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https://web.archive.org/web/20260302040615/https://www.animenewsnetwork.com/news/2026-03-01/bandai-namco-announces-company-restructuring-personnel-changes/.234580
>>
>>734107638
nice
>>
>>734107779
>air riders
>slop
get a load of this homo.
>>
new smash confirmed?
>>
>>734107638
Another solid purchase.
>>
That's not the studio that made smash and air riders
That's the studio who fucked up metroid prime 4 so it had to be given to retro studios to try salvage it
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>>734107814
smash was always gonna happen...?
its smash.., bro...
>>
This would only interest me if I gave a shit about DBZ games that have been nearly identical to eachother for 20 years
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>>734107779
Name 5 games you don't consider slop.
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>>734107854
let's smash, bro
>>
>didn't answer the question
Shocker.
>>
>>734107638
Let me guess... namco will try to make another "unknown 9" with the money.
>>
>>734108090
Still mad you lost the console war huh?
>>
I don't think Sakurai will be working on the next smash, so Nintendo thought it profitable to get the people who worked on it.
>>
>slop
>slop
>slop
What a miserable existence.
>>
>>734107638
lol Rip Kazuya in smash
>>
This studios only game developed is Hirogami:
https://store.steampowered.com/app/3135840/Hirogami/

The people that develop Smash are in Japan in the main Namco building
>>
>>734108438
this isn't pornhub, anon.
>>
>>734108472
Oh you prefer Mario's Foreskin Fishing. That's what winning looks like right?
>>
>>734107920
Concord
Marathon
Horizon Hunter's Gathering
God of War: Sons of Sparta
Gran Turismo 7
>>
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>>734107638
The Singapore studio never worked on Smash or Air Riders, but what they did do isn't bad either.

>Splatoon 3
>New Pokemon Snap
>Code Vein
>Ace Combat 7
>Monster Hunter World

I'm guessing Splatoon 3 in particular is what convinced Nintendo to go ahead and just buy them outright.
>>
>>734108631
Not bad, though from that lineup it seems like they're firmly going to be in "support studio" territory 99% of the time.
>>
>>734107638
Not only is this not even true, OP uses a web archive link for no reason.
>>
>>734107845
>believing this nonsense
Bandai Namco Singapore has and always been a support unit.
>>
>>734107638
>They were willing to buy this no-name dev team but not Rare
Did Conker's Bad Fur Day piss off Nintendo of Japan too much or something? Not buying them basically doomed the GameCube that generation.
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>>734108628
This isnt slop, this is biohazard grade waste.
>>
>>734109867
By the time the year 2000 hit rareware was bleeding employees every month due to the two owners being massive faggots. Those guys wanted to sell the company entirely but nintendo declined so microsft swooped in and grabbed the two owners' shares and nintendo sold off the rest the two owners.
>>
>>734108631
Never knew that any BN studio worked on Sploon 3. I'd buy them too after that did as well as it did, and makes me wonder if they're the ones mainly developing Raiders.

>>734109867
Rare was already a husk by the time Microsoft bought them.
>>
>>734107638
Smart move. Unlike the other two, Nintendo buys talent, not IPs.
>>
>>734107638
SMASH BROS IS OWNED BY BANDAI NOW
>>
Does this mean Bandai Namco isnt doing well?
>>
>>734108090
>these aren't exactly big deal games
Smash, Mario, Zelda, and Pokemon outsell your favorite games regularly. Pretty sure they're a "big deal" to some degree.
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>>734110920
They entered into a small partnership with Sony to do AI stuff. What do you think?
>>
>>734108631
>New Pokemon Snap
Then they're a 10/10 studio in my book.
>>
>>734109543
Yeah, they're just a support studio, they aren't like an actual leading dev team. I think this is just a result of the Switch 2 being stronger which means Nintendo is also going to start having 5 year dev times and they want more support studios to speed it up a little.
>>
>>734109867
>>734110252
>>734110313
1. It was only the Goldeneye/Perfect Dark devs leaving
2. Rare is a lot more expensive than a small support studio at Bamco that doesn't even have IPs with them
3. Part of the reason why Nintendo didn't buy Rare was because their games weren't making it on the Gamecube; Star Fox Adventures just barely made it before the buyout closed
4. Said remaining planned Gamecube games were just Grabbed by the Ghoulies (made by the people behind Banjo-Kazooie), Kameo (made by the Donkey Kong 64 team), Perfect Dark Zero, and Donkey Kong Racing (which got canned).
>>
>>734108631
>Ace Combat 7
They the ones that had to be brought in partway through development to help unfuck the unholy clusterfuck of middleware so it could actually run on home consoles. Hope this means they weren't needed for 8 (or already finished their work).
>>
Eh, this is pretty much on the level of Nintendo buying HAL Lab. Most people would be surprised that they didn't already own them.
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>>734107638
Happy April Fools
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>>734107638
No that's not the same team, this is the team that was making Metroid Prime 4 before Retro were given it.
>>
>>734107638
Isn't that the second bamco studio they buy now?
>>
>>734110920
This is more of a case of Nintendo becoming enamored with with a small support studio and buying them so that they're always available for them. Bandai Namco hasn't had them work on their own IP since Code Vein, so I doubt they gave much of a fuck about handing them over to Nintendo.

