don't think about it at all
>>
File: 1743776315953988.png (24 KB, 672x236)
24 KB
24 KB PNG
>>733795949
>>
>>733798258
hope is a word for the weak. what a faggot.
>>
>>733794594
I mean for how much they spent on it over like 8 years of development, you'd think you'd get a better game for the $130 pricetag.

Too many loading screens, runs like ass, looks like shit, plays like trash and filled with bugs and cut corners.
its like they learnt nothing from how awful Fallout 4 and Fallout 76 are.
>>
>>733796617
Unfortunately Bethesda is the only one making open world fantasy that are pretty big. Even if they suck they still got a few Skyrim fumes in the tank to trick normalfags into buying it
>>
File: images.jpg (6 KB, 224x225)
6 KB
6 KB JPG
>>733798659
>$130 pricetag
>>
>>733795048
Are you people pretending to be idiots? The argument isn't about long loading screens, it never was.
The game is still on that shitty 25 fucking years old piece of shit engine that forces you into loading screens everywhere. Enter ship - loaing, enter room - loading, fly into space -loading, fly into the station - loading. You play it and you know you are basically playing skyrim/fallout. I am pretty sure there are mods for skyrim and fallout that straight up add space and ships, and it will play the same as this "game"
It is also very boring, the exploration is bad for a Bethesda game - same temples with stupid "puzzles" to get space magic skills, "massive" planets with three things to find on each (we could have 10 handcrafted planets but Todd and Pagliarulo decided that's not fun) boring setting that feels like it was written by chatgpt, boring characters, boring dialogues, forgettable quests.
If you like this game, that's fine. But don't run around and pretend like it's one of the greatest games ever, posting bullshit like this
>>
>>733798258
i hate him so much
>>
>>733796617
Yeah, I am already prepared to be giga-dissapointed
>>
>>733796617
i dunno why tf anyone would be excited for it after them shitting out fallout 4 and starfield and still largely having the same faggots like Emil in charge
>>
itt skyrim players pretend to have standards
>>
>>733796617
Is there anyone left on Bethesda from the Morrowind era? Not counting Todd.
>>
>>733794594
I played it around release for 100 something hours. A LOT of that was messing with the ship building, which is the singular good thing about the game.
Everything else is just kind of blandly inoffensive. It's shooting is exactly the same as Fo4, so serviceable at best. There are a couple interesting quests but they lead nowhere and just serve to show the main quest is extremely bland. None of the companions are interesting and I dumped them early and used the perk that buffs you when you don't have one. The story is clearly trying to ape some old, better sci-fi and falls short on every level, even down to trying to poorly reference and talk about philosophy.
But the thing that it fails to do the most is build an interesting world, or even one you want to explore. Unlike a lot of anons I like the aesthetic. NASApunk is just "used future" like Alien. It could be a good way to emphasize that to the future space travel is normal. But they don't use it like that. All the conflicts that you could be a part of are all already over when the game starts. The planets are bland copypasted cratered deserts with the same handful of POIs that you've seen already during the quests. Meaning most planets have no purpose at all. Your ship is a fast travel machine because nothing happens in space. There are perhaps 4 random events that can spawn.

I think I might revisit it in a few years to see if anyone made any interesting (non PAID) mods for it. And don't post that "nobody is making mods for it" screenshot. It was one guy, not every modder.
>>
>>733794594
I have 300+ hours on it. I enjoyed it, but it has some pretty serious flaws, the biggest one being the POIs.
>>
>>733800787
One of the engine programmers, Steve Meister. His other buddies from Morrowind era like Mike Lipari and Craig Walton already left.
There's also Guy Carver, he goes back to Redguard days.
Outside of programmers: Matt Carofano, Gary Noonan, Brian Chapin.
Carofano is definitely still there, he's a PR guy these days. Can't confirm the others, they could have left after Starfield was released and we wouldn't know until TES 6 credits roll.
>>
>>733795048
based actual starfield player
>>
>>733802028
Played on launch day and the moment I realized that the POIs were repeating over and over was when it dawned to me that maybe preordering was not very smart of me.
>>
>>733803058
You know what they did? They've split POIs into different leveled lists. All systems under a certain level (IIRC it was 25 or so) can only spawn the low level list POIs, then you go to higher level systems and see a different small set of POIs.
>>
it's so awful to play. It's not at all fun. It's soulless. I tried playing it with the Star Wars mod and it still sucked. Utterly hopeless game that can't be saved, rotten to it's core.
>>
File: cat-laughing-4.jpg (72 KB, 1611x954)
72 KB
72 KB JPG
>>733803058
>preordering
>>
>>733802716
>...until TES 6 credits roll
how many hours will it take though?
>>
>>733794594
>remember starfield
>see some screenshots and people having fun running around planets ignoring cities
>remember niggers and awful faces everywhere
>look for mods to remove it
>everything is banned/removed that changes npcs
>youtube mod lists have paid mods in it
>90% of mods are broken due to constant creation club updates

