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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Will Battletech/Mechwarrior ever have good games again?

Smoke Jaguars best Clan, Lyran Commonwealth best successor state and Marian Hegemony best periphery state.
>>
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Smash freebirths with a 100 ton assault Rhino. Perez did nothing wrong.
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Recently learn that Elementals have a lower lifespan than other warrior caste members. And that's kind bullshit. Tall men must live long lives even if the culture sees it as dishonorable.
>>
One of the most decisive proof about how much /v/ loathes Japanese media is Battletech getting threads.
>>
>>734144571
Elementals are comeplete genetic freaks. Of course they arent going to live as long as a normal trueborn.
>>
Any Mechwarrior games guide? I heard Mechwarrior 4 with some "realism from tabletop" mod is pinnacle of the series. What about TB games?
>>
>>734143409
I'm going to melt your asshole with my 4HLRG stormcrow running at 103kph and 70 chest armor
>>
>>734144120
>Perez did nothing wrong.
He threw a tantrum like a petulant child because he couldn't guard a prison, and the knock on effects would lead to his entire clan being annihilated, I think he fucked up a little bit.

>>734143409
>Smoke Jaguars best Clan, Lyran Commonwealth best successor state and Marian Hegemony best periphery state.
pretty based though i prefer purple bird over lyran for the memes

>>734144571
I'm assuming its lower due to combat loses, its easier to kill elementals than mech pilots or aerospace crews
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>>734144797
I like battletech and Japanese video games.
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>>734144969
Vengeance and Black Knight are practically unsupported so that leaves you with Mercenaries which is fine. Your dad and your uncles will tell you that MW4:M is the best game in the series and they're probably wrong but nostalgia is intense. That or they've only played Mercs because, again, Vengeance and BK are a real bitch to actually get to play.

>Battletech
Probably the best overall game in the franchise.
>MW5
Fine, vastly improved by its DLCs but also vastly too wide and shallow for its own good. I still got 100 hours out of it.
>MW5 Clans
A tossup. I liked it but it doesn't act like a MW game. It scales like a normal FPS which can make it feel really weird if you play MW games. Kind of more in line with MechAssault.
>MW4:M
It's fine. Less mech autism than 3 but probably the best realized idea. Good luck playing Vengeance and Black Knight.
>MW3
The best campaign out of all the games. Pirate's Moon is the Dark Souls of mech games however.
>MW2
Yeah you can play this if you want.
>MW1
Yeah you can play this if you want.
>MechCommander
Really not worth the sheer effort you'd need to go through to play it.
>MWO
A game where you can feed yourself to players with 1000 hours in MWO.
>>
>>734144120
I use the smoke jaguar skin because it has the best camouflage pattern.
>>
>>734145492
What about megamek?
>>
>>734145492
>A game where you can feed yourself to players with 1000 hours in MWO.
Don't forget the huge amount of mech build autism. UAC20 on a light? Yup!
>>
>>734145492
>MW5 DLCs
legend of the kestrel lancers is probably the best mechwarrior has been since mechwarrior 3. the rest of the dlcs are okay. the solaris one sucks.
>>
>>734145492
>A game where you can feed yourself to players with 1000 hours in MWO
There are far bigger problems with MWO than gamerdads in their assault mobility scooter that never figured out how to brake or stop pushing into people's backs
Just peek and torso twist and you're already better than 80% of the playerbase
>>
>>734144797
We just had a front mission thread today!
>>
>>734144954
I know. But 8 foot tall muscle bound Santa is funny to me.
>>
>>734145719
What do you think are the biggest problems with MWO?

Personally I'd like to see the engine get updated to a new version. Also fix the LOD loading and fucked up collission meshes on the terrain. (When you can see someone behind cover but your shot gets blocked anyways)
>>
>>734145285
>pretty based though i prefer purple bird over lyran for the memes

FWL has some pretty cool lore but the Yugoslav state mixed with the worst of the Byzantines government makes it their continued existance a miracle.

We do not talk about IlClan Era. Because the IlClan should've been the Jaguars.
>>
>>734145492
>MW5 Clans: A tossup. I liked it but it doesn't act like a MW game. It scales like a normal FPS which can make it feel really weird if you play MW games. Kind of more in line with MechAssault.