But this does mark the first time that Nintendo has bought any kind of studio since Next Level Games, right?
>>
>>734109867
Literally because Yamauchi didn't think they were worth 375 mil.
>>
>>734109867
Nintendo was willing to buy Rare, but not at the price its owners wanted
Nintendo even had a small bid war with Activison over Rare
but when Microsoft came along and dumped a whole shit ton of money, Nintendo bailed out
>>
>>734111889
Last year, they outright bought the company that acted as a go-between for the Kirby IP.
>>
>>734107638
this happened years ago
>>
>>734111965
and then microsoft never used any of the rare IP ever again

what the fuck was the point of that
>>
>>734112109
cause Microsoft thought they were buying Rare for Donkey Kong
>>
>>734111995
No, HAL Laboratory is still independant.
>>
>>734107638
So when will Pacman be considered Nintendo?
>>
>>734112312
I don't understand Nintendo. Won't buy a company that's been developing for them exclusively since the N64, but buys Retro studios?
>>
>>734112312
NTA but I think he's referring to Warpstar Inc., those guys handled the merchandising and licensing for Kirby since the anime (which is fucking huge mind you, Kirby's a Sanrio-style lifestyle brand in Japan almost, and I'm pretty sure the light novels for the series have been best sellers there for a while if memory serves), now they're Nintendo Stars.
>>
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>>734112109
Xbox didn't have an identity at the time, but they sure did have Microsoft's fuck you money and a desire to snatch up any studios they could to build a 1st party library. So I'm not surprised that they ended up dumping a truckload of dosh to snap up one of the most prolific dev studios from the previous generation.
Main problem was that Xbox quickly turned into the dudebro shooter machine, which didn't gel at all with what Rare made outside of Perfect Dark and Goldeneye. I do genuinely believe that games like Kameo and Viva Pinata would've sold like hotcakes on a Nintendo console, but the mismatch between those games and being locked onto the Halo machine basically killed Rare and almost every other studio/IP that wasn't all aboard the shooter train.
>>
When are they gonna buy the Chibi Robo dev?
>>
First place game company in the world buys a studio, who would have guessing
>>
>>734111482
>1. It was only the Goldeneye/Perfect Dark devs leaving
That's still at least 30-40 people that nintendo won't have. Back then that's a big deal.
>>734112449
Retro was backed by nintendo's money as one of its bigger investors and already has prestige as being started up from some of the guys who worked on the first two turok games.
>>
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>>734112449
There's zero reason to buy a studio like Intelligent Systems or HAL Labratory since each place is more than happy to work with Nintendo IPs 99% of the time as those are their main sellers that keep the company's lights on (especially IS since daddy Nintendo are the ones giving them the allowance to make Fire Emblem games for eternity).
iirc the only reason Nintendo ended up buying studios like Retro and NLG was because the owners of said companies were talking about selling their shares to whoever, and Nintendo didn't want have some shit happen like NLG being bought out by Microsoft, especially after how many copies Luigi's Mansion 3 sold.
>>
>>734108090
>>734111726
>refuses to answer
>quote himself with KEK SO TRUE
the absolute state of play
>>
>>734107638
Is it just only the division that worked on Smash and Air Riders? I do not want to see .hack Zero being a Switch 2 exclusive.
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>>734107807
>1 (one) city trial map (again)
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>>734107638
>singaporeans made smash
But Sakurai doesn't stay in Singapore
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>>734108428
I disliked the next fest demo
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>>734113154
I find it funny that intelligent systems was Independant to begin with. It was literally founded by a group of programmers who are already the "nintendo team" for the programming company that made donkey kong jr.
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>>734112109
>and then microsoft never used any of the rare IP ever again
>what the fuck was the point of that

Probably so Nintendo couldn't have Rare's games either. Its a but like when Sony bought Pygnosis (biggest publisher in Europe) before they launched the PS1. Them owning It hurt the competition.
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>>734112689
>When are they gonna buy the Chibi Robo dev?

