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Good morning, Mayor! It's time for your City Building Thread
>>
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>want to build a railway
>have to build the railway
Mind blown
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Hey anon, I've got a sweet deal for you!
>>
>>734066945
ok, what's the catch?
they dump it into the sea and the sea current dumps it on the shores my city?
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>>734067054
What the sea does to your shores is between you and the sea, sir
>>
>try to get all the Japanese mods for SC4
>all links are dead
>>
>PC game that came out in 2003
>Still looks that good
Fuck how did they do it?
>>
Fuck I miss SC4
>>
>>734069682
Soul
>>
>>734069682
good pixel art. would look even better on crt
>>
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>>734066929
>having to constantly babysit these mfs
>>
I don't like city builders because they've not changed or innovated or grown since SC2K. Blank field -> lay down roads -> paint squares in green, blue or yellow -> face challenge from service buildings barfing out service vehicles, causing road traffic -> skyscrapers happen. And that's cutting out the usual pointless busywork from the 'has to be in a city builder game just because' checklist like water pipes etc.

Which is now why I go between Transport Fever 2 and OpenTTD rather than putting another hundred hours into Cities Skylines
>>
>expand too fast
>go bankrupt
Every fucking time I play a city builder. I might be genuinely retarded.
>>
All my issues with city builders boil down to 'this has to be in the game because it just has to be in the game because SimCity did it and it has to be a ***game*** with tech trees and unlockables and a win condition (ie a glass and steel skyscraper jungle) and you just gotta have it in okay'. So yeah
>>
>>734070335
>Transport Fever 2
>basic rail and supply layout
>city grows
>now need to redo all your rail and supply layout
>>
what are the most retard friendly city builders?
>>
>>734070523
Not necessarily, although it helps. TF2 isn't perfect of course, far from it, because it also has the 'has to be a video game' disease, but nonetheless it's really satisfying to have a city grow up around your railway stations like in real life.
>>
>>734070665
yes, the good thing is you can basically ignore expanding. the most satisfying thing are setting up a functioning rail lines anyway.
its just when the tedium sets in that I mostly abandon the game.
>>
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>>734066825
This gives me an idea. A city builder that gives you only a small tile to achieve the most efficient city possible. As you progress, you can unlock (maybe like a deck-draw) buildings that are more space-efficient. You progress stages by satisfying certain conditions, like "Have a tram service that serves at least 3000 citicens".
>>
>>734070623
I don't know if people consider it a city builder or production chain manager but Anno 1404 starts out very simple and can be played without opponents, deadlines or fail conditions.
>>
>>734070962
I remember trying that and it was just fetch quests and I got sick of it
>>
>>734070523
>>734070665
Shut up, liar. TF2 IS perfect.
>>
>>734071008
You can turn off quests too if you just want to expand your city and production chains, but if it didn't click with you then you probably won't like it.
>>
>>734071008
Huh? Play the endless mode and ignore all that shit. Anno 1602-1800 is peak comfy city building.
>>
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>>734066929
Be sure Boomers ain't in charge of it.
>>
>>734071096
>>734071068
I'll give it a shot, I got a beefy computer now too so I can handle it
>>
>like SimCity 4
>dislike Cities Skylines
simple as
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>>734070335
>lay down roads
That's why I like W&R, you have to build the roads
>>
>>734070958
You're describing Simcity 2013
>>
I love modded cities skylines, nothing really competes unless I feel nostalgic and play 4
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>>734070623
I'm pretty retarded but I enjoy the Impressions Games city builders.
Caesar III/Pharaoh/Zeus Master of Olympus/Emperor Rise of the Middle Kingdom.
They're all pretty similar so I'd recommend choosing the one you like the setting of the most. (For me it's Zeus)
Avoid the Pharaoh remake.
>>
>>734071783
>walkers
I'm too retarded to plan around these.
>>
>>734071783
why people dab on Pharaoh remake so much? Also based Zeus enjoyer
>>
>>734072136
IIRC the solution always just becomes "built self-contained grids where the walkers just walk the same rectangle over and over," in Caesar 3 the worker pool is global so you can have all your population centers someplace else and just place 1 worker hovel near your industry.
>>
There are no (((true))) city builders, not even sim city
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>>734072458
>city builder game
>looks inside
>traffic management game
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thoughts on Open TTD?
>>
>>734073027
Great for it's time and what it did for the genre but I have little interest in going back to it when Transport Fever is available
>>
>>734073027
Super fun but I just like to build giant train networks and the skill ceiling for that is really low. I should probably mess around with mods and stuff to up the complexity.
>>
>>734073027
i genuinely dont get what there is to do in the game
>>
>>734074594
Sums up most city builders really
>find your own fun
>keep expanding until you get bored
>repeat
>>
Is there a city builder with missions/quests/challenges?