God this game needs a rush for Terra mode so much it's unreal.
>>
>>734146007
MWO was old and outdated when it came out. Its now been almost 15 years. Its time to scrap it and start over. Theres no saving it. Even tons of the mech designs are just butt ugly and butcher classic designs that have been done far better by fans, and even newer updated tabletop models and art.
>>
>>734145492
>>MWO
>A game where you can feed yourself to players with 1000 hours in MWO.
I simply get in my light mech and eat CT. I've learned that while there are some really good people, many of those with thousands of hours at the game are more shit at it than they have any right to be.
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>>734145508
The only bad Smoke Jaguar pattern is from Beta Galaxy. The painted cat eyes look silly. Take them out and you have a pretty good paint.
>>
>>734145492
>>734144969
i always hear people recommend "bro you should play (x battletech game) with (x mod) it's the best video game experience" and it is without fail bloatware with the wonkiest fucking scaling i've ever seen. just because you can enter the armor values off the stat sheet into the game does not mean it's going to make it feel better. most of the time it's going to make it feel like it wasn't designed by an actual game designer who balanced this shit for the gameplay of the game youre playing.
>>
>>734146191
It's unfucking fair how we'll never get a MWO2
we're in an era of live-service slop, and we can't get a AAA ultimate mech experience? slow, stompy, tank-turret controls, attrition instead of fast TTK and mobility, with a huge assortment of mech choices, weapon choices, and aesthetic customization

I'm not even asking for Battletech, just fund a fucking AAA live-service mech (not)warrior game.
>>
>>734146191
Time to turn MWO over to India so they can increase player counts and revenue.
>>
>>734145349
Said by no one ever.

Battletech was literally created by people who thought that giant robots were cool but Japanese writing and design were shit.
>>
>>734143409
>Smoke Jaguars
More like Smoked Jobbers
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>>734146350
This is why I've tried 3062 and RogueTech but always end up going back to vanilla BT. In vanilla BT, mechs typically don't take either two shots or fifteen shots to kill seemingly at random. YAML can feel the same way. The game feels a lot better when it's been fucking designed and not cobbled together.
>>734146642
Yeah man totally it's impossible to like mechs and japanese games at the same time.
>>
>>734146350
I think the mod was NetMech IV. At least I have saved mod page for backlog
>>
>>734146350
>>734146754
Big overhauls are gay. I prefer mods that alleviate minor problems that annoy me, like the way pilot damage is calculated with headshots in BT or travel costs in MW5.
>>
>be an asshole
>asshole behavior was the one thing that scared comstar off of making shabbos goyim out of your bros

Peralez did nothing wrong
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>>734143409
>Will Battletech/Mechwarrior ever have good games again?
No.
>>
>>734146007
In no particular order
>Terrible balance between weapons, mech chassis and that chassis variants
>Terrible netcode that makes shooting lights with anything but lasers a pain in the ass as they run circles around you trying to kneecap you
>no melee, least of all to kick the little light in half (but HATCHETMAN is in)
>half the maps are dogshit
>half the maps will never see a match unless you yourself build a x20 vote multiplier and take the entire lobby hostage
>the above two aren't two different halves but overlap
>some weapons can become drastically worse or better depending on the map, which you can't see after you already locked into your mech choice. Two of the most irritating examples I rememeber were LRMs/ATMs in that ice cave map I can't find the name of will hit the ceiling 80% of the time in indirect fire mode and good luck playing anything with range shorter than large laser on alpine peaks
>alpine peaks existance deserves it's own spot, why the fuck was that picked for events for what felt like at least half the time, god awful map
>>
>>734146660
>Needed the Entire Inner Sphere Working together to destroy them
>Captured most worlds during Operation Revival.
>Got nerfed by Ulric when he made them share there Corridors with the Nova Cats
>The Combine had to repopulate worlds conquered by the Jaguars not because they've been especially brutal but because they rather stay with them then to go back to the Dragon.