When they make a game that doesn't flop.
>>
So is bandai Namco s in the red or something?
>>
I can't think of a single Bandai Namco game I care about. Sounds like a waste of money.
>>
let the ace combat team make a starfox game
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>>734107638
as long as it doesn't affect digimon...............
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>>734107638
aren't these the guys that completely fucked up Prime 4 and the reason it took a decade to get? Why buy them?
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>>734114850
>nonsense question
stop asking chat gpt for gold farming content
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>>734107854
I hate this
>no shit a new *Nintendo Franchise* game is coming, Nintendo is always making them!
faggotry.
Yeah, no shit a new Mario/Zelda/Smash is coming. What people like the person you replied to mean is whether something is close to being announced or not.
>>
>>734113685
pretty retarded decision considering how things ended up. Windows IP monopoly rent-seeking money gave microsoft way too much leeway to be retarded for so long. Those assholes couldn't even be bothered to do something cool with all the money they were throwing away, literally in the case of rare they did it to prevent people from being able to do cool shit. fuckin losers man
>>
>>734111889
>But this does mark the first time that Nintendo has bought any kind of studio since Next Level Games, right?
Shiver Entertainment a couple years ago. They made Switch ports of games from other consoles. And before that, Dynamo Pictures, a CG animation studio. They became Nintendo Pictures and have since done work like the CG cutscenes in the Super Mario RPG remake and the Close to You Pikmin short.
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when will 'tendo scoop up mercurysteam?
or are they irrelevant?
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>>734114850
They were only working on it for, at most, two years, and there's no information on what they actually produced. """Retro""" had the game for six, and Beyond is what they shit out. Personally, I'd rather have seen what Bamco's team came up with.
Friendly reminder that this article is a falseflag. Bandai Namco Singapore was reorganized over the last few years into other teams under new names directly under the parent company. Nintendo bought 80% of whoever was left, not the entire team.
For example, the Ace Combat team is not included in this deal, because they're now functioning under a joint title along with "Project Aces" called "Bandai Namco Aces". Nintendo are literally just buying jobbers to continue pumping out trash because that's all every IP they own is now.
Friendly reminder x2 that all of this is Iwata's fault. Stupid nigger didn't have a creative thought in his head and dedicated more time/resources to making Nintendo a judgment-free safespace for gimmicky slackers and the mentally retarded than to innovation, technological and creative prowess.
Man was a fucking loser who stared at bananas. He didn't create Earthbound. He didn't create Kirby. He was a top tier programmer who spent his career leading teams of workhorses to program shit while the real developers TOLD him what to program. Nothing more.
He CAUSED the deficit that caused Nintendo to linger on bankruptcy, but he earna brownie points for cutting his already exorbitant salary, for a problem HE caused. Shame the cancer didn't take him sooner.
>>
>>734108631
New Snap kicked so much ass and it sucks that nobody cared.
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>>734115486
>Blames Iwata for everything
>Meanwhile Sakurai straight up says he would never have a career without him
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>>734114850
Presumably their support work (assets, textures, programming) were good enough to impress Nintendo. The mistake was Bandai Namco being retards and giving said support studio the task of making a real game, and when development predictably shat itself, Nintendo got it for "cheap" either out of good will or because Bamco firesale'd it and Nintendo swooped in before anyone else. It's confusing because Singapore devs are paid more on average than Japanese ones, so I'm not sure why Nintendo would spend so much on Singaporeans compared to other SEA countries or an additional studio in Japan itself.
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>>734115486
Stop wasting storage space with ai crap
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>>734113154
Retro were founded by Nintendo, and Nintendo had purchased them outright before they had even released their first game, there was no issue with securing them, nobody else would have been able to acquire them, it was a matter of getting rid of the guy who built the studio who was a massive liability at the time.
>>
>>734115486
Bamco's game followed the same concept but ran on Unreal engine, on every level it would have been a worse game, people don't get this but Metroid Prime 4 was always going to be an open world game, because that's what fans demanded.
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>>734115421
Western devs are always irrelevant
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>>734115563
Why did he say that? Also who cares? Not like Sakurai's career is something worth mentioning.
>>734115737
It's not AI, I typed that shit on my phone.
Here's a little something to hopefully make you feel better.
>>734115794
Open world has nothing to do with why Beyond or any game is ever bad. It's not like the concept can't or has never been executed well.
If you cut out the desert Beyond is still one of the worst games in the genre. It makes Randy Pitchford look like fuckin' Michelangelo.
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>>734107807
>air riders
>not slop
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>>734116336
No that's really the core of it's problems, you remove the desert and now levels can be linked together thus making the level design non linear, it all stems from that element, in which case it becomes one of the genres best games.
>>
>>734107845
>took one look at retro Prime 4
>decided they needed to buy the studio originally working on it
kek
>>
>>734116457
Comes off as more of a favour to Bamco than anything else, the studio will most likel be used for development support, although Nintendo's probably forwards thinking and using this as a way to see if there's any SEA talent worth building up, in which case that's unlikely, too much muslims, they are a low talent culture.
>>
>>734116405
Nigga I 98%'d the game, those levels were fucking atrocious. And I didn't even mind the companions, inane and pointless as they were.
The level design, enemy AI and variety, boss fights, and puzzles legitimately are some of the worst ever devised. There is nothing redeeming about this entire production, except some of the sound design and, ironically, the concept art gallery, which were done by ex-343 artists of all people.
Remember that brief window when anons were saying nu-Retro was staffed by 343 employees? Yeah, turns out it was just a few artists.
Also brings up a bit of an interesting point in how underhanded it is to re-announce Beyond's development under Retro when in fact less than nobody from the original Metroid Prime trilogy team had been employed at Retro for over ten years by that point.
>>
>>734112449
There is no reason to buy a company who basically works 100% for you anyway.
They owned 50% of Retro from day one and they bought the rest because they were buying out the dude who was running porn sites from his office so they could kick him out.
>>
>>734107638
It doesn't say they bought the smash team. They bought the shitty team who fucked up prime 4.
>>
Breaking news everyone. Two giant turds have become one big pile of shit.
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>>734115563
NTA but that actually makes me like Iwata less.
>>
>>734116527
Singapore is 70% Chinese, Malaysia is 20-30% Chinese. There is bargain bin east asian talent in SEA if they are selective about who they hire.
>>
>>734116549
And I 100% the game and I completely disagree with you, the theming design was excellent, and the companions were perfectly fine, the only thing the levels needed was more level less overworld and for levels to be initially linear and then to open up, either through an element that changes the level, revisits etc, you could even have the overworld but it would need to interlace with the levels, but the whole bike thing should have pushed them to make a whole different game.
> less than nobody from the original Metroid Prime trilogy team had been employed at Retro for over ten years by that point.
Such an irrelevant point, the guys behind that game left Retro and ended up making a shitty game themselves, and Retro without them ended up making DKCR and DKCTF, easily some of the best 2d platforming to be had.
When you go from playing MP4 to any other MP the one thing you instantly notice is how much better the gameplay handles, on many fronts they did do a better job, they certainly did better with the music, key issues were problems in the initial design that were just unavoidable.
>>
>>734116630
They already own Retro and Tanabe just retired.
>>
>Pokemon and Digimon are owned by one company now
>>
>>734116748
>and the companions were perfectly fine
Opinion discarded. Go back to borderlands.
>>
>>734112662
>Pinata would've sold like hotcakes on a Nintendo console, but the mismatch between those games and being locked onto the Halo machine basically killed Rare and almost every other studio/IP that wasn't all aboard the shooter train.
The question I sometimes see is would Nintendo even greenlight Viva Pinata given they already had Animal Crossing in-house?
Would they have had the same franchise push the series did get with a tv show?
>>
>>734116767
it's a studio of bandai, not actually bandai
>>
>>734116831
Oooooh. So it's basically, just Nintendo and Bandai being buddies.
>>
>>734116794
>the companions being anywhere near as bad as borderlands
Hyperbowl or retarded? your choice
The worst thing about the games dialogue was mackenzie interrupting you telling you to check your map, the only really eggregious thing
>>
>>734116745
I know, and Malaysia's economy is entirely propped up by a Chinese minority who produce all the wealth, with Singapore basically showing the sheer gap in cultures.
There's the potential for talent to be there and having a studio at the regions hub could be valuable but at the same time, maybe not.
>>
>>734116527
What's Nintendo's relationship with Bandai Namco anyway? They bought Monolith Soft from them too.
>>
>>734116845
As much as Embracer and Square Enix
>>
>>734116936
Fairly cordial
They own a very minor stake in them
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>>734116862
>defending borderlands tier writing
>>
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>>734109867
>Did Conker's Bad Fur Day piss off Nintendo of Japan too much or something?

