>Played the new Styx for like 18 hours but apparently the retard devs didn't add protections to their massive quasi open world game against completing quest objectives out of order so now I'm locked out of advancement to get to Act 3Unfortunately I was having a great time and now have an unquenchable thirst for a proper hardcore stealth game so what the FUCK else am I supposed to play in the year of our Lord COVID-19 + 7We're so down bad for stealth games I'm almost considering trying Assassins Creed Shadows Stealth general I guess
>>734159882Finish the hitman games yet?Intravenous?
>>734160896>IntravenousMight give that a shot but usually harder for me to get immersed into that style of game
>>734159882Thief simulatorIt's not very hardcore but there are a lot of fun systems Also doing challenges in MGS5 and Dishonored
>>734161769>Thief simulatorseconding this, the devs made another game called american theft 80s which is also pretty fun
>>734161769>MGS5I grew up an xbox kid so I've never actually played any of the MGS games so maybe I should give that a goAlso have Dishonored 2 which I can give another shot - Dishonored was one of my favorite games and after realizing there was a sequel I quit after maybe 30 minutes cause something just didn't feel right but maybe I was just being retarded
>>734159882Hardcore stealth? very hard to come by. That being said i made a list of stealth games that aren't named: Thief, Splinter Cell, Metal Gear Solid, Tenchu, Dishonored, Commandos or Sniper Elite
>>734162896>GloomwoodForgot about that one and haven't played in yearsShould probably check out the state of the game nowadays, and take a closer look through my Steam LibraryAlso really hoping ExeKiller turns out good
>>734159882>devs didn't add protections to their massive quasi open world game against completing quest objectives out of order so now I'm locked out of advancement to get to Act 3huh what? elaborate pls
And to put things into a finer focal point. This is specifically every one of them that either have some sort of shadow intensity mechanics or sound.So thats basically everything in existence for these actual mechanics.
>>734159882Are the Styx games good? I got them on sale and haven't tried them yet
>>734163375I don't recommend every game on that list. It's just documenting the genre rather because some of them aren't great. It's only if you want to play some of those old ass abandonware games because nothing else gets made.
>>734163435My specific issue was in Act 2 at The Wall, absorbing the quartz at the GarrisonThere's this lift that can take you to the top to the Garrison. You have to collect a logbook and stamp to basically forge the commander's signature to use the lift then get in and ride it to the top.Or you can do what I did and find another path through a different section of the map (which weirdly didn't have any enemies and took like 30 minutes or more of parkouring) and reach the garrison without the lift and absorb the quartz (there was even an achievment for getting that quartz without the lift)But when I absorbed the quartz it didn't count it completed for the quest, and it didn't say I'd reached the garrison even when I unlocked the docking stationSo now I'm stuck in Act 2 having absorbed all the quartz but still have 2/3 showing for The Wall location because it didn't trigger the objective as complete since I skipped an earlier optional objective (which they literally give you a fucking achievement for and it's bugged anyway)Pretty lame cause the level design and gameplay is fun and you can basically do whatever you want but not really if you don't build error trapping into your code for players who do things "out of order" in a game where you let players do whatever in huge open levels
Upcoming stealth games in developmentLatest Death to Spieshttps://www.youtube.com/watch?v=I6xq44tzV-0https://www.youtube.com/watch?v=NpMCNXi7mo4https://store.steampowered.com/app/2990890/Darkspy/https://www.youtube.com/watch?v=nwumLI17ZKU^SC influenced but looks too jankyhttps://store.steampowered.com/app/1445070/Specular_Stranded/https://www.youtube.com/watch?v=q_yVDdy04B8https://store.steampowered.com/app/3285390/SeverLink/^another SC Influenced gamehttps://www.youtube.com/watch?v=SzZMSI9T4Lkhttps://store.steampowered.com/app/4060200/Ghost_Node/https://www.youtube.com/watch?v=oL1GZSpChVohttps://store.steampowered.com/app/3556510/DEEP_SIX/https://store.steampowered.com/app/3051160/Black_Statehttps://www.youtube.com/watch?v=FJP2comhcN8https://www.youtube.com/watch?v=6OOhyQ7Vap8https://store.steampowered.com/app/2642850/Serpens_Eternal_Thievery/https://store.steampowered.com/app/3994820/DreadBound/https://store.steampowered.com/app/3999040/Devoid/https://store.steampowered.com/app/3503810/TERRORtypeALCHEMY/https://store.steampowered.com/app/3248910/Deserter/https://store.steampowered.com/app/2857810/Sleight_of_Hand/https://www.youtube.com/watch?v=qK21rkkHoSIhttps://store.steampowered.com/app/2338820/DataJack_2020/https://store.steampowered.com/app/2514180/Excised/https://store.steampowered.com/app/3768760/007_First_Light/https://store.steampowered.com/app/1162860/Keepsake_County/https://store.steampowered.com/app/3839400/WOLF_OF_THE_DESERT/
Regardless with your gripes about the latest Styx game the reality is that it didn't sell well enough and thus the genre will never be revived again at the double A funded level. Which is generally what needs to happen for one of these games to turn out good. We might as well mark the death of the stealth genre in 2026 officially. That's the last game you're going to see unless Kojima plans to make Physint in line with his older games. The 007 game has potential but i doubt you're able to fully ghost run that game.Personally I'm just waiting for Romans third game then imma walk off on this whole medium. For me i was always able to balance out the lack of stealth games with some other genres i was interested in. But once i saw there were no stealth games releasing anymore thats the point where i realized that i can't even play games in other genres anymore because it makes me mad that my favorite genre got killed.
>>734160896>IntravenousI really like how it's both really fun as a pure stealth/ghost playstyle and a rambo playstyle.
>>734163531Not the first one for sure
Aside from what i listed for upcoming there's gonna be two stealth multiplayer games coming up. This one resembles spies vs mercs. Project Octaviahttps://www.youtube.com/watch?v=GBrrSljs71wAnd Warren Spectors new game Thick As Thieveshttps://www.youtube.com/watch?v=GZqAHmChxIEGetting spies vs mercs back would be neat. Just hopefully it doesn't shit the bed like the game Spectre did.
And here is some very rough looking upcoming Tenchu looking games but eh. Tenchu was always a janky as fuck series but these look even jankier than the originals.https://store.steampowered.com/app/3634550/Ninja_Gamehttps://store.steampowered.com/app/3973990/Kizoku_no_Kage/https://www.youtube.com/watch?v=Ed4x95a4uO8https://store.steampowered.com/app/3644850/Echoes_of_Shadows_The_Last_Jinyiwei/https://www.youtube.com/watch?v=nq-Rs7eGBBcI'm showing you all of this to let you know how very little games are releasing. And look at their quality in most instances, not very high.
One last bump attempt for this thread. One other upcoming game that are looks like a pretty hopeless looking endeavor. Uses some kind of shadow mechanics but looks like some janky ugly mess. At least it has a light meter i suppose.https://store.steampowered.com/app/2700020/Neon_Intrusion/
Is Aragami solid?
>>734171783Yes. I'm pretty sure that one had a closer to what you would see with a very lower budgeted PS2 game back in the day (slightly above the lowest of indie) so its a lot more polished than the regular jank you'll see on Steam. The issue was its sequel deviated from the better stealth oriented gameplay of the first. I think it's practically the closest thing you can find to Tenchu nowadays aside from any of those other obscure poorly reviewed games from back in the day like Shinobido: Way of the Ninja or Red Ninja Code of Honor
>>734163480first time seeing augustus, how is it?