Nah Jaguars are the coolest.
>>
>>734147304
Can't believe Osis said something so correct.
Truly the best IlKhan.
>>
>>734147337
I have to say, while I overall like MWO, Alpine peaks is a sin against god.What the absolute fuck were they thinking with that dogshit.
>>
>>734144797
Sorry /m/ is too gay for mechwarrior. And we just had 3 ac threads.
>>
>>734147529
I hate AC
it's like mech as jets
whereas battletech is mech as tanks
>>
>>734147529
>/m/ is too gay for mechwarrior
Exactly. Japanese media and Battletech are mutually exclusive so it's natural one of the most weeb boards would reject it.

Battletech / Mechwarrior having constant threads and the rise of the "tranime" denounciation of Japanese media aren't a coincidence.
>>
>>734147337
Overall decent list. Bearclaw II is the ice cave map.
It would be nice to have drop decks for quick play.

>>734147441
The purpose of alpine peaks and the large maps is to encourage teams to strategize. The problem is 99% of game modes come down to skirmish anyways. If you play the objective on assault or domination, you get heavily punished score wise for non participation.
>>
>>734147864
>The purpose of alpine peaks and the large maps is to encourage teams to strategize
the problem is it's still a bad map for a video game. Someone mentioned that some maps favor certain weapons over others, and it's the absolute worst offender, compared to maps that have a variety of cover and open spaces. Then the actual beginning phase of feeling out and getting into the fight with the other team takes longer on it than any other map. It is a failure of a map doing things poorly that other maps actually pull off.
>>
>>734147742
>"tranime" denounciation
Shartyteens are too young for for both AC and Mechwarrior.
>>
>>734146642
I'm liking Battletech and Japanese media at the same time right now and there's nothing you can do about it.
>>
>>734148034
Sharty teens are Jewish pedophiles running a CP spam group and they have groomed mass shooters like Solomon Henderson.
>>
>>734147671
>battletech is mech as tanks
mechwarrior mechs make Tanks look badass in comparison thou.
>>
>>734147337
>>734147864
>>734148010
MWO is inherently flawed in several designs.
From a game design perspective for a match-based system, the ideal would be
>queue
>select map
>select mech
And maybe another option for selecting camo depending on terrain-type like how World of Tanks does it. Instead you
>pick your loadout and camo
>suffer map selection
It's fundamentally backwards and retarded.
>>
>>734148162
And of course this would mean more people picking snipers on longer ranged maps, but as long as map design had some caveats to it - like cover or etc. or some section where brawlers can go and flank - it'd still be superior to getting tossed into random shit.
>>
>>734148095
Well, I can't do anything against something that isn't true.
>>
>>734148215
But this is the flaw of map design now? It's pretty logical to choose long range mech for "middle of the desert" operation. Assaulting such map is suicide.
>>
>>734147864
I don't really see how Alpine Peaks encourages me to strategize when every single match I remember went like this
>everyone with long range weapons goes on the mountain closest to them
>whichever of those two sub-teams win has free potshots against the enemy team for the rest of the match with no counterplay
>everyone else rushes to that one fucking chokepoint in the middle and suicide rushes into it trying to bruteforce the opponent
>usually whichever team has more players wins since there's no real tactics or flanking as it's just one fucking chokepoint with one minute (in a light) long detour to flank
>when they win they push up the mountain, hopefully before their long range subteam was wiped out
And that's team deathmatch, objective mode is even worse since you ALWAYS have that one light nigger just capping points but here the map is so large you can never catch him, he's never in range and you either have 3 players by the end to protect more than half the points and slowly win or don't and slowly lose
But the biggest issue by far is that I can finish an entire mining facility or solaris or even rivet city match in the time it takes me to walk to the fucking designated chokepoint arena on alpine piss
>>
>>734148379
If this wasn't Battletech a more open-ended mech-piloting game would probably have more anti-sniper tools like smoke grenades.
>>
>>734146754
BTA doesn't increase armor values though.
>>
>>734148539
Smoke LRM and SRMs exist.
>>
>>734146975
Was the idea for Comstar to always be ((()))?
>>
>>734146754
Is MW5 much better in vanilla than with YAML? I'll admit to saying that I've only played it modded so far but mainly because everything I've read suggests 5's mech lab kind of sucks.
>>
>>734146754
>no game will ever use voice chat as a mechanic ever again
such a lightning in a bottle.
>>
>>734143409
No.
>>
>>734149742
It's really up to you. 5's MechLab is baseline. It's simple, approachable. YAML's is autistic. If you know what you're doing and understand what the fuck any of that shit means, you'll probably enjoy YAML more. If you don't, however, you'll just get confused and annoyed. If you have been using YAML and enjoy it, you're probably fine. However, it can absolutely fuck the scaling because there are mechs kitted with shit they were never designed to be by the developers.
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>>734143409
>Goliath Scorpion/Empire
>Free Worlds League
>Taurian Concordant
What am I?
>>
>>734144571
check out what happens to a NBA player's body when they turn 40
it's grim
>>
>>734149742
YAML is bloat that floods the game with tons of stupid shit that the AI can't even use.
>>
>>734143409
I don't know, because I only played Mechawarrior 2 a thousand years ago. I loved that game because of its simulator aspect.
I can't remember if the game was really good, though, or if I was just a kid dazzled by my first simulator.
>>
>>734151693
Remembering that game, my favorite mech was the Nova. I always edited it to make it lighter and use jetpacks so that it basically became a flying object.
I liked the Marauder too, I always equipped a lot of plasma on it.
I remember having fun testing the builds my brother made. He would take the Dire Wolf, which, if I'm not mistaken, was the heaviest mech in the game, and put jet packs on it that couldn't even lift it off the ground, but could help it slide faster on the ground.