They were not allowed to compete with OoT.
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>>734116748
>key issues were problems in the initial design that were just unavoidable.
Unavoidable? They had the game for six years. Metroid Prime was developed in two.
Also yeah, the game handles better. It still doesn't handle better than Mankind Divided or Far Cry 4/5 or Battlefield or Doom ('16) and to be completely fair, it doesn't really have much context to either, because the enemy design and general difficulty and tempo is Sesame Street tier.
Which was acceptable back in 2002, especially since there was a larger emphasis on the adventure/mystery elements, which in all honesty is the only reason I even played Beyond. If nothing else I was hoping for some interesting worldbuilding, lore, aliens, etc... Imagine my disappointment when all I get are generic Zelda bosses, crystal meth squidwards, and some douchebag in plastic armor who has no personality or resolution.
The ONLY semi-interesting part was reading the timeline of the splatoons doing genetic testing and surgeries and shit. That level as a whole was really the only decent one. Volt Forge looked cool but was terrible to play and revisit. Volcanoland was just embarrassing.
>went back to try and use the ice shot on the lava
>mfw the actual solution/gimmick you need to enter the level
fuck this stupid ass game holy shit
>>
>>734109867
From what I heard Miyamoto almost shit himself laughing at the Conker pissing segments.
>>
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>>734114850
I tried telling all of you they did such a good job that Nintendo canned it because they didn't want to embarrass themselves in the future trying to make a better Metroid.
They have already learned the hard way.
>>
>>734117030
WTF I love Miyamoto now.
>>
>>734116936
Like all things Nintendo it's strange.
The Tales of Series has had a long history with Nintendo, it started on Nintendo hardware and their previous best seller was Tales of Symphonia on the Gamecube, so naturally during the Switch era when Nintendo were reinvigorating the Japanese audience and giving studios a clear and easy track to return certain genres to the limelight their next title Tales of Arise completely avoided Nintendo hardware, and then they re-released Tales of Symphonia and it was so half assed that a port of a 6th gen title couldn't even hit 60fps.
Most of Bamco's lineup for Nintendo hardware has been shovelware and most of their major titles go nowhere near it.
To top that all up Bamco have an internal team that just make Nintendo games but games only published by Nintendo.
Their relationship is largely nonsensical.
>>
>>734112109
>>734113685
Killer Instinct reboot and Perfect Dark remastered remember?
There's also Battletoads but we don't talk about that one
Really it's just that Rare themselves who didn't want to rehash their old IPs