I'm not autistic enough to play a completely unguided sandbox for more than a few days. I like having tasks.
>>
>>734067206
How much do you reckon it costs to own a condo there, lads?
>>
>>734073027
Honestly after playing Locomotion, Transport Fever, and A-Train, Open TTD is just too simple.
>>
>>734074902
Cheap around the edges, but if you wanna live closer to the center, it'll cost you.
>>
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>>734066825
This was done using SC4 vanilla
>>
Why do modern builders don't seem to understand than 70% of the appeal is the aesthetucs? It's insane how ugly most of the new titles are.
>>
>>734071110
This is Gen-X though. Despite being labeled as the 'quiet quitter' generation, the ones who pushed through are the most filthy of all. Musk and his contemporaries value human life far less than actual boomers.
>>
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>>734075179
>>
>>734075057
thats absolutely mental
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>>734066825
is that Sim City 4? Also I love this track from it
https://www.youtube.com/watch?v=F-Jby6hoFiQ
>>
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>>734075057
>oh wow that's a nice landscape
>zoom in
>holy shit
>>
>>734075057
>>734075882
Transportation Map

Here's the the video of the build. Jap SC4 builders were something else. Too bad most of their custom .bat files have been lost to time.

https://www.youtube.com/watch?v=aiq1jM-bB2Y

Also the link to the blog where you can download the map

https://www.youtube.com/watch?v=aiq1jM-bB2Y
>>
>>734076250
How many MB is that?
>>
>Anno 1800 went on sale for $5 mid 2025
>now it won't go below $15 because Pax Romana
Fuck you Ubi
>>
>>734076349
I hope the autistic nerds at Blue Byte get out alright when Ubisoft inevitably dies.
>>
>>734076314
I have no idea, I just wanted to post something relevant to the thread
>>
>epicenter starts playing
>>
>>734077364
You cannot just come to the thread, say this and not post it.
https://www.youtube.com/watch?v=Q8HW5agFwUY
>>
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>>734075179
You think they aren't going to join the fun? Think again.
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>>734067206
Who lives there?
>>
>playing city builder
>some faggot: heh, don't you know that's just an x management game?
>>
>>734076405
they get subsidies by the german government.
>>
>>734074889
Anno 1404 has missions/quests within maps and a ton (and I mean a ton) of achievements. You get points for beating cheevos that you can use to unlock new portraits and decorations for your towns, it's very cozy.
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>>734077714
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>>734077714
damn, I never remember to build parking spots and let my citizens use cars instead of public transport.
>>
>>734067206
>Not doing a Ba Sing Se reference
>>
>>734070958
That is already done though.
>small tile
>rewards you on population
>having everyone live in high-density bughives is to be celebrated, not to be avoided
Needs to be a city simulator that focuses on quality of life and if it is heavily sprawl-based so be it
>>
>>734077640
My favorite was ElectriCITY, personally.

https://www.youtube.com/watch?v=S6Pg0j_k3_o
>>
>>734066825
>Money?
>People?
>Management?
Look pal I just wanna build cozy coastal towns
https://store.steampowered.com/app/1291340/Townscaper/
>>
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>>734079186
>>734079117
Holy shit, how many years in is that?
And yea civilian car ownership really does murder traffic
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>>734079839
thats only 1979 (started in 1960 with realistic start).
its only these 2 cities and the money making industry really.
time really moves to fast in WR imo. I havent even started the real cities and industries yet, only the basics to survive and make cash.
>>
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>>734079839
thats massive, how long did it take you for all this?
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>>734072763
>>
I like city building games but to caught up in maximize space making grids rather then organic cities.

Maybe I need to break my autism but wish there was a way to organically build a city and make cozy rural areas and farms while also building beautiful cityscapes
>>
>>734081051
You know cities can have different districts, right?
You can have your urban skyscraper grid generating money for you, while reserving part of the map as a seaside resort area, or farms.
>>
>>734081483
>power needed
>water needed
>sims start complaining about lack of X coverage
>more transport options needed
etc
>>
>>734081483
I know.

But playing old Sim city (snes) there's more of an incentive to min/max.

Then looking at real world cities they're much more organic growth in how you get things like the art district and old town downtown, for example, then planning it out. Thought to be fair that's harder to get a game to model a social concept that took decades or centuries to develop in the real world.
>>
>>734066825
Thought I was looking at a motherboard at first
>>
>>734081693
What?
Are you implying you don't need any of that shit if you build a boring grid?
Boxes don't need buses?
>>
I played Cities Skylines once.
Assuming I pirate all the DLC, should I play Skylines 1 or Skylines 2?
I remember people hating on the second game for a while. Is it good now?
>>
>>734081960
No, they never really went back and fixed all of the performance and the civilian simulation is broken, traffic still just does not work properly.
>>
>>734081960
They're both busted games.
CS1 is far less busted; but you'll eventually have to fight the traffic beast and get frustrated when you've got a mile long queue on a highway because they're all using a singular lane.
CS2 is just utterly fucked. Cims will change lanes though at least! Not that you'll be able to enjoy that between the CTDs and painful framerate.
>>
>>734082124
Blows my mind how much good will they established with skyline 1 by being in the right place/ right time with a good city builder and then tremendously fuck it up.