Also if you're into Commandos style games, i already included some ones in that image list earlier (namely all of mimimis games, Sumerian Six, War Mongrels, the Stone of Madness, Eriksholm, Partisans 1941, 63 days etc). But there's a few more i know about:https://store.steampowered.com/app/3503790/PROHIBEAST/https://www.youtube.com/watch?v=saGzSHo3LLIhttps://store.steampowered.com/app/3170130/Red_Recon_1944/https://www.youtube.com/watch?v=cvTqSY9bxH4https://store.steampowered.com/app/2398120/Roma_Incognita/https://www.youtube.com/watch?v=wxlgqdB4UWEhttps://store.steampowered.com/app/2101610/Shadow_Seven/https://www.youtube.com/watch?v=Gw_ioIQamMchttps://store.steampowered.com/app/2980080/TLA_Tactics/I think most Commandos Desperados fans will have games to play. But fans of Splinter Cell and Thief won't. That's my accurate predictions of the future of this genre.
Modern stealth games are so fucking stupid>fucking killing a screaming person twenty feet from other person>he just doesn’t notice at all because his back was turnedPathetic
>>734159882Stealth is an outdated genre, it only works as a choice of playstyle in action games.
>>734173869It's a janky german Thief Deadly Shadows. I don't remember how well the sound propagation worked... if there was any. But you do need to basically sneak walk around in most scenarios. So it forces the proper pacing of Thief. You cannot extinguish light sources on the other hand which is sort of a blow to it being completely ideal. But i consider it closer to purist interpretation of the genre at the same time simply because the light meter does what it's generally supposed to do and has light levels designed around the map. But even the more flawed game Stolen was probably the more ideal version since i know it tracked both light and sound on two meters. I played it entirely with google translate on a smart phone next to me and typed in most of its text in so i could understand what was going on since i barely know much German. I didn't understand the story very well. The sneaking gameplay was sort of fun albeit without any of the good locomotion of splinter cell movement but you'll at least feel like you're playing a genuinely old school game. Its like 10 times better than at least 90% of indie games i played that weren't Gloomwood, Neon Struct or Filcher. If you can somehow play it then i would suggest at least giving it a try. It's not common to come by these games. It's not amazing but it has a pretty long run time and therefore it has its own value.
>>734159882>Hitman>Splinter Cell>Ezio's Assassin's Creed games>Metal Gear Solid>Thief (Not that new shit)It's not a big genre.
>>734174301You don't like crouching in tall grass, throwing a rock at an enemy, having the enemy turn around and stare at the rock like they're witnessing a miracle unfold?Toss that mechanic in any game, instant stealth game.
>>734175964Sniper Elite technically too. Most people would say Dishonored is not apart of it because it basically you're not forced into situations of where sneaking around is life and death. But it's technically apart of it if we consider that it's closest to AC in the most watered down version. And obviously OP mentioning Styx as another another newer series. Riddick Escape from Butcher Bay also encouraged sneaking around in the shadows but it was far more aggressive in its gameplay. Stealth once was a thing in the industry and now its not. Its when both games like Splinter Cell, Metal Gear Solid or Thief were relatively new that others in the industry tried replicating them. Back when the industry was smaller you had a higher chance of getting games in a genre that you liked.
>>734165323>>734174102great posts, appreciate the reccs stealth-bro. I think a game that really pushes the desperados/robin hood set up-execute synched maneuvers but done in really complex scenarios is yet to be done and would be awesome, such as a bankrobber heist game where members get into position and then do things in order cross the map, would br awesome, chaos theory co-op did this for mutiplayer and it was great
>>734159882Styx 3 has a hyper aggressive save system, so you could easily just load back to before you softlocked yourself.
>>734163531I played all 3. Styx 1 is my fav because it's such hardcore stealth. The platforming also has a charming difficulty to it. So many butt clenching long jumps. You never ever develop a "sense" for what jumps are safe and what aren't.Styx 3 platforming has this double jump thing that makes platforming a little too easy.
>>734178285They only keep like 10 of the most recent quicksaves and autosaves so there's no hope from that endI did try to modify a save file to change the state of the quest from "awake" to "validated" but then I couldn't load into the edited save file so that didn't work either
>>734177964I think i may have left this one out for some reason by accident. Some Thief stealth action hybrid in early development.Only have the name Daemons Ballasts to go by. So maybe it jot it down on a notepad for future reference. Since no steam page yet.https://www.youtube.com/watch?v=lN0uUux78-ghttps://www.youtube.com/watch?v=cKAoX-xmrik
>>734178430I'm playing through now. Just got the gliding gadget. What Objective should I look out for to avoid getting screwed like you did?
>>734178662You're probably past it already cause I never got the gliding gadgetIt was the Garrison quartz in Act 2, but I've seen other bug reports that talk about the game just not having protections against completing things out of order and locking progress which is such a dumb oversight for a game with such open sandbox levels
I'm currently playing Blades of Greed and so far the only things annoying me are how weak the story is. "lol just gather some quartz because you like quartz". I don't even remember who the "resistance" is. I just remember the Empire and Carnage. There's a real lack of a driving main plot. The woke nods piling up also became grating. The Empire now having black people, the women being ugly as fuck, Styx using "they/them" pronouns for everyone, etc. When the dwarf women was recounting a story about banging some person and said their name was "Mara" I was just like "Fuck off".
>>734178834>Garrison quartzIsn't there like 2 ways to beat that level? You either forge a fake letter and ride up in an elevator, or you just climb up through the floors.
>>734161769>doing challenges in MGS5 and Dishonoredive been wondering if playing it without the teleport and other powers would basically make it a true thief sequel>>734177480>sniper eliteare these games basically All ghillid up:the game? because if so, holy shit ive always wanted it
>>734178926Yeah I didn't take the lift and it didn't count the quartz as absorbedI basically parkoured my way to the Garrison from one of other Zeppelin docks for like 30 minutes because I didn't know how to get there and then I went back and went up the lift hoping it would make things trigger but no luckCrazy that there's an achievement for getting that quartz without the lift but something about the way I did it doesn't trigger the quest as complete (even though I got the achievement)
>>734179216I remember I almost did that because I thought I could get to the garrison from the left side of the top level, after getting the quartz on that side. Eventually I gave up and checked a balloon station, which showed me I could just take a balloon straight to the right side with the garrison.
>>734178927The first 3 Sniper Elites kind of suck. Sniper Elite 4 was really good. It was like a bunch of Ground Zeros levels. Basically a finished version of MGSV.
>>734171783>Is Aragami solid?1 is very solid, it's as much a puzzle game as a stealth game, tight linear levels for the most part.2 is straight up Tenchu Z, it's very sandboxy, lots of moves, lots of content......lots of recycled content, lots of replayability, has co-op etc, it's not as tightly designed and is honestly very different from Aragami 1, but I still really like it for the same reasons I like Tenchu Z, just lots of picking off guards and dragging them into grass etc
>>7341795344 got closer to hitman levels of sandbox design (although i would use that phrasing loosely) so i would agree that's a pretty good starting point for the Sniper Elite series. I don't remember if 5 or the latest one replicated some of the design there but i remember 4 being the best. CI games Sniper Ghost Warrior shit is pretty bad and not worth touching unless its that Contracts games and even still the AI is fucked. That was its only somewhat legitimate competitor that wasn't all that legitimate. I'm not sure if i consider SE as the best part of the genre but i do play them because the lack of anything else releasing.
>>734163480Chaos Theory really was a fucking masterpiece.>lightning momentary amps up the illumination>thunder momentarily covers up all noise
>>734163531>Are the Styx games good? I got them on sale and haven't tried them yetFirst 2 games are really solid 7/10 games, absolutely worth playing if you're a stealth fan. First game is simpler both mechanically and in terms of level design, but I actually prefer it for that reason. Second game is a lot more expansive, the levels are gorgeous and the environments are a lot more varied, but it can feel a little bloated resulting in less tight design. AI and physics can sometimes do some hilariously jank things.Haven't played the third game yet.