>>734112227
That was a myth
It was literally just one guy who walked in the room, saw the Donkey Kong stuff, and got confused
Nobody at Microsoft genuinely thought they were getting Donkey Kong
Even the guy who mentioned that story told people to cut that shit out IIRC
>>
>>734117035
And it handles great for it's Prime centric gameplay, at best it looks like you just hate these games because you can get more FPS elsewhere, the bosses were easily better than what was available in earlier Prime games too, but you also hated them.
The best part about this game is how deranged it's made people, literally single best aspect, I wonder if it was intentional.
Anyway anyone who thinks this would have turned out any part remotely better under Bamco Singapore is borderlands retarded.
Here's some more good news for you, Retro Studios are still hiring.
>>
>the people who would make grabbed by the ghoulies were actually capable of making a game that would be better than OoT
I love watching new schizos develop in real time.
>>
>>734112689
>>734113746
Skip is literally dead
>>
>>734116935
Basing their studio in Singapore doesn't give them access to cheap talent though since Singapore itself is pretty rich. If I was a western chinese dev looking to start a studio I'd move to Malaysia and I'd only post job offers in Chinese, you could probably develop a competitive company at a fraction of the cost.
>>
>>734117257
>a myth
Microsoft spends 2 billion a year on just improving their image, you really think shit like this is fake?
>>
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>>734116936
Namco has worked for Nintendo since their inception particularly when they are in dire straights and need cheap labor to offset the nosales.

>>734117180
But why? She was the only reason he had them change his and their games into one merge (No really!) and she is a Rareware creation. Oh right he wanted an "adventure game" so badly he commissioned Namco to make Assault before it sold a copy.

>>734117293
>Were capable of making goldeneye with 5 people and Banjo which inspired shiggy to work on OoT another year so it wouldn't be a complete pile of sm64 tier conceptual low poly shit.
>>
>>734117257
you don't have to have rare themselves be the ones using rare IP if they don't want to. It's not like any of the people who actually made any of the Rare games that people like are at Rare anymore anyway

the important thing is to farm off the IP to competent indie devs or whatever to make some goddamn games instead of squatting on the IP and letting them rot

we should have had a Banjo game made by some well-established hypercompetent indiedev already. It's not like there's a language barrier like with the Japanese IP-holding companies, microsoft employees are just all incompetent boobs
>>
>>734117347
>cheap talent
The point is that it's a pre-established point in SEA and it's not about cheap labour, it's more about the untapped talent potential in the region, but it's arguable that being majority muslim that only a small fraction of the population who are not muslim are potential for talent.
>>
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>>734117412
>the important thing is to farm off the IP to competent indie devs
Just give to another team bro, what's the worst that can happen?
>>
>>734117347
>>734117437
It's talent you can hire and never tell anyone else or have them report it in a controlled media state country.
They made prime 4? According to who?
>>
>>734117481
there's going to be plenty of duds, especially with how fucking incompetent xbox management is, but that doesn't mean you squat on the IP and refuse to make ANYTHING

