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File: Nintendo_64_(logo).svg.png (61 KB, 1280x1107)
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>Ruined by Nintendo cheaping out on a texture cache

How the fuck did people handle the awful vaseline graphics back in the day?
>>
>>734156538
looks way better than the jittery textures on ps1
>>
most people had dogshit crts
at least the n64 did proper perspective unlike the wobbly warpy ps1 ones LOL
>>
>>734156538
Easier to handle than constant wobbling and tremors plus load times.
>>
>>734156538
On God, cuh, how did uncs handle old graffix? They should just play Roblox.
>>
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>>734156538
The real reason was that Nintendo had god awful taste and forced all third party developers to use texture filtering
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>>734156538
I played on ch 3 over rf
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>>734156538
PS1 looked even worse though... The only advantage playstation had was the CD space.
>>
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ah yes much better
>>
reminds me of me glorious ps-x m8
>>
I recently played through Goemon and thought it looked great even on RF.
Honestly I think the late model consumer TVs were on the same level of early commercial stuff because going back everything looks so damn crisp compared to what I remember
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>>734158274
>>734158359
>>734158626
YIKES.
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ok now post screenshots on a crt
>>
>>734156538
You have no idea about what you are talking about. It had nothing to do with a texture cache and texture filtering was actually cutting edge tech at the time, everyone preferred that over the unfiltered and wobbling shit the PS1 had. And it didn't even look "blurry" on a CRT, just filtered.
>>
>>734157734
It's not forced.
Most developers didn't change default settings until late in the console's life, that's all.
>>
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>>734159515
best i can offer mr.brosnan
>>
>>734158359
It would look great if you modded it to pick nearest neighbor filtering on high density texture layers and filtering in the low density textures.
>>
>>734156538
dude I would play that shit on RF channel 3, half the people I knew would as well
that shit wasn't noticeable at the time, and if you mean the actual textures being filtered, you are retarded because that was hot shit
>>
>>734158274
the textures are the problem, you used the same textures here, you agree with OP
>>
>>734156538
It has a lot more problems than just texture filtering looking like dog puke.
>insanely bottlenecked
>polygons cost significantly more performance than on ps1
>bottlenecked design complicates doing things like loading in new textures
>can't do additive blending, transparencies look like shit
>want to change music? That'll cost you graphics performance.
>want to load new data from the cartridge? That'll cost you graphics performance.

Lets be real here, the n64 is three handedley responsible for the reputation of 5th gen games "aging poorly."
>>
We were too busy having fun to care.
>>
>>734160269
N64 games don't wobble.
PS1 games do.
>>
The only N64 game I played as a kid where graphics or performance really mattered was Tooie, which lagged like a motherfucker compared to Kazooie.
>>
>>734160269
you say that like normalfags dont laugh at ps1 harry potter graphics or early 3d fmvs
>>
>>734161104
laughs in 5fps perfect dark mutiplayer with bots when throwing a neutron grenade
>>
>>734161395
>while getting punched and playing with a blurry 2fps screen for minutes on end

Thank god for the laptop gun or you'd get no kills at all half the time.
>>
>>734161542
best time i ever had
>>
>>734160269
>the n64 is three handedley responsible for the reputation of 5th gen games "aging poorly."

>FF7 field models (artistic choice or not, normiew hate them)
>ps1 polygon wobble
>ps1 texture warping
>the saturn

These contribute to the reputation as much as the N64's primitive AA and texture deficiency.
>>
>>734156798
>>734156829
>>734156869
>>734158186
>>734158274
>>734158359
>Recieve legitimate criticism
>REEE BUT WHAT ABOUTISM MUH PSXXXXX
>>
I believe there was bigger fundamental problems with the N64 than the texture cache.
>>
>>734156538
I had a PC.
>>
>>734163065
>ask question
>get answer
Not seeing the issue. Can you not handle criticism or something?
>>
>>734158626
Is Star Fox 64 the most quotable game of all time?
>>
>>734163962
MGS1 and GTASA are close
>>
>>734163962
Pretty much.

