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I know that I am very late to the discussion about these games but I just picked up Hitman WoA for the stupidly outrageous price they still have it for on the PS. I originally bought Hitman 2 (2018) and it was some of the most fun I've had with gaming in years.

I wanted the whole modern Hitman trilogy so I bought WoA and ffs Hitman (2016) is dogshit so far. The variety and flow that I loved from Hitman 2 is totally absent, which I guess I should have expected, but fuck me.

There is basically no variety, you have to complete these levels by following the level stories. If you try to complete the levels in your own way you will be blocked by the amount of enforcers and random enemies/civilians all over the place that prevent you from knocking out enemies and stealing their clothes or killing targets.

Does anyone here still play these games? Can you give me some tips on what I should be doing differently? Maybe I am trying to rush instead of feeling out the levels first? Idk.

The Colorado farmhouse level sucks.
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>>733802663
I grew up on the original Hitman games and made up my mind that nuMan is utter trash not worth my time after trying nuMan 1, precisely because of it's focus on these "story assassinations" rather than emergent puzzle solving. How is HE any better? I genuinely want more real Hitman but I cannot stomach any more of the utter repugnant doshit that was nuMan 1.
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The correct way to enjoy Hitman WoA is to play contracts or Freelancer
The main campaign is baby mode
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>>733803445
I don't even know what the freelancer mode is, I haven't paid attention to contracts or freelancer, I did a few escalations in Hitman 2 but they weren't that great.
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There are no good Hitman games after Blood Money. The series died. These are all trash. I’ve played them too.
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>>733803625
Freelancer picks random targets on the map and gives you random constraints to fulfill to kill them
No handholding
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>>733802961
I played Hitman 2: Silent Assassin as a kid and it was brutally challenging, I couldn't get anywhere but I knew that I was missing a great game. Then I played Blood Money and it was great, I played Absolution as a teenager, I knew it was crap for a Hitman game but I kept playing it because it was better than nothing.

These new games don't look like crap but they play pretty bad, at least the first one does.
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>>733802663
i dunno, i liked all 3 of the nü hitman games. but i also just like playing through the stories / preset paths mostly and hanging out exploring the levels. 2 and 3 definitely felt stronger overall but i kind of think of it as one big game.
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>>733802961
You turn it off...
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How have you already played and loved Hitman 2 but are getting filtered by the (optional) level stories when the game is fundamentally the exact same thing?
just go tweak your settings (the first thing you should have done when you booted up the game for a "true stealth" experience) and turn off all of the notifications for the level story/guides/whatever they're called so its grayed out when you open up the menu. It's something you can completely ignore and you should set it up in a way where they just unfold organically instead of it being the main thing you should focus on. IIRC the only thing "required" to do on the farmhouse level is use someones face scan to exit the level through his saferoom. Weird how you're complaining about 1 and have played 2 when the WoA trilogy is running all three games on the exact same engine.
You're unironically getting filtered with the game on baby mode, what the fuck are you even doing
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>>733803717
What do you hate about them the most? I played the crap out of the Miami race track level in Hitman 2, I thought it was really fun when you learned the level well enough and could run through fluidly it like a speedrunner.
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The modern Hitman campaign is about following the stories. There's usually 6 different scenarios per map so there is variety/replayability.
>The Colorado farmhouse level sucks.
It's the worst map out of all the full-size ones.
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>>733804016
Because the levels in 2016 suck, because there are too many npcs, enemies and enforcers and there are very specific places that allow you to knock npcs out and take their disguises.

There is far less player choice in this one compared to the levels I have played in Hitman 2, there are like 3 crowbars, wrenches and screwdrivers in these massive levels and these are tools that are often needed to sabotage things in the levels to kill targets so you gotta go running around the level like an idiot searching for these tools, then you gotta restart the level because it's been 45 minutes of running around like a retard.

In Hitman 2 tools are all over the place, there are tons of opportunities to knock out guards and other NPCs, 47 actually feels dangerous whereas in 2016 he feels like a limited character voiced by a decrepit old man.
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>>733802663
>you have to complete these levels by following the level stories
Jesus you're fucking retarded
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>>733804583
>it's bad because this stealth game is making me think about my stealth approach
thanks for posting the frog for a conformation on your retardation
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>>733804262
I hate that there are like 4 different guard uniforms that you have to acquire in the Colorado level, it's ridiculous. You put on a guard uniform and try to enter an area only to get the trespassing notification because you need a different guard uniform that looks basically the same as the one you need.
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>>733804778
>Think about your approach
>Aka. figure out which specific paths the programmers intend for you to take