>>734168403>>734169975There's also YAKOH. Which is apparently a co-op game, but supposedly playable solo.https://store.steampowered.com/app/3513120/YAKOH_SHINOBI_OPS/
>>734162465be warned, if you've never played MGS, the start of V is excessively long and cutscene filled and more than that, it makes you go through a very long hospital section at the start that is boring as all hell and it takes like an hour and a half to get through all of the bullshitbut i promise if you just bare through up until the 2nd mission, you will get the peak of stealth sandbox
>>734163531they're somehow too hardcore for the casual stealth fans who only think they like the genre. also, janky as fuck.
>>734174102>Commandos style gamesIt's crazy how there was a TON of them back in the early 2000's, then fucking nothing for like 20 years, then a TON of them in the last half a decade.My backlog of them is now huge, but i'm not complaining, they'll probably do me until i'm an old man and fuck Mimimi brought them back in big way. Bless them.
>>734180923Not really. Everyone always brings up the same dozen games because that's all there was. If you're more in the know you've also played Star Trek: Away Team and Chicago 1930, but that's about it.
>>734179534>It was like a bunch of Ground Zeros levels.oh shit, now we're talking. might check it out.
>>734180354If you like old PS2 era Tenchu i suggest playing Hissatsu Ura Kagyou if you haven't. I don't think anyone has done an english sub romhack yet though so you'll be just be button mashing through that one if you decide to emulate it. Also Kamiwaza: Way of the Thief, Red Ninja Code of Honor, and Shinobido 1 & 2
>>734181015I liked the idea and look of Chicago 1930 more than I liked playing it, kinda like The Masterplan back in 2015.https://store.steampowered.com/app/313080/The_Masterplan/Great idea, just a bit of mediocre execution and pretty buggy.>If you're more in the know If you want some real obscure shit, GROM Terror in Tibet, Heist (looked a bit like Jagged Alliance), The Sting etc to.I'm still waiting for someone to do a good Payday-esque Commandos clone. No Plan B strays from the Commandos formula but does some interesting things in that respect. More akin to Door Kickers 2.https://store.steampowered.com/app/1269020/No_Plan_B/
>>734181382>The StingFuck, that just reminds me I want a good successor. More of a heist simulator than Commandos-like, though.
>>734159882What is the best Stealth Game overall Stealth anon?
>>734181271>Hissatsu Ura KagyouThis looks rad, always a nice surprise to find you haven't played everything (i've played everything else you've listed to death kek). Looks a bit like Tenchu, Kamiwaza and Way of the Samurai mashed together, so very much my cup of tea.Cheers mate.
>>734181015>Chicago 1930>mfw that piece of shit formatted my HDD back in the day because there was a bug with the uninstall wizard
>>734159882Played Eriksholm last month expecting it to be kinda like Shadow TacticsIt's not and quite disappointedThe story and presentation is a lot similar to Plague's Tale Innocence
>>734181456your stupid question deserves a stupid answer
>>734181415>More of a heist simulator than Commandos-like, though.Yeah very true. Ever since the Thief in Commandos 2 i've had a bit of a thing for Heist games I think. Having a bit of a look for similar games and this popped up.https://store.steampowered.com/app/2730910/Break_Enter_Repeat/Looks a bit like a Burglar expansion for The Sims, but might be worth keeping an eye on.The dev who made Gone Rogue (basically just a Commandos 2 Thief game) has this in the works as well which should be excellent given how good the first game was.https://store.steampowered.com/app/3688740/Deserter_Prologue/
>>734181746shadow tactics was made by mimimi gamesthey have been making commando clones for decades now and have more than half a dozen games in the subgenre. you can't expect anyone's first game to be as good.
>>734181629>mfw that piece of shit formatted my HDD back in the day because there was a bug with the uninstall wizardLMFAO was a legit copy or some cheeky pirated copy with an altered uninstaller? That use to be a thing cunts did for shits and giggles.
>>734181867>mimimi games>closed their studio for apparently no reason after pic relatedlive by dei, die by dei
>>734181889Legitimate copy. Be careful if you're ever installing v1.0 from the CD.
>>734181867Yeah but the graphics were pretty good and the cutscenes were well actedThe devs definitely punched way above their weightI just wished the game allows a little more freedom than it is because it feels more like a puzzler instead of proper stealth sandbox
>>734165323There was also Mudang... but that game just disappeared.
>>734174102>Partisans 1941I liked the demo, but I got the feeling it was straying too far into RPG elements. Inventory play was not something I enjoyed in Commandos games to begin with.
>>734181801What is the Worst Stealth Game stealth anon?
>>734181956>Legitimate copy. Be careful if you're ever installing v1.0 from the CD.God damn noted. PC gaming was fucking wild back then with how broken some shit was.>Starforce use to kill DVD drives
>>734181929More did all they could with formula/got bored It's not a big team and their games still generate revenue >>734181964I really all the systems but man they need to calm down with side objectives doing side objectives for any level in desperados 3 was a literal torture
>>734181929they had a finished product but due to the contract they made with sweet baby, they were obligated to remake the game from scratch and due to lack of budget (due to constant revisions requested by sweet baby) the end game became extremely lackluster, to the point they had to scrap hand crafted levels.>disclaimer: everything above is my guessalso good thing to point out that the black woman in the center was a ginger and was supposed to be supporting cast member.they were milked dry for daring to be a sucessful indie studio with zero dei and controversy
>>734181929man what a disappointing game that was. it was way too easy. shouldnt have given so much freedom to pick our characters for the missions
>>734182073>>Starforce use to kill DVD drivesyou cant beleive my horror when I bought a VN in our lords year of 2020+4 and lo and behold, it had starforce drm.hadnt seen the monster since it bricked my windows xp.refunded it and didnt even dare to pirate it.
>>734162896>>734163480>>734165323at least there's one user that's not a massive fucking faggot.
>>734181929That reminds me. Game that effectively killed Harebrained Schemes. I have no idea if GRAFT is even still being developed or if it's, well, a grift.
>>734181929This was such a shit way for Mimimi go out. The obviously forced as fuck DEI cast, the sandbox levels you could do in any order resulting in much weaker level design etcNot a bad game or anything, but it didn't feel like the magnum opus you'd have expected after how good Shadow Tactics and Desperados 3 were. More of a contractual obligation game or just dialing it in after being burnt out, which is honestly reasonable given how good their first games were.
>>734174102Speaking of Commandos, is Origins any good?
>>734159882I love stealth yet thinking about it I'm indifferent or dislike everything past Styx, Thief, and Dishonored, I think it's a very difficult genre to get right. Modern, high-tech, espionage moviegames such as the standard recommendations of MGS, SC, and Hitman leave me completely unimpressed, I find them endlessly bland, unimaginative and without character, and boring to play too. Anything isometric / top down I discount immediately since it totally kills immersion and challenge, stealth is one of the genres that can really make the most of a 3D environment, with having to listen and look around for threats, paths etc and in the process really immersing yourself in the world, character and adventure, a bird's eye view makes this impossible. That's why I also didn't enjoy Mark of the Ninja as much as everyone else seems to. And indie stuff tends to be too unoriginal, it's fun to play for an afternoon or two, but doesn't leave a lasting impression. Though I still recommend trying Gloomwood, Filcher, UNDETECTED, and No Sun To Worship. New Styx was ok but veered too much into Assassin's Creed territory, had lots of current year immersion-destroying bullshit, and generally gave conflicting impressions regarding the devs' level of investment and passion. They obviously tried really hard to go mainstream with this one and to do that they sanded off all the edges that made the games memorable and fun, and downplayed the involvement and importance of previous events / characters enormously. They don't even call the creatures "roabies" any more ffs, why? And the levels (biggest selling point) were indeed huge but not as memorable or tightly wound and interesting to navigate as anything from before. Plus, the modern style of gameplay incentivizing you to rush through everything and being easy as fuck (even on Goblin) mean that the most organic ways to create memorable stealth experiences, difficulty and necessity to approach things methodically, are missing.