COCKY LITTLE FREAKS
>>
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what recreates the OG look most accurately in emulation, paraLLEl? I grew up with things like project 64 and raw sharp pixels that showed off what they were really working with under the hood and totally felt "off"
>>
>>734164330
Parallel or AngrylionPlus, also dont upscale the resolution (keep it at 640x480 max).
Maybe use a shader too
>>
>>734163962
My vote would be Symphony of the Night simply because everyone can recite that intro.
>>
>>734164490
MGS for me, everyone knows what a solid snake impression is. Somebody starts quoting slippy toad nobody is gonna be able to follow.
>>
>>734164436
neat thanks, I haven't looked at angrylion in years
>shader
any recs? I'm usually doing it up in shaderglass or retroarch with some smeary crt shader
>>
>>734156538
Link to the Youtube video that sparked this thread idea? Sounds cool
>>
>>734156538
Zoomers wouldn’t get it
>>
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>>734156538
was not a big deal, the n64 had bigger problems. the shitty rdram was one of the biggest, and nintendo refusing to allow developers to use custom microcode until much later meant that a lot of games couldn't even use the full potential of the console until the very end of its life cycle.
>>
>>734164745
For crt shaders you gotta find one that you like because everyone can give you one that you may or not like (there's also a shit ton of settings per shader to consider too), if you're on retroarch make sure you're using vulkan on the video settings to get better shaders.
Personally I like N64 games with the basic vhs filter with the chromatic aberration setting at like 0.25, gives it a magazine screenshot kind of feel.
>>
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>>734156538
The average N64 gamer was 6-12 years old. We didn't give a fuck about graphics because mario 64, mario kart, super smash brothers, and donkey kong were fucking awesome.

Anyone seriously into gaming as a teen/adult in the 90s was playing on PC.
>>
>>734165164
PC was always the smallest scene and nobody ever played on it.
>>
>>734158274
OP destroyed in 1 pic
>>
As someone who experienced everything firsthand, the N64 only impressed the public immediately when it was released. Mario 64 had a big impact, and Pilotwing 64, despite its terrible frame rate and ugly graphics, still made an impression on some consumers.
After that, the N64 simply took too long to receive games, and most of the games were just too ugly.

So, after the initial impression where everyone believed the N64 was a super machine, it became clear that the console's games were just too ugly compared to the competition, which includes the PC and PSX, right in the console's first year.

The PC was already at a much higher level after the N64's second year, and after that, no one was impressed with the N64 anymore.

Note: throughout the generation, the PSX consistently had the best versions of games in both GRAPHICS AND PERFORMANCE when compared to the N64:

https://youtu.be/LpaG0qPp7Y0?si=lqexYmvIasH70ZWK


Summary: N64 games were ugly and ran poorly, and the console is only so highly regarded today because autistic American kids became attached to that trash due to Stockholm Syndrome.
>>
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>>734164057
Makes me wish Star Fox 2 actually got moved to the N64 as a sort of Majora’s Mask-like sequel since SF64 did so well. Could’ve made the game more memorable than being an unplayable 5fps game.
>>
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>>734164571
This was probably the best thread of 2025 4chan. Or was it not?
>>
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>>734160269
>Lets be real here, the n64 is three handedley responsible for the reputation of 5th gen games "aging poorly."
Yes, definitely.
Not that the 3D games on PSX or Saturn were anything to write home about, but even if you ignore the rich 2D library of these games, which was on a completely different level from the previous generation, you still have some relatively decent stuff.
>>
>still posting the rally webm
>>
>>734166309
>but I deboonked it so it's its its not okay!!!!
Retards really can't see the forest for the trees.
>>
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>>734164041
I’d even argue Kingdom Hearts is somewhat quotable too.
>>
>>734166309
https://youtu.be/LpaG0qPp7Y0?si=lqexYmvIasH70ZWK

Enjoy this video, anon. It's quite shocking for those who grew up believing that the N64 was a "powerhouse" or other shits that autists say on YouTube, while making some terrible mods for some of the worst games ever released in history.
>>
>>734166408
wtf i hate n64 now peace of shit
long live psx
>>
>>734166257
Sega Rally looks like you're trapped in a little hallway while V-Rally 99 looks like you're actually outdoors. No one would actually believe you're driving 130mph on a road that's barely twice the width of the car and then making those corners while only slowing to 80mph.
>>
>>734166589
Do you know what rally is
>>
>>734161395
>neutron grenade
no
say its name properly, like we all immediately called it.