If you want to choose to eliminate your target without following the mission stories you will be slamming your head against the wall for thirty minutes fighting against the level design that clearly wasn't intended for you to think about eliminating your target in ways other than the ways given to you by the mission stories.
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>>733805132
>the level design that clearly wasn't intended for you to think about eliminating your target in ways other than the ways given to you by the mission stories.
It absolutely was, you're just bad at the game, the level design is incredibly open and flexible, mission stories are easy mode which hand the win to you
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>>733803846
I loved the weapon upgrade system from blood money, that game is still more fun than any of the reboots. Silent assassin and the older ones had a darkness to them lacking in the new ones.
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>>733805516
Old Whitman was about shooting someone in the fucking head or strangling them after successfully coming up with your own plan of action. The new ones are some kind of event based puzzle game based on those old point and click adventure titles
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>>733803846
>Then I played Blood Money and it was great
I didn't like Blood Money as a kid but I couldn't really put my finger on what it was. Having replayed it a couple of years ago I realised my main issue with it was that it was in a sense proto-nuMan. The idea of it being a railroaded experience with disposal boxes placed in convenient locations guiding you towards what disguise is useful where, the rescripting of NPC behaviour through tossing coins rather than working around them, etc. It was still a kind of sandbox with emergent elements, but the framework was already shaping up into the modern interpretation of the franchise.

The game being utter ass aesthetically didn't help either.
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>>733805132
>clearly wasn't intended for you to think about eliminating your target in ways other than the ways given to you by the mission stories.
are you actually retarded or just pretending? Have you never played a Hitman game before that isn't the new ones? Nothing is stopping you whatsoever from going full guns blazing. I already know you haven't tweaked any of the settings like I already said so your mini map is on by default and shows you exactly where every NPC you need to kill is on the map. You're playing a stealth sandbox game and you're crying because you don't want to engage with the stealth sandbox gameplay, and you're STILL getting filtered by the default settings that is basically journalist/reviewer mode. You can literally beat every single level in these games without changing your outfit at all and killing anyone outside of the targets and thats been the case in every single hitman game to date. what the fuck do you think "silent assassin suit only" even means man
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>>733805956
I agree, but that's only if you follow the mission stories
Game is best played ignoring them entirely
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>>733804778
>this stealth game
Hitman was always a puzzle game. SASO retards fundamentally misunderstood the entire concept of Hitman.
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>>733805956
>The new ones are some kind of event based puzzle game based on those old point and click adventure titles
you know you can ignore all of that and just play the game how you want right. it's a sandbox game. the game literally gives you the option to turn off mission story guidance. it's only a "event based puzzle game" if you let it be.
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>>733803912
>i kind of think of it as one big game
Because it is. The plan from the beginning was one title that got three "seasons" of episodic releases. To the surprise of no one, that idea turned out awful and was received horribly by everyone. So they rebranded season 2 as "Hitman 2" and released the whole thing at once instead of one at a time.

It's just one game with three namea.
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>>733806241
Why do you retards keep falling back on this shit argument? The games were clearly designed around appealing to both storyfags and self-imposed challenge fags. It is clear the aspects of the game outside of that weren't a significant consideration and if you try to play the game like the originals it's undercooked.
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>>733806241
This. I replayed Blood Money recently and there are far fewer options for kills. It's still a fun game, but it's fucking laughable that people still try to claim nuhitman is too limited or on rails compared to the old games.
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>>733806008
I would love to see you play this game, the Colorado mission in particular and kill all four targets without changing your disguise, without using a sniper rifle and getting 5 stars at the end.

I don't see you Splinter Cell-ing this shit without messing around with the screwy game engine in some way.
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>>733806776
>argument
it's not an argument when you can literally turn it off.
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>>733807070
>the game is not shit because you can just turn it off
Damn...
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>>733806798
just look at this thread, when people are given too much freedom they literally don't know what to do with it, so they revert back into playing the game in the most hand holding way possible and will still complain about how they're being "forced" to do something or how they "have" to play this game a certain way or they get punished for it. I never thought i'd see people getting filtered by a game that holds your hand out of the box like this but here we are. I love this entire series and WoA, despite the lacking in dark and moody atmosphere, is easily the most fleshed out this series has ever been and some people just apparently feel overwhelmed by that aspect.
you literally have an entire endlessly replayable mode without any of the "puzzle solving" aspects in the form of freelancer and people are still upset that they clicked on the mode that is story based and they're getting story based gameplay
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>>733802663
>There is basically no variety, you have to complete these levels by following the level stories.
Turn them off nigga
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>>733802663
I spent 200 hours playing this and I've barely touched the main campaign, play freelancer
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>>733806776
Hitman maps were designed to be played in almost any way possible, infact the game is much better when you DON'T try to play it how the mission stories tell you to



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