Suddenly I dont want to play anymore.
>>
>>733796617
I don't think it will be any good, but it would be hard to make it as bad as starfield. They aren't going to have the game be teleporting between randomly generated square maps with invisible walls right? Right...?
>>
>>733799169
Probably a third worlder
>>
>>733794594
it might have at least been mediocre as a whole if they put more effort into more actual crafted planets with questlines and factions and shit but the vast majority of them are just cookie cutter procedural generated crap.
>>
>>733794594
Epitome of Bethesda's stagnation with a lot of nonsensical decisions. It fucks with a simple concept like space exploration because they were trying to outdo No Man's Sky.
>>
>>733804183
Premium edition with the DLC pass and a recolored mining tool was 130. And the edition with early access was 160 or 170.
>>
>>733794594
My dick is a misunderstood mastepiece.
>>
>>733804542
>because they were trying to outdo No Man's Sky
It still amazes me that a game with fraction of the budget and manpower can mog Starfield so hard. Bethesda is OVER.
>>
>>733804665
>buying anything premium edition
>from fucking Bethesda
>after F76
nigga is speedrunning mass braincell death
>>
>>733798258
unc SHOCKS twitter by speaking in fluent woke
>>
>>733805227
I don't know how many times it has to be said:
Bethesda is essentially bottlenecked by Creation Engine. The very fact they even attempted Starfield, as it was presented, in Creation is bewildering.
Creation would have been perfectly serviceable for making a handful of planets with a heavy emphasis on rpg mechanics and exploration.
It strictly cannot handle the giant procedural game they wanted to make. The tip of the iceberg in terms of mechanical problems is all the loading screens. But it goes far deeper than that. Placing a thousand physics objects in a random poi takes time. That's why there's less than 50 of them. It takes it's tough toll on performance, that's why cowboytown is a jittery mess for most people and why the big city is split up into 3 zones you have to loading screen between.
It just goes on and on.
Starfield was just the wrong genre. I don't think tes6 will have the same problems simply because it (should) be basically the kind of game Creation is made to do. Tes6 will be bad for other reasons.
>>
>>733805395
76 is a live service with mission passes instead of DLCs. Going by previous offline games from Morrowind to FO4, it wasn't completely unreasonable to expect two DLCs with new maps and at least one gameplay systems kind of DLC like Hearthfire or Automatron, all within a year to 15 months of the base game release.
>>
>>733805869
>Bethesda is essentially bottlenecked by Creation Engine
Fucking morrowind has more intractable npcs with routines than starfield
>>
File: 1764297525916052.png (204 KB, 461x241)
204 KB
204 KB PNG
+80 hours because I played it on goypass before I bought it
It's no masterpiece but it didn't deserve the hate it got
>>
>>733798258
Explains a lot, really.
>>
>>733805869
>Placing a thousand physics objects in a random poi takes time. That's why there's less than 50 of them. It takes it's tough toll on performance.
This. They literally have "clutter artists" or whatever they call them to make their interiors super detailed but ultimately it doesn't really matter if you get bored because there's only 10 pois in the game
>>
>>733806097
>with routines
You didn't play Morrowind
>>
>>733806097
Morrowind doesn't have any NPCs with routines, the only AI packages for NPCs are follow the player ones. But yeah, Starfield feels exactly like Morrowind in how static it is. The only difference is that if you or some gang member starts shooting in a city, it plays one of the worst screaming crowd stock sounds I've ever heard and the space abo NPCs run away.
>>
File: 1592495458412.png (194 KB, 720x401)
194 KB
194 KB PNG
>>733805993
>>
>>733806202
Now if they had those 50 POIs crammed onto one planet, the experience would be far different. And that's the essential problem with Starfield I think. The proc gen was ambitious but totally antithetical to how Bethesda does things.
>>
>>733806115
>didn't deserve the hate it got
IT'S NOT
HATED
ENOUGH
>>
Making a space rpg was a death sentence. People love rpgs and Bethesda games because of interactive world, nobody asked for a fucking random empty desert planet generator. Even the few cities that dogshit game has are filled with the stock npcs with zero interactivity.
>>
>>733806707
No one told them to add 3 Toddillion planets filled with nothing. That was their own prerogative. Because they're retarded.
>>
>>733806907
Yeah that sounds like something that a non-gamer would come up with. Woahh a thousand planets, that's amazing!
Gamers know that it will be thousand times nothing.
>>
>>733807982
and only 4 thousand loading screens to travel to all of them
>>
I didn't try it because of how it looked. You can't make a sci-fi game and forget to make it look cool.
>>
>>733808142
I started skipping a lot of load screens and repetitive launch/landing animations by traveling from wherever I'm standing instead of going back to the ship and going straight for landing zones instead of stopping in the orbit first.
>>
>>733794594
Bollywood does plagiarism


So water is wet


What next poop smells?
>>
>>733802934
Whoops typo, meant saarfield
>>
all of the assets in this game were made by jeets
>>
>>733796868
you dont know what MS did or did not do. MS like phil spencer are lying hacks and psychopaths
how many announcements on E3 stage did that faggot loser cancel quietly months later, wouldnt trust a god damn thing hes ever said
only fact is it released unfinished and everyone involved signed off on it
>>
>>733809790
They DID delay the game though.
>>
>>733808661

The jeet movie released 4 years before starfield
>>
>>733798258
If he actually cared about diversity he would have pretended that Starfield was made under a purely white supremacist hiring regimen.
>>
>>733794594
In between, it's overly hated but not great either. I'd put it solidly above fallout 4, but then, I hate nu fallout. Starfield probably gets a boost from me just from not shitting garbage all over an IP that I liked.
I will say, it's clear that 90% of the shitposting comes from people who watched video essays on youtube and never played the game. The stuff they focus on is all wrong
>>
>>733799169
>>733804183
Dumb newfags.
>>
>>733794594
>zoomer learns about basic poster design
>>
>>733796617
what do you mean skyrim George floyd edition will be amazing
>>
>>733812312
>solidly above fallout 4
dumbass
>>
Why
>>
File: 1766196465071.png (443 KB, 600x640)
443 KB
443 KB PNG
>>733794594
I bought a Series X for this .game...
I deserve everything bad that happens to me
>>
>>733794594
First fully ai made game, thats why it was pure unflitered dookie



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.