the Nig-
>>
stop liking the n64 goddammit
>>
>>734166697
This is genuinely how 64 fans think
>>
>>734166636
There's no sensation of speed. The environment is too small for the alleged speed. It destroys any suspension of disbelief.
>>
>>734166737
yeah sure
>>
>>734166861
I asked you a question, do you know what rally is? Fucking idiot.
>>
>>734166917
Unless rally means "driving a forklift down a hallway", it doesn't matter because I'm right.
>>
>>734167126
Thanks for demonstrating it for the class, you're a total retard.
>>
>>734156538
The cache is fine, it's the RDRAM that was shit.
Laggy as fuck memory.
>>
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>>734167157
I get it man. When you leave your house you're pic related but real roads are not perfectly flat like the Sega game. They are not surrounded with unbreakable fences/slopes that keep you in your little flat hallway. When cars drive fast over uneven terrain, they do not keep all 4 tires on the ground.
>>
>>734167245
>It takes longer to access the RAM in N64 than it does the CD ROM in a PlayStation
Grim.
>>
>>734165801
Randomly scrolling through your video, it seems like it's pretty 50/50 on which system looks better. Also PS1 (stop saying PSX) came 2 years earlier so it's possible these games that look worse on n64 were poorly ported

Anyway who the fuck cares about 99% of this shovelware crap? My family only had basically n64 exclusives, and those were the best looking games that changed lives. I would definitely not be wasting a present or rental on fucking bugs life or monopoly or winter olympics. Have you seen people try porting zelda or mario to PS1? It's just not possible. (I wish I could find that webm of majoras mask on ps1)

