>people genuinely want games to look like thisI feel like I'm going wacky over here, if you want pixel art wouldn't you want good pixel art? If you want realistic visuals with ray traced light wouldn't you want something consistent with that?This ugly shit seems like it'd be kind of funny in a gimmicky way for 3 seconds before becoming insufferable and completely unimmersive
>>734159849mistys shorts
Octopath was a mistake
Isn't that just sloppa
>>734159849You can always let the retards reveal themselves just by letting them talk.https://www.youtube.com/watch?v=6-9-FkwUrRo
>>734159849That's still more aesthetic than modern Pokemon's visuals
>>734159849I'd rather have this than the 3D trash we have now.
>>734159849most spritefags are retarded normies who don't actually like sprites but they like le ebin "retro" aesthetic so just having any pixels on the screen is enough for them
>>734159849I don't mind the voxel look, its just the lighting and material that looks retarded. if you're gonna do that used baked in shadows instead. have this same issue with octopussi traveler too
>>734161298this
>>734159849nah that looks fucking sick. imagine thinking you need fucking ray tracing to have good art direction that being said i doubt anyone could actually make a game that's faithful to these still images
I wouldn't be caught dead playing any kind of Pokemon game.
>>734159849KANTOOOOOOOOOOOO
>>734159849that looks really good, though
>>734161952>>734162270Holy zoomzoom shit taste
>>734159849OHHH CRANK THE BLOOM AND THENIT'LL REALLY LOOK NEXT GENTHIS MAN REALLY IS A FUCKING GENIUS
>>734161952>that being said i doubt anyone could actually make a game that's faithful to these still imagesThe idea is Pokemon Diamond did most of this already, and Octopath Traveler continued that. It's not impossible to do. It just takes a ton of pixel art.
>>734162829All that effort just to look like shit3d ultra realistic and 2D pixel art dont mix
>>734162829>different pixel resolutions for characters vs backgroundsI am upset.
>>734162979just add a shitty cheap looking lighting effect and this is accurate kek
>>734162829I don't see how this looks better than just doing a normal ass nicely polished pure pixel art game. HD2D garbage was a mistake.
>>734163003I hate that in a strictly 2D game, but I'm more forgiving when there's enough 3D on display.
>>734159849Looks pretty okay to me, I'd play it.
>>734159849A mix of 2D pixel art and 3D environments can look good, but the moment you introduce modern rendering techniques and post-processing, it just falls apart instantly.>>734163579And Eastward also looks like ass, precisely because the intricate pixel art gets smothered and smeared with post-processing. It's the exact same hideous, visual soup as HD-2D slop.The only way I can see post-processing meshing with pixel art is if you do something like Hyper Light Drifter, where the pixel art is extremely flat on purpose, and has huge areas of flat, untextured color.It's still a compromise, but at least that way, you're not smearing anything and you give the post-processing more room to breathe and add visual interest by itself.
>>734159849This looks greatt. Millennial
>>734163579>>734164501idk man all of that looks good to me
>>734159849You're overly obsessed with looking faithful to actual old games. If you want an actual old game play an actual old game. There's so many of them and they're not going anywhere. Meanwhile in the present people will continue to experiment with what's possible.
>>734159849I like HD2D. I'd prefer it if devs learned how to shade and texture properly, but that doesn't seem likely any time soon.
>>734159849That looks amazing.
>>734159849I wanted this when I was a kid and didn't know any better, I haven't played a pokemon game since x and y but I'm surprised they didn't just go back to fully spriting everything since I thought the 3d they were doing on the ds games looked terrible.
>>734159849Lets Go Pikachu looks like this
>hot lady explains SOUL to audiencebasedhttps://www.youtube.com/watch?v=xgIl2AjAkbU
>>734159849I like it.
>>734170036She's at least 1/3rd black
>>734170761I am no longer racist
>>734159849The champ arena on the right looks bland, but the other two gyms look niceI really like the voxel-shaped rocks that Brock has
>>734159849I honestly dont have an issue with this but I do have an problem with the inconsistency between brock and mistys outfits thats not how they look like in thier games or og designs.
>>734171539The bloom and sunshafts really the most offputting thing, especially since it's a desert scene (and don't tell me it's dusty; that's not what dust storms and clouds look like)
>>734171539one day zoomers will be able to just say they dont like something without presenting it as some kind of engagement bait news headline
>>734160183Octopatb did it well by attempting to keep pixel perfect and low-poly/blocky designs for 3d things. Hack ass frauds will use a standard Unity asset lamppost in their world and smooth mountainsides and rocks.Your example looks fine, but I wouldnt pay a company any money for a "remake" of a game like that.
>>734171539I like both, HD2D really does look fine once you dial down the DoF, bloom and sunshafts as the other anon said.
>>734172878>HD2D looks fine when you remove the features commonly associated with HD2D
>>734173035you think HD2D is famous for the bloom and sunshafts? it's commonly associated with those things because they are the biggest things people dislike about the style bozo
>>734173035I wish to unsubscribe from your gay anti HD2D crusade.
>>734163579>Modern DQ games make pixel art, then slaps on Vaseline filters to hide pixel art.How pointless.
>>734159849>peopleno, those are subhumans
>>734162829Just breaking up the retard luddite consensus. There's nothing wrong with HD2D, its just an artstyle. Games are art and they're allowed to look different, just because its pixels doesn't mean it has to be the same as every other pixel game. For the record, Final Fantasy looks like total garbage up until 7.
>>734173343FF6 looks pretty good, but the overworld sprite work for the classic games wasn't the best for the most part. DQ looked alot better on the same hardware
ai would be able to generate those sprites from a thousand different angles enabling rotation (it doesn't even need to be a thousand)
>>734159849what ifhear me outwhat if pokemon was voxelmon
>>734159849But this looks actually amazing. People are confusing this style with that Octopath bloom shit but this looks nothing like that. It's tasteful lighting over vibrant colors. It's aesthetically pleasing.
>>734159849>>734160183still better than literally putting it in Octopath https://www.youtube.com/watch?v=DLORn0laUGo
>>734173583Indianpilled