you gotta keep trying, at some point someone will make something sick
>>
>>734117412
It's Microsoft, they are literally a company that's more incompetent than competent, but they are propped up by Bill Gates mum working at IBM giving him an OS monopoly, their current CEO was the manager behind Azure and yet again that only became valuable because he managed to get a bunch of government contracts for it.
>>
>>734117351
Seavor himself literally made it clear
>>
>>734117507
They started working on Prime 4 before it was handed off to Retro who had to finish it, but thankfully Retro are also back to backing MP5.
>>
>>>/vp/
>>
>>734117534
>you gotta keep trying, at some point someone will make something sick
Anon, there's literally nothing stopping a competent team from making a pitch to begin with
The door has always been opened
You can't honestly believe there's been multiple, competent indie studios making genuine 10/10 pitches for ANY IP
News flash, indie studios like to work at their own pace and they like to make IPs they actually own and have full creative freedom on
>>
>>734117354
Goldeneye people had already left schizokun.
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>>734117593
According to who? Nintendo didn't even bother telling you who was fucking making it. Not even when they cancelled it did they tell you.
One fucking deleted tweet is your source.
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>>734117481
You can get gold sometimes.
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>>734117549
Excellent, this doesn't disprove it, in fact it shows that execs at MS literally thought this was the case.
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>>734117628
>Anon, there's literally nothing stopping a competent team from making a pitch to begin with
Yes there is, xbox management who vetos that shit. we should have had a new KI already
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>>734117543
How many skilled indie developers can you honestly name who'd be willing to make a new installment of a dormant Rare IP, that'd be available to work on said IP, and would do said IP justice?

>>734117650
>thought this the case
It was ONE guy who saw the DK stuff and got confused
Donkey Kong was NEVER part of the conversation when they were acquiring Rare
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>>734117634
No shit. In case you haven't noticed even everyone at Nintendo has left, dipshit. It's just Sakurai in the dedicated lego room hes been in for 20+ years.Oh and Sakamoto, god forbid he follows up on this disaster with another Other M.
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>>734117638
Multiple leaks as well as a Linkedin profile. there's enough evidence to suggest that that was the case.
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>>734117694
>we should have had a new KI already
You honestly fucking think Ken Lobb wouldn't have jumped at the slightest opportunity to make a new Killer Instinct if present?
Hell, according to Maximlian Dood (someone who has communicated closely regarding KI) Microsoft did try to find a new developer but couldn't
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>>734117717
So no source is your source. Just post the deleted tweet, dumbfuck.
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>>734117713
>Sakurai
>Nintendo
lol, just stick with your Rare fanfiction.
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>>734117712
You seem to not be getting it, the talent pool around is meaningless when MS are too fucking retarded to make a decision that makes this much sense, are you getting it now? are you still in the dark about how fucking retarded Microsoft are.
If anything it shows that there was a point where MS believed that this was the case, if one MS exec thought that how much others do you think thought that? Retro most likely had to clarify at some point that they didn't actually own DK.
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Alright hypothetical scenario
Let's say Satya Nadella's wrath shut down Sea of Thieves, Rare dies, and they began auctioning Rare's IPs
Let's say Nintendo buys said IPs
How the fuck do you expect Nintendo to explain it to the investors?
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>>734117761
>no source
>literally guy working at the studio admitting it accidentally
Okay, whatever, just believe what you want to believe.
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>>734117507
New merch idea.
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>>734116936
Bamco dev studios? Kinda dogshit. Extremely late ports, NO game ports at all, or straight up dogshit ports. Includesto D3 (who they own) and most of the EDF games, and even extends to close partners like CC2 who left a lot of early Switch port money on the table with stuff like the Demon Slayer games.

Nintendo contracted studios that worked on Smash and Kirby? Nothing to be said, they're contracted so there's no "relationship" but they do good work on those games.
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>>734117793
>auctioning rares ips
https://www.youtube.com/watch?v=sfAntu1TVSM
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>>734117282
I hate this game because it has no desire to compete, and nothing to offer. Not even against itself, or rather its previous incarnations.
At it's best, it's still a waste of time.
Hard to imagine you really believe any of these bosses were near the level of Metroid Prime or Dark Samus. Nothing in the entire game, not even Sylux, move as fast as this fight.
https://youtu.be/6h6x7lFYJ_o?si=Pjbu23WpM_rmadhP
Nothing even hits hard in Beyond. There's absolutely no threat of defeat, in the game or the story. Make fun of Borderlands all you want, I have my fair share of issues with it (especially BL3, fuck that shit, holy christ) but goddamn, at least it feels like enemies want to and CAN kill you, and things actually happen throughout the adventure.
Mostly unrelated but if there was one major change I would've made, it would be that the entire research facility and its remaining personnel on Tanamaar gets teleported to Pandora. So the base itself then functions as the open world, interconnecting the level. Hell, you could write in some time distortion subplot, so Samus arrived or awakened a lot later than most everybody else, and now the base is split up into Mad Max-esque factions just trying to survive both the alien lifeforms as well as each other due to the minimal supplies.
I don't know. Fucking SOMETHING, instead of the nothing that is... whatever the hell the desert planet was.