>>734159882Look here, listen. I just want a Mission Impossible remake that doesn't fuck things up. I'm still impressed by everything that game managed to cram in.
>>734182285Forgot to mention, Sniper Elite 5 on Authentic difficulty is another great stealth game. Tough and beautiful levels, tough foes, appropriately strong character. Might place it above Dishonored. (Strictly as a stealth game, not an overall experience).
>>734182125>you cant beleive my horror when I bought a VN in our lords year of 2020+4 and lo and behold, it had starforce drm.Holy fuck i'd assumed the company had been sued into the ground and they'd all vanished or some shit. It's proven malware that can destroy hardware, no one should be using let alone distributing it in the current year and i'm pretty sure it's been removed from everything I can remember having it.
>>734182052cute
>>734182038I removed Mudang because it's dead. Big Frys video he put out looked pretty damning. Last anyone heard there was two people in EVR studios. The whole story of that game was confusing as fuck to the point i have to wonder if it was even a real video game. I'm always a skeptic that we'll see any sort of stealth action at double A funded levels again and my hunch turned out to be right unfortunately.Still even despite being some Blacklist clone it looked better than Black State, another one listed there. That one doesn't even know what it wants to be. Apparently its Control, apparently it's Portal. Apparently it's also Metal Gear Solid. Who the fuck knows and it only looks appealing from that one military base infiltration part. Hopefully theres actually lots of infiltration gameplay and you're also not reliant on having to shoot things.
>>734182541How does 5 compare to 4?I thoroughly enjoyed 4, but I thought 1-3 were pretty mediocre.
>>734182547nopethe jap dinosaurs still use itthe game's name is sleepless if you care about avoiding itthe devs have been active since the 90s and only making VNs using their own engine, so I assume they havent bothered to change their drm providerthey might even have a drm program with perpetual license that they just apply to every game
>>7341827132 was fun>go prone>kite a tank>go behind it to its side>shoot its gas chambertanks were 10 times easier than actual humans in that gamethough fighting them was much more fun
>>734182421>Mission Impossiblethat game was insane. you'll never see anything of that scale because you'd need so many assets made in modern fidelity.
>>734182243seems to have largely played it safe
>>734181415>>734181382man... the sting... thats one of those games you remember playing a long time ago but don't remember the name.Wasn't it kind of like raven shield?
>>734182713If you mostly enjoyed the sniping you might be disappointed, as 5 provides fewer long range opportunities and its levels are mostly gauntlets of tight close quarters encounters. On my Authentic playthrough I went through the whole thing with only the silenced pistol and knife.
>>734182186See this one i posted here too.>>734178642One to take note of with some kind of Thief-Like in development and he's doing proper sound propagation. The animations look janky but the mechanics look like they have depth. He's including things like wall thickness as condition for what the AI guards can hear, similarly to Thief you can also press up against doors to hear the other side and the environmental reverb is doing proper occlusions. Very cool.
>>734168272>IV ghost>funlmao
>>734182243While I appreciated it being more like 1, when I played the demo the UE performance was horrible, still seems to be and it seems to be too easy. I might pick it up if it's ever on sale for a tenner or so.I am also wondering if they got any ex Mimimi people, since Claymore is also a german studio.
>>734165323Good post, but a lot of these look like one-man projects that will never release. Serpens looks kino though. SeverLink too, but I've followed that for a while and I'm not sure it's going anywhere.Here's some more you can add to the list if you want.https://store.steampowered.com/app/3341000/Thick_As_Thieves/PvPvE stealth game made by Warren Spector of Deus Ex and Thief 1-3 famehttps://store.steampowered.com/app/2217860/Covert_Ultra/https://store.steampowered.com/app/3674590/Noirmancer/https://store.steampowered.com/app/3223070/Thief_Simulator_3/
>>734184271>PvPvE multiplayer stealth game
>>734182421That game was awful. Play Mission Impossible Operation Surma it's much better is actually a proper stealth-action game. If i am to use that term loosely because it's trying to ape both Splinter Cell and Metal Gear Solid. It doesn't really have the depth of SC at least but you can see the influences.I swear everyone I've ever known played the ps1/n64 game but never the PS2/Xbox game. Except you don't get Tom Cruise voice acting for Ethan Hunt it so that might sound a little weird because they still got Ving Rhames to do Luther Stickell's voice.
>>734165323Sleight of Hand looks incredible, but>cardswhat in the fuck?
>>734184375I've become more positive to the game later. They're taking a risk and are banking on it being fun to try and do a heist while other thieves are doing the same thing. I just hope it doesn't become too chaotic. Like if you and another player are in a room with guards entering, I hope you're encouraged to both hide while having a staredown or something instead of just starting a chaotic brawl.https://www.youtube.com/watch?v=O52Fr9gSCp8
>>734159882What do any of you enjoy about stealth "gameplay"? What even is the stealth genre other than watching npcs walk their circular routes and then walking behind them as they do it? That's not even a gameplay mechanic, it's just a time-wasting chore."Stealth" as a genre is just any normal game with the addition of waiting around for an npc to move out of your way. Pointless.
>>734165323>https://store.steampowered.com/app/2338820/DataJack_2020/When the hell is this coming out, this must have been on my wishlist for years now.
>>734184848What's the fun of clicking on heads while holding a gun? What's the fun of seeing a sword-swinging animation while watching a red life bar go down? What a bunch of chores.
>>734175964AC isn't a stealth franchise it's an adventure game franchise. Typically in a 30hr game you might have 1 or 2 missions that have a failstate of being spotted, and to achieve success you just walk a certain route where enemies are programmed to stand their backs turned to you. There are no mechanics and no stealth AI.
Rate the stealth games on my wishlist so I might be tempted to buy them>Under A Star Long Coldhttps://store.steampowered.com/app/2618180/Under_A_Star_Long_Cold/>No Sun to Worshiphttps://store.steampowered.com/app/2202470/No_Sun_To_Worship/>Filcherhttps://store.steampowered.com/app/1355650/Filcher/>Corpo/ghosthttps://store.steampowered.com/app/2844660/corpoghost/
>>734184848because stealth is meant to be ghosted aka doing your objective and getting out without anyone ever realizing you were there. that's the original appeal.
>>734184487I'm not sure what peoples obsession with deck builder mechanics are now. Other than its becoming a big thing after Slay the Spire got popular? Its just what came up in my search for anything that's not completely terrible or at least looks the developers are trying and have some genuine passion in what they're making. I think those Tenchu clones were the worst of them. There's a fuck load of people that barely understand how to use a game engine trying their hand at this genre. We barely get anyone competent. So anyone can say this genre is not technically dead because of retards shitting up the steam store with asset flips and AI retardation which is the equivalent of asset flips. Or someone trying their hand at a game that they're not capable of making and thus shit up the store because of incompetence too.
>>734185083when you think about it ac didn't get an actual crouch button until unity. nor did it have much indoor stealth action to begin with.