What happened?
>>
>>734081851
no, i'm saying that if you try getting cute with mini unconnected districts then your sims get confused and angry at lack of service coverage now you need to build fire/police/school/etc infrastructure in those cute seaside or farm districts
>>
I just want Cities Skylines without having to make one ways and roundabouts everywhere because of muh traffic
Fuck traffic
>>
>>734082206
>Cims will change lanes though at least!
amazing that this is finally, finally, finally apparently a thing in Transport Fever 3 lmao. cars will overtake your trucks!
>>
>>734066825
what game is this
>>
Making a pretty city is easy. Just plop down buildings.

A real city has a story in its history. I don't know how developers can mimic that but once they do that it would be amazing.
>>
>>734082403
An NPC predetermining their entire route massively saves on compute time, so you can see why they did it.
>>
>>734082550
>A real city has a story in its history
Not American grid cities
>>
>>734082364
Roundabouts are not efficient at all in skylines, even with mods, for big traffic. People overrate them which ends up in hilarious cities posted to reddit where they don't understand their traffic problem in the Milton Keynes monstrosity they have created.
tmpe and regular intersections with good hierarchy go a long way in skylines. But the best thing you can do is public transport networks. Mass transit will alleviate loads, then you have to look at industry rushes with your imports/exports and don't fret when these may create traffic as it will clear up, cargo train will help and so on
>>
>>734082582
honestly i'm glad we're moving back from 'everything must be an agent because uhhhhhh uhhhh emergent realistic behaviors' (sims go from their dwelling to the first vacant workspace they find, then go to a vacant commercial space they find, then go to the first vacant residential space they find, repeat)
>>
>>734082748
Did you miss where I don't care about any of that shit? Fuck traffic?
>>
>>734082589
You don't think New York has a story in its history? Really?
>>
>>734082274
Paradox pushed it out too early just wanting to cash in. Such has been a hallmark of Paradox in the last decade.
>>
>>734082795
okay well I don't see how you want a city management game without managing a rather key part of a city
Maybe play theotown
>>
>>734082783
I remember when people were praising Gothic 2 for its NPC routines and I didn't even understand it back then
What do I care if the craftsman exits his house and starts his work every day
>>
>>734082795
build the M A G N A S A N T I
https://www.youtube.com/watch?v=NTJQTc-TqpU
>>
>>734082902
If traffic is the core feature of all city building, why did I never have to make one-way-streets in Banished or Anno 1404?
>>
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>>734069682
SC3K is gorgeous
>>
>>734083009
Anno is a >trade route simulator
>>
>>734082941
It's baby steps to building "realistic" npc. Problem is that they never build on the baby step parts.
>>
>>734066825
>remove parking spaces
>city shrinks by 70% and is now walkable
>>
>>734082845
Just ignore him anon. It's just jeets trying to fit in by using 4chan buzz phrases without understanding what they mean.
>>
>>734083438
Is it even possible to make a walkable public transport city in Simcity or Cities Skylines?
>>
>>734083525
Walkable as in heavily reducing car usage in favor of public transport? Yes. You still need roads everywhere for services and commercials, but you can have them without much congestion that way.
>>
>>734083438
We can never have a 1:1 city builder because half this board goes into conniptions when they see parking lots. Wait until you see what real warehouses and industrial facilities look like.
>>
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>>734066825
Anyone else here enjoy banished? Its one of the best medieval out there imo
>>
>>734083168
SC2K too
>>
>>734084146
I liked it, for about 5 hours or so. The problem with that game is that once you stabilize, you experienced everything. Scaling up your village past that just means building everything in the exact same way in duplicate
>>
i hate Americans and their automobiles so fuckin much
>>
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>>734066825
A CITY BUS BROKE DOWN ON RAPE STREET AGAIN AND I WANT YOU TO FUCKING GUESS WHAT HAPPENED TO ALL THE PASSENGERS
>>
>>734084227
Its rather simple yeah but I like it for being medieval and more "grounded" without fantasy bullshit like adventurers and etc
>>
>>734084326
I bet they regretted it.
>>
>>734084326
Another buss picked them up?
>>
>>734084326
Rape Street (formerly MLK Boulevard)
>>
>>734082589
Have you ever seen Barcelona?
>>
Rape Street, home
>>
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KNEEL

https://www.youtube.com/watch?v=NTJQTc-TqpU
>>
>>734084146
And it will remain the "best" out there, because every month a new "Banished killer" comes out that fails to kill it.