https://www.youtube.com/watch?v=kscCFfXecTI
>>
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>>734167464
>Have you seen people try porting zelda or mario to PS1? It's just not possible.
Those webms show it's literally possible and that's with absolute zero optimization for the PS1. Those youtube videos of people porting it are literally just dragging and dropping the source code and clicking export to playstation with no redesigning. or asset optimization.
>>
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>>734166408
The N64 was indeed more powerful, the issue is that all that extra power was wasted in Zbuffers, Bilinear filtering, AA and having to play audio in software
>>
>>734167369
Not at THAT point, but shit was grim.
Memory was quick at linear access, but with the CPU and GPU fighting over it, you had everything BUT linear access.
>>
>>734159635
>tranny filter
kys
>>
>>734165227
>PC was always the smallest scene and nobody ever played on it.
It was a smaller market than today, obviously, but it is where all the adult aimed games were. Doom, Quake I/II, Hexen, Heretic, Fallout, Baldur's Gate, Wizardy, Ultima, Age of Empires, Warcraft, Diablo, etc.
>>
>>734160269
>insanely bottlenecked
Yes, RDRAM
>polygons cost significantly more performance than on ps1
No, pixels do, and they look prettier than the playstation pixels
>bottlenecked design complicates doing things like loading in new textures
Yes, RDRAM
>can't do additive blending, transparencies look like shit
Yes you can, you can do a shitload of blending modes and combinations in the N64, and actual alpha blending with alpha values and all
>want to change music? That'll cost you graphics performance.
Nope, but it's worse, you have the co-processor that does both audio mixing/effects AND T&L. more audio channels, less triangles.
Unless you do what some devs did down the line and make the CPU do the audio mixing.
>want to load new data from the cartridge? That'll cost you graphics performance.
A bit, but less than a CD-ROM drive.
>>
>>734160269
>Lets be real here, the n64 is three handedley responsible for the reputation of 5th gen games "aging poorly."
Lol no, they're the exception. N64 games are still wildly popular and plaued to this day. Can't say the same for any other gen 5 title.
>>
>>734156538
Because what you see in your emu
isn't what people would have seen back in the day
check it
https://www.youtube.com/watch?v=2sxKJeYSBmI
>>
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>>734172682
>>they look prettier than the playstation pixels
>fewer colors across the board
>ugly solid color fog walls
>blurry, smeary look to everything
>repeating textures all over the place
More technically advanced =/= pettier. People like contrast, they like clarity, they like energy and a sense of snappiness. All gone on 64.
>you can do a shitload of blending modes and combinations in the N64,
Not additive blending, which is one of the key aesthetic traits of the generation.
>>
>>734158274
>>734158359
>>734158626
>>734158910
>>734159397
>>734164104
>>734164258
>>734167558
>turn off texture filtering
>games look like mid budget PS1 slop
Why do tendies glaze this?
>>
>>734172759
MGS, SOTN, and FF7 are still very popular, but you are right that there's nothing on the level of super mario 64 or other 64 titles
>>
>>734173053
Idort here. I glaze this because N64 had better games than its competitors.
>>
>>734173086
>SOTN
maybe with nerds, I never see normalfags talk about that game, for ps1 besides mgs and ff7 it's always resident evil, crash bandicoot, gran turismo/nfs or tony hawk's.
And out of those I think RE, Crash and GT are the only ones that come as much as Mario 64, OoT or Goldeneye.
>>
>>734173151
Same but the opposite. 64 games only hold up in a vacuum.
>>
>>734167126
you should really watch a wrc stage
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>>734156538
the other consoles had it worse
>>
>>734173259
He thinks its supposed to be like mario kart where 8 cars are driving alongside each other dropping banana peels to make it harder to do laps.
>>
>>734173232
Opposite actually, and factually so. There's a reason Sony and Sega are overly loved in only the geographical regions where Nintendo didn't exist (europe, SEA, SA). Everyone who grew up around all three brands (USA, Japan) loves Nintendo.
>>
>>734173398
>Sony and Sega are overly loved in only the geographical regions where Nintendo didn't exist (europe
Nigger are you dumb?
https://en.wikipedia.org/wiki/Nintendo#Nintendo_of_Europe_SE_(NOE)
>>
>>734173398
Objectively not the case, there's only casual appeal with familiar characters. The only people who don't know better don't know so from ignorance. Common pattern with people who have had no experience with Nintendo is once exposed to it, they think the games are mediocre, at best. Especially because in those regions (weird way to divide up perception btw) emulation is incredibly common.
>>
>>734173469
No I'm pretty smart, why?
>>
>>734173509
Sorry you feel that way.
>>
>>734174031
Never should have overhyped your own games while being unaware of what else is out there. A little modesty would have saved you a lot of trouble.
>>
>>734174187
This but you, and Sega and PS1 and the european crowd
>>
>>734174347
Conversion happens to everyone who plays. It's the ultimate filter really.
>>
>>734173186
Normalfags don't talk about ANY game except Grand Theft Auto or Call of Duty, or very rarely Skyrim.
>>
>>734174739
Maybe the ones that grew up with a ps3/360.
>>
>>734174580
Not for the 50hz region.
>>
>>734174846
No. All of them. "Normalfags" did not play video games before Call of Duty 4: Modern Warfare.
No, not even Halo. Xbros were not normalfags.
>>
>>734175148
>people playing NFL Quarterback Club weren't normalfags because... I wasn't born yet
>>
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>>734167558
No, show the actual port and not a bespoke tech demo.
>>
>>734175506
oot is finally playable and features stellat graphics now
>>
>>734156538
>ruined
Bro the system was ruined by using carts.
>>
>>734175506
>game just works
insane how easy it was to port it to PS1.
>>
>>734175268
You are making a grave error in equating casuals to normalfags.
Normalfags are not casuals and casuals are not normalfags.
Normalfags, flatly, did not play video games. They did not own consoles. They would not know how to operate a console.
You have a very small scope of what normalfags are and do.
>>
console war autism over 30 year old consoles is the absolute saddest shit ever.
>>
>>734157734
I hear you NEED a new pokeman game
>>
>>734175636
Sorry your life sucks so bad anon
>>
>>734156538
nintendo 64 ran on a 32 bit bus. kek. it was nintendo 32.
>>
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>>734156538
Because it makes up for that with the polygons and textures not getting seizures. It's also a powerful system with untapped potential.
>>
>>734175695
This. get over it.
>>
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Vaseline64
>>
>>734176108
wobblestation
>>
>>734176108
Better than shakestation 1 player
>>
>>734156538
Because at the time it was novel. Getting in really close to a texture to "see the pixels" and not finding any was pretty cool.
If they didn't stick to fucking cartridges again they could've dominated that generation. But because of their jap autism, a lot of studios said "fuck that" and moved onto Playstation. Capcom, Konami and Square most notably.



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