>>734185443origins is the first game with proper stealth systems. i dont consider being able to crouch or hide behind walls as a real system. mind you its still pretty basic but its fun enough to crouch around enemy bases and put guards to sleep from bushes. weirdly enough i think stealth is more fun in orig/odyssey than shadows despite the latter being their humblest attempt at making a stealth game. mainly because the guards are either too cognizant or too dumb depending on if you play on what difficulty. there's no good middle ground. either you are on max difficulty and guards see you on roofs and detect you from across the universe or they are that skyrim "must have been the wind" meme
>>734185443AC has always been a terrible stealth game, it was just a parkour simulator and a bad one at that
>>734185887It's a Parkour games without momentum everything is animation basedAnd it's a stealth game with brain dead AI that's conveniently placed
>>734183445>If you mostly enjoyed the sniping you might be disappointed, as 5 provides fewer long range opportunities and its levels are mostly gauntlets of tight close quarters encounters.Sounds like I wouldn't like 5 then, that was pretty much my pet peeve with 1-3, whereas 4 had good little sandbox environments.
>>734180658Calling the AI in Sniper GWC doesn't really work if you're comparing it to Sniper Elite where the AI is still pretty basic.They do shared AI states instead of agent based AI like in Hitman where AI states spread around by proximity, in SE it's like in old stealth games where the entire stage is alerted at once and know where you are just because one AI has visual on you. But instead of 1 AI knowing where you are it's an invisible ring that every AI knows you're in that gets updated whenever a single AI sees you.
I'm still waiting for some kind of resurgence in the genre, but it seems so far off. Never been a Kojima fan, but maybe he'll help with his upcoming spy game
>>734186097I would agree that AC never even really reached the state of even being close to a stealth or stealth action game until Unity (in the sense that they did some indoor level design). But i still struggle calling them what they're often referred to as because they're often not focused on that part. It's about as meaningful as every time Watch Dogs attempted a stealth based mission.Granted the stealth genre has always been small a niche and because of that fact AC is considered some kind of titan for the genre but they're not. They barely ever tried to do much outside of the crowd blending mechanic. But the concept of social stealth with disguises of Hitman will always be superior because it allows for better design opportunities and more importantly actual level design.
>>734187409To me it's always been funny how open world freedom was basically counter-productive to having tight stealth. I remember practically all of those 100% sync requirements in older AC titles improved the experience because you generally couldn't brute force it. Something similar applied to Unity's co-op content if you were attempting to solo it.
>>734187409just a random thoughtis hitman nowdays even "social stealth"?in blood money you had notoriety just like the classic AC games had infamy, where guards would care more about you if you previously murdered everyone and ended up on the news but that system is long gone and instead the stealth is either on or its off and disguises work more as incomplete solutions to a puzzle because you have to reach areas which not be covered by a disguise you wear so you steal another, but then you might get detected by someone who you previously were invisible toi guess its semantics, but what the fuck even is social stealth? to me putting on a disguise doesnt really feel like blending in, its more like an invisibility cloak.
>>734186161I would still suggest giving it a try during a sale. If you approach it on its own terms, you'll find it a really cohesive and satisfying experience. And it allows for a fair degree of creativity if you're willing to experiment a little and go loud.
>>734187685>but what the fuck even is social stealth?I'd say it's stealth where your visibility is determined by the social setting (areas that are off limits vs areas that are safe) or social status (ergo disguises).It's not just about visibility but about visibility with respect to those elements.
>>734181165While 4 is cheaper, I'd look into >Sniper Elite 5 and >Sniper Elite: Resistanceas both of them are more polished versions of 4 and add more stealthy gameplay besides just sniping, including non-lethal takedowns and large stages with varying objectives and sub objectives. Hell, in 5 you can even play co-op plus have a real player PVP 'invader' countersniper hunting you on missions if you want. I know some people got really pissed that the game "let you play as the Nazi" because when you do, you can basically direct the enemy NPCs to hunt down the allied players or check certain areas etc 5 should be pretty cheap now with the "complete edition" on sale. Resistance may be more expensive as its newer, but both are good I hear - I know 5 is at least.
>>734188224i guess my point is that 47 should realistically always raise some suspicion, so there should be some sort of notoriety system. as for how to make one that isn't just a neat concept someone wrote down instead of what it would probably be in game ie guards behaving irratically i don't know. i think hitman is more of a puzzle game than a stealth game, and specifically because you're basically invisible any time you put on a disguise and don't have an enforcer who sees through it. and if you just go SASO, you're not really being hitman.
>>734162896I can't take Alekhine's Gun after rewatching the Funhaus playthrough dozens of times.
>>734165323>Latest Death to SpiesAww shit, there's a new game? I wish they weren't as janky because DtS is basically what happens when you take the training wheels off Hitman.
>>734188429>you're basically invisible any time you put on a disguiseNot really. The disguise system isn't perfectly binary. Disguises are imperfect, still draw attention up close, *some* will be better than others etcSo a disguise might grant physical access to an area, but in addition to that disguises will have a hierachy wherein higher level NPC's will better sniff out lower hireachy disguises, but lower level NPC's won't question you in higher hierachy disguises.Hitman is absolutely more of a puzzle game than a pure stealth game though for sure, truthfully it's really it's own genre.
>>734188351>I know some people got really pissed that the game "let you play as the Nazi"Yeah, I can see retards making a fuss.
>>734187685>i guess its semantics, but what the fuck even is social stealth?Maybe it should be called disguises stealth? I consider Hitman be a somewhat real genre variant in the stealth genre that can be defined since there is an obscure game series from back in the mid 2000s called Death to Spies that basically replicated some elements of Hitmans design. Then was the rather shitty Lucius series that could be loosely defined as replicating Hitmans formula but it didn't do disguises. The other side to Hitmans design is killing your targets in creative ways, which Death to Spies sort of does too, as does the second game in the Lucius series.
>>734188875Oh yeah and since there was that game The Slater that also counts as Hitman having defined itself a separate genre variant. Its design replicated. Rather poorly in that instance but it's still the evidence that Hitman's 'social stealth' or whatever you want to call it is a real definable thing.
>>734188351SE4 and 5 both have the non sniper gameplay as option. These games all have gun noise levels as stats and the only gun you can really be stealthy with is the welrod so for me these games are more welrod elite than sniper elite games.But still I really enjoy those games (havent played resistance) because they are basically that part of far cry games where you arrive upon some enemy camp and spend 30 mins trying to take out everyone as stealthily as possible.My only complaint with those games is that the rating system is garbage. It desperately needs something like the silent assassin rating system from Hitman. Literally just force me to never be seen and only use loud snipers and soundmasking for the "perfect" score you fags.
>>734162896Some good options here outside of the more well known titles>Shadows of DoubtProbably the best neo-noir cyberpunk detective simulator and heavily stealth based. You are not going to be able to easily fight through ever encounter and sneaking around is necessary, hacking into things, avoiding cams, gathering evidence, following potential felons etc. >Alpha ProtocolOne of a kind, janky in some regards, but really unique and had some great 2000s Spy Movie/TV series themes. Sneaking and silent takedowns (or in one particular case, NO takedowns at all) can matter significantly, and there's also a speech/faction system that's surprisingly in depth. >Mark of the NinjaGet the Definitive Edition, but its an excellent little 2D stealth ninja title. Various ways to complete a level, special conditions based on what skills you use or don't (ie don't kill anyone, terrify X enemies) and much more. I remember enjoying it greatly.>Aragami / Aragami 2 Great stealth ninja-ish games, the sequel is different enough both are worthwhile. The mechanics of staying in the shadows are well honed >UnMetalThe same dev as UnEpic and Ghost1.0 which are great metroidvanias, but UnMetal is a Metal Gear (non-Solid) homage/parody that's very well made. Definitely worthwhile>GunpointA Neo-Noir stealth title that has you figuring out the best way to infiltrate safely and do all of the special conditions; each level is a bit like a puzzle, not to mention the execution.>Party Hard / Party Hard 2 stealth serial killer action about killing the people at various parties without getting gunned down. You have to think it through as when people see bodies or yo stabbing someone they're going to chase >DeadboltStealth-action where you're Death Incarnate but uh..die in one hit, so you have to plan out how you're going to do it all Bonus since i'm low on space>Monaco / Monaco 2 Both are different enough heist games with different classes 1 is low-res, 2 is 3D.