Damn, I think I'm going to download this game...
>>
>>734150538
>Goliath Scorpion/Empire
Deep Periphery State where nothing is happening.

>Free Worlds League
A purple mess.

>Taurian Concordant
Beaners that never recovered from the Reunification Wars and got Split in too due to incompetence.
>>
>>734152786
FWL/Marik really does feel like a mistake. The other great houses all have obvious parallels to their real world cultural background. You have space EU, space US, space China, and space Japan. Marik/FWL are just kind of there, no real unique or defining features. They never even bothered to try and make them into something and it's been forty years.
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>Smoke Jaguars best Clan
Yeah because they got smoked like the clannerscum they are.
>>
>>734150538
You're a Blakist, Harry.
>Scorpion Empire has wobbie shit
>Master was a Marik
>Taurians fucking love nukes
>>
>>734153287
The FWL is an unholy almagamation of the HRE and the Byzantine Empire.
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>WE WILL CONQUER THESE FREEBIRTH SPHEREOIDS
>fucks them and goes native instead
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>>734144120
>>
>>734150490
>5's MechLab is baseline. It's simple, approachable
how is it compared to MW4's, since that's the only one I know
>>
>>734147337
Reminder that you can just edit the game files to make your weapons work different because a lot of things in the game are client side and not checked server side.
Example: make your racs shoot like 50 times faster so they do 500 dps each.
>>
>>734149742
YAML is a hard requirement to enjoy the game, anyone concerned with what PIG retarded developers were thinking is trolling or braindead
>>
>>734143409
MWO's rotting corpse will continue to get milked and MW5+Clans will get new DLCs until the heat death of the universe.
>>
>>734144571
Life expectancy of Clanners includes combat losses, and Elementals are all fucking madmen out to prove themselves against the mech jockeys. These dudes are the ones trying to go full Monster Hunter agaisnt 100 tons of lasers and cannon fire; they get fucked up on the regular and in droves.
>>
>>734157594
How is MW5?
>t. Only played MWO
>>
>>734159135
nta but i enjoy it in vr with bt3015 and yaml mods
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lyran bois ww@??
>>
>>734159306
present
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The setting became irreversibly retarded after the Fedcom civil war.
>>
Why are they called Successor States when they were around BEFORE the Star League?
>>
>>734159821
They're successors to the Terran Hegemony.
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Fafnir, my beloved.
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>>734160976
for me? it's the Summoner.
>>
>>734160976
>>734161110
for me. it's gotta be HIGHLANDER
>>
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>>734154894
>>
I'm generally on Inner Sphere side, but god damn some Clan designs are so good.
>>
>>734143409
as long as PGI has the rights to MW, no, you will never see another good MW game. Battletech is a maybe. The parts of it that are worth gamifying (an expansive procedural campaign) are kind of niche audience wise and high effort in terms of engineering hours and don't really offer a major conversion factor to the original product (tabletop) so the TBS from 2018 is probably about as good as it'll ever get (middling in quality at best).
>>
>>734160976
More like fatnir.
>>
>>734145492
>Vengeance and Black Knight are practically unsupported
Works on my machine
Also BK's barter system is amazing, it's far better than the currency system the other games used
>>
>>734162357
TAKE THAT BACK RIGHT NOW SHE'S JUST BIG BONED
>>
>>734160976
Naming her Rouge the BAT
for