>>734084227
Have you tried to Colonial Charter mod?
>>
Theotown, everyone? Is it playable?
>>
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>>734080665
I was unemployed for 2 years and had nothing but time
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>>734077805
The upper class
>>
TF 3 hopes and copes?

https://youtu.be/uhXYyctqpiE
>>
>>734086557
Settlement Survival is a Banished clone with Colonial Charter built in.
>>
>>734067054
The catch is that 7 simoleons per 100 tons is fucking robbery.
>>
>>734079701
Hell yeah, I remember the three or so days we used to post this game around. I drew a bunch of little people and Gondolas on a map and people were having fun finding them all.
>>
>>734088321
Still a Banished killer that will fail to kill Banished
>>
>>734089324
while I don't think it wholly fits the title Farthest Frontier is a fairly good colony game.
I like the look it reminds me of settlers heritage of kings
>>
>>734071110
>Blame your parents! Do not question the trillionaires or the neoliberal agenda!
>>
>>734089814
I can blame both.
>>
>>734079424
>how dare no one remember my crappy bootleg anime?
>>
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>>734071783
I always loved the emperor rise one, felt so comfy. I saw there's a higher res patch, might give it a go again.
>>
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timberborn 1.0 on march 12th
>>
>>734090449
Looks too complex for me.
>>
>>734090449
fuckin' finally. Hope it was worth the wait.
>>
>>734086557
I didnt know that lore, I dont play many city sim but banished is one of the oldest games on my steam its very comfy, do you have any recommendations can be mediaval sci-fi or whatever any good city sim
>>
>>734066825
I tapped out at Sim City for the SNES. These games got way too complicated to be enjoyable after that.
>>
https://www.youtube.com/watch?v=AtJbm-pKuAs
>>
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>>734086489
>still don't have a cyberpunk dystopia mega population city builder
wtf?
>>
>>734086673
Yes but I don't get why it's shilled so much by /v/. Last I checked it's a mobile game. Unless the pc version guts all that you have a typical mobile designed game with currency to skip build times
>>
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>the cities actually looked like that
>>
>>734090634
unless there was stuff they didnt put into the 1.0 test branch, there really wasnt that much added imo. I've played the test branch some 60 hours the last month, it's got some new map features, a couple quality of life things, a few new buildings. I dunno, I guess they just felt like the game was finally ready, and there wasnt anything super big left they wanted to add.
>>
>>734090449
It's good for a single playthrough. I couldn't see myself doing anything differently a second time through, and I had effectively beaten the map long before I was using the tech in your pic
>>
>>734069682
Actual attempt at realism
>>
>>734091152
I haven't touched it at all, because of
>early access
so it will all be new to me. 3 years of waiting.
>>
>>734070335
Play Songs of Syx
>>
>>734081960
Its a bit of a curse since there are some genuinley good improvements in CS2 like road placements, but also some glaring issues with both performance and features missing. CS1 always felt like it was held together with tape but had a huge modding scene that really made it worth the effort to wade through the jank.
CS2 came out seriously undercooked, and has less of the charm of the first. if you're going for either, CS1 might feel dated at first but there are enough mods to fix the inherent broken parts to make it a reallty solid experience
>>
>>734091259
two playthroughs, since there's two factions of beavers that play pretty differently.
but yeah, 'beating' the game isnt that difficult, and the game's difficulty curve is basically backwards. it's a challenge at the start to get the water infrastructure built, but once it is, and you've built a dam that can hold water through the longest drought and a filter drain for bad tides, there's no more real challenge and it becomes a sandbox game really. at that point you either decide to build some dumb mega project or you stop playing
>>
>>734074594
you pick up cargo from one part of the map and deliver it to another part of the map
and if you're feeling really adventurous you can pick up the cargo that was made form the cargo you dropped off and deliver it to ANOTHER part of the map

and this is honestly10/10 gameplay with no bullshit to get in the way
>>
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23 years later and there's still nothing to surpass it
>>
Any sim city for adhd zoomer?
>>
Has anyone fixed/is anyone fixing SC4 to work on multiple cores properly?
>>
>>734092748
Couldn't you enable that through a custom config file or was that just a placebo?
>>
>>734075057
>that empty small block full of water
Impressive but why
>>
>>734079839
>the distance companies expect you to travel to work every day twice while on near minimum wage
>>
>>734069682
>>734091298
SimCity 4 is a good game because they actually cared about the product and knew what they were doing. In SimCity's case they knew how a city simulation worked and how cities worked and made tweaks for their own personal preferences (mass transit is deliberately buffed to be the superior option in game--this was knowingly done and not just a quirk of the simulation). Cities Skylines they didn't, they just copied SimCity's mechanics without doing any research of their own or having any real conviction in what they made, as a result it comes off as half-hearted at best and a cynical cash grab at worst.



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