>>734188351>>734189105How are Sniper: Ghost Warrior games?
>>734188685>still draw attention up closeFair enough. I wasn't actually considering that some actions in some disguises will still give you off. To me it's still the fact that you can just walk around someone's workplace wearing someone's disguise and nobody questions it, even though 47 is meant to be genetically engineered to be like the zodiac killer who was recognized by multiple people but never actually identified because his generic looks.
>>734189105>These games all have gun noise levels as statsThey don't. In 4 you're either suppressed or not. It's better to use the 1895 nagant pistol in SE4's hard mode because having the option to switch to supersonics gives it double the ammo of the welrod. I also liked using the lever action, because I could reload it without dumping a magazine.
>>734189276I only played ghost warrior contracts 1 and 2. They were both fun AA schlock games. Sniping feels better than in SE because you're in 1st person and the guns sound meatier than in SE. Maps in contracts 1 are kinda weird they had an idea to try to copy MGSV I guess where you are on a big map and run around doing missions, can't remember specifics. Contracts 2 is more a typical mission based game, and you also have gimmick levels where it's like sniper assassin levels in hitman where you're limited to 1 location and must complete objectives by shooting switches and drop shit on people by shooting supports and whatnot.
>>734189436in SE5 you 100% have audible radius as a weapon stat. i remember because at one point i was trying to max it out
>>734189109I didn't have room to fit Monaco so i settled for Filthy Lucre which is actually much more heavy on the stealth action focus surprisingly for a Heist game, there's also Crookz - The Big Heist.I'm not telling everyone to play every game on that list it was just rather an attempt to document games outside ones that are well known, hence i included a ton of early 2000s games. One of the games i included on there called Super Agent 008 is fucking terrible, some mid 2000s polish jank that is not in any circumstances fun. Imagine the entire game being an enforced ghost run with an instant whole mission failure trigger if seen. It's very tense because of it being awful and genuinely hard to play. But maybe that's why stealth masochists might find at least something that will be an interesting playthrough. I'd pick Vampire Rain over that one because it at least feels closer to Splinter Cell. Despite still being pretty bad. Although there are some games i would recommend on it at the same time.
>>734188351How's the co-op mode?
>>734189659The Contracts named games are the only ones worth playing in that whole series. Don't touch any of the other ones because they're all garbage. Ghost Warrior 3 goes all Far Cry and it's all the worse for it. The Contracts games are the closest you'll get to something like MGS and that might be stretching it at the same time. Although Contracts is the closest they've ever come to touching Rebellions games.
>>734183746that game is great for ghostingThe only person ive seen hate it was an autistic youtube sperg who refused to use the games' tools because "uh... its not TRVE stealth if you distract guards.."Oh and ignore the retarded ratings screen. Sometimes you might get Improvisator even if you didnt alert any enemy
>>734188681I'm able to stomach the jank of old games and i have a high tolerance for them, Moment of Truth is the easiest one to play out of all of them however and its the one i sometimes still return to. On another note i do wonder why they abandoned their in house proprietary engine in favor of development on Unreal Engine this time around. Perhaps because the coding was a complete fucking mess? I was sure they were using some identical engine to Hitman Blood money on Alekhine's Gun but apparently it isn't and no one knows the game engine name.
>>734192554Same cancer as everywhere else in the industry: there's simply no good enough programmers and coders left. UE provides a really easy, and more importantly well documented, to use kit in comparison.
>play Thief FM>level is a maze>open up map>nothing looks like the 3D level and Garrett's position and previously visited locations are never trackedHow come the base game could do it but FMs just can't? Do they literally not know how?
Love me stealth>>734192970Maybe they wanted you to keep track of it yourself, for better immersion.
>>734165323>>734184271Surprised Noirmancer got cut off because that was supposed to be in there, i had it on my notepad. I knew about that one and thought i posted it, accidental backspace. Theres also Damons Ballasts which has no Steam page yet.So this is one that is supposed to be a Thief-Like in case anyone missed it. It does leaning, shadow intensity mechanics and likely sound propagation i would wager. I would consider it a bigger deal over posting something like Keepsake Country because thats more casual.
>>734192970
>>734193192>for better immersion.That's not an argument when Garrett does indeed mark and fill out the maps in the base games for almost every mission but the Gold add-ons (which are basically ascended FMs). It makes sense that a thief would mark areas he visited or update his map, but of course he doesn't physically stop to draw on his map as that wouldn't be fun.
>fantastic IP>it's owned by ubishitLife sucks.
>>734192241>that game is great for ghostingNo it isn't, at least 1. It's far too janky for that. And that level where you have to kill the entire map is just tedious trying to ghost it.IV is best played as John Wick simulator, because despite the dev claiming otherwise it's more like a slow Hotline Miami and most certainly not "a love letter to Splinter Cell".
>>734162896Cheers, that's pretty good. Try Ghost Recon. It has some great recon missions where you aren't meant to be seen or fail if you are or something.I first played it on Xbox. It's great there and and same for PC too.It makes games a lot more tense and serious if you aren't the one to see enemies and shoot first meaning near instant death.
>>734193391Maybe its a feature that doesn't exist in FMs or the creator disabled the map tracking.
>>734193498>American military IP>owned by angry French leftists
>>734193498Ubisoft is great. Stop watching youtubers.
>>734193668>It's far too janky for thatworked in my machine for my first playthrough>And that level where you have to kill the entire map is just tedious trying to ghost it.What? What do you even think ghosting means? That is obviously one level where you dont ghost, and have fun with that instead>IV is best played as John Wick simulatorDo you realise that for every retard saying this, theres another retard saying that it sucks how IV added all these guns and explosives because its impossible to play it as a john wick simulator and that stealth is the only viable option? Just because you sucked at something at first and instantly wrote it off, that doesnt necessarily mean it was impossible
>>734194151>Ubisoft is great.>Greenlit picrelFuck you
>>734193819Original Rainbow 6s were a good combination of stealth and assault. Vegas 2 cheated in that enemies appeared where you didn't check like in rooms, and behind you every several seconds.Also in some missions if you don't time breaches and sniping shots, like on a ship, you fail because the hostages are killed.You have to sneak and then do a lot at once. The lot you assign to others as well. Or all others.
>>734194272Fuck you back. SC has been shit since they cancelled conviction. And made conviction. Don't pretend to be a fan when all you care about is attention.
>>734169975Part of the appeal of Tenchu/Shinobido-likes is that they’re ambitious inspite their jank. Although I feel like a lot of clones are quite light on the gore, even though that’s part of the appeal of Tenchu. Either make it gory and stylish like Tenchu or an autistic ninja simulator like Shinobido. Neither itch has been fully scratched outside of Aragami.
>>734194257>That is obviously one level where you dont ghost, and have fun with that insteadYou said the game is great for ghosting, now you say YEAH WELL OBVIOUSLY NOT LIKE THAT.Why are IV fans like that? It was a competent first effort, enough to continue keeping an eye on that dev, but you people act like it's the absolute goat.Then again, I played it on release, maybe there's been a bunch of patches that improved everything. I might pick up 2 on a sale some day if I get the itch again.