Legitimately my biggest sadness is seeing how uncreative and destitute people can be, and worse yet that there's a company like Nintendo who look at them and say "Yeah, let's put them in charge." The fact that Nintendo is so goddamn stupid and has been for so long now is what makes me convinced Bamco's game would've been better.
The fact that they can look at something, judge it to be not up to "standard" and then ship something as lazy as Beyond? I think their standards might be lower than dinosaur bones at this point.
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>>734117769
>You seem to not be getting it, the talent pool around is meaningless when MS are too fucking retarded to make a decision that makes this much sense, are you getting it now? are you still in the dark about how fucking retarded Microsoft are.
It was a clueless exec who wasn't even part of the conversation and had zero knowledge that Rare worked on Donkey Kong games
Is Microsoft stupid?
No fucking shit but again, Seavor himself stated it wasn't Microsoft as a whole
FFS Robbie Bach himself knew buying Rare would mean not getting their Donkey Kong stuff
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>>734117865
They literally willingly sold away Hi-Fi Rush under the condition that the game can still be on Game Pass
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>>734117879
Why are you trying to ruin others fun, MS are worth giving noogies to for their retarded shit, just let people believe it because no matter what, none of this disproves it.
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This is old news. Nintendo is buying the studio to support their studios.
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>>734117793
>Rare dies, and they began auctioning Rare's IPs
lol microsoft is just going to sit on those IPs for eternity
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>>734117764
Oh fuck that's right, that's how fucking forgettable he is. He's like a roleplay Nintendo employee, you think he's been working there for the last 20 years but no he's just a shill.
So then it's just Sakamoto? LOL.
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>>734117641
Sure but sometimes the ideal game developer in your head that would be the perfect, willing fit for the IP you want to see return doesn't actually exist
Microsoft poured billions into making a studio solely to make Halo games and they're still incompetent at it
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>>734117908
That IP never held value.
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>>734117798
>accidentally
So they were specifically told not to credit themselves. Talk about cucked.
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>>734117869
Most of this is inane feelizies about how you didn't like certain story elements but suddenly applying others would make it better because you feel that's the case when I don't feel that any of that would have improved shit.
You're going to play this game in 10 years time like I did with MP3 and enjoy it because that's how it's going to be, you're going to forget why you hated it for the most part since most of it was shit you're clearly dealing with in the now and the build up to the game.
I enjoyed it and I really don't care that you didn't, and I'm glad that there's another one coming sooner rather than later.
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>>734117992
No, they were talking about a game not announced to be in development at their studio.
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>>734117970
It's still a precedent for what Microsoft is willing to do
This isn't even entirely unheard of for other companies
Ubisoft just recently sold away a couple of IPs to Atari to delay their inevitable collapse
Square Enix sold multiple IP including Tomb Raider and three whole studios to Embracer for chump change to make up their then-recent losses (and also allegedly to fund crypto projects)
Nintendo themselves gave full rights to The Wonderful 101 to Platinum for presumed reasons concerning Nintendo getting full rights to Astral Chain
But even disregarding all that, it's just a hypothetical
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>>734109867
>>734111965
Most importantly, all the talented people were leaving Rare at the time.
Nintendo's MO isn't to buy up IPs, but the talent within a company.
Just look at how much they've bled Sega dry of their good devs over the years if you want proof of that.
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>>734118026
>Most of this is inane feelizies about how you didn't like certain story elements
Yeah, like the story you're making up for yourself ignoring every word I've mentioned regarding the gameplay, including as it relates to revious entries in the franchise, nevermind the genre as a whole.
I imagine you win a lot of your own arguments when you completely ignore 90% of what's presented to you. Schizophrenic lunatic. You're the Tom Pearl of /v/.
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>>734118072
Ubisoft are in big financial trouble, so were Square Enix, Nintendo clearly did W101 as a favour to PG since they had a long relationship, notice that Nintendo has done nothing with Astral Chain within the last 6 years.
I can disregard your examples because they are poor, Microsoft aren't in any financial trouble, there's no monetary incentive to sell, Even for Hi-Fi it's clear that MS just didn't value it and it was just part of the deal for acquiring that whole studio. Here's a question why now and not say well over a decade ago when these IP were more valuable and MS still had zero interest in using them?
Remember MS tried to sell Lionhead without their IP, as if that held any value to anyone to literally pay for a studio when they could just hire everyone the day that the company folded.
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>>734118191
>Most importantly, all the talented people were leaving Rare at the time.
IT WAS LITERALLY JUST THE GOLDENEYE/PERFECT DARK DEVS WHO WOULD FORM FREE RADICAL
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>>734118201
Nah just you because you're basing everything off of feelzies and made up scenarios in your head.
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>>734118191
Sega did enough to bleed themselves dry.
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>>734107638
This seems like a loss for bamco why agree to this?
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>>734118204
Cause I forgot to mention in said hypothetical Microsoft would exit out of vidya/shut down Xbox Game Studios at minimum
But even then my question was more about WHY would Nintendo even buy the IPs and how they'd spin it in a way to make their investors satisfied
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>>734107854
last smash was called ultimate though so releasing a new one would be lying
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>>734118210
Figuratively, those were their best devs.
If they REALLY wanted the other devs, they could have bought them out and left the IPs to Microsoft.
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>>734117970
nta
You're not completely wrong since HFR is a new IP on the block with only one game to it's name, so it's current value is in question. However, Microsoft is going to look really REALLY fucking stupid if HFR2 ends up being a big time success and that IP value shoots up to the sky.
It already has an easier climb than most IPs due to having the baked in backstory of mean ol' Microsoft shutting down the studio right after they made a game that was near universally loved.
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>>734117952
Modern Nintendo could be staffed entirely by jeets and never produce a good game again, that wouldn't suddenly make Dinosaur Planet some god tier game that was held back by the "evil" Nintendo.
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>>734118210
And look what they went on to make without them.
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>>734118618
Perfect Dark Zero stunk but Kameo was alright and Viva Pinata was great.
Gregg Mayles didn't work on the shooters but he's still arguably one of Rare's most important creative figures
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>>734118420
>Modern Nintendo could be staffed entirely by jeets and never produce a good game again
"Modern" Nintendo? That's what nintendo always has been with brits and japs.