BIG
ASS
TIDDIES
>>
>>734143409
They've done nothing but come out with good games for the last 6 years, the fuck you mean?
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>>734163490
>good games
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>>734163385
What if piranha games made it a bunch of hot furry robots?
>>
>>734154187
This is a certified Danelaw moment.
>>
>>734163490
Serviceable. The Mordern Warfare 3 of Mechwarrior games.
>>
>>734154894
WTF, I believe this unironically!
>>
Bump
>>
>>734153558
And they are all better now. Smoke Jaguar will become IlClan.
>>
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>>734161491
They really do nail a lot of their designs, and it doesn't hurt that the mechs are just so much more lethal than the IS mechs.
>>
>>734148095
Shiros are pretty. They even sent the worst Davion ever to hell.
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I like my mechs to be lethally mobile.
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For me, it's the Devastator
>>
>>734146350
anon, i don't know if you know this, but battletech, the tabletop game, is so fiddly about records keeping vis a vis armor plates, heat, ammo, internals, pilot shit that it's pretty much the same thing as some of those bloated ass mods (i'm not excusing it, but the complaint is kinda silly when you look at source material)
>>
the piranha is cool
>>
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>lol, 4/6
>>
Lorelet here. Why the fuck did the clans think they could win? Did Jamie give them bad info? Did they assume everyone would roll over and die the moment they took Terra?
>>
>>734175643
They assumed that because they were advanced genetically engineered warriors with hot shit new tech, they would stomp the innershere who were all weak regular humans whove been inbreeding like farm animals, using ancient outdated tech. They even forgot how to make lots of shit. lmao.

Their arrogance cost them alot.
>>
I liked clans well enough but the scale was fucked. After the first five missions you never use lights again, trying to use ballistics at all is a detriment given how sparse the resupply points are and what I think is worst of all there are no really clever placements of enemies, it all just turns into deathblobs of heavies and assaults
Mercenaries story missions had clever enemy placements, I remember distinctly a huge canyon map where they have rail gunner and missile guys camped on the other side and if you didn't have range you had to depend on cover based movement and killing their spotters until you could get close and pop them. Nothing like that came to mind in Clans, and God damn if I had to kill one more giant egg drop ship I was gonna die. They even make you fight one in space during ghost bear and it fucking SUCKED
It's a shame because actual mech handling was so damn good. Maybe people will find out how to port Mercenaries into the Clans engine some day
>>
>>734175643
The classic situation of any overconfident invader. They were sure God and history was on their side and the people would flock to their days and they would easily breeze their way to Terra
With Comstar blowing smoke up their ass and also giving a shroud of blackout they didn't actually know the real score until it was way too late
>>
for me, its the King Crab
cockpit targeting scum need not reply
>>
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>>734176127
snibeti snab x--DD
>>
>>734176423
in an ideal Battletech live-service game, we'd be able to snib and snab our enemies...
>>
>>734168756
Everything's just a Mad Cat with either more less missile pods.
>>
>MW5:merc
>Assault lance of Marauders IIs
>Heavy lance of Marauders
What should my medium and light lances be?
>>
>>734177094
>medium
Hunch.
Always hunch.
Two energy platforms, two heavy AC
Obliterate.
>>
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panter
>>
I just want a CRPG...
>>
>>734175643
They'd been fighting pretend little gay baby wars with each other wagering entire planets on single Lance battles. They went to the Inner Sphere thinking that they'd accept their terms because they had a pretty big tech advantage, but the Inner Sphere had been fighting the dirtiest most evil wars in human history with each other for centuries killing billions of people. Even with shittier tech, they just had a massive tactical and strategic advantage because they played to win, always.
>>
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h-hayai...
>>
why hasn't this series been able to best its games from over 20 years ago?
>>
>>734178182
>CRPG
We had that it was called Battletech by Hare Brained Schemes but sadly it's just never gonna happen again because Paradox pulled the plug
>>
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>>734144120



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