>>734194272>nigger cellHAHAHAHAHA maybe the series deserved to die
>>734194703IV was clearly never meant to be 1:1 to Splinter Cell. It just took the shadow and noise system from. It’s a game where stealth and combat are both equally viable. It’s more like if MGS and Hotline Miami had a baby.
>>734194657True but i do suggest some of those obscure PS2 games i mentioned here>>734181271if you're desperate for something that is actually authentic. I created a pretty big image on it and to find new games sometimes you just need to go diving in the abyss of the past of obscurity. Even if the games can be at times a rough experience, but at times also have redeeming points. Todays industry doesn't give a shit. Rarely does indie who in majority actually just copy todays industry, Hence we see roguelite trends and whatnot. I'm not saying they're all like that but the overwhelming majority of them are. There's obvious exceptions for people who try to make good games.
>>734195427Whats the middle game?
>>734189109>Shadows of Doubt>sneaking around is necessaryNo it's not, that's what sucks about the game. I was excited for years to play it, but I just don't like it. Never has crawling through a vent been as effective as simply knocking on the door and asking to get a free pass to look through the apartment. The balancing is totally busted, there's no incentive to hide in an apartment while the tenants are going about their day.
>>734194703>>734193668If you let a stealth game be ruined because there's one story-related level where you go loud instead of ghosting then you're a retard. I've seen morons like you claim SC1 is not a true stealth game because your final objective is to shoot a guy. Use your brain instead of discounting an entire game full of sneaking because they wanted one small part to have a shootout.
>>734195585You're a ninja assassin in Feudal Japan. It's Tenchu except with a twist. There's a smallish semi open world town daytime sequence where you travel around Edo doing your daily business routines and blending in as an average citizen. You walk around town and buy supplies for your next mission and you have to also have to gather information from townsfolk about your targets. That is how you get your next assassination mission. Pretty neat original concept.
>>734195585Or if you were asking for its name: Hissatsu Ura Kagyo
I feel like I'm the only one that ever played Chaos Theory online coop and got to experience the mechanic where guards could hear you speaking over the microphone. So kino.
>>734182686>Big FryWho?
>>734198000Youtuber. He also became a game dev that made a stealth action FPS game called Transience. I first saw the news about its cancellation from him. And if i were to describe Transience its close to a tactical FPS with some heavy Splinter Cell influence. Or possibly he was influenced by old games like Project IGI. Since i do know he was hyped about that games reboot.
>>734194272The fuck did they do to our Grim...
>>734196353I never claimed the game was ruined ir not a stealth game, Mr. Reading Comprehension, just that ghosting is not fun in IV, plus your example is shit because in SC you are forced into the slaughterhouse shootout, whereas in IV it is possible to ghost the level. Are you the dev, by chance?
>>734195427One of my dreams is genuinely to make a Tenchu clone of my own. I’ve tried several times over the years to draft something, but I realise now I’ll have to hold off on that idea until I have the budget and resources to do it the way I picture it.It’s weird because Tenchu obviously influenced games like Assassin’s Creed and Ghost of Tsushima, but even they only scratch the itch partially.
I love sneaking around in games so much it's unreal bros.Why exactly this is I'm not sure, but being somewhere you're not supposed to be and manipulating ai has just always had such a thrill and fun attached to it. Playing Classic WoW a few months ago and solo sneaking around as a rogue in Black rock depths to get to quest givers on your own, feeling how you're in deep shit and deep behind enemy lines, haven't felt it since Ground zeroes. It's just so good mang, I wish proper stealth games were more popular.To people saying there's nothing to it, I think it goes quite deep when you think about how it makes you truly use the level layout to your advantage compared to most other games. The pulpy tropes of sneaking past guards and climbing walls and shit also just signals peak adventure to me, it doesn't get better. And the type of gameplay just lends itself to great atmosphere, strong level design and a comfy time with night-time levels and light rain and distant thunder. Cheers.
>>734193813I always thought Project IGI was the closest idea to what stealth tactical shooter was supposed to be. I never thought Ghost Recon was apart of it but i guess maybe its some oversight from myself. Including perhaps not considering Rainbow Six either.That's why i was hesitant to put something like Hidden & Dangerous on that list too. Hidden & Dangerous 2 was absolutely awesome for military games by the way because it allows for pretty good stealthing options. Totally worth playing even if those who are not fans of mil shooters. Example of how it can be played:https://www.youtube.com/watch?v=17o3nhpMY38https://www.youtube.com/watch?v=UfGu3Mhw5jchttps://www.youtube.com/watch?v=uWy3VP-4qqQ
>>734194485Nigg I've been a Tom Clancy fan since the novels. And for the record Conviction was a fun game even if it wasn't a Tom Clancy experience through and through; it is still possible to enjoy it on its own merits.In regards to Ubisoft, saying that they are great is a troll opinion and I will regard you as a troll.
>>734198596(((They))) remade her for modern audiences.
>>734199749Stealth is the thinking man’s power fantasy. It’s arguably more humiliating for your enemies to beat them through trickery and without them ever realising you were there than it is to beat them in direct combat. There’s also something about performing stealth kills which is just inherently satisfying. They usually have cool animations and one shotting an opponent who’s way stronger than you feels empowering. I don’t think it’s a coincidence that stealth classes in RPGs like rogues and assassins tend to be the most fun classes.
>>734196891Why this game never got an English translation is beyond me. Premise wise, it’s basically Assassin’s Creed 1.
>>734198596Grim is the most ruined hacker character ever. She was the perfect blend of professional and "funny young girl at the office". In the show, she flies to Canada to meet a Native hacker and begs him with tears in her eyes to join her American spy team.
>>734200930The walking around town mechanics is nothing like Assassins Creed. You just talk to people in town to learn information about your targets. It's a weird game. Shinobido Way of the Ninja is still probably far better than this. Just thought I'd mention something to play because there's barely anything that replicates Tenchu.https://www.youtube.com/watch?v=h3f5DPk5z6c
>>734194703>now you say YEAH WELL OBVIOUSLY NOT LIKE THAT.If you arent an autistic retarded sperg seeking for reasons to be mad, why would you ever be mad with booting up a game, playing it mostly ghost, and then having a few special levels meant for flipping that around that actually work and arent shit?>NOOOO, i just ghosted the previous 6 levels, but this one level where i need to kill enemies RUINED IT!!like seriously what is this mental retardation>>734199238clearly you stated that just because one level does not work for ghosting, its a "yeah not like that" moment. Like no shit nigga, a level where you kill all enemies isnt a level where you sneak past all enemies without alerting them>Are you the dev, by chance?Unsurprisingly the dev no longer wastes his time watching retards argue on 4chan at the same time as he constantly posts videos of new features and lifting 215kg weightsWhat he does, instead, is waste time argue with retards on twitter.
>>734159882i've been playing blood west. it is pretty fun. not amazing stealth, but good enough.
>>734205558I really like that game, I cleared the entire map every time without dying just playing like a stealthy hunter with a knife and an elephant gun
https://youtu.be/fMbVMO4FfHE?si=UveItv6iPQVNj5f0The part about how videogame RPGs at first glance seem to be using savecumming as a crutch and would be better if they didn't rely on it and instead were designed with failing forward like in tabletop RPGs, but how that is actually misleading since we expect other things from videogames made me think about stealth games being the same. A stealth game relying on savescumming seems bad, and every game should be designed with being able to get in and out of stealth after being discovered like in Last of us 2 as the main focus, until you realize that the main fantasy of many of these games is to be that perfect ghost that never gets discovered. But discovery as a fail state with checkpoints often lead to frustration. The only alternative for this type of game would be to have a Prince of persia-style rewinding of time as a mechanic instead of using savescumming, but it would essentially be the same thing, just dressed up as an in-world mechanic. Tldr; Savescumming isn't bad chud, don't at me, peekaboo, I see you,
>>734200737Its the danger or potential of it that makes stealth excel. Almost like a horror mindset except not. Sneaking and creeping around a mansion, a military base etc. is tense and the fear of getting caught and having hell break loose is the appeal. Being able to keep hidden or even escape if you're caught is fun.