>that wouldn't suddenly make Dinosaur Planet some god tier game that was held back by the "evil" Nintendo.
No, "nintendo IP" not Nintendo. Really suppressed entirely. See normally devs just add anthro dames to a bad game to make it a "good game, but this is just a step beyond. It's changing the game..because of an anthro dame and wanting to cuck your game into that game.
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>>734108043
I'm Wario!
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>>734118912
Anon, you aren't even writing coherent sentences anymore.
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>>734118335
I personally don't think the price they would set for Rare IP and the value these IP actually hold to consumers would match up even if they did sell them, MS paid 1 billion in the early 00s for Rare, they never made back on their IP investment.
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>>734119060
>MS paid 1 billion in the early 00s for Rare, they never made back on their IP investment.
375 million actually
Adjusted for inflation it'd be 671 million
>never made back on their IP investment
To be fair that was more on Rare themselves as the investment
Kinect Sports sold millions and Sea of Thieves was a major success for Microsoft (though I've heard players aren't too happy about its current state)
It took a while but eventually Rare became profitable and worth the investment (correct me if I'm wrong)
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>>734108296
He wasn't making it into another Smash game. Most of the characters people like in Ultimate aren't making it to another Smash game.
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>>734107638
Huh, I was sure that they bought singapore one last year...
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>>734107638
I was hoping Nintendo was going to buy Bandai.
Considering how fucking gay and low effort Bandai has become in the last few years, they need some qa.
Then again Nintendo might turn all games into exclusive titles
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>>734119779
Considering they originally tried to buy out Namco before the japanese government stopped them. It would be funny.
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>>734115123
>nintendo owns a company now
>DoEs ThIS MeAn wE ArE GeTting a NeW SmASh NoW?
>when games have at least 4 years of dev time
Thanks for climbing all the way down from Retard Mountain to share your retardation with the others
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>>734109867
Because they really saved the 64 didn't they?
Given how much Rare pissfart around during development as Microsoft have found out Nintendo dodged a bullet not buying them.

Same fucking narrative from 25 god damn years ago. Never change, tendies
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>>734107638
Oh hey Nintendo is in their Xbox/Sony phase of buying shitty studios that do nothing while still failing to RELEASE ANY FUCKING GAMES for their new system.
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>>734120813
Unlike Snoy and Microjeet, the small studios that Nintendo buys always end up releasing great games.

See Monolith Soft
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>>734117257
That Battletoads game is the best in the series and it is not even close.
>b-but cut
Skip them if you are that thin skinned of an autist. Gameplay is king and it's so fucking good in that aspect. Fun to look at morphing limps and omnidirectional dashes that also work in air and cancel every move animation gives the combat a smoothness no other game had.
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>open thread about nintendo buying the shitty bamco studio that failed to make a new Ridge Racer and failed to make Metroid Prime 4
>look inside
>it's the hyper autistic spergs crying about Xbox and Rare
Seek help.
Take your pills.
Move on from your 3 decades old childhood.



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