The stealth genre doesn't need to be fixed, only improved by modern technology. Those who claim it must be just don't even like the genre at all. Unfortunately it was those people who won out in the end and made sure games like Thief and Splinter Cell will never see the light of day again. Unless severely crippled that is. But even getting the crippled version is unlikely now because even that is apparently a hard sell with gen Z who just fucked the gaming market up completely.
>>734206515>you realize that the main fantasy of many of these games is to be that perfect ghost that never gets discoveredIt's not that hard I have terrible reflex yet i can ghost most Stealth games in my second playthroughyou need priror knowledge to play like a masterand that's why games should encourage second playthroughs instead of savescumming
>>734194272i still lmao to the chud grim. i watched a bit of the first episode and she boon chimps out while on the job.
I was looking up a guide to make sure I get all unmarked "bonus objectives" for Chaos Theory like Interrogating Lacerda on the ship before killing him, and the guy writing this guide is either trying too hard to be edgy or he's very disturbed (and an ESL).Thief 2 has bonus objectives too but only for a few levels and one of which is probably an easter egg (burying the sheriff in his freshly dug grave).
>>734184848>What even is the stealth genre other than watching npcs walk their circular routes and then walking behind them as they do it?If we're talking about the earliest Thief and SC interpretations of it then it's movement sound levels and light visibility management. In the case of SC there were some pretty unique mechanics it came up with like sound masking that was barely ever utilized again in video games until the Sniper Elite series replicated it later on. I still think theres many genius game design ideas within these games that went untapped. In regards to movement there was also individualized floor surface sounds in which they have different sound properties. So having to contend with how loud you will sound on the floor you're walking on at any given time also completely swats down the idea that this is only about patrol routes. It's about creating paths across a level and also knowing how time your movement right.I made a very short list of games that ever bothered to do this and theres not many post the early 2000s. Theres a real appeal but it was quickly abandoned in favor of cover/line of sight detection which dumbed everything down to oblivion.
>>734210003>nun-rapingwtf ign?
>>734210272For stuff like sound masking and different surfaces you need a game that's very slow paced A game where ever step counts And I cant remember the last game with such slow pace
>>734200737>There’s also something about performing stealth kills which is just inherently satisfying. They usually have cool animations and one shotting an opponent who’s way stronger than you feels empowering.Stealth games like Tenchu are an almost perfect serotonin, adrenaline, dopamine, gameplay loop, BUT the serotonin depends entirely on your personality.Some find the stealth incredibly relaxing, the scouting, problem solving, formulating of a plan, it's all very methodical, that will release serotonin in *some* people, then you've got that spike in adrenaline during an ecounter or boss fight, then the dopamine with the stealth kill animations.BUT if you don't get the serotonin from the stealth part, just frustration, anxiety, whatever, then the whole loop is fucked and I suspect that's why stealth games are so niche.I think you'd find the brain chemistry of hunters to be extremely close to that of stealth game fans, whereas football or hockey players would be closer to COD fans etc
>>734199804>Hidden & Dangerous 2I love this game so much it's unreal. Every time I play slop like Wildlands, Sniper Elite 4, or some jank collection of ARMA 3 mods, i'm really just wishing I was playing H&D2.
>>734213745payday 2 has good stealth design. the stealth itself is rudimentary but it gets the motivator systems right. in that game if you're not retarded you can solo stealth missions that takes a coordinated team of 5 to do it without stealth and if you're low lvl that's your best option usually since otherwise you're just relying to get carried. a lot of games where i enjoy stealth it comes down to taking on an optional challenge and being rewarded for it like far cry where you get bonus skill points for doing stealth. its pretty insignificant in the long run compared to solo stealthing high difficulty heists in payday but the reward mechanisms are the same. taking on an optional challenge and having the game reward you for passing the skill check.i remember the thief's creative director talking about how he insisted on not letting players skip stealth by combat so they made it a fail condition, and i think the skill check is important and that developers realized it very early on that you won't have fun if there's no resistance.
>>734162896Could someone please post the link for Augustus? I could only find a russian version on one the russian sites.
>>734214716There was never an English release as far as I know. Only German/Russian.https://www.myabandonware.com/game/augustus-im-auftrag-des-kaisers-vtk
>>734214716>>734215757Apparently almost all of the text for the game is just stored in raw text files so you can easily (roughly) translate pretty much all the text in game with google translate or whatever.
>>734214653Payday 2 is fucking excellent, my only real gripe with how the stealth is implemented is missions where it's a fail state, rather than the heist just going loud, and how easy it is for people to just restart a mission over and over and over with no real penalty if something fucks up.>a lot of games where i enjoy stealth it comes down to taking on an optional challenge For me that only works and is enjoyable when the stealth component is still really good, Far Cry is certainly solid, MGSV is excellent in giving the player really solid mechanics to play however they want. Interestingly ARMA 3 with good AI mods tends to be my favourite. Any of the mods that make the AI more human and less robotic, where they react more to stimuli rather than an omnipotent understanding of the players position, investigate sounds, explosions, gunshots, coordinate to try and flank suspect areas etc rather than just wall hacking and one shotting. It makes it more akin to the "last known position" mechanics in say Sniper Elite, but in a much bigger and more complex sandbox. You don't have quite the same level of feedback about AI states through audio barks etc (although there are mods for that to), but stealth/combat isn't two different states, it's a constant back and forth of flanking, firing, disengaging, ambushing etc which like you said, is where stealth really can shine, when it's an optional tactic, optimal even.
>>734215757thanks for the link>>734215968myabandonware has a partial english translation, although i don't know why it's only partial
>>734219863>although i don't know why it's only partialI believe it's just the machine translated text files. From what I read it's the menus, objectives and UI, but it probably does nothing for the cutscenes, audio etcShould still be perfectly playable though.
>>734220040excellent, thanks for the helpwhat other obscure stealth games would you recommend? i've already played death to spies, stolen and unmetal
>>734219305>and how easy it is for people to just restart a mission over and over and over with no real penalty if something fucks up.the penalty is baked into the system. you lose 1-30mins of IRL time if you fuck up which is way easier than it sounds with the janky shit that the guards sometimes do at least when i played the game last about 50 years ago tho now with payday 3 out idk how things are in that game but from the little praise i heard the game got was that the stealth at least .. functioned?
>>734220235>what other obscure stealth games would you recommend? i've already played death to spies, stolen and unmetalIf you're looking for older titles, Chameleon is a gem. Around a decade old, Mark of the Ninja (not sure if it's obscure now honestly, but it's outstanding and a lot of people never played it) Newer I feel like Gone Rogue is grossly underappreciated, Intravenous is a must but I feel like a lot of people now know about it which is great because it was very obscure for a long time.Really though, anons posts here have some excellent suggestions, as does most of the thread and it's really going to come down to your tastes.>>734163480>>734162896I'd say make sure you've played all the classics, a bunch of fan missions for Thief and the Dark Mod, I personally love Commandos 2 (and it's mods) and Mimimi games but they're not everyone's cup of tea, then maybe emulate some of the PS1/PS2 Tenchu games.
>>734220235Spirited Thief
>>734185338Bump
>>734221447>Mark of the Ninja (not sure if it's obscure now honestly, but it's outstanding and a lot of people never played it)it's definitely not an obscure gamethanks for the recs>>734221593i'm not a fan of turn-based titles, but thanks anyways